Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Robert Paulson
This really isn't similar to the competitive scene at all.

When TF2 was released, *absolutely nobody *bought the game expecting Valve
to prop up the competitive scene like they are doing with Dota2. People who
wanted to host their own competitive leagues were free to do so with 0
interference (unlike community servers) from Valve , and Valve even added
models for UGC and ETF2L. So I don't see how you could have rightfully
demanded competitive matchmaking to be made.

However, I am fairly sure that most people who bought TF2 expected to be
able to join or host community servers if they ever wanted to and not
thrown in a ghetto devoid of new players and stuffed in a half-size button
in the middle of the screen. This was the expectation given how Half-Life,
CS:S, and Gmod were, and they purposefully destroyed this feature of the
game.

So there is a big difference between the comp scene expecting Valve to add
a new feature that never existed and no one ever expected, and the
community scene asking Valve to add a feature back that was there at the
beginning of the game. So, I really don't see how you can even tell us to
be patient knowing this difference, and the fact that it has already been 2
years, and countless communities that took 5+ years to build up have
permanently died and will never come back even if the quickplay change was
reversed today.

I will reserve my optimism for that tweet when I actually see what the
update is. It is way too vague and it will probably be another failure that
no one uses like the "quicklist". Why do they not even say what it is when
they've spilled the beans on competitive matchmaking over the years?


On Tue, May 10, 2016 at 2:50 PM, epi  wrote:

> Perhaps you will get the attention you so desperately seek from Valve in
> the next update:
>
> https://twitter.com/4G_b4nny/status/729839464684490752
>
> Keep in mind that server owners are not the only group that supports this
> game. The competitive scene has held on through it all, is still growing,
> and is responsible for a fair amount of the attention that Valve has paid
> to TF2 recently. Even then, it took them a _long_ time to get anything at
> all. If you're interested in seeing how that all played out, you can start
> here:
>
>
> http://www.teamfortress.tv/24742/fully-charged-valve-and-competitive-tf2-episode-42
>
>
> On 5/4/2016 6:10 PM, Andreas Willinger wrote:
>
>> So, Valve, maybe you should update your Wiki and add "temporary" as
>> "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
>>
>> Two years, various suggestions have been posted, like improving the UI,
>> some
>> sort of verified server system and others, yet not even a single word from
>> Valve.
>>
>>
>>
>> Can we finally get some sort of response or will we wait until TF2 is
>> entirely full of braindead, 12 year-old weekend warriors.
>>
>>
>>
>> Original text for anyone interested:
>>
>>
>>
>> "At this time, we are keeping the default quickplay option to Valve
>> servers.
>> However, note that if a player wants to find a server with any of the
>> supported modifications, then they must land on a community server, since
>> Valve servers do not run with these settings."
>>
>> Posted by Fletcher Dunn on February 8, 2014.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Ash .
If they even took a small step towards addressing the problem I'd be back
on board for hosting Valve games. I left TF2 a while back because the QP
changes made it impossible to recruit community members to replace those
that sadly left. Community churn is natural.

Unlike custom game mode servers that can attract purely on the game mode or
mods they are offering, there's little to differentiate community stock
servers from Valve servers other than the community built up around it.
While this is their greatest strength it is unfortunately hard to convey in
a server title.


On 10 May 2016 at 23:14, Aaron Thompson  wrote:

> Thank you for the update! I was unaware of all of this. Of course some of
> us will take it with a grain of salt but I love to hear the words "big
> update"
> On May 10, 2016 4:51 PM, "epi"  wrote:
>
> > Perhaps you will get the attention you so desperately seek from Valve in
> > the next update:
> >
> > https://twitter.com/4G_b4nny/status/729839464684490752
> >
> > Keep in mind that server owners are not the only group that supports this
> > game. The competitive scene has held on through it all, is still growing,
> > and is responsible for a fair amount of the attention that Valve has paid
> > to TF2 recently. Even then, it took them a _long_ time to get anything at
> > all. If you're interested in seeing how that all played out, you can
> start
> > here:
> >
> >
> >
> http://www.teamfortress.tv/24742/fully-charged-valve-and-competitive-tf2-episode-42
> >
> > On 5/4/2016 6:10 PM, Andreas Willinger wrote:
> >
> >> So, Valve, maybe you should update your Wiki and add "temporary" as
> >> "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> >>
> >> Two years, various suggestions have been posted, like improving the UI,
> >> some
> >> sort of verified server system and others, yet not even a single word
> from
> >> Valve.
> >>
> >>
> >>
> >> Can we finally get some sort of response or will we wait until TF2 is
> >> entirely full of braindead, 12 year-old weekend warriors.
> >>
> >>
> >>
> >> Original text for anyone interested:
> >>
> >>
> >>
> >> "At this time, we are keeping the default quickplay option to Valve
> >> servers.
> >> However, note that if a player wants to find a server with any of the
> >> supported modifications, then they must land on a community server,
> since
> >> Valve servers do not run with these settings."
> >>
> >> Posted by Fletcher Dunn on February 8, 2014.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Aaron Thompson
Thank you for the update! I was unaware of all of this. Of course some of
us will take it with a grain of salt but I love to hear the words "big
update"
On May 10, 2016 4:51 PM, "epi"  wrote:

> Perhaps you will get the attention you so desperately seek from Valve in
> the next update:
>
> https://twitter.com/4G_b4nny/status/729839464684490752
>
> Keep in mind that server owners are not the only group that supports this
> game. The competitive scene has held on through it all, is still growing,
> and is responsible for a fair amount of the attention that Valve has paid
> to TF2 recently. Even then, it took them a _long_ time to get anything at
> all. If you're interested in seeing how that all played out, you can start
> here:
>
>
> http://www.teamfortress.tv/24742/fully-charged-valve-and-competitive-tf2-episode-42
>
> On 5/4/2016 6:10 PM, Andreas Willinger wrote:
>
>> So, Valve, maybe you should update your Wiki and add "temporary" as
>> "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
>>
>> Two years, various suggestions have been posted, like improving the UI,
>> some
>> sort of verified server system and others, yet not even a single word from
>> Valve.
>>
>>
>>
>> Can we finally get some sort of response or will we wait until TF2 is
>> entirely full of braindead, 12 year-old weekend warriors.
>>
>>
>>
>> Original text for anyone interested:
>>
>>
>>
>> "At this time, we are keeping the default quickplay option to Valve
>> servers.
>> However, note that if a player wants to find a server with any of the
>> supported modifications, then they must land on a community server, since
>> Valve servers do not run with these settings."
>>
>> Posted by Fletcher Dunn on February 8, 2014.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread epi
Perhaps you will get the attention you so desperately seek from Valve in 
the next update:


https://twitter.com/4G_b4nny/status/729839464684490752

Keep in mind that server owners are not the only group that supports 
this game. The competitive scene has held on through it all, is still 
growing, and is responsible for a fair amount of the attention that 
Valve has paid to TF2 recently. Even then, it took them a _long_ time to 
get anything at all. If you're interested in seeing how that all played 
out, you can start here:


http://www.teamfortress.tv/24742/fully-charged-valve-and-competitive-tf2-episode-42

On 5/4/2016 6:10 PM, Andreas Willinger wrote:

So, Valve, maybe you should update your Wiki and add "temporary" as
"forever" (https://developer.valvesoftware.com/wiki/Valve_Time)

Two years, various suggestions have been posted, like improving the UI, some
sort of verified server system and others, yet not even a single word from
Valve.



Can we finally get some sort of response or will we wait until TF2 is
entirely full of braindead, 12 year-old weekend warriors.



Original text for anyone interested:



"At this time, we are keeping the default quickplay option to Valve servers.
However, note that if a player wants to find a server with any of the
supported modifications, then they must land on a community server, since
Valve servers do not run with these settings."

Posted by Fletcher Dunn on February 8, 2014.

___
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Aaron Thompson
Not that it was necessary to say so, but although I sound snarky I am
anything but. People make comments, I make responses, not sarcasm. So, to
respond to an earlier comment about how long ive probably run
servers...about 8 years. I started soon after TF2 came out.

I have a love/hate relationship with quickplay. In my opinion it should
have either been added before the game was released or never at all.
Quickplay started murdering community servers the moment it was mentioned.
PC/Mac/Linux TF2 vs console was by far superior and the community servers
made it that way. Matchmaking just made the game more like everything else.
The good ones who do it right inspire people to be creative. They help form
friendships and, in some cases, the complete opposite. I dont hold a grudge
tho, cuz im sure at least one person wanted that watered down experience.
And yes it sucks that what they ended up doing was potentially blocking new
players from finding quickplay renditions of community servers. I never got
around to using quickplay to lure in new players, i had very good success
just doing it the old fashioned way, by having a gun server that fostered
friendships and created loyalties. I am in the process of repairing my
remaining server after months of asshats ruining it, coming back to my
earlier comment about that percentage of assholes that ruin the game.
Anyways, I try to keep an open mind and a positive attitude. I disagree
with quickplay completely specifically for the reason that they could have
gone about it a different way that was less...invasive. but it's too late
now... or forever ago.
On May 10, 2016 8:45 AM, "Chris"  wrote:

> Erik-jan Riemers that was the hay day, it's gone now, in my opinion it died
> with TFC.
>
> On Tue, May 10, 2016 at 2:50 AM, Erik-jan Riemers 
> wrote:
>
> > I remember the day we had 300+ euro a month, from donations "random
> people"
> > without the need of those  ads. (and yes that all went to servers)
> >
> > Anyways, if Valve just had something like: New players play for xx hours
> on
> > Valve server then they would be put to the community servers. Or a popup
> > that asks the user "do you want to switch to community servers?" or at
> > least have 2 buttons on the main screen "quickplay valve/quickplay
> > community" or something like that since they basicly pushed community
> > servers away onto the server tab where new players just don't look.
> >
> > Not to mention that all the restrictions Valve put in place to stop the
> bad
> > guys, or bad hosters only made those guy change tactic but still exist
> > today. But it hurt the right people, destroying their effort into their
> > free community, non ads, non cheaters.
> >
> > Honestly, even if Valve says today "Your right, we will change it right
> > now" i think it will be too late to get an active rush of people back
> into
> > the game. New games came out and people move on too. Overwatch is a half
> > copy of TF2, sentry's , push a payload etc etc..  but even that could
> > wander of pretty fast.. why? Because i do believe the community with the
> > sourcemodding on top of it made TF2 big. Never seen so many mods, same
> for
> > css and the other srcds titles.
> >
> > Anyways, if you take things in comparison, how many people still support
> a
> > game this old? Perhaps they just know its a dead end and only support
> > minimum intrest and focus on other things like their platform itself.
> Short
> > story, they made enough cash on this cow.. perhaps its time to butcher it
> > so we can get some dry aged meat for later :P
> >
> > 2016-05-10 9:29 GMT+02:00 Paul :
> >
> > > I agree with Robert. I've been playing Overwatch recently and when it's
> > > fully released I doubt I'll play TF2 anymore. Blizzard appears to
> > > acknowledge feedback from my initial observations where Valve no longer
> > > seems to be and appears to have not done so for a long time,
> > unfortunately,
> > > which isn't good.
> > >
> > > On 10 May 2016 at 08:24, Robert Paulson  wrote:
> > >
> > > > Well congratulations for being a special little snowflake? Now shut
> up
> > if
> > > > you are not going to say anything useful in a thread related to
> > community
> > > > server issues, in a mailing list specifically made for community
> server
> > > > issues, instead of telling us to go to a forum where no Valve
> employee
> > > ever
> > > > reads.
> > > >
> > > > I am willing to bet most of us here are/were part of communities that
> > did
> > > > not host on lowest quality $5 servers. We remember a time when
> > community
> > > > servers were filled for 12 hours a day, every single day of the week.
> > > >
> > > > It seems like you only started your server in the past year or so
> since
> > > you
> > > > don't know that countless solutions have already been offered and
> that
> > > > community servers used to have many more players. There's nothing
> left
> > to
> > > > do but to call out Valve on their inaction and total alienation and
> > >

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Chris
Erik-jan Riemers that was the hay day, it's gone now, in my opinion it died
with TFC.

On Tue, May 10, 2016 at 2:50 AM, Erik-jan Riemers  wrote:

> I remember the day we had 300+ euro a month, from donations "random people"
> without the need of those  ads. (and yes that all went to servers)
>
> Anyways, if Valve just had something like: New players play for xx hours on
> Valve server then they would be put to the community servers. Or a popup
> that asks the user "do you want to switch to community servers?" or at
> least have 2 buttons on the main screen "quickplay valve/quickplay
> community" or something like that since they basicly pushed community
> servers away onto the server tab where new players just don't look.
>
> Not to mention that all the restrictions Valve put in place to stop the bad
> guys, or bad hosters only made those guy change tactic but still exist
> today. But it hurt the right people, destroying their effort into their
> free community, non ads, non cheaters.
>
> Honestly, even if Valve says today "Your right, we will change it right
> now" i think it will be too late to get an active rush of people back into
> the game. New games came out and people move on too. Overwatch is a half
> copy of TF2, sentry's , push a payload etc etc..  but even that could
> wander of pretty fast.. why? Because i do believe the community with the
> sourcemodding on top of it made TF2 big. Never seen so many mods, same for
> css and the other srcds titles.
>
> Anyways, if you take things in comparison, how many people still support a
> game this old? Perhaps they just know its a dead end and only support
> minimum intrest and focus on other things like their platform itself. Short
> story, they made enough cash on this cow.. perhaps its time to butcher it
> so we can get some dry aged meat for later :P
>
> 2016-05-10 9:29 GMT+02:00 Paul :
>
> > I agree with Robert. I've been playing Overwatch recently and when it's
> > fully released I doubt I'll play TF2 anymore. Blizzard appears to
> > acknowledge feedback from my initial observations where Valve no longer
> > seems to be and appears to have not done so for a long time,
> unfortunately,
> > which isn't good.
> >
> > On 10 May 2016 at 08:24, Robert Paulson  wrote:
> >
> > > Well congratulations for being a special little snowflake? Now shut up
> if
> > > you are not going to say anything useful in a thread related to
> community
> > > server issues, in a mailing list specifically made for community server
> > > issues, instead of telling us to go to a forum where no Valve employee
> > ever
> > > reads.
> > >
> > > I am willing to bet most of us here are/were part of communities that
> did
> > > not host on lowest quality $5 servers. We remember a time when
> community
> > > servers were filled for 12 hours a day, every single day of the week.
> > >
> > > It seems like you only started your server in the past year or so since
> > you
> > > don't know that countless solutions have already been offered and that
> > > community servers used to have many more players. There's nothing left
> to
> > > do but to call out Valve on their inaction and total alienation and
> > > betrayal to their community server players/customers.
> > >
> > > On Mon, May 9, 2016 at 10:52 PM, Aaron Thompson 
> > > wrote:
> > >
> > > > And i pay $5/month for my server so im not crying so much. I can
> afford
> > > to
> > > > be patient.
> > > > On May 10, 2016 12:51 AM, "Aaron Thompson" 
> wrote:
> > > >
> > > > > Never played quickplay, don't ever intend to, my only gripe was
> after
> > > > > free2play and it lasted like 5 minutes. I can honestly say that I
> > have
> > > no
> > > > > way to contribute to this arguement. However, I CAN say that
> instead
> > > of a
> > > > > bitchfest...why dont you all find a solution that is viable and
> > present
> > > > it
> > > > > to them. If that wad done already, again I do not know anything in
> > > > regards
> > > > > to this situation. They have continuously updated the game with new
> > and
> > > > > user created content, nerfing and otherwise and the only problem I
> > have
> > > > is
> > > > > with a certain population of players who ruin the game for everyone
> > > > > else...and NO I dont just mean LMAObox users. If anyone killed TF2
> it
> > > is
> > > > a
> > > > > percentage of the people who choose to spend their time there
> making
> > > the
> > > > > game unplayable.
> > > > > On May 10, 2016 12:05 AM, "Eli Witt"  wrote:
> > > > >
> > > > >> Awww, are you ou mad that people who've invested countless
> hundreds
> > of
> > > > >> hours and personal dollars into running Valve's game for them
> have a
> > > > >> legitimate complaint against valve for acting like a bunch of
> > ignorant
> > > > >> douchebags?
> > > > >>
> > > > >> You can feel free to unsubscrive too.
> > > > >>
> > > > >> On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson <
> rmesc...@gmail.com
> > >
> > > > >> wrote:
> > > > >>
> > > > >> > Can you all go ra

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Erik-jan Riemers
I remember the day we had 300+ euro a month, from donations "random people"
without the need of those  ads. (and yes that all went to servers)

Anyways, if Valve just had something like: New players play for xx hours on
Valve server then they would be put to the community servers. Or a popup
that asks the user "do you want to switch to community servers?" or at
least have 2 buttons on the main screen "quickplay valve/quickplay
community" or something like that since they basicly pushed community
servers away onto the server tab where new players just don't look.

Not to mention that all the restrictions Valve put in place to stop the bad
guys, or bad hosters only made those guy change tactic but still exist
today. But it hurt the right people, destroying their effort into their
free community, non ads, non cheaters.

Honestly, even if Valve says today "Your right, we will change it right
now" i think it will be too late to get an active rush of people back into
the game. New games came out and people move on too. Overwatch is a half
copy of TF2, sentry's , push a payload etc etc..  but even that could
wander of pretty fast.. why? Because i do believe the community with the
sourcemodding on top of it made TF2 big. Never seen so many mods, same for
css and the other srcds titles.

Anyways, if you take things in comparison, how many people still support a
game this old? Perhaps they just know its a dead end and only support
minimum intrest and focus on other things like their platform itself. Short
story, they made enough cash on this cow.. perhaps its time to butcher it
so we can get some dry aged meat for later :P

2016-05-10 9:29 GMT+02:00 Paul :

> I agree with Robert. I've been playing Overwatch recently and when it's
> fully released I doubt I'll play TF2 anymore. Blizzard appears to
> acknowledge feedback from my initial observations where Valve no longer
> seems to be and appears to have not done so for a long time, unfortunately,
> which isn't good.
>
> On 10 May 2016 at 08:24, Robert Paulson  wrote:
>
> > Well congratulations for being a special little snowflake? Now shut up if
> > you are not going to say anything useful in a thread related to community
> > server issues, in a mailing list specifically made for community server
> > issues, instead of telling us to go to a forum where no Valve employee
> ever
> > reads.
> >
> > I am willing to bet most of us here are/were part of communities that did
> > not host on lowest quality $5 servers. We remember a time when community
> > servers were filled for 12 hours a day, every single day of the week.
> >
> > It seems like you only started your server in the past year or so since
> you
> > don't know that countless solutions have already been offered and that
> > community servers used to have many more players. There's nothing left to
> > do but to call out Valve on their inaction and total alienation and
> > betrayal to their community server players/customers.
> >
> > On Mon, May 9, 2016 at 10:52 PM, Aaron Thompson 
> > wrote:
> >
> > > And i pay $5/month for my server so im not crying so much. I can afford
> > to
> > > be patient.
> > > On May 10, 2016 12:51 AM, "Aaron Thompson"  wrote:
> > >
> > > > Never played quickplay, don't ever intend to, my only gripe was after
> > > > free2play and it lasted like 5 minutes. I can honestly say that I
> have
> > no
> > > > way to contribute to this arguement. However, I CAN say that instead
> > of a
> > > > bitchfest...why dont you all find a solution that is viable and
> present
> > > it
> > > > to them. If that wad done already, again I do not know anything in
> > > regards
> > > > to this situation. They have continuously updated the game with new
> and
> > > > user created content, nerfing and otherwise and the only problem I
> have
> > > is
> > > > with a certain population of players who ruin the game for everyone
> > > > else...and NO I dont just mean LMAObox users. If anyone killed TF2 it
> > is
> > > a
> > > > percentage of the people who choose to spend their time there making
> > the
> > > > game unplayable.
> > > > On May 10, 2016 12:05 AM, "Eli Witt"  wrote:
> > > >
> > > >> Awww, are you ou mad that people who've invested countless hundreds
> of
> > > >> hours and personal dollars into running Valve's game for them have a
> > > >> legitimate complaint against valve for acting like a bunch of
> ignorant
> > > >> douchebags?
> > > >>
> > > >> You can feel free to unsubscrive too.
> > > >>
> > > >> On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson  >
> > > >> wrote:
> > > >>
> > > >> > Can you all go rant somewhere else. Some of us don't have your
> > > problems.
> > > >> > They have forums for a reason please use them or email them
> > directly.
> > > >> > On May 9, 2016 8:14 PM, "Robert Paulson" 
> > > wrote:
> > > >> >
> > > >> > > Why could you not blame Valve? They are 100% fully to blame for
> > the
> > > >> > current
> > > >> > > state of community servers. I am not sure why you think the

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Paul
I agree with Robert. I've been playing Overwatch recently and when it's
fully released I doubt I'll play TF2 anymore. Blizzard appears to
acknowledge feedback from my initial observations where Valve no longer
seems to be and appears to have not done so for a long time, unfortunately,
which isn't good.

On 10 May 2016 at 08:24, Robert Paulson  wrote:

> Well congratulations for being a special little snowflake? Now shut up if
> you are not going to say anything useful in a thread related to community
> server issues, in a mailing list specifically made for community server
> issues, instead of telling us to go to a forum where no Valve employee ever
> reads.
>
> I am willing to bet most of us here are/were part of communities that did
> not host on lowest quality $5 servers. We remember a time when community
> servers were filled for 12 hours a day, every single day of the week.
>
> It seems like you only started your server in the past year or so since you
> don't know that countless solutions have already been offered and that
> community servers used to have many more players. There's nothing left to
> do but to call out Valve on their inaction and total alienation and
> betrayal to their community server players/customers.
>
> On Mon, May 9, 2016 at 10:52 PM, Aaron Thompson 
> wrote:
>
> > And i pay $5/month for my server so im not crying so much. I can afford
> to
> > be patient.
> > On May 10, 2016 12:51 AM, "Aaron Thompson"  wrote:
> >
> > > Never played quickplay, don't ever intend to, my only gripe was after
> > > free2play and it lasted like 5 minutes. I can honestly say that I have
> no
> > > way to contribute to this arguement. However, I CAN say that instead
> of a
> > > bitchfest...why dont you all find a solution that is viable and present
> > it
> > > to them. If that wad done already, again I do not know anything in
> > regards
> > > to this situation. They have continuously updated the game with new and
> > > user created content, nerfing and otherwise and the only problem I have
> > is
> > > with a certain population of players who ruin the game for everyone
> > > else...and NO I dont just mean LMAObox users. If anyone killed TF2 it
> is
> > a
> > > percentage of the people who choose to spend their time there making
> the
> > > game unplayable.
> > > On May 10, 2016 12:05 AM, "Eli Witt"  wrote:
> > >
> > >> Awww, are you ou mad that people who've invested countless hundreds of
> > >> hours and personal dollars into running Valve's game for them have a
> > >> legitimate complaint against valve for acting like a bunch of ignorant
> > >> douchebags?
> > >>
> > >> You can feel free to unsubscrive too.
> > >>
> > >> On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson 
> > >> wrote:
> > >>
> > >> > Can you all go rant somewhere else. Some of us don't have your
> > problems.
> > >> > They have forums for a reason please use them or email them
> directly.
> > >> > On May 9, 2016 8:14 PM, "Robert Paulson" 
> > wrote:
> > >> >
> > >> > > Why could you not blame Valve? They are 100% fully to blame for
> the
> > >> > current
> > >> > > state of community servers. I am not sure why you think they had
> no
> > >> > choice
> > >> > > and no one should complain.
> > >> > >
> > >> > > You cannot expect every single random person to follow the rules.
> > Did
> > >> > Valve
> > >> > > close free2play because servers are being plagued with hackers
> using
> > >> > > lmaobox and making a new account in 20 seconds? No? Then why are
> all
> > >> > > community servers being punished for this identical situation?
> > >> > >
> > >> > > The TF2 team was extremely lazy in handling this matter, not even
> > >> willing
> > >> > > to spend 1 hour a month cleaning up reported servers, and decided
> to
> > >> > "fix"
> > >> > > the issue by essentially giving up. All they had to do was ban a
> few
> > >> > > servers every month taking up less than an hour of their time.
> Even
> > if
> > >> > they
> > >> > > cannot get rid of cheating 100%, it would still be better than
> what
> > >> they
> > >> > > are doing now.
> > >> > >
> > >> > > All we can hope for now is that Overwatch kills TF2 to show them a
> > >> > lesson,
> > >> > > but they would probably just keep trying to emulate Overwatch as
> > much
> > >> as
> > >> > > possible rather than reversing all the decisions they made to kill
> > >> > > community servers.
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > > On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers <
> > riem...@binkey.nl>
> > >> > > wrote:
> > >> > >
> > >> > > > TF2 had its best time... it would have been longer if not for
> > this.
> > >> As
> > >> > a
> > >> > > > community owner for 8+ years i have always tried to do good by
> the
> > >> > rules
> > >> > > of
> > >> > > > Valve. Only to find tons of servers that don't obey those rules.
> > >> Valve
> > >> > > > tried its best to counter them but ended up hurting the
> > communities
> > >> > that
> > >> > > > didn't do anything wrong. I can't blam

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Robert Paulson
Well congratulations for being a special little snowflake? Now shut up if
you are not going to say anything useful in a thread related to community
server issues, in a mailing list specifically made for community server
issues, instead of telling us to go to a forum where no Valve employee ever
reads.

I am willing to bet most of us here are/were part of communities that did
not host on lowest quality $5 servers. We remember a time when community
servers were filled for 12 hours a day, every single day of the week.

It seems like you only started your server in the past year or so since you
don't know that countless solutions have already been offered and that
community servers used to have many more players. There's nothing left to
do but to call out Valve on their inaction and total alienation and
betrayal to their community server players/customers.

On Mon, May 9, 2016 at 10:52 PM, Aaron Thompson  wrote:

> And i pay $5/month for my server so im not crying so much. I can afford to
> be patient.
> On May 10, 2016 12:51 AM, "Aaron Thompson"  wrote:
>
> > Never played quickplay, don't ever intend to, my only gripe was after
> > free2play and it lasted like 5 minutes. I can honestly say that I have no
> > way to contribute to this arguement. However, I CAN say that instead of a
> > bitchfest...why dont you all find a solution that is viable and present
> it
> > to them. If that wad done already, again I do not know anything in
> regards
> > to this situation. They have continuously updated the game with new and
> > user created content, nerfing and otherwise and the only problem I have
> is
> > with a certain population of players who ruin the game for everyone
> > else...and NO I dont just mean LMAObox users. If anyone killed TF2 it is
> a
> > percentage of the people who choose to spend their time there making the
> > game unplayable.
> > On May 10, 2016 12:05 AM, "Eli Witt"  wrote:
> >
> >> Awww, are you ou mad that people who've invested countless hundreds of
> >> hours and personal dollars into running Valve's game for them have a
> >> legitimate complaint against valve for acting like a bunch of ignorant
> >> douchebags?
> >>
> >> You can feel free to unsubscrive too.
> >>
> >> On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson 
> >> wrote:
> >>
> >> > Can you all go rant somewhere else. Some of us don't have your
> problems.
> >> > They have forums for a reason please use them or email them directly.
> >> > On May 9, 2016 8:14 PM, "Robert Paulson" 
> wrote:
> >> >
> >> > > Why could you not blame Valve? They are 100% fully to blame for the
> >> > current
> >> > > state of community servers. I am not sure why you think they had no
> >> > choice
> >> > > and no one should complain.
> >> > >
> >> > > You cannot expect every single random person to follow the rules.
> Did
> >> > Valve
> >> > > close free2play because servers are being plagued with hackers using
> >> > > lmaobox and making a new account in 20 seconds? No? Then why are all
> >> > > community servers being punished for this identical situation?
> >> > >
> >> > > The TF2 team was extremely lazy in handling this matter, not even
> >> willing
> >> > > to spend 1 hour a month cleaning up reported servers, and decided to
> >> > "fix"
> >> > > the issue by essentially giving up. All they had to do was ban a few
> >> > > servers every month taking up less than an hour of their time. Even
> if
> >> > they
> >> > > cannot get rid of cheating 100%, it would still be better than what
> >> they
> >> > > are doing now.
> >> > >
> >> > > All we can hope for now is that Overwatch kills TF2 to show them a
> >> > lesson,
> >> > > but they would probably just keep trying to emulate Overwatch as
> much
> >> as
> >> > > possible rather than reversing all the decisions they made to kill
> >> > > community servers.
> >> > >
> >> > >
> >> > >
> >> > >
> >> > > On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers <
> riem...@binkey.nl>
> >> > > wrote:
> >> > >
> >> > > > TF2 had its best time... it would have been longer if not for
> this.
> >> As
> >> > a
> >> > > > community owner for 8+ years i have always tried to do good by the
> >> > rules
> >> > > of
> >> > > > Valve. Only to find tons of servers that don't obey those rules.
> >> Valve
> >> > > > tried its best to counter them but ended up hurting the
> communities
> >> > that
> >> > > > didn't do anything wrong. I can't blame Valve, but the experience
> is
> >> > bad
> >> > > > these days, we used to have a "all maps" server where high
> division
> >> > > players
> >> > > > would come and play, making it interesting for people with skills.
> >> > Only a
> >> > > > few 'custom' servers are still alive these days, but haunted by
> >> > cheaters
> >> > > > and people that just want to troll and mic spam. No admins are
> there
> >> > > > anymore because nobody wants to babysit a server full of kids.
> >> Slowly
> >> > > > closing my TF2 servers. (It's been fun while it lasted)
> >> > > >
> >> > > > Regardless, than

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Aaron Thompson
And i pay $5/month for my server so im not crying so much. I can afford to
be patient.
On May 10, 2016 12:51 AM, "Aaron Thompson"  wrote:

> Never played quickplay, don't ever intend to, my only gripe was after
> free2play and it lasted like 5 minutes. I can honestly say that I have no
> way to contribute to this arguement. However, I CAN say that instead of a
> bitchfest...why dont you all find a solution that is viable and present it
> to them. If that wad done already, again I do not know anything in regards
> to this situation. They have continuously updated the game with new and
> user created content, nerfing and otherwise and the only problem I have is
> with a certain population of players who ruin the game for everyone
> else...and NO I dont just mean LMAObox users. If anyone killed TF2 it is a
> percentage of the people who choose to spend their time there making the
> game unplayable.
> On May 10, 2016 12:05 AM, "Eli Witt"  wrote:
>
>> Awww, are you ou mad that people who've invested countless hundreds of
>> hours and personal dollars into running Valve's game for them have a
>> legitimate complaint against valve for acting like a bunch of ignorant
>> douchebags?
>>
>> You can feel free to unsubscrive too.
>>
>> On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson 
>> wrote:
>>
>> > Can you all go rant somewhere else. Some of us don't have your problems.
>> > They have forums for a reason please use them or email them directly.
>> > On May 9, 2016 8:14 PM, "Robert Paulson"  wrote:
>> >
>> > > Why could you not blame Valve? They are 100% fully to blame for the
>> > current
>> > > state of community servers. I am not sure why you think they had no
>> > choice
>> > > and no one should complain.
>> > >
>> > > You cannot expect every single random person to follow the rules. Did
>> > Valve
>> > > close free2play because servers are being plagued with hackers using
>> > > lmaobox and making a new account in 20 seconds? No? Then why are all
>> > > community servers being punished for this identical situation?
>> > >
>> > > The TF2 team was extremely lazy in handling this matter, not even
>> willing
>> > > to spend 1 hour a month cleaning up reported servers, and decided to
>> > "fix"
>> > > the issue by essentially giving up. All they had to do was ban a few
>> > > servers every month taking up less than an hour of their time. Even if
>> > they
>> > > cannot get rid of cheating 100%, it would still be better than what
>> they
>> > > are doing now.
>> > >
>> > > All we can hope for now is that Overwatch kills TF2 to show them a
>> > lesson,
>> > > but they would probably just keep trying to emulate Overwatch as much
>> as
>> > > possible rather than reversing all the decisions they made to kill
>> > > community servers.
>> > >
>> > >
>> > >
>> > >
>> > > On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers 
>> > > wrote:
>> > >
>> > > > TF2 had its best time... it would have been longer if not for this.
>> As
>> > a
>> > > > community owner for 8+ years i have always tried to do good by the
>> > rules
>> > > of
>> > > > Valve. Only to find tons of servers that don't obey those rules.
>> Valve
>> > > > tried its best to counter them but ended up hurting the communities
>> > that
>> > > > didn't do anything wrong. I can't blame Valve, but the experience is
>> > bad
>> > > > these days, we used to have a "all maps" server where high division
>> > > players
>> > > > would come and play, making it interesting for people with skills.
>> > Only a
>> > > > few 'custom' servers are still alive these days, but haunted by
>> > cheaters
>> > > > and people that just want to troll and mic spam. No admins are there
>> > > > anymore because nobody wants to babysit a server full of kids.
>> Slowly
>> > > > closing my TF2 servers. (It's been fun while it lasted)
>> > > >
>> > > > Regardless, thanks Valve for the times we did have a great
>> experience
>> > for
>> > > > community's. Perhaps one day we might see a TF3.
>> > > >
>> > > > 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <
>> > > vivien.fre...@gmail.com
>> > > > >:
>> > > >
>> > > > > Still waiting for a fix. :(
>> > > > >
>> > > > > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a
>> écrit :
>> > > > >
>> > > > > > So, Valve, maybe you should update your Wiki and add
>> "temporary" as
>> > > > > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
>> > > > > >
>> > > > > > Two years, various suggestions have been posted, like improving
>> the
>> > > UI,
>> > > > > > some
>> > > > > > sort of verified server system and others, yet not even a single
>> > word
>> > > > > from
>> > > > > > Valve.
>> > > > > >
>> > > > > >
>> > > > > >
>> > > > > > Can we finally get some sort of response or will we wait until
>> TF2
>> > is
>> > > > > > entirely full of braindead, 12 year-old weekend warriors.
>> > > > > >
>> > > > > >
>> > > > > >
>> > > > > > Original text for anyone interested:
>> > > > > >
>> > > > > >
>> > > > > >
>> > > > > > "At this time, we are keep

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Aaron Thompson
Never played quickplay, don't ever intend to, my only gripe was after
free2play and it lasted like 5 minutes. I can honestly say that I have no
way to contribute to this arguement. However, I CAN say that instead of a
bitchfest...why dont you all find a solution that is viable and present it
to them. If that wad done already, again I do not know anything in regards
to this situation. They have continuously updated the game with new and
user created content, nerfing and otherwise and the only problem I have is
with a certain population of players who ruin the game for everyone
else...and NO I dont just mean LMAObox users. If anyone killed TF2 it is a
percentage of the people who choose to spend their time there making the
game unplayable.
On May 10, 2016 12:05 AM, "Eli Witt"  wrote:

> Awww, are you ou mad that people who've invested countless hundreds of
> hours and personal dollars into running Valve's game for them have a
> legitimate complaint against valve for acting like a bunch of ignorant
> douchebags?
>
> You can feel free to unsubscrive too.
>
> On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson 
> wrote:
>
> > Can you all go rant somewhere else. Some of us don't have your problems.
> > They have forums for a reason please use them or email them directly.
> > On May 9, 2016 8:14 PM, "Robert Paulson"  wrote:
> >
> > > Why could you not blame Valve? They are 100% fully to blame for the
> > current
> > > state of community servers. I am not sure why you think they had no
> > choice
> > > and no one should complain.
> > >
> > > You cannot expect every single random person to follow the rules. Did
> > Valve
> > > close free2play because servers are being plagued with hackers using
> > > lmaobox and making a new account in 20 seconds? No? Then why are all
> > > community servers being punished for this identical situation?
> > >
> > > The TF2 team was extremely lazy in handling this matter, not even
> willing
> > > to spend 1 hour a month cleaning up reported servers, and decided to
> > "fix"
> > > the issue by essentially giving up. All they had to do was ban a few
> > > servers every month taking up less than an hour of their time. Even if
> > they
> > > cannot get rid of cheating 100%, it would still be better than what
> they
> > > are doing now.
> > >
> > > All we can hope for now is that Overwatch kills TF2 to show them a
> > lesson,
> > > but they would probably just keep trying to emulate Overwatch as much
> as
> > > possible rather than reversing all the decisions they made to kill
> > > community servers.
> > >
> > >
> > >
> > >
> > > On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers 
> > > wrote:
> > >
> > > > TF2 had its best time... it would have been longer if not for this.
> As
> > a
> > > > community owner for 8+ years i have always tried to do good by the
> > rules
> > > of
> > > > Valve. Only to find tons of servers that don't obey those rules.
> Valve
> > > > tried its best to counter them but ended up hurting the communities
> > that
> > > > didn't do anything wrong. I can't blame Valve, but the experience is
> > bad
> > > > these days, we used to have a "all maps" server where high division
> > > players
> > > > would come and play, making it interesting for people with skills.
> > Only a
> > > > few 'custom' servers are still alive these days, but haunted by
> > cheaters
> > > > and people that just want to troll and mic spam. No admins are there
> > > > anymore because nobody wants to babysit a server full of kids. Slowly
> > > > closing my TF2 servers. (It's been fun while it lasted)
> > > >
> > > > Regardless, thanks Valve for the times we did have a great experience
> > for
> > > > community's. Perhaps one day we might see a TF3.
> > > >
> > > > 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <
> > > vivien.fre...@gmail.com
> > > > >:
> > > >
> > > > > Still waiting for a fix. :(
> > > > >
> > > > > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a
> écrit :
> > > > >
> > > > > > So, Valve, maybe you should update your Wiki and add "temporary"
> as
> > > > > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > > > > >
> > > > > > Two years, various suggestions have been posted, like improving
> the
> > > UI,
> > > > > > some
> > > > > > sort of verified server system and others, yet not even a single
> > word
> > > > > from
> > > > > > Valve.
> > > > > >
> > > > > >
> > > > > >
> > > > > > Can we finally get some sort of response or will we wait until
> TF2
> > is
> > > > > > entirely full of braindead, 12 year-old weekend warriors.
> > > > > >
> > > > > >
> > > > > >
> > > > > > Original text for anyone interested:
> > > > > >
> > > > > >
> > > > > >
> > > > > > "At this time, we are keeping the default quickplay option to
> Valve
> > > > > > servers.
> > > > > > However, note that if a player wants to find a server with any of
> > the
> > > > > > supported modifications, then they must land on a community
> server,
> > > > since
> > > > > > Valve servers do not ru

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Eli Witt
Awww, are you ou mad that people who've invested countless hundreds of
hours and personal dollars into running Valve's game for them have a
legitimate complaint against valve for acting like a bunch of ignorant
douchebags?

You can feel free to unsubscrive too.

On Mon, May 9, 2016 at 10:54 PM, Aaron Thompson  wrote:

> Can you all go rant somewhere else. Some of us don't have your problems.
> They have forums for a reason please use them or email them directly.
> On May 9, 2016 8:14 PM, "Robert Paulson"  wrote:
>
> > Why could you not blame Valve? They are 100% fully to blame for the
> current
> > state of community servers. I am not sure why you think they had no
> choice
> > and no one should complain.
> >
> > You cannot expect every single random person to follow the rules. Did
> Valve
> > close free2play because servers are being plagued with hackers using
> > lmaobox and making a new account in 20 seconds? No? Then why are all
> > community servers being punished for this identical situation?
> >
> > The TF2 team was extremely lazy in handling this matter, not even willing
> > to spend 1 hour a month cleaning up reported servers, and decided to
> "fix"
> > the issue by essentially giving up. All they had to do was ban a few
> > servers every month taking up less than an hour of their time. Even if
> they
> > cannot get rid of cheating 100%, it would still be better than what they
> > are doing now.
> >
> > All we can hope for now is that Overwatch kills TF2 to show them a
> lesson,
> > but they would probably just keep trying to emulate Overwatch as much as
> > possible rather than reversing all the decisions they made to kill
> > community servers.
> >
> >
> >
> >
> > On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers 
> > wrote:
> >
> > > TF2 had its best time... it would have been longer if not for this. As
> a
> > > community owner for 8+ years i have always tried to do good by the
> rules
> > of
> > > Valve. Only to find tons of servers that don't obey those rules. Valve
> > > tried its best to counter them but ended up hurting the communities
> that
> > > didn't do anything wrong. I can't blame Valve, but the experience is
> bad
> > > these days, we used to have a "all maps" server where high division
> > players
> > > would come and play, making it interesting for people with skills.
> Only a
> > > few 'custom' servers are still alive these days, but haunted by
> cheaters
> > > and people that just want to troll and mic spam. No admins are there
> > > anymore because nobody wants to babysit a server full of kids. Slowly
> > > closing my TF2 servers. (It's been fun while it lasted)
> > >
> > > Regardless, thanks Valve for the times we did have a great experience
> for
> > > community's. Perhaps one day we might see a TF3.
> > >
> > > 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <
> > vivien.fre...@gmail.com
> > > >:
> > >
> > > > Still waiting for a fix. :(
> > > >
> > > > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :
> > > >
> > > > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > > > >
> > > > > Two years, various suggestions have been posted, like improving the
> > UI,
> > > > > some
> > > > > sort of verified server system and others, yet not even a single
> word
> > > > from
> > > > > Valve.
> > > > >
> > > > >
> > > > >
> > > > > Can we finally get some sort of response or will we wait until TF2
> is
> > > > > entirely full of braindead, 12 year-old weekend warriors.
> > > > >
> > > > >
> > > > >
> > > > > Original text for anyone interested:
> > > > >
> > > > >
> > > > >
> > > > > "At this time, we are keeping the default quickplay option to Valve
> > > > > servers.
> > > > > However, note that if a player wants to find a server with any of
> the
> > > > > supported modifications, then they must land on a community server,
> > > since
> > > > > Valve servers do not run with these settings."
> > > > >
> > > > > Posted by Fletcher Dunn on February 8, 2014.
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/h

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Aaron Thompson
Can you all go rant somewhere else. Some of us don't have your problems.
They have forums for a reason please use them or email them directly.
On May 9, 2016 8:14 PM, "Robert Paulson"  wrote:

> Why could you not blame Valve? They are 100% fully to blame for the current
> state of community servers. I am not sure why you think they had no choice
> and no one should complain.
>
> You cannot expect every single random person to follow the rules. Did Valve
> close free2play because servers are being plagued with hackers using
> lmaobox and making a new account in 20 seconds? No? Then why are all
> community servers being punished for this identical situation?
>
> The TF2 team was extremely lazy in handling this matter, not even willing
> to spend 1 hour a month cleaning up reported servers, and decided to "fix"
> the issue by essentially giving up. All they had to do was ban a few
> servers every month taking up less than an hour of their time. Even if they
> cannot get rid of cheating 100%, it would still be better than what they
> are doing now.
>
> All we can hope for now is that Overwatch kills TF2 to show them a lesson,
> but they would probably just keep trying to emulate Overwatch as much as
> possible rather than reversing all the decisions they made to kill
> community servers.
>
>
>
>
> On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers 
> wrote:
>
> > TF2 had its best time... it would have been longer if not for this. As a
> > community owner for 8+ years i have always tried to do good by the rules
> of
> > Valve. Only to find tons of servers that don't obey those rules. Valve
> > tried its best to counter them but ended up hurting the communities that
> > didn't do anything wrong. I can't blame Valve, but the experience is bad
> > these days, we used to have a "all maps" server where high division
> players
> > would come and play, making it interesting for people with skills. Only a
> > few 'custom' servers are still alive these days, but haunted by cheaters
> > and people that just want to troll and mic spam. No admins are there
> > anymore because nobody wants to babysit a server full of kids. Slowly
> > closing my TF2 servers. (It's been fun while it lasted)
> >
> > Regardless, thanks Valve for the times we did have a great experience for
> > community's. Perhaps one day we might see a TF3.
> >
> > 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <
> vivien.fre...@gmail.com
> > >:
> >
> > > Still waiting for a fix. :(
> > >
> > > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :
> > >
> > > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > > >
> > > > Two years, various suggestions have been posted, like improving the
> UI,
> > > > some
> > > > sort of verified server system and others, yet not even a single word
> > > from
> > > > Valve.
> > > >
> > > >
> > > >
> > > > Can we finally get some sort of response or will we wait until TF2 is
> > > > entirely full of braindead, 12 year-old weekend warriors.
> > > >
> > > >
> > > >
> > > > Original text for anyone interested:
> > > >
> > > >
> > > >
> > > > "At this time, we are keeping the default quickplay option to Valve
> > > > servers.
> > > > However, note that if a player wants to find a server with any of the
> > > > supported modifications, then they must land on a community server,
> > since
> > > > Valve servers do not run with these settings."
> > > >
> > > > Posted by Fletcher Dunn on February 8, 2014.
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Robert Paulson
Why could you not blame Valve? They are 100% fully to blame for the current
state of community servers. I am not sure why you think they had no choice
and no one should complain.

You cannot expect every single random person to follow the rules. Did Valve
close free2play because servers are being plagued with hackers using
lmaobox and making a new account in 20 seconds? No? Then why are all
community servers being punished for this identical situation?

The TF2 team was extremely lazy in handling this matter, not even willing
to spend 1 hour a month cleaning up reported servers, and decided to "fix"
the issue by essentially giving up. All they had to do was ban a few
servers every month taking up less than an hour of their time. Even if they
cannot get rid of cheating 100%, it would still be better than what they
are doing now.

All we can hope for now is that Overwatch kills TF2 to show them a lesson,
but they would probably just keep trying to emulate Overwatch as much as
possible rather than reversing all the decisions they made to kill
community servers.




On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers  wrote:

> TF2 had its best time... it would have been longer if not for this. As a
> community owner for 8+ years i have always tried to do good by the rules of
> Valve. Only to find tons of servers that don't obey those rules. Valve
> tried its best to counter them but ended up hurting the communities that
> didn't do anything wrong. I can't blame Valve, but the experience is bad
> these days, we used to have a "all maps" server where high division players
> would come and play, making it interesting for people with skills. Only a
> few 'custom' servers are still alive these days, but haunted by cheaters
> and people that just want to troll and mic spam. No admins are there
> anymore because nobody wants to babysit a server full of kids. Slowly
> closing my TF2 servers. (It's been fun while it lasted)
>
> Regardless, thanks Valve for the times we did have a great experience for
> community's. Perhaps one day we might see a TF3.
>
> 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON  >:
>
> > Still waiting for a fix. :(
> >
> > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :
> >
> > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > >
> > > Two years, various suggestions have been posted, like improving the UI,
> > > some
> > > sort of verified server system and others, yet not even a single word
> > from
> > > Valve.
> > >
> > >
> > >
> > > Can we finally get some sort of response or will we wait until TF2 is
> > > entirely full of braindead, 12 year-old weekend warriors.
> > >
> > >
> > >
> > > Original text for anyone interested:
> > >
> > >
> > >
> > > "At this time, we are keeping the default quickplay option to Valve
> > > servers.
> > > However, note that if a player wants to find a server with any of the
> > > supported modifications, then they must land on a community server,
> since
> > > Valve servers do not run with these settings."
> > >
> > > Posted by Fletcher Dunn on February 8, 2014.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Mick Carter
Good Luck with TF3. The Half Life Community has been waiting for HL3 for 
donkeys years!!


-Original Message- 
From: Paul

Sent: Thursday, May 5, 2016 9:59 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

It's such a shame that such a great game could still be a great game if
Valve still supported the genuine communities, but is now let down by the
lack of support and the lack of any re-evaluation or consideration of
suggestions stated on this mailing list. Overwatch might be an interesting
alternative, but it will never truly surpass TF2 in the customisation that
TF2 does offer. We can only hope for TF3, or that one day Valve may have
the respect and courtesy to reply and open a two-way discussion with the
mailing list members who show a genuine concern for TF2.

On 5 May 2016 at 09:24, Martin V  wrote:


Tf2 died now its overwatch time.
5 maj 2016 09:30 "Erik-jan Riemers"  napisał(a):

> TF2 had its best time... it would have been longer if not for this. As a
> community owner for 8+ years i have always tried to do good by the rules
of
> Valve. Only to find tons of servers that don't obey those rules. Valve
> tried its best to counter them but ended up hurting the communities that
> didn't do anything wrong. I can't blame Valve, but the experience is bad
> these days, we used to have a "all maps" server where high division
players
> would come and play, making it interesting for people with skills. Only 
> a

> few 'custom' servers are still alive these days, but haunted by cheaters
> and people that just want to troll and mic spam. No admins are there
> anymore because nobody wants to babysit a server full of kids. Slowly
> closing my TF2 servers. (It's been fun while it lasted)
>
> Regardless, thanks Valve for the times we did have a great experience 
> for

> community's. Perhaps one day we might see a TF3.
>
> 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <
vivien.fre...@gmail.com
> >:
>
> > Still waiting for a fix. :(
> >
> > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :
> >
> > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > >
> > > Two years, various suggestions have been posted, like improving the
UI,
> > > some
> > > sort of verified server system and others, yet not even a single 
> > > word

> > from
> > > Valve.
> > >
> > >
> > >
> > > Can we finally get some sort of response or will we wait until TF2 
> > > is

> > > entirely full of braindead, 12 year-old weekend warriors.
> > >
> > >
> > >
> > > Original text for anyone interested:
> > >
> > >
> > >
> > > "At this time, we are keeping the default quickplay option to Valve
> > > servers.
> > > However, note that if a player wants to find a server with any of 
> > > the

> > > supported modifications, then they must land on a community server,
> since
> > > Valve servers do not run with these settings."
> > >
> > > Posted by Fletcher Dunn on February 8, 2014.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Paul
It's such a shame that such a great game could still be a great game if
Valve still supported the genuine communities, but is now let down by the
lack of support and the lack of any re-evaluation or consideration of
suggestions stated on this mailing list. Overwatch might be an interesting
alternative, but it will never truly surpass TF2 in the customisation that
TF2 does offer. We can only hope for TF3, or that one day Valve may have
the respect and courtesy to reply and open a two-way discussion with the
mailing list members who show a genuine concern for TF2.

On 5 May 2016 at 09:24, Martin V  wrote:

> Tf2 died now its overwatch time.
> 5 maj 2016 09:30 "Erik-jan Riemers"  napisał(a):
>
> > TF2 had its best time... it would have been longer if not for this. As a
> > community owner for 8+ years i have always tried to do good by the rules
> of
> > Valve. Only to find tons of servers that don't obey those rules. Valve
> > tried its best to counter them but ended up hurting the communities that
> > didn't do anything wrong. I can't blame Valve, but the experience is bad
> > these days, we used to have a "all maps" server where high division
> players
> > would come and play, making it interesting for people with skills. Only a
> > few 'custom' servers are still alive these days, but haunted by cheaters
> > and people that just want to troll and mic spam. No admins are there
> > anymore because nobody wants to babysit a server full of kids. Slowly
> > closing my TF2 servers. (It's been fun while it lasted)
> >
> > Regardless, thanks Valve for the times we did have a great experience for
> > community's. Perhaps one day we might see a TF3.
> >
> > 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <
> vivien.fre...@gmail.com
> > >:
> >
> > > Still waiting for a fix. :(
> > >
> > > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :
> > >
> > > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > > >
> > > > Two years, various suggestions have been posted, like improving the
> UI,
> > > > some
> > > > sort of verified server system and others, yet not even a single word
> > > from
> > > > Valve.
> > > >
> > > >
> > > >
> > > > Can we finally get some sort of response or will we wait until TF2 is
> > > > entirely full of braindead, 12 year-old weekend warriors.
> > > >
> > > >
> > > >
> > > > Original text for anyone interested:
> > > >
> > > >
> > > >
> > > > "At this time, we are keeping the default quickplay option to Valve
> > > > servers.
> > > > However, note that if a player wants to find a server with any of the
> > > > supported modifications, then they must land on a community server,
> > since
> > > > Valve servers do not run with these settings."
> > > >
> > > > Posted by Fletcher Dunn on February 8, 2014.
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Martin V
Tf2 died now its overwatch time.
5 maj 2016 09:30 "Erik-jan Riemers"  napisał(a):

> TF2 had its best time... it would have been longer if not for this. As a
> community owner for 8+ years i have always tried to do good by the rules of
> Valve. Only to find tons of servers that don't obey those rules. Valve
> tried its best to counter them but ended up hurting the communities that
> didn't do anything wrong. I can't blame Valve, but the experience is bad
> these days, we used to have a "all maps" server where high division players
> would come and play, making it interesting for people with skills. Only a
> few 'custom' servers are still alive these days, but haunted by cheaters
> and people that just want to troll and mic spam. No admins are there
> anymore because nobody wants to babysit a server full of kids. Slowly
> closing my TF2 servers. (It's been fun while it lasted)
>
> Regardless, thanks Valve for the times we did have a great experience for
> community's. Perhaps one day we might see a TF3.
>
> 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON  >:
>
> > Still waiting for a fix. :(
> >
> > Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :
> >
> > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > >
> > > Two years, various suggestions have been posted, like improving the UI,
> > > some
> > > sort of verified server system and others, yet not even a single word
> > from
> > > Valve.
> > >
> > >
> > >
> > > Can we finally get some sort of response or will we wait until TF2 is
> > > entirely full of braindead, 12 year-old weekend warriors.
> > >
> > >
> > >
> > > Original text for anyone interested:
> > >
> > >
> > >
> > > "At this time, we are keeping the default quickplay option to Valve
> > > servers.
> > > However, note that if a player wants to find a server with any of the
> > > supported modifications, then they must land on a community server,
> since
> > > Valve servers do not run with these settings."
> > >
> > > Posted by Fletcher Dunn on February 8, 2014.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Erik-jan Riemers
TF2 had its best time... it would have been longer if not for this. As a
community owner for 8+ years i have always tried to do good by the rules of
Valve. Only to find tons of servers that don't obey those rules. Valve
tried its best to counter them but ended up hurting the communities that
didn't do anything wrong. I can't blame Valve, but the experience is bad
these days, we used to have a "all maps" server where high division players
would come and play, making it interesting for people with skills. Only a
few 'custom' servers are still alive these days, but haunted by cheaters
and people that just want to troll and mic spam. No admins are there
anymore because nobody wants to babysit a server full of kids. Slowly
closing my TF2 servers. (It's been fun while it lasted)

Regardless, thanks Valve for the times we did have a great experience for
community's. Perhaps one day we might see a TF3.

2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON :

> Still waiting for a fix. :(
>
> Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :
>
> > So, Valve, maybe you should update your Wiki and add "temporary" as
> > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> >
> > Two years, various suggestions have been posted, like improving the UI,
> > some
> > sort of verified server system and others, yet not even a single word
> from
> > Valve.
> >
> >
> >
> > Can we finally get some sort of response or will we wait until TF2 is
> > entirely full of braindead, 12 year-old weekend warriors.
> >
> >
> >
> > Original text for anyone interested:
> >
> >
> >
> > "At this time, we are keeping the default quickplay option to Valve
> > servers.
> > However, note that if a player wants to find a server with any of the
> > supported modifications, then they must land on a community server, since
> > Valve servers do not run with these settings."
> >
> > Posted by Fletcher Dunn on February 8, 2014.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-04 Thread Vivien FRENOT-MATHEVON
Still waiting for a fix. :(

Le jeu. 5 mai 2016 00:11, Andreas Willinger  a écrit :

> So, Valve, maybe you should update your Wiki and add "temporary" as
> "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
>
> Two years, various suggestions have been posted, like improving the UI,
> some
> sort of verified server system and others, yet not even a single word from
> Valve.
>
>
>
> Can we finally get some sort of response or will we wait until TF2 is
> entirely full of braindead, 12 year-old weekend warriors.
>
>
>
> Original text for anyone interested:
>
>
>
> "At this time, we are keeping the default quickplay option to Valve
> servers.
> However, note that if a player wants to find a server with any of the
> supported modifications, then they must land on a community server, since
> Valve servers do not run with these settings."
>
> Posted by Fletcher Dunn on February 8, 2014.
>
> ___
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