Re: [realXtend] Re: Naali 0.3.3 released

2010-11-08 Thread Toni Alatalo
On su, 2010-11-07 at 14:14 -0800, Edwige Lelievre - ENER lab wrote:
 I found my problem : I forgot meshes exported from Maya didn't worked
 for collisions (I have to export them from another software) That
 explains why old meshes worked fine and new not at all :)

Do you know why/how that is? Sounds curious, 'cause by default the same
visual geom is used for colls and viz and I don't get how some Maya
exporter could make Ogre meshes somehow differently.

Would be nice to have things working normally for Maya users too :)

 Edwige

~Toni

 On 6 nov, 20:56, MasterJ djmat...@hotmail.com wrote:
  hmmm i need to said i don't have default shadows here ( avatar shadows
  and mesh when enabled) is that a bug or a wrong config?
 
  MasterJ
 
  On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote:
 
 
 
 
 
 
 
   Hi Matti
 
   Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
   taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene 
   which
   contained 2 meshes, each with one material.Maybe there was something wrong
   with the meshes used.
   The files I used are in the attached zip file.
 
   Cheers
   Pedro
 
   On Sat, Nov 6, 2010 at 12:03 PM, Matti 
   matti.reijo...@adminotech.comwrote:
 
If this is about uploaded scenes collisions not working, i just did
fix for
it, hopefully it works, i took me long time trying to find bug in
server end,
by debugging ode collisions
and then i noticing differences that lead to fixing it at client end..
 
On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote:
 I'm not sure what Antti meant but as far as I know there is no 
 collision
 tasks going on. The fix that I was talking is already in. We are not
 probably going to make this a habit to make postfixes to installers, I
think
 the 3 week cycles are  enough. All the release stuff takes time from 
 one
or
 two guys for a day from actually doing any new code.
 
 I dont think the external ui module will work without the core 
 changes it
 inculudes to the ui interface classes, havent had time to look. If its
 coming to our core repo I cant say, not for me to decide  I guess.
 
 Also can you tell me in more detail how collisions are broken. Please 
 be
 spesific and maybe provide the meshes for testing.
 
 Best regards,
 Jonne Nauha
 realXtend developer
 
http://www.realxtend.org/http://www.evocativi.com/
 
 On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com
wrote:
 
   Unless I'm mistaken that issue is being worked on at the moment.
   Hopefully not too difficult to fix.
 
  Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with 
  the
  collision fix?
 
  Also will the UiExternal module work properly with the latest Naali
  0.3.3-postfixes?
 
  2010/11/3 Antti Ilomäki antti.ilom...@gmail.com
 
  Unless I'm mistaken that issue is being worked on at the moment.
  Hopefully not too difficult to fix.
 
  2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
   According to the patch note Sending ObjectDeselected packet to
   OpenSim. This caused collisions never to recalculate for
meshes/prims
   after once selecting a object in build mode.  Does it mean the
   collisions should work now ? I tried but have seen no changes.
 
   Edwige
 
   On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
   well done!!!
 
   who said 3 weeks is an eternity? :) (joke).
   it's a lesson for Linden Lab look them they just start the mesh
   support and only part of beta not all ... ts...
   SLO Bohhh and they receive money for
   that???  ok .. no way :)
   Realxtend team is and still the best.
 
   time to test this famous drag and drop feature :)
 
   MasterJ
 
   On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
 
The long awaited (three weeks is an eternity if you're waiting
for a
new Naali release) Naali 0.3.3 is now out.
 
This version contains major changes in content creation /
delivery,
see full changelog here:
 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
..
 
Content delivery is one of the most important challenges for 
the
Immersive Web or the open network of virtual worlds. Recently
we've
been doing a lot of work on easier and more powerful ways of
  importing
and exporting objects, collections of objects and entire 
scenes,
some
of the results are now available in the 0.3.3 Naali release.
 
Download yours here:
 http://code.google.com/p/realxtend-naali/downloads/list
 
   --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org
 
  --
 

[realXtend] Re: Naali 0.3.3 released

2010-11-08 Thread Matti
Hi Peter,

No the collision fix is not in 0.3.3, i've committed fix to develop
branch. Without the fix i dont think any uploaded scene had collisions
working.. of cource if you want the fix allready, i can throw you
couple of py files that fix it.

On Nov 6, 9:48 pm, Peter Steinlechner psteinlech...@gmail.com wrote:
 Hi Matti

 Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
 taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which
 contained 2 meshes, each with one material.Maybe there was something wrong
 with the meshes used.
 The files I used are in the attached zip file.

 Cheers
 Pedro

 On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote:



  If this is about uploaded scenes collisions not working, i just did
  fix for
  it, hopefully it works, i took me long time trying to find bug in
  server end,
  by debugging ode collisions
  and then i noticing differences that lead to fixing it at client end..

  On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote:
   I'm not sure what Antti meant but as far as I know there is no collision
   tasks going on. The fix that I was talking is already in. We are not
   probably going to make this a habit to make postfixes to installers, I
  think
   the 3 week cycles are  enough. All the release stuff takes time from one
  or
   two guys for a day from actually doing any new code.

   I dont think the external ui module will work without the core changes it
   inculudes to the ui interface classes, havent had time to look. If its
   coming to our core repo I cant say, not for me to decide  I guess.

   Also can you tell me in more detail how collisions are broken. Please be
   spesific and maybe provide the meshes for testing.

   Best regards,
   Jonne Nauha
   realXtend developer

  http://www.realxtend.org/http://www.evocativi.com/

   On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com
  wrote:

 Unless I'm mistaken that issue is being worked on at the moment.
 Hopefully not too difficult to fix.

Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the
collision fix?

Also will the UiExternal module work properly with the latest Naali
0.3.3-postfixes?

2010/11/3 Antti Ilomäki antti.ilom...@gmail.com

Unless I'm mistaken that issue is being worked on at the moment.
Hopefully not too difficult to fix.

2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
 According to the patch note Sending ObjectDeselected packet to
 OpenSim. This caused collisions never to recalculate for
  meshes/prims
 after once selecting a object in build mode.  Does it mean the
 collisions should work now ? I tried but have seen no changes.

 Edwige

 On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
 well done!!!

 who said 3 weeks is an eternity? :) (joke).
 it's a lesson for Linden Lab look them they just start the mesh
 support and only part of beta not all ... ts...
 SLO Bohhh and they receive money for
 that???  ok .. no way :)
 Realxtend team is and still the best.

 time to test this famous drag and drop feature :)

 MasterJ

 On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:

  The long awaited (three weeks is an eternity if you're waiting
  for a
  new Naali release) Naali 0.3.3 is now out.

  This version contains major changes in content creation /
  delivery,
  see full changelog here:
   http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
  ..

  Content delivery is one of the most important challenges for the
  Immersive Web or the open network of virtual worlds. Recently
  we've
  been doing a lot of work on easier and more powerful ways of
importing
  and exporting objects, collections of objects and entire scenes,
  some
  of the results are now available in the 0.3.3 Naali release.

  Download yours here:
   http://code.google.com/p/realxtend-naali/downloads/list

 --
http://groups.google.com/group/realxtend
http://www.realxtend.org

--
   http://groups.google.com/group/realxtend
   http://www.realxtend.org

 --
   http://groups.google.com/group/realxtend
   http://www.realxtend.org

  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org



  test4.blend
 264KViewDownload

  test4.scene.zip
 45KViewDownload

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


Re: [realXtend] Re: Naali 0.3.3 released

2010-11-08 Thread Toni Alatalo
On la, 2010-11-06 at 12:56 -0700, MasterJ wrote:
 hmmm i need to said i don't have default shadows here ( avatar shadows
 and mesh when enabled) is that a bug or a wrong config?

Probably some sort of a bug lurked in somewhere -- here we just looked
with 0.3.3 release and saw that normal scene objects cast shadows on
eachother, but nothing (e.g. the avatar) does on the terrain.

This is probably due to the terrain having wrong kind of material,
possibly due to some change to the terrain material made when M.
Alaluusua did the terrain texture blend weight painting which was first
introduced in 0.3.3. I cherry-picked the commits from the tundra branch
for the release, is also possible I didn't do something correctly then.
Hopefully finally get to test the painting feature  take screenshots
soon now .. unless Mikko himself or someone else can document it.

I guess best if Mikko could take a look at the shadows, 'cause not only
did he write the new texture blend weight painting, but also the new
shadow stuff earlier.

Thanks folks for reporting!

 MasterJ

~Toni

 On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote:
  Hi Matti
 
  Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
  taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which
  contained 2 meshes, each with one material.Maybe there was something wrong
  with the meshes used.
  The files I used are in the attached zip file.
 
  Cheers
  Pedro
 
  On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote:
 
 
 
   If this is about uploaded scenes collisions not working, i just did
   fix for
   it, hopefully it works, i took me long time trying to find bug in
   server end,
   by debugging ode collisions
   and then i noticing differences that lead to fixing it at client end..
 
   On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote:
I'm not sure what Antti meant but as far as I know there is no collision
tasks going on. The fix that I was talking is already in. We are not
probably going to make this a habit to make postfixes to installers, I
   think
the 3 week cycles are  enough. All the release stuff takes time from one
   or
two guys for a day from actually doing any new code.
 
I dont think the external ui module will work without the core changes 
it
inculudes to the ui interface classes, havent had time to look. If its
coming to our core repo I cant say, not for me to decide  I guess.
 
Also can you tell me in more detail how collisions are broken. Please be
spesific and maybe provide the meshes for testing.
 
Best regards,
Jonne Nauha
realXtend developer
 
   http://www.realxtend.org/http://www.evocativi.com/
 
On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com
   wrote:
 
  Unless I'm mistaken that issue is being worked on at the moment.
  Hopefully not too difficult to fix.
 
 Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with 
 the
 collision fix?
 
 Also will the UiExternal module work properly with the latest Naali
 0.3.3-postfixes?
 
 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com
 
 Unless I'm mistaken that issue is being worked on at the moment.
 Hopefully not too difficult to fix.
 
 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
  According to the patch note Sending ObjectDeselected packet to
  OpenSim. This caused collisions never to recalculate for
   meshes/prims
  after once selecting a object in build mode.  Does it mean the
  collisions should work now ? I tried but have seen no changes.
 
  Edwige
 
  On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
  well done!!!
 
  who said 3 weeks is an eternity? :) (joke).
  it's a lesson for Linden Lab look them they just start the mesh
  support and only part of beta not all ... ts...
  SLO Bohhh and they receive money for
  that???  ok .. no way :)
  Realxtend team is and still the best.
 
  time to test this famous drag and drop feature :)
 
  MasterJ
 
  On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
 
   The long awaited (three weeks is an eternity if you're waiting
   for a
   new Naali release) Naali 0.3.3 is now out.
 
   This version contains major changes in content creation /
   delivery,
   see full changelog here:
http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
   ..
 
   Content delivery is one of the most important challenges for the
   Immersive Web or the open network of virtual worlds. Recently
   we've
   been doing a lot of work on easier and more powerful ways of
 importing
   and exporting objects, collections of objects and entire scenes,
   some
   of the results are now available in the 0.3.3 Naali release.
 
   Download yours here:

Re: [realXtend] Re: Naali 0.3.3 released

2010-11-08 Thread Peter Steinlechner
Hi Matti

thanks that would be appreciated - but no rush if it's too time consuming
for you. I can wait until the next sprint. But if you want me to test them
out, just toss it my way and I'm glad to try. :-)

Cheers
Pedro

On Mon, Nov 8, 2010 at 11:15 AM, Matti matti.reijo...@adminotech.comwrote:

 Hi Peter,

 No the collision fix is not in 0.3.3, i've committed fix to develop
 branch. Without the fix i dont think any uploaded scene had collisions
 working.. of cource if you want the fix allready, i can throw you
 couple of py files that fix it.

 On Nov 6, 9:48 pm, Peter Steinlechner psteinlech...@gmail.com wrote:
  Hi Matti
 
  Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
  taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene
 which
  contained 2 meshes, each with one material.Maybe there was something
 wrong
  with the meshes used.
  The files I used are in the attached zip file.
 
  Cheers
  Pedro
 
  On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.com
 wrote:
 
 
 
   If this is about uploaded scenes collisions not working, i just did
   fix for
   it, hopefully it works, i took me long time trying to find bug in
   server end,
   by debugging ode collisions
   and then i noticing differences that lead to fixing it at client end..
 
   On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote:
I'm not sure what Antti meant but as far as I know there is no
 collision
tasks going on. The fix that I was talking is already in. We are not
probably going to make this a habit to make postfixes to installers,
 I
   think
the 3 week cycles are  enough. All the release stuff takes time from
 one
   or
two guys for a day from actually doing any new code.
 
I dont think the external ui module will work without the core
 changes it
inculudes to the ui interface classes, havent had time to look. If
 its
coming to our core repo I cant say, not for me to decide  I guess.
 
Also can you tell me in more detail how collisions are broken. Please
 be
spesific and maybe provide the meshes for testing.
 
Best regards,
Jonne Nauha
realXtend developer
 
   http://www.realxtend.org/http://www.evocativi.com/
 
On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski 
 mark.malew...@gmail.com
   wrote:
 
  Unless I'm mistaken that issue is being worked on at the moment.
  Hopefully not too difficult to fix.
 
 Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with
 the
 collision fix?
 
 Also will the UiExternal module work properly with the latest Naali
 0.3.3-postfixes?
 
 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com
 
 Unless I'm mistaken that issue is being worked on at the moment.
 Hopefully not too difficult to fix.
 
 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
  According to the patch note Sending ObjectDeselected packet to
  OpenSim. This caused collisions never to recalculate for
   meshes/prims
  after once selecting a object in build mode.  Does it mean the
  collisions should work now ? I tried but have seen no changes.
 
  Edwige
 
  On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
  well done!!!
 
  who said 3 weeks is an eternity? :) (joke).
  it's a lesson for Linden Lab look them they just start the mesh
  support and only part of beta not all ... ts...
  SLO Bohhh and they receive money
 for
  that???  ok .. no way :)
  Realxtend team is and still the best.
 
  time to test this famous drag and drop feature :)
 
  MasterJ
 
  On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com
 wrote:
 
   The long awaited (three weeks is an eternity if you're
 waiting
   for a
   new Naali release) Naali 0.3.3 is now out.
 
   This version contains major changes in content creation /
   delivery,
   see full changelog here:

 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
   ..
 
   Content delivery is one of the most important challenges for
 the
   Immersive Web or the open network of virtual worlds. Recently
   we've
   been doing a lot of work on easier and more powerful ways of
 importing
   and exporting objects, collections of objects and entire
 scenes,
   some
   of the results are now available in the 0.3.3 Naali release.
 
   Download yours here:
http://code.google.com/p/realxtend-naali/downloads/list
 
  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
 
 --
http://groups.google.com/group/realxtend
http://www.realxtend.org
 
  --
http://groups.google.com/group/realxtend
http://www.realxtend.org
 
   --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org
 
 
 
   test4.blend
  264KViewDownload
 
   test4.scene.zip
  45KViewDownload

 --
 

Re: [realXtend] Re: Naali 0.3.3 released

2010-11-08 Thread Toni Alatalo
On ma, 2010-11-08 at 12:29 +0200, Toni Alatalo wrote:
 I guess best if Mikko could take a look at the shadows, 'cause not only
 did he write the new texture blend weight painting, but also the new

Ah apparently he had already fixed this, just happened to see this in
the log when was searching for other stuff --
https://github.com/realXtend/naali/commit/e302b07b511e3e1a68508a12328c4890cdb23f32
*fixed shadowing bug on terrain
Manaluusua (author) 4 days ago 

I guess with this and Matti's dotscene publish collision fix in we could
consider making another postfixes release this week -- let's see if it's
simple and if someone has good time to do it. Also the next time based
one is coming quite soon so might not be necessary (or is there someone
out there really getting hurt by these now?), perhaps depends also on
how many new bugs the next version has otherwise ;)

 ~Toni

same.

  On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote:
   Hi Matti
  
   Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
   taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene 
   which
   contained 2 meshes, each with one material.Maybe there was something wrong
   with the meshes used.
   The files I used are in the attached zip file.
  
   Cheers
   Pedro
  
   On Sat, Nov 6, 2010 at 12:03 PM, Matti 
   matti.reijo...@adminotech.comwrote:
  
  
  
If this is about uploaded scenes collisions not working, i just did
fix for
it, hopefully it works, i took me long time trying to find bug in
server end,
by debugging ode collisions
and then i noticing differences that lead to fixing it at client end..
  
On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote:
 I'm not sure what Antti meant but as far as I know there is no 
 collision
 tasks going on. The fix that I was talking is already in. We are not
 probably going to make this a habit to make postfixes to installers, I
think
 the 3 week cycles are  enough. All the release stuff takes time from 
 one
or
 two guys for a day from actually doing any new code.
  
 I dont think the external ui module will work without the core 
 changes it
 inculudes to the ui interface classes, havent had time to look. If its
 coming to our core repo I cant say, not for me to decide  I guess.
  
 Also can you tell me in more detail how collisions are broken. Please 
 be
 spesific and maybe provide the meshes for testing.
  
 Best regards,
 Jonne Nauha
 realXtend developer
  
http://www.realxtend.org/http://www.evocativi.com/
  
 On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com
wrote:
  
   Unless I'm mistaken that issue is being worked on at the moment.
   Hopefully not too difficult to fix.
  
  Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with 
  the
  collision fix?
  
  Also will the UiExternal module work properly with the latest Naali
  0.3.3-postfixes?
  
  2010/11/3 Antti Ilomäki antti.ilom...@gmail.com
  
  Unless I'm mistaken that issue is being worked on at the moment.
  Hopefully not too difficult to fix.
  
  2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
   According to the patch note Sending ObjectDeselected packet to
   OpenSim. This caused collisions never to recalculate for
meshes/prims
   after once selecting a object in build mode.  Does it mean the
   collisions should work now ? I tried but have seen no changes.
  
   Edwige
  
   On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
   well done!!!
  
   who said 3 weeks is an eternity? :) (joke).
   it's a lesson for Linden Lab look them they just start the mesh
   support and only part of beta not all ... ts...
   SLO Bohhh and they receive money for
   that???  ok .. no way :)
   Realxtend team is and still the best.
  
   time to test this famous drag and drop feature :)
  
   MasterJ
  
   On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
  
The long awaited (three weeks is an eternity if you're waiting
for a
new Naali release) Naali 0.3.3 is now out.
  
This version contains major changes in content creation /
delivery,
see full changelog here:
 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
..
  
Content delivery is one of the most important challenges for 
the
Immersive Web or the open network of virtual worlds. Recently
we've
been doing a lot of work on easier and more powerful ways of
  importing
and exporting objects, collections of objects and entire 
scenes,
some
of the results are now available in the 0.3.3 Naali release.
  
Download yours here:
 

Re: [realXtend] Re: Naali 0.3.3 released

2010-11-08 Thread Toni Alatalo

Edwige Lelievre - ENER lab kirjoitti:

I am now swtiching to Maya 2011, I'll try to find an ogre exporter
working with it ^^ Maybe it will fix this collision issue. I'll post
  


Ok cool.


Do you manage to make your 3D mesh project shadows ?
  


They do to terrain by default, but there was a bug in 0.3.3 that broke 
it for the terrain. Works on other objects that have a shadow-receiving 
material. And for terrain normally in current develop and in next 
release .. if you wanna check now, they should work with 0.3.2., but 
we'll release a new thing latest next week.



Edwige
  


~Toni


On 8 nov, 11:14, Toni Alatalo ant...@kyperjokki.fi wrote:
  

On su, 2010-11-07 at 14:14 -0800, Edwige Lelievre - ENER lab wrote:



I found my problem : I forgot meshes exported from Maya didn't worked
for collisions (I have to export them from another software) That
explains why old meshes worked fine and new not at all :)
  

Do you know why/how that is? Sounds curious, 'cause by default the same
visual geom is used for colls and viz and I don't get how some Maya
exporter could make Ogre meshes somehow differently.

Would be nice to have things working normally for Maya users too :)



Edwige
  

~Toni



On 6 nov, 20:56, MasterJ djmat...@hotmail.com wrote:
  

hmmm i need to said i don't have default shadows here ( avatar shadows
and mesh when enabled) is that a bug or a wrong config?

MasterJ

On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote:


Hi Matti
  
Is the collision fix allready in the naali 0.3.3 ? I tried with it on the

taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which
contained 2 meshes, each with one material.Maybe there was something wrong
with the meshes used.
The files I used are in the attached zip file.
  
Cheers

Pedro
  
On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote:
  

If this is about uploaded scenes collisions not working, i just did
fix for
it, hopefully it works, i took me long time trying to find bug in
server end,
by debugging ode collisions
and then i noticing differences that lead to fixing it at client end..

On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote:


I'm not sure what Antti meant but as far as I know there is no collision
tasks going on. The fix that I was talking is already in. We are not
probably going to make this a habit to make postfixes to installers, I
  

think


the 3 week cycles are  enough. All the release stuff takes time from one
  

or


two guys for a day from actually doing any new code.
  
I dont think the external ui module will work without the core changes it

inculudes to the ui interface classes, havent had time to look. If its
coming to our core repo I cant say, not for me to decide  I guess.
  
Also can you tell me in more detail how collisions are broken. Please be

spesific and maybe provide the meshes for testing.
  
Best regards,

Jonne Nauha
realXtend developer
  
http://www.realxtend.org/http://www.evocativi.com/
  
On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com

wrote:
  

Unless I'm mistaken that issue is being worked on at the moment.
Hopefully not too difficult to fix.
  

Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the
collision fix?

Also will the UiExternal module work properly with the latest Naali

0.3.3-postfixes?

2010/11/3 Antti Ilomäki antti.ilom...@gmail.com

Unless I'm mistaken that issue is being worked on at the moment.


Hopefully not too difficult to fix.
  
2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
  

According to the patch note Sending ObjectDeselected packet to
OpenSim. This caused collisions never to recalculate for


meshes/prims


after once selecting a object in build mode.  Does it mean the
collisions should work now ? I tried but have seen no changes.

Edwige

On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:


well done!!!
  
who said 3 weeks is an eternity? :) (joke).

it's a lesson for Linden Lab look them they just start the mesh
support and only part of beta not all ... ts...
SLO Bohhh and they receive money for
that???  ok .. no way :)
Realxtend team is and still the best.
  
time to test this famous drag and drop feature :)
  
MasterJ
  
On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
  

The long awaited (three weeks is an eternity if you're waiting


for a
   

[realXtend] Re: Naali 0.3.3 released

2010-11-07 Thread Edwige Lelievre - ENER lab
I found my problem : I forgot meshes exported from Maya didn't worked
for collisions (I have to export them from another software) That
explains why old meshes worked fine and new not at all :)

Sorry !

Edwige


On 6 nov, 20:56, MasterJ djmat...@hotmail.com wrote:
 hmmm i need to said i don't have default shadows here ( avatar shadows
 and mesh when enabled) is that a bug or a wrong config?

 MasterJ

 On 6 nov, 20:48, Peter Steinlechner psteinlech...@gmail.com wrote:







  Hi Matti

  Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
  taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which
  contained 2 meshes, each with one material.Maybe there was something wrong
  with the meshes used.
  The files I used are in the attached zip file.

  Cheers
  Pedro

  On Sat, Nov 6, 2010 at 12:03 PM, Matti matti.reijo...@adminotech.comwrote:

   If this is about uploaded scenes collisions not working, i just did
   fix for
   it, hopefully it works, i took me long time trying to find bug in
   server end,
   by debugging ode collisions
   and then i noticing differences that lead to fixing it at client end..

   On Nov 5, 9:35 pm, Jonne Nauha jonne.na...@evocativi.com wrote:
I'm not sure what Antti meant but as far as I know there is no collision
tasks going on. The fix that I was talking is already in. We are not
probably going to make this a habit to make postfixes to installers, I
   think
the 3 week cycles are  enough. All the release stuff takes time from one
   or
two guys for a day from actually doing any new code.

I dont think the external ui module will work without the core changes 
it
inculudes to the ui interface classes, havent had time to look. If its
coming to our core repo I cant say, not for me to decide  I guess.

Also can you tell me in more detail how collisions are broken. Please be
spesific and maybe provide the meshes for testing.

Best regards,
Jonne Nauha
realXtend developer

   http://www.realxtend.org/http://www.evocativi.com/

On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.com
   wrote:

  Unless I'm mistaken that issue is being worked on at the moment.
  Hopefully not too difficult to fix.

 Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with 
 the
 collision fix?

 Also will the UiExternal module work properly with the latest Naali
 0.3.3-postfixes?

 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com

 Unless I'm mistaken that issue is being worked on at the moment.
 Hopefully not too difficult to fix.

 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
  According to the patch note Sending ObjectDeselected packet to
  OpenSim. This caused collisions never to recalculate for
   meshes/prims
  after once selecting a object in build mode.  Does it mean the
  collisions should work now ? I tried but have seen no changes.

  Edwige

  On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
  well done!!!

  who said 3 weeks is an eternity? :) (joke).
  it's a lesson for Linden Lab look them they just start the mesh
  support and only part of beta not all ... ts...
  SLO Bohhh and they receive money for
  that???  ok .. no way :)
  Realxtend team is and still the best.

  time to test this famous drag and drop feature :)

  MasterJ

  On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:

   The long awaited (three weeks is an eternity if you're waiting
   for a
   new Naali release) Naali 0.3.3 is now out.

   This version contains major changes in content creation /
   delivery,
   see full changelog here:
http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
   ..

   Content delivery is one of the most important challenges for the
   Immersive Web or the open network of virtual worlds. Recently
   we've
   been doing a lot of work on easier and more powerful ways of
 importing
   and exporting objects, collections of objects and entire scenes,
   some
   of the results are now available in the 0.3.3 Naali release.

   Download yours here:
http://code.google.com/p/realxtend-naali/downloads/list

  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org

 --
http://groups.google.com/group/realxtend
http://www.realxtend.org

  --
http://groups.google.com/group/realxtend
http://www.realxtend.org

   --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org

   test4.blend
  264KAfficherTélécharger

   test4.scene.zip
  45KAfficherTélécharger

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http://www.realxtend.org


Re: [realXtend] Re: Naali 0.3.3 released

2010-11-05 Thread Mark Malewski
 Unless I'm mistaken that issue is being worked on at the moment.
 Hopefully not too difficult to fix.

Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the
collision fix?

Also will the UiExternal module work properly with the latest Naali
0.3.3-postfixes?



2010/11/3 Antti Ilomäki antti.ilom...@gmail.com

 Unless I'm mistaken that issue is being worked on at the moment.
 Hopefully not too difficult to fix.

 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
  According to the patch note Sending ObjectDeselected packet to
  OpenSim. This caused collisions never to recalculate for meshes/prims
  after once selecting a object in build mode.  Does it mean the
  collisions should work now ? I tried but have seen no changes.
 
  Edwige
 
  On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
  well done!!!
 
  who said 3 weeks is an eternity? :) (joke).
  it's a lesson for Linden Lab look them they just start the mesh
  support and only part of beta not all ... ts...
  SLO Bohhh and they receive money for
  that???  ok .. no way :)
  Realxtend team is and still the best.
 
  time to test this famous drag and drop feature :)
 
  MasterJ
 
  On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
 
   The long awaited (three weeks is an eternity if you're waiting for a
   new Naali release) Naali 0.3.3 is now out.
 
   This version contains major changes in content creation / delivery,
   see full changelog here:
 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio...
 
   Content delivery is one of the most important challenges for the
   Immersive Web or the open network of virtual worlds. Recently we've
   been doing a lot of work on easier and more powerful ways of importing
   and exporting objects, collections of objects and entire scenes, some
   of the results are now available in the 0.3.3 Naali release.
 
   Download yours here:
 http://code.google.com/p/realxtend-naali/downloads/list
 
  --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] Re: Naali 0.3.3 released

2010-11-05 Thread Jonne Nauha
I'm not sure what Antti meant but as far as I know there is no collision
tasks going on. The fix that I was talking is already in. We are not
probably going to make this a habit to make postfixes to installers, I think
the 3 week cycles are  enough. All the release stuff takes time from one or
two guys for a day from actually doing any new code.

I dont think the external ui module will work without the core changes it
inculudes to the ui interface classes, havent had time to look. If its
coming to our core repo I cant say, not for me to decide  I guess.

Also can you tell me in more detail how collisions are broken. Please be
spesific and maybe provide the meshes for testing.

Best regards,
Jonne Nauha
realXtend developer

http://www.realxtend.org/
http://www.evocativi.com/


On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski mark.malew...@gmail.comwrote:


  Unless I'm mistaken that issue is being worked on at the moment.
  Hopefully not too difficult to fix.

 Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the
 collision fix?

 Also will the UiExternal module work properly with the latest Naali
 0.3.3-postfixes?



 2010/11/3 Antti Ilomäki antti.ilom...@gmail.com

 Unless I'm mistaken that issue is being worked on at the moment.
 Hopefully not too difficult to fix.

 2010/11/3 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com:
  According to the patch note Sending ObjectDeselected packet to
  OpenSim. This caused collisions never to recalculate for meshes/prims
  after once selecting a object in build mode.  Does it mean the
  collisions should work now ? I tried but have seen no changes.
 
  Edwige
 
  On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
  well done!!!
 
  who said 3 weeks is an eternity? :) (joke).
  it's a lesson for Linden Lab look them they just start the mesh
  support and only part of beta not all ... ts...
  SLO Bohhh and they receive money for
  that???  ok .. no way :)
  Realxtend team is and still the best.
 
  time to test this famous drag and drop feature :)
 
  MasterJ
 
  On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
 
   The long awaited (three weeks is an eternity if you're waiting for a
   new Naali release) Naali 0.3.3 is now out.
 
   This version contains major changes in content creation / delivery,
   see full changelog here:
 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio...
 
   Content delivery is one of the most important challenges for the
   Immersive Web or the open network of virtual worlds. Recently we've
   been doing a lot of work on easier and more powerful ways of
 importing
   and exporting objects, collections of objects and entire scenes, some
   of the results are now available in the 0.3.3 Naali release.
 
   Download yours here:
 http://code.google.com/p/realxtend-naali/downloads/list
 
  --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Re: Naali 0.3.3 released

2010-11-03 Thread Edwige Lelievre - ENER lab
According to the patch note Sending ObjectDeselected packet to
OpenSim. This caused collisions never to recalculate for meshes/prims
after once selecting a object in build mode.  Does it mean the
collisions should work now ? I tried but have seen no changes.

Edwige

On 2 nov, 19:28, MasterJ djmat...@hotmail.com wrote:
 well done!!!

 who said 3 weeks is an eternity? :) (joke).
 it's a lesson for Linden Lab look them they just start the mesh
 support and only part of beta not all ... ts...
 SLO Bohhh and they receive money for
 that???  ok .. no way :)
 Realxtend team is and still the best.

 time to test this famous drag and drop feature :)

 MasterJ

 On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:

  The long awaited (three weeks is an eternity if you're waiting for a
  new Naali release) Naali 0.3.3 is now out.

  This version contains major changes in content creation / delivery,
  see full changelog 
  here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio...

  Content delivery is one of the most important challenges for the
  Immersive Web or the open network of virtual worlds. Recently we've
  been doing a lot of work on easier and more powerful ways of importing
  and exporting objects, collections of objects and entire scenes, some
  of the results are now available in the 0.3.3 Naali release.

  Download yours here:http://code.google.com/p/realxtend-naali/downloads/list

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


[realXtend] Re: Naali 0.3.3 released

2010-11-02 Thread MasterJ
well done!!!

who said 3 weeks is an eternity? :) (joke).
it's a lesson for Linden Lab look them they just start the mesh
support and only part of beta not all ... ts...
SLO Bohhh and they receive money for
that???  ok .. no way :)
Realxtend team is and still the best.

time to test this famous drag and drop feature :)

MasterJ

On 2 nov, 11:08, Antti Ilomäki antti.ilom...@gmail.com wrote:
 The long awaited (three weeks is an eternity if you're waiting for a
 new Naali release) Naali 0.3.3 is now out.

 This version contains major changes in content creation / delivery,
 see full changelog 
 here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio...

 Content delivery is one of the most important challenges for the
 Immersive Web or the open network of virtual worlds. Recently we've
 been doing a lot of work on easier and more powerful ways of importing
 and exporting objects, collections of objects and entire scenes, some
 of the results are now available in the 0.3.3 Naali release.

 Download yours here:http://code.google.com/p/realxtend-naali/downloads/list

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org