Re: [pygame] Re: Pygame midiout not working...

2012-01-30 Thread René Dudfield
Hi,

just an update...

tldr; fail.

- I asked the port media mailing list, and figured out a few things*.
- it compiles with home brew (on lion+snow).
- I tried to get a VM working on virtualbox... but that didn't work.
Apparently it used to work with OSX server, but OSX server doesn't exist
any more; So virtualbox doesn't seem to support it now.
- You can extract architectures, and join them together with `lipo`.  So,
if I grab an old binary I might be able to extract the ppc stuff.
- people suggest getting an old mac to support old mac platforms.


So...

*basically, I need to get an old mac.

Supporting old platforms on Lion seems too hard; unless you are a level 52
wizard, and have some of Steve Jobses toe nail clippings to do the
incantations.


cu.



On Fri, Jan 20, 2012 at 10:35 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





Re: [pygame] Re: Pygame midiout not working...

2012-01-20 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony


Re: [pygame] Re: Pygame midiout not working...

2012-01-16 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony





On Fri, Dec 9, 2011 at 1:06 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey René,


 Thanks for the update. I appreciate all your effort.
 Looking forward to doing some MIDI output on the
 Mac with pygame.



 -ap




 On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote:

 Hi ya,

 I got stuck trying to get the ppc compilers working on Lion... but I'll
 try again.

 cu.



 On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba 
 apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony



 On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.com
  wrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.comwrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So 
 maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.
 Apple removed PPC support in their compiler here.  Which means PPC 
 support
 is impossible without installing xcode 3 too.  So I need to install 
 xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current
 release or the trunk you provided. I get tons of errors that suggest
 fundamental .h files aren't being found. (And yes, I do have CMake
 installed and running). I suspect this is because the xcode project file
 was saved with too recent a version of xcode (as it reports when I open 
 it
 in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a 
 PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try 
 more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E.
 Owen ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
 
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include
 midi
  support because I've not figured out how to build portmidi on
 MacOS X
  10.4 (the platform I use to build 32-bit python binary
 installers). I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 











Re: [pygame] Re: Pygame midiout not working...

2011-12-09 Thread René Dudfield
Hi ya,

I got stuck trying to get the ppc compilers working on Lion... but I'll try
again.

cu.


On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony



 On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba 
 apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
 removed PPC support in their compiler here.  Which means PPC support is
 impossible without installing xcode 3 too.  So I need to install xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release
 or the trunk you provided. I get tons of errors that suggest fundamental 
 .h
 files aren't being found. (And yes, I do have CMake installed and 
 running).
 I suspect this is because the xcode project file was saved with too recent
 a version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a 
 PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E.
 Owen ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include
 midi
  support because I've not figured out how to build portmidi on MacOS
 X
  10.4 (the platform I use to build 32-bit python binary installers).
 I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 









Re: [pygame] Re: Pygame midiout not working...

2011-12-09 Thread Anthony Palomba
Hey René,


Thanks for the update. I appreciate all your effort.
Looking forward to doing some MIDI output on the
Mac with pygame.



-ap



On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote:

 Hi ya,

 I got stuck trying to get the ppc compilers working on Lion... but I'll
 try again.

 cu.



 On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony



 On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba 
 apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.
 Apple removed PPC support in their compiler here.  Which means PPC support
 is impossible without installing xcode 3 too.  So I need to install xcode 
 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release
 or the trunk you provided. I get tons of errors that suggest fundamental 
 .h
 files aren't being found. (And yes, I do have CMake installed and 
 running).
 I suspect this is because the xcode project file was saved with too 
 recent
 a version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a 
 PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E.
 Owen ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include
 midi
  support because I've not figured out how to build portmidi on
 MacOS X
  10.4 (the platform I use to build 32-bit python binary
 installers). I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 










Re: [pygame] Re: Pygame midiout not working...

2011-12-08 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony



On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
 removed PPC support in their compiler here.  Which means PPC support is
 impossible without installing xcode 3 too.  So I need to install xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release
 or the trunk you provided. I get tons of errors that suggest fundamental .h
 files aren't being found. (And yes, I do have CMake installed and running).
 I suspect this is because the xcode project file was saved with too recent
 a version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen
 ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include midi
  support because I've not figured out how to build portmidi on MacOS X
  10.4 (the platform I use to build 32-bit python binary installers).
 I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 








Re: [pygame] Re: Pygame midiout not working...

2011-11-28 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony




On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library, compatible
 with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
 removed PPC support in their compiler here.  Which means PPC support is
 impossible without installing xcode 3 too.  So I need to install xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release or
 the trunk you provided. I get tons of errors that suggest fundamental .h
 files aren't being found. (And yes, I do have CMake installed and running).
 I suspect this is because the xcode project file was saved with too recent
 a version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen 
 ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include midi
  support because I've not figured out how to build portmidi on MacOS X
  10.4 (the platform I use to build 32-bit python binary installers).
 I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 







Re: [pygame] Re: Pygame midiout not working...

2011-10-28 Thread René Dudfield
Hey,

I'll try and make a 32-bit intel+PPC static portmidi library, compatible
with 10.4 and later this weekend.

It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
removed PPC support in their compiler here.  Which means PPC support is
impossible without installing xcode 3 too.  So I need to install xcode 3
first to a separate directory, then install xcode 4.2 again, then do some
symlinking in order to get them both working.

Note, to see the architectures in a dylib
lipo -info /usr/local/lib/libportmidi.dylib

To remove the x64 architecture, and create a new version in /tmp/:
lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
/tmp/libportmidi.dylib

Then to see what it is linked against...
otool -L /usr/local/lib/libportmidi.dylib



cheers,


On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release or
 the trunk you provided. I get tons of errors that suggest fundamental .h
 files aren't being found. (And yes, I do have CMake installed and running).
 I suspect this is because the xcode project file was saved with too recent a
 version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main 10.6.8
 machine). That will cause trouble with python.org's 32-bit python. I don't
 use xcode so I'm not sure how easy it would be to add a PPC target. Another
 option is to try an older version of portmidi, though I doubt users who rely
 on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later, I'll use it. Or you can try more complete
 instructions (including minimum version of XCode and MacOS X on which to
 attempt the build) and I'll see if I can find time to go that route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen 
 ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include midi
  support because I've not figured out how to build portmidi on MacOS X
  10.4 (the platform I use to build 32-bit python binary installers). I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 





Re: [pygame] Re: Pygame midiout not working...

2011-10-20 Thread Anthony Palomba
Is there an ETA on a build of pygame for the mac that has MIDI output?



Thanks,
Anthony




On Wed, Oct 19, 2011 at 2:36 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path

 cheers,




 On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen ro...@uw.edu wrote:

 In article
 CAFZXy=esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvu...@mail.gmail.com,
  Anthony Palomba apalo...@austin.rr.com
  wrote:

  I installed it from the installer I downloaded from the gygame website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg

 I built that binary installer. Unfortunately it does not include midi
 support because I've not figured out how to build portmidi on MacOS X
 10.4 (the platform I use to build 32-bit python binary installers). I've
 not tried on more recent MacOS X.

 -- Russell





Re: [pygame] Re: Pygame midiout not working...

2011-10-19 Thread René Dudfield
Hi,

here are the port midi compilation instructions:
c. OS X:  - change to PortMidi subdirectory pm_mac
  - compile. Type: xcodebuild -project pm_mac.pbproj
  - copy newly created libportmidi.a to a lib path

cheers,



On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen ro...@uw.edu wrote:

 In article
 CAFZXy=esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvu...@mail.gmail.com,
  Anthony Palomba apalo...@austin.rr.com
  wrote:

  I installed it from the installer I downloaded from the gygame website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg

 I built that binary installer. Unfortunately it does not include midi
 support because I've not figured out how to build portmidi on MacOS X
 10.4 (the platform I use to build 32-bit python binary installers). I've
 not tried on more recent MacOS X.

 -- Russell