According to the patch note "Sending ObjectDeselected packet to OpenSim. This caused collisions never to recalculate for meshes/prims after once selecting a object in build mode. " Does it mean the collisions should work now ? I tried but have seen no changes.
Edwige On 2 nov, 19:28, MasterJ <djmat...@hotmail.com> wrote: > well done!!! > > who said 3 weeks is an eternity? :) (joke). > it's a lesson for Linden Lab look them they just start the mesh > support and only part of beta not all ... tsssss... > SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for > that??? .... ok .. no way :) > Realxtend team is and still the best. > > time to test this famous drag and drop feature :) > > MasterJ > > On 2 nov, 11:08, Antti Ilomäki <antti.ilom...@gmail.com> wrote: > > > The long awaited (three weeks is an eternity if you're waiting for a > > new Naali release) Naali 0.3.3 is now out. > > > This version contains major changes in content creation / delivery, > > see full changelog > > here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... > > > Content delivery is one of the most important challenges for the > > Immersive Web or the open network of virtual worlds. Recently we've > > been doing a lot of work on easier and more powerful ways of importing > > and exporting objects, collections of objects and entire scenes, some > > of the results are now available in the 0.3.3 Naali release. > > > Download yours here:http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org