Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-07-09 Thread Tim Larson
I stumbled on this thread when working on a similar problem that I had using 
IntersectionVisitor in Visual Studio projects.


I just wanted to confirm that I have found that the OSG examples and OSGHelp 
examples that utilized IntersectionVisitor crashed under Windows when utilizing 
the latest downloaded Visual Studio binaries.

(I tried the exaples MouseSceneIntersection, 
osgpick and osgkeyboardmouse and could not get any of them to function)

However, numerous other example apps are working in Visual Studio.


Based on the previous posters response it appears that recompiling the Source 
within Visual studio is the method to address this problem.

 
omartinaud wrote:
 Hi everybody,
 
 
 Finally, I decided to reinstall osg using the sources. I took the osg 2.8.3 
 sources and I compiled them using my version of visual studio. Now everything 
 works perfectly ! Looks like I didn't have the good binaries.
 
 Thank you all for your help !
 
 Cheers,
 Olivier


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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-07-09 Thread Jean-Sébastien Guay

Hello Tim,


Based on the previous posters response it appears that recompiling the Source 
within Visual studio is the method to address this problem.


Err, no, usually just making sure you don't mix debug and release and 
that you use binaries for the same version of Visual Studio should make 
everything work. The previous poster was me, and I just confirmed that 
the OP was using VC9 (Visual Studio 2008) and the binaries they had 
downloaded were for VC8 (Visual Studio 2005).


Of course, in their case there was no other option than compiling OSG 
from source, since there were no binaries for VC9 available at the time. 
It appears there still aren't, so if you use VC9 then you'll have to 
compile from source too. But saying that the solution to the problem 
above was recompiling from source is false. The solution was to use 
binaries for the same version of Visual Studio, which in this particular 
case implied compiling from source.


It just means you have to know what you're downloading. If you see 
binaries for Visual Studio 8 and you're using Visual Studio 9, don't 
assume it will still work and then wonder why it crashes...


Which version of Visual Studio are you using? Which version of Visual 
Studio are the binaries compiled for? What library files are you linking 
to? What configuration are you compiling your project in?


J-S
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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-07-09 Thread Jean-Sébastien Guay

Hi Tim,


It just means you have to know what you're downloading. If you see
binaries for Visual Studio 8 and you're using Visual Studio 9, don't
assume it will still work and then wonder why it crashes...


In fact, the download page even states it in underlined text...

- Quote -
Visual Studio users, make sure you download the binaries for your Visual 
Studio version: 8 (2005) or 9 (2008). You cannot link OSG libraries for 
VS8 into a VS9 executable or vice versa, they have to match. If you want 
to be really sure, download the source and compile OSG yourself.

-

http://www.openscenegraph.org/projects/osg/wiki/Downloads

J-S
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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-18 Thread Jean-Sébastien Guay

Bonjour Olivier,


Actually I had tried IntersectionVisitor before. I had the same problem, which 
is why I switched to IntersectVisitor.


You really need to send us a complete code example that reproduces your 
problem. That means one source file that contains a main() and which we 
can compile standalone to see if it works for us, and how we can make it 
work.


Someone asked you before in this thread, but your answer was ambiguous: 
does the osgpick example work for you? Or does it crash?


The fact your code is crashing on iterating over an stl container 
returned from OSG really points to you mixing release and debug. I know 
you checked already, but check again. If your app is being compiled in 
release, it needs to link to only release libs. If it's being compiled 
in debug, it needs to link to only debug libs.


You said earlier in the thread that you link to only release libs, but 
is your app also being compiled in release, and against the /MD 
(Multi-threaded DLL) runtime? You can keep the debug libs installed (in 
fact you won't be able to debug even your own code if you don't) but you 
need to make sure your project and the libs it links to match in this 
regard. If you're not sure, send us the whole thing : code and Visual 
Studio project files.


Hope this helps,

J-S
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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-18 Thread Olivier Martinaud
Hi everybody,


Finally, I decided to reinstall osg using the sources. I took the osg 2.8.3 
sources and I compiled them using my version of visual studio. Now everything 
works perfectly ! Looks like I didn't have the good binaries.

Thank you all for your help !

Cheers,
Olivier

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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-18 Thread Jean-Sébastien Guay

Bonjour Olivier,


Finally, I decided to reinstall osg using the sources. I took the osg 2.8.3 
sources and I compiled them using my version of visual studio. Now everything 
works perfectly !


Good to know you got it solved.


Looks like I didn't have the good binaries.


Yes, I think Peter hit the nail on the head. When using Visual Studio 
it's really important to make sure everything matches correctly... It 
can be a pain, and everyone wonders what MS was thinking of when they 
made the design and implementation decisions that led to this, but it's 
just something we have to live with if we want to use this tool.


I added a note to the downloads page that the Visual Studio version 
needs to match between the OSG libraries and the app they're linked to. 
Hopefully that will make it clearer for others in the future.


J-S
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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-17 Thread Olivier Martinaud
Hello,

I checked the installation of osg. I was not mixing debug and release. But to 
be sure I uninstalled debug. However I still have the same probem as before. I 
copied the stack trace if it helps. Do you have any idea ?

osg65-osg.dll!100042aa()
[Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun 
symbole chargé pour osg65-osg.dll]  
osg65-osgUtil.dll!0048ad2c()
   OSGDefaultProject.exe!PickHandler::coordinates3D(int mouseX=264839480, 
 int mouseY=509, int tailleFenetre=750, double 
 angleVue=2.6388121119329419e-308, double k1=2.6388121119329419e-308, double 
 k2=2.6388121119329419e-308, double k3=2.6388121119329419e-308, double 
 k4=2.6388121119329419e-308, double k5=2.6388121119329419e-308)  Ligne 88 C++
OSGDefaultProject.exe!PickHandler::handle(const osgGA::GUIEventAdapter 
 ea=, osgGA::GUIActionAdapter  aa=)  Ligne 33  C++
osg65-osgGA.dll!0042854e()  
osg65-osgGA.dll!00421981()  
osg65-osgGA.dll!004219cc()  
osg65-osgViewer.dll!005b0727()  
ntdll.dll!7c91df5a()
ntdll.dll!7c928b23()
ntdll.dll!7c922d78()
msvcr90.dll!785436c5()  
msvcr90.dll!785438b3()  
msvcr90.dll!785427b4()  
OSGDefaultProject.exe!pre_cpp_init()  Ligne 326 + 0x27 octets   C
msvcr90.dll!78542201()  
OSGDefaultProject.exe!__tmainCRTStartup()  Ligne 582 + 0x17 octets  
C
kernel32.dll!7c816fe7() 


Thank you,
Regards,
Olivier

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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-17 Thread Martin Naylor
Hi Oliver,

Sorry to hear it wasn’t as simple...
It could be a bug, but normally someone else would 'pipe up' and say that was 
fixed :)
Does look like a problem with pickhandler, can you post some source code to 
recreate the problem?
Have you tried the examples and do the work ok?

Also you may want to provide some more details, such as compiler version, 
version of OS, OSG version in use (prebuilt or compiled from source).
You may also want to try and compile the code against the latest SVN if you are 
using pre-built DLL's, see if that  makes a difference. 

It looks like something is being referenced that has a NULL pointer, but I am 
still learning C++ and will be forever ;)


Martin.

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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-13 Thread Olivier Martinaud
Hi,

Thank you for your answer.

Indeed, I installed both libraries, debug and release. I always compile my code 
in release mode (it compiles in debug mode but I don't know why the exe doesn't 
work then). I'll check on monday if both libraries are correctly and separately 
installed.
Do you think it could cause the problem I have ?



Cheers,
Olivier

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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-13 Thread Martin Naylor
Hi,
Yes Windows doesn't like that or certain parts of it, such as anything that
uses memory allocation.
http://stackoverflow.com/questions/1227653/linking-against-library-in-releas
e-and-exe-in-debug-crashes-in-visual-studio
Have a look at the above.
Of course it could be 1001 other things, but I guess this is the first place
to start.
Check your linker settings and make sure that you are linking against the
correct versions. I did something the other day and linked my release
version again osgd.lib instead of osg.lib and my release version was
crashing.
Also if you post the stack trace it may help find the problem?

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Olivier
Martinaud
Sent: 13 May 2010 12:53
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] problem with osgUtil::IntersectVisitor and
osg::LineSegment

Hi,

Thank you for your answer.

Indeed, I installed both libraries, debug and release. I always compile my
code in release mode (it compiles in debug mode but I don't know why the exe
doesn't work then). I'll check on monday if both libraries are correctly and
separately installed.
Do you think it could cause the problem I have ?



Cheers,
Olivier

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[osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-12 Thread Olivier Martinaud
Hi,

I'm having some trouble implementing an intersection detection method. I have a 
model of a building and I'd like to get the coordinates of the intersection 
points between the model and a ray. I wrote the following code from osg samples 
online. 

osg::LineSegment  *ls = new 
osg::LineSegment(osg::Vec3d(-5,-5,-5),osg::Vec3d(5,5,5));
osgUtil::IntersectVisitor *iv = new osgUtil::IntersectVisitor();
iv-addLineSegment(ls);
iv-apply(*m_node);
std::cout  iv-getNumHits(ls)   intersection points (hits).  
std::endl; //result = 6
osgUtil::IntersectVisitor::HitList hitlist = iv-getHitList(ls);
std::cout  size :   hitlist.size()  std::endl;
//std::vectorosgUtil::Hit::iterator itr = hitlist.begin();
hitlist[0].getWorldIntersectPoint(); //causes unhandled exception...


When I execute the code I have this error : unhandled exception at 0x100042aa 
in OSGDefaultProject.exe : 0xC005: access violation when reading 0xfeeeff36.
The problem comes from the last line of the  code 
(getWorldIntersectionPoint()). What's weird is that the iv finds 6 points of 
intersection, so the algorithm seems to work fine. But the size of my hitlist 
is abnormally large : it says more than 4 billion !


Thank you!

Cheers,
Olivier

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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-12 Thread Martin Naylor
Hi Oliver,
Are mixing debug and release libraries?

Regards

Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Olivier
Martinaud
Sent: 12 May 2010 14:33
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] problem with osgUtil::IntersectVisitor and
osg::LineSegment

Hi,

I'm having some trouble implementing an intersection detection method. I
have a model of a building and I'd like to get the coordinates of the
intersection points between the model and a ray. I wrote the following code
from osg samples online. 

osg::LineSegment  *ls = new
osg::LineSegment(osg::Vec3d(-5,-5,-5),osg::Vec3d(5,5,5));
osgUtil::IntersectVisitor *iv = new osgUtil::IntersectVisitor();
iv-addLineSegment(ls);
iv-apply(*m_node);
std::cout  iv-getNumHits(ls)   intersection points (hits). 
std::endl; //result = 6
osgUtil::IntersectVisitor::HitList hitlist = iv-getHitList(ls);
std::cout  size :   hitlist.size()  std::endl;
//std::vectorosgUtil::Hit::iterator itr = hitlist.begin();
hitlist[0].getWorldIntersectPoint(); //causes unhandled exception...


When I execute the code I have this error : unhandled exception at
0x100042aa in OSGDefaultProject.exe : 0xC005: access violation when
reading 0xfeeeff36.
The problem comes from the last line of the  code
(getWorldIntersectionPoint()). What's weird is that the iv finds 6 points of
intersection, so the algorithm seems to work fine. But the size of my
hitlist is abnormally large : it says more than 4 billion !


Thank you!

Cheers,
Olivier

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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-12 Thread Martin Naylor
Sorry, Are you mixing debug and release libraries from OSG?
Check you are linking with either all release or all debug.

Martin

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Naylor
Sent: 12 May 2010 17:16
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] problem with osgUtil::IntersectVisitor and
osg::LineSegment

Hi Oliver,
Are mixing debug and release libraries?

Regards

Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Olivier
Martinaud
Sent: 12 May 2010 14:33
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] problem with osgUtil::IntersectVisitor and
osg::LineSegment

Hi,

I'm having some trouble implementing an intersection detection method. I
have a model of a building and I'd like to get the coordinates of the
intersection points between the model and a ray. I wrote the following code
from osg samples online. 

osg::LineSegment  *ls = new
osg::LineSegment(osg::Vec3d(-5,-5,-5),osg::Vec3d(5,5,5));
osgUtil::IntersectVisitor *iv = new osgUtil::IntersectVisitor();
iv-addLineSegment(ls);
iv-apply(*m_node);
std::cout  iv-getNumHits(ls)   intersection points (hits). 
std::endl; //result = 6
osgUtil::IntersectVisitor::HitList hitlist = iv-getHitList(ls);
std::cout  size :   hitlist.size()  std::endl;
//std::vectorosgUtil::Hit::iterator itr = hitlist.begin();
hitlist[0].getWorldIntersectPoint(); //causes unhandled exception...


When I execute the code I have this error : unhandled exception at
0x100042aa in OSGDefaultProject.exe : 0xC005: access violation when
reading 0xfeeeff36.
The problem comes from the last line of the  code
(getWorldIntersectionPoint()). What's weird is that the iv finds 6 points of
intersection, so the algorithm seems to work fine. But the size of my
hitlist is abnormally large : it says more than 4 billion !


Thank you!

Cheers,
Olivier

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