According to the patch note "Sending ObjectDeselected packet to
OpenSim. This caused collisions never to recalculate for meshes/prims
after once selecting a object in build mode. " Does it mean the
collisions should work now ? I tried but have seen no changes.

Edwige

On 2 nov, 19:28, MasterJ <djmat...@hotmail.com> wrote:
> well done!!!
>
> who said 3 weeks is an eternity? :) (joke).
> it's a lesson for Linden Lab look them they just start the mesh
> support and only part of beta not all ... tsssss...
> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for
> that??? .... ok .. no way :)
> Realxtend team is and still the best.
>
> time to test this famous drag and drop feature :)
>
> MasterJ
>
> On 2 nov, 11:08, Antti Ilomäki <antti.ilom...@gmail.com> wrote:
>
> > The long awaited (three weeks is an eternity if you're waiting for a
> > new Naali release) Naali 0.3.3 is now out.
>
> > This version contains major changes in content creation / delivery,
> > see full changelog 
> > here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio...
>
> > Content delivery is one of the most important challenges for the
> > Immersive Web or the open network of virtual worlds. Recently we've
> > been doing a lot of work on easier and more powerful ways of importing
> > and exporting objects, collections of objects and entire scenes, some
> > of the results are now available in the 0.3.3 Naali release.
>
> > Download yours here:http://code.google.com/p/realxtend-naali/downloads/list

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