[M100] Manual for Miniplan?

2020-01-07 Thread James Zeun
Is there a manual for Miniplan? PDF or a txt document?

I'm wanting to use it on my M100 to keep track of our clubs expenses,
monthly subs.

James

-- 
My retro tech blog and general ramblings
http://bytemyvdu.wordpress.com/


Re: [M100] Building VirtualT

2020-01-07 Thread r cs
What specific versions of Linux, gcc, and FLTK were used?  Any changes to
build FLTK?

Thank you for sharing.

Regards,
rcs

On Mon, Jan 6, 2020 at 10:17 PM Brian K. White  wrote:

> I was just now able to build the latest FLTK and VirtualT on linux with
> the following changes from the v1.7 sourceforge version:
>
>
> https://github.com/bkw777/VirtualT/commit/fe6df94725a5fcf1989964b22cb79848dc778a6d
>
> I don't know if every change is quite the most correct way to resolve
> the compiler warnings or errors, and I don't know if one or two changes
> don't also break compiling on Windows or Mac.
>
> But this commit link shows everything all together and it's not very
> much, and at least for me, it builds without even any compiler warnings
> let alone errors, and the resulting binary runs.
>
> I started with a clean copy of the src zip file from sourceforge, not a
> fork from one of the other copies of VirtualT already on github.
>
> For fltk I didn't I didn't have to change anything. I just cloned the
> current fltk repo from github (from the fltk web site) and followed the
> CMake directions for building on linux.
>
> --
> bkw
>


-- 
*Níl aon tinteán mar do thinteán féin. *[Irish Gaelic]
(There is no fireside like your own fireside.)


[M100] Books on programming

2020-01-07 Thread Charles Hudson
On January 6th James Zeun wrote:
"It would be even cooler on a TRS80 M100." I apologize for my ignorance in
that I know nothing about the D&D game, never having played it, but I
applaud your willingness to undertake the task. Programming breaks down
into two (usually sequential, but don't ever let yourself get dragged into
the argument) tasks: strategy and implementation. The strategy, known as
the "algorithm", is just the logical path ("steps") to accomplish the
desired end. Implementation is using a language's syntax ("commands") to
describe each step in sufficient detail such that the computer can carry
them out. If you're going to do this on the Model 100 the you probably will
want to use the built-in BASIC programming language. Hopefully you have the
Model 100 manual, which has all of the syntax detailed, including the RND
function, which will be essential to your implementation. Your strategy
will be to determine /declare the number of dice in play and the number of
sides (range of values, if D&D dice differ from the familiar 6-sided,
dotted cube) on any given die, and then to create a random value for each
die in play that is within the domain of legal possibilities for the game.
Later you can expand the program to display these values, but generating
them is the first task. I know I've seen this algorithm in one of my books
- I like books, too - but when I find it I'll post it.

-CH-


Re: [M100] Manual for Miniplan?

2020-01-07 Thread Josh Malone
Do you mean multiplan?

https://archive.org/details/Multiplan_for_Tandy_100_1984_Microsoft

On Tue, Jan 7, 2020, 4:59 AM James Zeun  wrote:

> Is there a manual for Miniplan? PDF or a txt document?
>
> I'm wanting to use it on my M100 to keep track of our clubs expenses,
> monthly subs.
>
> James
>
> --
> My retro tech blog and general ramblings
> http://bytemyvdu.wordpress.com/
>


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
I already have a reasonable idea how the program should work.

When run, it will ask the user the number of dice required. (Value A)

Having established that value, the next INPUT shall be to determine the
type of dice in play. (Value B)

With those two values, I will either use the randomiser to roll the dice or
if I can be a little fancy (as someone mentioned the randomiser isn't very
random). I might have the computer wait for the user to tap the SPACEBAR or
RETURN key twice. And use the time gap between the two as a value to use in
the equation. (Value C)

I'm utter rubbish at math, so I might have to trouble someone for a little
help.

An additional option would be to roll multiple dice of different types. So
after inputting the value for one dice. The program asks the user if they'd
like to add another.



On Tue, 7 Jan 2020, 12:20 pm Charles Hudson,  wrote:

> On January 6th James Zeun wrote:
> "It would be even cooler on a TRS80 M100." I apologize for my ignorance
> in that I know nothing about the D&D game, never having played it, but I
> applaud your willingness to undertake the task. Programming breaks down
> into two (usually sequential, but don't ever let yourself get dragged into
> the argument) tasks: strategy and implementation. The strategy, known as
> the "algorithm", is just the logical path ("steps") to accomplish the
> desired end. Implementation is using a language's syntax ("commands") to
> describe each step in sufficient detail such that the computer can carry
> them out. If you're going to do this on the Model 100 the you probably will
> want to use the built-in BASIC programming language. Hopefully you have the
> Model 100 manual, which has all of the syntax detailed, including the RND
> function, which will be essential to your implementation. Your strategy
> will be to determine /declare the number of dice in play and the number of
> sides (range of values, if D&D dice differ from the familiar 6-sided,
> dotted cube) on any given die, and then to create a random value for each
> die in play that is within the domain of legal possibilities for the game.
> Later you can expand the program to display these values, but generating
> them is the first task. I know I've seen this algorithm in one of my
> books - I like books, too - but when I find it I'll post it.
>
> -CH-
>


Re: [M100] Manual for Miniplan?

2020-01-07 Thread James Zeun
Sorry that's exactly what I meant! Doh!!


Thank you for that, will be damn handy, think I might print this out!


On Tue, 7 Jan 2020, 12:42 pm Josh Malone,  wrote:

> Do you mean multiplan?
>
> https://archive.org/details/Multiplan_for_Tandy_100_1984_Microsoft
>
> On Tue, Jan 7, 2020, 4:59 AM James Zeun  wrote:
>
>> Is there a manual for Miniplan? PDF or a txt document?
>>
>> I'm wanting to use it on my M100 to keep track of our clubs expenses,
>> monthly subs.
>>
>> James
>>
>> --
>> My retro tech blog and general ramblings
>> http://bytemyvdu.wordpress.com/
>>
>


[M100] Peripherals for the M100

2020-01-07 Thread Charles Hudson
On January 6th Mike Stein wrote:

"... or a $10 set of punches... ;-)" If you can find a matched set of
punches of the proper diameters for $10 I want to shop where you shop. -CH-


[M100] Books on programming

2020-01-07 Thread Charles Hudson
I found several instances of the topic; here is one you might like to
consult:

INSTANT FREEZE-DRIED COMPUTER PROGRAMMING IN BASIC
2ND ASTOUNDING! EDITION
An Active-participation & Well-tested
Instructional Workbook for the Student,
Absolute Beginner, & Compleat Novice

For any brand of computer using Microsoft (tm) BASIC
including Apple (tm), Radio Shack (tm), PET (tm) & Atari (tm), with
annotations for North Star (tm) BASIC and DEC BASIC Plus (tm)

BY
Jerald R. Brown

dilithium Press,
Beaverton, Oregon

Year of publication not given but this has to date from the 1980s.
See pages 144-146 for the dice simulation routines.

-CH-


[M100] Books on programming

2020-01-07 Thread Charles Hudson
You might also investigate:

Fun With Microcomputers and BASIC, Donald D. Spencer, C. 1981 Reston
Publishing Co.
Numerous dice and game simulations

BASIC Programming, 2nd Ed., VanCourt Hare, Jr.,C. 1982 Harcourt, Brace,
Jovanovich
A more advanced discussion of BASIC, was used as a U Mass text.

The Little Book of BASIC Style, John Nevison, C. 1978, Addison Wesley
"How to write a program you can read"

-CH-


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Many thanks

Are these books available as PDFs?


On Tue, 7 Jan 2020, 1:37 pm Charles Hudson,  wrote:

> You might also investigate:
>
> Fun With Microcomputers and BASIC, Donald D. Spencer, C. 1981 Reston
> Publishing Co.
> Numerous dice and game simulations
>
> BASIC Programming, 2nd Ed., VanCourt Hare, Jr.,C. 1982 Harcourt, Brace,
> Jovanovich
> A more advanced discussion of BASIC, was used as a U Mass text.
>
> The Little Book of BASIC Style, John Nevison, C. 1978, Addison Wesley
> "How to write a program you can read"
>
> -CH-
>


[M100] Books on programming

2020-01-07 Thread Charles Hudson
On January 7th James Zeun wrote:
 "Are these books available as PDFs?" I would begin by looking in the
Internet Archive for PDFs and in Amazon for used copies. One more, for game
lovers: Tim Hartnell's GIANT BOOK OF COMPUTER GAMES, C. 1984, Ballantine
Books Board games, adventure games, dice games and more. -CH-


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
On Tue, 7 Jan 2020 at 13:56, Charles Hudson  wrote:

> On January 7th James Zeun wrote:
>  "Are these books available as PDFs?" I would begin by looking in the
> Internet Archive for PDFs and in Amazon for used copies. One more, for game
> lovers: Tim Hartnell's GIANT BOOK OF COMPUTER GAMES, C. 1984, Ballantine
> Books Board games, adventure games, dice games and more. -CH-
>


-- 
My retro tech blog and general ramblings
http://bytemyvdu.wordpress.com/


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
I've discovered on the very back of my bookshelf some books on BASIC, i
thought originally they were exclusively for the Acorn (BBC) Micro &
Sinclair Spectrum computers. However one of them mentions TRS-80 and
another mentions TRS-80 Colour computer.

On Tue, 7 Jan 2020 at 13:56, Charles Hudson  wrote:

> On January 7th James Zeun wrote:
>  "Are these books available as PDFs?" I would begin by looking in the
> Internet Archive for PDFs and in Amazon for used copies. One more, for game
> lovers: Tim Hartnell's GIANT BOOK OF COMPUTER GAMES, C. 1984, Ballantine
> Books Board games, adventure games, dice games and more. -CH-
>


-- 
My retro tech blog and general ramblings
http://bytemyvdu.wordpress.com/


Re: [M100] Books on programming

2020-01-07 Thread Dan Higdon
In my own random number based programs (for Traveller, not D&D, lol -
Traveller subsector generation is fun) I usually have a "busy loop" that
does something like D=RND(1) over and over until the user presses a key,
and then takes the next RND(1) value as my roll. This is the computer
equivalent of "shaking the dice cup", and lets the human's own reaction
times help with randomization.
Sort of like this:
  100 d=rnd(1): c=inkey$: if c=="" then 100
If you only want to wait for a keypress, you can of course do:
  100 d=rnd(1): if inkey$=="" then 100
I did a D&D (1e/2e) treasure table generator that used this trick. You'd
type the treasure code letter, and it would update the on-screen horde.
Space cleared the horde, ESC quite the program, and it "rattled the dice"
in a busy loop waiting for input. maybe not the most power efficient
program (not sure if ModelT "throttles down" while waiting for keyboard
interrupts or not), but it's easy to use. Takes a bit to load though,
because of the treasure tables. I didn't get to the point where it
enumerated the gems and magic items, nor do I have "Print a horde report"
working, since I don't have a ModelT compatible printer.

On Tue, Jan 7, 2020 at 6:44 AM James Zeun  wrote:

> I already have a reasonable idea how the program should work.
>
> When run, it will ask the user the number of dice required. (Value A)
>
> Having established that value, the next INPUT shall be to determine the
> type of dice in play. (Value B)
>
> With those two values, I will either use the randomiser to roll the dice
> or if I can be a little fancy (as someone mentioned the randomiser isn't
> very random). I might have the computer wait for the user to tap the
> SPACEBAR or RETURN key twice. And use the time gap between the two as a
> value to use in the equation. (Value C)
>
> I'm utter rubbish at math, so I might have to trouble someone for a little
> help.
>
> An additional option would be to roll multiple dice of different types. So
> after inputting the value for one dice. The program asks the user if they'd
> like to add another.
>
>
>
> On Tue, 7 Jan 2020, 12:20 pm Charles Hudson,  wrote:
>
>> On January 6th James Zeun wrote:
>> "It would be even cooler on a TRS80 M100." I apologize for my ignorance
>> in that I know nothing about the D&D game, never having played it, but I
>> applaud your willingness to undertake the task. Programming breaks down
>> into two (usually sequential, but don't ever let yourself get dragged into
>> the argument) tasks: strategy and implementation. The strategy, known as
>> the "algorithm", is just the logical path ("steps") to accomplish the
>> desired end. Implementation is using a language's syntax ("commands") to
>> describe each step in sufficient detail such that the computer can carry
>> them out. If you're going to do this on the Model 100 the you probably will
>> want to use the built-in BASIC programming language. Hopefully you have the
>> Model 100 manual, which has all of the syntax detailed, including the RND
>> function, which will be essential to your implementation. Your strategy
>> will be to determine /declare the number of dice in play and the number of
>> sides (range of values, if D&D dice differ from the familiar 6-sided,
>> dotted cube) on any given die, and then to create a random value for each
>> die in play that is within the domain of legal possibilities for the game.
>> Later you can expand the program to display these values, but generating
>> them is the first task. I know I've seen this algorithm in one of my
>> books - I like books, too - but when I find it I'll post it.
>>
>> -CH-
>>
>


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Ok holding down a key to 'roll dice' is a genius idea.

I understood a bit of that line, but I've delved in to keypresses etc. So
this will be all new territory for me. But sounds exciting :-)

On Tue, 7 Jan 2020, 3:27 pm Dan Higdon,  wrote:

> In my own random number based programs (for Traveller, not D&D, lol -
> Traveller subsector generation is fun) I usually have a "busy loop" that
> does something like D=RND(1) over and over until the user presses a key,
> and then takes the next RND(1) value as my roll. This is the computer
> equivalent of "shaking the dice cup", and lets the human's own reaction
> times help with randomization.
> Sort of like this:
>   100 d=rnd(1): c=inkey$: if c=="" then 100
> If you only want to wait for a keypress, you can of course do:
>   100 d=rnd(1): if inkey$=="" then 100
> I did a D&D (1e/2e) treasure table generator that used this trick. You'd
> type the treasure code letter, and it would update the on-screen horde.
> Space cleared the horde, ESC quite the program, and it "rattled the dice"
> in a busy loop waiting for input. maybe not the most power efficient
> program (not sure if ModelT "throttles down" while waiting for keyboard
> interrupts or not), but it's easy to use. Takes a bit to load though,
> because of the treasure tables. I didn't get to the point where it
> enumerated the gems and magic items, nor do I have "Print a horde report"
> working, since I don't have a ModelT compatible printer.
>
> On Tue, Jan 7, 2020 at 6:44 AM James Zeun  wrote:
>
>> I already have a reasonable idea how the program should work.
>>
>> When run, it will ask the user the number of dice required. (Value A)
>>
>> Having established that value, the next INPUT shall be to determine the
>> type of dice in play. (Value B)
>>
>> With those two values, I will either use the randomiser to roll the dice
>> or if I can be a little fancy (as someone mentioned the randomiser isn't
>> very random). I might have the computer wait for the user to tap the
>> SPACEBAR or RETURN key twice. And use the time gap between the two as a
>> value to use in the equation. (Value C)
>>
>> I'm utter rubbish at math, so I might have to trouble someone for a
>> little help.
>>
>> An additional option would be to roll multiple dice of different types.
>> So after inputting the value for one dice. The program asks the user if
>> they'd like to add another.
>>
>>
>>
>> On Tue, 7 Jan 2020, 12:20 pm Charles Hudson,  wrote:
>>
>>> On January 6th James Zeun wrote:
>>> "It would be even cooler on a TRS80 M100." I apologize for my ignorance
>>> in that I know nothing about the D&D game, never having played it, but I
>>> applaud your willingness to undertake the task. Programming breaks down
>>> into two (usually sequential, but don't ever let yourself get dragged into
>>> the argument) tasks: strategy and implementation. The strategy, known as
>>> the "algorithm", is just the logical path ("steps") to accomplish the
>>> desired end. Implementation is using a language's syntax ("commands") to
>>> describe each step in sufficient detail such that the computer can carry
>>> them out. If you're going to do this on the Model 100 the you probably will
>>> want to use the built-in BASIC programming language. Hopefully you have the
>>> Model 100 manual, which has all of the syntax detailed, including the RND
>>> function, which will be essential to your implementation. Your strategy
>>> will be to determine /declare the number of dice in play and the number of
>>> sides (range of values, if D&D dice differ from the familiar 6-sided,
>>> dotted cube) on any given die, and then to create a random value for each
>>> die in play that is within the domain of legal possibilities for the game.
>>> Later you can expand the program to display these values, but generating
>>> them is the first task. I know I've seen this algorithm in one of my
>>> books - I like books, too - but when I find it I'll post it.
>>>
>>> -CH-
>>>
>>


Re: [M100] Peripherals for the M100

2020-01-07 Thread Mike Stein
Right. He might not have any copper or even PVC pipe of the right diameter and 
an appropriate cutter either; what's wrong with just another suggestion?

m

- Original Message - 
From: "Brian K. White" 
To: 
Sent: Monday, January 06, 2020 9:26 PM
Subject: Re: [M100] Peripherals for the M100


> ... assuming a $10 set of punches is available conveniently local, and 
> goes up to whatever the larger size needs to be... ;-)
> 
> Hey those may both be true, but I aim for least assumptions.
> 
> -- 
> bkw
> 
> 
> On 1/6/20 5:43 PM, Mike Stein wrote:
>> 
>> ... or a $10 set of punches... ;-)
>> 
>> - Original Message -
>> *From:* Charles Hudson 
>> *To:* m100@lists.bitchin100.com 
>> *Sent:* Monday, January 06, 2020 4:36 PM
>> *Subject:* [M100] Peripherals for the M100
>> 
>> B.K. White wrote:
>> 
>> "Do that with simple punches made from pipe." My two cents: use
>> copper pipe; it is easier to work and will sharpen nicely. I used
>> that technique to cut foam pads for a Kaypro keyboard. -CH- 
>> 
> 
> 
> -- 
> bkw


Re: [M100] Books on programming

2020-01-07 Thread Dan Higdon
That's actually a cooler idea than what I was talking about.
My code "shakes the cup" until you tap a key.
But "hold down the key, and when you release it, then take the random
number" is an even better idea. I need to try that out. Much more
interactive. You can even use the old trick where you print "\", "|", "/",
"-" in sequence (with back spaces before each print!) while looping waiting
for the key to be released. That makes a spinning "busy" indicator. Look up
the ASCII code for backspace. Try this test program to get the idea

5 BS$=CHR$(8):CLS:PRINT"Waiting";
10 FOR I=1TO4:PRINT BS$;MID$("/õ\-",I,1);:X=RND(1):NEXT I
20 IF INKEY$="" THEN 10
40 REM Now your randomizer is in a more random state

Unexpectedly, if you use i% or say DEFINT I first, the animation runs more
slowly, which might be useful to you.
I actually ran this program in VirtualT, so it should work.
Of course hack this up to work however makes the most sense to you. You
could put the INKEY$ test inside the FOR/NEXT loop, for instance.

On Tue, Jan 7, 2020 at 9:49 AM James Zeun  wrote:

> Ok holding down a key to 'roll dice' is a genius idea.
>
> I understood a bit of that line, but I've delved in to keypresses etc. So
> this will be all new territory for me. But sounds exciting :-)
>
> On Tue, 7 Jan 2020, 3:27 pm Dan Higdon,  wrote:
>
>> In my own random number based programs (for Traveller, not D&D, lol -
>> Traveller subsector generation is fun) I usually have a "busy loop" that
>> does something like D=RND(1) over and over until the user presses a key,
>> and then takes the next RND(1) value as my roll. This is the computer
>> equivalent of "shaking the dice cup", and lets the human's own reaction
>> times help with randomization.
>> Sort of like this:
>>   100 d=rnd(1): c=inkey$: if c=="" then 100
>> If you only want to wait for a keypress, you can of course do:
>>   100 d=rnd(1): if inkey$=="" then 100
>> I did a D&D (1e/2e) treasure table generator that used this trick. You'd
>> type the treasure code letter, and it would update the on-screen horde.
>> Space cleared the horde, ESC quite the program, and it "rattled the dice"
>> in a busy loop waiting for input. maybe not the most power efficient
>> program (not sure if ModelT "throttles down" while waiting for keyboard
>> interrupts or not), but it's easy to use. Takes a bit to load though,
>> because of the treasure tables. I didn't get to the point where it
>> enumerated the gems and magic items, nor do I have "Print a horde report"
>> working, since I don't have a ModelT compatible printer.
>>
>> On Tue, Jan 7, 2020 at 6:44 AM James Zeun  wrote:
>>
>>> I already have a reasonable idea how the program should work.
>>>
>>> When run, it will ask the user the number of dice required. (Value A)
>>>
>>> Having established that value, the next INPUT shall be to determine the
>>> type of dice in play. (Value B)
>>>
>>> With those two values, I will either use the randomiser to roll the dice
>>> or if I can be a little fancy (as someone mentioned the randomiser isn't
>>> very random). I might have the computer wait for the user to tap the
>>> SPACEBAR or RETURN key twice. And use the time gap between the two as a
>>> value to use in the equation. (Value C)
>>>
>>> I'm utter rubbish at math, so I might have to trouble someone for a
>>> little help.
>>>
>>> An additional option would be to roll multiple dice of different types.
>>> So after inputting the value for one dice. The program asks the user if
>>> they'd like to add another.
>>>
>>>
>>>
>>> On Tue, 7 Jan 2020, 12:20 pm Charles Hudson,  wrote:
>>>
 On January 6th James Zeun wrote:
 "It would be even cooler on a TRS80 M100." I apologize for my
 ignorance in that I know nothing about the D&D game, never having played
 it, but I applaud your willingness to undertake the task. Programming
 breaks down into two (usually sequential, but don't ever let yourself get
 dragged into the argument) tasks: strategy and implementation. The
 strategy, known as the "algorithm", is just the logical path ("steps") to
 accomplish the desired end. Implementation is using a language's syntax
 ("commands") to describe each step in sufficient detail such that the
 computer can carry them out. If you're going to do this on the Model 100
 the you probably will want to use the built-in BASIC programming language.
 Hopefully you have the Model 100 manual, which has all of the syntax
 detailed, including the RND function, which will be essential to your
 implementation. Your strategy will be to determine /declare the number of
 dice in play and the number of sides (range of values, if D&D dice differ
 from the familiar 6-sided, dotted cube) on any given die, and then to
 create a random value for each die in play that is within the domain of
 legal possibilities for the game. Later you can expand the program to
 display these values, but generating them is the first task. I know
>

Re: [M100] Peripherals for the M100

2020-01-07 Thread MikeS
e.g.:
$8.99

https://www.harborfreight.com/hand-tools/chisels-punches-stamps/punches/9-piece-hollow-punch-set-3838.html

Don't know what size is required, so can't say whether it contains the right 
sizes.

  - Original Message - 
  From: Charles Hudson 
  To: m100@lists.bitchin100.com 
  Sent: Tuesday, January 07, 2020 8:02 AM
  Subject: [M100] Peripherals for the M100


  On January 6th Mike Stein wrote:


  "... or a $10 set of punches... ;-)" If you can find a matched set of punches 
of the proper diameters for $10 I want to shop where you shop. -CH- 

[M100] Books on programming

2020-01-07 Thread Jerry Stratton
> I don't know if anyone has any books they'd be willing to part with or just 
> recommend one.

I’ve been reviewing a bunch of the old BASIC books on Goodreads.

https://www.goodreads.com/review/list/21430140-jerry?shelf=retro

In particular, I thought Instant Freeze Dried Computer Programming in BASIC was 
both a lot of fun and a useful tutorial.

From a die-rolling standpoint, The Little Book of BASIC Style had some issues; 
his crap game, for example, doesn’t work. Also, some of his advice is geared 
toward time-sharing systems, for example that one of the bad reasons for code 
brevity is that “machine storage is cheap”. It may be true now, but it wasn’t 
then, for personal computers, and it certainly isn’t on the Model 100. His book 
is also less about learning to code than about structuring code.

If your D&Dness includes wanting to write text adventures in BASIC, Tim 
Hartnell’s Creating Adventure Games On Your Computer was very nice.

David Lien’s book on the Model 100 (and, later Model 200) are very well-written 
tutorials; they were also extremely useful to me in getting to know the 
differences between the Model 100/200 and the computers I was used to. The 
TRS-80 model 100 portable computer: A complete step-by-step learner's manual.

Jerry Stratton
http://www.astoundingscripts.com/
The word “signal-box” is unpoetical. But the thing signal-box is not 
unpoetical; it is a place where men, in an agony of vigilance, light blood-red 
and sea-green fires to keep other men from death. — G.K. Chesterton (Heretics)



Re: [M100] Books on programming

2020-01-07 Thread Ken Pettit



On 1/7/20 11:12 AM, Jerry Stratton wrote:

I don't know if anyone has any books they'd be willing to part with or just 
recommend one.


If your D&Dness includes wanting to write text adventures in BASIC, Tim 
Hartnell’s Creating Adventure Games On Your Computer was very nice.


Come to think of it, I still own a book on writing text adventures in 
BASIC ... probably sitting on the top shelf of my bookshelf at home.  I 
could look up the title later tonight when I get home if it is of any 
interest.


Ken



Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Yes please! That would be great!

On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:

>
> On 1/7/20 11:12 AM, Jerry Stratton wrote:
> >> I don't know if anyone has any books they'd be willing to part with or
> just recommend one.
> >
> > If your D&Dness includes wanting to write text adventures in BASIC, Tim
> Hartnell’s Creating Adventure Games On Your Computer was very nice.
>
> Come to think of it, I still own a book on writing text adventures in
> BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
> could look up the title later tonight when I get home if it is of any
> interest.
>
> Ken
>
>


Re: [M100] Books on programming

2020-01-07 Thread Ken Pettit

Hi James,

I just remembered the title.  It is "Golden Flutes and Great Escapes":

http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf

Ken

On 1/7/20 12:48 PM, James Zeun wrote:

Yes please! That would be great!

On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, > wrote:



On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> I don't know if anyone has any books they'd be willing to part
with or just recommend one.
>
> If your D&Dness includes wanting to write text adventures in
BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer
was very nice.

Come to think of it, I still own a book on writing text adventures in
BASIC ... probably sitting on the top shelf of my bookshelf at
home.  I
could look up the title later tonight when I get home if it is of any
interest.

Ken





Re: [M100] Books on programming

2020-01-07 Thread Jason Paul
I was going to mention that title also I would say many Dragon magazines
have actual basic code fully listed for dice rollers character generators
dungeon generator treasure generators. I happen to have most of them I'll
start tossing out some issue numbers when I get a chance to go through the
few index issues. Also compute! Magazine addressed a lot of these issues
through the 80s directly being basic and in insertable machine language
routines.

On Tue, Jan 7, 2020, 3:55 PM Ken Pettit  wrote:

> Hi James,
>
> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>
> Ken
>
> On 1/7/20 12:48 PM, James Zeun wrote:
>
> Yes please! That would be great!
>
> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>
>>
>> On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> >> I don't know if anyone has any books they'd be willing to part with or
>> just recommend one.
>> >
>> > If your D&Dness includes wanting to write text adventures in BASIC, Tim
>> Hartnell’s Creating Adventure Games On Your Computer was very nice.
>>
>> Come to think of it, I still own a book on writing text adventures in
>> BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
>> could look up the title later tonight when I get home if it is of any
>> interest.
>>
>> Ken
>>
>>
>


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Cool, are those magazines easy to get hold of?



On Tue, 7 Jan 2020, 9:04 pm Jason Paul,  wrote:

> I was going to mention that title also I would say many Dragon magazines
> have actual basic code fully listed for dice rollers character generators
> dungeon generator treasure generators. I happen to have most of them I'll
> start tossing out some issue numbers when I get a chance to go through the
> few index issues. Also compute! Magazine addressed a lot of these issues
> through the 80s directly being basic and in insertable machine language
> routines.
>
> On Tue, Jan 7, 2020, 3:55 PM Ken Pettit  wrote:
>
>> Hi James,
>>
>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>>
>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>>
>> Ken
>>
>> On 1/7/20 12:48 PM, James Zeun wrote:
>>
>> Yes please! That would be great!
>>
>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>>
>>>
>>> On 1/7/20 11:12 AM, Jerry Stratton wrote:
>>> >> I don't know if anyone has any books they'd be willing to part with
>>> or just recommend one.
>>> >
>>> > If your D&Dness includes wanting to write text adventures in BASIC,
>>> Tim Hartnell’s Creating Adventure Games On Your Computer was very nice.
>>>
>>> Come to think of it, I still own a book on writing text adventures in
>>> BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
>>> could look up the title later tonight when I get home if it is of any
>>> interest.
>>>
>>> Ken
>>>
>>>
>>


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
It says for the TRS80 Model 3... I'm assuming that would still be alright?



On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:

> Hi James,
>
> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>
> Ken
>
> On 1/7/20 12:48 PM, James Zeun wrote:
>
> Yes please! That would be great!
>
> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>
>>
>> On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> >> I don't know if anyone has any books they'd be willing to part with or
>> just recommend one.
>> >
>> > If your D&Dness includes wanting to write text adventures in BASIC, Tim
>> Hartnell’s Creating Adventure Games On Your Computer was very nice.
>>
>> Come to think of it, I still own a book on writing text adventures in
>> BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
>> could look up the title later tonight when I get home if it is of any
>> interest.
>>
>> Ken
>>
>>
>


Re: [M100] Books on programming

2020-01-07 Thread Jason Paul
In most cases the syntax could change but the command should mostly be the
same. Depending on what machine you're using that particular book was
published with versions for specific Basics Commodore Atari Apple TRS-80
etc.

Do a Google search for Dragon magazine 74 PDF and there should be a program
listing that is a dungeon Master's kind of utility program. It's not the
only one. Don't be confused by the battle computer that is really just a
slotted wheel for determining combat to hit percentages.

On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:

> It says for the TRS80 Model 3... I'm assuming that would still be alright?
>
>
>
> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
>
>> Hi James,
>>
>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>>
>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>>
>> Ken
>>
>> On 1/7/20 12:48 PM, James Zeun wrote:
>>
>> Yes please! That would be great!
>>
>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>>
>>>
>>> On 1/7/20 11:12 AM, Jerry Stratton wrote:
>>> >> I don't know if anyone has any books they'd be willing to part with
>>> or just recommend one.
>>> >
>>> > If your D&Dness includes wanting to write text adventures in BASIC,
>>> Tim Hartnell’s Creating Adventure Games On Your Computer was very nice.
>>>
>>> Come to think of it, I still own a book on writing text adventures in
>>> BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
>>> could look up the title later tonight when I get home if it is of any
>>> interest.
>>>
>>> Ken
>>>
>>>
>>


[M100] Peripherals for the M100

2020-01-07 Thread Charles Hudson
On January 7th Mike Stein wrote:

e.g.:
$8.99

https://www.harborfreight.com/hand-tools/chisels-punches-stamps/punches/9-piece-hollow-punch-set-3838.html

Don't know what size is required, so can't say whether it contains the
right sizes. Guess I DO shop where you shop. -CH-


Re: [M100] Books on programming

2020-01-07 Thread John R. Hogerhuis
Careful James. Don't let us ruin your fun by doing your homework for you :-)

We can give you info and nudges but code it yourself! It's the way to learn.

-- John.


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
I see the examples as just that, examples. Ways to learn how code works, by
modifying existing code to see what happens.

I want to make my own program, eventually. Have to learn how to program
first! :-)

On Tue, 7 Jan 2020, 9:40 pm John R. Hogerhuis,  wrote:

> Careful James. Don't let us ruin your fun by doing your homework for you
> :-)
>
> We can give you info and nudges but code it yourself! It's the way to
> learn.
>
> -- John.
>


Re: [M100] Books on programming

2020-01-07 Thread Peter Vollan
You may be interested in knowing that I have already cut that text out
of the pdf of Dragon #74 and then pasted it back together in a text
file. Better than typing it all in like the old days, yes? I just ran
it in Virtual T (Model 100) and it barfs at the command "randomize".

I did the same thing with a program to generated character for TSR's
Top Secret RPG, and then adapted it for the Model 100. It looks at the
tail end of TIME$ to randomise from 1 to 10 and then goes through that
many random numbers. It is on my Club 100 member page, but the member
pages are unfortunately down just now.

I know that there is a program that does exactly what you describe
called D20.BA. I don't know how it randomises.

I am interested in that program to generate treasure. BTW it is called
a treasure "hoard".

On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
>
> In most cases the syntax could change but the command should mostly be the 
> same. Depending on what machine you're using that particular book was 
> published with versions for specific Basics Commodore Atari Apple TRS-80 etc.
>
> Do a Google search for Dragon magazine 74 PDF and there should be a program 
> listing that is a dungeon Master's kind of utility program. It's not the only 
> one. Don't be confused by the battle computer that is really just a slotted 
> wheel for determining combat to hit percentages.
>
> On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
>>
>> It says for the TRS80 Model 3... I'm assuming that would still be alright?
>>
>>
>>
>> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
>>>
>>> Hi James,
>>>
>>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>>>
>>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>>>
>>> Ken
>>>
>>> On 1/7/20 12:48 PM, James Zeun wrote:
>>>
>>> Yes please! That would be great!
>>>
>>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:


 On 1/7/20 11:12 AM, Jerry Stratton wrote:
 >> I don't know if anyone has any books they'd be willing to part with or 
 >> just recommend one.
 >
 > If your D&Dness includes wanting to write text adventures in BASIC, Tim 
 > Hartnell’s Creating Adventure Games On Your Computer was very nice.

 Come to think of it, I still own a book on writing text adventures in
 BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
 could look up the title later tonight when I get home if it is of any
 interest.

 Ken

>>>


Re: [M100] Books on programming

2020-01-07 Thread Dan Higdon
The treasure horde program isn't posted anywhere. It's not long, but I
don't have a copy on this machine. When I get home, I can send it to the
list.




On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  wrote:

> You may be interested in knowing that I have already cut that text out
> of the pdf of Dragon #74 and then pasted it back together in a text
> file. Better than typing it all in like the old days, yes? I just ran
> it in Virtual T (Model 100) and it barfs at the command "randomize".
>
> I did the same thing with a program to generated character for TSR's
> Top Secret RPG, and then adapted it for the Model 100. It looks at the
> tail end of TIME$ to randomise from 1 to 10 and then goes through that
> many random numbers. It is on my Club 100 member page, but the member
> pages are unfortunately down just now.
>
> I know that there is a program that does exactly what you describe
> called D20.BA. I don't know how it randomises.
>
> I am interested in that program to generate treasure. BTW it is called
> a treasure "hoard".
>
> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
> >
> > In most cases the syntax could change but the command should mostly be
> the same. Depending on what machine you're using that particular book was
> published with versions for specific Basics Commodore Atari Apple TRS-80
> etc.
> >
> > Do a Google search for Dragon magazine 74 PDF and there should be a
> program listing that is a dungeon Master's kind of utility program. It's
> not the only one. Don't be confused by the battle computer that is really
> just a slotted wheel for determining combat to hit percentages.
> >
> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
> >>
> >> It says for the TRS80 Model 3... I'm assuming that would still be
> alright?
> >>
> >>
> >>
> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
> >>>
> >>> Hi James,
> >>>
> >>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
> >>>
> >>>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
> >>>
> >>> Ken
> >>>
> >>> On 1/7/20 12:48 PM, James Zeun wrote:
> >>>
> >>> Yes please! That would be great!
> >>>
> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
> 
> 
>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
>  >> I don't know if anyone has any books they'd be willing to part
> with or just recommend one.
>  >
>  > If your D&Dness includes wanting to write text adventures in BASIC,
> Tim Hartnell’s Creating Adventure Games On Your Computer was very nice.
> 
>  Come to think of it, I still own a book on writing text adventures in
>  BASIC ... probably sitting on the top shelf of my bookshelf at home.
> I
>  could look up the title later tonight when I get home if it is of any
>  interest.
> 
>  Ken
> 
> >>>
>


Re: [M100] Books on programming

2020-01-07 Thread Dan Higdon
Argh, yes, it's probably Hoard not Horde. Sorry. English is my native
language, so I have no excuse.

On Tue, Jan 7, 2020 at 4:10 PM Dan Higdon  wrote:

> The treasure horde program isn't posted anywhere. It's not long, but I
> don't have a copy on this machine. When I get home, I can send it to the
> list.
>
>
>
>
> On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  wrote:
>
>> You may be interested in knowing that I have already cut that text out
>> of the pdf of Dragon #74 and then pasted it back together in a text
>> file. Better than typing it all in like the old days, yes? I just ran
>> it in Virtual T (Model 100) and it barfs at the command "randomize".
>>
>> I did the same thing with a program to generated character for TSR's
>> Top Secret RPG, and then adapted it for the Model 100. It looks at the
>> tail end of TIME$ to randomise from 1 to 10 and then goes through that
>> many random numbers. It is on my Club 100 member page, but the member
>> pages are unfortunately down just now.
>>
>> I know that there is a program that does exactly what you describe
>> called D20.BA. I don't know how it randomises.
>>
>> I am interested in that program to generate treasure. BTW it is called
>> a treasure "hoard".
>>
>> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
>> >
>> > In most cases the syntax could change but the command should mostly be
>> the same. Depending on what machine you're using that particular book was
>> published with versions for specific Basics Commodore Atari Apple TRS-80
>> etc.
>> >
>> > Do a Google search for Dragon magazine 74 PDF and there should be a
>> program listing that is a dungeon Master's kind of utility program. It's
>> not the only one. Don't be confused by the battle computer that is really
>> just a slotted wheel for determining combat to hit percentages.
>> >
>> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
>> >>
>> >> It says for the TRS80 Model 3... I'm assuming that would still be
>> alright?
>> >>
>> >>
>> >>
>> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
>> >>>
>> >>> Hi James,
>> >>>
>> >>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>> >>>
>> >>>
>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> >>>
>> >>> Ken
>> >>>
>> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> >>>
>> >>> Yes please! That would be great!
>> >>>
>> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>> 
>> 
>>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
>>  >> I don't know if anyone has any books they'd be willing to part
>> with or just recommend one.
>>  >
>>  > If your D&Dness includes wanting to write text adventures in
>> BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer was very
>> nice.
>> 
>>  Come to think of it, I still own a book on writing text adventures in
>>  BASIC ... probably sitting on the top shelf of my bookshelf at
>> home.  I
>>  could look up the title later tonight when I get home if it is of any
>>  interest.
>> 
>>  Ken
>> 
>> >>>
>>
>


Re: [M100] Books on programming

2020-01-07 Thread Britt Dodd
I’ve read the M100 manual and it did have some examples on there, but the 
majority of it was more a glossary of statements. 

Sent from my iPhone

> On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
> 
> 
> The treasure horde program isn't posted anywhere. It's not long, but I don't 
> have a copy on this machine. When I get home, I can send it to the list.
> 
> 
> 
> 
>> On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  wrote:
>> You may be interested in knowing that I have already cut that text out
>> of the pdf of Dragon #74 and then pasted it back together in a text
>> file. Better than typing it all in like the old days, yes? I just ran
>> it in Virtual T (Model 100) and it barfs at the command "randomize".
>> 
>> I did the same thing with a program to generated character for TSR's
>> Top Secret RPG, and then adapted it for the Model 100. It looks at the
>> tail end of TIME$ to randomise from 1 to 10 and then goes through that
>> many random numbers. It is on my Club 100 member page, but the member
>> pages are unfortunately down just now.
>> 
>> I know that there is a program that does exactly what you describe
>> called D20.BA. I don't know how it randomises.
>> 
>> I am interested in that program to generate treasure. BTW it is called
>> a treasure "hoard".
>> 
>> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
>> >
>> > In most cases the syntax could change but the command should mostly be the 
>> > same. Depending on what machine you're using that particular book was 
>> > published with versions for specific Basics Commodore Atari Apple TRS-80 
>> > etc.
>> >
>> > Do a Google search for Dragon magazine 74 PDF and there should be a 
>> > program listing that is a dungeon Master's kind of utility program. It's 
>> > not the only one. Don't be confused by the battle computer that is really 
>> > just a slotted wheel for determining combat to hit percentages.
>> >
>> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
>> >>
>> >> It says for the TRS80 Model 3... I'm assuming that would still be alright?
>> >>
>> >>
>> >>
>> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
>> >>>
>> >>> Hi James,
>> >>>
>> >>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>> >>>
>> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> >>>
>> >>> Ken
>> >>>
>> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> >>>
>> >>> Yes please! That would be great!
>> >>>
>> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>> 
>> 
>>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
>>  >> I don't know if anyone has any books they'd be willing to part with 
>>  >> or just recommend one.
>>  >
>>  > If your D&Dness includes wanting to write text adventures in BASIC, 
>>  > Tim Hartnell’s Creating Adventure Games On Your Computer was very 
>>  > nice.
>> 
>>  Come to think of it, I still own a book on writing text adventures in
>>  BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
>>  could look up the title later tonight when I get home if it is of any
>>  interest.
>> 
>>  Ken
>> 
>> >>>


Re: [M100] Books on programming

2020-01-07 Thread Peter Vollan
I have just about got the Dungeon Master's Personnel Service debugged
and working on Virtual T.

On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
>
> I’ve read the M100 manual and it did have some examples on there, but the 
> majority of it was more a glossary of statements.
>
> Sent from my iPhone
>
> On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
>
> 
> The treasure horde program isn't posted anywhere. It's not long, but I don't 
> have a copy on this machine. When I get home, I can send it to the list.
>
>
>
>
> On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  wrote:
>>
>> You may be interested in knowing that I have already cut that text out
>> of the pdf of Dragon #74 and then pasted it back together in a text
>> file. Better than typing it all in like the old days, yes? I just ran
>> it in Virtual T (Model 100) and it barfs at the command "randomize".
>>
>> I did the same thing with a program to generated character for TSR's
>> Top Secret RPG, and then adapted it for the Model 100. It looks at the
>> tail end of TIME$ to randomise from 1 to 10 and then goes through that
>> many random numbers. It is on my Club 100 member page, but the member
>> pages are unfortunately down just now.
>>
>> I know that there is a program that does exactly what you describe
>> called D20.BA. I don't know how it randomises.
>>
>> I am interested in that program to generate treasure. BTW it is called
>> a treasure "hoard".
>>
>> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
>> >
>> > In most cases the syntax could change but the command should mostly be the 
>> > same. Depending on what machine you're using that particular book was 
>> > published with versions for specific Basics Commodore Atari Apple TRS-80 
>> > etc.
>> >
>> > Do a Google search for Dragon magazine 74 PDF and there should be a 
>> > program listing that is a dungeon Master's kind of utility program. It's 
>> > not the only one. Don't be confused by the battle computer that is really 
>> > just a slotted wheel for determining combat to hit percentages.
>> >
>> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
>> >>
>> >> It says for the TRS80 Model 3... I'm assuming that would still be alright?
>> >>
>> >>
>> >>
>> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
>> >>>
>> >>> Hi James,
>> >>>
>> >>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>> >>>
>> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> >>>
>> >>> Ken
>> >>>
>> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> >>>
>> >>> Yes please! That would be great!
>> >>>
>> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>> 
>> 
>>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
>>  >> I don't know if anyone has any books they'd be willing to part with 
>>  >> or just recommend one.
>>  >
>>  > If your D&Dness includes wanting to write text adventures in BASIC, 
>>  > Tim Hartnell’s Creating Adventure Games On Your Computer was very 
>>  > nice.
>> 
>>  Come to think of it, I still own a book on writing text adventures in
>>  BASIC ... probably sitting on the top shelf of my bookshelf at home.  I
>>  could look up the title later tonight when I get home if it is of any
>>  interest.
>> 
>>  Ken
>> 
>> >>>


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Is that the one from the dungeon magazine?

On Tue, 7 Jan 2020, 11:34 pm Peter Vollan,  wrote:

> I have just about got the Dungeon Master's Personnel Service debugged
> and working on Virtual T.
>
> On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
> >
> > I’ve read the M100 manual and it did have some examples on there, but
> the majority of it was more a glossary of statements.
> >
> > Sent from my iPhone
> >
> > On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
> >
> > 
> > The treasure horde program isn't posted anywhere. It's not long, but I
> don't have a copy on this machine. When I get home, I can send it to the
> list.
> >
> >
> >
> >
> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan 
> wrote:
> >>
> >> You may be interested in knowing that I have already cut that text out
> >> of the pdf of Dragon #74 and then pasted it back together in a text
> >> file. Better than typing it all in like the old days, yes? I just ran
> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
> >>
> >> I did the same thing with a program to generated character for TSR's
> >> Top Secret RPG, and then adapted it for the Model 100. It looks at the
> >> tail end of TIME$ to randomise from 1 to 10 and then goes through that
> >> many random numbers. It is on my Club 100 member page, but the member
> >> pages are unfortunately down just now.
> >>
> >> I know that there is a program that does exactly what you describe
> >> called D20.BA. I don't know how it randomises.
> >>
> >> I am interested in that program to generate treasure. BTW it is called
> >> a treasure "hoard".
> >>
> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
> >> >
> >> > In most cases the syntax could change but the command should mostly
> be the same. Depending on what machine you're using that particular book
> was published with versions for specific Basics Commodore Atari Apple
> TRS-80 etc.
> >> >
> >> > Do a Google search for Dragon magazine 74 PDF and there should be a
> program listing that is a dungeon Master's kind of utility program. It's
> not the only one. Don't be confused by the battle computer that is really
> just a slotted wheel for determining combat to hit percentages.
> >> >
> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
> >> >>
> >> >> It says for the TRS80 Model 3... I'm assuming that would still be
> alright?
> >> >>
> >> >>
> >> >>
> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
> >> >>>
> >> >>> Hi James,
> >> >>>
> >> >>> I just remembered the title.  It is "Golden Flutes and Great
> Escapes":
> >> >>>
> >> >>>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
> >> >>>
> >> >>> Ken
> >> >>>
> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
> >> >>>
> >> >>> Yes please! That would be great!
> >> >>>
> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
> >> 
> >> 
> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
> >>  >> I don't know if anyone has any books they'd be willing to part
> with or just recommend one.
> >>  >
> >>  > If your D&Dness includes wanting to write text adventures in
> BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer was very
> nice.
> >> 
> >>  Come to think of it, I still own a book on writing text adventures
> in
> >>  BASIC ... probably sitting on the top shelf of my bookshelf at
> home.  I
> >>  could look up the title later tonight when I get home if it is of
> any
> >>  interest.
> >> 
> >>  Ken
> >> 
> >> >>>
>


Re: [M100] Books on programming

2020-01-07 Thread Dan Higdon
That's really great! Let me know when you post it somewhere, and thanks for
saving me the trouble of doing the conversion myself. :)

On Tue, Jan 7, 2020 at 5:34 PM Peter Vollan  wrote:

> I have just about got the Dungeon Master's Personnel Service debugged
> and working on Virtual T.
>
> On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
> >
> > I’ve read the M100 manual and it did have some examples on there, but
> the majority of it was more a glossary of statements.
> >
> > Sent from my iPhone
> >
> > On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
> >
> > 
> > The treasure horde program isn't posted anywhere. It's not long, but I
> don't have a copy on this machine. When I get home, I can send it to the
> list.
> >
> >
> >
> >
> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan 
> wrote:
> >>
> >> You may be interested in knowing that I have already cut that text out
> >> of the pdf of Dragon #74 and then pasted it back together in a text
> >> file. Better than typing it all in like the old days, yes? I just ran
> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
> >>
> >> I did the same thing with a program to generated character for TSR's
> >> Top Secret RPG, and then adapted it for the Model 100. It looks at the
> >> tail end of TIME$ to randomise from 1 to 10 and then goes through that
> >> many random numbers. It is on my Club 100 member page, but the member
> >> pages are unfortunately down just now.
> >>
> >> I know that there is a program that does exactly what you describe
> >> called D20.BA. I don't know how it randomises.
> >>
> >> I am interested in that program to generate treasure. BTW it is called
> >> a treasure "hoard".
> >>
> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
> >> >
> >> > In most cases the syntax could change but the command should mostly
> be the same. Depending on what machine you're using that particular book
> was published with versions for specific Basics Commodore Atari Apple
> TRS-80 etc.
> >> >
> >> > Do a Google search for Dragon magazine 74 PDF and there should be a
> program listing that is a dungeon Master's kind of utility program. It's
> not the only one. Don't be confused by the battle computer that is really
> just a slotted wheel for determining combat to hit percentages.
> >> >
> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
> >> >>
> >> >> It says for the TRS80 Model 3... I'm assuming that would still be
> alright?
> >> >>
> >> >>
> >> >>
> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
> >> >>>
> >> >>> Hi James,
> >> >>>
> >> >>> I just remembered the title.  It is "Golden Flutes and Great
> Escapes":
> >> >>>
> >> >>>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
> >> >>>
> >> >>> Ken
> >> >>>
> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
> >> >>>
> >> >>> Yes please! That would be great!
> >> >>>
> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
> >> 
> >> 
> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
> >>  >> I don't know if anyone has any books they'd be willing to part
> with or just recommend one.
> >>  >
> >>  > If your D&Dness includes wanting to write text adventures in
> BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer was very
> nice.
> >> 
> >>  Come to think of it, I still own a book on writing text adventures
> in
> >>  BASIC ... probably sitting on the top shelf of my bookshelf at
> home.  I
> >>  could look up the title later tonight when I get home if it is of
> any
> >>  interest.
> >> 
> >>  Ken
> >> 
> >> >>>
>


Re: [M100] Books on programming

2020-01-07 Thread Peter Vollan
Dragon.

On Tue, 7 Jan 2020 at 15:52, James Zeun  wrote:
>
> Is that the one from the dungeon magazine?
>
> On Tue, 7 Jan 2020, 11:34 pm Peter Vollan,  wrote:
>>
>> I have just about got the Dungeon Master's Personnel Service debugged
>> and working on Virtual T.
>>
>> On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
>> >
>> > I’ve read the M100 manual and it did have some examples on there, but the 
>> > majority of it was more a glossary of statements.
>> >
>> > Sent from my iPhone
>> >
>> > On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
>> >
>> > 
>> > The treasure horde program isn't posted anywhere. It's not long, but I 
>> > don't have a copy on this machine. When I get home, I can send it to the 
>> > list.
>> >
>> >
>> >
>> >
>> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  wrote:
>> >>
>> >> You may be interested in knowing that I have already cut that text out
>> >> of the pdf of Dragon #74 and then pasted it back together in a text
>> >> file. Better than typing it all in like the old days, yes? I just ran
>> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
>> >>
>> >> I did the same thing with a program to generated character for TSR's
>> >> Top Secret RPG, and then adapted it for the Model 100. It looks at the
>> >> tail end of TIME$ to randomise from 1 to 10 and then goes through that
>> >> many random numbers. It is on my Club 100 member page, but the member
>> >> pages are unfortunately down just now.
>> >>
>> >> I know that there is a program that does exactly what you describe
>> >> called D20.BA. I don't know how it randomises.
>> >>
>> >> I am interested in that program to generate treasure. BTW it is called
>> >> a treasure "hoard".
>> >>
>> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
>> >> >
>> >> > In most cases the syntax could change but the command should mostly be 
>> >> > the same. Depending on what machine you're using that particular book 
>> >> > was published with versions for specific Basics Commodore Atari Apple 
>> >> > TRS-80 etc.
>> >> >
>> >> > Do a Google search for Dragon magazine 74 PDF and there should be a 
>> >> > program listing that is a dungeon Master's kind of utility program. 
>> >> > It's not the only one. Don't be confused by the battle computer that is 
>> >> > really just a slotted wheel for determining combat to hit percentages.
>> >> >
>> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
>> >> >>
>> >> >> It says for the TRS80 Model 3... I'm assuming that would still be 
>> >> >> alright?
>> >> >>
>> >> >>
>> >> >>
>> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
>> >> >>>
>> >> >>> Hi James,
>> >> >>>
>> >> >>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>> >> >>>
>> >> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> >> >>>
>> >> >>> Ken
>> >> >>>
>> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> >> >>>
>> >> >>> Yes please! That would be great!
>> >> >>>
>> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
>> >> 
>> >> 
>> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> >>  >> I don't know if anyone has any books they'd be willing to part 
>> >>  >> with or just recommend one.
>> >>  >
>> >>  > If your D&Dness includes wanting to write text adventures in 
>> >>  > BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer 
>> >>  > was very nice.
>> >> 
>> >>  Come to think of it, I still own a book on writing text adventures in
>> >>  BASIC ... probably sitting on the top shelf of my bookshelf at home. 
>> >>   I
>> >>  could look up the title later tonight when I get home if it is of any
>> >>  interest.
>> >> 
>> >>  Ken
>> >> 
>> >> >>>


Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Was the Dragon Magazine a computer mag or a magazine about roleplaying?

On Wed, 8 Jan 2020, 12:30 am Peter Vollan,  wrote:

> Dragon.
>
> On Tue, 7 Jan 2020 at 15:52, James Zeun  wrote:
> >
> > Is that the one from the dungeon magazine?
> >
> > On Tue, 7 Jan 2020, 11:34 pm Peter Vollan,  wrote:
> >>
> >> I have just about got the Dungeon Master's Personnel Service debugged
> >> and working on Virtual T.
> >>
> >> On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
> >> >
> >> > I’ve read the M100 manual and it did have some examples on there, but
> the majority of it was more a glossary of statements.
> >> >
> >> > Sent from my iPhone
> >> >
> >> > On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
> >> >
> >> > 
> >> > The treasure horde program isn't posted anywhere. It's not long, but
> I don't have a copy on this machine. When I get home, I can send it to the
> list.
> >> >
> >> >
> >> >
> >> >
> >> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan 
> wrote:
> >> >>
> >> >> You may be interested in knowing that I have already cut that text
> out
> >> >> of the pdf of Dragon #74 and then pasted it back together in a text
> >> >> file. Better than typing it all in like the old days, yes? I just ran
> >> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
> >> >>
> >> >> I did the same thing with a program to generated character for TSR's
> >> >> Top Secret RPG, and then adapted it for the Model 100. It looks at
> the
> >> >> tail end of TIME$ to randomise from 1 to 10 and then goes through
> that
> >> >> many random numbers. It is on my Club 100 member page, but the member
> >> >> pages are unfortunately down just now.
> >> >>
> >> >> I know that there is a program that does exactly what you describe
> >> >> called D20.BA. I don't know how it randomises.
> >> >>
> >> >> I am interested in that program to generate treasure. BTW it is
> called
> >> >> a treasure "hoard".
> >> >>
> >> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
> >> >> >
> >> >> > In most cases the syntax could change but the command should
> mostly be the same. Depending on what machine you're using that particular
> book was published with versions for specific Basics Commodore Atari Apple
> TRS-80 etc.
> >> >> >
> >> >> > Do a Google search for Dragon magazine 74 PDF and there should be
> a program listing that is a dungeon Master's kind of utility program. It's
> not the only one. Don't be confused by the battle computer that is really
> just a slotted wheel for determining combat to hit percentages.
> >> >> >
> >> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun 
> wrote:
> >> >> >>
> >> >> >> It says for the TRS80 Model 3... I'm assuming that would still be
> alright?
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit, 
> wrote:
> >> >> >>>
> >> >> >>> Hi James,
> >> >> >>>
> >> >> >>> I just remembered the title.  It is "Golden Flutes and Great
> Escapes":
> >> >> >>>
> >> >> >>>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
> >> >> >>>
> >> >> >>> Ken
> >> >> >>>
> >> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
> >> >> >>>
> >> >> >>> Yes please! That would be great!
> >> >> >>>
> >> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, 
> wrote:
> >> >> 
> >> >> 
> >> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
> >> >>  >> I don't know if anyone has any books they'd be willing to
> part with or just recommend one.
> >> >>  >
> >> >>  > If your D&Dness includes wanting to write text adventures in
> BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer was very
> nice.
> >> >> 
> >> >>  Come to think of it, I still own a book on writing text
> adventures in
> >> >>  BASIC ... probably sitting on the top shelf of my bookshelf at
> home.  I
> >> >>  could look up the title later tonight when I get home if it is
> of any
> >> >>  interest.
> >> >> 
> >> >>  Ken
> >> >> 
> >> >> >>>
>


Re: [M100] Books on programming

2020-01-07 Thread C. Magaret
"Dragon" was about role-playing games, primarily D&D.

/CAM



> On Jan 7, 2020, at 16:48, James Zeun  wrote:
> 
> Was the Dragon Magazine a computer mag or a magazine about roleplaying?
> 
> On Wed, 8 Jan 2020, 12:30 am Peter Vollan,  wrote:
> Dragon.
> 
> On Tue, 7 Jan 2020 at 15:52, James Zeun  wrote:
> >
> > Is that the one from the dungeon magazine?
> >
> > On Tue, 7 Jan 2020, 11:34 pm Peter Vollan,  wrote:
> >>
> >> I have just about got the Dungeon Master's Personnel Service debugged
> >> and working on Virtual T.
> >>
> >> On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
> >> >
> >> > I’ve read the M100 manual and it did have some examples on there, but 
> >> > the majority of it was more a glossary of statements.
> >> >
> >> > Sent from my iPhone
> >> >
> >> > On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
> >> >
> >> > 
> >> > The treasure horde program isn't posted anywhere. It's not long, but I 
> >> > don't have a copy on this machine. When I get home, I can send it to the 
> >> > list.
> >> >
> >> >
> >> >
> >> >
> >> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  wrote:
> >> >>
> >> >> You may be interested in knowing that I have already cut that text out
> >> >> of the pdf of Dragon #74 and then pasted it back together in a text
> >> >> file. Better than typing it all in like the old days, yes? I just ran
> >> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
> >> >>
> >> >> I did the same thing with a program to generated character for TSR's
> >> >> Top Secret RPG, and then adapted it for the Model 100. It looks at the
> >> >> tail end of TIME$ to randomise from 1 to 10 and then goes through that
> >> >> many random numbers. It is on my Club 100 member page, but the member
> >> >> pages are unfortunately down just now.
> >> >>
> >> >> I know that there is a program that does exactly what you describe
> >> >> called D20.BA. I don't know how it randomises.
> >> >>
> >> >> I am interested in that program to generate treasure. BTW it is called
> >> >> a treasure "hoard".
> >> >>
> >> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
> >> >> >
> >> >> > In most cases the syntax could change but the command should mostly 
> >> >> > be the same. Depending on what machine you're using that particular 
> >> >> > book was published with versions for specific Basics Commodore Atari 
> >> >> > Apple TRS-80 etc.
> >> >> >
> >> >> > Do a Google search for Dragon magazine 74 PDF and there should be a 
> >> >> > program listing that is a dungeon Master's kind of utility program. 
> >> >> > It's not the only one. Don't be confused by the battle computer that 
> >> >> > is really just a slotted wheel for determining combat to hit 
> >> >> > percentages.
> >> >> >
> >> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  wrote:
> >> >> >>
> >> >> >> It says for the TRS80 Model 3... I'm assuming that would still be 
> >> >> >> alright?
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  wrote:
> >> >> >>>
> >> >> >>> Hi James,
> >> >> >>>
> >> >> >>> I just remembered the title.  It is "Golden Flutes and Great 
> >> >> >>> Escapes":
> >> >> >>>
> >> >> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
> >> >> >>>
> >> >> >>> Ken
> >> >> >>>
> >> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
> >> >> >>>
> >> >> >>> Yes please! That would be great!
> >> >> >>>
> >> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  wrote:
> >> >> 
> >> >> 
> >> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
> >> >>  >> I don't know if anyone has any books they'd be willing to part 
> >> >>  >> with or just recommend one.
> >> >>  >
> >> >>  > If your D&Dness includes wanting to write text adventures in 
> >> >>  > BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer 
> >> >>  > was very nice.
> >> >> 
> >> >>  Come to think of it, I still own a book on writing text adventures 
> >> >>  in
> >> >>  BASIC ... probably sitting on the top shelf of my bookshelf at 
> >> >>  home.  I
> >> >>  could look up the title later tonight when I get home if it is of 
> >> >>  any
> >> >>  interest.
> >> >> 
> >> >>  Ken
> >> >> 
> >> >> >>>



Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Great, I'll have to check that out!

I'm currently checking out all the books that have been suggested to me.

Really difficult to find physically books.


On Wed, 8 Jan 2020, 1:03 am C. Magaret,  wrote:

> "Dragon" was about role-playing games, primarily D&D.
>
> /CAM
>
>
>
> > On Jan 7, 2020, at 16:48, James Zeun  wrote:
> >
> > Was the Dragon Magazine a computer mag or a magazine about roleplaying?
> >
> > On Wed, 8 Jan 2020, 12:30 am Peter Vollan,  wrote:
> > Dragon.
> >
> > On Tue, 7 Jan 2020 at 15:52, James Zeun  wrote:
> > >
> > > Is that the one from the dungeon magazine?
> > >
> > > On Tue, 7 Jan 2020, 11:34 pm Peter Vollan, 
> wrote:
> > >>
> > >> I have just about got the Dungeon Master's Personnel Service debugged
> > >> and working on Virtual T.
> > >>
> > >> On Tue, 7 Jan 2020 at 14:14, Britt Dodd 
> wrote:
> > >> >
> > >> > I’ve read the M100 manual and it did have some examples on there,
> but the majority of it was more a glossary of statements.
> > >> >
> > >> > Sent from my iPhone
> > >> >
> > >> > On Jan 7, 2020, at 5:10 PM, Dan Higdon 
> wrote:
> > >> >
> > >> > 
> > >> > The treasure horde program isn't posted anywhere. It's not long,
> but I don't have a copy on this machine. When I get home, I can send it to
> the list.
> > >> >
> > >> >
> > >> >
> > >> >
> > >> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan 
> wrote:
> > >> >>
> > >> >> You may be interested in knowing that I have already cut that text
> out
> > >> >> of the pdf of Dragon #74 and then pasted it back together in a text
> > >> >> file. Better than typing it all in like the old days, yes? I just
> ran
> > >> >> it in Virtual T (Model 100) and it barfs at the command
> "randomize".
> > >> >>
> > >> >> I did the same thing with a program to generated character for
> TSR's
> > >> >> Top Secret RPG, and then adapted it for the Model 100. It looks at
> the
> > >> >> tail end of TIME$ to randomise from 1 to 10 and then goes through
> that
> > >> >> many random numbers. It is on my Club 100 member page, but the
> member
> > >> >> pages are unfortunately down just now.
> > >> >>
> > >> >> I know that there is a program that does exactly what you describe
> > >> >> called D20.BA. I don't know how it randomises.
> > >> >>
> > >> >> I am interested in that program to generate treasure. BTW it is
> called
> > >> >> a treasure "hoard".
> > >> >>
> > >> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul 
> wrote:
> > >> >> >
> > >> >> > In most cases the syntax could change but the command should
> mostly be the same. Depending on what machine you're using that particular
> book was published with versions for specific Basics Commodore Atari Apple
> TRS-80 etc.
> > >> >> >
> > >> >> > Do a Google search for Dragon magazine 74 PDF and there should
> be a program listing that is a dungeon Master's kind of utility program.
> It's not the only one. Don't be confused by the battle computer that is
> really just a slotted wheel for determining combat to hit percentages.
> > >> >> >
> > >> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun 
> wrote:
> > >> >> >>
> > >> >> >> It says for the TRS80 Model 3... I'm assuming that would still
> be alright?
> > >> >> >>
> > >> >> >>
> > >> >> >>
> > >> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit, 
> wrote:
> > >> >> >>>
> > >> >> >>> Hi James,
> > >> >> >>>
> > >> >> >>> I just remembered the title.  It is "Golden Flutes and Great
> Escapes":
> > >> >> >>>
> > >> >> >>>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
> > >> >> >>>
> > >> >> >>> Ken
> > >> >> >>>
> > >> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
> > >> >> >>>
> > >> >> >>> Yes please! That would be great!
> > >> >> >>>
> > >> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, 
> wrote:
> > >> >> 
> > >> >> 
> > >> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
> > >> >>  >> I don't know if anyone has any books they'd be willing to
> part with or just recommend one.
> > >> >>  >
> > >> >>  > If your D&Dness includes wanting to write text adventures
> in BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer was very
> nice.
> > >> >> 
> > >> >>  Come to think of it, I still own a book on writing text
> adventures in
> > >> >>  BASIC ... probably sitting on the top shelf of my bookshelf
> at home.  I
> > >> >>  could look up the title later tonight when I get home if it
> is of any
> > >> >>  interest.
> > >> >> 
> > >> >>  Ken
> > >> >> 
> > >> >> >>>
>
>


Re: [M100] Books on programming

2020-01-07 Thread Peter Vollan
What edition do you use?

On Tue, 7 Jan 2020 at 17:06, James Zeun  wrote:
>
> Great, I'll have to check that out!
>
> I'm currently checking out all the books that have been suggested to me.
>
> Really difficult to find physically books.
>
>
> On Wed, 8 Jan 2020, 1:03 am C. Magaret,  wrote:
>>
>> "Dragon" was about role-playing games, primarily D&D.
>>
>> /CAM
>>
>>
>>
>> > On Jan 7, 2020, at 16:48, James Zeun  wrote:
>> >
>> > Was the Dragon Magazine a computer mag or a magazine about roleplaying?
>> >
>> > On Wed, 8 Jan 2020, 12:30 am Peter Vollan,  wrote:
>> > Dragon.
>> >
>> > On Tue, 7 Jan 2020 at 15:52, James Zeun  wrote:
>> > >
>> > > Is that the one from the dungeon magazine?
>> > >
>> > > On Tue, 7 Jan 2020, 11:34 pm Peter Vollan,  wrote:
>> > >>
>> > >> I have just about got the Dungeon Master's Personnel Service debugged
>> > >> and working on Virtual T.
>> > >>
>> > >> On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
>> > >> >
>> > >> > I’ve read the M100 manual and it did have some examples on there, but 
>> > >> > the majority of it was more a glossary of statements.
>> > >> >
>> > >> > Sent from my iPhone
>> > >> >
>> > >> > On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
>> > >> >
>> > >> > 
>> > >> > The treasure horde program isn't posted anywhere. It's not long, but 
>> > >> > I don't have a copy on this machine. When I get home, I can send it 
>> > >> > to the list.
>> > >> >
>> > >> >
>> > >> >
>> > >> >
>> > >> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  
>> > >> > wrote:
>> > >> >>
>> > >> >> You may be interested in knowing that I have already cut that text 
>> > >> >> out
>> > >> >> of the pdf of Dragon #74 and then pasted it back together in a text
>> > >> >> file. Better than typing it all in like the old days, yes? I just ran
>> > >> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
>> > >> >>
>> > >> >> I did the same thing with a program to generated character for TSR's
>> > >> >> Top Secret RPG, and then adapted it for the Model 100. It looks at 
>> > >> >> the
>> > >> >> tail end of TIME$ to randomise from 1 to 10 and then goes through 
>> > >> >> that
>> > >> >> many random numbers. It is on my Club 100 member page, but the member
>> > >> >> pages are unfortunately down just now.
>> > >> >>
>> > >> >> I know that there is a program that does exactly what you describe
>> > >> >> called D20.BA. I don't know how it randomises.
>> > >> >>
>> > >> >> I am interested in that program to generate treasure. BTW it is 
>> > >> >> called
>> > >> >> a treasure "hoard".
>> > >> >>
>> > >> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
>> > >> >> >
>> > >> >> > In most cases the syntax could change but the command should 
>> > >> >> > mostly be the same. Depending on what machine you're using that 
>> > >> >> > particular book was published with versions for specific Basics 
>> > >> >> > Commodore Atari Apple TRS-80 etc.
>> > >> >> >
>> > >> >> > Do a Google search for Dragon magazine 74 PDF and there should be 
>> > >> >> > a program listing that is a dungeon Master's kind of utility 
>> > >> >> > program. It's not the only one. Don't be confused by the battle 
>> > >> >> > computer that is really just a slotted wheel for determining 
>> > >> >> > combat to hit percentages.
>> > >> >> >
>> > >> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  
>> > >> >> > wrote:
>> > >> >> >>
>> > >> >> >> It says for the TRS80 Model 3... I'm assuming that would still be 
>> > >> >> >> alright?
>> > >> >> >>
>> > >> >> >>
>> > >> >> >>
>> > >> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  
>> > >> >> >> wrote:
>> > >> >> >>>
>> > >> >> >>> Hi James,
>> > >> >> >>>
>> > >> >> >>> I just remembered the title.  It is "Golden Flutes and Great 
>> > >> >> >>> Escapes":
>> > >> >> >>>
>> > >> >> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> > >> >> >>>
>> > >> >> >>> Ken
>> > >> >> >>>
>> > >> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> > >> >> >>>
>> > >> >> >>> Yes please! That would be great!
>> > >> >> >>>
>> > >> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  
>> > >> >> >>> wrote:
>> > >> >> 
>> > >> >> 
>> > >> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> > >> >>  >> I don't know if anyone has any books they'd be willing to 
>> > >> >>  >> part with or just recommend one.
>> > >> >>  >
>> > >> >>  > If your D&Dness includes wanting to write text adventures in 
>> > >> >>  > BASIC, Tim Hartnell’s Creating Adventure Games On Your 
>> > >> >>  > Computer was very nice.
>> > >> >> 
>> > >> >>  Come to think of it, I still own a book on writing text 
>> > >> >>  adventures in
>> > >> >>  BASIC ... probably sitting on the top shelf of my bookshelf at 
>> > >> >>  home.  I
>> > >> >>  could look up the title later tonight when I get home if it is 
>> > >> >>  of any
>> > >> >>  interest.
>> > >> >> 
>> > >> >>  Ken
>> > >> >> 
>> > >> >> >>>
>>


Re: [M100] Books on programming

2020-01-07 Thread Peter Vollan
The Dragon was TSR's house organ.

On Tue, 7 Jan 2020 at 17:06, James Zeun  wrote:
>
> Great, I'll have to check that out!
>
> I'm currently checking out all the books that have been suggested to me.
>
> Really difficult to find physically books.
>
>
> On Wed, 8 Jan 2020, 1:03 am C. Magaret,  wrote:
>>
>> "Dragon" was about role-playing games, primarily D&D.
>>
>> /CAM
>>
>>
>>
>> > On Jan 7, 2020, at 16:48, James Zeun  wrote:
>> >
>> > Was the Dragon Magazine a computer mag or a magazine about roleplaying?
>> >
>> > On Wed, 8 Jan 2020, 12:30 am Peter Vollan,  wrote:
>> > Dragon.
>> >
>> > On Tue, 7 Jan 2020 at 15:52, James Zeun  wrote:
>> > >
>> > > Is that the one from the dungeon magazine?
>> > >
>> > > On Tue, 7 Jan 2020, 11:34 pm Peter Vollan,  wrote:
>> > >>
>> > >> I have just about got the Dungeon Master's Personnel Service debugged
>> > >> and working on Virtual T.
>> > >>
>> > >> On Tue, 7 Jan 2020 at 14:14, Britt Dodd  wrote:
>> > >> >
>> > >> > I’ve read the M100 manual and it did have some examples on there, but 
>> > >> > the majority of it was more a glossary of statements.
>> > >> >
>> > >> > Sent from my iPhone
>> > >> >
>> > >> > On Jan 7, 2020, at 5:10 PM, Dan Higdon  wrote:
>> > >> >
>> > >> > 
>> > >> > The treasure horde program isn't posted anywhere. It's not long, but 
>> > >> > I don't have a copy on this machine. When I get home, I can send it 
>> > >> > to the list.
>> > >> >
>> > >> >
>> > >> >
>> > >> >
>> > >> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan  
>> > >> > wrote:
>> > >> >>
>> > >> >> You may be interested in knowing that I have already cut that text 
>> > >> >> out
>> > >> >> of the pdf of Dragon #74 and then pasted it back together in a text
>> > >> >> file. Better than typing it all in like the old days, yes? I just ran
>> > >> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
>> > >> >>
>> > >> >> I did the same thing with a program to generated character for TSR's
>> > >> >> Top Secret RPG, and then adapted it for the Model 100. It looks at 
>> > >> >> the
>> > >> >> tail end of TIME$ to randomise from 1 to 10 and then goes through 
>> > >> >> that
>> > >> >> many random numbers. It is on my Club 100 member page, but the member
>> > >> >> pages are unfortunately down just now.
>> > >> >>
>> > >> >> I know that there is a program that does exactly what you describe
>> > >> >> called D20.BA. I don't know how it randomises.
>> > >> >>
>> > >> >> I am interested in that program to generate treasure. BTW it is 
>> > >> >> called
>> > >> >> a treasure "hoard".
>> > >> >>
>> > >> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul  wrote:
>> > >> >> >
>> > >> >> > In most cases the syntax could change but the command should 
>> > >> >> > mostly be the same. Depending on what machine you're using that 
>> > >> >> > particular book was published with versions for specific Basics 
>> > >> >> > Commodore Atari Apple TRS-80 etc.
>> > >> >> >
>> > >> >> > Do a Google search for Dragon magazine 74 PDF and there should be 
>> > >> >> > a program listing that is a dungeon Master's kind of utility 
>> > >> >> > program. It's not the only one. Don't be confused by the battle 
>> > >> >> > computer that is really just a slotted wheel for determining 
>> > >> >> > combat to hit percentages.
>> > >> >> >
>> > >> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun  
>> > >> >> > wrote:
>> > >> >> >>
>> > >> >> >> It says for the TRS80 Model 3... I'm assuming that would still be 
>> > >> >> >> alright?
>> > >> >> >>
>> > >> >> >>
>> > >> >> >>
>> > >> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit,  
>> > >> >> >> wrote:
>> > >> >> >>>
>> > >> >> >>> Hi James,
>> > >> >> >>>
>> > >> >> >>> I just remembered the title.  It is "Golden Flutes and Great 
>> > >> >> >>> Escapes":
>> > >> >> >>>
>> > >> >> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> > >> >> >>>
>> > >> >> >>> Ken
>> > >> >> >>>
>> > >> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> > >> >> >>>
>> > >> >> >>> Yes please! That would be great!
>> > >> >> >>>
>> > >> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit,  
>> > >> >> >>> wrote:
>> > >> >> 
>> > >> >> 
>> > >> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> > >> >>  >> I don't know if anyone has any books they'd be willing to 
>> > >> >>  >> part with or just recommend one.
>> > >> >>  >
>> > >> >>  > If your D&Dness includes wanting to write text adventures in 
>> > >> >>  > BASIC, Tim Hartnell’s Creating Adventure Games On Your 
>> > >> >>  > Computer was very nice.
>> > >> >> 
>> > >> >>  Come to think of it, I still own a book on writing text 
>> > >> >>  adventures in
>> > >> >>  BASIC ... probably sitting on the top shelf of my bookshelf at 
>> > >> >>  home.  I
>> > >> >>  could look up the title later tonight when I get home if it is 
>> > >> >>  of any
>> > >> >>  interest.
>> > >> >> 
>> > >> >>  Ken
>> > >> >> 
>> > >> >> >>>
>>


[M100] Dungeon Master's Personnel Service

2020-01-07 Thread Peter Vollan
Here is the code just as I copied it from The Dragon. If you run it
you will find that there are few mistakes and typos, so this program
could not have worked as is. I wonder how this is possible Did
some poor slob have to type this from looking at a printout? Anyway
before you run it you will need to remove this first part you are
reading. Later I may post the fixed version I made with VT.

1000 REM*
1010 REM**
1020 REM*DUNGEON MASTER'S PERSONNEL SERVICE*
1030 REM*( 40 COLUMN BY 16 LINE CRT DISPLAY ONLY )*
1040 REM*SAVE AS "D&DCRT.BAS" - VERSION 1.2*
1050 REM**
1060 REM***
1070 REM GENERATES PLAYER CHARACTERISTIC FOR FANTASY*
1080 REM *ROLE - PLAYING GAME "DUNGEONS & DRAGONS" Tm*
1090 REM ***
1100 REM *WRITTEN BY: JOSEPH C. SPANN - MONROE, LA.*
1110 REM *"DUNGEON  MASTER'S  PERSONNEL  SERVICE"-ver  1.2(C)LAIRTECH*
1120 REM *"DUNGEONS & DRAGONS" Tm BY TSR HOBBIES INC.*
1130 REM***
1140 DIM  PS(7)
1150 RANDOMIZE
1160 PRINT  CHR$(12)
1170 PRINT
1180 PRINT "DM'S PERSONNEL SERVICE"
1190 PRINT"-"
1200 PRINT
1210  PRINT"PRODUCES CHAR. ABILITY SCORES"
1220 PRINT
1230 PRINT"FOR"
1240 PRINT
1250 PRINT"DUNGEONS  &  DRAGONS  Tm
1260 PRINT
1280  PRINT"IF YOU ARE READY FOR THE 1ST"
1290  PRINT"CHARACTER,  ENTER  A  ONE  (1)."
1300 INPUT C
1310 ON  C GOTO  1320
1320 PRINT  CHR$(12)
1330 REM***
1340 REM  BEGIN  3D6  ROLLS  FOR  ABILITIES
1350 REM***
1360 L=L+1
1370 Z=INT((RND(1)*6)+1)
1380 Z2=INT((RND(1)*6)+1)
1390 Z3=INT((RND(1)*6)+1)
1400 ZZ=Z+Z2+Z3
1410  IF L=1 THEN 1530
1420  IF L=2 THEN 1680
1430 IF L=3 THEN 1760
1440 IF L=4 THEN 2120
1450 IF L=5 THEN 2340
1460 IF L=6 THEN 2510
1500 REM***
1510 REMCALCULATIONS  FOR  STRENGTH
1520 REM***
1530 PRINT"CHARACTER'S  STRENGTH  IS  ";ZZ
1540 ST=ZZ
1550 IF  ST=3  THEN  SF=-3
1560 IF ST > 3 AND ST < 6 THEN SF=-2
1570 IF ST > 5 AND ST < 9 THEN SF=-1
1580 IF ST > 8 AND ST < 13 THEN SF=0
1590 IF ST > 12 AND ST < 16 THEN SF=1
1600 IF ST > 15 AND ST < 18 THEN SF=2
1610 IF ST=18 THEN SF=3
1620 IF SF=0 THEN 1360
1630 PRINT"*ADDî;SF;"TO  ROLLS  TO  HIT,DAMAGE,OPEN  DOORS"
1640 GOTO  1360
1650 REM***
1660 REM CALCULATIONS FOR CONSTITUTION
1670 REM***
1680 CO=ZZ
1690 A=ST/CO
1700 IF A < .67 OR A > 1.5 THEN 1370
1710 PRINT"CONSTITUTION  SCORE  IS";ZZ
1720 GOTO  1360
1730 REM***
1740 REM CALCULATIONS FOR INTELLIGENCE
1750 REM***
1760 PRINT"CHARACTER'S  INTELLIGENCE";ZZ
1770 IN=ZZ
1780 IF IN < 9 THEN IZ%="*INTELLIGENCE TOO LOW FOR MAGIC USER."
1790 IF  IN=9  THEN  IZ$="*35%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:4/6"
1800 IF IN > 9 AND IN < 13 THEN IZ$="*45% TO KNOW SPELL-MIN/MAX PER LVL:5/7"
1810 IF IN > 12 AND IN < 15 THEN IZ$="*55% TO KNOW SPELL-MIN/MAX PER LVL:6/9"
1820 IF IN > 14 AND IN < 17 THEN IZ$="*65% TO KNOW SPELL-MIN/MAX PER LVL:7/11"
1830 IF  IN=17  THEN  IZ$="*75%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:8/14"
1840 IF  IN=18  THEN  IZ$="*85%  TO  KNOW  SPELL  -  MIN/MAX  PER  LVL:9/18"
1850 IF IN=3 THEN 1870
1860 GOTO  1880
1870 I$="* DIFFICULT SPEECH-ILLITERATE"
1880 IF IN>3 AND IN<6 THEN 1900
1890  GOTO  1910
1900 I$="* EASY SPEECH BUT ILLITERATE"
1910 IF IN>5 AND IN<9 THEN 1930
1920 GOTO  1940
1930 I$="* BARELY LITERATE."
1940 IF IN>8 AND IN<13 THEN 1960
1950 GOTO  1970
1960 I$="*  LITERATE  IN  NATIVE  TONGUE."
1970 IF IN>12 AND IN<16 THEN 1990
1980 GOTO  2000
1990 I$="*  LITERATE  AND  FLUENT  2  LANGUAGES"
2000 IF IN>15 AND IN<18 THEN 2020
2010 GOTO  2030
2020 I$="* LITERATE AND FLUENT 3 LANGUAGES"
2030 IF IN=18 THEN 2050
2040 GOTO  2060
2050 I$="* LITERATE AND FLUENT 4 LANGUAGES"
2060 PRINT I$
2070 PRINT IZ$
2080 GOTO  1360
2090 REM***
2100  REM CALCULATIONS FOR DEXTERITY
2110 REM***
2120 PRINT"CHARACTER'S  DEXTERITY  IS  ";ZZ
2130 DX=ZZ
2140 IF DX=3 THEN DF=-3
2150IF DX > 3 AND DX < 6 THEN DF=-2
2160IF DX > 5 AND DX < 9 THEN DF=-1
2170IF DX > 8 AND DX < 13 THEN DF=0
2180IF DX > 12 AND DX < 16 THEN DF=1
2190IF DX > 15 AND DX < 18 THEN DF=2
2200IF Dx=18 THEN DF=3
2210IF DF=-3 THEN GOSUB 5320
2220IF DF=-2 THEN GOSUB 5340
2230IF DF=-1 THEN GOSUB 5360
2240IF DF=1 THEN GOSUB 5380
2250IF DF=2 THEN GOSUB 5400
2260IF DF=3 THEN GOSUB 5420
2270IF DF=0 THEN GOTO 1360
2280PRINT "*ADD";DF;"TO MISSILE FIRE ROLLS 'TO HIT'"
2290PRINT "* " ;X1$;X2$;X3$;" ARMOR CLASS."
2300GOTO  1360
2310REM ***
2320REM CALCULATIONS  FOR  WISDOM
2330REM ***
2340WI=ZZ
2350 B=IN/WI
2360IF B < .67 OR B > 1.5 THEN 1370
2370PRINT"CHARACTER'S WISDOM IS " ;WI
2380IF WI=3 THEN WF=-3
2390IF WI > 3 AND WI < 6 THEN WF=-2
2480IF WI > 5 AND WI < 9 THEN WF=-1
2410IF WI > 8 AND

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Jason Paul
There is an Errata a couple issues later I believe.

On Tue, Jan 7, 2020, 9:11 PM Peter Vollan  wrote:

> Here is the code just as I copied it from The Dragon. If you run it
> you will find that there are few mistakes and typos, so this program
> could not have worked as is. I wonder how this is possible Did
> some poor slob have to type this from looking at a printout? Anyway
> before you run it you will need to remove this first part you are
> reading. Later I may post the fixed version I made with VT.
>
> 1000 REM*
> 1010 REM**
> 1020 REM*DUNGEON MASTER'S PERSONNEL SERVICE*
> 1030 REM*( 40 COLUMN BY 16 LINE CRT DISPLAY ONLY )*
> 1040 REM*SAVE AS "D&DCRT.BAS" - VERSION 1.2*
> 1050 REM**
> 1060 REM***
> 1070 REM GENERATES PLAYER CHARACTERISTIC FOR FANTASY*
> 1080 REM *ROLE - PLAYING GAME "DUNGEONS & DRAGONS" Tm*
> 1090 REM ***
> 1100 REM *WRITTEN BY: JOSEPH C. SPANN - MONROE, LA.*
> 1110 REM *"DUNGEON  MASTER'S  PERSONNEL  SERVICE"-ver  1.2(C)LAIRTECH*
> 1120 REM *"DUNGEONS & DRAGONS" Tm BY TSR HOBBIES INC.*
> 1130 REM***
> 1140 DIM  PS(7)
> 1150 RANDOMIZE
> 1160 PRINT  CHR$(12)
> 1170 PRINT
> 1180 PRINT "DM'S PERSONNEL SERVICE"
> 1190 PRINT"-"
> 1200 PRINT
> 1210  PRINT"PRODUCES CHAR. ABILITY SCORES"
> 1220 PRINT
> 1230 PRINT"FOR"
> 1240 PRINT
> 1250 PRINT"DUNGEONS  &  DRAGONS  Tm
> 1260 PRINT
> 1280  PRINT"IF YOU ARE READY FOR THE 1ST"
> 1290  PRINT"CHARACTER,  ENTER  A  ONE  (1)."
> 1300 INPUT C
> 1310 ON  C GOTO  1320
> 1320 PRINT  CHR$(12)
> 1330 REM***
> 1340 REM  BEGIN  3D6  ROLLS  FOR  ABILITIES
> 1350 REM***
> 1360 L=L+1
> 1370 Z=INT((RND(1)*6)+1)
> 1380 Z2=INT((RND(1)*6)+1)
> 1390 Z3=INT((RND(1)*6)+1)
> 1400 ZZ=Z+Z2+Z3
> 1410  IF L=1 THEN 1530
> 1420  IF L=2 THEN 1680
> 1430 IF L=3 THEN 1760
> 1440 IF L=4 THEN 2120
> 1450 IF L=5 THEN 2340
> 1460 IF L=6 THEN 2510
> 1500 REM***
> 1510 REMCALCULATIONS  FOR  STRENGTH
> 1520 REM***
> 1530 PRINT"CHARACTER'S  STRENGTH  IS  ";ZZ
> 1540 ST=ZZ
> 1550 IF  ST=3  THEN  SF=-3
> 1560 IF ST > 3 AND ST < 6 THEN SF=-2
> 1570 IF ST > 5 AND ST < 9 THEN SF=-1
> 1580 IF ST > 8 AND ST < 13 THEN SF=0
> 1590 IF ST > 12 AND ST < 16 THEN SF=1
> 1600 IF ST > 15 AND ST < 18 THEN SF=2
> 1610 IF ST=18 THEN SF=3
> 1620 IF SF=0 THEN 1360
> 1630 PRINT"*ADDî;SF;"TO  ROLLS  TO  HIT,DAMAGE,OPEN  DOORS"
> 1640 GOTO  1360
> 1650 REM***
> 1660 REM CALCULATIONS FOR CONSTITUTION
> 1670 REM***
> 1680 CO=ZZ
> 1690 A=ST/CO
> 1700 IF A < .67 OR A > 1.5 THEN 1370
> 1710 PRINT"CONSTITUTION  SCORE  IS";ZZ
> 1720 GOTO  1360
> 1730 REM***
> 1740 REM CALCULATIONS FOR INTELLIGENCE
> 1750 REM***
> 1760 PRINT"CHARACTER'S  INTELLIGENCE";ZZ
> 1770 IN=ZZ
> 1780 IF IN < 9 THEN IZ%="*INTELLIGENCE TOO LOW FOR MAGIC USER."
> 1790 IF  IN=9  THEN  IZ$="*35%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:4/6"
> 1800 IF IN > 9 AND IN < 13 THEN IZ$="*45% TO KNOW SPELL-MIN/MAX PER
> LVL:5/7"
> 1810 IF IN > 12 AND IN < 15 THEN IZ$="*55% TO KNOW SPELL-MIN/MAX PER
> LVL:6/9"
> 1820 IF IN > 14 AND IN < 17 THEN IZ$="*65% TO KNOW SPELL-MIN/MAX PER
> LVL:7/11"
> 1830 IF  IN=17  THEN  IZ$="*75%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:8/14"
> 1840 IF  IN=18  THEN  IZ$="*85%  TO  KNOW  SPELL  -  MIN/MAX  PER
> LVL:9/18"
> 1850 IF IN=3 THEN 1870
> 1860 GOTO  1880
> 1870 I$="* DIFFICULT SPEECH-ILLITERATE"
> 1880 IF IN>3 AND IN<6 THEN 1900
> 1890  GOTO  1910
> 1900 I$="* EASY SPEECH BUT ILLITERATE"
> 1910 IF IN>5 AND IN<9 THEN 1930
> 1920 GOTO  1940
> 1930 I$="* BARELY LITERATE."
> 1940 IF IN>8 AND IN<13 THEN 1960
> 1950 GOTO  1970
> 1960 I$="*  LITERATE  IN  NATIVE  TONGUE."
> 1970 IF IN>12 AND IN<16 THEN 1990
> 1980 GOTO  2000
> 1990 I$="*  LITERATE  AND  FLUENT  2  LANGUAGES"
> 2000 IF IN>15 AND IN<18 THEN 2020
> 2010 GOTO  2030
> 2020 I$="* LITERATE AND FLUENT 3 LANGUAGES"
> 2030 IF IN=18 THEN 2050
> 2040 GOTO  2060
> 2050 I$="* LITERATE AND FLUENT 4 LANGUAGES"
> 2060 PRINT I$
> 2070 PRINT IZ$
> 2080 GOTO  1360
> 2090 REM***
> 2100  REM CALCULATIONS FOR DEXTERITY
> 2110 REM***
> 2120 PRINT"CHARACTER'S  DEXTERITY  IS  ";ZZ
> 2130 DX=ZZ
> 2140 IF DX=3 THEN DF=-3
> 2150IF DX > 3 AND DX < 6 THEN DF=-2
> 2160IF DX > 5 AND DX < 9 THEN DF=-1
> 2170IF DX > 8 AND DX < 13 THEN DF=0
> 2180IF DX > 12 AND DX < 16 THEN DF=1
> 2190IF DX > 15 AND DX < 18 THEN DF=2
> 2200IF Dx=18 THEN DF=3
> 2210IF DF=-3 THEN GOSUB 5320
> 2220IF DF=-2 THEN GOSUB 5340
> 2230IF DF=-1 THEN GOSUB 5360
> 2240IF DF=1 THEN GOSUB 5380
> 2250IF DF=2 THEN GOSUB 5400
> 2260IF DF=3 THEN GOSUB 5420
> 2270IF DF=0 THEN GOTO 1360
> 2280PRINT "*ADD";DF;"TO MISSILE FIRE ROLLS 'TO HIT'"

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Russell Flowers
Is this from the issue with the big breasted lady reading a crystal globe
on the front? I think I may even have that issue around here Kudos for
sharing this!

On Tue, Jan 7, 2020 at 8:13 PM Jason Paul  wrote:

> There is an Errata a couple issues later I believe.
>
> On Tue, Jan 7, 2020, 9:11 PM Peter Vollan  wrote:
>
>> Here is the code just as I copied it from The Dragon. If you run it
>> you will find that there are few mistakes and typos, so this program
>> could not have worked as is. I wonder how this is possible Did
>> some poor slob have to type this from looking at a printout? Anyway
>> before you run it you will need to remove this first part you are
>> reading. Later I may post the fixed version I made with VT.
>>
>> 1000 REM*
>> 1010 REM**
>> 1020 REM*DUNGEON MASTER'S PERSONNEL SERVICE*
>> 1030 REM*( 40 COLUMN BY 16 LINE CRT DISPLAY ONLY )*
>> 1040 REM*SAVE AS "D&DCRT.BAS" - VERSION 1.2*
>> 1050 REM**
>> 1060 REM***
>> 1070 REM GENERATES PLAYER CHARACTERISTIC FOR FANTASY*
>> 1080 REM *ROLE - PLAYING GAME "DUNGEONS & DRAGONS" Tm*
>> 1090 REM ***
>> 1100 REM *WRITTEN BY: JOSEPH C. SPANN - MONROE, LA.*
>> 1110 REM *"DUNGEON  MASTER'S  PERSONNEL  SERVICE"-ver  1.2(C)LAIRTECH*
>> 1120 REM *"DUNGEONS & DRAGONS" Tm BY TSR HOBBIES INC.*
>> 1130 REM***
>> 1140 DIM  PS(7)
>> 1150 RANDOMIZE
>> 1160 PRINT  CHR$(12)
>> 1170 PRINT
>> 1180 PRINT "DM'S PERSONNEL SERVICE"
>> 1190 PRINT"-"
>> 1200 PRINT
>> 1210  PRINT"PRODUCES CHAR. ABILITY SCORES"
>> 1220 PRINT
>> 1230 PRINT"FOR"
>> 1240 PRINT
>> 1250 PRINT"DUNGEONS  &  DRAGONS  Tm
>> 1260 PRINT
>> 1280  PRINT"IF YOU ARE READY FOR THE 1ST"
>> 1290  PRINT"CHARACTER,  ENTER  A  ONE  (1)."
>> 1300 INPUT C
>> 1310 ON  C GOTO  1320
>> 1320 PRINT  CHR$(12)
>> 1330 REM***
>> 1340 REM  BEGIN  3D6  ROLLS  FOR  ABILITIES
>> 1350 REM***
>> 1360 L=L+1
>> 1370 Z=INT((RND(1)*6)+1)
>> 1380 Z2=INT((RND(1)*6)+1)
>> 1390 Z3=INT((RND(1)*6)+1)
>> 1400 ZZ=Z+Z2+Z3
>> 1410  IF L=1 THEN 1530
>> 1420  IF L=2 THEN 1680
>> 1430 IF L=3 THEN 1760
>> 1440 IF L=4 THEN 2120
>> 1450 IF L=5 THEN 2340
>> 1460 IF L=6 THEN 2510
>> 1500 REM***
>> 1510 REMCALCULATIONS  FOR  STRENGTH
>> 1520 REM***
>> 1530 PRINT"CHARACTER'S  STRENGTH  IS  ";ZZ
>> 1540 ST=ZZ
>> 1550 IF  ST=3  THEN  SF=-3
>> 1560 IF ST > 3 AND ST < 6 THEN SF=-2
>> 1570 IF ST > 5 AND ST < 9 THEN SF=-1
>> 1580 IF ST > 8 AND ST < 13 THEN SF=0
>> 1590 IF ST > 12 AND ST < 16 THEN SF=1
>> 1600 IF ST > 15 AND ST < 18 THEN SF=2
>> 1610 IF ST=18 THEN SF=3
>> 1620 IF SF=0 THEN 1360
>> 1630 PRINT"*ADDî;SF;"TO  ROLLS  TO  HIT,DAMAGE,OPEN  DOORS"
>> 1640 GOTO  1360
>> 1650 REM***
>> 1660 REM CALCULATIONS FOR CONSTITUTION
>> 1670 REM***
>> 1680 CO=ZZ
>> 1690 A=ST/CO
>> 1700 IF A < .67 OR A > 1.5 THEN 1370
>> 1710 PRINT"CONSTITUTION  SCORE  IS";ZZ
>> 1720 GOTO  1360
>> 1730 REM***
>> 1740 REM CALCULATIONS FOR INTELLIGENCE
>> 1750 REM***
>> 1760 PRINT"CHARACTER'S  INTELLIGENCE";ZZ
>> 1770 IN=ZZ
>> 1780 IF IN < 9 THEN IZ%="*INTELLIGENCE TOO LOW FOR MAGIC USER."
>> 1790 IF  IN=9  THEN  IZ$="*35%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:4/6"
>> 1800 IF IN > 9 AND IN < 13 THEN IZ$="*45% TO KNOW SPELL-MIN/MAX PER
>> LVL:5/7"
>> 1810 IF IN > 12 AND IN < 15 THEN IZ$="*55% TO KNOW SPELL-MIN/MAX PER
>> LVL:6/9"
>> 1820 IF IN > 14 AND IN < 17 THEN IZ$="*65% TO KNOW SPELL-MIN/MAX PER
>> LVL:7/11"
>> 1830 IF  IN=17  THEN  IZ$="*75%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:8/14"
>> 1840 IF  IN=18  THEN  IZ$="*85%  TO  KNOW  SPELL  -  MIN/MAX  PER
>> LVL:9/18"
>> 1850 IF IN=3 THEN 1870
>> 1860 GOTO  1880
>> 1870 I$="* DIFFICULT SPEECH-ILLITERATE"
>> 1880 IF IN>3 AND IN<6 THEN 1900
>> 1890  GOTO  1910
>> 1900 I$="* EASY SPEECH BUT ILLITERATE"
>> 1910 IF IN>5 AND IN<9 THEN 1930
>> 1920 GOTO  1940
>> 1930 I$="* BARELY LITERATE."
>> 1940 IF IN>8 AND IN<13 THEN 1960
>> 1950 GOTO  1970
>> 1960 I$="*  LITERATE  IN  NATIVE  TONGUE."
>> 1970 IF IN>12 AND IN<16 THEN 1990
>> 1980 GOTO  2000
>> 1990 I$="*  LITERATE  AND  FLUENT  2  LANGUAGES"
>> 2000 IF IN>15 AND IN<18 THEN 2020
>> 2010 GOTO  2030
>> 2020 I$="* LITERATE AND FLUENT 3 LANGUAGES"
>> 2030 IF IN=18 THEN 2050
>> 2040 GOTO  2060
>> 2050 I$="* LITERATE AND FLUENT 4 LANGUAGES"
>> 2060 PRINT I$
>> 2070 PRINT IZ$
>> 2080 GOTO  1360
>> 2090 REM***
>> 2100  REM CALCULATIONS FOR DEXTERITY
>> 2110 REM***
>> 2120 PRINT"CHARACTER'S  DEXTERITY  IS  ";ZZ
>> 2130 DX=ZZ
>> 2140 IF DX=3 THEN DF=-3
>> 2150IF DX > 3 AND DX < 6 THEN DF=-2
>> 2160IF DX > 5 AND DX < 9 THEN DF=-1
>> 2170IF DX > 8 AND DX < 13 THEN DF=0
>> 2180IF DX > 12 AND DX

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Bruce James
I corrected the errors using a online cloud basic compiler
http://www.tutorialspoint.com/execute_basic_online.php?fbclid=IwAR0qpAiqI2Sxo2FkYdFh7QMf8BjENl8JTQA6Frk8DbEkg385XtbvdpTcxpA
plan on loading to my m100 tomorrow to edit more there.
Bruce

On Tue, Jan 7, 2020 at 10:00 PM Russell Flowers  wrote:

> Is this from the issue with the big breasted lady reading a crystal globe
> on the front? I think I may even have that issue around here Kudos for
> sharing this!
>
> On Tue, Jan 7, 2020 at 8:13 PM Jason Paul  wrote:
>
>> There is an Errata a couple issues later I believe.
>>
>> On Tue, Jan 7, 2020, 9:11 PM Peter Vollan  wrote:
>>
>>> Here is the code just as I copied it from The Dragon. If you run it
>>> you will find that there are few mistakes and typos, so this program
>>> could not have worked as is. I wonder how this is possible Did
>>> some poor slob have to type this from looking at a printout? Anyway
>>> before you run it you will need to remove this first part you are
>>> reading. Later I may post the fixed version I made with VT.
>>>
>>> 1000 REM*
>>> 1010 REM**
>>> 1020 REM*DUNGEON MASTER'S PERSONNEL SERVICE*
>>> 1030 REM*( 40 COLUMN BY 16 LINE CRT DISPLAY ONLY )*
>>> 1040 REM*SAVE AS "D&DCRT.BAS" - VERSION 1.2*
>>> 1050 REM**
>>> 1060 REM***
>>> 1070 REM GENERATES PLAYER CHARACTERISTIC FOR FANTASY*
>>> 1080 REM *ROLE - PLAYING GAME "DUNGEONS & DRAGONS" Tm*
>>> 1090 REM ***
>>> 1100 REM *WRITTEN BY: JOSEPH C. SPANN - MONROE, LA.*
>>> 1110 REM *"DUNGEON  MASTER'S  PERSONNEL  SERVICE"-ver  1.2(C)LAIRTECH*
>>> 1120 REM *"DUNGEONS & DRAGONS" Tm BY TSR HOBBIES INC.*
>>> 1130 REM***
>>> 1140 DIM  PS(7)
>>> 1150 RANDOMIZE
>>> 1160 PRINT  CHR$(12)
>>> 1170 PRINT
>>> 1180 PRINT "DM'S PERSONNEL SERVICE"
>>> 1190 PRINT"-"
>>> 1200 PRINT
>>> 1210  PRINT"PRODUCES CHAR. ABILITY SCORES"
>>> 1220 PRINT
>>> 1230 PRINT"FOR"
>>> 1240 PRINT
>>> 1250 PRINT"DUNGEONS  &  DRAGONS  Tm
>>> 1260 PRINT
>>> 1280  PRINT"IF YOU ARE READY FOR THE 1ST"
>>> 1290  PRINT"CHARACTER,  ENTER  A  ONE  (1)."
>>> 1300 INPUT C
>>> 1310 ON  C GOTO  1320
>>> 1320 PRINT  CHR$(12)
>>> 1330 REM***
>>> 1340 REM  BEGIN  3D6  ROLLS  FOR  ABILITIES
>>> 1350 REM***
>>> 1360 L=L+1
>>> 1370 Z=INT((RND(1)*6)+1)
>>> 1380 Z2=INT((RND(1)*6)+1)
>>> 1390 Z3=INT((RND(1)*6)+1)
>>> 1400 ZZ=Z+Z2+Z3
>>> 1410  IF L=1 THEN 1530
>>> 1420  IF L=2 THEN 1680
>>> 1430 IF L=3 THEN 1760
>>> 1440 IF L=4 THEN 2120
>>> 1450 IF L=5 THEN 2340
>>> 1460 IF L=6 THEN 2510
>>> 1500 REM***
>>> 1510 REMCALCULATIONS  FOR  STRENGTH
>>> 1520 REM***
>>> 1530 PRINT"CHARACTER'S  STRENGTH  IS  ";ZZ
>>> 1540 ST=ZZ
>>> 1550 IF  ST=3  THEN  SF=-3
>>> 1560 IF ST > 3 AND ST < 6 THEN SF=-2
>>> 1570 IF ST > 5 AND ST < 9 THEN SF=-1
>>> 1580 IF ST > 8 AND ST < 13 THEN SF=0
>>> 1590 IF ST > 12 AND ST < 16 THEN SF=1
>>> 1600 IF ST > 15 AND ST < 18 THEN SF=2
>>> 1610 IF ST=18 THEN SF=3
>>> 1620 IF SF=0 THEN 1360
>>> 1630 PRINT"*ADDî;SF;"TO  ROLLS  TO  HIT,DAMAGE,OPEN  DOORS"
>>> 1640 GOTO  1360
>>> 1650 REM***
>>> 1660 REM CALCULATIONS FOR CONSTITUTION
>>> 1670 REM***
>>> 1680 CO=ZZ
>>> 1690 A=ST/CO
>>> 1700 IF A < .67 OR A > 1.5 THEN 1370
>>> 1710 PRINT"CONSTITUTION  SCORE  IS";ZZ
>>> 1720 GOTO  1360
>>> 1730 REM***
>>> 1740 REM CALCULATIONS FOR INTELLIGENCE
>>> 1750 REM***
>>> 1760 PRINT"CHARACTER'S  INTELLIGENCE";ZZ
>>> 1770 IN=ZZ
>>> 1780 IF IN < 9 THEN IZ%="*INTELLIGENCE TOO LOW FOR MAGIC USER."
>>> 1790 IF  IN=9  THEN  IZ$="*35%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:4/6"
>>> 1800 IF IN > 9 AND IN < 13 THEN IZ$="*45% TO KNOW SPELL-MIN/MAX PER
>>> LVL:5/7"
>>> 1810 IF IN > 12 AND IN < 15 THEN IZ$="*55% TO KNOW SPELL-MIN/MAX PER
>>> LVL:6/9"
>>> 1820 IF IN > 14 AND IN < 17 THEN IZ$="*65% TO KNOW SPELL-MIN/MAX PER
>>> LVL:7/11"
>>> 1830 IF  IN=17  THEN  IZ$="*75%  TO  KNOW  SPELL-MIN/MAX  PER  LVL:8/14"
>>> 1840 IF  IN=18  THEN  IZ$="*85%  TO  KNOW  SPELL  -  MIN/MAX  PER
>>> LVL:9/18"
>>> 1850 IF IN=3 THEN 1870
>>> 1860 GOTO  1880
>>> 1870 I$="* DIFFICULT SPEECH-ILLITERATE"
>>> 1880 IF IN>3 AND IN<6 THEN 1900
>>> 1890  GOTO  1910
>>> 1900 I$="* EASY SPEECH BUT ILLITERATE"
>>> 1910 IF IN>5 AND IN<9 THEN 1930
>>> 1920 GOTO  1940
>>> 1930 I$="* BARELY LITERATE."
>>> 1940 IF IN>8 AND IN<13 THEN 1960
>>> 1950 GOTO  1970
>>> 1960 I$="*  LITERATE  IN  NATIVE  TONGUE."
>>> 1970 IF IN>12 AND IN<16 THEN 1990
>>> 1980 GOTO  2000
>>> 1990 I$="*  LITERATE  AND  FLUENT  2  LANGUAGES"
>>> 2000 IF IN>15 AND IN<18 THEN 2020
>>> 2010 GOTO  2030
>>> 2020 I$="* LITERATE AND FLUENT 3 LANGUAGES"
>>> 2030 IF IN=18 THEN 2050
>>> 2040 GOTO  2060
>>> 2050 I$="* LITE

Re: [M100] Peripherals for the M100

2020-01-07 Thread Brian White
Nothing. Exept I already said "punches". I just added examples of how they
could be scavenged. Except I see now I left out the words "you could"
...make them from almost anything.

The real point was just to point out that you don't have to try to cut them
manually, that there is an easy way to make perfectly round pieces of some
kind of sponge material.

I'm just predisposed to percieve almost anything you say as a challenge
because of the way you've acted towards me several times in the past. It's
completely personal and biased.

-- 
bkw

On Tue, Jan 7, 2020, 11:18 AM Mike Stein  wrote:

> Right. He might not have any copper or even PVC pipe of the right diameter
> and an appropriate cutter either; what's wrong with just another suggestion?
>
> m
>
> - Original Message -
> From: "Brian K. White" 
> To: 
> Sent: Monday, January 06, 2020 9:26 PM
> Subject: Re: [M100] Peripherals for the M100
>
>
> > ... assuming a $10 set of punches is available conveniently local, and
> > goes up to whatever the larger size needs to be... ;-)
> >
> > Hey those may both be true, but I aim for least assumptions.
> >
> > --
> > bkw
> >
> >
> > On 1/6/20 5:43 PM, Mike Stein wrote:
> >> 
> >> ... or a $10 set of punches... ;-)
> >>
> >> - Original Message -
> >> *From:* Charles Hudson 
> >> *To:* m100@lists.bitchin100.com 
> >> *Sent:* Monday, January 06, 2020 4:36 PM
> >> *Subject:* [M100] Peripherals for the M100
> >>
> >> B.K. White wrote:
> >>
> >> "Do that with simple punches made from pipe." My two cents: use
> >> copper pipe; it is easier to work and will sharpen nicely. I used
> >> that technique to cut foam pads for a Kaypro keyboard. -CH-
> >>
> >
> >
> > --
> > bkw
>


Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Dan Higdon
Here's my simple treasure generator.
Once it's loaded, just type the letter of the treasure code.
You can type letters multiple times, and you can press a digit first, like
5g will generate 5 'g' type treasures and add them to the hoard.
ESC exits, SPACE clears the hoard. I have plans for more sophistication,
but this is what I have now.
I also tried putting the data into a separate file and reading it, but the
DATA statements were about the same speed (and format), and cluttering up
the file view wasn't worth it.
The first version used RESTORE/READ for each treasure type, but that was
too slow. Now it loads arrays at boot time, which puts all the slowness up
front.
You'll see my "busy spinner" if you use the digit+letter feature. :)

1 REM Treasure Table
2 CLS:GOSUB 2000:CLS:GOTO 1000
10 PRINT@7,"AD&D 2e Treasure Generator":RETURN
100 REM ROLL
110 J=ASC(TT$)-64:REM Key to treasure type index
120 FOR I=1 TO NT
130 R=0:N=TC%(J,I):IFN=0ORINT(1+RND(1)*20)>NTHEN 190
140 IFI0 THEN PRINT STR$(K);"x";MI$(J);
460 NEXT
470 RETURN
1000 REM MAIN
1010 GOSUB 10:PRINT:GOSUB400
1020 PRINT@40,"Type: ";
1025 NN=1
1030 R=RND(1):TT$=INKEY$:IFTT$=""THEN1030
1031 IFTT$=CHR$(27)THEN 300
1032 IFTT$=" "THEN 200
1033 REM ADD OPTIONS
1034 IFTT$>="0"ANDTT$<="9"THEN NN=ASC(TT$)-ASC("0"):GOTO 1030
1039 IFTT$>="a"ANDTT$<="z"THEN TT$=CHR$(ASC(TT$)-32):REM UCASE
1040 IFTT$<"A"ORTT$>"Z"THEN BEEP:GOTO1030
1045 IFNN>1THENTC$=TC$+STR$(NN)+"x"
1050 TC$=TC$+TT$:PRINT TC$;
1060 PRINT"-";:FOR M=1 TO NN
1070 GOSUB 100:PRINTBS$;MID$("/-\|",1+(MMOD4),1);
1080 NEXT:PRINTBS$
1090 GOSUB 400
1100 GOTO 1000
2000 GOSUB 10:PRINT"Loading: ";
2010 DEFINT I-N:I=0:J=0:K=0:TT$="":BS$=CHR$(127):NT=7:NR=26
2020 DIM TY$(NT),TV(NT),TM%(NR),MI$(NR)
2030 DIM TC%(NR,NT),TN%(NR,NT),TD%(NR,NT),TS%(NR,NT-1)
2040 RESTORE 3000
2050 FOR I=1 TO NT:READ TY$(I):NEXT
2060 FOR J=1 TO NR
2070 READ T$:PRINTT$;:REM PROGRESS
2080 FOR I=1 TO NT
2090 READ TC%(J,I),TD$,TS$
2100 K=INSTR(TD$,"d")
2110 IFK=0THEN TN%(J,I)=VAL(TD$):TD%(J,I)=0:GOTO 2130
2120 TN%(J,I)=VAL(LEFT$(TD$,K-1)):TD%(J,I)=VAL(MID$(TD$,K+1))
2130 IF I=NT THEN MI$(J)=TS$ ELSE TS%(J,I)=VAL(TS$)
2140 NEXT:NEXT:RETURN
3000 REM Data
3005 DATA CP,SP,GP,PP,Gems,Art,Magic
3010 DATA
A,5,1d3,1000,6,1d10,200,8,1d6,1000,7,3d6,100,12,1d4,10,10,2d6,1,6,3,Any
3020 DATA
B,10,1d6,1000,5,1d3,1000,5,1d10,200,5,1d10,100,6,1d8,1,4,1d4,1,2,1,Armor+Weapon
3030 DATA C,4,1d10,1000,6,1d6,10002,1d6,100,5,1d6,1,4,1d3,1,2,2,Any
3040 DATA
D,2,1d6,1000,3,1d10,1000,10,1d3,1000,3,1d6,100,6,1d10,1,5,1d6,1,3,2,Any&Potion
3050 DATA
E,1,1d6,1000,5,1d10,1000,5,1d4,1000,5,3d6,100,3,1d12,1,2,1d6,1,5,3,Any&Scroll
3060 DATA
F2,3d6,1000,8,1d6,1000,3,1d4,1000,4,2d10,1,2,1d8,1,6,5,Any-Weapon
3070 DATA G,,,10,1d10,2000,10,1d10,1000,6,3d6,1,5,1d6,1,7,5,Any
3080 DATA
H,5,3d6,1000,8,1d10,2000,11,1d10,2000,8,1d8,1000,10,1d10,3,10,1d10,2,3,6,Any
3090 DATA I,,6,1d6,100,11,2d6,1,10,2d4,1,3,1,Any
3100 DATA J,20,3d8,1,,
3110 DATA K20,3d6,1,,,
3120 DATA L,,20,2d6,1,
3130 DATA M,,,20,2d4,1
3140 DATA N,,20,1d6,1,
3150 DATA O,20,1d4,10,20,1d3,10,,,
3160 DATA P20,1d6,1020,1d20,1,
3170 DATA Q,20,1d4,1,,
3180 DATA R,,,20,2d10,1,20,1d6,10,20,2d4,1,20,1d3,1,,,
3190 DATA S,,,20,1d8,Potion
3200 DATA T,,,20,1d4,Scroll
3210 DATA U,18,2d8,1,16,1d6,1,14,1,Any
3220 DATA V,,,20,2,Any
3230 DATA W,,,20,1d6,5,20,1d8,1,12,2d8,1,10,1d8,1,12,2,Any
3240 DATA X,,,20,2,Potion
3250 DATA Y,,,20,2d6,100
3260 DATA
Z,20,1d3,100,20,1d4,100,20,1d6,100,20,1d4,100,11,1d6,1,10,2d6,1,10,3,Any



On Tue, Jan 7, 2020 at 9:13 PM Bruce James  wrote:

> I corrected the errors using a online cloud basic compiler
>
> http://www.tutorialspoint.com/execute_basic_online.php?fbclid=IwAR0qpAiqI2Sxo2FkYdFh7QMf8BjENl8JTQA6Frk8DbEkg385XtbvdpTcxpA
> plan on loading to my m100 tomorrow to edit more there.
> Bruce
>
> On Tue, Jan 7, 2020 at 10:00 PM Russell Flowers 
> wrote:
>
>> Is this from the issue with the big breasted lady reading a crystal globe
>> on the front? I think I may even have that issue around here Kudos for
>> sharing this!
>>
>> On Tue, Jan 7, 2020 at 8:13 PM Jason Paul  wrote:
>>
>>> There is an Errata a couple issues later I believe.
>>>
>>> On Tue, Jan 7, 2020, 9:11 PM Peter Vollan  wrote:
>>>
 Here is the code just as I copied it from The Dragon. If you run it
 you will find that there are few mistakes and typos, so this program
 could not have worked as is. I wonder how this is possible Did
 some poor slob have to type this from looking at a printout? Anyway
 before you run it you will need to remove this first part you are
 reading. Later I may post the fixed version I made with VT.

 1000 REM*
 1010 REM**
 1020 REM*DUNGEON MASTER'S PERSONNEL SERVICE*

Re: [M100] Building VirtualT

2020-01-07 Thread Brian K. White

Ubuntu 19.10

gcc 9.2.1

fltk 1.4.0
  actually "git clone https://github.com/fltk/fltk.git";
  And the CMake directions in the middle of here:
  https://github.com/fltk/fltk/blob/master/README.CMake.txt
"
mkdir build
cd build
cmake ..
make
sudo make install
"
I didn't supply any of those options shown in that doc, just the steps 
right here.


You may need to install some things before the fltk build works, and I 
can't say what those might be, because it depends what you just randomly 
happen to have installed and what I happened to have already had 
installed. The main useful thing to know is just that I didn't touch the 
fltk source at all, and I didn't even give any of the configure or build 
commands any special commandline flags or set any special environment 
variables. It was literally just these bare commands above. It means 
that if fltk doesn't build for you, you *probably* only need to install 
something indicated by the error message. like "apt install libjpeg-dev" 
etc, or yum install ... for centos etc. No special tricks or anything.


And the virtualt 1.7 source zip file from here:
https://sourceforge.net/projects/virtualt/files/Source/v1.7/

Except you would not get that zip unless you wanted to start from that 
same starting point and add your own changes manually. To get the 
changes already applied, you could just clone the repo:

  git clone g...@github.com:bkw777/VirtualT.git

--
bkw


On 1/7/20 5:54 AM, r cs wrote:
What specific versions of Linux, gcc, and FLTK were used?  Any changes 
to build FLTK?


Thank you for sharing.

Regards,
rcs

On Mon, Jan 6, 2020 at 10:17 PM Brian K. White > wrote:


I was just now able to build the latest FLTK and VirtualT on linux with
the following changes from the v1.7 sourceforge version:


https://github.com/bkw777/VirtualT/commit/fe6df94725a5fcf1989964b22cb79848dc778a6d

I don't know if every change is quite the most correct way to resolve
the compiler warnings or errors, and I don't know if one or two changes
don't also break compiling on Windows or Mac.

But this commit link shows everything all together and it's not very
much, and at least for me, it builds without even any compiler warnings
let alone errors, and the resulting binary runs.

I started with a clean copy of the src zip file from sourceforge, not a
fork from one of the other copies of VirtualT already on github.

For fltk I didn't I didn't have to change anything. I just cloned the
current fltk repo from github (from the fltk web site) and followed the
CMake directions for building on linux.

-- 
bkw




--
/Níl aon tinteán mar do thinteán féin. /[Irish Gaelic]
(There is no fireside like your own fireside.)





--
bkw


Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread John R. Hogerhuis
For those who don't know about CloudT, Dan's program loads easily:

For those who want to try the above program in CloudT:

a) Select (only) the program text in the email
b) Ctrl-C or Right-Click- copy
c) Open CloudT : https://bitchin100.com/CloudT/

d) Scroll to the bottom of the screen
e) Paste the text into the rectangular text control (Ctrl-V) (or
Right-Click Paste)
f) Click on "Add Plain Text" Button
g) A window will pop up asking you for a name, type HOARD.DO
h) Click on the Model 100 screen
i) Select BASIC, hit Enter
j) Type CLOAD and hit Enter
k) type RUN and hit Enter

CloudT is available on most any device if you want to mess around with
Model 100 BASIC programming.

-- John.


Re: [M100] Peripherals for the M100

2020-01-07 Thread Mike Stein
So I should not have mentioned that you could pick up a ready-made punch set 
for $10.00 which might make it a little easier and possibly also be useful 
elsewhere some day? Sorry.

FWIW I think you've made a huge contribution to our little community and 
despite your being a PITA on occasion I and no doubt most other folks on here 
appreciate it very much.

But by all means, hang on to that biased perspective and keep it going if you 
must; ("I before e except after c" if you need help ;-) )

m
  - Original Message - 
  From: Brian White 
  To: m...@bitchin100.com 
  Sent: Tuesday, January 07, 2020 10:38 PM
  Subject: Re: [M100] Peripherals for the M100


  Nothing. Exept I already said "punches". I just added examples of how they 
could be scavenged. Except I see now I left out the words "you could" ...make 
them from almost anything.


  The real point was just to point out that you don't have to try to cut them 
manually, that there is an easy way to make perfectly round pieces of some kind 
of sponge material.


  I'm just predisposed to percieve almost anything you say as a challenge 
because of the way you've acted towards me several times in the past. It's 
completely personal and biased.


  -- 
  bkw


  On Tue, Jan 7, 2020, 11:18 AM Mike Stein  wrote:

Right. He might not have any copper or even PVC pipe of the right diameter 
and an appropriate cutter either; what's wrong with just another suggestion?

m

- Original Message - 
From: "Brian K. White" 
To: 
Sent: Monday, January 06, 2020 9:26 PM
Subject: Re: [M100] Peripherals for the M100


> ... assuming a $10 set of punches is available conveniently local, and 
> goes up to whatever the larger size needs to be... ;-)
> 
> Hey those may both be true, but I aim for least assumptions.
> 
> -- 
> bkw
> 
> 
> On 1/6/20 5:43 PM, Mike Stein wrote:
>> 
>> ... or a $10 set of punches... ;-)
>> 
>> - Original Message -
>> *From:* Charles Hudson 
>> *To:* m100@lists.bitchin100.com 
>> *Sent:* Monday, January 06, 2020 4:36 PM
>> *Subject:* [M100] Peripherals for the M100
>> 
>> B.K. White wrote:
>> 
>> "Do that with simple punches made from pipe." My two cents: use
>> copper pipe; it is easier to work and will sharpen nicely. I used
>> that technique to cut foam pads for a Kaypro keyboard. -CH- 
>> 
> 
> 
> -- 
> bkw


Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Mike Stein
Truly BITCHIIN !!!

Great job, John! Might as well get rid of all my 'real' M100s ;-)

m
  - Original Message - 
  From: John R. Hogerhuis 
  To: m...@bitchin100.com 
  Sent: Wednesday, January 08, 2020 1:56 AM
  Subject: Re: [M100] Dungeon Master's Personnel Service


  For those who don't know about CloudT, Dan's program loads easily:

  For those who want to try the above program in CloudT:


  a) Select (only) the program text in the email
  b) Ctrl-C or Right-Click- copy
  c) Open CloudT : https://bitchin100.com/CloudT/
  d) Scroll to the bottom of the screen
  e) Paste the text into the rectangular text control (Ctrl-V) (or Right-Click 
Paste)
  f) Click on "Add Plain Text" Button
  g) A window will pop up asking you for a name, type HOARD.DO
  h) Click on the Model 100 screen
  i) Select BASIC, hit Enter
  j) Type CLOAD and hit Enter
  k) type RUN and hit Enter

  CloudT is available on most any device if you want to mess around with Model 
100 BASIC programming.


  -- John.

Re: [M100] Books on programming

2020-01-07 Thread James Zeun
Dragon #74

On Wed, 8 Jan 2020, 1:56 am Peter Vollan,  wrote:

> What edition do you use?
>
> On Tue, 7 Jan 2020 at 17:06, James Zeun  wrote:
> >
> > Great, I'll have to check that out!
> >
> > I'm currently checking out all the books that have been suggested to me.
> >
> > Really difficult to find physically books.
> >
> >
> > On Wed, 8 Jan 2020, 1:03 am C. Magaret,  wrote:
> >>
> >> "Dragon" was about role-playing games, primarily D&D.
> >>
> >> /CAM
> >>
> >>
> >>
> >> > On Jan 7, 2020, at 16:48, James Zeun  wrote:
> >> >
> >> > Was the Dragon Magazine a computer mag or a magazine about
> roleplaying?
> >> >
> >> > On Wed, 8 Jan 2020, 12:30 am Peter Vollan, 
> wrote:
> >> > Dragon.
> >> >
> >> > On Tue, 7 Jan 2020 at 15:52, James Zeun  wrote:
> >> > >
> >> > > Is that the one from the dungeon magazine?
> >> > >
> >> > > On Tue, 7 Jan 2020, 11:34 pm Peter Vollan, 
> wrote:
> >> > >>
> >> > >> I have just about got the Dungeon Master's Personnel Service
> debugged
> >> > >> and working on Virtual T.
> >> > >>
> >> > >> On Tue, 7 Jan 2020 at 14:14, Britt Dodd 
> wrote:
> >> > >> >
> >> > >> > I’ve read the M100 manual and it did have some examples on
> there, but the majority of it was more a glossary of statements.
> >> > >> >
> >> > >> > Sent from my iPhone
> >> > >> >
> >> > >> > On Jan 7, 2020, at 5:10 PM, Dan Higdon 
> wrote:
> >> > >> >
> >> > >> > 
> >> > >> > The treasure horde program isn't posted anywhere. It's not long,
> but I don't have a copy on this machine. When I get home, I can send it to
> the list.
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan <
> dprogra...@gmail.com> wrote:
> >> > >> >>
> >> > >> >> You may be interested in knowing that I have already cut that
> text out
> >> > >> >> of the pdf of Dragon #74 and then pasted it back together in a
> text
> >> > >> >> file. Better than typing it all in like the old days, yes? I
> just ran
> >> > >> >> it in Virtual T (Model 100) and it barfs at the command
> "randomize".
> >> > >> >>
> >> > >> >> I did the same thing with a program to generated character for
> TSR's
> >> > >> >> Top Secret RPG, and then adapted it for the Model 100. It looks
> at the
> >> > >> >> tail end of TIME$ to randomise from 1 to 10 and then goes
> through that
> >> > >> >> many random numbers. It is on my Club 100 member page, but the
> member
> >> > >> >> pages are unfortunately down just now.
> >> > >> >>
> >> > >> >> I know that there is a program that does exactly what you
> describe
> >> > >> >> called D20.BA. I don't know how it randomises.
> >> > >> >>
> >> > >> >> I am interested in that program to generate treasure. BTW it is
> called
> >> > >> >> a treasure "hoard".
> >> > >> >>
> >> > >> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul 
> wrote:
> >> > >> >> >
> >> > >> >> > In most cases the syntax could change but the command should
> mostly be the same. Depending on what machine you're using that particular
> book was published with versions for specific Basics Commodore Atari Apple
> TRS-80 etc.
> >> > >> >> >
> >> > >> >> > Do a Google search for Dragon magazine 74 PDF and there
> should be a program listing that is a dungeon Master's kind of utility
> program. It's not the only one. Don't be confused by the battle computer
> that is really just a slotted wheel for determining combat to hit
> percentages.
> >> > >> >> >
> >> > >> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun 
> wrote:
> >> > >> >> >>
> >> > >> >> >> It says for the TRS80 Model 3... I'm assuming that would
> still be alright?
> >> > >> >> >>
> >> > >> >> >>
> >> > >> >> >>
> >> > >> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit, 
> wrote:
> >> > >> >> >>>
> >> > >> >> >>> Hi James,
> >> > >> >> >>>
> >> > >> >> >>> I just remembered the title.  It is "Golden Flutes and
> Great Escapes":
> >> > >> >> >>>
> >> > >> >> >>>
> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
> >> > >> >> >>>
> >> > >> >> >>> Ken
> >> > >> >> >>>
> >> > >> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
> >> > >> >> >>>
> >> > >> >> >>> Yes please! That would be great!
> >> > >> >> >>>
> >> > >> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, 
> wrote:
> >> > >> >> 
> >> > >> >> 
> >> > >> >>  On 1/7/20 11:12 AM, Jerry Stratton wrote:
> >> > >> >>  >> I don't know if anyone has any books they'd be willing
> to part with or just recommend one.
> >> > >> >>  >
> >> > >> >>  > If your D&Dness includes wanting to write text
> adventures in BASIC, Tim Hartnell’s Creating Adventure Games On Your
> Computer was very nice.
> >> > >> >> 
> >> > >> >>  Come to think of it, I still own a book on writing text
> adventures in
> >> > >> >>  BASIC ... probably sitting on the top shelf of my
> bookshelf at home.  I
> >> > >> >>  could look up the title later tonight when I get home if
> it is of any
> >> > >> >>  interest.
> >> > >> >> 
> >> > >> >>  Ken
> >> > >> >> 
> >> > >> >> >>>
> >>
>


Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread James Zeun
I'll have one of its going spare ;-)) hehe

On Wed, 8 Jan 2020, 7:29 am Mike Stein,  wrote:

> Truly BITCHIIN !!!
>
> Great job, John! Might as well get rid of all my 'real' M100s ;-)
>
> m
>
> - Original Message -
> *From:* John R. Hogerhuis 
> *To:* m...@bitchin100.com
> *Sent:* Wednesday, January 08, 2020 1:56 AM
> *Subject:* Re: [M100] Dungeon Master's Personnel Service
>
> For those who don't know about CloudT, Dan's program loads easily:
>
> For those who want to try the above program in CloudT:
>
> a) Select (only) the program text in the email
> b) Ctrl-C or Right-Click- copy
> c) Open CloudT : https://bitchin100.com/CloudT/
> d) Scroll to the bottom of the screen
> e) Paste the text into the rectangular text control (Ctrl-V) (or
> Right-Click Paste)
> f) Click on "Add Plain Text" Button
> g) A window will pop up asking you for a name, type HOARD.DO
> h) Click on the Model 100 screen
> i) Select BASIC, hit Enter
> j) Type CLOAD and hit Enter
> k) type RUN and hit Enter
>
> CloudT is available on most any device if you want to mess around with
> Model 100 BASIC programming.
>
> -- John.
>
>


Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread MikeS
We'll see once the effects of the wine wear off...

  - Original Message - 
  From: James Zeun 
  To: m...@bitchin100.com 
  Sent: Wednesday, January 08, 2020 2:45 AM
  Subject: Re: [M100] Dungeon Master's Personnel Service


  I'll have one of its going spare ;-)) hehe


  On Wed, 8 Jan 2020, 7:29 am Mike Stein,  wrote:

Truly BITCHIIN !!!

Great job, John! Might as well get rid of all my 'real' M100s ;-)

m
  - Original Message - 
  From: John R. Hogerhuis 
  To: m...@bitchin100.com 
  Sent: Wednesday, January 08, 2020 1:56 AM
  Subject: Re: [M100] Dungeon Master's Personnel Service


  For those who don't know about CloudT, Dan's program loads easily:

  For those who want to try the above program in CloudT:


  a) Select (only) the program text in the email
  b) Ctrl-C or Right-Click- copy
  c) Open CloudT : https://bitchin100.com/CloudT/
  d) Scroll to the bottom of the screen
  e) Paste the text into the rectangular text control (Ctrl-V) (or 
Right-Click Paste)
  f) Click on "Add Plain Text" Button
  g) A window will pop up asking you for a name, type HOARD.DO
  h) Click on the Model 100 screen
  i) Select BASIC, hit Enter
  j) Type CLOAD and hit Enter
  k) type RUN and hit Enter

  CloudT is available on most any device if you want to mess around with 
Model 100 BASIC programming.


  -- John.

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread James Zeun
But the best time to make a decision you'lll regret is when your sloshed!!
Everyone knows that!

I've only got the one M100 and I wouldn't part with it. I regularly use it
for writing stories and articles for me tech blog.


On Wed, 8 Jan 2020, 7:48 am MikeS,  wrote:

> We'll see once the effects of the wine wear off...
>
>
> - Original Message -
> *From:* James Zeun 
> *To:* m...@bitchin100.com
> *Sent:* Wednesday, January 08, 2020 2:45 AM
> *Subject:* Re: [M100] Dungeon Master's Personnel Service
>
> I'll have one of its going spare ;-)) hehe
>
> On Wed, 8 Jan 2020, 7:29 am Mike Stein,  wrote:
>
>> Truly BITCHIIN !!!
>>
>> Great job, John! Might as well get rid of all my 'real' M100s ;-)
>>
>> m
>>
>> - Original Message -
>> *From:* John R. Hogerhuis 
>> *To:* m...@bitchin100.com
>> *Sent:* Wednesday, January 08, 2020 1:56 AM
>> *Subject:* Re: [M100] Dungeon Master's Personnel Service
>>
>> For those who don't know about CloudT, Dan's program loads easily:
>>
>> For those who want to try the above program in CloudT:
>>
>> a) Select (only) the program text in the email
>> b) Ctrl-C or Right-Click- copy
>> c) Open CloudT : https://bitchin100.com/CloudT/
>> d) Scroll to the bottom of the screen
>> e) Paste the text into the rectangular text control (Ctrl-V) (or
>> Right-Click Paste)
>> f) Click on "Add Plain Text" Button
>> g) A window will pop up asking you for a name, type HOARD.DO
>> h) Click on the Model 100 screen
>> i) Select BASIC, hit Enter
>> j) Type CLOAD and hit Enter
>> k) type RUN and hit Enter
>>
>> CloudT is available on most any device if you want to mess around with
>> Model 100 BASIC programming.
>>
>> -- John.
>>
>>