Re: Woohoo!

1999-11-20 Thread Stephen McGreal
I dunno if anyone remembers the demo of Wasy 2, which I was doing in
GamesMaster...


Yeah I remember it. Think I had copy you gave me lying around somewhere.
Really interesting messing with collision detection and controlling the
player sprite.

Anyway, there's lots of stuff in there that was a total pain in the
arse to implement in GM, but hours of SPEEKING and SPOKEING got it
going.  But in doing that, I found some REALLY obscure bugs.  There
are damn bugs that ONLY appear on certain screens and things.  It's
really strange.

To do good stuff in GM you had to be a better GMCL programmer than Andy
Wright which means anyone who has seriously played with it will know of bugs
that never appeared in his wildest nightmares...



Re: Woohoo!

1999-11-19 Thread James R Curry

  And... Yes! I remember Imposters too. Quite cool for a SCADS game, I
 thought.
 
 And it was excellent for a Games Master game too!
 
 
 :-) Cheers! To have written that in SCADS would have been ridiculous (nasty
 nasty language, ack spit), in GM it was just pushing what was possible (lots
 of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James
 Curry pointed out sometimes didn't!). Loads of people thought it was written
 in assembly, which I took as a compliment :-)
 
  I've got a 3/4 finished demo of the sequel lying around somewhere which
 somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just
 too complex to have done it with less. If I get bored enough for a month or
 so I might reveal it to the world although I'd need to get hold of Nick Bay
 (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player
 bloke) b4 I could do that. Anyone know where they might be?

I dunno if anyone remembers the demo of Wasy 2, which I was doing in 
GamesMaster...

Anyway, there's lots of stuff in there that was a total pain in the 
arse to implement in GM, but hours of SPEEKING and SPOKEING got it 
going.  But in doing that, I found some REALLY obscure bugs.  There 
are damn bugs that ONLY appear on certain screens and things.  It's 
really strange.


--
James R Curry - [EMAIL PROTECTED]
The Balloon Doggies DEMANDED it!

The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk


Re: Woohoo!

1999-11-18 Thread Stephen McGreal
 And... Yes! I remember Imposters too. Quite cool for a SCADS game, I
thought.

And it was excellent for a Games Master game too!


:-) Cheers! To have written that in SCADS would have been ridiculous (nasty
nasty language, ack spit), in GM it was just pushing what was possible (lots
of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James
Curry pointed out sometimes didn't!). Loads of people thought it was written
in assembly, which I took as a compliment :-)

 I've got a 3/4 finished demo of the sequel lying around somewhere which
somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just
too complex to have done it with less. If I get bored enough for a month or
so I might reveal it to the world although I'd need to get hold of Nick Bay
(gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player
bloke) b4 I could do that. Anyone know where they might be?



Re: Woohoo!

1999-11-18 Thread David L

- Original Message -
From: Stephen McGreal [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, November 18, 1999 8:40 PM
Subject: Re: Woohoo!


 so I might reveal it to the world although I'd need to get hold of Nick
Bay
 (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player
 bloke) b4 I could do that. Anyone know where they might be?

Adrian Francis? Butts? Walsall? Name rings a bell...



Re: Woohoo!

1999-11-17 Thread Andrew Collier
On Wed, 17 Nov 1999, Graham Goring wrote:

 In message [EMAIL PROTECTED], Andrew Collier
 [EMAIL PROTECTED] writes
 And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought.
 
 Yes, it would have been if it wasn't a GamesMaster game. ;)

Oh okay, so my memory's going in my old age

Andrew

-- 
 --  Andrew Collier  ([EMAIL PROTECTED])  --My other
  --  http://mnemotech.ucam.org  --   .sig is a
   -- Part 3 Materials Science, Cambridge --  PDF file
   --



Re: Woohoo!

1999-11-17 Thread Graham Goring
In message [EMAIL PROTECTED], Andrew Collier
[EMAIL PROTECTED] writes
And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought.

Yes, it would have been if it wasn't a GamesMaster game. ;)

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-17 Thread David L

- Original Message -
From: Andrew Collier [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, November 16, 1999 11:58 PM
Subject: Re: Woohoo!
 And... Yes! I remember Imposters too. Quite cool for a SCADS game, I
thought.

And it was excellent for a Games Master game too!



Re: Woohoo!

1999-11-16 Thread Stephen McGreal
But the problem is that gaming is a matter of opinion, so you don't
want some idiot lecturer insisting that one game is good, whereas an
equally valid one isn't.


The lecturer turns up to unlock the lab at the start of a gaming lecture and
then sods off, apparently. The choice of game is decided by what the
uni/students have got hold of and like playing and as far as I know there is
no class analysis or essay-writing as such, it's just for inspiration.

So there :-p





Re: Woohoo!

1999-11-16 Thread Graham Goring
In message [EMAIL PROTECTED], Stephen McGreal
[EMAIL PROTECTED] writes
But the problem is that gaming is a matter of opinion, so you don't
want some idiot lecturer insisting that one game is good, whereas an
equally valid one isn't.


The lecturer turns up to unlock the lab at the start of a gaming lecture and
then sods off, apparently. The choice of game is decided by what the
uni/students have got hold of and like playing and as far as I know there is
no class analysis or essay-writing as such, it's just for inspiration.

Has anyone got any money? Only I've got some old rope here going spare.

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-16 Thread Stephen McGreal
The lecturer turns up to unlock the lab at the start of a gaming lecture
and
then sods off, apparently. The choice of game is decided by what the
uni/students have got hold of and like playing and as far as I know there
is
no class analysis or essay-writing as such, it's just for inspiration.

Has anyone got any money? Only I've got some old rope here going spare.


No pleasing some people is there? :-)



Re: Woohoo!

1999-11-12 Thread James R Curry

 Do I take it from the fact that Graham is the only person who's replied to
 this topic that nobody else on sam-users knows who I am? Not famous enough.
 Bummer :-(

I know who you are.

You wrote Imposters and I kept finding bugs in it at Sam shows.  
Hmm, didn't you once have a letter on Digitizer, too? 


--
James R Curry - [EMAIL PROTECTED]
The Balloon Doggies DEMANDED it!

The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk


Re: Woohoo!

1999-11-12 Thread Graham Goring
In message [EMAIL PROTECTED], Stephen McGreal
[EMAIL PROTECTED] writes
Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at
the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom?
Ha! Wayne keeps promising, but I reckon hell will freeze over first.


Woow! Now that is one cool coding group. We've waited too long for a
retro gaming renaissance. I just wish my skills were up to the standards to
do Head Over Heels for you.

Craig Rothwell is already doing Head Over Heels, actually. And some bod
has just released a conversion of Batman called Watman. Go to the links
page on Retrospec and pop over to Borgar Wade's page for all the latest
info on PC updates of old games.

 If you're still around in a couple of years I
might try to blag my way into retrospec after I learn some PC stuff at Uni
(Abertay - Computer Games Technologies and Virtual Environments, no less
Oho yeah baby) :-)

Ooh, proper videogaming course. 

Now class, for homework I want you to write a paper on why it's
inconceivable that such an original product like Waterworks hasn't
been updated for a modern computer or console. :)

Do I take it from the fact that Graham is the only person who's replied to
this topic that nobody else on sam-users knows who I am? Not famous enough.
Bummer :-(

Yup. You're a nobody with an inflated sense of self-worth, Stephen. You
should be right at home on sam-users. ;)

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-12 Thread Graham Goring
In message [EMAIL PROTECTED], James R Curry
[EMAIL PROTECTED] writes

 Do I take it from the fact that Graham is the only person who's replied to
 this topic that nobody else on sam-users knows who I am? Not famous enough.
 Bummer :-(

I know who you are.

You wrote Imposters and I kept finding bugs in it at Sam shows.  
Hmm, didn't you once have a letter on Digitizer, too? 

Yeah, a review of summat, IIRC.

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-12 Thread Stephen McGreal
Now class, for homework I want you to write a paper on why it's
inconceivable that such an original product like Waterworks hasn't
been updated for a modern computer or console. :)


Better than that there's 2 hour lecture on Tuesdays where you HAVE to play
computer games. Market research I spose b4 they let you loose on the
cupboardfull of Net Yarozes :-)

It's gonna be fn.



Re: Woohoo!

1999-11-12 Thread Stephen McGreal
I know who you are.

You wrote Imposters and I kept finding bugs in it at Sam shows.

Yup, I remember you for the constant heckling I used to get :-) Anyway,
don't blame me for the bugs, blame Andy Wright. I wrote to him regarding the
bugs in GamesMaster and he told me there aren't any. Go away. At one show
a guy watched as the whole thing crashed on level 1 and promptly bought a
copy, saying It's to be expected really (That's what I like about
SAM - if it crashes you sort of go oops, oh well but in the more regular
event of a PC crash you want to throw the stupid thing out of the window).

Hmm, didn't you once have a letter on Digitizer, too?

I wrote a letter of some description and wrote a review of Chaos in Your
Game:Here. I'm soo glad we're getting some PC conversions because it IS
the finest game ever. Ever.





Re: Woohoo!

1999-11-11 Thread Stephen McGreal
Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at
the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom?
Ha! Wayne keeps promising, but I reckon hell will freeze over first.


Woow! Now that is one cool coding group. We've waited too long for a
retro gaming renaissance. I just wish my skills were up to the standards to
do Head Over Heels for you. If you're still around in a couple of years I
might try to blag my way into retrospec after I learn some PC stuff at Uni
(Abertay - Computer Games Technologies and Virtual Environments, no less
Oho yeah baby) :-)

Do I take it from the fact that Graham is the only person who's replied to
this topic that nobody else on sam-users knows who I am? Not famous enough.
Bummer :-(



Re: Woohoo!

1999-11-10 Thread Graham Goring
In message [EMAIL PROTECTED], Stephen McGreal
[EMAIL PROTECTED] writes
I stupidly put up free versions of games with Colin Piggot's Quazar sample
player code which isn't supposed to be distributed free

Tsk!

Have you done anything since the gfx to Stax (or whatever that rather funky
tetrisesque game was called)? And is there any news at all on the release of
Kaboom (of which I had the privelidge of owning a working demo to until the
disk got corrupted), other than we'll probably get it just after Statues of
Ice?

Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at
the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom?
Ha! Wayne keeps promising, but I reckon hell will freeze over first.

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-09 Thread Stephen McGreal
Ha! I remember that Gremlins game.


Gremlins??? They were imps (although James thought they were dragons). Did
you ever see Wabbitz which was just as cute but involved mindless amounts of
blood?

As some peeps know (and as is advertised on my link on the SamCoupe webring)
I've been distributing my old games on my site for free. I've been reminded
that I wasn't the only one who contributed code to these games and I've been
breaking copyright laws. The games have been taken down while these issues
are resolved but I hope to get them back on the site ASAP (and legal this
time) :-)

We apologies for the inconvenience



Re: Woohoo!

1999-11-09 Thread Stephen McGreal
btw if anyone downloaded mungus.zip from my site, is there any chance you
can mail me and let me know?

Cheers

Steve



Re: Woohoo!

1999-11-09 Thread Graham Goring
In message [EMAIL PROTECTED], Stephen McGreal
[EMAIL PROTECTED] writes
Gremlins??? They were imps (although James thought they were dragons). Did
you ever see Wabbitz which was just as cute but involved mindless amounts of
blood?

Never saw that, no.

As some peeps know (and as is advertised on my link on the SamCoupe webring)
I've been distributing my old games on my site for free. I've been reminded
that I wasn't the only one who contributed code to these games and I've been
breaking copyright laws. The games have been taken down while these issues
are resolved but I hope to get them back on the site ASAP (and legal this
time) :-)

Which sour-puss complained, then?

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/


Re: Woohoo!

1999-11-09 Thread Stephen McGreal
you ever see Wabbitz which was just as cute but involved mindless amounts
of
blood?

Never saw that, no.

An early version was on FRED70 (I think) along with a bunch of stuff I never
got FFL points for, there was a version with some rather odd Quazar Surround
support on an issue of Soundbyte and an all-new version with some hidden
cheat modes and a rather disturbing e-tune features on mungus.zip which will
hopefully be back up sometime next week.


Which sour-puss complained, then?


I stupidly put up free versions of games with Colin Piggot's Quazar sample
player code which isn't supposed to be distributed free All the
soundcard support is being ripped out for the freebie versions and it looks
like the original versions are going to appear on future issues of Soundbyte
so Quazar Surround owners can have them too...

Have you done anything since the gfx to Stax (or whatever that rather funky
tetrisesque game was called)? And is there any news at all on the release of
Kaboom (of which I had the privelidge of owning a working demo to until the
disk got corrupted), other than we'll probably get it just after Statues of
Ice?

Steve



Re: Woohoo!

1999-11-07 Thread Graham Goring
In message [EMAIL PROTECTED], Stephen McGreal
[EMAIL PROTECTED] writes
Hello. I've wondered what's happened to all the SAM users since FRED died.
It was only the other day I found the webring and the users group...

I'm Stephen McGreal, main bloke from Mungus Software (anybody remember our
stupidly cheap looking stalls at the Gloucester shows and the computer game
featuring Colin Anderton in a pair of red rubber time travelling trousers
that appeared in FRED once? NO??? Sod ya then :-) )

Ha! I remember that Gremlins game. 

Graham Goring

-- 

/\
| Ber-Limey! There's not even enough |
|room to swing a cat in this sodding-|
\=== ICQ: 5333545 ===/