Re: Hello to the Sam community!
wubbi matee ^^ long time no seee o m g!!! Rlyeh?! :O It's great to see you here! I can't believe it, what are the chances? Are you working on FSam by any chance? ;) I will send you an email to catch up with you properly, wub :)
Re: Hello to the Sam community!
Didn't the entirety of Take That, with Robbie, once play Bomberman on a single Amiga on Gamesmaster? That must have been at least three on the keyboard, assuming I didn't make it up. Ant Attack would actually work really well on the Sam. I've never seen the original code, but by my reckoning it's a forward raycast into a triangle grid - Ant Attack having only one size and look of block. So it'd be really cheap to compute the minimal set of pixels that must be replotted to perform a scroll while leaving the same coloured blocks alone. Don't think it's a 16kb game though - I stole the map for a PC game once I think that may have been 16kb on its own. On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote: wow thanks for the link, his site is a hoot :D and I was definately wrong about it being 16k :)
Re: Hello to the Sam community!
http://www.zxspectrum.it/ mb-02+ rom here for real spectrum emulator only was doom on the disc? the version of elite i cant work out if it is faster than the sam version or not cant see much benefit for a dma with vectors - spell checker mebbe 2009/8/6 Roger Jowett rogerjow...@gmail.com tasonc has three programs 1 basic loader to be saved to the +d disc 2. basic you might need to add a pause statement in here if using an emulator 3 the code the screen should whipe down from the top and you need to be in 48 basic on the 128 for some bizzarre reason? 2009/8/6 Roger Jowett rogerjow...@gmail.com http://www.worldofspectrum.org/infoseekid.cgi?id=210 unfortunately have to use this one so no idea if they are viruses or whatever had to use this one as the library here in laimavady spends their time blocking every data transfer i attempt to make naaast better to do http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/ 2009/8/6 Thomas Harte tomh.retros...@gmail.com Didn't the entirety of Take That, with Robbie, once play Bomberman on a single Amiga on Gamesmaster? That must have been at least three on the keyboard, assuming I didn't make it up. Ant Attack would actually work really well on the Sam. I've never seen the original code, but by my reckoning it's a forward raycast into a triangle grid - Ant Attack having only one size and look of block. So it'd be really cheap to compute the minimal set of pixels that must be replotted to perform a scroll while leaving the same coloured blocks alone. Don't think it's a 16kb game though - I stole the map for a PC game once I think that may have been 16kb on its own. On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote: wow thanks for the link, his site is a hoot :D and I was definately wrong about it being 16k :)
RE: Hello to the Sam community!
I did have an isometric system running on sam many many years ago, i may still have the notes somewhere, i think it was a similar system to ant attack, well, i wrote it afte rplaying utopia i think it was :) Ill see if i can find the details over the weekend. Adrian
Re: Hello to the Sam community!
theres an email missing here this is rediculous 2009/8/6 Roger Jowett rogerjow...@gmail.com http://www.zxspectrum.it/ mb-02+ rom here for real spectrum emulator only was doom on the disc? the version of elite i cant work out if it is faster than the sam version or not cant see much benefit for a dma with vectors - spell checker mebbe 2009/8/6 Roger Jowett rogerjow...@gmail.com tasonc has three programs 1 basic loader to be saved to the +d disc 2. basic you might need to add a pause statement in here if using an emulator 3 the code the screen should whipe down from the top and you need to be in 48 basic on the 128 for some bizzarre reason? 2009/8/6 Roger Jowett rogerjow...@gmail.com http://www.worldofspectrum.org/infoseekid.cgi?id=210 unfortunately have to use this one so no idea if they are viruses or whatever had to use this one as the library here in laimavady spends their time blocking every data transfer i attempt to make naaast better to do http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/ 2009/8/6 Thomas Harte tomh.retros...@gmail.com Didn't the entirety of Take That, with Robbie, once play Bomberman on a single Amiga on Gamesmaster? That must have been at least three on the keyboard, assuming I didn't make it up. Ant Attack would actually work really well on the Sam. I've never seen the original code, but by my reckoning it's a forward raycast into a triangle grid - Ant Attack having only one size and look of block. So it'd be really cheap to compute the minimal set of pixels that must be replotted to perform a scroll while leaving the same coloured blocks alone. Don't think it's a 16kb game though - I stole the map for a PC game once I think that may have been 16kb on its own. On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote: wow thanks for the link, his site is a hoot :D and I was definately wrong about it being 16k :)
Re: Hello to the Sam community!
i know lets send it again http://www.worldofspectrum.org/emulators.html http://www.zxspectrum.it/ http://kolmck.net/apps/EmuZWin_Eng.htm http://www.emulatronia.com/emusdaqui/spec256/ http://www.zxspin.co.uk/ http://www.chuntey.com/ http://fuse-emulator.sourceforge.net/ replays teh curlsalood video so far no multitech or interlaced or mode 4/3 2009/8/6 Roger Jowett rogerjow...@gmail.com theres an email missing here this is rediculous 2009/8/6 Roger Jowett rogerjow...@gmail.com http://www.zxspectrum.it/ mb-02+ rom here for real spectrum emulator only was doom on the disc? the version of elite i cant work out if it is faster than the sam version or not cant see much benefit for a dma with vectors - spell checker mebbe 2009/8/6 Roger Jowett rogerjow...@gmail.com tasonc has three programs 1 basic loader to be saved to the +d disc 2. basic you might need to add a pause statement in here if using an emulator 3 the code the screen should whipe down from the top and you need to be in 48 basic on the 128 for some bizzarre reason? 2009/8/6 Roger Jowett rogerjow...@gmail.com http://www.worldofspectrum.org/infoseekid.cgi?id=210 unfortunately have to use this one so no idea if they are viruses or whatever had to use this one as the library here in laimavady spends their time blocking every data transfer i attempt to make naaast better to do http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/ 2009/8/6 Thomas Harte tomh.retros...@gmail.com Didn't the entirety of Take That, with Robbie, once play Bomberman on a single Amiga on Gamesmaster? That must have been at least three on the keyboard, assuming I didn't make it up. Ant Attack would actually work really well on the Sam. I've never seen the original code, but by my reckoning it's a forward raycast into a triangle grid - Ant Attack having only one size and look of block. So it'd be really cheap to compute the minimal set of pixels that must be replotted to perform a scroll while leaving the same coloured blocks alone. Don't think it's a 16kb game though - I stole the map for a PC game once I think that may have been 16kb on its own. On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote: wow thanks for the link, his site is a hoot :D and I was definately wrong about it being 16k :)
Re: Hello to the Sam community!
In ZX Spectrum DMA modification of Elite the DMA is used only to copy the buffer to screen area, not for the vector calculations. I never saw SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is much slower. The game would work much better in Mode 2 or Mode 4 (with alternating screens and deleting only used pixels). Roger, please use *.* and *,* characters in messages. This will make them easier to read. Roger Jowett schrieb: http://www.zxspectrum.it/ mb-02+ rom here for real spectrum emulator only was doom on the disc? the version of elite i cant work out if it is faster than the sam version or not cant see much benefit for a dma with vectors - spell checker mebbe 2009/8/6 Roger Jowett rogerjow...@gmail.com mailto:rogerjow...@gmail.com tasonc has three programs 1 basic loader to be saved to the +d disc 2. basic you might need to add a pause statement in here if using an emulator 3 the code the screen should whipe down from the top and you need to be in 48 basic on the 128 for some bizzarre reason? 2009/8/6 Roger Jowett rogerjow...@gmail.com mailto:rogerjow...@gmail.com http://www.worldofspectrum.org/infoseekid.cgi?id=210 unfortunately have to use this one so no idea if they are viruses or whatever had to use this one as the library here in laimavady spends their time blocking every data transfer i attempt to make naaast better to do http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/ 2009/8/6 Thomas Harte tomh.retros...@gmail.com mailto:tomh.retros...@gmail.com Didn't the entirety of Take That, with Robbie, once play Bomberman on a single Amiga on Gamesmaster? That must have been at least three on the keyboard, assuming I didn't make it up. Ant Attack would actually work really well on the Sam. I've never seen the original code, but by my reckoning it's a forward raycast into a triangle grid - Ant Attack having only one size and look of block. So it'd be really cheap to compute the minimal set of pixels that must be replotted to perform a scroll while leaving the same coloured blocks alone. Don't think it's a 16kb game though - I stole the map for a PC game once I think that may have been 16kb on its own. On Tuesday, August 4, 2009, the_wub ! the...@gmail.com mailto:the...@gmail.com wrote: wow thanks for the link, his site is a hoot :D and I was definately wrong about it being 16k :)
Re: Hello to the Sam community!
*.*sure*,* eh what characters easier to read eh! but wasnt teh sam emulating only48 or 16k spectrum supposed to be 20% faster? so you mean they havent used the dma at the 17kb per frame block copy search speed to do anything much really other than copy the data the z80 has already created to the screen wouldnt the z80 be better copying it there in the first place? while the dma is doing this does that mean the bus is tied up? wouldnt it be better to work out how often the z80 needs the buss for the next few instructions and use smaller blocks so that teh bus wasnt tied up for too long? the dma cant rotate such created polygons - couldnt be used for matrix manipulation ideal for block copy and search also for inputs and outputs dont get one thing though zilog reckons teh 4mhz z80 copies 200kb a second - plenty for hi extended density discs with the wd1772chip which should be able to handle nearly 50mb and if that was part of a serial directory trasck record who knows how much data velesoft reckon the dma for the 128 is around 17kb per frame which kind of ties in with the speed of video ram contention but what i dont get is fidzi speed test have you seen it it reckons sam can have 1.2mips this doesnt tie in with anything at this speed the processor alone could shift over 450kb a second eh?! 2009/8/6 LCD retr...@gmail.com In ZX Spectrum DMA modification of Elite the DMA is used only to copy the buffer to screen area, not for the vector calculations. I never saw SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is much slower. The game would work much better in Mode 2 or Mode 4 (with alternating screens and deleting only used pixels). Roger, please use *.* and *,* characters in messages. This will make them easier to read. Roger Jowett schrieb: http://www.zxspectrum.it/ mb-02+ rom here for real spectrum emulator only was doom on the disc? the version of elite i cant work out if it is faster than the sam version or not cant see much benefit for a dma with vectors - spell checker mebbe 2009/8/6 Roger Jowett rogerjow...@gmail.com mailto: rogerjow...@gmail.com tasonc has three programs 1 basic loader to be saved to the +d disc 2. basic you might need to add a pause statement in here if using an emulator 3 the code the screen should whipe down from the top and you need to be in 48 basic on the 128 for some bizzarre reason? 2009/8/6 Roger Jowett rogerjow...@gmail.com mailto:rogerjow...@gmail.com http://www.worldofspectrum.org/infoseekid.cgi?id=210 unfortunately have to use this one so no idea if they are viruses or whatever had to use this one as the library here in laimavady spends their time blocking every data transfer i attempt to make naaast better to do http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/ 2009/8/6 Thomas Harte tomh.retros...@gmail.com mailto:tomh.retros...@gmail.com Didn't the entirety of Take That, with Robbie, once play Bomberman on a single Amiga on Gamesmaster? That must have been at least three on the keyboard, assuming I didn't make it up. Ant Attack would actually work really well on the Sam. I've never seen the original code, but by my reckoning it's a forward raycast into a triangle grid - Ant Attack having only one size and look of block. So it'd be really cheap to compute the minimal set of pixels that must be replotted to perform a scroll while leaving the same coloured blocks alone. Don't think it's a 16kb game though - I stole the map for a PC game once I think that may have been 16kb on its own. On Tuesday, August 4, 2009, the_wub ! the...@gmail.com mailto:the...@gmail.com wrote: wow thanks for the link, his site is a hoot :D and I was definately wrong about it being 16k :)
Re: Hello to the Sam community!
Didn't the entirety of Take That, with Robbie, once play Bomberman on a single Amiga on Gamesmaster? That must have been at least three on the keyboard, assuming I didn't make it up. heh, I must admit I don't remember that episode at all. There were 5 talented young men in Take That so that's a lot of hands! Ant Attack would actually work really well on the Sam. I've never seen the original code, but by my reckoning it's a forward raycast into a triangle grid - Ant Attack having only one size and look of block. So it'd be really cheap to compute the minimal set of pixels that must be replotted to perform a scroll while leaving the same coloured blocks alone. Could the block drawing routine use bitmap data? I was imagining itty bitty brick and stone wall effects and different textured floors. Rob.
Re: Hello to the Sam community!
Could the block drawing routine use bitmap data? I was imagining itty bitty brick and stone wall effects and different textured floors. Yep, yep, should be fine. Having quickly searched, I wrote a forward ray casting for Ant Attack thingy in C with Allegro a few years ago, that just loaded an image of the base brick and chopped it up at runtime. Casting into a map in exactly the memory layout as Ant Attack, the relevant C code was less than 100 lines, so I hope I'll be forgiven for regurgitating it at the bottom of this post. Most of the Allegro function names are self explanatory, I hope. Per file dates, I last worked on this during February 2002. A screenshot is at http://members.allegro.cc/ThomasHarte/thumbs/AntAttack.png. It seems to cast out from diamonds and run a single loop searching to fill both the left triangle and the right triangle, not sure if it'd be more efficient to break it up into two... #define GetByte(x, y) ( ((x) -64) || ((y) -64) || ((x) 63) || ((y) 63) ) ? 0 : map[((x+64) 7) | (y+64)] void LaunchRay(int mapx, int mapy, int x, int y) { int mask = 0x20; int byte1, byte2, byte3, byte4; int leftempty = 1, rightempty = 1; byte4 = GetByte(mapx, mapy); while(mask (leftempty || rightempty)) { byte1 = byte4; byte2 = GetByte(mapx + LeftX, mapy + LeftY); //left one byte3 = GetByte(mapx + DownX, mapy + DownY); //up one mapx += LeftX + DownX; mapy += LeftY + DownY; byte4 = GetByte(mapx, mapy); //left up one if(leftempty) { if(byte1mask) { draw_sprite(back, ul, x, y); leftempty = 0; } else { if(byte2mask) { draw_sprite(back, mr, x, y); leftempty = 0; } else if(byte4mask) { draw_sprite(back, bl, x, y); leftempty = 0; } } } if(rightempty) { if(byte1mask) { draw_sprite(back, ur, x+left-w, y); rightempty = 0; } else { if(byte3mask) { draw_sprite(back, ml, x+left-w, y); rightempty = 0; } else if(byte4mask) { draw_sprite(back, br, x+left-w, y); rightempty = 0; } } } mask = 1; } if(leftempty byte4) draw_sprite(back, shadowl, x, y); if(rightempty byte4) draw_sprite(back, shadowr, x+left-w, y); } void DrawMap(int offx, int offy) { int x, y, mapx, mapy; clear_to_color(back, 72); for(y = -(back-h 1); y back-h; y += left-h) { mapx = offx; mapy = offy; for(x = -(back-w 1); x back-w; x += (left-w 1)) { LaunchRay(mapx, mapy, x, y); LaunchRay(mapx-RightVector[1], mapy+RightVector[0], x-left-w, y+(left-h 1)); mapx += RightX + DownX; mapy += RightY + DownY; } offx += RightX + UpX; offy += RightY + UpY; } }
Re: Hello to the Sam community!
crikey, that's very cool Thomas! maybe it's time for me to go find a disassembly howto..
Re: Hello to the Sam community!
That's just the method I made up, I've no idea if it's how Ant Attack does it and it might well not fit with the Spectrum code at all. You have been warned! On Thu, Aug 6, 2009 at 5:44 PM, the_wub !the...@gmail.com wrote: crikey, that's very cool Thomas! maybe it's time for me to go find a disassembly howto..
Re: Hello to the Sam community!
Quoting LCD retr...@gmail.com: In ZX Spectrum DMA modification of Elite the DMA is used only to copy the buffer to screen area, not for the vector calculations. I never saw SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is much slower. The game would work much better in Mode 2 or Mode 4 (with alternating screens and deleting only used pixels). SAM Elite was simply the Spectrum version, hacked to save to disk [or Disc!] .. and packaged with the Amstrad CPC instructions ... if I remember
Re: Hello to the Sam community!
Blimey, this list's getting busier!! THE_WUB WROTE: As for my coding antics, as a newbie I doubt there is much I can provide except for laughs :) But I can definitely write a little about the system I've come up with for arranging my data, maybe with a view to someone more experienced pointing out exactly how badly I've done things... Someone once said that if you give ten programmers a task you're likely to end up with ten different ways to achieve the same result! ;-)) This is especially true with assembly language, where there is rarely any hand holding or libraries available. It's just you and the CPU!! It's also worth mentioning that in assembler there is often no right way of doing things. In fact, to get the very best out of a machine like the SAM it's often advantageous to do things in ways which would be frowned upon by textbook programmers. Again, that's the beauty of assembler, you have a totally free hand to do as you please!! So, don't underestimate your code! If it does the job you intended, and it does it well, then who says it's a bad way of doing things? Sure, perhaps your code could be a little neater? Or maybe it could be a little more optimised? But most people will never see the code, so does any of that really matter? It's what they see on-screen that counts!! Carry on coding... You know it makes sense! ;-)) Chris...
Re: Hello to the Sam community!
you havent managed to squeez a three player verison out of the sams screen have you the blocks are only attribute squares after all pity no one put letters on teh blocks so that as a line or more is wiped off you get a kind of scabble letter game to play for a bonus - and a bit of a wrest from joystick wrangling im amazed no one used the 32k sam rom and some algorithms to see just how many english words could be seeded from the rom source they fitted 700,000 on a sam disc for a spell checker for outwrite and secretary but no plurals pity it hasnt been moded for the atom lite bought towo from edwin and a comms interface get back to uk and find my keyboards have packed up! http://www.youtube.com/watch?v=TRGnYWuOM5M was hoping to develop pop and lemmings but need to sit down with the pic controller board first unless you could explain how to disassemble 128k spectrum software? 2009/8/3 the_wub ! the...@gmail.com: Hi all, I'm a new member to the mailing list and since there's been some activity over the last few days I thought now was a good time to stop lurking and say, hey! to everyone. My name is Rob, I'm 32 and live in the south of England. I'm currently working as a panel wirer/wire man for a sub-contracting electrical firm. I was a speccy user back in the day and desperately wanted the Sam when it came out. Long story short, it was too expensive and I ended up with a second hand Sega Master system instead. I still have a Sam scrapbook I put together from magazine cuttings in the loft somewhere, and I could (but won't) tell you about a highly embarrassing letter I wrote to Bruce Gorden when I was twelve that, to this day, I still cringe thinking about :) Last year I won a nice boxed Sam Coupe on ebay with one floppy drive and a pile of disks and I can honestly say that life's much better now. I have lots to say about what I missed out on by not having the Sam in '89-'90 but I'll save all that. The important thing is that I've been learning to program z80 since it arrived and am just finishing my first, actually playable, game! I'm sorry that it's tetris but as a consolation prize it's a two player tetris on one Sam, loosely based on the vs mode from the old Gameboy tetris. I hope that's enough for an introduction. I feel a bit like I'm turning up to a party 20 years late with only a bottle of Blue Nun to show for myself, but I'm looking forward to finally getting involved in the community and catching up on all those lost years!
Re: Hello to the Sam community!
Thanks for the encouragement guys, it really helps to read your comments! you havent managed to squeez a three player verison out of the sams screen have you the blocks are only attribute squares after all Funny you should ask this! Although I haven't actually tried it, 4 players would fit! I've made the blocks quite small, 6x6, and they are placed so the outlines overlap making them take up slightly less space again so 50 something pixels for each player. I always had it in the back of my mind that any more than 2 players would be done online, with 2 players on one Sam VS 2 on another, or all against all. This was mainly because of how cramped 3 or 4 pairs of hands would be on the keyboard. I think I've read that the Sam does support multiple joysticks but there's a bug in the hardware somewhere? I have no idea how feasible all that would be with the trinity, but I've thought a lot about the implementation in terms of gameplay. I think I've structured things right so it would be easy enough to create a 1-4 player game. pity no one put letters on teh blocks so that as a line or more is wiped off you get a kind of scabble letter game to play for a bonus - and a bit of a wrest from joystick wrangling I'm sure I've seen something like that but with numbers on the blocks, can't think where though. I guess a maths based game solves the problem of storing a dictionary! was hoping to develop pop and lemmings but need to sit down with the pic controller board first unless you could explain how to disassemble 128k spectrum software? I wouldn't know how to disassemble 16K spectrum software. If I did I'd make a mode 4 version of Sandy White's Ant Attack and never leave the house again :)
Re: Hello to the Sam community!
ant attack! classic havent seen it on the 81! pity no one used the fdd3000 second processor have you seen zx spin runing rzx files ony 7mhz processor is plenty nuf wouldnt an attribute square be easier and faster to program yeah joystick splitter i have one think velesoft has chunted a joystick port on the mouse interface though no analog joystick yet! di u see my sam vids yet? On 04/08/2009, the_wub ! the...@gmail.com wrote: Thanks for the encouragement guys, it really helps to read your comments! you havent managed to squeez a three player verison out of the sams screen have you the blocks are only attribute squares after all Funny you should ask this! Although I haven't actually tried it, 4 players would fit! I've made the blocks quite small, 6x6, and they are placed so the outlines overlap making them take up slightly less space again so 50 something pixels for each player. I always had it in the back of my mind that any more than 2 players would be done online, with 2 players on one Sam VS 2 on another, or all against all. This was mainly because of how cramped 3 or 4 pairs of hands would be on the keyboard. I think I've read that the Sam does support multiple joysticks but there's a bug in the hardware somewhere? I have no idea how feasible all that would be with the trinity, but I've thought a lot about the implementation in terms of gameplay. I think I've structured things right so it would be easy enough to create a 1-4 player game. pity no one put letters on teh blocks so that as a line or more is wiped off you get a kind of scabble letter game to play for a bonus - and a bit of a wrest from joystick wrangling I'm sure I've seen something like that but with numbers on the blocks, can't think where though. I guess a maths based game solves the problem of storing a dictionary! was hoping to develop pop and lemmings but need to sit down with the pic controller board first unless you could explain how to disassemble 128k spectrum software? I wouldn't know how to disassemble 16K spectrum software. If I did I'd make a mode 4 version of Sandy White's Ant Attack and never leave the house again :)
Re: Hello to the Sam community!
Spent so long reading about Ant Attack that I almost forgot what I was supposed to be doing, http://img269.imageshack.us/i/wubtrissnap.png/ the piece on the far left carries on falling through the floor in the next frame, so still a bug or 2 to iron out :) I do have a coding question but I will create a new thread with a suitable title to ask.
Re: Hello to the Sam community!
great virus website niceone! On 04/08/2009, the_wub ! the...@gmail.com wrote: Spent so long reading about Ant Attack that I almost forgot what I was supposed to be doing, http://img269.imageshack.us/i/wubtrissnap.png/ the piece on the far left carries on falling through the floor in the next frame, so still a bug or 2 to iron out :) I do have a coding question but I will create a new thread with a suitable title to ask.
Re: Hello to the Sam community!
Thanks Adrian :) @Roger, really? I thought imageshack was quite safe? *concerned*
Re: Hello to the Sam community!
dunno are you a gambling man? im owed 50kso im off the betting these days On 04/08/2009, the_wub ! the...@gmail.com wrote: Thanks Adrian :) @Roger, really? I thought imageshack was quite safe? *concerned*
RE: Hello to the Sam community!
imageshack isnt a virus website From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Roger Jowett Sent: 04 August 2009 22:16 To: sam-users@nvg.ntnu.no Subject: Re: Hello to the Sam community! great virus website niceone! On 04/08/2009, the_wub ! the...@gmail.com wrote: Spent so long reading about Ant Attack that I almost forgot what I was supposed to be doing, http://img269.imageshack.us/i/wubtrissnap.png/ the piece on the far left carries on falling through the floor in the next frame, so still a bug or 2 to iron out :) I do have a coding question but I will create a new thread with a suitable title to ask.
Re: Hello to the Sam community!
how many popups then? william hill heck does william hill ave to do witha tetris sam coop screen? i dont get the direct marketing strategic customer targetting etc etc On 04/08/2009, Adrian Brown adr...@apbcomputerservices.co.uk wrote: imageshack isnt a virus website From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Roger Jowett Sent: 04 August 2009 22:16 To: sam-users@nvg.ntnu.no Subject: Re: Hello to the Sam community! great virus website niceone! On 04/08/2009, the_wub ! the...@gmail.com wrote: Spent so long reading about Ant Attack that I almost forgot what I was supposed to be doing, http://img269.imageshack.us/i/wubtrissnap.png/ the piece on the far left carries on falling through the floor in the next frame, so still a bug or 2 to iron out :) I do have a coding question but I will create a new thread with a suitable title to ask.
Re: Hello to the Sam community!
heheh I guess I've trained myself to ignore them but I can see where you're coming from entirely :)
Re: Hello to the Sam community!
http://www.emagsoftware.it/spectrum/ ablo italiano prego rigatso or thers alwez... http://translate.google.co.uk/translate?hl=enie=UTF-8sl=ittl=enu=http://www.emagsoftware.it/spectrum/ On 04/08/2009, Roger Jowett rogerjow...@gmail.com wrote: you havent managed to squeez a three player verison out of the sams screen have you the blocks are only attribute squares after all pity no one put letters on teh blocks so that as a line or more is wiped off you get a kind of scabble letter game to play for a bonus - and a bit of a wrest from joystick wrangling im amazed no one used the 32k sam rom and some algorithms to see just how many english words could be seeded from the rom source they fitted 700,000 on a sam disc for a spell checker for outwrite and secretary but no plurals pity it hasnt been moded for the atom lite bought towo from edwin and a comms interface get back to uk and find my keyboards have packed up! http://www.youtube.com/watch?v=TRGnYWuOM5M was hoping to develop pop and lemmings but need to sit down with the pic controller board first unless you could explain how to disassemble 128k spectrum software? 2009/8/3 the_wub ! the...@gmail.com: Hi all, I'm a new member to the mailing list and since there's been some activity over the last few days I thought now was a good time to stop lurking and say, hey! to everyone. My name is Rob, I'm 32 and live in the south of England. I'm currently working as a panel wirer/wire man for a sub-contracting electrical firm. I was a speccy user back in the day and desperately wanted the Sam when it came out. Long story short, it was too expensive and I ended up with a second hand Sega Master system instead. I still have a Sam scrapbook I put together from magazine cuttings in the loft somewhere, and I could (but won't) tell you about a highly embarrassing letter I wrote to Bruce Gorden when I was twelve that, to this day, I still cringe thinking about :) Last year I won a nice boxed Sam Coupe on ebay with one floppy drive and a pile of disks and I can honestly say that life's much better now. I have lots to say about what I missed out on by not having the Sam in '89-'90 but I'll save all that. The important thing is that I've been learning to program z80 since it arrived and am just finishing my first, actually playable, game! I'm sorry that it's tetris but as a consolation prize it's a two player tetris on one Sam, loosely based on the vs mode from the old Gameboy tetris. I hope that's enough for an introduction. I feel a bit like I'm turning up to a party 20 years late with only a bottle of Blue Nun to show for myself, but I'm looking forward to finally getting involved in the community and catching up on all those lost years!
Re: Hello to the Sam community!
wat lester awregina mouse keeps wandering off the window nvidia nview desktop manager - bit of an oxy moron there seeing as the machine is stalled with wincoder winproducer so badly hung i cant even task manager the git On 04/08/2009, the_wub ! the...@gmail.com wrote: heheh I guess I've trained myself to ignore them but I can see where you're coming from entirely :)
Hello to the Sam community!
Hi all, I'm a new member to the mailing list and since there's been some activity over the last few days I thought now was a good time to stop lurking and say, hey! to everyone. My name is Rob, I'm 32 and live in the south of England. I'm currently working as a panel wirer/wire man for a sub-contracting electrical firm. I was a speccy user back in the day and desperately wanted the Sam when it came out. Long story short, it was too expensive and I ended up with a second hand Sega Master system instead. I still have a Sam scrapbook I put together from magazine cuttings in the loft somewhere, and I could (but won't) tell you about a highly embarrassing letter I wrote to Bruce Gorden when I was twelve that, to this day, I still cringe thinking about :) Last year I won a nice boxed Sam Coupe on ebay with one floppy drive and a pile of disks and I can honestly say that life's much better now. I have lots to say about what I missed out on by not having the Sam in '89-'90 but I'll save all that. The important thing is that I've been learning to program z80 since it arrived and am just finishing my first, actually playable, game! I'm sorry that it's tetris but as a consolation prize it's a two player tetris on one Sam, loosely based on the vs mode from the old Gameboy tetris. I hope that's enough for an introduction. I feel a bit like I'm turning up to a party 20 years late with only a bottle of Blue Nun to show for myself, but I'm looking forward to finally getting involved in the community and catching up on all those lost years!
RE: Hello to the Sam community!
Welcome, ;-) So it was you who out bib me! I was only after the disc for the missing cp/m games! Steve(spt) -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of the_wub ! Sent: 03 August 2009 18:56 To: sam-users@nvg.ntnu.no Subject: Hello to the Sam community! Hi all, I'm a new member to the mailing list and since there's been some activity over the last few days I thought now was a good time to stop lurking and say, hey! to everyone. My name is Rob, I'm 32 and live in the south of England. I'm currently working as a panel wirer/wire man for a sub-contracting electrical firm. I was a speccy user back in the day and desperately wanted the Sam when it came out. Long story short, it was too expensive and I ended up with a second hand Sega Master system instead. I still have a Sam scrapbook I put together from magazine cuttings in the loft somewhere, and I could (but won't) tell you about a highly embarrassing letter I wrote to Bruce Gorden when I was twelve that, to this day, I still cringe thinking about :) Last year I won a nice boxed Sam Coupe on ebay with one floppy drive and a pile of disks and I can honestly say that life's much better now. I have lots to say about what I missed out on by not having the Sam in '89-'90 but I'll save all that. The important thing is that I've been learning to program z80 since it arrived and am just finishing my first, actually playable, game! I'm sorry that it's tetris but as a consolation prize it's a two player tetris on one Sam, loosely based on the vs mode from the old Gameboy tetris. I hope that's enough for an introduction. I feel a bit like I'm turning up to a party 20 years late with only a bottle of Blue Nun to show for myself, but I'm looking forward to finally getting involved in the community and catching up on all those lost years!
Re: Hello to the Sam community!
Hi Steve, That wouldn't be a good way to ingratiate myself now would it?! I've just looked through my disks to check, no cp/m at all so, thankfully, must have been another auction ;) Rob.
RE: Hello to the Sam community!
Good to see some new faces, always better to see people rather than them just lurking around. There are still bits and bobs going on with sam - head over to Colin Piggot's page at http://www.samcoupe.com to get familiar with Sam Revival mag along with some wicked hardware (I love my Trinity interface - itll be even better soon when i find this damn bug :D ). Anyway - welcome, and keep an eye out for some nice stuff to celebrate 20 years of sam.. Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of the_wub ! Sent: 03 August 2009 19:00 To: sam-users@nvg.ntnu.no Subject: Hello to the Sam community! Hi all, I'm a new member to the mailing list and since there's been some activity over the last few days I thought now was a good time to stop lurking and say, hey! to everyone. My name is Rob, I'm 32 and live in the south of England. I'm currently working as a panel wirer/wire man for a sub-contracting electrical firm. I was a speccy user back in the day and desperately wanted the Sam when it came out. Long story short, it was too expensive and I ended up with a second hand Sega Master system instead. I still have a Sam scrapbook I put together from magazine cuttings in the loft somewhere, and I could (but won't) tell you about a highly embarrassing letter I wrote to Bruce Gorden when I was twelve that, to this day, I still cringe thinking about :) Last year I won a nice boxed Sam Coupe on ebay with one floppy drive and a pile of disks and I can honestly say that life's much better now. I have lots to say about what I missed out on by not having the Sam in '89-'90 but I'll save all that. The important thing is that I've been learning to program z80 since it arrived and am just finishing my first, actually playable, game! I'm sorry that it's tetris but as a consolation prize it's a two player tetris on one Sam, loosely based on the vs mode from the old Gameboy tetris. I hope that's enough for an introduction. I feel a bit like I'm turning up to a party 20 years late with only a bottle of Blue Nun to show for myself, but I'm looking forward to finally getting involved in the community and catching up on all those lost years!
Re: Hello to the Sam community!
Hi Chris, Thank you for the warm welcome :) I'm registered with World of Sam with the user name, wub. You are right, the site is extremely useful and has been a great help to me. As soon as I have a working version of my game I'd like to share it with people and then make frequent, small updates as I add features and improve the code. I work part time at the moment, thanks to the recession(!), so I spend 3-4 days a week working on the Sam. I was hoping to have the first playable beta ready the weekend just gone but time ran out and it will have to wait till this weekend to be finished. I'll hang on with making a page for it until a good working version is completed but I'd be happy to email disk images to anyone who is interested in following the development on a day to day basis. Thanks again, Rob.
Re: Hello to the Sam community!
Hey Adrian, I'm sorry I lurked so long! I did buy a copy of Sam Revival from Colin through ebay (issue 21 I think) not long after I bought the Sam. Colin has a few nice upgrades that I think I need and the trinity looks amazing so I hope you find this bug too! It's astounding to think that the best days of the Sam Coupe may still be to come. I may have joined at just the right time :) Rob.
Re: Hello to the Sam community!
Rob wrote: I'd be happy to email disk images to anyone who is interested in following the development on a day to day basis. Hi Rob, welcome to the list! I'd certainly be very interested in following the progress - great to hear of new stuff in development! I'd also be happy to pop news about it in SAM Revival - I can squeeze in some room for a mention and a screenshot or two in the news in the issue I'm just finishing off if you like. Would you perhaps be interested in writing the odd paragraph or two about your coding antics for the Developers Diary section of the mag? Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe 1995-2009 - Celebrating 15 Years of developing for the SAM Coupe Website: http://www.samcoupe.com/
RE: Hello to the Sam community!
I love my trinity - it fits just nicely with my sam in a can - although i keep a normal sam jsut for having an untouched sam :). Sometimes i wish someone could pay me to develope stuff on sam as i never have enough time for all the things i want to do. I really didnt want UIP to take so long - but Colin and I had a long discussion not that long ago on how to interface it all as its a little compilated to get sorted so that a) basic programs can use it and b) you dont have to recompile everything all the time as there are lots of section to UIP. Just gotta get it all sorted - ive just got this sodding bug in the http protocol to fix :) Watch this space on other things :D -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of the_wub ! Sent: 03 August 2009 22:01 To: sam-users@nvg.ntnu.no Subject: Re: Hello to the Sam community! Hey Adrian, I'm sorry I lurked so long! I did buy a copy of Sam Revival from Colin through ebay (issue 21 I think) not long after I bought the Sam. Colin has a few nice upgrades that I think I need and the trinity looks amazing so I hope you find this bug too! It's astounding to think that the best days of the Sam Coupe may still be to come. I may have joined at just the right time :) Rob.
RE: Hello to the Sam community!
Id be interested in taking a look - anything you want looking into give me a shout :) Always happy to see what others are doing. I must find time to finsih up the GB emulator i was sorting out for someone - fixed alot of htings with it- just need more time Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of the_wub ! Sent: 03 August 2009 21:01 To: sam-users@nvg.ntnu.no Subject: Re: Hello to the Sam community! Hi Chris, Thank you for the warm welcome :) I'm registered with World of Sam with the user name, wub. You are right, the site is extremely useful and has been a great help to me. As soon as I have a working version of my game I'd like to share it with people and then make frequent, small updates as I add features and improve the code. I work part time at the moment, thanks to the recession(!), so I spend 3-4 days a week working on the Sam. I was hoping to have the first playable beta ready the weekend just gone but time ran out and it will have to wait till this weekend to be finished. I'll hang on with making a page for it until a good working version is completed but I'd be happy to email disk images to anyone who is interested in following the development on a day to day basis. Thanks again, Rob.
Re: Hello to the Sam community!
Rob wrote: I did buy a copy of Sam Revival from Colin through ebay (issue 21 I think) not long after I bought the Sam. Hope you enjoyed it! Colin has a few nice upgrades that I think I need and the trinity looks amazing so I hope you find this bug too! I'm really itching for Adrian's port of uIP for the Trinity- I'm so looking forward to him squishing the last couple bugs in the code so the TCP/IP stack is up and running. Some applications, such as the SAMonline stuff I'm working on, will hopefully be up and running and released pretty quickly once the stack is able to perform simple fetching. Also for the Trinity now that I've spent the last few weekends programming to get B-DOS speeded up a bit and the Autoboot done my next task will be to add support for SDHC cards to get 4GB and 8GB cards working. Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe 1995-2009 - Celebrating 15 Years of developing for the SAM Coupe Website: http://www.samcoupe.com/
RE: Hello to the Sam community!
Woot Colin and Adrian spam the list ;) How tempting is it to do some SD Card only demo stuff :D -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Colin Piggot Sent: 03 August 2009 22:31 To: sam-users@nvg.ntnu.no Subject: Re: Hello to the Sam community! Rob wrote: I did buy a copy of Sam Revival from Colin through ebay (issue 21 I think) not long after I bought the Sam. Hope you enjoyed it! Colin has a few nice upgrades that I think I need and the trinity looks amazing so I hope you find this bug too! I'm really itching for Adrian's port of uIP for the Trinity- I'm so looking forward to him squishing the last couple bugs in the code so the TCP/IP stack is up and running. Some applications, such as the SAMonline stuff I'm working on, will hopefully be up and running and released pretty quickly once the stack is able to perform simple fetching. Also for the Trinity now that I've spent the last few weekends programming to get B-DOS speeded up a bit and the Autoboot done my next task will be to add support for SDHC cards to get 4GB and 8GB cards working. Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe 1995-2009 - Celebrating 15 Years of developing for the SAM Coupe Website: http://www.samcoupe.com/
RE: Hello to the Sam community!
Maybe im just a sad bloke sitting here waiting for someone else to post stuff about the sam, oh the lonely world of sam mailing lists ;) oh well back to tcp/ip stacks -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Adrian Brown Sent: 03 August 2009 22:31 To: sam-users@nvg.ntnu.no Subject: RE: Hello to the Sam community! Id be interested in taking a look - anything you want looking into give me a shout :) Always happy to see what others are doing. I must find time to finsih up the GB emulator i was sorting out for someone - fixed alot of htings with it- just need more time Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of the_wub ! Sent: 03 August 2009 21:01 To: sam-users@nvg.ntnu.no Subject: Re: Hello to the Sam community! Hi Chris, Thank you for the warm welcome :) I'm registered with World of Sam with the user name, wub. You are right, the site is extremely useful and has been a great help to me. As soon as I have a working version of my game I'd like to share it with people and then make frequent, small updates as I add features and improve the code. I work part time at the moment, thanks to the recession(!), so I spend 3-4 days a week working on the Sam. I was hoping to have the first playable beta ready the weekend just gone but time ran out and it will have to wait till this weekend to be finished. I'll hang on with making a page for it until a good working version is completed but I'd be happy to email disk images to anyone who is interested in following the development on a day to day basis. Thanks again, Rob.
Re: Hello to the Sam community!
Hey Colin, thanks for welcoming me so kindly! I'd be delighted and honoured to do all of that! Is the weekend too late for screenshots and the first demo? As for my coding antics, as a newbie I doubt there is much I can provide except for laughs :) But I can definitely write a little about the system I've come up with for arranging my data, maybe with a view to someone more experienced pointing out exactly how badly I've done things. I have several games started for the Sam and all have had to be abandoned until my abilities catch up, maybe this could help me do that faster. Thanks again, all of you. You've made me wish I did this a few months ago :) Rob.
Re: Hello to the Sam community!
Rob wrote: I'd be delighted and honoured to do all of that! Is the weekend too late for screenshots and the first demo? Fantastic! The weekend isn't too late at all - issue 23 of SAM Revival won't be printed for about another fortnight or thereabouts so plenty of time yet for screenshots. Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe 1995-2009 - Celebrating 15 Years of developing for the SAM Coupe Website: http://www.samcoupe.com/
Re: Hello to the Sam community!
Hey again Adrian, I read the little blog by the guy that started the GB emulator, if I remember right the blog stops about where you take over. I loved the original black and white GB and would love to see AligatIor Pinball or Bubble Ghost running on the Sam. As for wubtris, as it shall be known, when I send images it will be of my working disk, so the source is all there for the mocking :) I could ask for help in so many areas I am stuck or unsure with that it's probably safer for you all if I don't! Rob.
RE: Hello to the Sam community!
Hiya, Yer - I cant remember which Sam Revival had some images from the emulator after i took over. Having done some GB stuff before i had a good insight into the hardware which made it possible for me to fix several bugs that gave some nice looking screens working. I stopped where i needed to add paging etc for 32k roms and also i needed to fix some cpu core problems, ill get it sorted one day - its just another thing on my long list. The uIP is top of the list at hte moment as i want to get some sort of cross development system working to make life easier. Then who knows - the sky is the limit. There would be no mocking - i was just recalling the way i got into the sam coding with Colin this evening, we all start somewhere and learn as we go along. Alot of people have offered me help along the way, pointers are always the best, its no good just being handed the answers on a plate as then you dont tend to learn, but then again its no good not being given any help what so ever. I remember calling various games companies in the late 80's early 90's and asking to talk to their programmers about how they did things. Bet that wouldnt work these days, back then they were happy to talk you through things and what sort of thing to look into. Anyway - any questions ask away, post to the list or to me directly - up to you, if you post to the list then anyone can throw in a comment or two :D Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of the_wub ! Sent: 03 August 2009 23:00 To: sam-users@nvg.ntnu.no Subject: Re: Hello to the Sam community! Hey again Adrian, I read the little blog by the guy that started the GB emulator, if I remember right the blog stops about where you take over. I loved the original black and white GB and would love to see AligatIor Pinball or Bubble Ghost running on the Sam. As for wubtris, as it shall be known, when I send images it will be of my working disk, so the source is all there for the mocking :) I could ask for help in so many areas I am stuck or unsure with that it's probably safer for you all if I don't! Rob.
Re: SAM Community
On Sunday, June 30, 2002, at 09:54 pm, Fred Bloggs wrote: 10 PRINT Hello world 20 GOTO 10 What the hell is that all about?! Looks like the revamped site is on the never never...anyone know anything? Bah, shush!
SAM Community
10 PRINT Hello world 20 GOTO 10 What the hell is that all about?! Looks like the revamped site is on the never never...anyone know anything? _ Send and receive Hotmail on your mobile device: http://mobile.msn.com
Re: SAM Community
Sorry, which site? - Original Message - From: Fred Bloggs [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Sunday, June 30, 2002 9:54 PM Subject: SAM Community 10 PRINT Hello world 20 GOTO 10 What the hell is that all about?! Looks like the revamped site is on the never never...anyone know anything? _ Send and receive Hotmail on your mobile device: http://mobile.msn.com
SAM Community stuff
Last week I promised to let (the few of) you who are interested in SC know what was happening today. I've put a press release type thingy up at http://www.samcommunity.org which I'll be using to send to various 8-bit fanzines and other places, so they can completely ignore it. The request for standby editors is genuine, so if you'd like to be on the list, please get in touch. Gavin
Re: Sam Community
At 14:49 05/08/01, Gavin Smith wrote: No, not pissed off, sure I asked a few people on IRC that night. The mag hasn't died, I promise. It's still on paper, albeit in a slightly different format. All will become clear on Monday the 13th, and you won't be disappointed Howard. Sorry for not being in touch I hope so!! :) Think you might be sailing close to the wind with such a long gap though. Am I to expect SAMCOM to go yearly?? -Tob howard price (Tobermory Womble) www.cookingcircle.co.uk (Update #10a: 9/8/01)
Re: Sam Community
Which monday 13th was ment? Wo Howard Price schrieb: At 14:49 05/08/01, Gavin Smith wrote: No, not pissed off, sure I asked a few people on IRC that night. The mag hasn't died, I promise. It's still on paper, albeit in a slightly different format. All will become clear on Monday the 13th, and you won't be disappointed Howard. Sorry for not being in touch I hope so!! :) Think you might be sailing close to the wind with such a long gap though. Am I to expect SAMCOM to go yearly?? -Tob howard price (Tobermory Womble) www.cookingcircle.co.uk (Update #10a: 9/8/01)
Re: Sam Community
At 21:41 03/08/01, you wrote: It's a magazine... of the real, paper sort - ie rather like what I did for 8 years on SAM... and am looking for back issues of (My magazine, ZAT, that is - not SC!) I'm guessing that 'was' would be a better word to use. Right??? The next issue should've come out in Februrary or something. Not sure what's happened to Gavin in the last 6 months - did he actually get the File Library up on the SAM COM website? All I get is a page last updated 24 June 2000 from www.samcommunity.co.uk, and www.samcommunity.org is now broken. Poo!! If Gavin's still there somewhere I hope he won't get too pissed off if I said he was considering going to diskmag format, because the new format he promised was turning out to be a hassle. I've given up expecting anything now, frankly. -tob howard price (Tobermory Womble) www.cookingcircle.co.uk
Re: Sam Community
On Sunday, August 5, 2001, at 02:38 pm, Howard Price wrote: It's a magazine... of the real, paper sort - ie rather like what I did for 8 years on SAM... and am looking for back issues of (My magazine, ZAT, that is - not SC!) out in Februrary or something. Not sure what's happened to Gavin in the last 6 months - did he Starting a small business as proven more painful than expected :/ June 2000 from www.samcommunity.co.uk, and www.samcommunity.org is now broken. Poo!! It's broken because I made the mistake over a year ago of signing up with possibly the worst webhosts I could have chosen, thename.co.uk. If I could be arsed, I'd report them as they're definitely involved in fraud and theft. As it stands, they now own the domain of my business, and I don't know how to get it off them (I'm listed as an admin of the domain, using my old @unbounded.com address but unbounded.com don't exist anymore - it's probably going to be a case of writing letters and including documents etc to the domain registrar in Australia *sigh*). Having said, that samcommunity.org will be up again soon at the usual address (but hosted by Apple and thorougly revamped). If Gavin's still there somewhere I hope he won't get too pissed off if I said he was considering going to diskmag format, because the new format he promised was turning out to be a hassle. No, not pissed off, sure I asked a few people on IRC that night. The mag hasn't died, I promise. It's still on paper, albeit in a slightly different format. All will become clear on Monday the 13th, and you won't be disappointed Howard. Sorry for not being in touch, Gavin
Re: Sam Community
:) well I hope to hear something soon as well... particulalrly regarding some certain software titles :) - Original Message - From: Gavin Smith To: sam-users@nvg.ntnu.no Sent: Sunday, August 05, 2001 2:49 PM Subject: Re: Sam Community On Sunday, August 5, 2001, at 02:38 pm, Howard Price wrote: It's a magazine... of the real, paper sort - ie rather like what I did for 8years on SAM... and am looking for back issues of (My magazine, ZAT, thatis - not SC!) out in Februrary or something. Not sure what's happened to Gavin in the last 6 months - did he Starting a small business as proven more painful than expected :/ June 2000 from www.samcommunity.co.uk, and www.samcommunity.org is now broken. Poo!!It's broken because I made the mistake over a year ago of signing up with possibly the worst webhosts I could have chosen, thename.co.uk. If I could be arsed, I'd report them as they're definitely involved in fraud and theft. As it stands, they now own the domain of my business, and I don't know how to get it off them (I'm listed as an admin of the domain, using my old @unbounded.com address but unbounded.com don't exist anymore - it's probably going to be a case of writing letters and including documents etc to the domain registrar in Australia *sigh*). Having said, that samcommunity.org will be up again soon at the usual address (but hosted by Apple and thorougly revamped). If Gavin's still there somewhere I hope he won't get too pissed off if I said he was considering going to diskmag format, because the new format he promised was turning out to be a hassle.No, not pissed off, sure I asked a few people on IRC that night. The mag hasn't died, I promise. It's still on paper, albeit in a slightly different format. All will become clear on Monday the 13th, and you won't be disappointed Howard.Sorry for not being in touch,Gavin
Re: Sam Community
Anyone know when the next issue of the SC magazine's due out? To be honest, I would really like to know what is it. Is it something commercial, or what is is about, that so many people here are talking about it.
Re: Sam Community
It's a magazine... of the real, paper sort - ie rather like what I did for 8 years on SAM... and am looking for back issues of (My magazine, ZAT, that is - not SC!) - Original Message - From: Aley Keprt [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Friday, August 03, 2001 10:41 AM Subject: Re: Sam Community Anyone know when the next issue of the SC magazine's due out? To be honest, I would really like to know what is it. Is it something commercial, or what is is about, that so many people here are talking about it.
Sam Community
Anyone know when the next issue of the SC magazine's due out?
sam community
Woohoo! I got a copy of Sam Community Issue 5, this morning!
Re: sam community
on 1/29/01 10:19 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote: Woohoo! I got a copy of Sam Community Issue 5, this morning! If anyone else receives a copy today (or any time this week) do me a big favour please, and email me off the list to let me know - also let me know if there was a note of explanation included (second batch), a number 3 on the envelope in pen (third batch!) or nothing out of the ordinary (first bastard batch). Thanks, Gavin -- http://www.samcommunity.org - Paper mag for SAM owners and emulator users. Also contains Coupé info, news, mailing list help and much more to come. Last update: 23/1/01
Re: sam community
Gvin Smith wrotes: If anyone else receives a copy today (or any time this week) do me a big favour please, and email me off the list to let me know - also let me know if there was a note of explanation included (second batch), a number 3 on the envelope in pen (third batch!) or nothing out of the ordinary (first bastard batch). Thanks, Gavin -- Hooray! Yippie! Received SAM community mag issue 5 today and there is a 3 on the envelope! BTW. Great mag at my first sight. Wolfgang
Re: sam community
got it! no no's or notes tho! regards - Original Message - From: Gavin Smith [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, January 29, 2001 10:38 AM Subject: Re: sam community on 1/29/01 10:19 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote: Woohoo! I got a copy of Sam Community Issue 5, this morning! If anyone else receives a copy today (or any time this week) do me a big favour please, and email me off the list to let me know - also let me know if there was a note of explanation included (second batch), a number 3 on the envelope in pen (third batch!) or nothing out of the ordinary (first bastard batch). Thanks, Gavin -- http://www.samcommunity.org - Paper mag for SAM owners and emulator users. Also contains Coupé info, news, mailing list help and much more to come. Last update: 23/1/01
SAM Community website
The website is now up at http://www.samcommunity.org - loads more to come. Contains info on the contents of the magazine, including the current one, so if you're a non-subscriber, you might like to take a look to see if it interests you - it's a fiver for 6 issues you stingy git. There is also a short intro to the Coupé, help for newbies to SAM-Users and the news will also be updated regularly. Comments and general slagging welcome. -- http://www.samcommunity.org - Paper mag for SAM owners and emulator users. Also contains Coupé info, news, mailing list help and much more to come.
SAM Community on line
Great to to see it online. Can't wait to see more of it ! Edwin Blink [EMAIL PROTECTED] http://home.wanadoo.nl/blink/samcoupe/index.htm
Re: SAM Community on line
Edwin Blink wrote: Great to to see it online. Can't wait to see more of it ! I'm having problems with the tracker. I was playing around with it, moving the image around, so it probably cacked the site up a bit when you saw it. Also, on Windows the text appears larger than it does when I did it on my Mac originally. Everything is nicely lined up etc on my Mac but not on the PC - I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Any ideas? Gavin
Re: SAM Community on line
On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote: I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Any ideas? Yes, it sounds like what you are doing wrong is expecting it to appear identically on different browsers. This isn't the nature of the web... imc
Re: SAM Community on line
- Original Message - From: Gavin Smith [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, June 13, 2000 12:07 AM Subject: Re: SAM Community on line Edwin Blink wrote: Great to to see it online. Can't wait to see more of it ! I'm having problems with the tracker. I was playing around with it, moving the image around, so it probably cacked the site up a bit when you saw it. Also, on Windows the text appears larger than it does when I did it on my Mac originally. Everything is nicely lined up etc on my Mac but not on the PC - I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Any ideas? I've had the same probs as u know ;) Tabls look shit on netscape :(
Re: SAM Community on line
Ian Collier wrote: On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote: I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Any ideas? Yes, it sounds like what you are doing wrong is expecting it to appear identically on different browsers. This isn't the nature of the web... imc Thanks for your helpful/patronizing words :) As I said, this is a *platform* issue, not a browser issue - it looks the same on all browsers on the Mac or PC, but the text appears bigger in the Windows browsers and therefore messes up alignment etc. Gavin
Re: SAM Community on line
That's an odd feature on the mac from what i understand :( - Original Message - From: Gavin Smith [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, June 13, 2000 12:23 AM Subject: Re: SAM Community on line Ian Collier wrote: On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote: I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Any ideas? Yes, it sounds like what you are doing wrong is expecting it to appear identically on different browsers. This isn't the nature of the web... imc Thanks for your helpful/patronizing words :) As I said, this is a *platform* issue, not a browser issue - it looks the same on all browsers on the Mac or PC, but the text appears bigger in the Windows browsers and therefore messes up alignment etc. Gavin
Re: SAM Community on line
On Tue, Jun 13, 2000 at 12:23:42AM +0100, Gavin Smith wrote: Thanks for your helpful/patronizing words :) As I said, this is a *platform* issue, not a browser issue You don't seem to understand. A platform issue *is* a browser issue. it looks the same on all browsers on the Mac or PC *All* browsers? Did you try Opera? Mosaic? Hotjava? And once you've got it fixed on Windows and Mac OS then are you sure you know how it will look on Linux or Solaris? imc
Re: SAM Community on line
Ian Collier wrote: On Tue, Jun 13, 2000 at 12:23:42AM +0100, Gavin Smith wrote: Thanks for your helpful/patronizing words :) As I said, this is a *platform* issue, not a browser issue You don't seem to understand. A platform issue *is* a browser issue. Are you: A) Trying to sound even more of a smartass B) Trying to start a flame war or C) Just being annoying for no obvious reason? It's a platform issue in that it looks the same in all browsers for the pedants that I've tried /for the pedants on each platform. i.e. on Mac iCab, Netscape and IE the font size is the same. Windows Opera, IE and Netscape all display the font size the same as each other, but larger than their Mac counterparts. Is that clear enough for you? I've no doubt it is, and you're just trying to being patronizing! And once you've got it fixed on Windows and Mac OS then are you sure you know how it will look on Linux or Solaris? Did I say I was? Did I say I was concerned about this? When I get it fixed on Windows and Mac, *then* I'll have a go at fixing it on Linux (assuming it needs fixing). If anyone else uses something else, I'll have a go at fixing it for them of course. Christ, I was only asking for a bit of help. Gavin
Re: SAM Community on line
Gavin Smith wrote: Ian Collier wrote: On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote: I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Any ideas? Yes, it sounds like what you are doing wrong is expecting it to appear identically on different browsers. This isn't the nature of the web... imc Thanks for your helpful/patronizing words :) As I said, this is a *platform* issue, not a browser issue - it looks the same on all browsers on the Mac or PC, but the text appears bigger in the Windows browsers and therefore messes up alignment etc. Mac's show the text at about 1 size smaller than on other machines, for whatever reason. SO for example, looking at Size 2 on a Mac looks the same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a Mac (which is a bugger, cos its the nicest looking size on a PC). The only option I've found is to use size 2 (which is probably what you are doing) - its fine on a Mac, and as long as you stick to verdana/sans-serif font it looks ok. Bit annoying or what? It is just a platform matter though - all browsers on a PC will display the size fairly similar, (MSIE seems a bit bigger usually), and all Mac browsers will display slightly smaller than a PC. You can probably fix it by setting up the browser settings. Or buying Mac users really strong specs. fitz -- Email:[EMAIL PROTECTED] ICQ#11077801
Re: SAM Community on line
Martin Fitzpatrick wrote: Mac's show the text at about 1 size smaller than on other machines, for whatever reason. SO for example, looking at Size 2 on a Mac looks the same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a Mac (which is a bugger, cos its the nicest looking size on a PC). The only option I've found is to use size 2 (which is probably what you are doing) - its fine on a Mac, and as long as you stick to verdana/sans-serif font it looks ok. Bit annoying or what? It is just a platform matter though - all browsers on a PC will display the size fairly similar, (MSIE seems a bit bigger usually), and all Mac browsers will display slightly smaller than a PC. You can probably fix it by setting up the browser settings. Or buying Mac users really strong specs. fitz Cheers Martin, I thought it was that, but thought perhaps there was some work around. Oh well, I guess I'll just have to make it look smaller for the Windows peeps (and therefore make it look cack on my Mac). Gavin
Re: SAM Community on line
- Original Message - From: Gavin Smith [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, June 13, 2000 1:19 AM Subject: Re: SAM Community on line Martin Fitzpatrick wrote: Mac's show the text at about 1 size smaller than on other machines, for whatever reason. SO for example, looking at Size 2 on a Mac looks the same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a Mac (which is a bugger, cos its the nicest looking size on a PC). The only option I've found is to use size 2 (which is probably what you are doing) - its fine on a Mac, and as long as you stick to verdana/sans-serif font it looks ok. Bit annoying or what? It is just a platform matter though - all browsers on a PC will display the size fairly similar, (MSIE seems a bit bigger usually), and all Mac browsers will display slightly smaller than a PC. You can probably fix it by setting up the browser settings. Or buying Mac users really strong specs. fitz Cheers Martin, I thought it was that, but thought perhaps there was some work around. Oh well, I guess I'll just have to make it look smaller for the Windows peeps (and therefore make it look cack on my Mac). Hmm the java for sensing browser is pretty straight forward - any way of checking browsing machine?
Re: SAM Community on line
Gavin Smith wrote: on Windows the text appears larger than it does when I did it on my Mac originally. ... I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Expecting too much from html. HTH, HAND. Andrew -- --- Andrew Collier ([EMAIL PROTECTED]) - Can't think of a quote http://mnemotech.ucam.org/ So I write haiku instead - Part 3 Materials Science, Cambridge --- That should do for now --
Re(2): SAM Community on line
Mac's show the text at about 1 size smaller than on other machines, for whatever reason. SO for example, looking at Size 2 on a Mac looks the same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a Mac (which is a bugger, cos its the nicest looking size on a PC). The only option I've found is to use size 2 (which is probably what you are doing) - its fine on a Mac, and as long as you stick to verdana/sans-serif font it looks ok. Bit annoying or what? It is just a platform matter though - all browsers on a PC will display the size fairly similar, (MSIE seems a bit bigger usually), and all Mac browsers will display slightly smaller than a PC. You can probably fix it by setting up the browser settings. Or buying Mac users really strong specs. fitz Cheers Martin, I thought it was that, but thought perhaps there was some work around. Oh well, I guess I'll just have to make it look smaller for the Windows peeps (and therefore make it look cack on my Mac). Internet Explorer 5 gets round this problem on Macs :- 'Unlock Web pages with text that was previously too small to read on the Macintosh. Internet Explorer automatically displays Web pages at 96 dpi (the standard resolution setting for Web sites created on Windows-based computers), so they are easy to read on the Macintosh. You can also choose to view pages at the standard Macintosh display resolution of 72 dpi, or any other display resolution you prefer.' Jon
Re: SAM Community on line
On Tue, Jun 13, 2000 at 01:15:18AM +0100, David L wrote: Hmm the java for sensing browser is pretty straight forward - any way of checking browsing machine? No, no, no! JavaScript is evil, and making different pages for different browsers is also evil. Why not just turn the whole thing into a PDF and be done with it... imc
Re: SAM Community on line
On Tue, Jun 13, 2000 at 01:14:16AM +0100, Martin Fitzpatrick wrote: Mac's show the text at about 1 size smaller than on other machines, for whatever reason. SO for example, looking at Size 2 on a Mac looks the same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a Mac (which is a bugger, cos its the nicest looking size on a PC). Size 1 is unreadable on Netscape on almost all non-Windows platforms (and why not, since it's the smallest there is) - especially when someone goes and says font size=1 face=Arial which results in microscopic typewriter-style font on Unix platforms. The fact that Windows platforms tend to display the fonts too large is a big pain because it makes people feel they have to mess with the font size. However, - The web author should *not* be messing with font sizes except when a small section of text actually needs to be relatively smaller or larger than the main text body (in which case small or big is appropriate but font size=-n or font size=+n is acceptable). - Font sizes are the viewer's problem, not the web author's problem. I can change and indeed have changed the default font size in Netscape to one that I consider the most readable, so if you change it then you are making your page less readable to me. Is that what you want? - Since I can change the font sizes at will, if you write stuff that depends on what size the font is then it will royally screw up when I change it. Don't do it. imc
Re: SAM Community on line
Gavin Smith: Martin Fitzpatrick wrote: It is just a platform matter though - all browsers on a PC will display the size fairly similar, (MSIE seems a bit bigger usually), and all Mac browsers will display slightly smaller than a PC. You can probably fix it by setting up the browser settings. Or buying Mac users really strong specs. Cheers Martin, I thought it was that, but thought perhaps there was some work around. Oh well, I guess I'll just have to make it look smaller for the Windows peeps (and therefore make it look cack on my Mac). The Mac standard display resolution is 72dpi. For whatever reason, Windows has chosen a standard resolution of 96dpi. That is why the fonts get displayed at different sizes between MacOS and Windows. I haven't yet had chance to look at the page in question, so don't take this as criticism of your page in particular, but... Note that you really can't expect text to be the same size everywhere. You really, really can't. Height, or width. Maybe I've chosen to view in a different font. If you specify fonts, maybe I don't have the same ones installed. The lost art of good web design is to make a page look sensible with web browser settings other than your own. It might only look perfect on your own computer, and you just have to live with that. Please use only relative font sizes. There's actually no good reason to do it any other way, and it makes things much easier on the people who, at the end of the day, want to read your text. For example, I generally run my monitor at the highest resolution it can manage, then increase all the font sizes to compensate. Mac browsers make it easy to do that. Everything looks better, the text is smoother an easier to read etc, but it also shows up some sloppy web designers. Andrew -- --- Andrew Collier ([EMAIL PROTECTED]) - Can't think of a quote http://mnemotech.ucam.org/ So I write haiku instead - Part 3 Materials Science, Cambridge --- That should do for now --
Re: SAM Community on line
I'm having problems with the tracker. I was playing around with it, moving the image around, so it probably cacked the site up a bit when you saw it. Also, on Windows the text appears larger than it does when I did it on my Mac originally. Everything is nicely lined up etc on my Mac but not on the PC - I know this is a common problem with viewing websites on a Mac, and then a PC, so what am I doing wrong? Any ideas? Try using tables without fixed heigth and width. The table width will then be width required for the text On the dev.htm page (index page looks pretty good too me) you line up things just by removing the width from the table rows. ie remove [ width=272 ] (using 'edit source option' or Notepad) from: td width=272 height=48 colspan=6 rowspan=1 valign=top align=left xpos=176 content csheight=48font size=7 face=Arial,Helvetica,Geneva,Swiss,SunSans-RegularIn Development!/font/td do this for other also. By removing the width the browser uses the width of the text as default. An alternative to fixed with is relative width using percentages (like in TABLE WIDTH=80%) Edwin Blink [EMAIL PROTECTED] http://home.wanadoo.nl/blink/samcoupe/index.htm
RE: SAM Community on line
whats the URL for this SAM community on-line thingy? I seem to have missed the start of this thread :( Ninge Home: [EMAIL PROTECTED] Work: [EMAIL PROTECTED] ICQ: 74376318
Re: SAM Community on line
Congrats first Gavin. Forget my yesterday morning mail! The page looks great and I think it should slowly be filled up. If there are not the usual copyright problems I can supply you all SAM Supplements I have (issue 1-58, X-Mas issue), except issue 7 which wasn´t repairable as .dsk-file. Also I have Zenith edition 1, 2, 2 1/2, 3 and all 6 Virtually disks as .dsk. But I have no adress from the guys who did them for asking if we may set them also into the net. As far as I remember Zenith was never mentioned here. If you are interested I am ready to burn you a CD with this above. I like to see that we have now a community place for all SAM enthusiasts here. PS: Your magazin arrived for some moments. Another great issue. Geoff Bridges article seems to be another great improvment in direction Atom and Masterdos. Will try out soon. Keep on and long live SAM. Wolfgang from WoMo-Team
SAM community
Hiya Gavin, Nice going with the latest issue. A little late (again) but what do you want? A stopwatch?? (Again) A small question, though. Valient as your mag is, what I really want is a full and comprehensive list of the only SAM PD library in existence. How can I get hold of one? This is the second time it's fallen off the end of the priority list, and I'm thinking it always will. If someone wrote a catalogue disk, could you use it to provide up-to-date information on the software on offer? Or maybe just a paper-based list or E-Mail will do. I'm desparate! (sorta) -tobermory
Re: SAM community
Howard Price wrote: A small question, though. Valient as your mag is, what I really want is a full and comprehensive list of the only SAM PD library in existence. How can I get hold of one? This is the second time it's fallen off the end of the priority list, and I'm thinking it always will. If someone wrote a catalogue disk, could you use it to provide up-to-date information on the software on offer? Or maybe just a paper-based list or E-Mail will do. It definitely won't fall off the priority list again ;) It will, however, also appear on the website so you won't have to wait until the next issue. If the updates between issues to the library get too much, I'll shove the whole thing onto a floppy disk or paper supplement (as I said in the mag). Cheers, Gavin
Re: Very quick SAM Community update
Currently dying of a cold... sorry that the number didn't work - which one did Maria give you? Si - Original Message - From: David L [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, June 05, 2000 1:32 PM Subject: Re: Very quick SAM Community update simon! how ya doing? tried to contact u on your mobile - but the number didn't work :( - Original Message - From: Simon Cooke [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, June 05, 2000 8:54 PM Subject: Re: Very quick SAM Community update From: Gavin Smith [EMAIL PROTECTED] Well, I'm just thinking of nice colourful icons such as a newspaper beside the news link, a floppy disk beside the File Library link, an old scroll beside the history link etc. I intend to use the proper SAM Coupé logo - did anyone else get hassle from Blobby for using the logo a while back, or was it just Andrew? Just Andrew. Also, thinking about it, that logo was MINE. I created it. It wasn't even a good version of the logo, but I created it. There's a better one now on my webpage, BUT... Copyright isn't an issue. TRADEMARK protection is, but I created that logo from scratch. So he's on shaky ground. Especially as it's not a registered trademark. Simon
Re: Very quick SAM Community update
Oh buggerybollocks. Now I did the same thing :) Si - Original Message - From: Simon Cooke [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, June 05, 2000 2:09 PM Subject: Re: Very quick SAM Community update Currently dying of a cold... sorry that the number didn't work - which one did Maria give you? Si - Original Message - From: David L [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, June 05, 2000 1:32 PM Subject: Re: Very quick SAM Community update simon! how ya doing? tried to contact u on your mobile - but the number didn't work :( - Original Message - From: Simon Cooke [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, June 05, 2000 8:54 PM Subject: Re: Very quick SAM Community update From: Gavin Smith [EMAIL PROTECTED] Well, I'm just thinking of nice colourful icons such as a newspaper beside the news link, a floppy disk beside the File Library link, an old scroll beside the history link etc. I intend to use the proper SAM Coupé logo - did anyone else get hassle from Blobby for using the logo a while back, or was it just Andrew? Just Andrew. Also, thinking about it, that logo was MINE. I created it. It wasn't even a good version of the logo, but I created it. There's a better one now on my webpage, BUT... Copyright isn't an issue. TRADEMARK protection is, but I created that logo from scratch. So he's on shaky ground. Especially as it's not a registered trademark. Simon
Re: Very quick SAM Community update
Just a quick note to those interested - issue 4 will be finally posted today. The website will be uploaded over the next few days (promise!), although it could do with some nice graphics - anyone on this list willing to do a few nice icons? What you're tihinking of ?? Edwin Blink [EMAIL PROTECTED] http://home.wanadoo.nl/blink/samcoupe/index.htm
Re: Very quick SAM Community update
Edwin Blink wrote: Just a quick note to those interested - issue 4 will be finally posted today. The website will be uploaded over the next few days (promise!), although it could do with some nice graphics - anyone on this list willing to do a few nice icons? What you're tihinking of ?? Well, I'm just thinking of nice colourful icons such as a newspaper beside the news link, a floppy disk beside the File Library link, an old scroll beside the history link etc. I intend to use the proper SAM Coupé logo - did anyone else get hassle from Blobby for using the logo a while back, or was it just Andrew? Gavin
Re: Very quick SAM Community update
From: Gavin Smith [EMAIL PROTECTED] Well, I'm just thinking of nice colourful icons such as a newspaper beside the news link, a floppy disk beside the File Library link, an old scroll beside the history link etc. I intend to use the proper SAM Coupé logo - did anyone else get hassle from Blobby for using the logo a while back, or was it just Andrew? Just Andrew. Also, thinking about it, that logo was MINE. I created it. It wasn't even a good version of the logo, but I created it. There's a better one now on my webpage, BUT... Copyright isn't an issue. TRADEMARK protection is, but I created that logo from scratch. So he's on shaky ground. Especially as it's not a registered trademark. Simon
Re: Very quick SAM Community update
damn - menat to save that as a private :( - Original Message - From: Simon Cooke [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, June 05, 2000 8:54 PM Subject: Re: Very quick SAM Community update From: Gavin Smith [EMAIL PROTECTED] Well, I'm just thinking of nice colourful icons such as a newspaper beside the news link, a floppy disk beside the File Library link, an old scroll beside the history link etc. I intend to use the proper SAM Coupé logo - did anyone else get hassle from Blobby for using the logo a while back, or was it just Andrew? Just Andrew. Also, thinking about it, that logo was MINE. I created it. It wasn't even a good version of the logo, but I created it. There's a better one now on my webpage, BUT... Copyright isn't an issue. TRADEMARK protection is, but I created that logo from scratch. So he's on shaky ground. Especially as it's not a registered trademark. Simon
SAM Community website
If all goes according to plan (and it usually doesn't), both the SC website and issue 4 will be available from Monday. If there is anything you would like to see on the website, email me directly or else take a look on Monday. Also, any late news for the new issue would also be appreciated. Cheers, Gavin
Re: SAM Community website
Whoops !! ment to send it to Gavin instead of the list Edwin Blink [EMAIL PROTECTED] http://home.wanadoo.nl/blink/samcoupe/index.htm
SAM Community mag
Hello SAMchatgroup! I've just subscribed. Does anyone know when the next SAM Community magazine thing's out Tobermory
Re: SAM Community mag
Howard Price wrote: Hello SAMchatgroup! I've just subscribed. Does anyone know when the next SAM Community magazine thing's out Tobermory Er, it should have been out by now *grins* But I've got a bit behind in work, so I'm a bit busy. I aim to post it by next Friday (realistically) and I'm cunningly renaming it as the May/June issue ;) By the way, you did get my thank you email regarding your article for the last issue didn't you? It's just that you didn't reply. Just wondering, in case you think I'm not grateful :) Gavin
RE: SAM Community iss 3!
Woohoo! I have finally been recognised as a well-known name!! (ahem.. Ok.. I'll get back to sleep, now...) OH MY GOD! IT'S JUSTIN SKISTS. Didn't he kill a load of people or something? ;) -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it!
RE: SAM Community iss 2
I have a modified ROM which boots BDOS from the hard disc (gleaned from Persona so I'm not sure where you can source on from ATM) Apparently Mr Len Bennet can blow EPROM's so I presume he has the image for the Boot ROM. Dan. Work: [EMAIL PROTECTED] Shirk: [EMAIL PROTECTED] VVeb: http://www.podboy.demon.co.uk/
Re: SAM Community iss 3!
Justin Skists schrieb: Woohoo! I have finally been recognised as a well-known name!! (ahem.. Ok.. I'll get back to sleep, now...) Erm... hey Justin, not quite, but with this you are on the right way to become one... maybe :) And now sleep well again ;) Greetz WoMo -Original Message- From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED] Sent: Wednesday, March 08, 2000 6:09 PM To: sam-users@nvg.ntnu.no Subject:SAM Community iss 3! However, me as germanies biggest SAM fan are glad to see some wellknown names here.
RE: SAM Community iss 3!
Yeah.. All those people who failed to show me their student union cards in the James Went building at De Montfort University :) -Original Message- From: James R Curry [SMTP:[EMAIL PROTECTED] Woohoo! I have finally been recognised as a well-known name!! (ahem.. Ok.. I'll get back to sleep, now...) OH MY GOD! IT'S JUSTIN SKISTS. Didn't he kill a load of people or something? ;) -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it!
Re: SAM Community iss 2
On Thu, Mar 09, 2000 at 08:38:44AM -, Doore, Dan wrote: Apparently Mr Len Bennet can blow EPROM's so I presume he has the image for the Boot ROM. Didn't he use to be on Celebrity Squares, or something? imc
RE: SAM Community iss 2
-Original Message- From: Ian Collier [mailto:[EMAIL PROTECTED] Sent: 09 March 2000 12:01 To: 'sam-users@nvg.ntnu.no' Subject: Re: SAM Community iss 2 Lucky Ladders IIRC :-) Aye, that's the one. Used to have a great 70's perm too! ;-)
RE: SAM Community iss 2
Used to have a great 70's perm too! ;-) See http://www.nyt.co.uk/lennie.htm but the perms gone in the ravages of male pattern baldness. Click on http://www.podboy.demon.co.uk/lenny.jpg for his glory days. :-) D.
RE: SAM Community iss 3!
Sleep sleeep need sleeppp. -Original Message- From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED] Sent: Thursday, March 09, 2000 9:42 AM To: sam-users@nvg.ntnu.no Subject: Re: SAM Community iss 3! Justin Skists schrieb: Woohoo! I have finally been recognised as a well-known name!! (ahem.. Ok.. I'll get back to sleep, now...) Erm... hey Justin, not quite, but with this you are on the right way to become one... maybe :) And now sleep well again ;) Greetz WoMo
SAM Community iss 3!
Hi Gavin! Have received SAM Community issue 3 (2 1/2? If you count issue 1 as 1/2). I was very impressed with that informations you have given. Of course my word stands to help with this mag and I will see, if I can translate some articles of our magazin from german to english (so Tobermory has less problems to read them);) Thanks to Ian Spencer I actually have found my way to sam-users subscribe, so I hope to come in slowly to the themes which are discussed here. However, me as germanies biggest SAM fan are glad to see some wellknown names here. Will write more next time. Keep up good work!!! Wo from WoMo-Team
RE: SAM Community iss 3!
Woohoo! I have finally been recognised as a well-known name!! (ahem.. Ok.. I'll get back to sleep, now...) -Original Message- From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED] Sent: Wednesday, March 08, 2000 6:09 PM To: sam-users@nvg.ntnu.no Subject: SAM Community iss 3! However, me as germanies biggest SAM fan are glad to see some wellknown names here.