Re: [realXtend] Re: Naali 0.3.3 released
On su, 2010-11-07 at 14:14 -0800, Edwige Lelievre - ENER lab wrote: I found my problem : I forgot meshes exported from Maya didn't worked for collisions (I have to export them from another software) That explains why old meshes worked fine and new not at all :) Do you know why/how that is? Sounds curious, 'cause by default the same visual geom is used for colls and viz and I don't get how some Maya exporter could make Ogre meshes somehow differently. Would be nice to have things working normally for Maya users too :) Edwige ~Toni On 6 nov, 20:56, MasterJ djmat...@hotmail.com wrote: hmmm i need to said i don't have default shadows here ( avatar shadows and mesh when enabled) is that a bug or a wrong config? MasterJ On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote: Hi Matti Is the collision fix allready in the naali 0.3.3 ? I tried with it on the taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which contained 2 meshes, each with one material.Maybe there was something wrong with the meshes used. The files I used are in the attached zip file. Cheers Pedro On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote: If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end.. On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote: I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com wrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. .. Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here: http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org --
[realXtend] Re: Naali 0.3.3 released
Hi Peter, No the collision fix is not in 0.3.3, i've committed fix to develop branch. Without the fix i dont think any uploaded scene had collisions working.. of cource if you want the fix allready, i can throw you couple of py files that fix it. On Nov 6, 9:48 pm, Peter Steinlechner psteinlech...@gmail.com wrote: Hi Matti Is the collision fix allready in the naali 0.3.3 ? I tried with it on the taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which contained 2 meshes, each with one material.Maybe there was something wrong with the meshes used. The files I used are in the attached zip file. Cheers Pedro On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote: If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end.. On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote: I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com wrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. .. Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here: http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org test4.blend 264KViewDownload test4.scene.zip 45KViewDownload -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Re: Naali 0.3.3 released
On la, 2010-11-06 at 12:56 -0700, MasterJ wrote: hmmm i need to said i don't have default shadows here ( avatar shadows and mesh when enabled) is that a bug or a wrong config? Probably some sort of a bug lurked in somewhere -- here we just looked with 0.3.3 release and saw that normal scene objects cast shadows on eachother, but nothing (e.g. the avatar) does on the terrain. This is probably due to the terrain having wrong kind of material, possibly due to some change to the terrain material made when M. Alaluusua did the terrain texture blend weight painting which was first introduced in 0.3.3. I cherry-picked the commits from the tundra branch for the release, is also possible I didn't do something correctly then. Hopefully finally get to test the painting feature take screenshots soon now .. unless Mikko himself or someone else can document it. I guess best if Mikko could take a look at the shadows, 'cause not only did he write the new texture blend weight painting, but also the new shadow stuff earlier. Thanks folks for reporting! MasterJ ~Toni On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote: Hi Matti Is the collision fix allready in the naali 0.3.3 ? I tried with it on the taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which contained 2 meshes, each with one material.Maybe there was something wrong with the meshes used. The files I used are in the attached zip file. Cheers Pedro On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote: If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end.. On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote: I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com wrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. .. Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here:
Re: [realXtend] Re: Naali 0.3.3 released
Hi Matti thanks that would be appreciated - but no rush if it's too time consuming for you. I can wait until the next sprint. But if you want me to test them out, just toss it my way and I'm glad to try. :-) Cheers Pedro On Mon, Nov 8, 2010 at 11:15 AM, Matti matti.reijo...@adminotech.comwrote: Hi Peter, No the collision fix is not in 0.3.3, i've committed fix to develop branch. Without the fix i dont think any uploaded scene had collisions working.. of cource if you want the fix allready, i can throw you couple of py files that fix it. On Nov 6, 9:48 pm, Peter Steinlechner psteinlech...@gmail.com wrote: Hi Matti Is the collision fix allready in the naali 0.3.3 ? I tried with it on the taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which contained 2 meshes, each with one material.Maybe there was something wrong with the meshes used. The files I used are in the attached zip file. Cheers Pedro On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.com wrote: If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end.. On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote: I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com wrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. .. Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here: http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org test4.blend 264KViewDownload test4.scene.zip 45KViewDownload --
Re: [realXtend] Re: Naali 0.3.3 released
On ma, 2010-11-08 at 12:29 +0200, Toni Alatalo wrote: I guess best if Mikko could take a look at the shadows, 'cause not only did he write the new texture blend weight painting, but also the new Ah apparently he had already fixed this, just happened to see this in the log when was searching for other stuff -- https://github.com/realXtend/naali/commit/e302b07b511e3e1a68508a12328c4890cdb23f32 *fixed shadowing bug on terrain Manaluusua (author) 4 days ago I guess with this and Matti's dotscene publish collision fix in we could consider making another postfixes release this week -- let's see if it's simple and if someone has good time to do it. Also the next time based one is coming quite soon so might not be necessary (or is there someone out there really getting hurt by these now?), perhaps depends also on how many new bugs the next version has otherwise ;) ~Toni same. On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote: Hi Matti Is the collision fix allready in the naali 0.3.3 ? I tried with it on the taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which contained 2 meshes, each with one material.Maybe there was something wrong with the meshes used. The files I used are in the attached zip file. Cheers Pedro On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote: If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end.. On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote: I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com wrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. .. Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here:
Re: [realXtend] Re: Naali 0.3.3 released
Edwige Lelievre - ENER lab kirjoitti: I am now swtiching to Maya 2011, I'll try to find an ogre exporter working with it ^^ Maybe it will fix this collision issue. I'll post Ok cool. Do you manage to make your 3D mesh project shadows ? They do to terrain by default, but there was a bug in 0.3.3 that broke it for the terrain. Works on other objects that have a shadow-receiving material. And for terrain normally in current develop and in next release .. if you wanna check now, they should work with 0.3.2., but we'll release a new thing latest next week. Edwige ~Toni On 8 nov, 11:14, Toni Alatalo ant...@kyperjokki.fi wrote: On su, 2010-11-07 at 14:14 -0800, Edwige Lelievre - ENER lab wrote: I found my problem : I forgot meshes exported from Maya didn't worked for collisions (I have to export them from another software) That explains why old meshes worked fine and new not at all :) Do you know why/how that is? Sounds curious, 'cause by default the same visual geom is used for colls and viz and I don't get how some Maya exporter could make Ogre meshes somehow differently. Would be nice to have things working normally for Maya users too :) Edwige ~Toni On 6 nov, 20:56, MasterJ djmat...@hotmail.com wrote: hmmm i need to said i don't have default shadows here ( avatar shadows and mesh when enabled) is that a bug or a wrong config? MasterJ On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote: Hi Matti Is the collision fix allready in the naali 0.3.3 ? I tried with it on the taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which contained 2 meshes, each with one material.Maybe there was something wrong with the meshes used. The files I used are in the attached zip file. Cheers Pedro On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote: If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end.. On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote: I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com wrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a
[realXtend] Re: Naali 0.3.3 released
I found my problem : I forgot meshes exported from Maya didn't worked for collisions (I have to export them from another software) That explains why old meshes worked fine and new not at all :) Sorry ! Edwige On 6 nov, 20:56, MasterJ djmat...@hotmail.com wrote: hmmm i need to said i don't have default shadows here ( avatar shadows and mesh when enabled) is that a bug or a wrong config? MasterJ On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote: Hi Matti Is the collision fix allready in the naali 0.3.3 ? I tried with it on the taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which contained 2 meshes, each with one material.Maybe there was something wrong with the meshes used. The files I used are in the attached zip file. Cheers Pedro On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote: If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end.. On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote: I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com wrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. .. Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here: http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org test4.blend 264KAfficherTélécharger test4.scene.zip 45KAfficherTélécharger -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Re: Naali 0.3.3 released
Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here: http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Re: Naali 0.3.3 released
I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code. I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.comwrote: Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the collision fix? Also will the UiExternal module work properly with the latest Naali 0.3.3-postfixes? 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix. 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com: According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here: http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: Naali 0.3.3 released
According to the patch note Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. Does it mean the collisions should work now ? I tried but have seen no changes. Edwige On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote: well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here:http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: Naali 0.3.3 released
well done!!! who said 3 weeks is an eternity? :) (joke). it's a lesson for Linden Lab look them they just start the mesh support and only part of beta not all ... ts... SLO Bohhh and they receive money for that??? ok .. no way :) Realxtend team is and still the best. time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote: The long awaited (three weeks is an eternity if you're waiting for a new Naali release) Naali 0.3.3 is now out. This version contains major changes in content creation / delivery, see full changelog here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... Content delivery is one of the most important challenges for the Immersive Web or the open network of virtual worlds. Recently we've been doing a lot of work on easier and more powerful ways of importing and exporting objects, collections of objects and entire scenes, some of the results are now available in the 0.3.3 Naali release. Download yours here:http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org