I'm not sure what Antti meant but as far as I know there is no collision tasks going on. The fix that I was talking is already in. We are not probably going to make this a habit to make postfixes to installers, I think the 3 week cycles are enough. All the release stuff takes time from one or two guys for a day from actually doing any new code.
I dont think the external ui module will work without the core changes it inculudes to the ui interface classes, havent had time to look. If its coming to our core repo I cant say, not for me to decide I guess. Also can you tell me in more detail how collisions are broken. Please be spesific and maybe provide the meshes for testing. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <mark.malew...@gmail.com>wrote: > > > Unless I'm mistaken that issue is being worked on at the moment. > > Hopefully not too difficult to fix. > > Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the > collision fix? > > Also will the UiExternal module work properly with the latest Naali > 0.3.3-postfixes? > > > > 2010/11/3 Antti Ilomäki <antti.ilom...@gmail.com> > > Unless I'm mistaken that issue is being worked on at the moment. >> Hopefully not too difficult to fix. >> >> 2010/11/3 Edwige Lelievre - ENER lab <edwige.lelie...@gmail.com>: >> > According to the patch note "Sending ObjectDeselected packet to >> > OpenSim. This caused collisions never to recalculate for meshes/prims >> > after once selecting a object in build mode. " Does it mean the >> > collisions should work now ? I tried but have seen no changes. >> > >> > Edwige >> > >> > On 2 nov, 19:28, MasterJ <djmat...@hotmail.com> wrote: >> >> well done!!! >> >> >> >> who said 3 weeks is an eternity? :) (joke). >> >> it's a lesson for Linden Lab look them they just start the mesh >> >> support and only part of beta not all ... tsssss... >> >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for >> >> that??? .... ok .. no way :) >> >> Realxtend team is and still the best. >> >> >> >> time to test this famous drag and drop feature :) >> >> >> >> MasterJ >> >> >> >> On 2 nov, 11:08, Antti Ilomäki <antti.ilom...@gmail.com> wrote: >> >> >> >> > The long awaited (three weeks is an eternity if you're waiting for a >> >> > new Naali release) Naali 0.3.3 is now out. >> >> >> >> > This version contains major changes in content creation / delivery, >> >> > see full changelog here: >> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... >> >> >> >> > Content delivery is one of the most important challenges for the >> >> > Immersive Web or the open network of virtual worlds. Recently we've >> >> > been doing a lot of work on easier and more powerful ways of >> importing >> >> > and exporting objects, collections of objects and entire scenes, some >> >> > of the results are now available in the 0.3.3 Naali release. >> >> >> >> > Download yours here: >> http://code.google.com/p/realxtend-naali/downloads/list >> > >> > -- >> > http://groups.google.com/group/realxtend >> > http://www.realxtend.org >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org