Re: And the off-topic cleanup

1999-05-20 Thread MkII

>>>We, all men, can definitively be scared. No irony. ;-)
>>Do you mean we look also SEXUALLY THREATENING, Nestor? 8;D
>
>A girl who is programming a strip-poker featuring herself must be as a
>minimum a little... scaring for all of us, I think! ;-)

NB: 1) I'm the coder girl, not Z-0.
   Z-0 is also a coder, but does not master MSX yet.

2) The game ain't a strip-poker but an Amidar-like "paint the squares
   to reveal my most exciting body features" love-packed arcade.

3) I'll either appear in bonus stages or in a separate special edition
   (yet to be determined).





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Re: Hair issues ?

1999-05-20 Thread MkII

>Hello Girl Power,
>
>a little bit off-topic but .
>
>where is your picture ?

Coming soon to make you come.




Sorry, just cannot resist!!! 8;)









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Re: Acessing MegaSCSI/IDE disks directly

1999-05-20 Thread MkII

>> > I'm talking about direct access. Like using 4010h of DiskROM for
>> >reading/writing disk sectors (yeah, it's insane).
>>
>> Yeah, but THAT'S THE WAY WE LIKE IT 8;)
>>
>> NB: Despite I'm an absolute hardware freak, please use direct acess only
>> when there's no other/better way or when you're doing R+D/system software.
>>
>> And in case you hit the hard, please stay within spec.
>
>Hmmm... I don't like directly accessing the diskrom... Too much troubles
>with that and also quite risky.

NB: Disk ROM is actually *FIRMWARE* not hardware, and cannot be directly
accessed thru nonstandard entry points because it changes between versions
(even minor revisions).

>Own interrupt, ok.

OK.

> Own VDP-routines, damn you if you don't have them.

Right.

> Own
>diskroutines... NO!!!.

Right nowadays. But back in the 80s a floppy track based "multitasking"
game or demo (those which load and play at the same time, pretty common in
the Amiga) would have justified direct floppy disk access.

Clean and within spec, of course. With true timing and no dirty busy-waiting.




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MIC IN cartridge (was K vs M$, as usual)

1999-05-20 Thread MkII

>Can't somebody develop a simple cartridge with a microphone-in so that I can
>sample on my MSX??? Yeah I know, MSX Audio exists, but A. it only supports
>ADPCM and a low frequency and B. it hasn't got easy software to edit the
>waves and save them in .MTN, .RAW or .WAV-format.

It's a fairly simple project. What's really difficult is to find someone
with enough time and less important other things to do.

But if I only received a reasonable $$$upport I might...

>> Gnagnagna... now that you all know I'm indeed a girl, huh?... gnagnagna
>8;)
>
>I believed you from the beginning...
>*grin*

I see.
*grin*

>~Grauw "ohh if Spain was only a little closer..."

We travel a lot. Good luck.




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You're going to talk about it or you're gonna do it (was K/MS)

1999-05-20 Thread MkII

>Ehm... no. I think she refers to the people who does music for both
>systems, not to the physic sound quality. MSX musics are better even
>without DMA, less channels, etc, because MSX people, for some reason, is
>musically better.

Righty-right, Nestor! 8;)

>>you cannot judge people for not doing something that you could have done
>>but
>>decided not to do because you're not interested...
>
>This means that we can't complaint about Windows because we're not OS
>programmers???
>
>We're USERS! It is enough for complaint if we find failures!!

Righty-right again (despite I'm not a Windows user), BUT...

>exactly. shut up and eat it or look for something different 
>but complaining doesn't help make anything better ...

ONLY complaining doesn't help make anything better, that's right. It's more
like a combination of a little complaining and tons of action.

So stop this thread and go for a real THREAT.

NB: For your convenience I've replied remaining off-topic messages OFF the
list.




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Re: MSX2 horizontal scrolling...

1999-05-20 Thread Mark Zellenrath

Hi,

> But, unfortunately, I guess I'm doomed now...

  Well, you could also change your set up of your ISRs (Interrupt
Service Routine) with your line interrupts (r#19). First of all, disable
the V_BLANK interrupt, so you are left with only the line interrupts
from r#19. Secondly, make s#2 (status register) standard (set r#15 to
2), so you can check very fast if the VDP commands are finished. Make
sure, though, that you still read out s#0 to clear the IRQ signal.
Preferably, at the *end* of each interrupt, so you have a quick response
time to the IRQ. Especially if you also set the address to jump to for
the ISR at the next line interrupt. So you ISR starts with 

ld  hl,(ISR_vector)
jp  (hl)

and ends with

setreg  15,0
inreg
setreg  15,2
setreg  19,line_x
ld  hl,ISR_x
ld  (ISR_vector),hl
reti

  So, how does this help you? You can simulate the V_BLANK interrupt by
setting r#19 to 212 after the line interrupt at line 160. The nice thing
is that you can also change r#19 also to 230 or even to 240 and the
interrupt is still granted! This gives you more time to complete your
VDP commands.
  Or you can forget about the second line interrupt alltogether. Execute
the large copies from line 160 onwards and change r#18 when you are sure
(some of) the large copies are finished *and* that you are somewhere in
the black border (the VDP is displaying lines 212 and beyond). This
might requiring some timing, but it should also work.

  Bye, /\/\ark


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Re: AW: Konami & Micro@?!*@*?@

1999-05-20 Thread Rieks W. Torringa

Hey

> >Well Castlevania already had the problem of lack of ideas (this
> >3D-Castlevania is, well, let's guess... episode 11???).
>
>I must say that Castlevania: Symphony of the Night (which is episode 6?)
>is more close to Maze of Galious then to Vampire Killer, which is a bit
>of fresh air in the platform scene. Maze of Galious is still one of the
>best game concepts ever.

Symphony of the Night is the best platform-game I've ever seen. Smooth
animation, beautiful graphics, many characters, some RPG-elements,
very cool music... But I think it's a pity the voice acting of the 
characters
in the English version are well, a little B-movie-like... Recently I also 
bought
the Japanese version (it wasn't that expensive) in which the voice acting
actually is better and the texts are much more Dracula-like (sometimes
the English texts in SotN were a little naive, I thought... But in the 
Japanese
version the characters tend to speak very gentle, which fits nice in the
atmosphere of the game)...

Bye,
Rieks


__
Get Your Private, Free Email at http://www.hotmail.com


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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread MaurĂ­cio Braga

Nestor Soriano escreveu:
 
> >Castlevania and MGS, yes. 3D, eh?
> 
> WHY? 8-(
> 
> Castlevania 3D? Oh my god, what a nightmare!!!
> 
> (Note: as a true radical guy I am, I promise to commit public suicide if I
> see Gradius 3D some day). X-)

I really don't want to see you dead, but Konami made Solar Assault, and
it was a 3D Gradius. :-) That's what i heard, i didn't see it. Anyone
can confirm this?
 
[]s

Mauricio Braga.


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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Leonard Silva de Oliveira

Alex Wulms wrote:

   ] By the way, maybe some of you are interested: Bleem is now cracked
so anyone
   ] can enjoy the power of Bleem (and you don't have to pay the lots of
money).
> 
> What is bleem?
> 
> Kind regards,
> Alex Wulms

 Bleem is a commercial Playstation emulator. 


 (I'd never tried it because I have a playstation.)

 More info is available in :

 http://www.bleem.com


 Now changing matters ... 
 Asking Mr. Wulms ... =)

About the TC8566AF , wich you mentioned in your last message... (in
dutch)
Did you said that you have the databook of this toshiba FDC chip ?
 
If you have it do you mind to give me a copy ?

 That's it ...   =)


 Cya MSXers ...


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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread AkA DanSHakU

Nestor Soriano wrote:
> 
> >> I must confess I *CANNOT* do it better because I don't like this kind of
> >> games and never developed skills for creating them.
> >you cannot judge people for not doing something that you could have done
> >but
> >decided not to do because you're not interested...
> 
> This means that we can't complaint about Windows because we're not OS
> programmers???

exactly. shut up and eat it or look for something different  
but complaining doesn't help make anything better ...


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Re: msx diskcontroller datasheets

1999-05-20 Thread Alex Wulms

] 
] Hoi Alex,
] 
] Zoals je misschien in de msx mailing list hebt gezien ben ik op zoek naar
] de datasheets voor de WD1793 en de WD2793 disk controllers.
] 
] Volgens Erik Maas heb jij deze informatie en heb je zelfs informatie
] over de disk controller in de turbo-r. Is het mogelijk dat ik daar een kopie
] van kan krijgen ?
Hoi Frits,

Ik heb inderdaad de datasheets van de TC8566AF (MSX turbo R) en van de WD2793 
controller. Of van de WD1793, dat weet ik niet uit mijn hoofd.

Ik kan het voor je kopieren en opsturen, maar als je nog iets langer kunt 
wachten, dan plaats ik ze liever op mijn homepage. Ik ben van plan om 
binnenkort eens een scanner te gaan kopen en dan kan ik het hele spul 
inscannen. Anders kan ik die documenten namelijk aan het kopieren en opsturen 
blijven, want je bent niet de eerste die er om vraagt. En je zult 
waarschijnlijk ook niet de laatste zijn.


Groetjes,
Alex Wulms

-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Alex Wulms

] > >> Because the kind of stuff your MSX will output thru your fl.400 card
] will
] > >> be at least 4 times better than the kind of garbage a PC would output
] thru
] > >> a fl.100 brick.
] > >
] > >Well... no.
] > >A fl.50 SB16... yes. There should be a "Noise only" sticker on that. But
] for
] > >100 bucks you can get a reasonable soundcard.
] >
] > I was referring to artistic quality, not sound quality. But I suppose
] > you'll use an emulator on your PC to output the artistic quality thru a
] > reasonable fl.100 card and save this way some bucks, righty-right? 8;)
] 
] Yup...
] 
] By the way, maybe some of you are interested: Bleem is now cracked so anyone
] can enjoy the power of Bleem (and you don't have to pay the lots of money).

What is bleem?


Kind regards,
Alex Wulms
-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Richard Bosch


>By the way, maybe some of you are interested: Bleem is now cracked so
anyone
>can enjoy the power of Bleem (and you don't have to pay the lots of money).


But where can i find it?

Richard Bosch

You can contact me at

[EMAIL PROTECTED]
[EMAIL PROTECTED]

And you can visit my homepage at

HTTP://www.richardbosch.demon.nl/



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Generation MSX Presents : MSX Covers

1999-05-20 Thread Sandy Pleyte

Hi everyone,

Generation MSX has started a cover site with already 100 MSX COVERS 

Come and see at Generation MSX 

http://www.it-adviesgroep.nl/generation-msx/

If you have other covers not mentioned on my site, please e-mail them !!

Sandy

PS: Soon available the complete Microcabin MSX History !!!


 Compile, Falcom, Microcabin, T&E Soft Game History AND MSX Covers

 > Generation MSX <

  web address:   http://www.it-adviesgroep.nl/generation-msx/
   [EMAIL PROTECTED] ICQ#: 17182095




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Laurens Holst

I must confess that I played this 3D-Real Time Strategy, "Warzone 2100"...
Ok, there is no plot, the game is stupid, but it definately looked REAL...

I must say I liked the idea... 3D Real Time Strategies. However, I wouldn't
want the 2D to be banned (which is very relaxing after all this 3D).


~Grauw




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Re: Acessing MegaSCSI/IDE disks directly

1999-05-20 Thread Laurens Holst

> > I'm talking about direct access. Like using 4010h of DiskROM for
> >reading/writing disk sectors (yeah, it's insane).
>
> Yeah, but THAT'S THE WAY WE LIKE IT 8;)
>
> NB: Despite I'm an absolute hardware freak, please use direct acess only
> when there's no other/better way or when you're doing R+D/system software.
>
> And in case you hit the hard, please stay within spec.

Hmmm... I don't like directly accessing the diskrom... Too much troubles
with that and also quite risky.

Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own
diskroutines... NO!!!. Own interruptroutines (in Dos2-environment)... NO!!!


~Grauw




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Laurens Holst

> >> Because the kind of stuff your MSX will output thru your fl.400 card
will
> >> be at least 4 times better than the kind of garbage a PC would output
thru
> >> a fl.100 brick.
> >
> >Well... no.
> >A fl.50 SB16... yes. There should be a "Noise only" sticker on that. But
for
> >100 bucks you can get a reasonable soundcard.
>
> I was referring to artistic quality, not sound quality. But I suppose
> you'll use an emulator on your PC to output the artistic quality thru a
> reasonable fl.100 card and save this way some bucks, righty-right? 8;)

Yup...

By the way, maybe some of you are interested: Bleem is now cracked so anyone
can enjoy the power of Bleem (and you don't have to pay the lots of money).


> >Also, even the simplest one has advantages compared to the MoonSound.
What
> >about DMA??? Or what about playing samples >64k (or 128k when 16-bit)???
I
> >can't do that on my MSX (shit shit shit). Okay, I can when using SIMPL...
> >But I would like to use my fl.400 MoonSound for that.
>
> Right.

Can't somebody develop a simple cartridge with a microphone-in so that I can
sample on my MSX??? Yeah I know, MSX Audio exists, but A. it only supports
ADPCM and a low frequency and B. it hasn't got easy software to edit the
waves and save them in .MTN, .RAW or .WAV-format.


> >> >> No way. Suicide means surrender. There are more radical and
effective
> >> >> attitudes towards this phenomenon.
> >> >
> >> >Gnagnagna...
> >>
> >> Will apply those attitudes on you as well.
> >
> >H-Heavy!
>
> You're awarded a KISS BOYCOT 8;D

Drat.


> >> Kiss you lot.
> >
> >Always welcome.
>
> Gnagnagna... now that you all know I'm indeed a girl, huh?... gnagnagna
8;)

I believed you from the beginning...
*grin*


~Grauw "ohh if Spain was only a little closer..."




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Laurens Holst

MkII wrote:

> I remember there was a Macintosh video card which actually consisted of an
> Amiga Video Toaster board PLUS a complete Amiga 2000 motherboard (!). The
> Toaster costed about $1000 and the A2000 simplified board just $100.

Hey!!!

The cable-exploitant in Holland called A2000... has that something to do
with the Amiga 2000???


~Grauw "just wondering..."




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Re: msx2 horizontal scrolling..

1999-05-20 Thread Laurens Holst

> > However, one problemo...
> > When I set the adjust while a VDP-command is executing, there appear
some
> > 'noise'-pixels on the screen. I can avoid that to happen by exact timing
of
> > my COPY's (execute them right after the V_BLANK-interrupt), but I would
like
> > that different (because it will also decrease the time left for other
> > copies, i.e. the displaying of the character).
> >
> > Does anyone know a solution for that???

Mark Zellenrath wrote:

>   These random flickering pixels are a pretty well-known phenomenon.
> They appear whenever you change r#18 (Set Adjust register), while the
> VDP is executing a COPY-command. Knowing this, the solution is obvious.
> Just change change r#18 *before* you give the COPY commands or *after*
> the COPY-commands have been executed.

Frits Hilderink wrote:

> The solution was changing the sequence in which the vdp registers where
written:
> are you writing register 18 before or after the command that you are
executing.


Yes. Well, I change r#18 on the interrupt and I execute my COPY right after
the V_BLANK interrupt. So at the moment there is no problem. But this
screensplit is 52 lines high, so I can't execute COPY-commands at the 160th
and the 212th line, which decreases a lot of my time left for other COPYs. I
might be able to time it very carefully so I can insert some small COPYs
between those lines, but I hoped there was another solution for my problem
so that I wouldn't have to time that careful.

But, unfortunately, I guess I'm doomed now...

However, I made up a slight solution in the meantime, I don't know if it
works yet, but if it does it will make an end to the errors: Before I change
register 18 I will check if the Command Execute status-bit is set. If so, I
will send a STOP command to the VDP, and after that I will change register
18. After I've set VDP 18 I will resend the command the VDP was executing
(which I stored). If my information (that is the tables in Stefan Boer's VDP
cursus) is correct, this should work.

But I will have to test that to know if it really works... Does anyone know
if sending the STOP-command can result in an erroneous (???correct
English???) byte displayed?


~Grauw




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Re: question:cheat for dota

1999-05-20 Thread Werner Augusto Roder Kai

[EMAIL PROTECTED] wrote:
> Hello,
> DOEZ anyone know a cheat for dota for MSX1
> greetz from lifeline!
> MICRO$%#%@ sucks

I don't even know the game, but just send it to me, and specify the cheat you
want, then I'll try to make it.
I have already finished more than 500 MSX games.
Greetings
Werner Kai - MSX Core Club - Brazil




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Re: And the off-topic cleanup

1999-05-20 Thread Nestor Soriano

>>We, all men, can definitively be scared. No irony. ;-)
>Do you mean we look also SEXUALLY THREATENING, Nestor? 8;D

A girl who is programming a strip-poker featuring herself must be as a
minimum a little... scaring for all of us, I think! ;-)



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nl  &  http2//nestor.msx
   [EMAIL PROTECTED] ICQ#: 18281450

 Metal Gear for MSX - (C) Konami 1987  (Nothing new under the sun...)



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Re: Konami and Microsoft: new error messages!

1999-05-20 Thread Nestor Soriano

>Windows has found an upgrade for Gradius IV. Your current version is
>1.100302003002457027
>Do you want to upgrade to version 1.100302003002457028 now ?
>[] Yes, i want to start downloading now (173.39Mb)
>[] No , i want to continiue with Boss of level 8

You selected missile, but there is not application registered for this
weapon. Please select the application which will launch the missiles.

Boss 8 defeated!
Boss 8 is trying to show the "close" dialog box. System is busy. You can
return Gradius and wait, or reset. You will lose all your weapons and score
if you reset.



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nl  &  http2//nestor.msx
   [EMAIL PROTECTED] ICQ#: 18281450

 Metal Gear for MSX - (C) Konami 1987  (Nothing new under the sun...)



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Re: Acessing MegaSCSI/IDE disks directly

1999-05-20 Thread Nestor Soriano

>   Anybody knows how can I read/write sectors of HD/ZIP with
>MegaSCSI and Sunrise IDE?

For MegaSCSI, I have part of the original information translated. It is
about disk access, partition managing, and SCSI commands executing.

I'll send to you... just let me find it...



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nl  &  http2//nestor.msx
   [EMAIL PROTECTED] ICQ#: 18281450

 Metal Gear for MSX - (C) Konami 1987  (Nothing new under the sun...)



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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Nestor Soriano

>> Because the kind of stuff your MSX will output thru your fl.400 card will
>> be at least 4 times better than the kind of garbage a PC would output thru
>> a fl.100 brick.
>Well... no.
>A fl.50 SB16... yes. There should be a "Noise only" sticker on that. But for
>100 bucks you can get a reasonable soundcard.
>Also, even the simplest one has advantages compared to the MoonSound. What
>about DMA??? Or what about playing samples >64k (or 128k when 16-bit)??? I
>can't do that on my MSX (shit shit shit). Okay, I can when using SIMPL...
>But I would like to use my fl.400 MoonSound for that.

Ehm... no. I think she refers to the people who does music for both
systems, not to the physic sound quality. MSX musics are better even
without DMA, less channels, etc, because MSX people, for some reason, is
musically better.

BTW where are you, Wolf?



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nl  &  http2//nestor.msx
   [EMAIL PROTECTED] ICQ#: 18281450

 Metal Gear for MSX - (C) Konami 1987  (Nothing new under the sun...)



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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread Nestor Soriano

>> I must confess I *CANNOT* do it better because I don't like this kind of
>> games and never developed skills for creating them.
>you cannot judge people for not doing something that you could have done
>but 
>decided not to do because you're not interested...

This means that we can't complaint about Windows because we're not OS
programmers???

We're USERS! It is enough for complaint if we find failures!!



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nl  &  http2//nestor.msx
   [EMAIL PROTECTED] ICQ#: 18281450

 Metal Gear for MSX - (C) Konami 1987  (Nothing new under the sun...)



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MSX in music

1999-05-20 Thread Coen van der Geest

Hi there,

>--
>Madonna Mark Two
>"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"

Speaking of Sigue Sigue Sputnik... I saw a press photo of the band and
one of the band members was wearing an MSX hat.

And the song "Woodpeckers from space" from the Computer Kids has an MSX1
(Philips) on the cover. When I played the 12" I knew the song too, it
was an early 80s hit here in Holland!

Grtz
Coen




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Acessing MegaSCSI...

1999-05-20 Thread Giovanni R. Nunes


  Roberto Pinna,

> A tip: try to disassemble the various FDISK programs for the
> interfaces.  They can give you valuable information.

  Not in MegaSCSI... It don't has a FDISK program... You make partitions
  during the formating process (using S-FORM1 or S-FORM2...). But I
  found the source code of "INQ" a program that do a INQuire in SCSI
  bus. If anybody is interested...


  ---
  Giovanni Nunes
  [EMAIL PROTECTED] - [EMAIL PROTECTED]
  http://www.geocities.com/ResearchTriangle/2472/




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AW: Konami & Micro@?!*@*?@

1999-05-20 Thread Coen van der Geest

Hi there,

>didn't know about that... but it makes sense... the problem is that
>games have 
>gotten too damn complicated. no more good old days, even in 2D, so
>all the
>friendly, nontechnical gamedesigners have left . i thought it was a
>wonder
>that Hideo (MetalGear) did a game for PSX! so he must be one of the
>survivers..

It's the western attitude. All western games must be 3D, high tech, blah
blah blah, while the eastern (Japanese) games are more advanced in
gameplay. That's why games as Parappa the Rapper exist. They are more
"daring" in terms of gameplay and then it doesn't have to be really
visually stunning. All space shooters are still 2D essentially (Gradius
Gaiden, Einhander, G-Darius, R-Type Delta (some of them have 3D
backdrops)) and not Starcraft 3D blah.

Since Hideo made Snatcher on different platforms (including PSX), he has
gained some respect for "new" gamers in Japan. 

Did you know that the guy who did Konami's Silent Hill worked on Hyper
Olympics?

Grtz
Coen



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Re: And the off-topic cleanup

1999-05-20 Thread Patrick 'Patsie' Lina



On Thu, 20 May 1999, MkII wrote:

> I understand it's very rare for most of you and that there're a lot of fake
> females out there acting just for attention's sake, but I expected -if not
> a little confidence- at least more sense of humour.

Either that, or real females acting out for attention ;)

Greetz,

   Patsie


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Re: The ultimate weapons

1999-05-20 Thread Patrick 'Patsie' Lina


On Thu, 20 May 1999, MkII wrote:

> I'm finishing up an erotic arcade for MSX featuring my beautiful and sexy
> friend Z-0, cute multicolor mode 2 sprite pets by S.T.A.R. and the most

You're right.. that little bear-creature on the right of the screen *is*
very sexy >;)

Sorry.. just can't help myself ;)

   Greetz,

  Patsie



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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread AkA DanSHakU

MkII wrote:
> 
> >> If that super-resolution, render and 3D moving WERE REALISTIC ENOUGH and
> >> their programmers HAD A BARE MINIMUM TALENT perhaps it would be a little
> >> fun. IMO the videogames we see nowadays (specially in the PC side) are
> >> little more than poorly finished overproduced aberrations.
> >
> >one question.can you do it better? i thought so
> 
> I must confess I *CANNOT* do it better because I don't like this kind of
> games and never developed skills for creating them.

you cannot judge people for not doing something that you could have done
but 
decided not to do because you're not interested...
 
> Also, IMO the hardware is not powerful AND suitable enough for a convenient
> realism, despite the artists' talent and efforts.

like that is the problem. like we never belived that pixels are
heroes ..
btw i think it's good that the focus is on technology for now because i
want to play
realistic games in the future ... nexter gen! 

> 
> There are talented artists, but they seem NOT MUCH INVOLVED IN PC GAMES 8:D

yeah pc games industry sucks. but it's still a platform coming
of age ...
there are new areas of gaming to be explored and, belive me, is some
time even
developers will be comfortable enough with it to code nice things...

> 
> And I know what I'm saying. Try to trace any 8/16-bit era genius and look
> what he/she's involved in.
> 
> When it comes to original whereabouts my favourite is Costa Panayi's
> (Spectrum).
> 
> Working as a toy designer for Chicco (!) 8:D

didn't know about that... but it makes sense... the problem is that
games have 
gotten too damn complicated. no more good old days, even in 2D, so
all the
friendly, nontechnical gamedesigners have left . i thought it was a
wonder
that Hideo (MetalGear) did a game for PSX! so he must be one of the
survivers..


> 
> Kiss you lot.
> 
> Madonna Mark Two
> 
> 
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> in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
> quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
> 


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Re: Hair issues ?

1999-05-20 Thread Frits Hilderink


Hello Girl Power,

a little bit off-topic but .

where is your picture ?

this way we ALL can see where all these 'kisses' come from.



MkII wrote:

> >> So indeed my name is Sean Young; I do not pretend to be the actress
> >> Mary Sean Young if that's what you're talking about. Have a look at this
> >> picture of me, if you want:
> >>
> >> http://www.msxnet.org/sean/sean.jpg
> >
> >I think your hair is blue... Played too many RPGs, watched too many Manga?
> >Anyway, next time I know who Sean Young is...
>
> I'm afraid he's not the only person with a customized palette around here.
>
> FYI my hair is blue black and Z-0's blood red.
>
> NB: Z-0 was using a long black wig to cover her short red hair in the
> videogame promo screenshot (let's Nestor confirm again 8;)
>
> We both don't like RPG but watch a pretty amount of anime indeed 8;)
>
> Are out there more colorful people? Has the MSX and related cultures
> influenced in your looks? And in your ideas?
>
> --
> Madonna Mark Two
> "Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"
>
> 
> MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
> in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
> quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
> 



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[OT]Re: Konami & Micro@?!*@*?@

1999-05-20 Thread AkA DanSHakU

MkII wrote:
> 
> >> Disagree. If somebody devised MSX versions of the latest PC gfx engines
> >> then it would be pretty possible to create such games on our beloved
> >> computer.
> >
> >so who's gonna code the C++ compiler?
> 
> There're freeware C++ compilers already available such as GNU CPP. It's a
> matter of recompiling it to Z80/MSX-DOS and providing a suitable memory
> environment on the MSX but...

and who's gonna write the new object orientated bios then ?...

> It's FAR easier to develop in another platform and then crosscompile for
> MSX. That's the way PSX games are coded.

yeah i have got mine hooked up too. :)

> 
> Or you thought they attach a keyboard + HD to the gameport/memcard slots of
> a PSX? 8;)
> 
> >> And trust me, not many major modifications to the design of the board would
> >> be necessary to acomplish this.
> >
> >ahum you mean like giving your msx a 100Mzh front side bus or
> >someting minor like that... because else you would be using about 2% of
> >the cards potential...
> 
> Including a simplified mid-range PC motherboard into the video board (which
> wouldn't be so expensive) would suffice.

this way the msx would allso be a nice powersupply as the Mboard would 
have to do all datatransaction with the hd (or else the videocard would
be 
starving for poly's) + all the precalculations because it's just too
mutch..
so besides the Mboard you'd need a processor (like a P2 to feed a TNT),
memory
and a new HD to keep up wit the datastream. this would cost about as
mutch
as a PC without a monitor
sorry..

> 
> I remember there was a Macintosh video card which actually consisted of an
> Amiga Video Toaster board PLUS a complete Amiga 2000 motherboard (!). The
> Toaster costed about $1000 and the A2000 simplified board just $100.
> 
> >> Same conclusion as ever: PCs are used as plain power supplies for a jungle
> >> of boards.
> >
> >Bullcrap!... the present generation graph boards cannot do polygon
> >transformations which leaves all the hard 48 bit floating point
> >calculations to the processor an MSX, however we all love it, woud
> >be rendered (virtually) useless against all the processing power needed
> >to show a decent 3D enviroment Then next gen boards however will
> >contain poly transform acceleration and thus could be used to beef up
> >the MSX!...
> 
> As you've said, present generation gfx boards are transitory. Next gen will
> keep using the PC as a power supply and mass data storage.

but it would be even worse if you try to do it on MSX wouldn't it


greetz (no kisses as i havent seen a picture of you! ;)
AkA


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Re: Konami and Microsoft: my 1st and last message

1999-05-20 Thread MkII

>I don't like Micro$oft either, but hey, everyone does. No need to tell it via
>this list in 25 messages or more... Just do what you can: boycot them.
>PERIOD..

Agree. Do your best against the wrong, stop complaining about it. Period
indeed.

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"




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Hair issues (was Konami & MS)

1999-05-20 Thread MkII

>> So indeed my name is Sean Young; I do not pretend to be the actress
>> Mary Sean Young if that's what you're talking about. Have a look at this
>> picture of me, if you want:
>>
>> http://www.msxnet.org/sean/sean.jpg
>
>I think your hair is blue... Played too many RPGs, watched too many Manga?
>Anyway, next time I know who Sean Young is...

I'm afraid he's not the only person with a customized palette around here.

FYI my hair is blue black and Z-0's blood red.

NB: Z-0 was using a long black wig to cover her short red hair in the
videogame promo screenshot (let's Nestor confirm again 8;)

We both don't like RPG but watch a pretty amount of anime indeed 8;)

Are out there more colorful people? Has the MSX and related cultures
influenced in your looks? And in your ideas?

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"




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Re: Acessing MegaSCSI/IDE disks directly

1999-05-20 Thread MkII

>   I'm talking about direct access. Like using 4010h of DiskROM for
>reading/writing disk sectors (yeah, it's insane).

Yeah, but THAT'S THE WAY WE LIKE IT 8;)

NB: Despite I'm an absolute hardware freak, please use direct acess only
when there's no other/better way or when you're doing R+D/system software.

And in case you hit the hard, please stay within spec.




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread MkII

>> Because the kind of stuff your MSX will output thru your fl.400 card will
>> be at least 4 times better than the kind of garbage a PC would output thru
>> a fl.100 brick.
>
>Well... no.
>A fl.50 SB16... yes. There should be a "Noise only" sticker on that. But for
>100 bucks you can get a reasonable soundcard.

I was referring to artistic quality, not sound quality. But I suppose
you'll use an emulator on your PC to output the artistic quality thru a
reasonable fl.100 card and save this way some bucks, righty-right? 8;)

>It's just that cheap because of mass-production and a large market.

Of course. Nothing more and nothing less.

>Also, even the simplest one has advantages compared to the MoonSound. What
>about DMA??? Or what about playing samples >64k (or 128k when 16-bit)??? I
>can't do that on my MSX (shit shit shit). Okay, I can when using SIMPL...
>But I would like to use my fl.400 MoonSound for that.

Right.

>> >> No way. Suicide means surrender. There are more radical and effective
>> >> attitudes towards this phenomenon.
>> >
>> >Gnagnagna...
>>
>> Will apply those attitudes on you as well.
>
>H-Heavy!

You're awarded a KISS BOYCOT 8;D

>> Kiss you lot.
>
>Always welcome.

Gnagnagna... now that you all know I'm indeed a girl, huh?... gnagnagna 8;)

Kisses anyway.

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"




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Re: msx diskcontroller datasheets

1999-05-20 Thread Erik Maas

Sorry, but it seems I have used the wrong reply adress...

Greetings from Erik Maas

>>Vergat ik te vragen.
>>Kan ik van jou die databladen van de WD2793 krijgen ?
>
>Tuurlijk...
>Ik zal ze inscannen en omzetten naar PDF, ik heb acrobat editor 3.01,
>dus dat moet wel lukken. Ik ben toch van plan om alles wat ik alleen maar
>op papier heb in te scannen en te converteren.
>
>Groeten, Erik Maas



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Re: msx diskcontroller datasheets

1999-05-20 Thread Erik Maas

>Vergat ik te vragen.
>Kan ik van jou die databladen van de WD2793 krijgen ?


Tuurlijk...
Ik zal ze inscannen en omzetten naar PDF, ik heb acrobat editor 3.01,
dus dat moet wel lukken. Ik ben toch van plan om alles wat ik alleen maar
op papier heb in te scannen en te converteren.

Groeten, Erik Maas




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Re: msx2 horizontal scrolling..

1999-05-20 Thread Frits Hilderink



Laurens Holst wrote:

> I have -almost- finished my scrollroutine...
>
> It scrolls in all directions and it has got a screensplit at the bottom.
> It uses sprites to mask the borders and takes about 50% of your VDP-time,
> but with some modifications it will probably also be possible not to use
> sprites.
>
> It is based on 8x8 patterns, and it scrolls all 16 pixels (8 seemed to be
> too slow). This means that your screen will be 16 pixels smaller (240x212),
> but that's not a real disadvantage.
>
> However, one problemo...
> When I set the adjust while a VDP-command is executing, there appear some
> 'noise'-pixels on the screen. I can avoid that to happen by exact timing of
> my COPY's (execute them right after the V_BLANK-interrupt), but I would like
> that different (because it will also decrease the time left for other
> copies, i.e. the displaying of the character).
>
> Does anyone know a solution for that???
>

I had the same problem with these noise-pixels about 8 years ago in a horizontal
scrol in screen 5. Just a test back then if it was possible. I used a HMMM command
to copy the screen every 8 pixels. Per pixel scrolling happened with register 18. This
HMMM command used about 1.5 or 2 frames time (50 Hz) to complete. So it uses
about 25 % of the available time. The vertical lines where placed with 'vpokes'.
My scrol had only 5 directions (up, up-right, right, down-right, down) and a screen 
split
in the top of the screen (16 pixels in height). The top-side of the screen had a 
constant
value for register 18 the scrolling part ofcourse didn't.

The solution was changing the sequence in which the vdp registers where written:
are you writing register 18 before or after the command that you are executing.

>
> For example, during the screensplit I disable the screen, and at the end I
> enable it again. This however gave a white line at the lowest (second) line
> of the screensplit. I was able to solve this problem by making sure the
> screen was enabled during the H_BLANK-period...
>
> Is there some solution like this for the VDP_18-problem too???
>
> Thanks in advance,
> ~Grauw
>
> 
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The ultimate weapons

1999-05-20 Thread MkII

I'm finishing up an erotic arcade for MSX featuring my beautiful and sexy
friend Z-0, cute multicolor mode 2 sprite pets by S.T.A.R. and the most
advanced hardware effects ever made with a plain 9938, a bare PSG and a
machine gun.

The game is designed for MSX2 and beyond, but 1st generation MSX users will
also enjoy of a simple, however funny gameplay variation without losing
Z-0's sexy backdrops. I'll also appear in a couple of bonus rounds, btw 8;)

The game engine will execute either in horizontal or vertical monitors
(with different backdrops btw), which makes it possible to operate in a
classic JAMMA compatible coin-op cabinet, which we'll feature at the next
Barcelona reunion.

Also, local and special versions will be issued (US/European, Japanese,
Hebrew, Russian, XMas special, etc) with different and exciting new
backdrops, enemies, grids and bonus screens.

I've uploaded a couple of demo pics taken at the past Barcelona reunion to
this provisional URL: http://www.fut.es/~xrc/msx (sorry, no convenient html
index).

Pics of the MSX hooked to a coin-op will follow soon.

A couple of pics of our Navarone RGB SCART adapter are also at the same
address. The first adapter which serves also as a tank!!! Featuring sexy
design, smooth packaging, big power LED and RGB mode autoswitch. You can
jack a full SCART to SCART cable or any other SCART variation.

Stay tuned for our forthcoming page.

Kiss you lot.

Madonna Mark Two




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And the off-topic cleanup

1999-05-20 Thread MkII

>Hey hey hey, peace please! I can assure they are girls, because I met them
>in the last Barcelona meeting and hey, I'm not expert but I can
>distinguish!! X-)

Thanks Nestor! 8:D 8:D

Don't put the (whole) blame on me for this off-topic thread (now over I
hope). I was just trying to introduce myself as what I really am: a girl.

We are few and far between, but we do exist.

I understand it's very rare for most of you and that there're a lot of fake
females out there acting just for attention's sake, but I expected -if not
a little confidence- at least more sense of humour.

>We, all men, can definitively be scared. No irony. ;-)

Do you mean we look also SEXUALLY THREATENING, Nestor? 8;D

Madonna Mark Two




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread MkII

>> Disagree. If somebody devised MSX versions of the latest PC gfx engines
>> then it would be pretty possible to create such games on our beloved
>> computer.
>
>so who's gonna code the C++ compiler?

There're freeware C++ compilers already available such as GNU CPP. It's a
matter of recompiling it to Z80/MSX-DOS and providing a suitable memory
environment on the MSX but...

It's FAR easier to develop in another platform and then crosscompile for
MSX. That's the way PSX games are coded.

Or you thought they attach a keyboard + HD to the gameport/memcard slots of
a PSX? 8;)

>> And trust me, not many major modifications to the design of the board would
>> be necessary to acomplish this.
>
>ahum you mean like giving your msx a 100Mzh front side bus or
>someting minor like that... because else you would be using about 2% of
>the cards potential...

Including a simplified mid-range PC motherboard into the video board (which
wouldn't be so expensive) would suffice.

I remember there was a Macintosh video card which actually consisted of an
Amiga Video Toaster board PLUS a complete Amiga 2000 motherboard (!). The
Toaster costed about $1000 and the A2000 simplified board just $100.

>> Same conclusion as ever: PCs are used as plain power supplies for a jungle
>> of boards.
>
>Bullcrap!... the present generation graph boards cannot do polygon
>transformations which leaves all the hard 48 bit floating point
>calculations to the processor an MSX, however we all love it, woud
>be rendered (virtually) useless against all the processing power needed
>to show a decent 3D enviroment Then next gen boards however will
>contain poly transform acceleration and thus could be used to beef up
>the MSX!...

As you've said, present generation gfx boards are transitory. Next gen will
keep using the PC as a power supply and mass data storage.

>I suggest you investigat the material a bit more before you make
>statements like that ...

Sometimes I'm more informed than I'd wish 8;)

Kiss you lot.

Madonna Mark Two




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Re: Konami & Micro@?!*@*?@

1999-05-20 Thread MkII

>> If that super-resolution, render and 3D moving WERE REALISTIC ENOUGH and
>> their programmers HAD A BARE MINIMUM TALENT perhaps it would be a little
>> fun. IMO the videogames we see nowadays (specially in the PC side) are
>> little more than poorly finished overproduced aberrations.
>
>one question.can you do it better? i thought so

I must confess I *CANNOT* do it better because I don't like this kind of
games and never developed skills for creating them.

Also, IMO the hardware is not powerful AND suitable enough for a convenient
realism, despite the artists' talent and efforts.

There are talented artists, but they seem NOT MUCH INVOLVED IN PC GAMES 8:D

And I know what I'm saying. Try to trace any 8/16-bit era genius and look
what he/she's involved in.

When it comes to original whereabouts my favourite is Costa Panayi's
(Spectrum).

Working as a toy designer for Chicco (!) 8:D

Kiss you lot.

Madonna Mark Two




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Re: msx2 horizontal scrolling..

1999-05-20 Thread Mark Zellenrath

Hi,

> However, one problemo...
> When I set the adjust while a VDP-command is executing, there appear some
> 'noise'-pixels on the screen. I can avoid that to happen by exact timing of
> my COPY's (execute them right after the V_BLANK-interrupt), but I would like
> that different (because it will also decrease the time left for other
> copies, i.e. the displaying of the character).
> 
> Does anyone know a solution for that???

  These random flickering pixels are a pretty well-known phenomenon.
They appear whenever you change r#18 (Set Adjust register), while the
VDP is executing a COPY-command. Knowing this, the solution is obvious.
Just change change r#18 *before* you give the COPY commands or *after*
the COPY-commands have been executed.

  Bye, /\/\ark


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Re: msx2 horizontal scrolling..

1999-05-20 Thread Laurens Holst

I have -almost- finished my scrollroutine...

It scrolls in all directions and it has got a screensplit at the bottom.
It uses sprites to mask the borders and takes about 50% of your VDP-time,
but with some modifications it will probably also be possible not to use
sprites.

It is based on 8x8 patterns, and it scrolls all 16 pixels (8 seemed to be
too slow). This means that your screen will be 16 pixels smaller (240x212),
but that's not a real disadvantage.

However, one problemo...
When I set the adjust while a VDP-command is executing, there appear some
'noise'-pixels on the screen. I can avoid that to happen by exact timing of
my COPY's (execute them right after the V_BLANK-interrupt), but I would like
that different (because it will also decrease the time left for other
copies, i.e. the displaying of the character).

Does anyone know a solution for that???

For example, during the screensplit I disable the screen, and at the end I
enable it again. This however gave a white line at the lowest (second) line
of the screensplit. I was able to solve this problem by making sure the
screen was enabled during the H_BLANK-period...

Is there some solution like this for the VDP_18-problem too???


Thanks in advance,
~Grauw




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question:cheat for dota

1999-05-20 Thread liveline


Hello,



DOEZ anyone know a cheat for dota for MSX1

greetz from lifeline!

MICRO$%#%@ sucks



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