Re: [hugin-ptx] Re: 360 degree pano viewer?

2016-06-07 Thread dex Otaku
Side-note: renderable image size with Panini Viewer is limited to something 
like the max. texture size of your GPU.  

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Re: [hugin-ptx] Re: 360 degree pano viewer?

2016-06-07 Thread dex Otaku
On Monday, 6 June 2016 03:48:30 UTC-5, Groogle wrote:
>
> On Monday,  6 June 2016 at  1:33:48 -0700, dex Otaku wrote: 
> > On Sunday, 5 June 2016 02:22:23 UTC-5, Groogle wrote: 
> >> 
> >> I used to use SaladoPlayer for preparing and viewing 360° navigable 
> >> panoramas, but after a system upgrade it no longer ran, and it seems 
> >> that the web site is up for sale, so I assume that's the end of 
> >> Salado.  Does anybody have an alternate suggestion? 
> > 
> > For what platform? 
>
> FreeBSD :-) 
>
> Aha!  I am hardly a real help, then. 

> On Windows, tksharpless' Panini Viewer 
> > [https://sourceforge.net/projects/pvqt/] still functions [tested on 
> > Win7, 8.x and 10]. 
>
> From that page, it seems that it will also run on Apple and Linux, and 
> thus also FreeBSD.  But like so many sourceforge projects, there 
> doesn't seem to be any documentation.  I particularly like the 
> self-referential "Web Site" link. 
>
> The description suggests that it has a different function.  Can it do 
> images like at https://pannellum.org/ ? 
>

I mistook what you meant by "viewer".  :/

Panini is a viewer in the sense that it uses OpenGL to render an image with 
a known x*y degrees of view and project it however you want [within its 
projection style limits, at least].  This doesn't help one post a navigable 
image in a web page, but it does give you a fast, self-contained, 
locally-run viewer.

To have a full 360-degree, manipulatable view you don't need to do anything 
beyond handing it a high-res equirectangular image [or any image with FOV 
tags, for partial projections].   You can mess with the projection type, 
viewing angle, rotation, etc. at will. 

It more or less acts as a lens simulator, and lets you save the image as a 
jpeg if you like what you see.  I lack the skill to get TIFF output 
working, but the jpegs it puts out are still excellent.

Usage: drop an image with FOV tags on it [the output of Hugin will have 
these].  Mess with the view.  Click save if you like it.  

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[hugin-ptx] Re: 360 degree pano viewer?

2016-06-06 Thread dex Otaku
For what platform?

On Windows, tksharpless' Panini Viewer 
[https://sourceforge.net/projects/pvqt/] still functions [tested on Win7, 
8.x and 10].

On Sunday, 5 June 2016 02:22:23 UTC-5, Groogle wrote:
>
> I used to use SaladoPlayer for preparing and viewing 360° navigable 
> panoramas, but after a system upgrade it no longer ran, and it seems 
> that the web site is up for sale, so I assume that's the end of 
> Salado.  Does anybody have an alternate suggestion? 
>
> Greg 
> -- 
> Sent from my desktop computer. 
> Finger g...@freebsd.org for PGP public key. 
> See complete headers for address and phone numbers. 
> This message is digitally signed.  If your Microsoft mail program 
> reports problems, please read http://lemis.com/broken-MUA 
>

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Re: [hugin-ptx] Re: Settings for panoramas inside buildings

2015-10-07 Thread dex Otaku
Good advice:

On Tuesday, 6 October 2015 12:37:22 UTC-5, Cartola wrote:
>
> In a next time try also to fix camera settings manually and don't change 
> them between shots, including WB. Maybe a simple philopod would give you 
> less parallax.
>
>  
It may be too late to apply to these shots, but speaking from experience: 
parallax is the enemy of good stitches, especially for any subject that's 
close to the camera.  The degree of parallax you can get away with in a 
landscape is significantly different from what you can get away with 
indoors [where everything in the shot is often close enough to cause these 
issues].  

Even the simplest pano head would fix most of the issues for future shoots.

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Re: [hugin-ptx] 2015.0 rc1 released

2015-06-18 Thread dex Otaku
Thank you, Harry.  These builds are very much appreciated.  =)

On Wednesday, 17 June 2015 11:49:25 UTC-5, Harry van der Wolf wrote:

 *Windows binaries* for the Hugin 2015.0.0 RC1 version are now available.


 These are 64bit Windows versions only.
 The python versions require a pre-installed python 3.4.



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[hugin-ptx] Re: How to reproject equirectangular image correctly?

2015-06-14 Thread dex Otaku
Note that I'm assuming you're using enblend.  :)

On Sunday, 14 June 2015 03:29:15 UTC-5, dex Otaku wrote:

 Hi Christopher,
 You might improve this by using the --wrap option of enblend.  Add --wrap 
 to the enblend parameters on the stitch page in the main hugin window.  
 See also: panini-renderer; search for 'panini' on sourceforge.  That tool 
 might let you rotate and rerender more easily*.


 * can't recall if panini will output equirectangular


 On Saturday, 13 June 2015 09:39:27 UTC-5, Christopher Bruns wrote:

 I want to reproject some aerial equirectangular images taken with a Ricoh 
 Theta camera. I want to rotate the images to a particular orientation, then 
 write the image back out as a new equirectangular image of the same size, 
 but with a different orientation.

 Here is what I have tried:
 * run Hugin.
 * Select Add images... and load my (already perfectly stitched) 
 equirectangular image.
 * Select Equirectangular as the Lens type.
 * Select Fast Preview Panorama.
 * Select the Move/Drag tab in the panorama viewer window.
 * Drag the image around until a) the horizon is perfectly level, and b) 
 my desired reference point is horizontally centered in the image.
 * Select the Stitcher tab in the stitcher window.
 * Select Equirectangular projection
 * Select 3584x1792 (the original image size) as the canvas size
 * Select Remapped Images-No exposure correction, low dynamic range
 * Click Stitch

 But the resulting image has a dramatic exposure discontinuity seam, at 
 the location where the original image left/right edges were, i.e. at the 
 seam between the original horizontal +180/-180 degree boundary. What should 
 I try next, to avoid this seam?

 Is there another program I should use to perform this sort of 
 reprojection from equirectangular to equirectangular?



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[hugin-ptx] Re: How to reproject equirectangular image correctly?

2015-06-14 Thread dex Otaku
Hi Christopher,
You might improve this by using the --wrap option of enblend.  Add --wrap 
to the enblend parameters on the stitch page in the main hugin window.  
See also: panini-renderer; search for 'panini' on sourceforge.  That tool 
might let you rotate and rerender more easily*.


* can't recall if panini will output equirectangular


On Saturday, 13 June 2015 09:39:27 UTC-5, Christopher Bruns wrote:

 I want to reproject some aerial equirectangular images taken with a Ricoh 
 Theta camera. I want to rotate the images to a particular orientation, then 
 write the image back out as a new equirectangular image of the same size, 
 but with a different orientation.

 Here is what I have tried:
 * run Hugin.
 * Select Add images... and load my (already perfectly stitched) 
 equirectangular image.
 * Select Equirectangular as the Lens type.
 * Select Fast Preview Panorama.
 * Select the Move/Drag tab in the panorama viewer window.
 * Drag the image around until a) the horizon is perfectly level, and b) my 
 desired reference point is horizontally centered in the image.
 * Select the Stitcher tab in the stitcher window.
 * Select Equirectangular projection
 * Select 3584x1792 (the original image size) as the canvas size
 * Select Remapped Images-No exposure correction, low dynamic range
 * Click Stitch

 But the resulting image has a dramatic exposure discontinuity seam, at the 
 location where the original image left/right edges were, i.e. at the seam 
 between the original horizontal +180/-180 degree boundary. What should I 
 try next, to avoid this seam?

 Is there another program I should use to perform this sort of reprojection 
 from equirectangular to equirectangular?



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Re: [hugin-ptx] Hugin 2015.0 beta2

2015-05-27 Thread dex Otaku
Thank you [both]

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[hugin-ptx] Re: Final version Hugin 2014.0.0 released

2014-12-15 Thread dex Otaku
On Sunday, 14 December 2014 17:23:46 UTC-6, Matthew Petroff wrote:

 If someone steps up to take over, I'd be happy to give him or her pointers.



Hi Matthew,
If you can come up with build instructions that are clearer than the 
current wiki, I'd give making builds a try.  
That's assuming it doesn't require any commercial dev tools.
I'm not a dev but with clear enough instructions I can manage it.

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[hugin-ptx] Re: Final version Hugin 2014.0.0 released

2014-12-15 Thread dex Otaku
Also: thank you very, very much.

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[hugin-ptx] Using Hugin with LightRoom

2014-07-12 Thread dex Otaku
hi mac user,
my workflow is this: (noting i don't usually shoot hdr)
..do basic exposure editing to raw in lightroom
..export all frames into a subfolder as 16-bit tiff (colour profiles get passed 
by the hugin chain) intermediates since hugin doesn't natively support raw
..do the work in hugin with the tiff files, render as low dynamic range, 
exposure corrected 
..if i consider the output “finished” i delete the intermediates
..finish processing the pano in lightroom

this may not be the most efficient way of doing things on your gear (lots of 
16-bit, high-res images require lots of memory during processing by such as 
enblend).  if you don't have lots of RAM and don't mind the quality loss it can 
be faster to use the same process substituting jpgs or 8-bit tiff for the 
16-bit described above, but you're limited to 8-bit colour throughout that way. 
 depending on how and what you're shooting, or if you expect not to 
post-process or not, that might not matter to you.

cheers,
d

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Re: [hugin-ptx] Re: Hugin 2014 RC4 windows x64 build?

2014-07-02 Thread dex Otaku
Harry,

There isn't a x64 build there.

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[hugin-ptx] Re: hugin - tiffs

2013-12-12 Thread dex Otaku
On Wednesday, 11 December 2013 08:30:14 UTC-6, ritt...@yahoo.de wrote:

 Trying to load tiff files for a project I get following note:

 *F:..._NIK5433.tif:wrong data type 7 for RichTIFFIPTC*: tag ignored*

 Clicking o.k. takes me directly to the same box, so clicking again and 
 again and again.

This sounds to me like a separate issue from the one below.

I use lightroom and rawtherapee.. TIFFs created with LR often throw the 
tag ignored warnings because of metadata the open-source libraries don't 
know what to do with.  Usually all EXIF data seems to get passed on anyway 
[from the first image in a series, at least] by hugin's toolchain .. by my 
experience.  YMMV.

I've never seen it ask about every image, though.  
 

 After this tireing procedure (pressing o.k. like 20 times) the assist 
 finally will tell me:






 *...Written output to 
 C:/Users/Ritter/AppData/Local/Temp/ha9365.tmpStatistical cleaning of 
 control points...make: *** access denied.  Stop.make: *** Waiting for 
 unfinished jobsanalyzing image...*

 ..this seems more like an invalid temp folder and/or permissions issue.  I 
have experienced this: having set non-default tmp and temp environment 
variables in Windows, Hugin couldn't use the non-default temp folder. 
 Either returning the tmp/temp variables to their defaults or specifying a 
temp folder manually in the hugin prefs fixed the issue.

Not sure if this is your case, but it might help.


...and this is it - nothing happening anymore.
  There are no problems with the jpgs created from these unaccepted 8 bit 
 tiffs (which are created from a Nikon NEF files).

 Meanwhile I am working with a new Windows machine just for photoshop and 
 so on:
 Win7 ultimate 64 bit (using hugin 64bit of course), 32Gb RAM and 
 eyerything working great, even with 8 (!) GB files with 25 layers etc.

 Any idea what could be causing the problem?

 Thanks for help and best,
 Chris (Berlin)


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[hugin-ptx] Re: TIFFReadDirectory Warning

2013-11-11 Thread dex Otaku
I get similar results with TIFFs generated by Lightroom sometimes.  It 
never seems to either slow things down or cause any actual problems for me, 
though.

I assumed it was just nona or enblend complaining about extended metadata 
that any part of the processing chain can't understand, like 
Photoshop-specific tags.  

On Sunday, 10 November 2013 23:39:32 UTC-6, ora...@googlemail.com wrote:

 i get this error message in three variations
  
 file name:wrong data trype 7 for XMLPacket tag ignored
  
 file name:wrong data trype 7 for RichTIFFPTC tag ignored
  
 file name:wrong data trype 7 for Photoshop tag ignored
  
 there seems to an un-ending stream of them which really puts a slow down 
 on work flow when you are sat there clicking ok boxes for a small eternity
  
 I normally shoot raw, so use photoshop to produce the TIFFs, it does not 
 produce this when using jpegs, but jpegs lack editablity that is desired 
 for post processing


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[hugin-ptx] Re: Enfuse 4.1.1 CIECAM bug?

2013-10-08 Thread dex Otaku
On Monday, 7 October 2013 06:07:39 UTC-5, dkloi wrote:

 I've been trying to track down a problem with enblended images suffering a 
 lack of contrast with respect to the remapped images. It seems that I am 
 not the only one experiencing this problem and it is due to the CIECAM 
 blending default option for input images with colour profiles. 

 I'm pretty sure this issue started for me with 2013RC1 [on Windows].  I 
have downloaded RC2 but not processed anything yet.  

I've just gotten used to not being able to render anything successfully 
without using the --no-ciecam option.

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[hugin-ptx] Re: Enfuse 4.1.1 CIECAM bug?

2013-10-08 Thread dex Otaku
Further info in case it may be of use:

I'm shooting raw with a Sony alpha 55 and a sigma 10-20mm @10mm for panos.  

The camera is set to use the AdobeRGB profile.  I usually use Lightroom 
[4.x] to make 16-bit TIFFs of the images with some basic exposure 
processing.  Sometimes I use RawTherapee instead [it has finer control over 
noise reduction].  My displays are profiled using Dispcalgui/Argyll CMS 
[under Windows, yes].

Previews using the 16bpc TIFFs display as expected, but no renders expose 
correctly, regardless of image content.  

Using enblend with --no-ciecam gives expected results.  Without it, 
images are always as described by the OP.

Using the sRGB profile instead of AdobeRGB from the camera makes no 
difference.  Rendering my intermediates as sRGB [converting colour spaces 
before Hugin] also makes no difference.

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[hugin-ptx] Re: Low contrast areas within output pano

2013-09-27 Thread dex Otaku
Try adding --no-ciecam to the options for enblend.  

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[hugin-ptx] Re: Weird color output

2013-09-23 Thread dex Otaku
On Saturday, 21 September 2013 16:58:20 UTC-5, Ronald Waterbury wrote:

 I’ve just installed Hugin and am trying my first stitch job.  I went 
 through the routine to stitch two jpeg photos but the final panoramic 
 output has weird colors, almost as if it were shot at night with infrared, 
 which it definitely was not.


You may be experience the mysterious enblend ciecam on by default 
artefact.  It started for me when the Windows binary of 2013.beta1 [the 
most recent precompiled windows version as far as I know] came out - I 
can't use enblend at all with always forcing --no-ciecam.  I'm a bit 
surprised there are more people wondering about this, as finding the 
workaround was not easy [one post on one listserv on the entire net as far 
as google was concerned at the time] and the rendered output is usually 
total garbage [nearly pitch-dark or with the strangest gamma curve I've 
ever seen applied on purpose] without this option disabled [and the linux 
version does exactly the same for me, too].  

I suspected that in my case it might be occurring because I shoot RAW with 
my camera set to use the AdobeRGB colour profile rather than sRGB [then use 
16-bit TIFFs output from Lightroom or RawTherapee].. although even when I 
shoot sRGB or convert profiles before images reach Hugin, it still does it 
100% of the time since beta1.  Are you doing the same or similar?

Before rendering, open Hugin's preferences and go to the programs tab. 
 In the Enblend section add --no-ciecam to the default arguments.  Then 
try rendering and see if it's better or worse.

Cheers,
D

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[hugin-ptx] Re: Weird color output

2013-09-23 Thread dex Otaku


On Monday, 23 September 2013 04:12:40 UTC-5, dex Otaku wrote:

 I'm a bit surprised there are more people wondering about this

AREN'T.  Heh.   Surprised there *aren't* more people wondering about this.

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Re: [hugin-ptx] Individiual nona command possibile in Hugin?

2013-06-23 Thread dex Otaku
On Saturday, 22 June 2013 11:25:00 UTC-5, Hans Bull wrote:

 Another more or less related question: I'm getting the message on some 
 images Nona-GPU does not support the translation parameters. Switch to CPU 
 calculation.. Is there any active development on this? It would be 
 fantastic!


My understanding is that some projection types aren't supported natively 
through GPU calculation [i.e. there isn't an API call for translation to 
panini projection].  If I'm not mistaken, this could only be fixed by the 
hardware supporting the projection type, so no amount of development on 
Nona can fix this.  I might be wrong, though.

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Re: [hugin-ptx] So long to do 90 photo stitching

2013-06-21 Thread dex Otaku
On Friday, 21 June 2013 10:54:54 UTC-5, zarl wrote:

 Newsgroups and mailing lists work that way. It's a mailing list, i.e.  
 the browser interface is just one different way to read and write 
 messages. So once you hit the Send button your message is out there...  


Haha..  Yeah, I'm just not in that mindframe anymore, having not 
extensively participated in such linear format media since the early-mid 
1990s.  

I'm so used to fora and the like that it's painfully easy to forget.  :)

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Re: [hugin-ptx] So long to do 90 photo stitching

2013-06-20 Thread dex Otaku
Monkey has a point in suggesting multiblend [at the sacrifice of some 
accuracy] but the most positive performance improvement you can make is 
additional RAM.

Over the past several years I've gone from using Hugin on a single-core 
32-bit system [running XP] with 2GB to a quad-core AMD64 system [with Win7 
x64] with 4GB to a quad-core intel system [Win7 x64 again] with 8GB.  The 
increase in RAM available in both cases brought a performance increase for 
Enblend in particular of at least an order of magnitude [several with the 
first leap from single to quad core] with each upgrade.  

Rendering 18*16Mp panos went from an overnight process [single-core, 3GB 
RAM] to an hour or so [quad-core with 4GB] to 5-10 minutes [quad-core with 
8GB]. 

CPU speed, mp-enabled Enblend, etc. have all had an effect, but my 
observation is that the biggest single bottleneck when there's a surplus of 
available RAM [i.e. more free than needed to process the images] is the 
speed of the RAM, while on RAM-constrained systems depending on swap  [like 
yours] the bottleneck is instead your storage bandwidth [how fast your hard 
drive is].

Increasing the amount of memory with -m  will likely not have much of 
an advantage on a RAM-constrained system and will induce constant swap 
activity [using the hard drive], which might only make the process even 
slower by doing little more than increasing swap activity.

I realise that upgrading RAM may not be a practical option for you, but 
given your hardware constraints it may be the only way to appreciably 
increase performance. Enblend realistically needs at least as much free RAM 
to work in as the size of the completely-uncompressed final output image. 
 For a 10k*5k equirectangular pano with input images of 16 bits per colour 
channel (bpc), the *uncompressed* output is 3.2GB (that's 1*5000 pixels 
* 64 bits (including the alpha channel)).  If my math is bad there, please 
do correct me, but my just-woke-up only-half-of-my-coffee-consumed brain 
seems to think that looks right.  


Tweaking your workflow may help you a lot more: render smaller versions 
first [logically, the smaller the final output, the faster the whole 
process is] for test purposes, or even small sections at full-res using 
crops to verify that the stitch is taking place without bad artefacts in 
the section in question.  

If you're using JPEG images as input, the following is not relevant.. But 
if you're using 16bpc input images [like 16bpc TIFFs from processed raw 
images], try using 8bpc images first as a draft mode; this means less 
data to manipulate during all stages of processing.  When you're done 
making sure things fit right you can replace the 8bpc images with 16bpc 
ones [they must have the same filenames, of course] and the only stage in 
Hugin that might need redoing is exposure compensation.
 
When you've verified that things look right with smaller output, cropped 
output for trouble sections, and/or lower bit-res images as draft - 
*then* invest the time in doing the final full-sized output that takes more 
time.

Hope that helps in some way,
D

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Re: [hugin-ptx] So long to do 90 photo stitching

2013-06-20 Thread dex Otaku
Self-correction: when I said 18*16Mp panos up there, I actually meant 
32*16Mp [as in, a pano made up of 36 16Mp images, that's 3 rows of 12 
images for a full 360*180 degrees] with at least 12k*6k output.

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Re: [hugin-ptx] So long to do 90 photo stitching

2013-06-20 Thread dex Otaku
Self-correction #2 now that I've had more coffee: 10k*5k*64-bit / 8 
[for bytes] = 400MB .. 3.2GB is totally out to lunch [that's bits, not 
bytes].  Sheesh.

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Re: [hugin-ptx] So long to do 90 photo stitching

2013-06-20 Thread dex Otaku
EGAD - 32 becomes 36 [36 is the real number] .. I am having serious number 
trouble today.  I hope at least something in the above was clear enough 
without my math-crippledness ruining it.  :P

Am I the only one who finds it annoying that one can't edit posts here?

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[hugin-ptx] Re: Hugin 2013.0beta1 released

2013-05-03 Thread dex Otaku
On Monday, 29 April 2013 17:57:51 UTC-5, Robert Alatalo wrote:

 I wanted to try out the latest version ( 2013.0.beta1 ) but after it sets 
 everything up, it crashes when I try to build the panoramic image. 
 I uninstalled and installed latest 2012 windows 64 version and that 
 worked, uninstalled that and retested the 2013.0.beta1 and it still failed.
 Reloaded the defaults from preferences, I am running on windows 7 x64, 
 should be current with patches.

 Robert - are you trying to run the python-enabled version without having 
python installed? 

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[hugin-ptx] Re: Best TIFF format

2013-02-06 Thread dex Otaku
On Tuesday, 5 February 2013 02:58:07 UTC-6, MaTa wrote:

 Please I need you help. I always export my photos from Lighthoom as TIFF 
 16bits, LZW compressed at full resolution/size. It's the best way?

 I hope to keep these image quality (resolution/size and 16bits) at the 
 entire process. 

 Sounds like your workflow is probably identical to mine:

* RAW files edited with Lightroom or RawTherapee, rendered to 16-bit TIFF 
LZW
* process TIFF files with Hugin; TIFF16 output used automatically if output 
to TIFF is selected
* final edit the rendered TIFF

The entire chain is lossless this way.  

Storage requirements can be onerous but whether working from RAW or JPEG 
originals, those gigantic intermediates can be disposed of when finished 
with Hugin [since you can re-create them at any time if you want to re-edit 
with Hugin].  

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[hugin-ptx] Re: CHDK

2013-01-16 Thread dex Otaku
On Tuesday, 15 January 2013 14:04:59 UTC-6, Erik Krause wrote:

 Am 15.01.2013 10:21, schrieb paul womack: 
  For the vast majority of purposes, it's better, even on a CHDK equipped 
  PS, to stay with JPEG. 

 This might be true, especially since raw takes far longer to process. 
 However, raw is beneficial not only for dynamic range and white balance 
 adjustment (where your concern applies) but also for CA removal, which 
 is far better on raw data than on jpegs. 

 CHDK's RAW achilles heel is that support depends on user-submitted colour 
correction profiles; some camera models have accurate profiles, some don't. 
 

DNG from CHDK is usable [and can even be good] on the cameras where the 
profile is decent, but on the rest it's next to useless [I have one of 
these models] and JPEG is the only usable option.

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[hugin-ptx] Re: Might this idea work? scripting process

2012-11-09 Thread dex Otaku
Salut alouest,

On Thursday, 8 November 2012 14:01:32 UTC-6, alouest wrote:

 'm using a sotware which can export RGB tiff and 32 bit tiff. I can 
 produce panoramic with hugin of the RGB but not of the 32 bit tiff.
 If I extract both RGB and 32 bit tiff, then I create my panorama from the 
 RGB pictures and save the project file.
 Would I be able to use all the settings (and control points, 
 basically everything) used before and apply them to my 32 bit tiff that 
 hugin see totally blank?
 I tried quickly with nona but it crashed.

 To summary could hugin or another tool could apply the settings from a 
 working panoramic creation into empty tiff (they off course have the exact 
 same extent).

 Is that crazy or that could work?


To my knowledge, Hugin and its included tools only work with TIFF images 
that:
* use 16 bits per colour channel or less [no 32bpc TIFF, no floating point 
TIFF],
* are RGB or RGBA [no CMYK support],
* use only a single image layer [no multi-layers TIFF support],
* and must be 4GB in file size [a limitation of base-standard TIFF]

What are you using that creates 32-bit [I assume that's per colour channel] 
output?  HDR images from something?  

Is there a practical reason to maintain that bit depth as far in your 
processing chain as Hugin?  Chances are, even if you're going to be 
post-processing the images after stitching, 16 bits per channel will be 
sufficient.

My suggestion [which is probably your only option with Hugin, Nona, etc.]: 
reduce the bit depth of the images to 16bpc or less and use those with 
Hugin.  If you require 16 bit per channel image support, you may need to 
find other tools to use.

Cheers,
D

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Re: [hugin-ptx] Control points - autopano-sift-c

2012-11-03 Thread dex Otaku


 This means that it only works with 8bit per channel RGB images with or 
 without an alpha channel. So you can't use HDR or 16bit or greyscale images.

Autopano-sift-c works fine with 16bpc images [or at least, it has here, on 
windows, for the past 4+ years].  The error is almost definitely not caused 
by 16bpc images.  
I would check that the TIFF images in use may have layers in them [that 
would result in more than 3 or 3+alpha colour channels], that they're not 
16bpc, or that they're not CMYK or something.


FWIW, I find there are cases where autopano-sift-c does a way better job of 
detecting points, but cpfind is mostly caught up in terms of functionality 
[compared to 3+ years ago].  I tend to start with cpfind and then try 
alternatives if it doesn't work out, these days, because one [CP detector] 
may often work well in situations where the others don't.

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[hugin-ptx] Re: Announce: jpeg2qtvr-0.04

2012-10-17 Thread dex Otaku
Hey all,

Just a suggestion for a pano viewer -

If all you need is a simple client for equirectangular or QTVR photos, 
Panini viewer is a good option.  VASTLY superior to any part of Quicktime 
on Windows [I'm one of those people who uses the QTLite installer because I 
have software that requires the Apple codecs, but I refuse to install 
iTunes and the like because Apple are fascists with their installers on 
Windows].  

Panini may be confusing for less technical users, but as long as you give 
out equirect images [the rendering of which can be done straight from 
Hugin, requiring no conversion tools or anything as with qtvr] it's very 
simple to use - open the image, navigate with mouse controls, alter 
projection parms with keyboard keys if you want, and even save the 
projected image if you want.

https://sourceforge.net/projects/pvqt/

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[hugin-ptx] Re: Free Panini now runs on newest video cards

2012-08-28 Thread dex Otaku
Thanks, Tom.

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[hugin-ptx] Re: Panini on Windows 7 [no more opengl errors!]

2012-08-14 Thread dex Otaku
Update: 

Thom has been in touch and I shall be posting a new Windows binary in the 
next few weeks.

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[hugin-ptx] Panini on Windows 7 [no more opengl errors!]

2012-08-13 Thread dex Otaku
 [Quasi-cross-posted from the PVQT/Panini sourceforge project pages]

Hi there... hopefully tksharpless is still around somewhere and may be able 
to reply.

I've used panini in the past but since getting a newer computer with newer 
video card  drivers [ati/amd claim opengl 4 support] the 
currently-available Windows binary hasn't been working.

I downloaded the source for x.x.104, the newest posted.  

I built it using QtCreator / QT 4.8.1 / current zlib / MinGW. It works so 
far on my own machine but I lack the resources to test it widely.

I am aware that development of this project has halted and that tksharpless 
stated in 2011 that they'd be working on a more complex  feature-complete 
replacement , however since then there have been no updates on the 
situation that I can find.

I understand that tksharpless is probably otherwise engaged such they they 
can't work on this right now, or even comment on that fact. I have no 
issues with that.  Tom's time is Tom's time.

What I would like to know is whether it's okay for me to upload the newer 
binary I built so that other users can continue appreciating this project.. 
I have been a sourceforge member for a long time but have not been a 
developer for many, many years, and have never explored this side of 
things.I would rather avoid using obnoxious downloader services of the 
megaupload kind. 

My understanding is that it should be OK for me to upload a ZIP containing 
the QT/MinGW libraries and the Panini executable because the source for all 
is open and available. Further, I have made no modifications to the code 
whatsoever, all I've done is build it.  I'd like to see it hosted from the 
official page, where it belongs, if that's even possible at this point.

Cheers,
DG

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[hugin-ptx] Re: image stack order

2012-07-16 Thread dex Otaku
I do this all the time - reorder images to force a particular area as 
dominant while stitching - with Hugin on Windows.  

The current version [2011.4, used last week in exactly this fashion] and 
previous versions going back as far as whatever was current in 2004-5 [I 
have done this with every version available since then] have all worked 
correctly for this, for me.  

Not sure what to suggest to you, Darius.

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[hugin-ptx] Re: Mosaic

2011-11-21 Thread dex Otaku
Would Smartblend [which can deal with parallax reasonably well] not be
useful in this application?

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[hugin-ptx] Re: Hugin 2011.2.0 released

2011-09-08 Thread dex Otaku
On Sep 3, 9:28 pm, Yuval Levy goo...@levy.ch wrote:
 Good luck and good bye
 Yuv

Yuv,
I've been following the Hugin list here for several years to watch
developments.

I'd just like to add my own sincere thanks for the work you've
contributed to Hugin.  Your presence is sure to be missed.

Best of luck in your endeavours,
DG

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[hugin-ptx] Re: Please proof read Read Me First (Mac) for new Hugin 2011.0

2011-06-02 Thread dex Otaku
On Jun 1, 10:04 pm, AKS-Gmail-IMAP aksei...@gmail.com wrote:

 It is optimizer not optimiser. I know the tab had it this way for  
 quite some time. I confess that I would say the word with an  
 exaggerated Hollywood german accent when seeing the tab Optimiser.

Hahaha!  You do realise, though, that optimiser is the correct
English spelling pretty much everywhere on Earth except for the USA.

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[hugin-ptx] Re: Is there a Win x64 build available for testing?

2010-08-17 Thread dex Otaku
On Aug 16, 9:48 pm, Pete Holzmann pete-gro...@icta.net wrote:
 I've just shifted to Win7Pro x64 and would love to test my 64 bit wings. Does 
 anyone have a mostly-working build? :)

See 
http://groups.google.com/group/hugin-ptx/browse_thread/thread/187584cdc65b202c/353e130666984f40
in this group

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Re: (I think it's a control point issue) Re: [hugin-ptx] Slowness fix?

2010-07-14 Thread dex Otaku
On Jun 29, 6:53 am, Pete Holzmann pete-gro...@icta.net wrote:

 What I find:
 - In addition to the file re-read issue (hits every time preview runs)
 - There's another MAJOR slowness factor related to the control point 
 database

 The 50 image pano is sluggish. The 150 image pano is painful:

 - File Save or Save-As is horribly slow. Takes minutes of CPU; *NO DISK 
 ACCESS.*

I'm not positive but on this case at least you may be experiencing the
same issue I am with the 64-bit build, which nails 1 CPU core at 100%
during save with no disk accesses happening at all [verified with
sysinternals' procmon].

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-27 Thread dex Otaku
On May 23, 5:17 am, Tom Glastonbury t...@tomglastonbury.com wrote:
 On 22/05/2010 11:11 PM, dex Otaku wrote: Had no problems with your first 
 posted binaries until the current,
  Hugin-2010.1.0.645a8acc3d37-PreRelease-Win-x64-20100517, which has
  this issue [here].

 Can you confirm that going back to one of my earlier builds still works
 fine, and can you work out the simplest test case that reliably
 reproduces this problem? Eg, load one arbitary image, save project -
 takes 30 seconds.

At somewhat of a loss here.

I've tried your builds 5145 and 5154 as well as 645 .. they now -all-
do the same thing.  I can't help but feel this has something to do
with my machine [or more likely, installation of Windows] in
particular, given that everything was working normally and then it
turned.

Notes:
* it depends on the size of the project file, or more precisely, it
seems to depend on the number of control points in it.  Very small
panos save quickly without a problem.  My 36+ image spherical panos
take 20-30 seconds to save.
* I've been looking at the results of saving a file in Hugin with
sysinternals process monitor: I'm not an expert on the info it can
give but other than constant FAST IO DISALLOWED messages for every
write made, nothing weird appears to be happening.  Last example:
saved at 11:57:08.xx and there's a gap between a number of initial
writes and it starting to finish the job at 11:57:34.xx.  At both
times the actual writing job is less than .5 sec in length.
* other processes occurring during the gap in saving are not
consistent [across logging events during 10 saves], so it would appear
that the issue isn't something else that's running
* this all started after i upgraded versions .. which also caused an
issue with Windows' open with menu, not allowing me to point the
association for .pto files at hugin.  I tried deleting all hugin-
related registry entries and starting over again with the last
installer version available [2009.10] among other things, but nothing
except forcing the association with 3rd party tools [the equivalent of
editing the registry entries directly] would work.  It's almost as
though the path Hugin is at got poisoned somehow by overwriting the
binaries in place.
* running as an administrator [with the thinking that this may be a
permissions issue] does not change anything.

Again, it would appear this has something to do with my machine/
Windows install, not Hugin.  No idea what to try now.

D

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-27 Thread dex Otaku
also,
* turning off/on [Comodo] antivirus et al has no effect
* moving hugin to another location has no effect

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[hugin-ptx] Re: too heavy process for my two years old iMac

2010-05-24 Thread dex Otaku
On May 24, 4:00 pm, sneike dnl.sne...@gmail.com wrote:
 so, here i am again..
 today i tried with the 64 bit version, using the same high res images
 as before..
 this time my Mac didn't completely freeze, but after one hour and half
 it was still running the enblend process loading the image 16 (of 36),
 and it was getting always slower..

 maybe the only chance is to reduce the input sizes.. :(

This sounds like about the performance I'd expect doing a fairly large
pano with fairly large images.

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-22 Thread dex Otaku
On May 22, 12:27 pm, dex Otaku dexot...@gmail.com wrote:
 Suddenly experiencing totally bizarre behaviour since updating to
 Tom's newest build -

Argh.  DISREGARD - combination of image cache setting [increasing it
to ~256MB helps] and antivirus software strangling things.

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-22 Thread dex Otaku
On May 22, 12:44 pm, dex Otaku dexot...@gmail.com wrote:
 On May 22, 12:27 pm, dex Otaku dexot...@gmail.com wrote:

  Suddenly experiencing totally bizarre behaviour since updating to
  Tom's newest build -

 Argh.  DISREGARD - combination of image cache setting [increasing it
 to ~256MB helps] and antivirus software strangling things.

Argh again.  The settings fixed the general slowness but saving any
project still takes ~30 seconds.

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[hugin-ptx] Downsize final pano vs. optimal output size behavior

2010-05-22 Thread dex Otaku
I work on a variety of panos made with different cameras, from 5Mp to
12Mp per frame.

My main work recently have been produced with one 8Mp camera and
another 10Mp camera.

I can load one of my panos and hit Calculate Optimum Size on the
stitcher tab, but the behavior is not consistent / as expected:
* With the pano assembled of 8Mp images, it selects a size ~21,000
pixels wide
* With the pano assembled of 10Mp images, it selects a size ~16,000
pixels wide

How exactly does hugin figure out its optimal size?  I was under the
impression that it's supposed to gauge the optimal size by scaling the
entire pano so that the centre images would be as close to 1:1 [input
pixels:output pixels] as possible, but it's not behaving that way.
You'd expect that the 10Mp/frame pano would be larger, not smaller.

I'm using Tom Glastonbury's most recent Windows 64-bit build, but have
tested this with the current sourceforge win32 build [2009-4-0] as
well as the current Mac build and they behave the same way.

Is this expected, i.e. that I'm misjudging what it's supposed to be
doing, or is something else weird going on?

Cheers,
Derek.

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-22 Thread dex Otaku
On May 22, 4:25 pm, Tom Glastonbury t...@tomglastonbury.com wrote:

 Which build exactly are you referring to? Are you saying that it didn't
 happen in one of my previous 64-bit builds? If so, which build did not
 have the problem?

Had no problems with your first posted binaries until the current,
Hugin-2010.1.0.645a8acc3d37-PreRelease-Win-x64-20100517, which has
this issue [here].

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[hugin-ptx] Re: Downsize final pano vs. optimal output size behavior

2010-05-22 Thread dex Otaku
On May 22, 5:08 pm, James Legg lankyle...@gmail.com wrote:
 If the only difference is the number of pixels in the frame, then more
 megapixels input should give more megapixels optimal size for output. It
 is supposed to scale to the pixel density of the centre of the output.

 Since you are using different cameras, you could also be varying
 something else which affects the resolution. The field of view of the
 camera, the amount of overlap between the images, the field of view of
 the output, and the output projection type could all affect the optimal
 size too. Are these similar between your panoramas?

I hadn't thought of that .. the vFOV is indeed quite different between
the two [the 8Mp camera is about 52 degrees at its widest, while the
10Mp was almost 70].

That explains that.  Thanks.  :)

-Derek

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-18 Thread dex Otaku
Hey all,

This may seem like a naïve non-developer question, but how much
utility is gained with Hugin being 64-bit when enblend/enfuse isn't?

The only problems I run into with Hugin currently are caused by
enblend running out of memory when trying to use --fine-mask [because
without it, banding or black lines sometimes occur].

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-15 Thread dex Otaku
On May 14, 6:25 am, Tom Glastonbury t...@tomglastonbury.com wrote:
 A number of people have asked to try out this build, so here it is:

Thanks, Tom.  Trying it out here [on an Athlon II x4 w/4GB  Windows 7
x64] and everything appears to be good so far.

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[hugin-ptx] Re: Windows 64-bit Build

2010-05-13 Thread dex Otaku
On May 12, 10:35 am, Tom Glastonbury t...@tomglastonbury.com wrote:
 I'm sure this would be of use to others, so I'd like to make it
 available. What should I do?

Hi Tom,

I can't advise anything in terms of putting the files up for download,
but I'd like to test your build if you don't mind.  I'm also using
Hugin on Win7/64, not with large images as you are, but to build full
equirectangular panos using 37 or 38 5-10Mp images.

Please drop me a line if you don't mind sharing.

Thanks,
DBFG

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[hugin-ptx] Re: Hugin panorama: change photo stacking order

2010-01-05 Thread dex Otaku
Captain Chaos wrote:

 My question is, is there a way to influence the stacking order of the
 photos? I want photo 2 to be behind *all* the other photos, so that as
 small a portion of the panorama as possible is out of focus. How can I
 do that? Are there other ways I can achieve the same effect?

I use the same methods as the replies above - a combination of
cropping and altering image order - not exactly for out-of-focus shots
but for the times when image distortion near the edges tends to make
optimisation difficult, resulting in stitching artifacts.

What I've been thinking about for the past couple of years is that the
interface could do with some tweaks to help in this process:

1. image re-ordering is excruciatingly slow, even on a fast machine,
and can only be done with one image at a time.  With multi-row panos
this can make shifting a whole row or column take a long time of
click..wait..click..wait etc.  I do understand that reordering the
images means altering all the CP tables in the process, which is the
part that takes the time .. perhaps, though, it might be possible to
add a way to select multiple images and shift them all as a block, or
to suspend the table-shifting until after the order has been
rearranged?  In some cases I've prerendered all the images uncropped
and rendered the final pano with something like enblend-gui [where
changing the order is instantaneous] because it actually takes less
time to do than simply reordering the images in Hugin.

2. It may be asking a lot in terms of programming, but it would be
really REALLY useful to have crop masks that aren't simply rectangles,
either free-drawn or polygonal.

D
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[hugin-ptx] Re: 2009-04 RC3 Windows binaries available for testing

2009-12-09 Thread dex Otaku
Thank you.

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[hugin-ptx] Re: CP Pair Matching with Prior Knowledge, was Re: Panomatic

2009-11-30 Thread dex Otaku
I second the interest if not the programming skills.

I'm approximating a fairly uniform spherical shot-pattern manually
[usually ~48 shots] with a panosaurus head, and have been trying out
different PS cameras.

The majority of my time making these is spent manually CP tuning to
compensate for a lack of lens calibration profiles.  Having even an
approximately template to start from might cut some of the time
accurate CP matching takes.

But alas, I am merely a user.

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[hugin-ptx] Re: missing keyboard shortcuts in os/x and linux

2009-09-15 Thread dex Otaku

Correction: same issue under Ubuntu 8.04 having compiled one of the
0.8.0 RCs a while back.
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[hugin-ptx] Re: missing keyboard shortcuts in os/x and linux

2009-09-15 Thread dex Otaku


 That should be this bug (more or less a problem inside of the mac-
 branch of 
 wxwidgets):https://sourceforge.net/tracker/?func=detailatid=550441aid=2125481;...

Thanks, jzander.  Perhaps I should brave building it on my own.
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[hugin-ptx] missing keyboard shortcuts in os/x and linux

2009-09-14 Thread dex Otaku

I use Hugin frequently under Windows, OS/X and in linux.

I noticed the lack of keyboard shortcuts that exist in the Windows
version [all except the ones listed in the menus] some time ago with
0.7.0.  Now I'm using 0.8.0 on the Mac at work and it still lacks the
shortcuts.

Am I missing something, or is there an actual reason why the workflow
is crippled this way everywhere but on Windows?  It takes 2-4x longer
to do everything on the Mac or in linux.

D
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[hugin-ptx] learning the source code of hugin

2009-07-06 Thread Dex

does it have some documents to help me learning the source code?
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[hugin-ptx] can not find the file(enblend/INS TALLDIR )

2009-07-05 Thread Dex

Hi all!

I have tried to build enblend on Windows according to
http://wiki.panotools.org/Build_Hugin_for_Windows_with_SDK
but I am experiencing problems.


2Linking...
2Generating code
2d:\panorama\huginbase\enblend\src\mask.h(117) : warning C4756:
overflow in constant arithmetic
2d:\panorama\huginbase\enblend\src\mask.h(117) : warning C4756:
overflow in constant arithmetic
2d:\panorama\huginbase\enblend\src\mask.h(694) : warning C4756:
overflow in constant arithmetic
2d:\panorama\huginbase\enblend\src\mask.h(694) : warning C4756:
overflow in constant arithmetic
2Finished generating code
2Embedding manifest...
2Build log was saved at file://d:\panorama\huginbase\enblend\src
\Release\BuildLog.htm
2enblend - 0 error(s), 15 warning(s)
== Rebuild All: 2 succeeded, 0 failed, 0 skipped ==


but i can not find the file enblend/INSTALLDIR



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[hugin-ptx] Re: hugin installer for Windows Vista SVN 3975

2009-07-02 Thread dex Otaku

Just a note -

dl'd and am running on XP SP3 with no issues thus far.  Rendering
seems a lot faster than 0.7.0.

D
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