Hi ya, I got stuck trying to get the ppc compilers working on Lion... but I'll try again.
cu. On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba <apalo...@austin.rr.com>wrote: > Hey folks, > > I was wondering if the Mac midi output issue has been resolved. > > Any word on a new build? > > > > Thanks, > Anthony > > > > On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba > <apalo...@austin.rr.com>wrote: > >> Hey folks, >> >> I was wondering if the Mac midi output issue has been resolved. >> >> Any word on a new build? >> >> >> >> Thanks, >> Anthony >> >> >> >> >> >> On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote: >> >>> Hi, >>> >>> hrmm. It seems the xcode 4.2 installer moved some stuff into >>> "/Developer-old" folder and the ppc compilers are still in there. So maybe >>> that will work. I'll give it a go later. >>> >>> Also, this is the guide I plan to use for ppc support on Lion. >>> >>> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 >>> >>> cu. >>> >>> >>> >>> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com>wrote: >>> >>>> Hey, >>>> >>>> I'll try and make a "32-bit intel+PPC static portmidi library, >>>> compatible with 10.4 and later" this weekend. >>>> >>>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple >>>> removed PPC support in their compiler here. Which means PPC support is >>>> impossible without installing xcode 3 too. So I need to install xcode 3 >>>> first to a separate directory, then install xcode 4.2 again, then do some >>>> symlinking in order to get them both working. >>>> >>>> Note, to see the architectures in a dylib >>>> lipo -info /usr/local/lib/libportmidi.dylib >>>> >>>> To remove the x64 architecture, and create a new version in /tmp/: >>>> lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output >>>> /tmp/libportmidi.dylib >>>> >>>> Then to see what it is linked against... >>>> otool -L /usr/local/lib/libportmidi.dylib >>>> >>>> >>>> >>>> cheers, >>>> >>>> >>>> >>>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote: >>>> >>>>> >>>>> >>>>> So far I've had no luck building portmidi--either the current release >>>>> or the trunk you provided. I get tons of errors that suggest fundamental >>>>> .h >>>>> files aren't being found. (And yes, I do have CMake installed and >>>>> running). >>>>> I suspect this is because the xcode project file was saved with too recent >>>>> a version of xcode (as it reports when I open it in XCode). >>>>> >>>>> Also, it has no PPC target (based on opening the project on my main >>>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit >>>>> python. I don't use xcode so I'm not sure how easy it would be to add a >>>>> PPC >>>>> target. Another option is to try an older version of portmidi, though I >>>>> doubt users who rely on portmidi would want to go too far back. >>>>> >>>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi >>>>> library, compatible with 10.4 and later, I'll use it. Or you can try more >>>>> complete instructions (including minimum version of XCode and MacOS X on >>>>> which to attempt the build) and I'll see if I can find time to go that >>>>> route. >>>>> >>>>> -- Russell >>>>> >>>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. >>>>> Owen" <ro...@uw.edu>) wrote: >>>>> >>>>> > Hi, >>>>> > >>>>> > here are the port midi compilation instructions: >>>>> > c. OS X: - change to PortMidi subdirectory pm_mac >>>>> > - compile. Type: xcodebuild -project pm_mac.pbproj >>>>> > - copy newly created libportmidi.a to a lib path >>>>> > >>>>> > cheers, >>>>> > >>>>> > >>>>> > >>>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen >>>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote: >>>>> > >>>>> >> In article >>>>> >> <CAFZXy= >>>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org >>>>> >, >>>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org> >>>>> >> wrote: >>>>> >> >>>>> >>> I installed it from the installer I downloaded from the gygame >>>>> website. >>>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg< >>>>> >> http://pygame.org/f >>>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg> >>>>> >> >>>>> >> I built that binary installer. Unfortunately it does not include >>>>> midi >>>>> >> support because I've not figured out how to build portmidi on MacOS >>>>> X >>>>> >> 10.4 (the platform I use to build 32-bit python binary installers). >>>>> I've >>>>> >> not tried on more recent MacOS X. >>>>> >> >>>>> >> -- Russell >>>>> >> >>>>> >> >>>>> >>>>> >>>>> >>>> >>> >> >