Re: lingo-l Multiple statements in one line

2003-12-05 Thread Sbastien Portebois
Hi Peter

I wonder, can Director script window have multiple statements in one
line?
e.g.
instead of
varA = 5
varB = 10
yes you can, but is it totally inefficient ;¬)
Here's the stupid workaround:
  do(varA = 5  RETURN  varB = 10)

Now that you've readi it, you can forgot about it :¬)

cheers,
séb
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Re: lingo-l Multiple statements in one line

2003-12-05 Thread Valentin Schmidt
hi peter,

you can easily simulate a multiline-command message window by your own
tool xtra. I've send you an example, just put lingo.dir in your xtras
folder, restart director and invoke it from the xtra menu. it supports
copy and paste, and instead of a slow do() command it uses a faster:

on mouseUp
member(foo).scripttext=on
fooreturnmember(input).textreturnend
foo()
end

as a simple test, type e.g.

repeat with i = 1 to 10
put 23
end repeat

in the window and press the GO button.

best,
valentin


Sébastien Portebois wrote:
 Hi Peter

 I wonder, can Director script window have multiple statements in one
 line?
 e.g.

 instead of
 varA = 5
 varB = 10

 yes you can, but is it totally inefficient ;¬)
 Here's the stupid workaround:

do(varA = 5  RETURN  varB = 10)

 Now that you've readi it, you can forgot about it :¬)

 cheers,
 séb
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RE: lingo-l Multiple statements in one line

2003-12-05 Thread Peter Bochan
Thanks all for the suggestions. Now I see, that I have to sacrifice
subtlety to expediency.

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lingo-l Script window flushing

2003-12-05 Thread Peter Bochan
Hi,
Just a quick question: when working with big scripts how do I get rid of
constant flushing (or flashing) of script window whenever I typed in a
new character? When you spend a considerable amount of time you get
really irritable of this.

TIA

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Re: lingo-l Script window flushing

2003-12-05 Thread 2702NET
You can't, in my experience...I think saving and then relaunching works 
for me...but there's nothing else you can do AFAIK.

J

On Friday, Dec 5, 2003, at 16:07 US/Eastern, Peter Bochan wrote:

Hi,
Just a quick question: when working with big scripts how do I get rid 
of
constant flushing (or flashing) of script window whenever I typed in a
new character? When you spend a considerable amount of time you get
really irritable of this.

TIA

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lingo-l setScriptList

2003-12-05 Thread Clay Atfield
Hello all,
I have been trying to attach a behavior dynamically to a sprite with the
properties of the behavior also dynamically added/changed using values from
a db at runtime. I've been using setScriptList and at first am having
wonderful success at attaching the behavior and setting it's properties
however this being a db app, the behavior's properties to a given sprite
need to change many times throughout the lifetime of the application. This
is where the problem is. If I change the behavior properties with
setScriptList again there is a lag in it's response, the sprite seems to
hold the values of the previous state. What is confusing is the fact that if
I change the behavior properties again they are again one state behind. I
hope someone out there understands what I'm trying to say. Any help would be
greatly appreciated.
Clay Atfield

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Re: lingo-l Script window flushing

2003-12-05 Thread Warren Ockrassa
Try turning off syntax hiliting and/or line numbers?

On Dec 5, 2003, at 3:10 PM, 2702NET wrote:

You can't, in my experience...I think saving and then relaunching 
works for me...but there's nothing else you can do AFAIK.

J

On Friday, Dec 5, 2003, at 16:07 US/Eastern, Peter Bochan wrote:

Hi,
Just a quick question: when working with big scripts how do I get rid 
of
constant flushing (or flashing) of script window whenever I typed in a
new character? When you spend a considerable amount of time you get
really irritable of this.

TIA

Warren Ockrassa | [EMAIL PROTECTED] Publisher, nightwares eBooks
  A division of | http://www.nightwares.com/ebooks/
 nightwares LLC | http://www.nightwares.com/
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Re: lingo-l Script window flushing

2003-12-05 Thread 2702NET
Well, yeah...turning off syntax hiliting does the trick...but I find I 
rely pretty heavily on syntax hiliting.

On Friday, Dec 5, 2003, at 18:14 US/Eastern, Warren Ockrassa wrote:

Try turning off syntax hiliting and/or line numb
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Re: lingo-l Script window flushing

2003-12-05 Thread Sean Wilson

Just a quick question: when working with big scripts how do I get rid of
constant flushing (or flashing) of script window whenever I typed in a
new character?
I've had a degree of luck with turning OFF line numbering, either from Edit 
- Preferences - Script, or right-click in an open script window and 
de-select Line Numbering.

HTH,
-Sean.
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lingo-l How to extend a score sprite through Code.

2003-12-05 Thread Saravanan appya
Hi All,
Hi every body,
I have some problems working with lingo through Code pls help me out from my issue.

1.)  I want to increase the sprite frame through code.

2.) I want to reduce the width of the flash file through Code by finding the sprite 
which contains width is equal to 800 and change that to 790.

3.) Is there any way to change the external cast link to another specified file..


pls let me know if any one have solved this problem and pls send me some sample code 
for that.
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Re: lingo-l How to extend a score sprite through Code.

2003-12-05 Thread Colin Holgate
1.)  I want to increase the sprite frame through code.
sprite(n).endframe = 1234


2.) I want to reduce the width of the flash file through Code by 
finding the sprite which contains width is equal to 800 and change 
that to 790.
You could repeat through the sprites, and set the widths:

repeat with a = 1 to 1000
  if sprite(a).width = 800 then sprite(a).width = 790
end repeat
3.) Is there any way to change the external cast link to another 
specified file..
castlib(cast name).filename = pathToCST

The answer 1 and 2 above will need score recording to be on.

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Re: lingo-l How to extend a score sprite through Code.

2003-12-05 Thread Troy Rollins
On Friday, December 5, 2003, at 11:46  PM, Saravanan appya wrote:

I have some problems working with lingo through Code pls help me out 
from my issue.

1.)  I want to increase the sprite frame through code.
Consider Puppeting the sprite channel instead.

2.) I want to reduce the width of the flash file through Code by 
finding the sprite which contains width is equal to 800 and change 
that to 790.
Change the rect or width property of the sprite.

3.) Is there any way to change the external cast link to another 
specified file..
Change the cast's filename property.

To do these things, lookup puppet, rect, and cast.filename in the 
manuals.

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
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