Re: Woohoo!
I dunno if anyone remembers the demo of Wasy 2, which I was doing in GamesMaster... Yeah I remember it. Think I had copy you gave me lying around somewhere. Really interesting messing with collision detection and controlling the player sprite. Anyway, there's lots of stuff in there that was a total pain in the arse to implement in GM, but hours of SPEEKING and SPOKEING got it going. But in doing that, I found some REALLY obscure bugs. There are damn bugs that ONLY appear on certain screens and things. It's really strange. To do good stuff in GM you had to be a better GMCL programmer than Andy Wright which means anyone who has seriously played with it will know of bugs that never appeared in his wildest nightmares...
Re: Woohoo!
And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. And it was excellent for a Games Master game too! :-) Cheers! To have written that in SCADS would have been ridiculous (nasty nasty language, ack spit), in GM it was just pushing what was possible (lots of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James Curry pointed out sometimes didn't!). Loads of people thought it was written in assembly, which I took as a compliment :-) I've got a 3/4 finished demo of the sequel lying around somewhere which somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just too complex to have done it with less. If I get bored enough for a month or so I might reveal it to the world although I'd need to get hold of Nick Bay (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player bloke) b4 I could do that. Anyone know where they might be? I dunno if anyone remembers the demo of Wasy 2, which I was doing in GamesMaster... Anyway, there's lots of stuff in there that was a total pain in the arse to implement in GM, but hours of SPEEKING and SPOKEING got it going. But in doing that, I found some REALLY obscure bugs. There are damn bugs that ONLY appear on certain screens and things. It's really strange. -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it! The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk
Re: Woohoo!
And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. And it was excellent for a Games Master game too! :-) Cheers! To have written that in SCADS would have been ridiculous (nasty nasty language, ack spit), in GM it was just pushing what was possible (lots of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James Curry pointed out sometimes didn't!). Loads of people thought it was written in assembly, which I took as a compliment :-) I've got a 3/4 finished demo of the sequel lying around somewhere which somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just too complex to have done it with less. If I get bored enough for a month or so I might reveal it to the world although I'd need to get hold of Nick Bay (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player bloke) b4 I could do that. Anyone know where they might be?
Re: Woohoo!
- Original Message - From: Stephen McGreal [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Thursday, November 18, 1999 8:40 PM Subject: Re: Woohoo! so I might reveal it to the world although I'd need to get hold of Nick Bay (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player bloke) b4 I could do that. Anyone know where they might be? Adrian Francis? Butts? Walsall? Name rings a bell...
Re: Woohoo!
On Wed, 17 Nov 1999, Graham Goring wrote: In message [EMAIL PROTECTED], Andrew Collier [EMAIL PROTECTED] writes And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. Yes, it would have been if it wasn't a GamesMaster game. ;) Oh okay, so my memory's going in my old age Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
Re: Woohoo!
In message [EMAIL PROTECTED], Andrew Collier [EMAIL PROTECTED] writes And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. Yes, it would have been if it wasn't a GamesMaster game. ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
- Original Message - From: Andrew Collier [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, November 16, 1999 11:58 PM Subject: Re: Woohoo! And... Yes! I remember Imposters too. Quite cool for a SCADS game, I thought. And it was excellent for a Games Master game too!
Re: Woohoo!
But the problem is that gaming is a matter of opinion, so you don't want some idiot lecturer insisting that one game is good, whereas an equally valid one isn't. The lecturer turns up to unlock the lab at the start of a gaming lecture and then sods off, apparently. The choice of game is decided by what the uni/students have got hold of and like playing and as far as I know there is no class analysis or essay-writing as such, it's just for inspiration. So there :-p
Re: Woohoo!
In message [EMAIL PROTECTED], Stephen McGreal [EMAIL PROTECTED] writes But the problem is that gaming is a matter of opinion, so you don't want some idiot lecturer insisting that one game is good, whereas an equally valid one isn't. The lecturer turns up to unlock the lab at the start of a gaming lecture and then sods off, apparently. The choice of game is decided by what the uni/students have got hold of and like playing and as far as I know there is no class analysis or essay-writing as such, it's just for inspiration. Has anyone got any money? Only I've got some old rope here going spare. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
The lecturer turns up to unlock the lab at the start of a gaming lecture and then sods off, apparently. The choice of game is decided by what the uni/students have got hold of and like playing and as far as I know there is no class analysis or essay-writing as such, it's just for inspiration. Has anyone got any money? Only I've got some old rope here going spare. No pleasing some people is there? :-)
Re: Woohoo!
Do I take it from the fact that Graham is the only person who's replied to this topic that nobody else on sam-users knows who I am? Not famous enough. Bummer :-( I know who you are. You wrote Imposters and I kept finding bugs in it at Sam shows. Hmm, didn't you once have a letter on Digitizer, too? -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it! The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk
Re: Woohoo!
In message [EMAIL PROTECTED], Stephen McGreal [EMAIL PROTECTED] writes Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? Ha! Wayne keeps promising, but I reckon hell will freeze over first. Woow! Now that is one cool coding group. We've waited too long for a retro gaming renaissance. I just wish my skills were up to the standards to do Head Over Heels for you. Craig Rothwell is already doing Head Over Heels, actually. And some bod has just released a conversion of Batman called Watman. Go to the links page on Retrospec and pop over to Borgar Wade's page for all the latest info on PC updates of old games. If you're still around in a couple of years I might try to blag my way into retrospec after I learn some PC stuff at Uni (Abertay - Computer Games Technologies and Virtual Environments, no less Oho yeah baby) :-) Ooh, proper videogaming course. Now class, for homework I want you to write a paper on why it's inconceivable that such an original product like Waterworks hasn't been updated for a modern computer or console. :) Do I take it from the fact that Graham is the only person who's replied to this topic that nobody else on sam-users knows who I am? Not famous enough. Bummer :-( Yup. You're a nobody with an inflated sense of self-worth, Stephen. You should be right at home on sam-users. ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
In message [EMAIL PROTECTED], James R Curry [EMAIL PROTECTED] writes Do I take it from the fact that Graham is the only person who's replied to this topic that nobody else on sam-users knows who I am? Not famous enough. Bummer :-( I know who you are. You wrote Imposters and I kept finding bugs in it at Sam shows. Hmm, didn't you once have a letter on Digitizer, too? Yeah, a review of summat, IIRC. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
Now class, for homework I want you to write a paper on why it's inconceivable that such an original product like Waterworks hasn't been updated for a modern computer or console. :) Better than that there's 2 hour lecture on Tuesdays where you HAVE to play computer games. Market research I spose b4 they let you loose on the cupboardfull of Net Yarozes :-) It's gonna be fn.
Re: Woohoo!
I know who you are. You wrote Imposters and I kept finding bugs in it at Sam shows. Yup, I remember you for the constant heckling I used to get :-) Anyway, don't blame me for the bugs, blame Andy Wright. I wrote to him regarding the bugs in GamesMaster and he told me there aren't any. Go away. At one show a guy watched as the whole thing crashed on level 1 and promptly bought a copy, saying It's to be expected really (That's what I like about SAM - if it crashes you sort of go oops, oh well but in the more regular event of a PC crash you want to throw the stupid thing out of the window). Hmm, didn't you once have a letter on Digitizer, too? I wrote a letter of some description and wrote a review of Chaos in Your Game:Here. I'm soo glad we're getting some PC conversions because it IS the finest game ever. Ever.
Re: Woohoo!
Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? Ha! Wayne keeps promising, but I reckon hell will freeze over first. Woow! Now that is one cool coding group. We've waited too long for a retro gaming renaissance. I just wish my skills were up to the standards to do Head Over Heels for you. If you're still around in a couple of years I might try to blag my way into retrospec after I learn some PC stuff at Uni (Abertay - Computer Games Technologies and Virtual Environments, no less Oho yeah baby) :-) Do I take it from the fact that Graham is the only person who's replied to this topic that nobody else on sam-users knows who I am? Not famous enough. Bummer :-(
Re: Woohoo!
In message [EMAIL PROTECTED], Stephen McGreal [EMAIL PROTECTED] writes I stupidly put up free versions of games with Colin Piggot's Quazar sample player code which isn't supposed to be distributed free Tsk! Have you done anything since the gfx to Stax (or whatever that rather funky tetrisesque game was called)? And is there any news at all on the release of Kaboom (of which I had the privelidge of owning a working demo to until the disk got corrupted), other than we'll probably get it just after Statues of Ice? Done nowt on the SAM, no. For info on stuff I'm kinda' involved in at the moment, pop over to www.retrospec.co.uk and have a shufty. Kaboom? Ha! Wayne keeps promising, but I reckon hell will freeze over first. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
Ha! I remember that Gremlins game. Gremlins??? They were imps (although James thought they were dragons). Did you ever see Wabbitz which was just as cute but involved mindless amounts of blood? As some peeps know (and as is advertised on my link on the SamCoupe webring) I've been distributing my old games on my site for free. I've been reminded that I wasn't the only one who contributed code to these games and I've been breaking copyright laws. The games have been taken down while these issues are resolved but I hope to get them back on the site ASAP (and legal this time) :-) We apologies for the inconvenience
Re: Woohoo!
btw if anyone downloaded mungus.zip from my site, is there any chance you can mail me and let me know? Cheers Steve
Re: Woohoo!
In message [EMAIL PROTECTED], Stephen McGreal [EMAIL PROTECTED] writes Gremlins??? They were imps (although James thought they were dragons). Did you ever see Wabbitz which was just as cute but involved mindless amounts of blood? Never saw that, no. As some peeps know (and as is advertised on my link on the SamCoupe webring) I've been distributing my old games on my site for free. I've been reminded that I wasn't the only one who contributed code to these games and I've been breaking copyright laws. The games have been taken down while these issues are resolved but I hope to get them back on the site ASAP (and legal this time) :-) Which sour-puss complained, then? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Woohoo!
you ever see Wabbitz which was just as cute but involved mindless amounts of blood? Never saw that, no. An early version was on FRED70 (I think) along with a bunch of stuff I never got FFL points for, there was a version with some rather odd Quazar Surround support on an issue of Soundbyte and an all-new version with some hidden cheat modes and a rather disturbing e-tune features on mungus.zip which will hopefully be back up sometime next week. Which sour-puss complained, then? I stupidly put up free versions of games with Colin Piggot's Quazar sample player code which isn't supposed to be distributed free All the soundcard support is being ripped out for the freebie versions and it looks like the original versions are going to appear on future issues of Soundbyte so Quazar Surround owners can have them too... Have you done anything since the gfx to Stax (or whatever that rather funky tetrisesque game was called)? And is there any news at all on the release of Kaboom (of which I had the privelidge of owning a working demo to until the disk got corrupted), other than we'll probably get it just after Statues of Ice? Steve
Re: Woohoo!
In message [EMAIL PROTECTED], Stephen McGreal [EMAIL PROTECTED] writes Hello. I've wondered what's happened to all the SAM users since FRED died. It was only the other day I found the webring and the users group... I'm Stephen McGreal, main bloke from Mungus Software (anybody remember our stupidly cheap looking stalls at the Gloucester shows and the computer game featuring Colin Anderton in a pair of red rubber time travelling trousers that appeared in FRED once? NO??? Sod ya then :-) ) Ha! I remember that Gremlins game. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/