Hi ya,

I got stuck trying to get the ppc compilers working on Lion... but I'll try
again.

cu.


On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba <apalo...@austin.rr.com>wrote:

> Hey folks,
>
> I was wondering if the Mac midi output issue has been resolved.
>
> Any word on a new build?
>
>
>
> Thanks,
> Anthony
>
>
>
> On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba 
> <apalo...@austin.rr.com>wrote:
>
>> Hey folks,
>>
>> I was wondering if the Mac midi output issue has been resolved.
>>
>> Any word on a new build?
>>
>>
>>
>> Thanks,
>> Anthony
>>
>>
>>
>>
>>
>> On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote:
>>
>>> Hi,
>>>
>>> hrmm.  It seems the xcode 4.2 installer moved some stuff into
>>> "/Developer-old" folder and the ppc compilers are still in there.  So maybe
>>> that will work.  I'll give it a go later.
>>>
>>> Also, this is the guide I plan to use for ppc support on Lion.
>>>
>>> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
>>>
>>> cu.
>>>
>>>
>>>
>>> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com>wrote:
>>>
>>>> Hey,
>>>>
>>>> I'll try and make a "32-bit intel+PPC static portmidi library,
>>>> compatible with 10.4 and later" this weekend.
>>>>
>>>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
>>>> removed PPC support in their compiler here.  Which means PPC support is
>>>> impossible without installing xcode 3 too.  So I need to install xcode 3
>>>> first to a separate directory, then install xcode 4.2 again, then do some
>>>> symlinking in order to get them both working.
>>>>
>>>> Note, to see the architectures in a dylib
>>>>     lipo -info /usr/local/lib/libportmidi.dylib
>>>>
>>>> To remove the x64 architecture, and create a new version in /tmp/:
>>>>     lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
>>>> /tmp/libportmidi.dylib
>>>>
>>>> Then to see what it is linked against...
>>>>     otool -L /usr/local/lib/libportmidi.dylib
>>>>
>>>>
>>>>
>>>> cheers,
>>>>
>>>>
>>>>
>>>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote:
>>>>
>>>>>
>>>>>
>>>>> So far I've had no luck building portmidi--either the current release
>>>>> or the trunk you provided. I get tons of errors that suggest fundamental 
>>>>> .h
>>>>> files aren't being found. (And yes, I do have CMake installed and 
>>>>> running).
>>>>> I suspect this is because the xcode project file was saved with too recent
>>>>> a version of xcode (as it reports when I open it in XCode).
>>>>>
>>>>> Also, it has no PPC target (based on opening the project on my main
>>>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit
>>>>> python. I don't use xcode so I'm not sure how easy it would be to add a 
>>>>> PPC
>>>>> target. Another option is to try an older version of portmidi, though I
>>>>> doubt users who rely on portmidi would want to go too far back.
>>>>>
>>>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi
>>>>> library, compatible with 10.4 and later, I'll use it. Or you can try more
>>>>> complete instructions (including minimum version of XCode and MacOS X on
>>>>> which to attempt the build) and I'll see if I can find time to go that
>>>>> route.
>>>>>
>>>>> -- Russell
>>>>>
>>>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E.
>>>>> Owen" <ro...@uw.edu>) wrote:
>>>>>
>>>>> > Hi,
>>>>> >
>>>>> > here are the port midi compilation instructions:
>>>>> >        c. OS X:  - change to PortMidi subdirectory pm_mac
>>>>> >                  - compile. Type: xcodebuild -project pm_mac.pbproj
>>>>> >                  - copy newly created libportmidi.a to a lib path
>>>>> >
>>>>> > cheers,
>>>>> >
>>>>> >
>>>>> >
>>>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
>>>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote:
>>>>> >
>>>>> >> In article
>>>>> >> <CAFZXy=
>>>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
>>>>> >,
>>>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org>
>>>>> >> wrote:
>>>>> >>
>>>>> >>> I installed it from the installer I downloaded from the gygame
>>>>> website.
>>>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<
>>>>> >> http://pygame.org/f
>>>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
>>>>> >>
>>>>> >> I built that binary installer. Unfortunately it does not include
>>>>> midi
>>>>> >> support because I've not figured out how to build portmidi on MacOS
>>>>> X
>>>>> >> 10.4 (the platform I use to build 32-bit python binary installers).
>>>>> I've
>>>>> >> not tried on more recent MacOS X.
>>>>> >>
>>>>> >> -- Russell
>>>>> >>
>>>>> >>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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