Hey,

I'll try and make a "32-bit intel+PPC static portmidi library, compatible
with 10.4 and later" this weekend.

It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
removed PPC support in their compiler here.  Which means PPC support is
impossible without installing xcode 3 too.  So I need to install xcode 3
first to a separate directory, then install xcode 4.2 again, then do some
symlinking in order to get them both working.

Note, to see the architectures in a dylib
    lipo -info /usr/local/lib/libportmidi.dylib

To remove the x64 architecture, and create a new version in /tmp/:
    lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
/tmp/libportmidi.dylib

Then to see what it is linked against...
    otool -L /usr/local/lib/libportmidi.dylib



cheers,


On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote:

>
>
> So far I've had no luck building portmidi--either the current release or
> the trunk you provided. I get tons of errors that suggest fundamental .h
> files aren't being found. (And yes, I do have CMake installed and running).
> I suspect this is because the xcode project file was saved with too recent a
> version of xcode (as it reports when I open it in XCode).
>
> Also, it has no PPC target (based on opening the project on my main 10.6.8
> machine). That will cause trouble with python.org's 32-bit python. I don't
> use xcode so I'm not sure how easy it would be to add a PPC target. Another
> option is to try an older version of portmidi, though I doubt users who rely
> on portmidi would want to go too far back.
>
> If somebody wants to provide me a 32-bit intel+PPC static portmidi library,
> compatible with 10.4 and later, I'll use it. Or you can try more complete
> instructions (including minimum version of XCode and MacOS X on which to
> attempt the build) and I'll see if I can find time to go that route.
>
> -- Russell
>
> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" <
> ro...@uw.edu>) wrote:
>
> > Hi,
> >
> > here are the port midi compilation instructions:
> >        c. OS X:  - change to PortMidi subdirectory pm_mac
> >                  - compile. Type: xcodebuild -project pm_mac.pbproj
> >                  - copy newly created libportmidi.a to a lib path
> >
> > cheers,
> >
> >
> >
> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
> > <rowen-lfcs8c3m...@public.gmane.org> wrote:
> >
> >> In article
> >> <CAFZXy=
> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
> >,
> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org>
> >> wrote:
> >>
> >>> I installed it from the installer I downloaded from the gygame website.
> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<
> >> http://pygame.org/f
> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
> >>
> >> I built that binary installer. Unfortunately it does not include midi
> >> support because I've not figured out how to build portmidi on MacOS X
> >> 10.4 (the platform I use to build 32-bit python binary installers). I've
> >> not tried on more recent MacOS X.
> >>
> >> -- Russell
> >>
> >>
>
>
>

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