Re: Hello to the Sam community!

2009-08-07 Thread the_wub !
wubbi matee ^^

long time no seee

o m g!!!

Rlyeh?!  :O

It's great to see you here!  I can't believe it, what are the chances?
Are you working on FSam by any chance? ;)

I will send you an email to catch up with you properly,

wub :)


Re: Hello to the Sam community!

2009-08-06 Thread Thomas Harte
Didn't the entirety of Take That, with Robbie, once play Bomberman on
a single Amiga on Gamesmaster? That must have been at least three on
the keyboard, assuming I didn't make it up.

Ant Attack would actually work really well on the Sam. I've never seen
the original code, but by my reckoning it's a forward raycast into a
triangle grid - Ant Attack having only one size and look of block. So
it'd be really cheap to compute the minimal set of pixels that must be
replotted to perform a scroll while leaving the same coloured blocks
alone.

Don't think it's a 16kb game though - I stole the map for a PC game
once  I think that may have been 16kb on its own.

On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote:
 wow thanks for the link, his site is a hoot :D

 and I was definately wrong about it being 16k :)



Re: Hello to the Sam community!

2009-08-06 Thread Roger Jowett
http://www.zxspectrum.it/

mb-02+ rom here for real spectrum emulator only was doom on the disc?
the version of elite i cant work out if it is faster than the sam version or
not cant see much benefit for a dma with vectors - spell checker mebbe

2009/8/6 Roger Jowett rogerjow...@gmail.com

 tasonc has three programs
 1 basic loader to be saved to the +d disc
 2. basic you might need to add a pause statement in here if using an
 emulator
 3 the code
 the screen should whipe down from the top and you need to be in 48 basic on
 the 128 for some bizzarre reason?

 2009/8/6 Roger Jowett rogerjow...@gmail.com

  http://www.worldofspectrum.org/infoseekid.cgi?id=210

 unfortunately have to use this one so no idea if they are viruses or
 whatever

 had to use this one as the library here in laimavady spends their time
 blocking every data transfer i attempt to make naaast better to do

 http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/





 2009/8/6 Thomas Harte tomh.retros...@gmail.com

 Didn't the entirety of Take That, with Robbie, once play Bomberman on
 a single Amiga on Gamesmaster? That must have been at least three on
 the keyboard, assuming I didn't make it up.

 Ant Attack would actually work really well on the Sam. I've never seen
 the original code, but by my reckoning it's a forward raycast into a
 triangle grid - Ant Attack having only one size and look of block. So
 it'd be really cheap to compute the minimal set of pixels that must be
 replotted to perform a scroll while leaving the same coloured blocks
 alone.

 Don't think it's a 16kb game though - I stole the map for a PC game
 once  I think that may have been 16kb on its own.

 On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote:
  wow thanks for the link, his site is a hoot :D
 
  and I was definately wrong about it being 16k :)
 






RE: Hello to the Sam community!

2009-08-06 Thread Adrian Brown
I did have an isometric system running on sam many many years ago, i may
still have the notes somewhere, i think it was a similar system to ant
attack, well, i wrote it afte rplaying utopia i think it was :)  Ill see
if i can find the details over the weekend.

Adrian



Re: Hello to the Sam community!

2009-08-06 Thread Roger Jowett
theres an email missing here this is rediculous



2009/8/6 Roger Jowett rogerjow...@gmail.com

 http://www.zxspectrum.it/

 mb-02+ rom here for real spectrum emulator only was doom on the disc?
 the version of elite i cant work out if it is faster than the sam version
 or not cant see much benefit for a dma with vectors - spell checker mebbe

   2009/8/6 Roger Jowett rogerjow...@gmail.com

 tasonc has three programs
 1 basic loader to be saved to the +d disc
 2. basic you might need to add a pause statement in here if using an
 emulator
 3 the code
 the screen should whipe down from the top and you need to be in 48 basic
 on the 128 for some bizzarre reason?

 2009/8/6 Roger Jowett rogerjow...@gmail.com

  http://www.worldofspectrum.org/infoseekid.cgi?id=210

 unfortunately have to use this one so no idea if they are viruses or
 whatever

 had to use this one as the library here in laimavady spends their time
 blocking every data transfer i attempt to make naaast better to do

 http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/





 2009/8/6 Thomas Harte tomh.retros...@gmail.com

 Didn't the entirety of Take That, with Robbie, once play Bomberman on
 a single Amiga on Gamesmaster? That must have been at least three on
 the keyboard, assuming I didn't make it up.

 Ant Attack would actually work really well on the Sam. I've never seen
 the original code, but by my reckoning it's a forward raycast into a
 triangle grid - Ant Attack having only one size and look of block. So
 it'd be really cheap to compute the minimal set of pixels that must be
 replotted to perform a scroll while leaving the same coloured blocks
 alone.

 Don't think it's a 16kb game though - I stole the map for a PC game
 once  I think that may have been 16kb on its own.

 On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote:
  wow thanks for the link, his site is a hoot :D
 
  and I was definately wrong about it being 16k :)
 







Re: Hello to the Sam community!

2009-08-06 Thread Roger Jowett
i know lets send it again

http://www.worldofspectrum.org/emulators.html

http://www.zxspectrum.it/

http://kolmck.net/apps/EmuZWin_Eng.htm

http://www.emulatronia.com/emusdaqui/spec256/

http://www.zxspin.co.uk/

http://www.chuntey.com/

http://fuse-emulator.sourceforge.net/

replays teh curlsalood video  so  far no multitech or interlaced or mode 4/3

2009/8/6 Roger Jowett rogerjow...@gmail.com

 theres an email missing here this is rediculous



 2009/8/6 Roger Jowett rogerjow...@gmail.com

 http://www.zxspectrum.it/

 mb-02+ rom here for real spectrum emulator only was doom on the disc?
 the version of elite i cant work out if it is faster than the sam version
 or not cant see much benefit for a dma with vectors - spell checker mebbe

   2009/8/6 Roger Jowett rogerjow...@gmail.com

 tasonc has three programs
 1 basic loader to be saved to the +d disc
 2. basic you might need to add a pause statement in here if using an
 emulator
 3 the code
 the screen should whipe down from the top and you need to be in 48 basic
 on the 128 for some bizzarre reason?

 2009/8/6 Roger Jowett rogerjow...@gmail.com

  http://www.worldofspectrum.org/infoseekid.cgi?id=210

 unfortunately have to use this one so no idea if they are viruses or
 whatever

 had to use this one as the library here in laimavady spends their time
 blocking every data transfer i attempt to make naaast better to do

 http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/





 2009/8/6 Thomas Harte tomh.retros...@gmail.com

 Didn't the entirety of Take That, with Robbie, once play Bomberman on
 a single Amiga on Gamesmaster? That must have been at least three on
 the keyboard, assuming I didn't make it up.

 Ant Attack would actually work really well on the Sam. I've never seen
 the original code, but by my reckoning it's a forward raycast into a
 triangle grid - Ant Attack having only one size and look of block. So
 it'd be really cheap to compute the minimal set of pixels that must be
 replotted to perform a scroll while leaving the same coloured blocks
 alone.

 Don't think it's a 16kb game though - I stole the map for a PC game
 once  I think that may have been 16kb on its own.

 On Tuesday, August 4, 2009, the_wub ! the...@gmail.com wrote:
  wow thanks for the link, his site is a hoot :D
 
  and I was definately wrong about it being 16k :)
 








Re: Hello to the Sam community!

2009-08-06 Thread LCD
In ZX Spectrum DMA modification of Elite the DMA is used only to copy 
the buffer to screen area, not for the vector calculations. I never saw 
SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is 
much slower. The game would work much better in Mode 2 or Mode 4 (with 
alternating screens and deleting only used pixels).
Roger, please use *.* and *,* characters in messages. This will make 
them easier to read.


Roger Jowett schrieb:

http://www.zxspectrum.it/
 
mb-02+ rom here for real spectrum emulator only was doom on the disc?
the version of elite i cant work out if it is faster than the sam 
version or not cant see much benefit for a dma with vectors - spell 
checker mebbe


2009/8/6 Roger Jowett rogerjow...@gmail.com 
mailto:rogerjow...@gmail.com


tasonc has three programs
1 basic loader to be saved to the +d disc
2. basic you might need to add a pause statement in here if using
an emulator
3 the code
the screen should whipe down from the top and you need to be in 48
basic on the 128 for some bizzarre reason?

2009/8/6 Roger Jowett rogerjow...@gmail.com
mailto:rogerjow...@gmail.com

http://www.worldofspectrum.org/infoseekid.cgi?id=210
 
unfortunately have to use this one so no idea if they are

viruses or whatever
 
had to use this one as the library here in laimavady spends

their time blocking every data transfer i attempt to make
naaast better to do
 
http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/
 
 



 
2009/8/6 Thomas Harte tomh.retros...@gmail.com

mailto:tomh.retros...@gmail.com

Didn't the entirety of Take That, with Robbie, once play
Bomberman on
a single Amiga on Gamesmaster? That must have been at
least three on
the keyboard, assuming I didn't make it up.

Ant Attack would actually work really well on the Sam.
I've never seen
the original code, but by my reckoning it's a forward
raycast into a
triangle grid - Ant Attack having only one size and look
of block. So
it'd be really cheap to compute the minimal set of pixels
that must be
replotted to perform a scroll while leaving the same
coloured blocks
alone.

Don't think it's a 16kb game though - I stole the map for
a PC game
once  I think that may have been 16kb on its own.

On Tuesday, August 4, 2009, the_wub ! the...@gmail.com
mailto:the...@gmail.com wrote:
 wow thanks for the link, his site is a hoot :D

 and I was definately wrong about it being 16k :)









Re: Hello to the Sam community!

2009-08-06 Thread Roger Jowett
*.*sure*,*
eh what characters
easier to read eh!
but wasnt teh sam emulating only48 or 16k spectrum supposed to be 20%
faster?
so you mean they havent used the dma at the 17kb per frame block copy search
speed to do anything much really other than copy the data the z80 has
already created to the screen wouldnt the z80 be better copying it there in
the first place?
while the dma is doing this does that mean the bus is tied up?
wouldnt it be better to work out how often the z80 needs the buss for the
next few instructions and use smaller blocks so that teh bus wasnt tied up
for too long? the dma cant rotate such created polygons - couldnt be used
for matrix manipulation ideal for block copy and search also for inputs and
outputs
dont get one thing though
zilog reckons teh 4mhz z80 copies 200kb a second - plenty for hi extended
density discs with the wd1772chip which should be able to handle nearly 50mb
and if that was part of a serial directory trasck record who knows how much
data
velesoft reckon the dma for the 128 is around 17kb per frame
which kind of ties in with the speed of video ram contention
but what i dont get is fidzi speed test have you seen it it reckons sam can
have 1.2mips
this doesnt tie in with anything at this speed the processor alone could
shift over 450kb a second eh?!


2009/8/6 LCD retr...@gmail.com

 In ZX Spectrum DMA modification of Elite the DMA is used only to copy the
 buffer to screen area, not for the vector calculations. I never saw SAM
 Elite, but I think, it is using Mode 1, right? In this mode SAM is much
 slower. The game would work much better in Mode 2 or Mode 4 (with
 alternating screens and deleting only used pixels).
 Roger, please use *.* and *,* characters in messages. This will make
 them easier to read.

 Roger Jowett schrieb:

 http://www.zxspectrum.it/
  mb-02+ rom here for real spectrum emulator only was doom on the disc?
 the version of elite i cant work out if it is faster than the sam version
 or not cant see much benefit for a dma with vectors - spell checker mebbe

 2009/8/6 Roger Jowett rogerjow...@gmail.com mailto:
 rogerjow...@gmail.com

tasonc has three programs
1 basic loader to be saved to the +d disc
2. basic you might need to add a pause statement in here if using
an emulator
3 the code
the screen should whipe down from the top and you need to be in 48
basic on the 128 for some bizzarre reason?

2009/8/6 Roger Jowett rogerjow...@gmail.com
mailto:rogerjow...@gmail.com

http://www.worldofspectrum.org/infoseekid.cgi?id=210
unfortunately have to use this one so no idea if they are
viruses or whatever
had to use this one as the library here in laimavady spends
their time blocking every data transfer i attempt to make
naaast better to do
http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/


2009/8/6 Thomas Harte tomh.retros...@gmail.com
mailto:tomh.retros...@gmail.com

Didn't the entirety of Take That, with Robbie, once play
Bomberman on
a single Amiga on Gamesmaster? That must have been at
least three on
the keyboard, assuming I didn't make it up.

Ant Attack would actually work really well on the Sam.
I've never seen
the original code, but by my reckoning it's a forward
raycast into a
triangle grid - Ant Attack having only one size and look
of block. So
it'd be really cheap to compute the minimal set of pixels
that must be
replotted to perform a scroll while leaving the same
coloured blocks
alone.

Don't think it's a 16kb game though - I stole the map for
a PC game
once  I think that may have been 16kb on its own.

On Tuesday, August 4, 2009, the_wub ! the...@gmail.com
mailto:the...@gmail.com wrote:
 wow thanks for the link, his site is a hoot :D

 and I was definately wrong about it being 16k :)









Re: Hello to the Sam community!

2009-08-06 Thread the_wub !
            Didn't the entirety of Take That, with Robbie, once play
            Bomberman on
            a single Amiga on Gamesmaster? That must have been at
            least three on
            the keyboard, assuming I didn't make it up.

heh, I must admit I don't remember that episode at all.  There were 5
talented young men in Take That so that's a lot of hands!

            Ant Attack would actually work really well on the Sam.
            I've never seen
            the original code, but by my reckoning it's a forward
            raycast into a
            triangle grid - Ant Attack having only one size and look
            of block. So
            it'd be really cheap to compute the minimal set of pixels
            that must be
            replotted to perform a scroll while leaving the same
            coloured blocks
            alone.

Could the block drawing routine use bitmap data?  I was imagining itty
bitty brick and stone wall effects and different textured floors.

Rob.


Re: Hello to the Sam community!

2009-08-06 Thread Thomas Harte
 Could the block drawing routine use bitmap data?  I was imagining itty
 bitty brick and stone wall effects and different textured floors.

Yep, yep, should be fine. Having quickly searched, I wrote a forward
ray casting for Ant Attack thingy in C with Allegro a few years ago,
that just loaded an image of the base brick and chopped it up at
runtime. Casting into a map in exactly the memory layout as Ant
Attack, the relevant C code was less than 100 lines, so I hope I'll be
forgiven for regurgitating it at the bottom of this post.

Most of the Allegro function names are self explanatory, I hope. Per
file dates, I last worked on this during February 2002. A screenshot
is at http://members.allegro.cc/ThomasHarte/thumbs/AntAttack.png. It
seems to cast out from diamonds and run a single loop searching to
fill both the left triangle and the right triangle, not sure if it'd
be more efficient to break it up into two...




#define GetByte(x, y)   ( ((x)  -64) || ((y)  -64) || ((x)  63) ||
((y)  63) ) ? 0 : map[((x+64)  7) | (y+64)]

void LaunchRay(int mapx, int mapy, int x, int y)
{
int mask = 0x20;
int byte1, byte2, byte3, byte4;
int leftempty = 1, rightempty = 1;

byte4 = GetByte(mapx, mapy);

while(mask  (leftempty || rightempty))
{
byte1 = byte4;
byte2 = GetByte(mapx + LeftX, mapy + LeftY); //left one
byte3 = GetByte(mapx + DownX, mapy + DownY); //up one

mapx += LeftX + DownX;
mapy += LeftY + DownY;
byte4 = GetByte(mapx, mapy); //left  up one

if(leftempty)
{
if(byte1mask)
{
draw_sprite(back, ul, x, y);
leftempty = 0;
}
else
{
if(byte2mask)
{
draw_sprite(back, mr, x, y);
leftempty = 0;
}
else
if(byte4mask)
{
draw_sprite(back, bl, x, y);
leftempty = 0;
}
}
}

if(rightempty)
{
if(byte1mask)
{
draw_sprite(back, ur, x+left-w, y);
rightempty = 0;
}
else
{
if(byte3mask)
{
draw_sprite(back, ml, x+left-w, y);
rightempty = 0;
}
else
if(byte4mask)
{
draw_sprite(back, br, 
x+left-w, y);
rightempty = 0;
}
}
}

mask = 1;
}

if(leftempty  byte4)
draw_sprite(back, shadowl, x, y);
if(rightempty  byte4)
draw_sprite(back, shadowr, x+left-w, y);
}

void DrawMap(int offx, int offy)
{
int x, y, mapx, mapy;

clear_to_color(back, 72);

for(y = -(back-h  1); y  back-h; y += left-h)
{
mapx = offx;
mapy = offy;

for(x = -(back-w  1); x  back-w; x += (left-w  1))
{
LaunchRay(mapx, mapy, x, y);
LaunchRay(mapx-RightVector[1], mapy+RightVector[0], 
x-left-w,
y+(left-h  1));


mapx += RightX + DownX;
mapy += RightY + DownY;
}

offx += RightX + UpX;
offy += RightY + UpY;
}
}


Re: Hello to the Sam community!

2009-08-06 Thread the_wub !
crikey, that's very cool Thomas!  maybe it's time for me to go find a
disassembly howto..


Re: Hello to the Sam community!

2009-08-06 Thread Thomas Harte
That's just the method I made up, I've no idea if it's how Ant Attack
does it and it might well not fit with the Spectrum code at all. You
have been warned!

On Thu, Aug 6, 2009 at 5:44 PM, the_wub !the...@gmail.com wrote:
 crikey, that's very cool Thomas!  maybe it's time for me to go find a
 disassembly howto..



Re: Hello to the Sam community!

2009-08-06 Thread david

Quoting LCD retr...@gmail.com:


In ZX Spectrum DMA modification of Elite the DMA is used only to copy
the buffer to screen area, not for the vector calculations. I never saw
SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is
much slower. The game would work much better in Mode 2 or Mode 4 (with
alternating screens and deleting only used pixels).


SAM Elite was simply the Spectrum version, hacked to save to disk [or  
Disc!] .. and packaged with the Amstrad CPC instructions ... if I  
remember


Re: Hello to the Sam community!

2009-08-04 Thread Chris Pile

Blimey, this list's getting busier!!


THE_WUB WROTE:
As for my coding antics, as a newbie I doubt there is much I can
provide except for laughs :)  But I can definitely write a little
about the system I've come up with for arranging my data, maybe with a
view to someone more experienced pointing out exactly how badly I've
done things...


Someone once said that if you give ten programmers a task you're likely to end 
up with ten
different ways to achieve the same result!  ;-))  This is especially true with 
assembly language,
where there is rarely any hand holding or libraries available.  It's just you 
and the CPU!!

It's also worth mentioning that in assembler there is often no right way of 
doing things.  In
fact, to get the very best out of a machine like the SAM it's often 
advantageous to do things
in ways which would be frowned upon by textbook programmers.  Again, that's the 
beauty
of assembler, you have a totally free hand to do as you please!!

So, don't underestimate your code!  If it does the job you intended, and it 
does it well, then
who says it's a bad way of doing things?  Sure, perhaps your code could be a 
little neater?
Or maybe it could be a little more optimised?  But most people will never see 
the code, so
does any of that really matter?  It's what they see on-screen that counts!!

Carry on coding...  You know it makes sense!  ;-))

Chris...



Re: Hello to the Sam community!

2009-08-04 Thread Roger Jowett
you havent managed to squeez a three player verison out of the sams
screen have you
the blocks are only attribute squares after all
pity no one put letters on teh blocks so that as a line or more is
wiped off you get a kind of scabble letter game to play for a bonus -
and a bit of a wrest from joystick wrangling
im amazed no one used the 32k sam rom and some algorithms to see just
how many english words could be seeded from the rom source they fitted
700,000 on a sam disc for a spell checker for outwrite and secretary
but no plurals pity it hasnt been moded for the atom lite bought towo
from edwin and a comms interface get back to uk and find my keyboards
have packed up!

http://www.youtube.com/watch?v=TRGnYWuOM5M

was hoping to develop pop and lemmings but need to sit down with the
pic controller board first unless you could explain how to disassemble
128k spectrum software?

2009/8/3 the_wub ! the...@gmail.com:
 Hi all,

 I'm a new member to the mailing list and since there's been some
 activity over the last
 few days I thought now was a good time to stop lurking and say, hey!
 to everyone.

 My name is Rob, I'm 32 and live in the south of England.  I'm
 currently working as a
 panel wirer/wire man for a sub-contracting electrical firm.

 I was a speccy user back in the day and desperately wanted the Sam
 when it came out.
 Long story short, it was too expensive and I ended up with a second
 hand Sega Master
 system instead.  I still have a Sam scrapbook I put together from
 magazine cuttings in the loft
 somewhere, and I could (but won't) tell you about a highly
 embarrassing letter I wrote
 to Bruce Gorden when I was twelve that, to this day, I still cringe
 thinking about :)

 Last year I won a nice boxed Sam Coupe on ebay with one floppy drive
 and a pile of
 disks and I can honestly say that life's much better now.  I have lots
 to say about
 what I missed out on by not having the Sam in '89-'90 but I'll save
 all that.  The
 important thing is that I've been learning to program z80 since it
 arrived and am just
 finishing my first, actually playable, game!  I'm sorry that it's
 tetris but as a
 consolation prize it's a two player tetris on one Sam, loosely based
 on the vs mode
 from the old Gameboy tetris.

 I hope that's enough for an introduction.  I feel a bit like I'm
 turning up to a party
 20 years late with only a bottle of Blue Nun to show for myself, but
 I'm looking
 forward to finally getting involved in the community and catching up on all
 those lost years!



Re: Hello to the Sam community!

2009-08-04 Thread the_wub !
Thanks for the encouragement guys, it really helps to read your comments!

 you havent managed to squeez a three player verison out of the sams
 screen have you
 the blocks are only attribute squares after all

Funny you should ask this!  Although I haven't actually tried it, 4
players would fit!  I've made the blocks quite small, 6x6, and they
are placed so the outlines overlap making them take up slightly less
space again so 50 something pixels for each player.  I always had it
in the back of my mind that any more than 2 players would be done
online, with 2 players on one Sam VS 2 on another, or all against all.
 This was mainly because of how cramped 3 or 4 pairs of hands would be
on the keyboard.
I think I've read that the Sam does support multiple joysticks but
there's a bug in the hardware somewhere?
I have no idea how feasible all that would be with the trinity, but
I've thought a lot about the implementation in terms of gameplay.
I think I've structured things right so it would be easy enough to
create a 1-4 player game.

pity no one put letters on teh blocks so that as a line or more is
 wiped off you get a kind of scabble letter game to play for a bonus -
 and a bit of a wrest from joystick wrangling

I'm sure I've seen something like that but with numbers on the blocks,
can't think where though.  I guess a maths based game solves the
problem of storing a dictionary!

 was hoping to develop pop and lemmings but need to sit down with the
 pic controller board first unless you could explain how to disassemble
 128k spectrum software?

I wouldn't know how to disassemble 16K spectrum software.  If I did
I'd make a mode 4 version of Sandy White's Ant Attack and never leave
the house again :)


Re: Hello to the Sam community!

2009-08-04 Thread Roger Jowett
ant attack!
classic havent seen it on the 81!
pity no one used the fdd3000 second processor
have you seen zx spin runing rzx files ony 7mhz processor is plenty nuf

wouldnt an attribute square be easier and faster to program
yeah joystick splitter i have one
think velesoft has chunted a joystick port on the mouse interface
though no analog joystick yet!
di u see my sam vids yet?

On 04/08/2009, the_wub ! the...@gmail.com wrote:
 Thanks for the encouragement guys, it really helps to read your comments!

  you havent managed to squeez a three player verison out of the sams
  screen have you
  the blocks are only attribute squares after all

 Funny you should ask this!  Although I haven't actually tried it, 4
 players would fit!  I've made the blocks quite small, 6x6, and they
 are placed so the outlines overlap making them take up slightly less
 space again so 50 something pixels for each player.  I always had it
 in the back of my mind that any more than 2 players would be done
 online, with 2 players on one Sam VS 2 on another, or all against all.
  This was mainly because of how cramped 3 or 4 pairs of hands would be
 on the keyboard.
 I think I've read that the Sam does support multiple joysticks but
 there's a bug in the hardware somewhere?
 I have no idea how feasible all that would be with the trinity, but
 I've thought a lot about the implementation in terms of gameplay.
 I think I've structured things right so it would be easy enough to
 create a 1-4 player game.

 pity no one put letters on teh blocks so that as a line or more is
  wiped off you get a kind of scabble letter game to play for a bonus -
  and a bit of a wrest from joystick wrangling

 I'm sure I've seen something like that but with numbers on the blocks,
 can't think where though.  I guess a maths based game solves the
 problem of storing a dictionary!

  was hoping to develop pop and lemmings but need to sit down with the
  pic controller board first unless you could explain how to disassemble
  128k spectrum software?

 I wouldn't know how to disassemble 16K spectrum software.  If I did
 I'd make a mode 4 version of Sandy White's Ant Attack and never leave
 the house again :)



Re: Hello to the Sam community!

2009-08-04 Thread the_wub !
Spent so long reading about Ant Attack that I almost forgot what I was
supposed to be doing,

http://img269.imageshack.us/i/wubtrissnap.png/

the piece on the far left carries on falling through the floor in the
next frame, so still a bug or 2 to iron out :)

I do have a coding question but I will create a new thread with a
suitable title to ask.


Re: Hello to the Sam community!

2009-08-04 Thread Roger Jowett
great virus website niceone!

On 04/08/2009, the_wub ! the...@gmail.com wrote:

 Spent so long reading about Ant Attack that I almost forgot what I was
 supposed to be doing,

 http://img269.imageshack.us/i/wubtrissnap.png/

 the piece on the far left carries on falling through the floor in the
 next frame, so still a bug or 2 to iron out :)

 I do have a coding question but I will create a new thread with a
 suitable title to ask.



Re: Hello to the Sam community!

2009-08-04 Thread the_wub !
Thanks Adrian :)

@Roger, really?  I thought imageshack was quite safe? *concerned*


Re: Hello to the Sam community!

2009-08-04 Thread Roger Jowett
dunno are you a gambling man?
im owed 50kso im off the betting these days

On 04/08/2009, the_wub ! the...@gmail.com wrote:
 Thanks Adrian :)

 @Roger, really?  I thought imageshack was quite safe? *concerned*



RE: Hello to the Sam community!

2009-08-04 Thread Adrian Brown
imageshack isnt a virus website

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Roger Jowett
Sent: 04 August 2009 22:16
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

 

great virus website niceone!

On 04/08/2009, the_wub ! the...@gmail.com wrote: 

Spent so long reading about Ant Attack that I almost forgot what I was
supposed to be doing,

http://img269.imageshack.us/i/wubtrissnap.png/

the piece on the far left carries on falling through the floor in the
next frame, so still a bug or 2 to iron out :)

I do have a coding question but I will create a new thread with a
suitable title to ask.

 



Re: Hello to the Sam community!

2009-08-04 Thread Roger Jowett
how many popups then?
william hill heck does william hill ave to do witha tetris sam coop screen?
i dont get the direct marketing strategic customer targetting etc etc

On 04/08/2009, Adrian Brown adr...@apbcomputerservices.co.uk wrote:



 imageshack isnt a virus website




 From: owner-sam-us...@nvg.ntnu.no
 [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Roger
 Jowett
 Sent: 04 August 2009 22:16
 To: sam-users@nvg.ntnu.no
 Subject: Re: Hello to the Sam community!



 great virus website niceone!


 On 04/08/2009, the_wub ! the...@gmail.com wrote:


 Spent so long reading about Ant Attack that I almost forgot what I was
 supposed to be doing,

 http://img269.imageshack.us/i/wubtrissnap.png/

 the piece on the far left carries on falling through the floor in the
 next frame, so still a bug or 2 to iron out :)

 I do have a coding question but I will create a new thread with a
 suitable title to ask.




Re: Hello to the Sam community!

2009-08-04 Thread the_wub !
heheh I guess I've trained myself to ignore them but I can see where
you're coming from entirely :)


Re: Hello to the Sam community!

2009-08-04 Thread Roger Jowett
http://www.emagsoftware.it/spectrum/

ablo italiano prego rigatso

or thers alwez...

http://translate.google.co.uk/translate?hl=enie=UTF-8sl=ittl=enu=http://www.emagsoftware.it/spectrum/


On 04/08/2009, Roger Jowett rogerjow...@gmail.com wrote:

 you havent managed to squeez a three player verison out of the sams
 screen have you
 the blocks are only attribute squares after all
 pity no one put letters on teh blocks so that as a line or more is
 wiped off you get a kind of scabble letter game to play for a bonus -
 and a bit of a wrest from joystick wrangling
 im amazed no one used the 32k sam rom and some algorithms to see just
 how many english words could be seeded from the rom source they fitted
 700,000 on a sam disc for a spell checker for outwrite and secretary
 but no plurals pity it hasnt been moded for the atom lite bought towo
 from edwin and a comms interface get back to uk and find my keyboards
 have packed up!

 http://www.youtube.com/watch?v=TRGnYWuOM5M

 was hoping to develop pop and lemmings but need to sit down with the
 pic controller board first unless you could explain how to disassemble
 128k spectrum software?

 2009/8/3 the_wub ! the...@gmail.com:
  Hi all,
 
  I'm a new member to the mailing list and since there's been some
  activity over the last
  few days I thought now was a good time to stop lurking and say, hey!
  to everyone.
 
  My name is Rob, I'm 32 and live in the south of England.  I'm
  currently working as a
  panel wirer/wire man for a sub-contracting electrical firm.
 
  I was a speccy user back in the day and desperately wanted the Sam
  when it came out.
  Long story short, it was too expensive and I ended up with a second
  hand Sega Master
  system instead.  I still have a Sam scrapbook I put together from
  magazine cuttings in the loft
  somewhere, and I could (but won't) tell you about a highly
  embarrassing letter I wrote
  to Bruce Gorden when I was twelve that, to this day, I still cringe
  thinking about :)
 
  Last year I won a nice boxed Sam Coupe on ebay with one floppy drive
  and a pile of
  disks and I can honestly say that life's much better now.  I have lots
  to say about
  what I missed out on by not having the Sam in '89-'90 but I'll save
  all that.  The
  important thing is that I've been learning to program z80 since it
  arrived and am just
  finishing my first, actually playable, game!  I'm sorry that it's
  tetris but as a
  consolation prize it's a two player tetris on one Sam, loosely based
  on the vs mode
  from the old Gameboy tetris.
 
  I hope that's enough for an introduction.  I feel a bit like I'm
  turning up to a party
  20 years late with only a bottle of Blue Nun to show for myself, but
  I'm looking
  forward to finally getting involved in the community and catching up on
 all
  those lost years!
 



Re: Hello to the Sam community!

2009-08-04 Thread Roger Jowett
wat lester awregina


mouse keeps wandering off the window nvidia nview desktop manager - bit of
an oxy moron there seeing as the machine is stalled with wincoder
winproducer so badly hung i cant even task manager the git


On 04/08/2009, the_wub ! the...@gmail.com wrote:

 heheh I guess I've trained myself to ignore them but I can see where
 you're coming from entirely :)



Hello to the Sam community!

2009-08-03 Thread the_wub !
Hi all,

I'm a new member to the mailing list and since there's been some
activity over the last
few days I thought now was a good time to stop lurking and say, hey!
to everyone.

My name is Rob, I'm 32 and live in the south of England.  I'm
currently working as a
panel wirer/wire man for a sub-contracting electrical firm.

I was a speccy user back in the day and desperately wanted the Sam
when it came out.
Long story short, it was too expensive and I ended up with a second
hand Sega Master
system instead.  I still have a Sam scrapbook I put together from
magazine cuttings in the loft
somewhere, and I could (but won't) tell you about a highly
embarrassing letter I wrote
to Bruce Gorden when I was twelve that, to this day, I still cringe
thinking about :)

Last year I won a nice boxed Sam Coupe on ebay with one floppy drive
and a pile of
disks and I can honestly say that life's much better now.  I have lots
to say about
what I missed out on by not having the Sam in '89-'90 but I'll save
all that.  The
important thing is that I've been learning to program z80 since it
arrived and am just
finishing my first, actually playable, game!  I'm sorry that it's
tetris but as a
consolation prize it's a two player tetris on one Sam, loosely based
on the vs mode
from the old Gameboy tetris.

I hope that's enough for an introduction.  I feel a bit like I'm
turning up to a party
20 years late with only a bottle of Blue Nun to show for myself, but
I'm looking
forward to finally getting involved in the community and catching up on all
those lost years!


RE: Hello to the Sam community!

2009-08-03 Thread Steve Parry-Thomas
Welcome, 

;-)

So it was you who out bib me! I was only after the disc for the missing cp/m
games!

Steve(spt)




-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of the_wub !
Sent: 03 August 2009 18:56
To: sam-users@nvg.ntnu.no
Subject: Hello to the Sam community!

Hi all,

I'm a new member to the mailing list and since there's been some
activity over the last
few days I thought now was a good time to stop lurking and say, hey!
to everyone.

My name is Rob, I'm 32 and live in the south of England.  I'm
currently working as a
panel wirer/wire man for a sub-contracting electrical firm.

I was a speccy user back in the day and desperately wanted the Sam
when it came out.
Long story short, it was too expensive and I ended up with a second
hand Sega Master
system instead.  I still have a Sam scrapbook I put together from
magazine cuttings in the loft
somewhere, and I could (but won't) tell you about a highly
embarrassing letter I wrote
to Bruce Gorden when I was twelve that, to this day, I still cringe
thinking about :)

Last year I won a nice boxed Sam Coupe on ebay with one floppy drive
and a pile of
disks and I can honestly say that life's much better now.  I have lots
to say about
what I missed out on by not having the Sam in '89-'90 but I'll save
all that.  The
important thing is that I've been learning to program z80 since it
arrived and am just
finishing my first, actually playable, game!  I'm sorry that it's
tetris but as a
consolation prize it's a two player tetris on one Sam, loosely based
on the vs mode
from the old Gameboy tetris.

I hope that's enough for an introduction.  I feel a bit like I'm
turning up to a party
20 years late with only a bottle of Blue Nun to show for myself, but
I'm looking
forward to finally getting involved in the community and catching up on all
those lost years!



Re: Hello to the Sam community!

2009-08-03 Thread the_wub !
Hi Steve,

That wouldn't be a good way to ingratiate myself now would it?!  I've
just looked through my disks to check, no cp/m at all so, thankfully,
must have been another auction ;)

Rob.


RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Good to see some new faces, always better to see people rather than them
just lurking around.  There are still bits and bobs going on with sam -
head over to Colin Piggot's page at http://www.samcoupe.com to get
familiar with Sam Revival mag along with some wicked hardware (I love my
Trinity interface - itll be even better soon when i find this damn bug
:D ).

Anyway - welcome, and keep an eye out for some nice stuff to celebrate
20 years of sam..

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 19:00
To: sam-users@nvg.ntnu.no
Subject: Hello to the Sam community!

Hi all,

I'm a new member to the mailing list and since there's been some
activity over the last
few days I thought now was a good time to stop lurking and say, hey!
to everyone.

My name is Rob, I'm 32 and live in the south of England.  I'm
currently working as a
panel wirer/wire man for a sub-contracting electrical firm.

I was a speccy user back in the day and desperately wanted the Sam
when it came out.
Long story short, it was too expensive and I ended up with a second
hand Sega Master
system instead.  I still have a Sam scrapbook I put together from
magazine cuttings in the loft
somewhere, and I could (but won't) tell you about a highly
embarrassing letter I wrote
to Bruce Gorden when I was twelve that, to this day, I still cringe
thinking about :)

Last year I won a nice boxed Sam Coupe on ebay with one floppy drive
and a pile of
disks and I can honestly say that life's much better now.  I have lots
to say about
what I missed out on by not having the Sam in '89-'90 but I'll save
all that.  The
important thing is that I've been learning to program z80 since it
arrived and am just
finishing my first, actually playable, game!  I'm sorry that it's
tetris but as a
consolation prize it's a two player tetris on one Sam, loosely based
on the vs mode
from the old Gameboy tetris.

I hope that's enough for an introduction.  I feel a bit like I'm
turning up to a party
20 years late with only a bottle of Blue Nun to show for myself, but
I'm looking
forward to finally getting involved in the community and catching up on
all
those lost years!




Re: Hello to the Sam community!

2009-08-03 Thread the_wub !
Hi Chris,

Thank you for the warm welcome :)

I'm registered with World of Sam with the user name, wub.  You are
right, the site is extremely useful and has been a great help to me.
As soon as I have a working version of my game I'd like to share it
with people and then make frequent, small updates as I add features
and improve the code.   I work part time at the moment, thanks to the
recession(!), so I spend 3-4 days a week working on the Sam.  I was
hoping to have the first playable beta ready the weekend just gone but
time ran out and it will have to wait till this weekend to be
finished.
I'll hang on with making a page for it until a good working version is
completed but I'd be happy to email disk images to anyone who is
interested in following the development on a day to day basis.

Thanks again,
Rob.


Re: Hello to the Sam community!

2009-08-03 Thread the_wub !
Hey Adrian,

I'm sorry I lurked so long!

I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
think) not long after I bought the Sam.  Colin has a few nice upgrades
that I think I need and the trinity looks amazing so I hope you find
this bug too!  It's astounding to think that the best days of the Sam
Coupe may still be to come.
I may have joined at just the right time :)

Rob.


Re: Hello to the Sam community!

2009-08-03 Thread Colin Piggot

Rob wrote:

I'd be happy to email disk images to anyone who is
interested in following the development on a day to day basis.


Hi Rob, welcome to the list!

I'd certainly be very interested in following the progress - great to hear 
of new stuff in development! I'd also be happy to pop news about it in SAM 
Revival - I can squeeze in some room for a mention and a screenshot or two 
in the news in the issue I'm just finishing off if you like.


Would you perhaps be interested in writing the odd paragraph or two about 
your coding antics for the Developers Diary section of the mag?


Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/ 



RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
I love my trinity - it fits just nicely with my sam in a can - although
i keep a normal sam jsut for having an untouched sam :).  Sometimes i
wish someone could pay me to develope stuff on sam as i never have
enough time for all the things i want to do.  I really didnt want UIP to
take so long - but Colin and I had a long discussion not that long ago
on how to interface it all as its a little compilated to get sorted so
that a) basic programs can use it and b) you dont have to recompile
everything all the time as there are lots of section to UIP.  Just gotta
get it all sorted - ive just got this sodding bug in the http protocol
to fix :)

Watch this space on other things :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 22:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hey Adrian,

I'm sorry I lurked so long!

I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
think) not long after I bought the Sam.  Colin has a few nice upgrades
that I think I need and the trinity looks amazing so I hope you find
this bug too!  It's astounding to think that the best days of the Sam
Coupe may still be to come.
I may have joined at just the right time :)

Rob.




RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Id be interested in taking a look - anything you want looking into give
me a shout :)  Always happy to see what others are doing.  I must find
time to finsih up the GB emulator i was sorting out for someone - fixed
alot of htings with it- just need more time

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 21:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hi Chris,

Thank you for the warm welcome :)

I'm registered with World of Sam with the user name, wub.  You are
right, the site is extremely useful and has been a great help to me.
As soon as I have a working version of my game I'd like to share it
with people and then make frequent, small updates as I add features
and improve the code.   I work part time at the moment, thanks to the
recession(!), so I spend 3-4 days a week working on the Sam.  I was
hoping to have the first playable beta ready the weekend just gone but
time ran out and it will have to wait till this weekend to be
finished.
I'll hang on with making a page for it until a good working version is
completed but I'd be happy to email disk images to anyone who is
interested in following the development on a day to day basis.

Thanks again,
Rob.




Re: Hello to the Sam community!

2009-08-03 Thread Colin Piggot

Rob wrote:

I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
think) not long after I bought the Sam.


Hope you enjoyed it!


Colin has a few nice upgrades that I think I need and the trinity looks
amazing so I hope you find this bug too!


I'm really itching for Adrian's port of uIP for the Trinity- I'm so looking 
forward to him squishing the last couple bugs in the code so the TCP/IP 
stack is up and running. Some applications, such as the SAMonline stuff I'm 
working on, will hopefully be up and running and released pretty quickly 
once the stack is able to perform simple fetching.


Also for the Trinity now that I've spent the last few weekends programming 
to get B-DOS speeded up a bit and the Autoboot done my next task will be to 
add support for SDHC cards to get 4GB and 8GB cards working.


Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/ 



RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Woot Colin and Adrian spam the list ;)  How tempting is it to do some SD
Card only demo stuff :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Colin Piggot
Sent: 03 August 2009 22:31
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Rob wrote:
 I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
 think) not long after I bought the Sam.

Hope you enjoyed it!

 Colin has a few nice upgrades that I think I need and the trinity
looks
 amazing so I hope you find this bug too!

I'm really itching for Adrian's port of uIP for the Trinity- I'm so
looking 
forward to him squishing the last couple bugs in the code so the TCP/IP 
stack is up and running. Some applications, such as the SAMonline stuff
I'm 
working on, will hopefully be up and running and released pretty quickly

once the stack is able to perform simple fetching.

Also for the Trinity now that I've spent the last few weekends
programming 
to get B-DOS speeded up a bit and the Autoboot done my next task will be
to 
add support for SDHC cards to get 4GB and 8GB cards working.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/ 





RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Maybe im just a sad bloke sitting here waiting for someone else to post
stuff about the sam, oh the lonely world of sam mailing lists ;) oh
well back to tcp/ip stacks

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Adrian Brown
Sent: 03 August 2009 22:31
To: sam-users@nvg.ntnu.no
Subject: RE: Hello to the Sam community!

Id be interested in taking a look - anything you want looking into give
me a shout :)  Always happy to see what others are doing.  I must find
time to finsih up the GB emulator i was sorting out for someone - fixed
alot of htings with it- just need more time

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 21:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hi Chris,

Thank you for the warm welcome :)

I'm registered with World of Sam with the user name, wub.  You are
right, the site is extremely useful and has been a great help to me.
As soon as I have a working version of my game I'd like to share it
with people and then make frequent, small updates as I add features
and improve the code.   I work part time at the moment, thanks to the
recession(!), so I spend 3-4 days a week working on the Sam.  I was
hoping to have the first playable beta ready the weekend just gone but
time ran out and it will have to wait till this weekend to be
finished.
I'll hang on with making a page for it until a good working version is
completed but I'd be happy to email disk images to anyone who is
interested in following the development on a day to day basis.

Thanks again,
Rob.






Re: Hello to the Sam community!

2009-08-03 Thread the_wub !
Hey Colin, thanks for welcoming me so kindly!

I'd be delighted and honoured to do all of that!  Is the weekend too
late for screenshots and the first demo?
As for my coding antics, as a newbie I doubt there is much I can
provide except for laughs :)  But I can definitely write a little
about the system I've come up with for arranging my data, maybe with a
view to someone more experienced pointing out exactly how badly I've
done things.  I have several games started for the Sam and all have
had to be abandoned until my abilities catch up, maybe this could help
me do that faster.

Thanks again, all of you.  You've made me wish I did this a few months ago :)

Rob.


Re: Hello to the Sam community!

2009-08-03 Thread Colin Piggot

Rob wrote:

I'd be delighted and honoured to do all of that!  Is the weekend
too late for screenshots and the first demo?


Fantastic! The weekend isn't too late at all - issue 23 of SAM Revival won't 
be printed for about another fortnight or thereabouts so plenty of time yet 
for screenshots.


Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/ 



Re: Hello to the Sam community!

2009-08-03 Thread the_wub !
Hey again Adrian,

I read the little blog by the guy that started the GB emulator, if I
remember right the blog stops about where you take over.  I loved the
original black and white GB and would love to see AligatIor Pinball or
Bubble Ghost running on the Sam.

As for wubtris, as it shall be known, when I send images it will be of
my working disk, so the source is all there for the mocking :)
I could ask for help in so many areas I am stuck or unsure with that
it's probably safer for you all if I don't!

Rob.


RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Hiya,
Yer - I cant remember which Sam Revival had some images from the
emulator after i took over.  Having done some GB stuff before i had a
good insight into the hardware which made it possible for me to fix
several bugs that gave some nice looking screens working.  I stopped
where i needed to add paging etc for 32k roms and also i needed to fix
some cpu core problems, ill get it sorted one day - its just another
thing on my long list.  The uIP is top of the list at hte moment as i
want to get some sort of cross development system working to make life
easier.  Then who knows - the sky is the limit.

There would be no mocking - i was just recalling the way i got into the
sam coding with Colin this evening, we all start somewhere and learn as
we go along.  Alot of people have offered me help along the way,
pointers are always the best, its no good just being handed the answers
on a plate as then you dont tend to learn, but then again its no good
not being given any help what so ever.  I remember calling various games
companies in the late 80's early 90's and asking to talk to their
programmers about how they did things.  Bet that wouldnt work these
days, back then they were happy to talk you through things and what sort
of thing to look into.

Anyway - any questions ask away, post to the list or to me directly - up
to you, if you post to the list then anyone can throw in a comment or
two :D

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 23:00
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hey again Adrian,

I read the little blog by the guy that started the GB emulator, if I
remember right the blog stops about where you take over.  I loved the
original black and white GB and would love to see AligatIor Pinball or
Bubble Ghost running on the Sam.

As for wubtris, as it shall be known, when I send images it will be of
my working disk, so the source is all there for the mocking :)
I could ask for help in so many areas I am stuck or unsure with that
it's probably safer for you all if I don't!

Rob.




Re: SAM Community

2002-07-01 Thread Gavin Smith

On Sunday, June 30, 2002, at 09:54  pm, Fred Bloggs wrote:


10 PRINT Hello world
20 GOTO 10

What the hell is that all about?! Looks like the revamped site is on 
the never never...anyone know anything?


Bah, shush!



SAM Community

2002-06-30 Thread Fred Bloggs

10 PRINT Hello world
20 GOTO 10

What the hell is that all about?! Looks like the revamped site is on the 
never never...anyone know anything?


_
Send and receive Hotmail on your mobile device: http://mobile.msn.com



Re: SAM Community

2002-06-30 Thread Matthew Craven
Sorry, which site?

- Original Message - 
From: Fred Bloggs [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, June 30, 2002 9:54 PM
Subject: SAM Community


 10 PRINT Hello world
 20 GOTO 10
 
 What the hell is that all about?! Looks like the revamped site is on the 
 never never...anyone know anything?
 
 _
 Send and receive Hotmail on your mobile device: http://mobile.msn.com
 



SAM Community stuff

2001-08-13 Thread Gavin Smith
Last week I promised to let (the few of) you who are interested in SC 
know what was happening today. I've put a press release type thingy up 
at http://www.samcommunity.org which I'll be using to send to various 
8-bit fanzines and other places, so they can completely ignore it.


The request for standby editors is genuine, so if you'd like to be on 
the list, please get in touch.


Gavin


Re: Sam Community

2001-08-09 Thread Howard Price

At 14:49 05/08/01, Gavin Smith wrote:
No, not pissed off, sure I asked a few people on IRC that night. The mag 
hasn't died, I promise. It's still on paper, albeit in a slightly 
different format. All will become clear on Monday the 13th, and you won't 
be disappointed Howard.


Sorry for not being in touch
I hope so!!   :)   Think you might be sailing close to the wind with such a 
long gap though.  Am I to expect SAMCOM to go yearly??


-Tob

howard price (Tobermory Womble)
www.cookingcircle.co.uk (Update #10a: 9/8/01)




Re: Sam Community

2001-08-09 Thread Womoteam
Which  monday 13th was ment?

Wo




Howard Price schrieb:

 At 14:49 05/08/01, Gavin Smith wrote:
 No, not pissed off, sure I asked a few people on IRC that night. The mag
 hasn't died, I promise. It's still on paper, albeit in a slightly
 different format. All will become clear on Monday the 13th, and you won't
 be disappointed Howard.
 
 Sorry for not being in touch
 I hope so!!   :)   Think you might be sailing close to the wind with such a
 long gap though.  Am I to expect SAMCOM to go yearly??

 -Tob
 
 howard price (Tobermory Womble)
 www.cookingcircle.co.uk (Update #10a: 9/8/01)
 





Re: Sam Community

2001-08-05 Thread Howard Price

At 21:41 03/08/01, you wrote:

It's a magazine... of the real, paper sort - ie rather like what I did for 8
years on SAM... and am looking for back issues of (My magazine, ZAT, that
is - not SC!)



I'm guessing that 'was' would be a better word to use. Right???  The next 
issue should've come out  in Februrary or something.  Not sure what's 
happened to Gavin in the last 6 months - did he actually get the File 
Library up on the SAM COM website?  All I get is a page last updated 24 
June 2000 from www.samcommunity.co.uk, and www.samcommunity.org is now 
broken.  Poo!!


If Gavin's still there somewhere I hope he won't get too pissed off if I 
said he was considering going to diskmag format, because the new format he 
promised was turning out to be a hassle.


I've given up expecting anything now, frankly.
-tob

howard price (Tobermory Womble)
www.cookingcircle.co.uk




Re: Sam Community

2001-08-05 Thread Gavin Smith
On Sunday, August 5, 2001, at 02:38  pm, Howard Price wrote:

It's a magazine... of the real, paper sort - ie rather like what I did for 8
years on SAM... and am looking for back issues of (My magazine, ZAT, that
is - not SC!)


out  in Februrary or something.  Not sure what's happened to Gavin in the last 6 months - did he 

Starting a small business as proven more painful than expected :/

June 2000 from www.samcommunity.co.uk, and www.samcommunity.org is now broken.  Poo!!

It's broken because I made the mistake over a year ago of signing up with possibly the worst webhosts I could have  chosen, thename.co.uk. If I could be arsed, I'd report them as they're definitely involved in fraud and theft. As it stands, they now own the domain of my business, and I don't know how to get it off them (I'm listed as an admin of the domain, using my old @unbounded.com address but unbounded.com don't exist anymore - it's probably going to be a case of writing letters and including documents etc to the domain registrar in Australia *sigh*). Having said, that samcommunity.org will be up again soon at the usual address (but hosted by Apple and thorougly revamped).

If Gavin's still there somewhere I hope he won't get too pissed off if I said he was considering going to diskmag format, because the new format he promised was turning out to be a hassle.

No, not pissed off, sure I asked a few people on IRC that night. The mag hasn't died, I promise. It's still on paper, albeit in a slightly different format. All will become clear on Monday the 13th, and you won't be disappointed Howard.

Sorry for not being in touch,
Gavin

Re: Sam Community

2001-08-05 Thread David Ledbury



:)

well I hope to hear something soon as well... 
particulalrly regarding some certain software titles :)

  - Original Message - 
  From: 
  Gavin Smith 
  
  To: sam-users@nvg.ntnu.no 
  Sent: Sunday, August 05, 2001 2:49 
  PM
  Subject: Re: Sam Community
  On Sunday, August 5, 2001, at 02:38 pm, Howard Price 
  wrote:
  
It's a magazine... of the real, paper sort - ie rather like 
  what I did for 8years on SAM... and am looking for back issues of (My 
  magazine, ZAT, thatis - not SC!)
  out in Februrary or something. Not sure what's happened to Gavin 
in the last 6 months - did he Starting a small business 
  as proven more painful than expected :/
  June 2000 from www.samcommunity.co.uk, and www.samcommunity.org 
is now broken. Poo!!It's broken because I made the 
  mistake over a year ago of signing up with possibly the worst webhosts I could 
  have chosen, thename.co.uk. If I could be arsed, I'd report them as they're 
  definitely involved in fraud and theft. As it stands, they now own the domain 
  of my business, and I don't know how to get it off them (I'm listed as an 
  admin of the domain, using my old @unbounded.com address but unbounded.com 
  don't exist anymore - it's probably going to be a case of writing letters and 
  including documents etc to the domain registrar in Australia *sigh*). Having 
  said, that samcommunity.org will be up again soon at the usual address (but 
  hosted by Apple and thorougly 
revamped).
  If Gavin's still there somewhere I hope he won't get too pissed 
off if I said he was considering going to diskmag format, because the new 
format he promised was turning out to be a hassle.No, not 
  pissed off, sure I asked a few people on IRC that night. The mag hasn't died, 
  I promise. It's still on paper, albeit in a slightly different format. All 
  will become clear on Monday the 13th, and you won't be disappointed 
  Howard.Sorry for not being in touch,Gavin


Re: Sam Community

2001-08-03 Thread Aley Keprt
 Anyone know when the next issue of the SC magazine's due out?

To be honest, I would really like to know what is it. Is it something
commercial, or what is is about, that so many people here are talking about
it.




Re: Sam Community

2001-08-03 Thread David Ledbury
It's a magazine... of the real, paper sort - ie rather like what I did for 8
years on SAM... and am looking for back issues of (My magazine, ZAT, that
is - not SC!)
- Original Message -
From: Aley Keprt [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Friday, August 03, 2001 10:41 AM
Subject: Re: Sam Community


  Anyone know when the next issue of the SC magazine's due out?

 To be honest, I would really like to know what is it. Is it something
 commercial, or what is is about, that so many people here are talking
about
 it.








Sam Community

2001-08-02 Thread David L
Anyone know when the next issue of the SC magazine's due out?





sam community

2001-01-29 Thread Justin . Skists
Woohoo! I got a copy of Sam Community Issue 5, this morning!


Re: sam community

2001-01-29 Thread Gavin Smith
on 1/29/01 10:19 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED]
wrote:

 Woohoo! I got a copy of Sam Community Issue 5, this morning!

If anyone else receives a copy today (or any time this week) do me a big
favour please, and email me off the list to let me know - also let me know
if there was a note of explanation included (second batch), a number 3 on
the envelope in pen (third batch!) or nothing out of the ordinary (first
bastard batch).

Thanks,
Gavin
-- 

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 23/1/01





Re: sam community

2001-01-29 Thread womoteam
Gvin Smith wrotes:

 If anyone else receives a copy today (or any time this week) do me a big
 favour please, and email me off the list to let me know - also let me know
 if there was a note of explanation included (second batch), a number 3 on
 the envelope in pen (third batch!) or nothing out of the ordinary (first
 bastard batch).

 Thanks,
 Gavin
 -- 

Hooray! Yippie!

Received SAM community mag issue 5 today and there is a 3 on the envelope!
BTW. Great mag at my first sight.

Wolfgang



Re: sam community

2001-01-29 Thread David L
got it!

no no's or notes tho!

regards
- Original Message -
From: Gavin Smith [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, January 29, 2001 10:38 AM
Subject: Re: sam community


on 1/29/01 10:19 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED]
wrote:

 Woohoo! I got a copy of Sam Community Issue 5, this morning!

If anyone else receives a copy today (or any time this week) do me a big
favour please, and email me off the list to let me know - also let me know
if there was a note of explanation included (second batch), a number 3 on
the envelope in pen (third batch!) or nothing out of the ordinary (first
bastard batch).

Thanks,
Gavin
--

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 23/1/01








SAM Community website

2001-01-19 Thread Gavin Smith
The website is now up at http://www.samcommunity.org - loads more to come.
Contains info on the contents of the magazine, including the current one, so
if you're a non-subscriber, you might like to take a look to see if it
interests you - it's a fiver for 6 issues you stingy git. There is also a
short intro to the Coupé, help for newbies to SAM-Users and the news will
also be updated regularly. Comments and general slagging welcome.
-- 

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.





SAM Community on line

2000-06-13 Thread Edwin Blink
Great to to see it online. Can't wait to see more of it !


Edwin Blink

[EMAIL PROTECTED]
http://home.wanadoo.nl/blink/samcoupe/index.htm





Re: SAM Community on line

2000-06-13 Thread Gavin Smith
Edwin Blink wrote:
 
 Great to to see it online. Can't wait to see more of it !

I'm having problems with the tracker. I was playing around with it,
moving the image around, so it probably cacked the site up a bit when
you saw it. Also, on Windows the text appears larger than it does when I
did it on my Mac originally. Everything is nicely lined up etc on my Mac
but not on the PC - I know this is a common problem with viewing
websites on a Mac, and then a PC, so what am I doing wrong? Any ideas?

Gavin


Re: SAM Community on line

2000-06-13 Thread Ian Collier
On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote:
 I know this is a common problem with viewing
 websites on a Mac, and then a PC, so what am I doing wrong? Any ideas?

Yes, it sounds like what you are doing wrong is expecting it to appear
identically on different browsers.  This isn't the nature of the web...

imc


Re: SAM Community on line

2000-06-13 Thread David L

- Original Message - 
From: Gavin Smith [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, June 13, 2000 12:07 AM
Subject: Re: SAM Community on line


 Edwin Blink wrote:
  
  Great to to see it online. Can't wait to see more of it !
 
 I'm having problems with the tracker. I was playing around with it,
 moving the image around, so it probably cacked the site up a bit when
 you saw it. Also, on Windows the text appears larger than it does when I
 did it on my Mac originally. Everything is nicely lined up etc on my Mac
 but not on the PC - I know this is a common problem with viewing
 websites on a Mac, and then a PC, so what am I doing wrong? Any ideas?

I've had the same probs as u know ;)

Tabls look shit on netscape :(




Re: SAM Community on line

2000-06-13 Thread Gavin Smith
Ian Collier wrote:
 
 On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote:
  I know this is a common problem with viewing
  websites on a Mac, and then a PC, so what am I doing wrong? Any ideas?
 
 Yes, it sounds like what you are doing wrong is expecting it to appear
 identically on different browsers.  This isn't the nature of the web...
 
 imc

Thanks for your helpful/patronizing words :) As I said, this is a
*platform* issue, not a browser issue - it looks the same on all
browsers on the Mac or PC, but the text appears bigger in the Windows
browsers and therefore messes up alignment etc.

Gavin


Re: SAM Community on line

2000-06-13 Thread David L
That's an odd feature on the mac from what i understand :(

- Original Message -
From: Gavin Smith [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, June 13, 2000 12:23 AM
Subject: Re: SAM Community on line


 Ian Collier wrote:
 
  On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote:
   I know this is a common problem with viewing
   websites on a Mac, and then a PC, so what am I doing wrong? Any ideas?
 
  Yes, it sounds like what you are doing wrong is expecting it to appear
  identically on different browsers.  This isn't the nature of the web...
 
  imc

 Thanks for your helpful/patronizing words :) As I said, this is a
 *platform* issue, not a browser issue - it looks the same on all
 browsers on the Mac or PC, but the text appears bigger in the Windows
 browsers and therefore messes up alignment etc.

 Gavin





Re: SAM Community on line

2000-06-13 Thread Ian Collier
On Tue, Jun 13, 2000 at 12:23:42AM +0100, Gavin Smith wrote:
 Thanks for your helpful/patronizing words :) As I said, this is a
 *platform* issue, not a browser issue 

You don't seem to understand.  A platform issue *is* a browser issue.

 it looks the same on all
 browsers on the Mac or PC

*All* browsers?  Did you try Opera?  Mosaic?  Hotjava?

And once you've got it fixed on Windows and Mac OS then are you sure you
know how it will look on Linux or Solaris?

imc


Re: SAM Community on line

2000-06-13 Thread Gavin Smith
Ian Collier wrote:
 
 On Tue, Jun 13, 2000 at 12:23:42AM +0100, Gavin Smith wrote:
  Thanks for your helpful/patronizing words :) As I said, this is a
  *platform* issue, not a browser issue
 
 You don't seem to understand.  A platform issue *is* a browser issue.

Are you:
A) Trying to sound even more of a smartass
B) Trying to start a flame war
or C) Just being annoying for no obvious reason?
It's a platform issue in that it looks the same in all browsers for the
pedants that I've tried /for the pedants on each platform. i.e. on
Mac iCab, Netscape and IE the font size is the same. Windows Opera, IE
and Netscape all display the font size the same as each other, but
larger than their Mac counterparts. Is that clear enough for you? I've
no doubt it is, and you're just trying to being patronizing!

 And once you've got it fixed on Windows and Mac OS then are you sure you
 know how it will look on Linux or Solaris?

Did I say I was? Did I say I was concerned about this? When I get it
fixed on Windows and Mac, *then* I'll have a go at fixing it on Linux
(assuming it needs fixing). If anyone else uses something else, I'll
have a go at fixing it for them of course.

Christ, I was only asking for a bit of help.

Gavin


Re: SAM Community on line

2000-06-13 Thread Martin Fitzpatrick


Gavin Smith wrote:
 
 Ian Collier wrote:
 
  On Tue, Jun 13, 2000 at 12:07:57AM +0100, Gavin Smith wrote:
   I know this is a common problem with viewing
   websites on a Mac, and then a PC, so what am I doing wrong? Any ideas?
 
  Yes, it sounds like what you are doing wrong is expecting it to appear
  identically on different browsers.  This isn't the nature of the web...
 
  imc
 
 Thanks for your helpful/patronizing words :) As I said, this is a
 *platform* issue, not a browser issue - it looks the same on all
 browsers on the Mac or PC, but the text appears bigger in the Windows
 browsers and therefore messes up alignment etc.

Mac's show the text at about 1 size smaller than on other machines, for
whatever reason.  SO for example, looking at Size 2 on a Mac looks the
same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a
Mac (which is a bugger, cos its the nicest looking size on a PC).

The only option I've found is to use size 2 (which is probably what you
are doing) - its fine on a Mac, and as long as you stick to
verdana/sans-serif font it looks ok.  Bit annoying or what?

It is just a platform matter though - all browsers on a PC will display
the size fairly similar, (MSIE seems a bit bigger usually), and all Mac
browsers will display slightly smaller than a PC.  You can probably fix
it by setting up the browser settings.  Or buying Mac users really
strong specs.

fitz

-- 
Email:[EMAIL PROTECTED] ICQ#11077801



Re: SAM Community on line

2000-06-13 Thread Gavin Smith
Martin Fitzpatrick wrote:

 Mac's show the text at about 1 size smaller than on other machines, for
 whatever reason.  SO for example, looking at Size 2 on a Mac looks the
 same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a
 Mac (which is a bugger, cos its the nicest looking size on a PC).
 
 The only option I've found is to use size 2 (which is probably what you
 are doing) - its fine on a Mac, and as long as you stick to
 verdana/sans-serif font it looks ok.  Bit annoying or what?
 
 It is just a platform matter though - all browsers on a PC will display
 the size fairly similar, (MSIE seems a bit bigger usually), and all Mac
 browsers will display slightly smaller than a PC.  You can probably fix
 it by setting up the browser settings.  Or buying Mac users really
 strong specs.
 
 fitz

Cheers Martin, I thought it was that, but thought perhaps there was some
work around. Oh well, I guess I'll just have to make it look smaller for
the Windows peeps (and therefore make it look cack on my Mac).

Gavin


Re: SAM Community on line

2000-06-13 Thread David L

- Original Message -
From: Gavin Smith [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, June 13, 2000 1:19 AM
Subject: Re: SAM Community on line


 Martin Fitzpatrick wrote:

  Mac's show the text at about 1 size smaller than on other machines, for
  whatever reason.  SO for example, looking at Size 2 on a Mac looks the
  same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a
  Mac (which is a bugger, cos its the nicest looking size on a PC).
 
  The only option I've found is to use size 2 (which is probably what you
  are doing) - its fine on a Mac, and as long as you stick to
  verdana/sans-serif font it looks ok.  Bit annoying or what?
 
  It is just a platform matter though - all browsers on a PC will display
  the size fairly similar, (MSIE seems a bit bigger usually), and all Mac
  browsers will display slightly smaller than a PC.  You can probably fix
  it by setting up the browser settings.  Or buying Mac users really
  strong specs.
 
  fitz

 Cheers Martin, I thought it was that, but thought perhaps there was some
 work around. Oh well, I guess I'll just have to make it look smaller for
 the Windows peeps (and therefore make it look cack on my Mac).

Hmm the java for sensing browser is pretty straight forward - any way of
checking  browsing machine?




Re: SAM Community on line

2000-06-13 Thread Andrew Collier
Gavin Smith wrote:
on Windows the text appears larger than it does when I did it
on my Mac originally. ... I know this is a common problem with viewing
websites on a Mac, and then a PC, so what am I doing wrong?

Expecting too much from html. HTH, HAND.

Andrew
-- 
 ---   Andrew Collier ([EMAIL PROTECTED])   - Can't think of a quote
   http://mnemotech.ucam.org/  So I write haiku instead
   - Part 3 Materials Science, Cambridge ---   That should do for now
   --


Re(2): SAM Community on line

2000-06-13 Thread Jon Hampton
 Mac's show the text at about 1 size smaller than on other machines, for
 whatever reason.  SO for example, looking at Size 2 on a Mac looks the
 same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a
 Mac (which is a bugger, cos its the nicest looking size on a PC).
 
 The only option I've found is to use size 2 (which is probably what you
 are doing) - its fine on a Mac, and as long as you stick to
 verdana/sans-serif font it looks ok.  Bit annoying or what?
 
 It is just a platform matter though - all browsers on a PC will display
 the size fairly similar, (MSIE seems a bit bigger usually), and all Mac
 browsers will display slightly smaller than a PC.  You can probably fix
 it by setting up the browser settings.  Or buying Mac users really
 strong specs.
 
 fitz
 
 Cheers Martin, I thought it was that, but thought perhaps there was some
 work around. Oh well, I guess I'll just have to make it look smaller for
 the Windows peeps (and therefore make it look cack on my Mac).

Internet Explorer 5 gets round this problem on Macs :-

'Unlock Web pages with text that was previously too small to read on the
Macintosh. Internet Explorer automatically displays Web pages at 96 dpi
(the standard resolution setting for Web sites created on Windows-based
computers), so they are easy to read on the Macintosh. You can also choose
to view pages at the standard Macintosh display resolution of 72 dpi, or
any other display resolution you prefer.'

Jon



Re: SAM Community on line

2000-06-13 Thread Ian Collier
On Tue, Jun 13, 2000 at 01:15:18AM +0100, David L wrote:
 Hmm the java for sensing browser is pretty straight forward - any way of
 checking  browsing machine?

No, no, no!  JavaScript is evil, and making different pages for different
browsers is also evil.

Why not just turn the whole thing into a PDF and be done with it...

imc


Re: SAM Community on line

2000-06-13 Thread Ian Collier
On Tue, Jun 13, 2000 at 01:14:16AM +0100, Martin Fitzpatrick wrote:
 Mac's show the text at about 1 size smaller than on other machines, for
 whatever reason.  SO for example, looking at Size 2 on a Mac looks the
 same size as looking at Size 1 on a PC. Size 1 is almost unreadable on a
 Mac (which is a bugger, cos its the nicest looking size on a PC).

Size 1 is unreadable on Netscape on almost all non-Windows platforms
(and why not, since it's the smallest there is) - especially when
someone goes and says font size=1 face=Arial which results in
microscopic typewriter-style font on Unix platforms.  The fact that
Windows platforms tend to display the fonts too large is a big pain
because it makes people feel they have to mess with the font size.
However,

 - The web author should *not* be messing with font sizes except
   when a small section of text actually needs to be relatively
   smaller or larger than the main text body (in which case small
   or big is appropriate but font size=-n or font size=+n
   is acceptable).

 - Font sizes are the viewer's problem, not the web author's problem.  I
   can change and indeed have changed the default font size in Netscape
   to one that I consider the most readable, so if you change it then
   you are making your page less readable to me.  Is that what you want?

 - Since I can change the font sizes at will, if you write stuff that
   depends on what size the font is then it will royally screw up when I
   change it.  Don't do it.

imc


Re: SAM Community on line

2000-06-13 Thread Andrew Collier
Gavin Smith:
Martin Fitzpatrick wrote:

 It is just a platform matter though - all browsers on a PC will display
 the size fairly similar, (MSIE seems a bit bigger usually), and all Mac
 browsers will display slightly smaller than a PC.  You can probably fix
 it by setting up the browser settings.  Or buying Mac users really
 strong specs.

Cheers Martin, I thought it was that, but thought perhaps there was some
work around. Oh well, I guess I'll just have to make it look smaller for
the Windows peeps (and therefore make it look cack on my Mac).

The Mac standard display resolution is 72dpi. For whatever reason, Windows
has chosen a standard resolution of 96dpi. That is why the fonts get
displayed at different sizes between MacOS and Windows.

I haven't yet had chance to look at the page in question, so don't take
this as criticism of your page in particular, but...

Note that you really can't expect text to be the same size everywhere. You
really, really can't. Height, or width. Maybe I've chosen to view in a
different font. If you specify fonts, maybe I don't have the same ones
installed. The lost art of good web design is to make a page look sensible
with web browser settings other than your own. It might only look perfect
on your own computer, and you just have to live with that.

Please use only relative font sizes. There's actually no good reason to do
it any other way, and it makes things much easier on the people who, at the
end of the day, want to read your text. For example, I generally run my
monitor at the highest resolution it can manage, then increase all the font
sizes to compensate. Mac browsers make it easy to do that. Everything looks
better, the text is smoother an easier to read etc, but it also shows up
some sloppy web designers.

Andrew
-- 
 ---   Andrew Collier ([EMAIL PROTECTED])   - Can't think of a quote
   http://mnemotech.ucam.org/  So I write haiku instead
   - Part 3 Materials Science, Cambridge ---   That should do for now
   --


Re: SAM Community on line

2000-06-13 Thread Edwin Blink
 I'm having problems with the tracker. I was playing around with it,
 moving the image around, so it probably cacked the site up a bit when
 you saw it. Also, on Windows the text appears larger than it does when I
 did it on my Mac originally. Everything is nicely lined up etc on my Mac
 but not on the PC - I know this is a common problem with viewing
 websites on a Mac, and then a PC, so what am I doing wrong? Any ideas?

Try using tables without fixed heigth and width. The table width will then
be width required for the text

On the dev.htm page (index page looks pretty good too me) you line up things
just by removing the width
from the table rows. ie remove [ width=272 ]  (using 'edit source option'
or Notepad) from:

td width=272 height=48 colspan=6 rowspan=1 valign=top
align=left xpos=176 content csheight=48font size=7
face=Arial,Helvetica,Geneva,Swiss,SunSans-RegularIn
Development!/font/td

do this for other also.
By removing the width the browser uses the width of the text as default.
An alternative to fixed with is relative width using percentages (like in
TABLE WIDTH=80%)

Edwin Blink

[EMAIL PROTECTED]
http://home.wanadoo.nl/blink/samcoupe/index.htm


RE: SAM Community on line

2000-06-13 Thread Neil Holmes
whats the URL for this SAM community on-line thingy?

I seem to have missed the start of this thread :(

Ninge
Home: [EMAIL PROTECTED]
Work: [EMAIL PROTECTED]
ICQ: 74376318


Re: SAM Community on line

2000-06-13 Thread womoteam
Congrats first Gavin.

Forget my yesterday morning mail! The page looks great and I think it should 
slowly be filled up.

If there are not the usual copyright problems I can supply you all SAM 
Supplements I have (issue 1-58, X-Mas issue), except issue 7 which wasn´t 
repairable as .dsk-file.

Also I have Zenith edition 1, 2, 2 1/2, 3 and all 6 Virtually disks as .dsk. 
But 
I have no adress from the guys who did them for asking if we may set them also 
into the net. As far as I remember Zenith was never mentioned here.

If you are interested I am ready to burn you a CD with this above. I like to 
see 
that we have now a community place for all SAM enthusiasts here.

PS: Your magazin arrived for some moments. Another great issue. Geoff Bridges 
article seems to be another great improvment in direction Atom and Masterdos. 
Will try out soon.

Keep on and long live SAM.
Wolfgang from WoMo-Team



SAM community

2000-06-13 Thread Howard Price
Hiya Gavin,

Nice going with the latest issue.  A little late (again) but what do you
want?  A stopwatch?? (Again)

A small question, though.  Valient as your mag is, what I really want is a
full and comprehensive list of the only SAM PD library in existence.  How
can I get hold of one?  This is the second time it's fallen off the end
of the priority list, and I'm thinking it always will.
If someone wrote a catalogue disk, could you use it to provide up-to-date
information on the software on offer?  Or maybe just a paper-based list or
E-Mail will do.

I'm desparate! (sorta)

-tobermory


Re: SAM community

2000-06-13 Thread Gavin Smith
Howard Price wrote:

 A small question, though.  Valient as your mag is, what I really want is a
 full and comprehensive list of the only SAM PD library in existence.  How
 can I get hold of one?  This is the second time it's fallen off the end
 of the priority list, and I'm thinking it always will.
 If someone wrote a catalogue disk, could you use it to provide up-to-date
 information on the software on offer?  Or maybe just a paper-based list or
 E-Mail will do.

It definitely won't fall off the priority list again ;) It will,
however, also appear on the website so you won't have to wait until the
next issue. If the updates between issues to the library get too much,
I'll shove the whole thing onto a floppy disk or paper supplement (as I
said in the mag). 

Cheers,
Gavin


Re: Very quick SAM Community update

2000-06-06 Thread Simon Cooke
Currently dying of a cold... sorry that the number didn't work - which one
did Maria give you?

Si
- Original Message -
From: David L [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, June 05, 2000 1:32 PM
Subject: Re: Very quick SAM Community update


 simon!

 how ya doing?

 tried to contact u on your mobile - but the number didn't work :(

 - Original Message -
 From: Simon Cooke [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Monday, June 05, 2000 8:54 PM
 Subject: Re: Very quick SAM Community update


 From: Gavin Smith [EMAIL PROTECTED]
  Well, I'm just thinking of nice colourful icons such as a newspaper
  beside the news link, a floppy disk beside the File Library link, an old
  scroll beside the history link etc. I intend to use the proper SAM Coupé
  logo - did anyone else get hassle from Blobby for using the logo a while
  back, or was it just Andrew?

 Just Andrew. Also, thinking about it, that logo was MINE. I created it. It
 wasn't even a good version of the logo, but I created it.

 There's a better one now on my webpage, BUT...

 Copyright isn't an issue. TRADEMARK protection is, but I created that logo
 from scratch. So he's on shaky ground. Especially as it's not a
 registered trademark.

 Simon








Re: Very quick SAM Community update

2000-06-06 Thread Simon Cooke
Oh buggerybollocks. Now I did  the same thing :)

Si
- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, June 05, 2000 2:09 PM
Subject: Re: Very quick SAM Community update


 Currently dying of a cold... sorry that the number didn't work - which one
 did Maria give you?

 Si
 - Original Message -
 From: David L [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Monday, June 05, 2000 1:32 PM
 Subject: Re: Very quick SAM Community update


  simon!
 
  how ya doing?
 
  tried to contact u on your mobile - but the number didn't work :(
 
  - Original Message -
  From: Simon Cooke [EMAIL PROTECTED]
  To: sam-users@nvg.ntnu.no
  Sent: Monday, June 05, 2000 8:54 PM
  Subject: Re: Very quick SAM Community update
 
 
  From: Gavin Smith [EMAIL PROTECTED]
   Well, I'm just thinking of nice colourful icons such as a newspaper
   beside the news link, a floppy disk beside the File Library link, an
old
   scroll beside the history link etc. I intend to use the proper SAM
Coupé
   logo - did anyone else get hassle from Blobby for using the logo a
while
   back, or was it just Andrew?
 
  Just Andrew. Also, thinking about it, that logo was MINE. I created it.
It
  wasn't even a good version of the logo, but I created it.
 
  There's a better one now on my webpage, BUT...
 
  Copyright isn't an issue. TRADEMARK protection is, but I created that
logo
  from scratch. So he's on shaky ground. Especially as it's not a
  registered trademark.
 
  Simon
 
 
 
 
 




Re: Very quick SAM Community update

2000-06-05 Thread Edwin Blink

 Just a quick note to those interested - issue 4 will be finally posted
 today. The website will be uploaded over the next few days (promise!),
 although it could do with some nice graphics - anyone on this list
 willing to do a few nice icons?

What you're tihinking of ??

Edwin Blink

[EMAIL PROTECTED]
http://home.wanadoo.nl/blink/samcoupe/index.htm



Re: Very quick SAM Community update

2000-06-05 Thread Gavin Smith
Edwin Blink wrote:
 
  Just a quick note to those interested - issue 4 will be finally posted
  today. The website will be uploaded over the next few days (promise!),
  although it could do with some nice graphics - anyone on this list
  willing to do a few nice icons?
 
 What you're tihinking of ??

Well, I'm just thinking of nice colourful icons such as a newspaper
beside the news link, a floppy disk beside the File Library link, an old
scroll beside the history link etc. I intend to use the proper SAM Coupé
logo - did anyone else get hassle from Blobby for using the logo a while
back, or was it just Andrew?

Gavin


Re: Very quick SAM Community update

2000-06-05 Thread Simon Cooke
From: Gavin Smith [EMAIL PROTECTED]
 Well, I'm just thinking of nice colourful icons such as a newspaper
 beside the news link, a floppy disk beside the File Library link, an old
 scroll beside the history link etc. I intend to use the proper SAM Coupé
 logo - did anyone else get hassle from Blobby for using the logo a while
 back, or was it just Andrew?

Just Andrew. Also, thinking about it, that logo was MINE. I created it. It
wasn't even a good version of the logo, but I created it.

There's a better one now on my webpage, BUT...

Copyright isn't an issue. TRADEMARK protection is, but I created that logo
from scratch. So he's on shaky ground. Especially as it's not a
registered trademark.

Simon



Re: Very quick SAM Community update

2000-06-05 Thread David L
damn - menat to save that as a private :(

- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, June 05, 2000 8:54 PM
Subject: Re: Very quick SAM Community update


From: Gavin Smith [EMAIL PROTECTED]
 Well, I'm just thinking of nice colourful icons such as a newspaper
 beside the news link, a floppy disk beside the File Library link, an old
 scroll beside the history link etc. I intend to use the proper SAM Coupé
 logo - did anyone else get hassle from Blobby for using the logo a while
 back, or was it just Andrew?

Just Andrew. Also, thinking about it, that logo was MINE. I created it. It
wasn't even a good version of the logo, but I created it.

There's a better one now on my webpage, BUT...

Copyright isn't an issue. TRADEMARK protection is, but I created that logo
from scratch. So he's on shaky ground. Especially as it's not a
registered trademark.

Simon






SAM Community website

2000-05-27 Thread Gavin Smith
If all goes according to plan (and it usually doesn't), both the SC
website and issue 4 will be available from Monday. If there is anything
you would like to see on the website, email me directly or else take a
look on Monday. Also, any late news for the new issue would also be
appreciated. 

Cheers,
Gavin


Re: SAM Community website

2000-05-27 Thread Edwin Blink
Whoops !! ment to send it to Gavin instead of the list

Edwin Blink

[EMAIL PROTECTED]
http://home.wanadoo.nl/blink/samcoupe/index.htm




SAM Community mag

2000-05-12 Thread Howard Price
Hello SAMchatgroup!  I've just subscribed.  Does anyone know when the next
SAM Community magazine thing's out

Tobermory


Re: SAM Community mag

2000-05-12 Thread Gavin Smith
Howard Price wrote:
 
 Hello SAMchatgroup!  I've just subscribed.  Does anyone know when the next
 SAM Community magazine thing's out
 
 Tobermory

Er, it should have been out by now *grins* But I've got a bit behind in
work, so I'm a bit busy. I aim to post it by next Friday (realistically)
and I'm cunningly renaming it as the May/June issue ;) By the way, you
did get my thank you email regarding your article for the last issue
didn't you? It's just that you didn't reply. Just wondering, in case you
think I'm not grateful :)


Gavin


RE: SAM Community iss 3!

2000-03-09 Thread James R Curry

 Woohoo! I have finally been recognised as a well-known name!!
(ahem.. Ok.. I'll get back to sleep, now...)

OH MY GOD!  IT'S JUSTIN SKISTS.  Didn't he kill a load of people or 
something?  ;)
--
James R Curry - [EMAIL PROTECTED]
The Balloon Doggies DEMANDED it!


RE: SAM Community iss 2

2000-03-09 Thread Doore, Dan
 I have a modified ROM which boots BDOS from the hard disc 
 (gleaned from Persona so I'm not sure where you can source on from ATM)

Apparently Mr Len Bennet can blow EPROM's so I presume he has the image for
the Boot ROM.

Dan.

Work: [EMAIL PROTECTED]
Shirk: [EMAIL PROTECTED]
VVeb: http://www.podboy.demon.co.uk/


Re: SAM Community iss 3!

2000-03-09 Thread womoteam
Justin Skists schrieb:
 Woohoo! I have finally been recognised as a well-known name!!
(ahem.. Ok.. I'll get back to sleep, now...)

Erm... hey Justin,
not quite, but with this you are on the right way to become one... maybe :)

And now sleep well again ;)
Greetz WoMo


  -Original Message-
  From:   [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]
  Sent:   Wednesday, March 08, 2000 6:09 PM
  To: sam-users@nvg.ntnu.no
  Subject:SAM Community iss 3!
  
  However, me as germanies biggest SAM fan are glad to see some wellknown
  names 
  here.
  
  



RE: SAM Community iss 3!

2000-03-09 Thread Justin Skists
Yeah.. All those people who failed to show me their student union cards in
the James Went building at De Montfort University :)

 -Original Message-
 From: James R Curry [SMTP:[EMAIL PROTECTED]
 
 
  Woohoo! I have finally been recognised as a well-known name!!
 (ahem.. Ok.. I'll get back to sleep, now...)
 
 OH MY GOD!  IT'S JUSTIN SKISTS.  Didn't he kill a load of people or 
 something?  ;)
 --
 James R Curry - [EMAIL PROTECTED]
 The Balloon Doggies DEMANDED it!


Re: SAM Community iss 2

2000-03-09 Thread Ian Collier
On Thu, Mar 09, 2000 at 08:38:44AM -, Doore, Dan wrote:
 Apparently Mr Len Bennet can blow EPROM's so I presume he has the image for
 the Boot ROM.

Didn't he use to be on Celebrity Squares, or something?

imc


RE: SAM Community iss 2

2000-03-09 Thread Chris Pile
-Original Message-
From: Ian Collier [mailto:[EMAIL PROTECTED]
Sent: 09 March 2000 12:01
To: 'sam-users@nvg.ntnu.no'
Subject: Re: SAM Community iss 2

 Lucky Ladders IIRC :-)

Aye, that's the one.

Used to have a great 70's perm too!  ;-)


RE: SAM Community iss 2

2000-03-09 Thread Doore, Dan
 Used to have a great 70's perm too!  ;-)

See http://www.nyt.co.uk/lennie.htm but the perms gone in the ravages of
male pattern baldness.  Click on http://www.podboy.demon.co.uk/lenny.jpg for
his glory days.

:-)

D.



RE: SAM Community iss 3!

2000-03-09 Thread Justin Skists
Sleep sleeep need sleeppp.

 -Original Message-
 From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]
 Sent: Thursday, March 09, 2000 9:42 AM
 To:   sam-users@nvg.ntnu.no
 Subject:  Re:  SAM Community iss 3!
 
 Justin Skists schrieb:
  Woohoo! I have finally been recognised as a well-known name!!
 (ahem.. Ok.. I'll get back to sleep, now...)
 
 Erm... hey Justin,
 not quite, but with this you are on the right way to become one... maybe
 :)
 
 And now sleep well again ;)
 Greetz WoMo
 
 
 


SAM Community iss 3!

2000-03-08 Thread womoteam
Hi Gavin!

Have received SAM Community issue 3 (2 1/2? If you count issue 1 as 1/2). I was 
very impressed with that informations you have given.

Of course my word stands to help with this mag and I will see, if I can 
translate some articles of our magazin from german to english (so Tobermory has 
less problems to read them);)

Thanks to Ian Spencer I actually have found my way to sam-users subscribe, so I 
hope to come in slowly to the themes which are discussed here.

However, me as germanies biggest SAM fan are glad to see some wellknown names 
here.

Will write more next time.

Keep up good work!!!

Wo from WoMo-Team
  



RE: SAM Community iss 3!

2000-03-08 Thread Justin Skists
Woohoo! I have finally been recognised as a well-known name!!
   (ahem.. Ok.. I'll get back to sleep, now...)

 -Original Message-
 From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]
 Sent: Wednesday, March 08, 2000 6:09 PM
 To:   sam-users@nvg.ntnu.no
 Subject:  SAM Community iss 3!
 
 However, me as germanies biggest SAM fan are glad to see some wellknown
 names 
 here.
 
 


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