Re: [pygame] Re: Pygame midiout not working...
Hi, just an update... tldr; fail. - I asked the port media mailing list, and figured out a few things*. - it compiles with home brew (on lion+snow). - I tried to get a VM working on virtualbox... but that didn't work. Apparently it used to work with OSX server, but OSX server doesn't exist any more; So virtualbox doesn't seem to support it now. - You can extract architectures, and join them together with `lipo`. So, if I grab an old binary I might be able to extract the ppc stuff. - people suggest getting an old mac to support old mac platforms. So... *basically, I need to get an old mac. Supporting old platforms on Lion seems too hard; unless you are a level 52 wizard, and have some of Steve Jobses toe nail clippings to do the incantations. cu. On Fri, Jan 20, 2012 at 10:35 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony
Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony
Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Dec 9, 2011 at 1:06 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey René, Thanks for the update. I appreciate all your effort. Looking forward to doing some MIDI output on the Mac with pygame. -ap On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote: Hi ya, I got stuck trying to get the ppc compilers working on Lion... but I'll try again. cu. On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.com wrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.comwrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Hi ya, I got stuck trying to get the ppc compilers working on Lion... but I'll try again. cu. On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Hey René, Thanks for the update. I appreciate all your effort. Looking forward to doing some MIDI output on the Mac with pygame. -ap On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote: Hi ya, I got stuck trying to get the ppc compilers working on Lion... but I'll try again. cu. On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Is there an ETA on a build of pygame for the mac that has MIDI output? Thanks, Anthony On Wed, Oct 19, 2011 at 2:36 AM, René Dudfield ren...@gmail.com wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen ro...@uw.edu wrote: In article CAFZXy=esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvu...@mail.gmail.com, Anthony Palomba apalo...@austin.rr.com wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen ro...@uw.edu wrote: In article CAFZXy=esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvu...@mail.gmail.com, Anthony Palomba apalo...@austin.rr.com wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell