lingo-l OT: Havok site

2003-08-19 Thread Nmuta Jones
Is Havok down?

_
Add photos to your e-mail with MSN 8. Get 2 months FREE*. 
http://join.msn.com/?page=features/featuredemail

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l Director Programmer Position

2003-08-19 Thread Nmuta Jones
That pay is insulting. It's an entry level salary, especially considering 
that it's part time. Maybe OK for the Carolinas but not for California.



//
contact us for your next web project:
http://www.wisewebnet.com




From: Luiz Gustavo Castelan Póvoas [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Director Programmer Position
Date: Tue, 19 Aug 2003 16:14:02 -0300
 I found this posting this morning on Monster.
 It's looking for a Director programmer in Northern California.

 Before you all rush, it's $15-20 per hour, 10-20 hours per week.

Is it bad at all??

sad that it requires to be elegible to work in the states thou

Luiz

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L 
is for learning and helping with programming Lingo.  Thanks!]
_
MSN 8 with e-mail virus protection service: 2 months FREE* 
http://join.msn.com/?page=features/virus

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l help - emergency flash sound problem

2003-08-18 Thread Nmuta Jones
I've had that problem before in other ways

These may be too roundabout, but,

1. Maybe code the sound in Flash inside of a movie clip that's set to 
stream. So when the movie is paused the sound stops. I don't know by which 
method you are making the Flash movie static, but just sending a command to 
also pause the said movieclip when the Flash movie is made static.

2. Load the sound in the flash movie on separate levels and unloadMovie the 
sound level whenever the Flash movie is paused or made 'static', then 
loadmovie again to resume the sound.

Again, probably useless feedback but just a thought.

- Original Message -
From: grimmwerks
Sent: Monday, August 18, 2003 1:55 PM
To: [EMAIL PROTECTED]
Subject: help - emergency flash sound problem
I've got aproblem I'm trying to fix before I get a plane. Using flash
pieces in director. Flipping them on to the stage and off, making them
static when not viewed. Even though they're static, the audio keeps
playing
ideas?

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is 
for learning and helping with programming Lingo.  Thanks!]



//
contact us for your next web project:
http://www.wisewebnet.com




From: grimmwerks [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: lingo-l help - emergency flash sound problem
Date: Mon, 18 Aug 2003 13:10:57 -0400
I've got aproblem I'm trying to fix before I get a plane. Using flash 
pieces in director. Flipping them on to the stage and off, making them 
static when not viewed. Even though they're static, the audio keeps 
playing

ideas?

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L 
is for learning and helping with programming Lingo.  Thanks!]
_
The new MSN 8: smart spam protection and 2 months FREE*  
http://join.msn.com/?page=features/junkmail

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


lingo-l still no go 3ds max Shockwave axes

2003-04-04 Thread Nmuta Jones
It's still not working. I did exactly what you said, in terms of the
hierarchy tab and hitting reset.

The temporary workaround I'm using is:

on exitFrame me
global doorflag
  global garage
garage = member(3dworld).model(doors)

  if doorflag = false then

if (garagevoid) then
  garage.transform.rotate(-90,0,0)
  doorflag = true
  member(output).text = doors rotated!

else
  member(output).text = not doors
end if

  end if


This works but its very ugly, and I don't want to have to do it with several
models. I had to do it on an exitframe handler, because when I try to do it
on the initialize frame (set up), if the doors are not completely loaded I
get an error when I try to turn them.

Any more details about how you got it to work in MAX will be greatly
appreciated!!! Are you using Max 5?


 At 07:09 AM 4/3/2003 -0500, you wrote:
 I am using 3ds max 5. I just downloaded the 3ds max 4 exporter, (which is
 said to work with max 5).
 It works fine, textures and all, but the z axis orientation is messed up
 due to Max's z axis being up and down.
 So all models come out on their side.
 I'm sure this is a common problem; what is the remedy for this?  I
 couldn't find any relevant parameter changes to make in the exporter.

 I was just playing with this stuff today and I found that if you select
 your models and click the Reset  Transform button in the 'Hierarchy' tab
 and then export. The axis orientation is the 'right' way
 X - Left to right
 Y - Up and down
 Z - Front to back

 HTH
 ...Neil

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


lingo-l 3ds max Shockwave exporter

2003-04-03 Thread Nmuta Jones
I am using 3ds max 5. I just downloaded the 3ds max 4 exporter, (which is 
said to work with max 5).

It works fine, textures and all, but the z axis orientation is messed up due 
to Max's z axis being up and down.

So all models come out on their side.

I'm sure this is a common problem; what is the remedy for this?  I couldn't 
find any relevant parameter changes to make in the exporter.



_
Help STOP SPAM with the new MSN 8 and get 2 months FREE*  
http://join.msn.com/?page=features/junkmail

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


lingo-l Re: 3ds max Shockwave exporter

2003-04-03 Thread Nmuta Jones
To my question about 3ds models exporting with z axis vertical thus 
creating sideways models in Director,

[EMAIL PROTECTED] wrote

Hi,
you can rotate the mesh before exporting
Nmuta's reply:

I tried that, but in 3DS MAX I had several models all animating, and when I 
rotated them, of course if messed everything up.  There isn't a better 
workaround, or is this what everyone does?

I would imagine since 3ds max was one of the first to come out with 
Shockwave exporter, something like this couldn't slip through the cracks. 
Its such a major issue. Just one test and the Developers could have figured 
that out.  3DS export to other programs like Blitz 3d works fine and the z 
axis is corrected to be the y axis, etc.





//
contact us for your next web project:
http://www.wisewebnet.com


_
Add photos to your messages with MSN 8. Get 2 months FREE*. 
http://join.msn.com/?page=features/featuredemail

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


lingo-l test

2002-06-18 Thread Nmuta Jones


test

_
Join the world’s largest e-mail service with MSN Hotmail. 
http://www.hotmail.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l Re: Fake QTVR in Shockwave

2002-06-12 Thread Nmuta Jones


I have seen two viable alternatives in Shockwave:

1. The skybox by Barry Swan. Looks even better than QTVR and you can even 
pan ALL the way down to look at floor or pan ALL the way up the look at 
sky.  It should be at http://www.theburrow.co.uk

2. GlomTime VR-- I cannot remember the author. I just got finished deleting 
my copy of it, but it is more of a left and right 360 degree pan. I don't 
think this one uses actual Director 3D. The latest version has hotspots 
wired into it. If you can't find it on google write back.

I'm not sure that 95% of viewers have Shockwave installed. If the plug in is 
your biggest issue, then I would do it in Flash, but that's just my opinion. 
This effect would be relatively easy in Flash, and most people DO have the 
Flash player at least.  I saw a Flash version of this as well.

But a lot of it depends on your source images. Are you using a 3D modeling 
package to create the 3d world, or are you stitching together photographs?


-Nmuta Jones




Message: 16
Date: Tue, 11 Jun 2002 16:16:52 -0400
To: [EMAIL PROTECTED]
From: Randal [EMAIL PROTECTED]
Subject: lingo-l Fake QTVR in Shockwave
Reply-To: [EMAIL PROTECTED]

Here's a question I have been thinking about recently.

The problem:

Unless a computer user specifically installs Quicktime on their machine (and
very few PC users do) then, while Windows Media Player will play many 
Quicktime
videos, it won't play Quicktime VR images.

There are some non-Quicktime VR players I have used in web pages, including 
Live
Picture, which uses a self-installing Java viewer. Unfortunately, since most 
XP
machines don't have Java installed, those machines won't show these images.

A possible solution:

Most machines these days, though, have Shockwave installed. Would it be 
possible
to create virtual reality images by mapping an image on a 3D sphere cast 
member,
then placing a camera at its center? If this would work, I assume that 
creating
some sort of click and drag interface to rotate the image would be very 
simple.

Is this possible? Is it a good idea? Are there any problems I'm not thinking 
of?
(I'm not that experienced with 3D Lingo.)

All I want is to be able to put a VR image in a web page and have 95% of 
viewers
see it without having to download and install any software.

--Randal



_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l script error -- deleted objects?

2002-06-12 Thread Nmuta Jones

My project has 5 3d worlds, all of them are about 5 frames each, lined up 
one after another, all on sprite 1.

I have several parent/child scripts and a few timeout objects running that 
basically control the navigation through the worlds, creation of primitives, 
etc. which is basically the same for all worlds at this point with minor 
variations in floor color, etc.

I have buttons on the side of the stage (outside of the 3d sprite).  When 
you click a button it takes you to the (download and cleanup and 
initialization process for the new world you are going into.

So it all works fine.  No matter how fast you click back and forth between 
worlds everthing is fast and fine.

The problem is that when I use the EXACT same lingo with picking methods 
inside of a property script attached to one of the actual 3D sprites.  I 
always get a ton of script errors from one of my parent scripts that 
controls the navigation within the world.  The errors always alert me that 
several objects in the scene I am jumping FROM are expected that are not 
there.  Its as if I am switching horses mid-stream and the horse that I am 
jumping from dies before I can get a good seat on the next one. At least 
that's what appears to be happening.

Why would it be so easy to jump from world to world with a button behavior 
script and not from with picking lingo in a behavior script attached to the 
3D sprite itself?

I realize that this may be very hard to answer without seeing the scripts 
yourself, but I am asking just in case there is something obvious I am 
overlooking.

--nj

_
Send and receive Hotmail on your mobile device: http://mobile.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l re: best 3d software within budget

2002-06-06 Thread Nmuta Jones

Yeah I just found out that the ART version of Cinema 4D does support W3D 
export for director. (Art version is about $595 or something close to that). 
  But, as mentioned before, no Havok export.

contact info:
Nicole Bats
Account Manager
Maxon Computer
2640 Lavery Court   ste A
Newbury Park, CA 91320
877-226-4628  Xt- 5124
805-376-3331 - Fax
[EMAIL PROTECTED]



_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l Re: Question about Operating Systems?

2002-06-05 Thread Nmuta Jones

I am no expert about operating systems, but from what I have heard, XP is 
not much of a significant improvement from 2000/NT in terms of performance.

I upgraded from ME which was very much needed, because, as even Microsoft 
admits now, ME was garbage.  XP runs on that same 2000/NT platform and it 
mangages memory much better than ME and 98.

I run Bryce, Poser, Flash, Fireworks, Drmwvr, Cinema 4D, 3DStudio Max at the 
work place and never really have any problems.  this same machine previously 
was on ME and it works much better now.

But of course this is irrelevant to you since you are upgrading from 2000.  
But in terms of problems I have had none and using it average 8 hours a day 
since Nov. 2001.

-Nmuta

_
Send and receive Hotmail on your mobile device: http://mobile.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l 3D Modeling Software

2002-06-05 Thread Nmuta Jones


At one of my gigs I have Cinema 4D and it works well with Director. In fact, 
learning Max got to be a little too much for me with my time restraints now, 
and I found C4D to be extrememly intuitive.  I mean even today I kind of 
stumbled upon how to create splines form bitmap images and extrude them 
using NURBS and was able to create exactly what I wanted within about 2-3 
minutes after using the help file for literally 20 seconds.  (Although 
Director 3D does not support NURBS).

But also the exporting to W3D format for Director works very well.  I have 
exported about 20 or so models into Director just playing with it over the 
past week and it is very easy and rewarding. The models, lights, textures 
and everything will be intact, although I have not tried exporting 
animations into Director yet, but the Shockwave export dialog options reveal 
that it should be possible.

One caution: terrains export to W3D very very slowly and you should reduce 
polygons before exporting.

As polygon count is always an issue, and they have a polygon reduction tool 
that you slap onto a model kind of like a child object and you can decrease 
the polygon count of a particular model, or you can decrease the geometry 
resolution for all models in the Shockwave export dialog options.

Plus, as Grimmwerks pointed out to me, there is a 30 day free trial for 
Cinema 4D...I would highly advise that, then you can decide.  Dag. I just 
remembered that this is really a lingo list, so this is technically 
off-topic. sorry yall but I hope this helps...maybe it will turn into a 
lingo question later.

hth

Nmuta

_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l Simple alpha channels question for 3d textures

2002-06-04 Thread Nmuta Jones

Hello everyone again

I have a tif image ( a soap bubble) with a transparent background that I 
created in Fireworks. Fireworks allows for alpha channels to export when you 
export in tif32 format. (you have to use a transparent matte).

So I exported as tif32 and imported for use as a texture for a particle 
system (bubbles under water).  When I allow for alpha transparencies in my 
texture using #rgba5551 or #rgba, the particle system looks fine.  But I 
am concerned about some system renderers that do not support alpha textures.

Of course, the image looks terrible when I remove the alpha tranparencies.  
So my question is: is there a way (in Photoshop perhaps?) or another program 
to set the background color of the bitmap to a default color that will show 
IN THE EVENT THAT the end user's 3D renderer does NOT support alpha 
channels?  Instead of the default white I would like to match the fog color 
of my camera.

thanks

_
Send and receive Hotmail on your mobile device: http://mobile.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l clonemodelfromcastmember woes

2002-06-02 Thread Nmuta Jones

clonemodelfromcastmember

I have tried using this several times in various forms.  I have always tried 
to preload the member I am cloning the model from.  my latest try was on an 
exitframe handler:

(here I am trying to clone a model named platonic from the member 
platonic into the member may31 and rename it newnamex.

I use pflag to flag if the member has been loaded yet, otherwise it keeps 
trying until it loads.

on exitframe me
  property pflag

   if pflag = true then
--preload platonic 3d castmember with model platonic in it.
if (member(platonic).state = 4) then

  
member(may31).cloneModelFromCastMember(newnamex,platonic,member(platonic))
  pflag = false

else pflag = true

  end if
end if


Nothing happens.  when the movie runs, I have done the isInWorld() test to 
check for the new model(newnamex), which should be in the scene, but its 
not.  The other models in the scene pass the test.

The model I am importing was created in Cinema 4D and exported via w3d into 
director. I do remember you saying that the original model and its 
modelresource need to be in the castmember you are cloning from.  is this 
the key to solving my problem?  so far everything else (except for terrains) 
that I import from cinema4d works fine.

nj



_
MSN Photos is the easiest way to share and print your photos: 
http://photos.msn.com/support/worldwide.aspx

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l regarding clonemodelfromcastmember woes

2002-06-02 Thread Nmuta Jones

actually, to respond to your reply, though, I think its the other way 
aroundthe models THEMSELVES created in Cinema 4D import very nicely into 
Director, and textures and lights do as well. (although, as you mentioned 
before, Cinema 4D occasionally will flip the models, but this is easily 
corrected.)

C4D seems to not export the model RESOURCE, though.  i wonder if this is the 
problem.  I have tested for scene.model(x).resource in the message window 
and the model resource of the imported cinema 4d model does not seem to come 
through.

I bet Tom Higgins could answer thishe pointed me to this command in the 
first place. but i think he's busy no response.






From: [EMAIL PROTECTED]
To: Nmuta Jones [EMAIL PROTECTED]
Subject: Re: lingo-l clonemodelfromcastmember woes
Date: Sun, 2 Jun 2002 09:37:50 -0500 (CDT)


Honestly I've played very little with the 3d aspects, but here's my guess.

When you create a 3d world, it has all the modelresources, -- think cast
members to model resources, sprites to models --- so even though a model
resource is there, there's no model associated with it.

Try creating a model from the model resource you're talking aboutthen
doing a clone of that model to another 3d world.

I'll look into this a bit more anyway in the next couple of days, I just
have a shitlod of work til tuesday - about 4 projects.




//
find out how to earn serious income, get a pay raise on your job and travel, 
reserve hotel rooms, rental cars for a serious discount. If any of this 
sounds interesting to you...I can relate!!! Write me for details.


_
Join the world’s largest e-mail service with MSN Hotmail. 
http://www.hotmail.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l re: add to world and visibility

2002-05-25 Thread Nmuta Jones

Tom

Thanks for your reply; it is very clear.

cloneModelFromCastMember() is definately what I want for this.

I am assuming that removing models from a world (instead of just setting 
visibility to #none) when they are not needed will free up some RAM.

In terms of visibility, my set up is so that I want to navigate the camera 
through a limited area in the 3d world.  I am building a boundary management 
system using modelsunderray to detect for collisions and then deflect the 
user within the confines of a certain path.  I thought a good way to do this 
would be to build walls (like in a maze) and then set the visibility to 
#none.  Each wall would be a box primitive, and new walls could be 
added/deleted easily.  Would you recommend this kind of system?  I am 
assuming that modelsunderray will still detect the models even though they 
are not visible.

The concept of confined boundaries is a very simple concept, so I am curious 
how it is traditionally done.  I see it done on the Dora game on Nick Jr.


you wrote:

if (member(source).state = 4) then
  member(target).cloneModelFromCastMember(newName,oldName,
member(source))
end if

The above code will clone the model named oldName that's
found in the cast member source and put that clone (and all
its resources, shaders, textures, etc.) into the cast member
target.

I also should have mentioned that the new model that's cloned into the 
member
target gets assigned the name newName...

Cheers,
Tom


_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l help! using addtoworld

2002-05-23 Thread Nmuta Jones

I have a 3d castmember with a few models in it.

I have a model imported via w3d (made in 3dsmax) that I want to import into 
that 3d castmember that already exists.  I want to add just one specific 
model from the imported castmember into that world.

I thought that this code inside of my startmovie script

member(rhouse).model(Terrain-11).addToWorld()

would add the model Terrain-11 from the imported file rhouse into the 
original 3d castmember, named world1,  But it doesn't.

In the message window, I typed

put member(world1).model(Terrain-11).isInWorld()

and it was false.

so somehow I'm not getting the new model into my original 3d castmember. How 
do you do this???

I am going to need to keep importing new w3d models into this original 3d 
castmember as I build my project. I hope I'm communicating this well...

tia

nj


_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l aligning camera with model

2002-05-21 Thread Nmuta Jones


hello all

2 questions:

I have a simple room with several models in it created in 3ds max that I 
imported as a w3d file.

The entire room and its contents are a little tilted in along the x axis I 
think and maybe a little also on the z axis so that the camera looks down on 
it in Director from somewhat of a bird's eye.

I am translating the camera through the scene with the arrow keys.  The 
unlevelness of the room is really evident once you get inside the room and 
closer to the objects.

I thought that if I made the camera a child of the floor model (a simple box 
primitive), it would make the camera level with the floor but neither 
#preserveparent or #preserverworld were able to achieve this automatically.

So my two questions are:
1. How do I make the camera level with the floor to make a believable 
walk-through, and

2. How to I add other 3ds max objects to this SAME scene after I create 
them?


by the way,  in terms of the room and it's models, I did
put scene.model(box01).getworldtransform()
and got

-- transform(1.0,0.0,0.0,0.0, 
0.0,1.0,0.0,0.0, 0.0,0.0,-1.0,0.0, 
0.0,10.80512,8.62321,1.0)
-- I am wondering if I should focus more on grouping all of the objects in 
the room and aligning THE ROOM to the camera instead of the other way 
around. But I'm not sure how to do this.

tia

NJ

_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l the skybox

2002-05-03 Thread Nmuta Jones

The skybox.

http://www.theburrow.co.uk/d85/tuts/skybox01.htm

Extremely cool.

I suppose, after I render my 6 images from my 3D environments and plop them 
into this thing, I would have to finally take the plunge and really learn 
Director 3D in order to put hotspots into the environment.

I may need to hire someone like grimm to help me with the steepest curves!  
;|

Thanks Agustín María Rodríguez
and others for the link.

nj

_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l QT communicating with Director

2002-05-01 Thread Nmuta Jones


Sorry if this has been discussed before.  I'm sure it has ;)

Is there any way for a quicktime movie, when it is done playing or when the 
user does something, to communicate with Director?

I have a QT movie that is 4 min long inside of director. i need a way for it 
to trigger something in the director movie when it's done playing OR when 
the user does something. From my experiments, a flash geturl inside of the 
QT won't do.

I imagine there is lingo for this. (hope).

nj





//
find out how to earn serious income, get a pay raise on your job and travel, 
reserve hotel rooms, rental cars for a serious discount. If any of this 
sounds interesting to you...I can relate!!! Write me for details.


_
Chat with friends online, try MSN Messenger: http://messenger.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l can't get QT VR to look right

2002-04-27 Thread Nmuta Jones

I'm not sure if this is more of a QuickTime question or a Bryce question.

Everytime I create QuickTime VR movies with Bryce, the VR pan looks very 
unrealistic.  I don't know how to describe it...it's almost like the image 
is printed on a big flat ribbon, and as I scroll to the left and right, the 
ribbon is rolled past me like it was printed on a flat surface.

I tried playing with some of the camera settings, but with no luck.

I have seen a few QuickTime VRs, one of which appears to be have designed in 
Bryce and published in Director, which have a full screen, non-distorted 
QuickTime VR. (The way it's supposed to look).  These movies actually look 
like you are standing in the environment and looking around, instead of 
looking at a flat image on a paper towel rolling past you.

How do you do this? Do I change the QT VR properties with Lingo?

thanks in advance

nj

_
Join the world’s largest e-mail service with MSN Hotmail. 
http://www.hotmail.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l good interactive media school

2002-04-24 Thread Nmuta Jones

What are the best programs in interactive media in the NYC, NJ, PA area.  
(Preferably Philadelphia)?  OR a good distance learning program.

I am specifically looking at game design.  I went to an orientation at the 
Art Institute of Philadelphia a few years ago.  They talked a little about 
Director in the sessions.  But the program seemed a little soft and very 
expensive. And I think it was associates and bachelor's degrees only.

I would prefer MFA programs.  Like I notice Paul Catanese went through an 
MFA program in Art and Technology somewhere in the Chicago area I think.

Any suggestions?





_
Chat with friends online, try MSN Messenger: http://messenger.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l I might need CD ROM consultant

2002-04-16 Thread Nmuta Jones

A client of mine (a university program) is shopping for a developer to do a 
CD ROM presenation. They have an in-house media production unit that is part 
of the university but they apparently are very expensive. I got a hint that 
they may be asking me soon about me doing it.

I might place a bid for the job and out source part of the job. I am 
comfortable with the QuickTime most of the scripting elements, but in terms 
of producing it on CD ROM, I might want to out source that part to see how 
it is done, just to make sure that I don't make any mistakes the first time.

So, if you have CD ROM production skills, if you could contact me off list 
and give me a ballpark figure as to what you would charge in consulting fees 
for the production aspect of the job. (Not printing or other stuff, just 
production of the CDs).  I have not placed a bid for the job yet, but I want 
to be prepared to do so before they approach me. The CD Rom content will be 
either Flash or Director based.

tia

nj

_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l Re: flash tracks in quicktime

2002-04-12 Thread Nmuta Jones

Heidi

I am on the digest, so I don't know whether or not your question has been 
answered. I made a Flash track and tried to pass variables into Director 
with on GetUrl handler but the variables did not pass, which seems to 
confirm what you have been told, at least thru THAT method.

However, I have found the quicktime list to be very helpful to answer those 
types of questions. There was one guy on there who uses that live stage pro 
software professionally, and claims that it can do amazing things with flash 
and QT.

QuickTime group:
[EMAIL PROTECTED]




_
Send and receive Hotmail on your mobile device: http://mobile.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l QuickTime vs.Bitmap sequence in Director

2002-04-09 Thread Nmuta Jones

I have several 3D animation sequences that I can export either as a 
quicktime movie or as bitmap sequences.

This is all being packed inside of a Director Projector.

QT compression would be Sorensen 3 with a maximum 150 KB per second .

Which would be faster--
1. Bitmap sequences in Director
2. QuickTime in Director

I don’t want to use the QT because it would involve a potential QT install 
for my user. The Flash inside of Director requires no install when it is 
played in the projector. I’ll use QT if I have to.

They both run at the same speed on my computer, so I’m really thinking of 
performance on lower end computers.

Thanks

nj

_
Send and receive Hotmail on your mobile device: http://mobile.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l 3Dgroove , Havok

2002-03-11 Thread Nmuta Jones


What's the deal with 3D groove? Do they only deal with people who are 
working on a major game title? I have phoned and emailed them about 
information regarding their product with no luck after more than a week.

From a bird's eye view I like what they have because it seems to run fairly 
fast on your average PC.  I am designing a simple game for a CD ROM that has 
a brief adventure component. I wanted to use Havok at first, but I wonder 
about the usability of Havok for a broad client/user base. That thing really 
can bog down a system. My two PCs are both modest: neither has a 3D graphics 
card, one is circa 600Mhz and 256 Mb RAM and other is 800mhz and 128 mb of 
RAM and Havok stuff runs pretty slow, yet Director games in 3D groove are 
fast.

3Dgroove was used to design the new Shockwave 3D game for Dora the 
Explorer on Nick Jr. and it runs very nicely.  (www.nickjr.com)   Also 
check out Leo's World II -- mystery island at http://www.pepworks.com/

Is it naive to compare 3dgroove and Havok? I hate to even compare them 
without having info on 3Dgroove, but with all this exposure on Nickelodeon 
they must be swamped now and can't answer a phone call from an amateur I'm 
sure. Hence my query.

I suppose I could just do all of the scripting with just Lingo, but it seems 
like these other tools provide a nice Physics engine that would take a long 
time to create from scratch in Lingo.

tia




//
find out how to earn serious income, get a pay raise on your job and travel, 
reserve hotel rooms, rental cars for a serious discount. If any of this 
sounds interesting to you...I can relate!!! Write me for details.


_
MSN Photos is the easiest way to share and print your photos: 
http://photos.msn.com/support/worldwide.aspx

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l simple prop list question

2002-03-08 Thread Nmuta Jones

OK I have narrowed the problem down to its simplest form.

where gturn is a variable for the turn of a current player,

Director will recognize

put ginventorylist[gturn].fish
-- (fish is a property in the proplist)

but it WONT do
put ginventorylist[gturn].ganimal
-- (ganimal is a variable that is fish in this instance)

-- in other words, I can put a variable as part of the list name, but not 
for the property , because that part cannot take a string. it sees the 
quotations and it doesn't work. how to I convert the ganimal variable into a 
symbol so that I can use it this way? or is there a better way to do this.?





_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l disregard last message--i got it

2002-03-08 Thread Nmuta Jones

i got it. fyi, this works:

global gconverter
  gConverter= value (#  (ganimalname))--concatenates stuff
  put getprop(ginventorylist[gturn], gConverter)--extracts value

that retrieves the value I want.

sorry to bother.

nj

_
Chat with friends online, try MSN Messenger: http://messenger.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l Sending variables from Flash

2002-03-06 Thread Nmuta Jones


I made a Flash button that sends the following command to Director:

on (release) {
getURL (lingo: go to frame \questions\);
}

that works. but also, I need to set a global variable in the process. What's 
the syntax.

tia

nj

From: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Lingo-l digest, Vol 1 #110 - 7 msgs
Date: Sun, 3 Mar 2002 12:01:02 -0500

Send Lingo-l mailing list submissions to
   [EMAIL PROTECTED]

To subscribe or unsubscribe via the World Wide Web, visit
   http://mail4.fcgnetworks.net/listinfo/lingo-l
or, via email, send a message with subject or body 'help' to
   [EMAIL PROTECTED]

You can reach the person managing the list at
   [EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than Re: Contents of Lingo-l digest...


[You are receiving the digest version of Lingo-L.  When replying to a 
message in this digest, post the response to [EMAIL PROTECTED] and 
optionally copy the original poster.  Do NOT include or quote this whole 
digest in your reply! You should also change the subject line to reflect 
the original subject, and not just say Re: Digest...]

Today's Topics:

1. Re: Timer or Counter (Kurt Griffin)
2. Hear Audio file ONE time only (Stuart Heimdal)
3. Re: Hear Audio file ONE time only (Colin Holgate)
4. Unlocking Windows Files (Jason Gruhl)
5. get the stage off the screen with lingo? (Steven Frazier)
6. Re: get the stage off the screen with lingo? (Colin Holgate)
7. launching authorware from director (marc real)

--__--__--

Message: 1
Date: Sat, 02 Mar 2002 15:57:00 -0500
Subject: Re: lingo-l Timer or Counter
From: Kurt Griffin [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]

  I need some information on a timer or counter, I have a show that runs
  on it own computer. I need it to stop running and return to the decktop
  screen. Can this be done easy or not. I would like to show to for about
  10 min at a time before returning back to the decktop screen.

Do you want it to cycle back to the show after a period of time as well?
that would be interesting to test... Using Buddy's baMinimize() function
would send you to the desktop, but I'm not sure if the projector would run
in the background or not (returning to active after a timeout). A timeout
object with a period of ten minutes, that calls a handler which takes
appropriate action depending on the state of the movie window, is the
approach I'd take.

If you simply need to shut it off once, I'd suggest a timeout object that
calls a handler to halt the movie.

-Kurt


--__--__--

Message: 2
Date: Sat, 02 Mar 2002 15:14:30 -0700
From: Stuart Heimdal [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: lingo-l Hear Audio file ONE time only
Reply-To: [EMAIL PROTECTED]

Hi there,
This may have been discussed earlier - but if someone can point me in the
right direction, I'd appreciate it.

I'm doing a CD ROM that has several audio files that will play on an
exitFrame script:

On exitFrame me
   puppetSound sound.mP3
End

What I want - is to have the sound play and then delete (or become 
inactive)
itself from the movie - so, that if the end user returned to the frame in
question, he/she wouldn't hear any sound the second time -  meaning that 
the
end user would have to exit the program and start over in order to hear the
sound again.

Hopefully that makes sense.  Please forgive if it's too easy - as I'm 
fairly
new to this and couldn't find the answer in the help file.

Thanks in advance!

-Stuart


--__--__--

Message: 3
Date: Sat, 2 Mar 2002 17:46:10 -0500
To: [EMAIL PROTECTED]
From: Colin Holgate [EMAIL PROTECTED]
Subject: Re: lingo-l Hear Audio file ONE time only
Reply-To: [EMAIL PROTECTED]

 On exitFrame me
puppetSound sound.mP3
 End
 
 What I want - is to have the sound play and then delete (or become 
inactive)
 itself from the movie - so, that if the end user returned to the frame in
 question, he/she wouldn't hear any sound the second time -  meaning that 
the
 end user would have to exit the program and start over in order to hear 
the
 sound again.
 
 Hopefully that makes sense.  Please forgive if it's too easy - as I'm 
fairly
 new to this and couldn't find the answer in the help file.


There are such a lot of ways of doing this, but for now, here's a
fairly easy one:

on exitframe
 global playedalready
 if not playedalready then
   puppetsound 1,sound.mp3
   playedalready = true
  end if
end

In a movie script you would have this:

on startmovie
global playedallready
 playedalready = false
end


--

--__--__--

Message: 4
Date: Sat, 2 Mar 2002 20:52:04 -0500
From: Jason Gruhl [EMAIL PROTECTED]
To: Colin Holgate [EMAIL PROTECTED]
Subject: lingo-l Unlocking Windows Files
Reply-To: [EMAIL PROTECTED]

Not sure if this is possible with any language,
but has anyone been able to unlock a file being
used by a windows application with lingo or any
xtra, so 

lingo-l Flash MX--less likely to slow Director projectors?

2002-03-05 Thread Nmuta Jones

I am wondering aloud if Flash MX will work better with Director in terms of 
animation speed. Having started with Flash, I must admit that it is easier 
for me to create animations in Flash and then import them into Director. One 
thing I like about Flash is how easy it is to create multiple nested 
timelines with MCs.

But I have read on this list, and in a few books, about Flash bringing 
Director to a crawl, so I have only been integrating small Flash stuff 
like buttons. I wonder what can MX promise us in this area.

nj



_
Chat with friends online, try MSN Messenger: http://messenger.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l Quick Time loading question

2002-02-25 Thread Nmuta Jones

After looking through the QuickTime section on Apple's site, I still have 
not figured out the loading process for a quicktime movie that loads off a 
CD.  Everything there seems to speak to QuickTime loading off of a web site. 
(Progressive download, streaming, etc.)

I am creating two or three QuickTime movies for a projector that will be on 
a CD, each movie being about 17 MB. My computer has a decent processor and 
decent RAM, so of course it loads pretty fast for me. But are there users 
out there who will experience significant delay, or pauses? Is there a lot 
of buffering time? (For example, your Pentium I, 45MB of RAM users).

Pentium I 45 MB RAM will be the minimum system requirements for the CD.

tia

nj


//
find out how to earn serious income, get a pay raise on your job and travel, 
reserve hotel rooms, rental cars for a serious discount. If any of this 
sounds interesting to you...I can relate!!! Write me for details.


_
Send and receive Hotmail on your mobile device: http://mobile.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l QuickTime and Projectors question

2002-02-21 Thread Nmuta Jones

I am considering creating a movie that uses  QuickTime VR (Panoramic).
The version to be used would be Quick Time 3, which is fairly common.

Macromedia's Director support section says that bundling the Xtra with the 
movie can create problems for certain end users.  Are there any 
disadvantages of Putting the Xtra in a separate folder? (The end product is 
a CD-ROM, and my desire is to create an application that can be used on MOST 
computers, with or without an internet connection).





_
Chat with friends online, try MSN Messenger: http://messenger.msn.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l how do u concatenate vars inside repeat loop?

2002-02-10 Thread Nmuta Jones

Hello

This is something that seems fairly simple...but I'm not doing it right.

I am building a simple game where the user enters number of players which is 
stored as gnumPlayers.

then a repeat loop is used to set up several things for each player, 
depending on how many players there are. everything in the loop worked until 
I later tried to add an empty prop list for each player. Each list is to 
have a unique name concatenating the player number with the list name. What 
I WANT is a bunch of empty prop lists named ginventorylist1, 
ginventorylist2, ginventorylist3, etc.

here is the part of the code that needs fixing:

global gnumPlayers--(this derived from text user input earlier.)
  repeat with i= 1 to (gnumPlayers)
global (ginventorylist  i) = [:]

end repeat

end

please excuse my novice. thanks.








//
find out how to earn serious income, get a pay raise on your job and travel, 
reserve hotel rooms, rental cars for a serious discount. If any of this 
sounds interesting to you...I can relate!!! Write me for details

_
Join the world’s largest e-mail service with MSN Hotmail. 
http://www.hotmail.com

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]