Re: Open letter to Autodesk

2014-03-14 Thread peter_b
It would be great if some of the big asian accounts would chime in – supposedly 
that’s where all the seats are?
If they set their mind to it – they could have an impact on the decision 
makers, more than anyone else.
But perhaps they prefer to discuss things behind-closed-doors.

From: Martin Contel 
Sent: Thursday, March 13, 2014 11:27 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Open letter to Autodesk

Psyop maybe? I love their work too. 

And I don't want to tell you how many XSI seats we have at Square Enix: a lot!




On Friday, March 14, 2014, Jordi Bares  wrote:

  Indeed, I was also hoping for other key high profile post production 
facilities to be at the forefront together with Glassworks in an official way.

  Jordi Bares
  javascript:_e(%7B%7D,'cvml','jordiba...@gmail.com');

  On 13 Mar 2014, at 17:42, Rob Wuijster  wrote:


Kudos for writing that letter Alastair!
I hope there will be more noise on the web, so AD has to listen more 
carefully what is happening atm...

Rob

\/-\/\/On 13-3-2014 17:20, Alastair Hearsum wrote:

  Folks

  This letter precipitated a little bit of publicity

  
http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

  Alastair


  Alastair Hearsum 
  Head of 3d 


  33/34 Great Pulteney Street
  London
  W1F 9NP
  +44 (0)20 7434 1182
  glassworks.co.uk 
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk 
  (Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729) 
  Please consider the environment before you print this email. 
  DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). Any views 
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  On 10/03/2014 10:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. 
I will post it on other appropriate sites. Any ideas on that front?


An open letter to Autodesk.


Dear Autodesk




-- 

--
Martin Contel
Square Enix (Visual Works)


Re: YOUR TOP 5

2014-03-14 Thread peter_b
so Steve, why don’t you share your Top 5 - sure there are some things you like 
about Softimage? 

I totally get the “don’t get your hopes up” attitude – I’ve accepted Softimage 
was EOL the day development moved to Singapore.
But it would be unfair to dear old SI not to speak up a bit in it’s favour – 
just for old times sakes.




From: Steven Caron 
Sent: Thursday, March 13, 2014 10:45 PM
To: softimage@listproc.autodesk.com 
Subject: Re: YOUR TOP 5

well, we wouldn't be in this situation if had over 600 million users... 

i am a realist, and my heart isn't cold or frozen. ;P

On Thu, Mar 13, 2014 at 2:41 PM, Rob Chapman  wrote:



  there are plenty of proverbs I could use here Steven, I find as you age you 
gather them up. but instead, just wanted to leave a quote below and a small 
glimmer of hope to enter your cold frozen heart. :D




  December 13, 2013 5:47 am

  Twitter backs down amid outcry over ‘blocking’ changes

<>

OT:[MAYA] interaction

2014-03-14 Thread Gerbrand Nel
I just want to check If this is a known issue, or if I'm hitting my head 
against my own stupidity.
I'm modelling something in Maya for the last 2 days (would have taken 3 
hours in soft, but hey, its a learning curve) ,
And every once in a while my interaction stops working. Like the "f" key 
no longer frames selection, or the modeling toolkit stops previewing 
edge-loops. F8 also stops doing what it should be doing.

When I save and restart, all is back to normal,
So is there some "mode" or "thing" I don't know about, or have you guys 
found it buggy too?

It's Maya 2014 sp2 30 day trail.
Thanks
G


Re: OT:[MAYA] interaction

2014-03-14 Thread Emilio Hernandez
Make sure you are clicking on the viewport window.  Maya is not mouse smart
cursor over like Softimage.  So the last window you clicked stays active
until you click on another window.



---
Emilio Hernández   VFX & 3D animation.


2014-03-14 1:56 GMT-06:00 Gerbrand Nel :

> I just want to check If this is a known issue, or if I'm hitting my head
> against my own stupidity.
> I'm modelling something in Maya for the last 2 days (would have taken 3
> hours in soft, but hey, its a learning curve) ,
> And every once in a while my interaction stops working. Like the "f" key
> no longer frames selection, or the modeling toolkit stops previewing
> edge-loops. F8 also stops doing what it should be doing.
> When I save and restart, all is back to normal,
> So is there some "mode" or "thing" I don't know about, or have you guys
> found it buggy too?
> It's Maya 2014 sp2 30 day trail.
> Thanks
> G
>


RE: YOUR TOP 5

2014-03-14 Thread Sofronis Efstathiou
1 - Animation tool set - mixer, f-curve editor, saving/removing keys/ dope 
sheet, MOTOR, region, UI etc.

2 - Rigging - nonlinear work flow, weight editor, adding and removing 
deformers, GATOR etc

3 - Render passes and Partitions

4 - Modelling

5 - ICE


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Re: OT:[MAYA] interaction

2014-03-14 Thread Gerbrand Nel

Nope, not that.
But thanks for the reply.. this is a long pita road, but its easier to 
know I can ask some questions here

G
On 2014/03/14 10:01 AM, Emilio Hernandez wrote:
Make sure you are clicking on the viewport window. Maya is not mouse 
smart cursor over like Softimage.  So the last window you clicked 
stays active until you click on another window.




---
Emilio Hernández   VFX & 3D animation.


2014-03-14 1:56 GMT-06:00 Gerbrand Nel >:


I just want to check If this is a known issue, or if I'm hitting
my head against my own stupidity.
I'm modelling something in Maya for the last 2 days (would have
taken 3 hours in soft, but hey, its a learning curve) ,
And every once in a while my interaction stops working. Like the
"f" key no longer frames selection, or the modeling toolkit stops
previewing edge-loops. F8 also stops doing what it should be doing.
When I save and restart, all is back to normal,
So is there some "mode" or "thing" I don't know about, or have you
guys found it buggy too?
It's Maya 2014 sp2 30 day trail.
Thanks
G






Re: YOUR TOP 5

2014-03-14 Thread Andreas Böinghoff

1. passworkflow + renderregion
2. ice
3. operator stack
4. workgroups
5. non-linear character animation + weighting

On 3/13/2014 9:13 PM, Manuel Huertas Marchena wrote:

Render tree (great design & flexibility  for shading/lookdev)
Render passes
Partitions
non destructive workflow (stack operator)
ICE



IMDB | Portfolio 
| Vimeo 
| Linkedin 





Date: Thu, 13 Mar 2014 21:09:08 +0100
Subject: Re: YOUR TOP 5
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.com

Model
Animate
Render
Hair
ICE

Yeah, I think that's all.

.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord > wrote:


1- ICE
2- Pass system
3- Operator Stack
4- Models (namespace) and RefModels
5- Various transform modes (local, global, ref, proportional,
plane, etc.)



On 13-Mar-14 05:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly!
I want to be armed with some points. What I'd like is your top
5 features that make Softimage great that we'd miss if we
migrated to something else.

Please don't give me more than 5 and please don't go on too
long describing them (It takes a while to read all the posts).

Thanks

Alastair

-- 
Alastair Hearsum

Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
(Company registered in England with number 04759979.
Registered office 25 Harley Street, London, W1G 9BR. VAT
registration number: 86729)
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Re: OT:[MAYA] interaction

2014-03-14 Thread Yolandi Meiring
Caps Lock?wouldn't explain F8 not working though


On 14 March 2014 10:19, Gerbrand Nel  wrote:

>  Nope, not that.
> But thanks for the reply.. this is a long pita road, but its easier to
> know I can ask some questions here
> G
>
> On 2014/03/14 10:01 AM, Emilio Hernandez wrote:
>
> Make sure you are clicking on the viewport window.  Maya is not mouse
> smart cursor over like Softimage.  So the last window you clicked stays
> active until you click on another window.
>
>
>
>  ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-14 1:56 GMT-06:00 Gerbrand Nel :
>
>> I just want to check If this is a known issue, or if I'm hitting my head
>> against my own stupidity.
>> I'm modelling something in Maya for the last 2 days (would have taken 3
>> hours in soft, but hey, its a learning curve) ,
>> And every once in a while my interaction stops working. Like the "f" key
>> no longer frames selection, or the modeling toolkit stops previewing
>> edge-loops. F8 also stops doing what it should be doing.
>> When I save and restart, all is back to normal,
>> So is there some "mode" or "thing" I don't know about, or have you guys
>> found it buggy too?
>> It's Maya 2014 sp2 30 day trail.
>> Thanks
>> G
>>
>
>
>


-- 
Yolandi Meiring
yola...@bladeworks.co.za


Re: YOUR TOP 5

2014-03-14 Thread Tim Leydecker

My top 5 are modeling area biased:


1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)

2) Everything that´s part of the "M" shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.

3) The render region. The render region. The render region.

4) The operator stack. An envelope can swims atop massive
changes to a topology and still interpolates existing wheights
nicely. Great for testing and working out shape/topology on
a mesh - you´re not restricted to being stuck in the bindpose.
Also helps prepping a mesh copy for painting/sculpting.

5) Copy&Paste UVs. Bake to another UV set. Gator/Rendermap.


Cheers,

tim


Re: YOUR TOP 5

2014-03-14 Thread Tim Leydecker

Sorry. Edit.

The most convenient thing in Softimage is the Transformations options:

http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/xfo_transforms.htm,topicNumber=d30e47900

That´s the basis for the below top 5 to be so convenient:



1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)

2) Everything that´s part of the "M" shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.

3) The render region. The render region. The render region.

4) The operator stack. An envelope can swims atop massive
changes to a topology and still interpolates existing wheights
nicely. Great for testing and working out shape/topology on
a mesh - you´re not restricted to being stuck in the bindpose.
Also helps prepping a mesh copy for painting/sculpting.

5) Copy&Paste UVs. Bake to another UV set. Gator/Rendermap.


Cheers,

tim

On 14.03.2014 09:38, Tim Leydecker wrote:

My top 5 are modeling area biased:


1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)

2) Everything that´s part of the "M" shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.

3) The render region. The render region. The render region.

4) The operator stack. An envelope can swims atop massive
changes to a topology and still interpolates existing wheights
nicely. Great for testing and working out shape/topology on
a mesh - you´re not restricted to being stuck in the bindpose.
Also helps prepping a mesh copy for painting/sculpting.

5) Copy&Paste UVs. Bake to another UV set. Gator/Rendermap.


Cheers,

tim



Re: YOUR TOP 5

2014-03-14 Thread Steven Caron
everyone already pointed out some great stuff! but how about a little
story...

just yesterday, i was reminded how awesome softimage is because i was able
to re discover something i hadn't used in a long time. the thing isn't
important but what is important is that it was 'discoverable'... meaning
softimage provided me with those little 'L' 'M' and 'R' hints at the bottom.


On Fri, Mar 14, 2014 at 12:45 AM,  wrote:

>   so Steve, why don't you share your Top 5 - sure there are some things
> you like about Softimage? [image: Winking smile]
>
> I totally get the "don't get your hopes up" attitude - I've accepted
> Softimage was EOL the day development moved to Singapore.
> But it would be unfair to dear old SI not to speak up a bit in it's favour
> - just for old times sakes.
>
>
<>

Re: OT:[MAYA] interaction

2014-03-14 Thread Toonafish
I suspect AD has secretly removed that functionality from Maya because 
they believe that this way they can really focus on developing something 
much more innovative. Meanwhile please use manual framing and polygonloops.


;-)

-Ronald

On 3/14/2014 8:56, Gerbrand Nel wrote:
I just want to check If this is a known issue, or if I'm hitting my 
head against my own stupidity.
I'm modelling something in Maya for the last 2 days (would have taken 
3 hours in soft, but hey, its a learning curve) ,
And every once in a while my interaction stops working. Like the "f" 
key no longer frames selection, or the modeling toolkit stops 
previewing edge-loops. F8 also stops doing what it should be doing.

When I save and restart, all is back to normal,
So is there some "mode" or "thing" I don't know about, or have you 
guys found it buggy too?

It's Maya 2014 sp2 30 day trail.
Thanks
G







Re: OT:[MAYA] interaction

2014-03-14 Thread Emilio Hernandez
Haha, maybe they removed this functionality to be ported to the new chat
window

---
Emilio Hernández   VFX & 3D animation.


2014-03-14 2:54 GMT-06:00 Toonafish :

> I suspect AD has secretly removed that functionality from Maya because
> they believe that this way they can really focus on developing something
> much more innovative. Meanwhile please use manual framing and polygonloops.
>
> ;-)
>
> -Ronald
>
>
> On 3/14/2014 8:56, Gerbrand Nel wrote:
>
>> I just want to check If this is a known issue, or if I'm hitting my head
>> against my own stupidity.
>> I'm modelling something in Maya for the last 2 days (would have taken 3
>> hours in soft, but hey, its a learning curve) ,
>> And every once in a while my interaction stops working. Like the "f" key
>> no longer frames selection, or the modeling toolkit stops previewing
>> edge-loops. F8 also stops doing what it should be doing.
>> When I save and restart, all is back to normal,
>> So is there some "mode" or "thing" I don't know about, or have you guys
>> found it buggy too?
>> It's Maya 2014 sp2 30 day trail.
>> Thanks
>> G
>>
>>
>>
>
>


Re: OT:[MAYA] interaction

2014-03-14 Thread Mário Domingos
Get used to it! At least its always a different day when using Maya, in Soft 
was boring, everything works all the time.—
Sent from Mailbox for iPhone

On Fri, Mar 14, 2014 at 7:56 AM, Gerbrand Nel  wrote:

> I just want to check If this is a known issue, or if I'm hitting my head 
> against my own stupidity.
> I'm modelling something in Maya for the last 2 days (would have taken 3 
> hours in soft, but hey, its a learning curve) ,
> And every once in a while my interaction stops working. Like the "f" key 
> no longer frames selection, or the modeling toolkit stops previewing 
> edge-loops. F8 also stops doing what it should be doing.
> When I save and restart, all is back to normal,
> So is there some "mode" or "thing" I don't know about, or have you guys 
> found it buggy too?
> It's Maya 2014 sp2 30 day trail.
> Thanks
> G

Re: A germ of an idea.

2014-03-14 Thread David Saber
It would be a dream come true to have Softimage passed to another 
development team that actually keeps developing the software.


Re: Open letter to Autodesk

2014-03-14 Thread Jordi Bares
Exactly right Josh.

Jordi Bares
jordiba...@gmail.com

On 14 Mar 2014, at 04:57, joshxsi  wrote:

> This is the Maya experience at its fullest, "Oh you can't do it like that, 
> here's a script that solves the problem".
> 
> 
> On Fri, Mar 14, 2014 at 2:59 PM, Siew Yi Liang  wrote:
> Hello:
> 
> Just wanted to offer, since the attribute speadsheet doesn't cover all 
> parameters, only ones that are actually available via the channel box, 
> knowing some quick maya commands (setAtttr) will help massively here:
> 
> import pymel.core as pm
> 
> attr = raw_input('Enter attribute you want to set!')
> val = raw_input('Enter value it needs to be set at!')
> 
> for i in pm.ls(sl=True):
> 
> pm.setAttr(i+'.'+attr, float(val) )
> 
> I have this saved out on my shelf, really handy for working with lights/bones 
> especially since they have so many parameters that can't be seen via the 
> channel box without exposing them manually. 
> 
> HTH in some small way! :D
> 
>  Yours sincerely,
> Siew Yi Liang
> On 3/13/2014 6:44 PM, Raffaele Fragapane wrote:
>> "So far, there are stuffs we swear at alot (like the unability to change 
>> attributes on multi selected objects at the same time)  What you take as 
>> normal day to day operations in Softimage then fall into Maya, you really 
>> understand you will miss something everyday. haha  And the list goes up.  
>> But there are also nice stuffs we find out. Every packages got it's good and 
>> bad things."
>> 
>> Just for the record, since it's not too far off topic, that to me is 
>> symptomatic of another issue I see with people migrating.
>> The assumption that things can't be done when they are just done differently 
>> (better or worse can be argued depending on case), and a resulting reduced 
>> productivity coming from fighting a new platform instead of embracing it.
>> 
>> While I will be the first to tell you that "embracing" Maya will frequently 
>> feel like hugging a giant llama turd, you won't get very far if you try and 
>> steer it like you did Soft.
>> Where Soft has a greatly streamlined user experience relying on very few 
>> contextual editors and many half-arsed ones that have been rotting on the 
>> vines, Maya has a pleotra of dedicated workflows.
>> 
>> E.G.: If you want multi-edit you use the attribute spreadsheet. The 
>> attribute editor and its constant autoswitching culling the channel box 
>> coupled with its inability to contextualize is horrible, but on the other 
>> hand where Soft's spreadsheet is barely a remnant of the SOFTIMAGE|3D days 
>> the AttrSS is functional.
>> 
>> The notion that migrating from one software to another is just a matter of 
>> finding the same levers that have been given different names is a horrible, 
>> HORRIBLE populist notion in defense of the even more horrible argument of 
>> old that Software doesn't matter.
>> Software does matter, and design philosophies differ massively. Don't try to 
>> remap every little step of how you operate, it might be the path of least 
>> resistance to learn a new software, but it will leave you crippled and slow. 
>> Learn how the things differ fundamentally and use each one at their best.
> 
> 



Re: OT:[MAYA] interaction

2014-03-14 Thread Gerbrand Nel

Thanks Yolandi
This is the kind of input I need... sadly my caps lock key doesn't 
influence weather F8 works or not.
I'm sure I'll find out what it does break on my side in a very long and 
painful way.

Trying to stay positive here
G

On 2014/03/14 10:29 AM, Yolandi Meiring wrote:

Caps Lock?wouldn't explain F8 not working though


On 14 March 2014 10:19, Gerbrand Nel > wrote:


Nope, not that.
But thanks for the reply.. this is a long pita road, but its
easier to know I can ask some questions here
G

On 2014/03/14 10:01 AM, Emilio Hernandez wrote:

Make sure you are clicking on the viewport window.  Maya is not
mouse smart cursor over like Softimage.  So the last window you
clicked stays active until you click on another window.



---
Emilio Hernández   VFX & 3D animation.


2014-03-14 1:56 GMT-06:00 Gerbrand Nel mailto:nagv...@gmail.com>>:

I just want to check If this is a known issue, or if I'm
hitting my head against my own stupidity.
I'm modelling something in Maya for the last 2 days (would
have taken 3 hours in soft, but hey, its a learning curve) ,
And every once in a while my interaction stops working. Like
the "f" key no longer frames selection, or the modeling
toolkit stops previewing edge-loops. F8 also stops doing what
it should be doing.
When I save and restart, all is back to normal,
So is there some "mode" or "thing" I don't know about, or
have you guys found it buggy too?
It's Maya 2014 sp2 30 day trail.
Thanks
G







--
Yolandi Meiring
yola...@bladeworks.co.za 




Re: OT:[MAYA] interaction

2014-03-14 Thread Gerbrand Nel
Yah.. I was just thinking the other day that our lives aren’t 
challenging enough.

G
Q.Q
On 2014/03/14 11:06 AM, Mário Domingos wrote:
Get used to it! At least its always a different day when using Maya, 
in Soft was boring, everything works all the time.

—
Sent from Mailbox  for iPhone


On Fri, Mar 14, 2014 at 7:56 AM, Gerbrand Nel > wrote:


I just want to check If this is a known issue, or if I'm hitting
my head
against my own stupidity.
I'm modelling something in Maya for the last 2 days (would have
taken 3
hours in soft, but hey, its a learning curve) ,
And every once in a while my interaction stops working. Like the
"f" key
no longer frames selection, or the modeling toolkit stops previewing
edge-loops. F8 also stops doing what it should be doing.
When I save and restart, all is back to normal,
So is there some "mode" or "thing" I don't know about, or have you
guys
found it buggy too?
It's Maya 2014 sp2 30 day trail.
Thanks
G






Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Nicolas Esposito
Hi guys,

This is maybe not the best time to write about this, but maybe something
good could be done about this idea.

Looking around si-community and here as well I saw a lot of topics
regarding "How to" and "Help me with" in order to achieve a goal.
This is perfectly fine and on both communities there are lots of talented
people willing to give advices, share compounds and make tutorials about it.

There are some specific things which are not so simple to develop, and most
of the time you can't get the thing you're doing to work, so you end up
going nowhere, or switch to another software you know already do what
you're looking for ( if there is one ).

So, with this in mind my proposal is quite "simple":
Setup small found raise groups, using kickstarter, in order to finance a TD
or a talented artist to develop a custom tool which allows you to reach
your ( ours ) goal.
The TD look at the request, setup the minimum amount on money needed to
develop that tool, then the fund raise campaign begin.

Lets start with an example
- A muscle system within Softimage: Most of you saw the Peta commercial and
the behind the scene and saw the amazing thing The Mill did using
Softimage; also recently Paul Smith did a demo of his muscle system which
looks pretty damn cool; Vorlex developed his plugin using ICE, and those
are just few examples.
- VFX done with ICE: Exocortex already sells amazing plugins, but lets say
I need specific VFX in my shot and I need someone who's capable to create
what I need.

To put it simple would be the answer to "I don't know how to do this, can
someone do this for me if I pay?"

The found raising could be applied not only to Softimage ( even because I'm
not sure how many TDs want to create tools for a Software which is going to
be left out in a couple of years ), but extend this idea to other software,
for example Fabric Engine, which has huge potentials and lots of people
right now are really interested into this framework.

So, what are your thoughts about it?

Cheers

Nicolas


Re: OT:[MAYA] interaction

2014-03-14 Thread Siew Yi Liang

Hi Gerbrand:

By any chance, does this happen right after you use the Outliner or in 
any way perform any UI operation that gives you a "Action Not Allowed" 
icon for the mouse cursor? If so, try this:


- Set the Outliner to use scene hierarchy sort order (Display > Sort 
order > scene hierarchy)

- Move any object out of its hierarchy within the scene and back again.
- See if your hotkeys work again

Also, is this happening across all hotkleys (space, QWER etc.) or just 
the F Frame Selected key?


If not, you might want to backup your old prefs, reset them, and see if 
that solves the issue.


To mitigate against this problem as well, I actually use a standardized 
set of prefs that I have, turn off "Save prefs and settings when Maya 
exits", and only save my preferences manually when I need to. It's 
troublesome, but far safer and less-time consuming than having to 
restore all my custom settings after a reset.


I've never been able to find the root cause of this issue, but I do know 
resetting prefs (for me) has worked, and I've managed to track it down 
to somewhere in userPrefs.mel. Unfortunately I've never had the time to 
sit down and seriously check through it. =\


Hope that helps!

Yours sincerely,
Siew Yi Liang

On 3/14/2014 2:46 AM, Gerbrand Nel wrote:

Thanks Yolandi
This is the kind of input I need... sadly my caps lock key doesn't 
influence weather F8 works or not.
I'm sure I'll find out what it does break on my side in a very long 
and painful way.

Trying to stay positive here
G

On 2014/03/14 10:29 AM, Yolandi Meiring wrote:

Caps Lock?wouldn't explain F8 not working though


On 14 March 2014 10:19, Gerbrand Nel > wrote:


Nope, not that.
But thanks for the reply.. this is a long pita road, but its
easier to know I can ask some questions here
G

On 2014/03/14 10:01 AM, Emilio Hernandez wrote:

Make sure you are clicking on the viewport window.  Maya is not
mouse smart cursor over like Softimage.  So the last window you
clicked stays active until you click on another window.



---
Emilio Hernández   VFX & 3D animation.


2014-03-14 1:56 GMT-06:00 Gerbrand Nel mailto:nagv...@gmail.com>>:

I just want to check If this is a known issue, or if I'm
hitting my head against my own stupidity.
I'm modelling something in Maya for the last 2 days (would
have taken 3 hours in soft, but hey, its a learning curve) ,
And every once in a while my interaction stops working. Like
the "f" key no longer frames selection, or the modeling
toolkit stops previewing edge-loops. F8 also stops doing
what it should be doing.
When I save and restart, all is back to normal,
So is there some "mode" or "thing" I don't know about, or
have you guys found it buggy too?
It's Maya 2014 sp2 30 day trail.
Thanks
G







--
Yolandi Meiring
yola...@bladeworks.co.za 






Re: [Pool] Any interest for a grease pencil tool?

2014-03-14 Thread Matt Morris
Hey Ahmidou, given the recent news, are you still planning on releasing
this?

I'm definitely still interested in purchasing :)

Cheers,
Matt



On 28 January 2014 05:15, Enrique Caballero wrote:

> dont forget me :) ill buy several as well
>
>
> On Wed, Jan 22, 2014 at 6:53 PM, Ahmidou Lyazidi wrote:
>
>> I'm on it :)
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2014/1/21 Matt Morris 
>>
>>> bump! Would love to hear if you're getting anywhere with this,
>>> definitely got a few seats ready to purchase here :)
>>>
>>>
>>> On 10 December 2013 02:57, Enrique Caballero >> > wrote:
>>>
 yay!


 On Tue, Dec 10, 2013 at 10:56 AM, David Rivera <
 activemotionpictu...@yahoo.com> wrote:

> YES!! Awesome news!!
>
>
>
>
>   On Thursday, December 5, 2013 6:23 PM, Ahmidou Lyazidi <
> ahmidou@gmail.com> wrote:
>   Hey everyone,
> Sorry for the (very) late reply! I've been extended on the project I
> was working on and didn't found the time to polish things, but the
> prototype is still there and functional,
> The good news is I'm finishing next week for good, and will have a few
> weeks off to finish this thing. I'll keep you informed as soon as I'll be
> on this project again.
>
> Cheers
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2013/12/3 David Rivera 
>
> YES!! Grease pencil, PLEASE Totally useful for the 2D artist to
> motion the 3D model!
>
>
>
>
>   On Monday, December 2, 2013 5:05 AM, javier gonzalez <
> javi09warr...@gmail.com> wrote:
>   Any news?
>
>
> 2013/12/2 Sebastien Sterling 
>
> +1
>
>
> On 2 December 2013 09:13, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
> still interested in this btw :)
>
>
> On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
> hows the grease pencil plugin lookin? The animators here are eagerly
> looking forward to it
>
>
> On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
> awesome ahmidou :) keep us posted.
>
>
> On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi  > wrote:
>
> Hi Enrique,
> I'm working on it on my spare time, all the interactive manipulation
> is working, and I'm currently on the window resizing part.
> the next steps are:
> - a custom display host to display when not manipulating
> - some way to move the keys, there are differant way to do that, it's
> not fixed yet, but I was thinking using the animation mixer
>  or a pyQt view, or even the netview.
>
> it's probably going to be released sometime in august :)
>
> Cheers.
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2013/6/28 Enrique Caballero 
>
> After reading a recent thread about 3rd party plugins, it reminded me.
>
> Totally still willing to buy this plugin for our 25+ animators, if you
> are developing it.
>
> -Enrique
>
>
> On Mon, Apr 22, 2013 at 2:03 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
> Hey Ahmidou, I will ask the animators for their feedback and forward
> you the results.
>
>  That sounds pretty awesome already :)
>
>
>
> On Fri, Apr 19, 2013 at 7:36 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
> i just gota say this is pretty heart warming to see, i think I'll buy
> one on principal even if I'm not necessarily an animator these days, i can
> use it to mark stuff out on models :)
>
>
> On 19 April 2013 09:50, Ahmidou Lyazidi  wrote:
>
> Hi Enrique, good to know :)
> Do you have any special special expectation on it? currently I'm
> planning those features:
>
> 2D paint and erase
> screen space
> onion skin
> scene persistance
> ability to move frames on the timeline
>
> I'll eventually add those in a second time:
> multi layers
> per layer depth distance
> per layer opacity
> surface object space strokes (to draw on objects)
> wacom presure
>
>
> Cheers
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/4/18 Enrique Caballero 
>
> Not to drive the point too strongly, but if you make this tool Ahmidou
>

Re: [Pool] Any interest for a grease pencil tool?

2014-03-14 Thread Emilio Hernandez
Yes I am still interested too!


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Nika Ragua
i`m very interested - because i somehow not damanded as i wish to be )))
ahahaha
and i love to do this kind of stuff, yet i`m visual programming limited -
do not want to mess with code - so ICE, VEX, FE when they do it.
aaah, better late than never


2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com>:

> Hi guys,
>
> This is maybe not the best time to write about this, but maybe something
> good could be done about this idea.
>
> Looking around si-community and here as well I saw a lot of topics
> regarding "How to" and "Help me with" in order to achieve a goal.
> This is perfectly fine and on both communities there are lots of talented
> people willing to give advices, share compounds and make tutorials about it.
>
> There are some specific things which are not so simple to develop, and
> most of the time you can't get the thing you're doing to work, so you end
> up going nowhere, or switch to another software you know already do what
> you're looking for ( if there is one ).
>
> So, with this in mind my proposal is quite "simple":
> Setup small found raise groups, using kickstarter, in order to finance a
> TD or a talented artist to develop a custom tool which allows you to reach
> your ( ours ) goal.
> The TD look at the request, setup the minimum amount on money needed to
> develop that tool, then the fund raise campaign begin.
>
> Lets start with an example
> - A muscle system within Softimage: Most of you saw the Peta commercial
> and the behind the scene and saw the amazing thing The Mill did using
> Softimage; also recently Paul Smith did a demo of his muscle system which
> looks pretty damn cool; Vorlex developed his plugin using ICE, and those
> are just few examples.
> - VFX done with ICE: Exocortex already sells amazing plugins, but lets say
> I need specific VFX in my shot and I need someone who's capable to create
> what I need.
>
> To put it simple would be the answer to "I don't know how to do this, can
> someone do this for me if I pay?"
>
> The found raising could be applied not only to Softimage ( even because
> I'm not sure how many TDs want to create tools for a Software which is
> going to be left out in a couple of years ), but extend this idea to other
> software, for example Fabric Engine, which has huge potentials and lots of
> people right now are really interested into this framework.
>
> So, what are your thoughts about it?
>
> Cheers
>
> Nicolas
>


Re: OT:[MAYA] interaction

2014-03-14 Thread Gerbrand Nel

will try on the next glitch..
thanks for the input!!
G
On 2014/03/14 11:59 AM, Siew Yi Liang wrote:

Hi Gerbrand:

By any chance, does this happen right after you use the Outliner or in 
any way perform any UI operation that gives you a "Action Not Allowed" 
icon for the mouse cursor? If so, try this:


- Set the Outliner to use scene hierarchy sort order (Display > Sort 
order > scene hierarchy)

- Move any object out of its hierarchy within the scene and back again.
- See if your hotkeys work again

Also, is this happening across all hotkleys (space, QWER etc.) or just 
the F Frame Selected key?


If not, you might want to backup your old prefs, reset them, and see 
if that solves the issue.


To mitigate against this problem as well, I actually use a 
standardized set of prefs that I have, turn off "Save prefs and 
settings when Maya exits", and only save my preferences manually when 
I need to. It's troublesome, but far safer and less-time consuming 
than having to restore all my custom settings after a reset.


I've never been able to find the root cause of this issue, but I do 
know resetting prefs (for me) has worked, and I've managed to track it 
down to somewhere in userPrefs.mel. Unfortunately I've never had the 
time to sit down and seriously check through it. =\


Hope that helps!
Yours sincerely,
Siew Yi Liang
On 3/14/2014 2:46 AM, Gerbrand Nel wrote:

Thanks Yolandi
This is the kind of input I need... sadly my caps lock key doesn't 
influence weather F8 works or not.
I'm sure I'll find out what it does break on my side in a very long 
and painful way.

Trying to stay positive here
G

On 2014/03/14 10:29 AM, Yolandi Meiring wrote:

Caps Lock?wouldn't explain F8 not working though


On 14 March 2014 10:19, Gerbrand Nel > wrote:


Nope, not that.
But thanks for the reply.. this is a long pita road, but its
easier to know I can ask some questions here
G

On 2014/03/14 10:01 AM, Emilio Hernandez wrote:

Make sure you are clicking on the viewport window.  Maya is not
mouse smart cursor over like Softimage.  So the last window you
clicked stays active until you click on another window.



---
Emilio Hernández   VFX & 3D animation.


2014-03-14 1:56 GMT-06:00 Gerbrand Nel mailto:nagv...@gmail.com>>:

I just want to check If this is a known issue, or if I'm
hitting my head against my own stupidity.
I'm modelling something in Maya for the last 2 days (would
have taken 3 hours in soft, but hey, its a learning curve) ,
And every once in a while my interaction stops working.
Like the "f" key no longer frames selection, or the
modeling toolkit stops previewing edge-loops. F8 also stops
doing what it should be doing.
When I save and restart, all is back to normal,
So is there some "mode" or "thing" I don't know about, or
have you guys found it buggy too?
It's Maya 2014 sp2 30 day trail.
Thanks
G







--
Yolandi Meiring
yola...@bladeworks.co.za 








Re: [Pool] Any interest for a grease pencil tool?

2014-03-14 Thread Ahmidou Lyazidi
Yes, the first drop is almost there, there was some change in the design
(going to modern OpenGL and shaders)
That implied a full rewrite.

Also I'm not sure if this is a good idea, but I was thinking about setting
up a Kickstater with some goals to add functionalities like custom timeline
with direct key manipulations (as there is no API to use the provided one)
and wacom tablet support, etc...

Cheers.


---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2014-03-14 11:03 GMT+01:00 Matt Morris :

> Hey Ahmidou, given the recent news, are you still planning on releasing
> this?
>
> I'm definitely still interested in purchasing :)
>
> Cheers,
> Matt
>
>
>
> On 28 January 2014 05:15, Enrique Caballero wrote:
>
>> dont forget me :) ill buy several as well
>>
>>
>> On Wed, Jan 22, 2014 at 6:53 PM, Ahmidou Lyazidi 
>> wrote:
>>
>>> I'm on it :)
>>>
>>> ---
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2014/1/21 Matt Morris 
>>>
 bump! Would love to hear if you're getting anywhere with this,
 definitely got a few seats ready to purchase here :)


 On 10 December 2013 02:57, Enrique Caballero <
 enriquecaball...@gmail.com> wrote:

> yay!
>
>
> On Tue, Dec 10, 2013 at 10:56 AM, David Rivera <
> activemotionpictu...@yahoo.com> wrote:
>
>> YES!! Awesome news!!
>>
>>
>>
>>
>>   On Thursday, December 5, 2013 6:23 PM, Ahmidou Lyazidi <
>> ahmidou@gmail.com> wrote:
>>   Hey everyone,
>> Sorry for the (very) late reply! I've been extended on the project I
>> was working on and didn't found the time to polish things, but the
>> prototype is still there and functional,
>> The good news is I'm finishing next week for good, and will have a
>> few weeks off to finish this thing. I'll keep you informed as soon as 
>> I'll
>> be on this project again.
>>
>> Cheers
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2013/12/3 David Rivera 
>>
>> YES!! Grease pencil, PLEASE Totally useful for the 2D artist to
>> motion the 3D model!
>>
>>
>>
>>
>>   On Monday, December 2, 2013 5:05 AM, javier gonzalez <
>> javi09warr...@gmail.com> wrote:
>>   Any news?
>>
>>
>> 2013/12/2 Sebastien Sterling 
>>
>> +1
>>
>>
>> On 2 December 2013 09:13, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>> still interested in this btw :)
>>
>>
>> On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>> hows the grease pencil plugin lookin? The animators here are eagerly
>> looking forward to it
>>
>>
>> On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>> awesome ahmidou :) keep us posted.
>>
>>
>> On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi <
>> ahmidou@gmail.com> wrote:
>>
>> Hi Enrique,
>> I'm working on it on my spare time, all the interactive manipulation
>> is working, and I'm currently on the window resizing part.
>> the next steps are:
>> - a custom display host to display when not manipulating
>> - some way to move the keys, there are differant way to do that, it's
>> not fixed yet, but I was thinking using the animation mixer
>>  or a pyQt view, or even the netview.
>>
>> it's probably going to be released sometime in august :)
>>
>> Cheers.
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2013/6/28 Enrique Caballero 
>>
>> After reading a recent thread about 3rd party plugins, it reminded me.
>>
>> Totally still willing to buy this plugin for our 25+ animators, if
>> you are developing it.
>>
>> -Enrique
>>
>>
>> On Mon, Apr 22, 2013 at 2:03 PM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>> Hey Ahmidou, I will ask the animators for their feedback and forward
>> you the results.
>>
>>  That sounds pretty awesome already :)
>>
>>
>>
>> On Fri, Apr 19, 2013 at 7:36 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>> i just gota say this is pretty heart warming to see, i think I'll buy
>> one on principal even if I'm not necessarily an animator these days, i 
>> can
>> use it to mark stuff out on models :)
>>
>>

Re: A few custom ICE nodes.

2014-03-14 Thread Nika Ragua
Use them at your own risk :)

ahahaha ))) you filled them with shrapnel ? thanks a lot - lts seee...


2014-03-14 14:00 GMT+04:00 Ahmidou Lyazidi :

> I did those a some times ago, but never posted them officially, in case
> someone find them useful here they are:
>
>
> *Curvature:*
> return the principal directions and curvature of a mesh as well as the
> mean curvature
> *. *
> This is a first brick for a toon strands ice framework.
> usage: connect all the inputs from the geometry
>
>
> *Array Accumulate: *
> you can accumulate the values of an array, it is useful to avoid using
> the repeat node
> what it does:
> -addition for integer ,scalar, and vectors.
> -multiplication for rotation, quaternions, and matrices.
> usage: just plug an array of values
>
> *Parallel Transport Frame*:
> This one is to correct the normal flipping on curves (for example with S
> shape curves)
> usage: plug an array of tangents, and an initial normal
>
> Use them at your own risk :)
> Cheers.
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Arman Sernaz
In order to keep things well organized, a special web site which is
dedicated for this purpose may be a good idea. I'm willing to contribute as
much as I can to kickstart this project.


On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua  wrote:

> i`m very interested - because i somehow not damanded as i wish to be )))
> ahahaha
> and i love to do this kind of stuff, yet i`m visual programming limited -
> do not want to mess with code - so ICE, VEX, FE when they do it.
> aaah, better late than never
>
>
> 2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com>:
>
> Hi guys,
>>
>> This is maybe not the best time to write about this, but maybe something
>> good could be done about this idea.
>>
>> Looking around si-community and here as well I saw a lot of topics
>> regarding "How to" and "Help me with" in order to achieve a goal.
>> This is perfectly fine and on both communities there are lots of talented
>> people willing to give advices, share compounds and make tutorials about it.
>>
>> There are some specific things which are not so simple to develop, and
>> most of the time you can't get the thing you're doing to work, so you end
>> up going nowhere, or switch to another software you know already do what
>> you're looking for ( if there is one ).
>>
>> So, with this in mind my proposal is quite "simple":
>> Setup small found raise groups, using kickstarter, in order to finance a
>> TD or a talented artist to develop a custom tool which allows you to reach
>> your ( ours ) goal.
>> The TD look at the request, setup the minimum amount on money needed to
>> develop that tool, then the fund raise campaign begin.
>>
>> Lets start with an example
>> - A muscle system within Softimage: Most of you saw the Peta commercial
>> and the behind the scene and saw the amazing thing The Mill did using
>> Softimage; also recently Paul Smith did a demo of his muscle system which
>> looks pretty damn cool; Vorlex developed his plugin using ICE, and those
>> are just few examples.
>> - VFX done with ICE: Exocortex already sells amazing plugins, but lets
>> say I need specific VFX in my shot and I need someone who's capable to
>> create what I need.
>>
>> To put it simple would be the answer to "I don't know how to do this, can
>> someone do this for me if I pay?"
>>
>> The found raising could be applied not only to Softimage ( even because
>> I'm not sure how many TDs want to create tools for a Software which is
>> going to be left out in a couple of years ), but extend this idea to other
>> software, for example Fabric Engine, which has huge potentials and lots of
>> people right now are really interested into this framework.
>>
>> So, what are your thoughts about it?
>>
>> Cheers
>>
>> Nicolas
>>
>
>


-- 
www.lhvfx.com


Re: YOUR TOP 5

2014-03-14 Thread peter_b
ah yes – lovely that.
it used to be a given in any 3D software - but the arrival of zero button mice 
has undermined the arts of using three fingers.

the use of 3 mousebuttons and the onscreen info about them, the middle click to 
repeat command, text icons, the whole of the main command panel, the logical 
organisation of tools (without knowing wether or not a tool exists, you kind of 
know where to go look for it)

it’s all softimage 3D heritage. With over 15 years accomodating to all that, 
I’m certainly biased,  but I can’t help but feel that the Softimage interface 
accomodates the learning process rather than impeding it. There is a ton of 
plain good ideas in there, that I can’t believe this hasn’t picked up more by 
competition.

If this software had a mediocre interface, there would be much less reluctance 
to jump ship. 
I just pictured a ship sinking and the captain contemplating his console 
thinking he’d rather drown than use another interface ever.


From: Steven Caron 
Sent: Friday, March 14, 2014 9:46 AM
To: softimage@listproc.autodesk.com 
Subject: Re: YOUR TOP 5

everyone already pointed out some great stuff! but how about a little story... 

just yesterday, i was reminded how awesome softimage is because i was able to 
re discover something i hadn't used in a long time. the thing isn't important 
but what is important is that it was 'discoverable'... meaning softimage 
provided me with those little 'L' 'M' and 'R' hints at the bottom.



On Fri, Mar 14, 2014 at 12:45 AM,  wrote:

  so Steve, why don’t you share your Top 5 - sure there are some things you 
like about Softimage? 

  I totally get the “don’t get your hopes up” attitude – I’ve accepted 
Softimage was EOL the day development moved to Singapore.
  But it would be unfair to dear old SI not to speak up a bit in it’s favour – 
just for old times sakes.
<>

Re: [Pool] Any interest for a grease pencil tool?

2014-03-14 Thread Matt Morris
Fantastic news, looking forward to it! I'd definitely contribute to a
kickstarter if you set one up.




On 14 March 2014 10:13, Ahmidou Lyazidi  wrote:

> Yes, the first drop is almost there, there was some change in the design
> (going to modern OpenGL and shaders)
> That implied a full rewrite.
>
> Also I'm not sure if this is a good idea, but I was thinking about setting
> up a Kickstater with some goals to add functionalities like custom timeline
> with direct key manipulations (as there is no API to use the provided one)
> and wacom tablet support, etc...
>
> Cheers.
>
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2014-03-14 11:03 GMT+01:00 Matt Morris :
>
> Hey Ahmidou, given the recent news, are you still planning on releasing
>> this?
>>
>> I'm definitely still interested in purchasing :)
>>
>> Cheers,
>> Matt
>>
>>
>>
>> On 28 January 2014 05:15, Enrique Caballero 
>> wrote:
>>
>>> dont forget me :) ill buy several as well
>>>
>>>
>>> On Wed, Jan 22, 2014 at 6:53 PM, Ahmidou Lyazidi 
>>> wrote:
>>>
 I'm on it :)

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2014/1/21 Matt Morris 

> bump! Would love to hear if you're getting anywhere with this,
> definitely got a few seats ready to purchase here :)
>
>
> On 10 December 2013 02:57, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
>> yay!
>>
>>
>> On Tue, Dec 10, 2013 at 10:56 AM, David Rivera <
>> activemotionpictu...@yahoo.com> wrote:
>>
>>> YES!! Awesome news!!
>>>
>>>
>>>
>>>
>>>   On Thursday, December 5, 2013 6:23 PM, Ahmidou Lyazidi <
>>> ahmidou@gmail.com> wrote:
>>>   Hey everyone,
>>> Sorry for the (very) late reply! I've been extended on the project I
>>> was working on and didn't found the time to polish things, but the
>>> prototype is still there and functional,
>>> The good news is I'm finishing next week for good, and will have a
>>> few weeks off to finish this thing. I'll keep you informed as soon as 
>>> I'll
>>> be on this project again.
>>>
>>> Cheers
>>>
>>> ---
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2013/12/3 David Rivera 
>>>
>>> YES!! Grease pencil, PLEASE Totally useful for the 2D artist to
>>> motion the 3D model!
>>>
>>>
>>>
>>>
>>>   On Monday, December 2, 2013 5:05 AM, javier gonzalez <
>>> javi09warr...@gmail.com> wrote:
>>>   Any news?
>>>
>>>
>>> 2013/12/2 Sebastien Sterling 
>>>
>>> +1
>>>
>>>
>>> On 2 December 2013 09:13, Enrique Caballero <
>>> enriquecaball...@gmail.com> wrote:
>>>
>>> still interested in this btw :)
>>>
>>>
>>> On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero <
>>> enriquecaball...@gmail.com> wrote:
>>>
>>> hows the grease pencil plugin lookin? The animators here are eagerly
>>> looking forward to it
>>>
>>>
>>> On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero <
>>> enriquecaball...@gmail.com> wrote:
>>>
>>> awesome ahmidou :) keep us posted.
>>>
>>>
>>> On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi <
>>> ahmidou@gmail.com> wrote:
>>>
>>> Hi Enrique,
>>> I'm working on it on my spare time, all the interactive manipulation
>>> is working, and I'm currently on the window resizing part.
>>> the next steps are:
>>> - a custom display host to display when not manipulating
>>> - some way to move the keys, there are differant way to do that,
>>> it's not fixed yet, but I was thinking using the animation mixer
>>>  or a pyQt view, or even the netview.
>>>
>>> it's probably going to be released sometime in august :)
>>>
>>> Cheers.
>>>
>>> ---
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2013/6/28 Enrique Caballero 
>>>
>>> After reading a recent thread about 3rd party plugins, it reminded
>>> me.
>>>
>>> Totally still willing to buy this plugin for our 25+ animators, if
>>> you are developing it.
>>>
>>> -Enrique
>>>
>>>
>>> On Mon, Apr 22, 2013 at 2:03 PM, Enrique Caballero <
>>> enriquecaball...@gmail.com> wrote:
>>>
>>> Hey Ahmidou, I will ask the animators for their feedback and forward
>>> you the results.
>>>
>>>  That sounds pretty awesome already :)
>>>
>>>

RE: thinking out loud

2014-03-14 Thread adrian wyer
i would estimate closer to 10,000 seats worldwide

 

that makes $7million a year.

 

lets assume the devs are on $50k * 8 that's only $400k a year

 

dear Autodesk, keep Soft alive, keep 90% of your profits (as you always
have), and throw half a million at third party guys to shore up your
product...

 

bear in mind that if you actually knew what you had purchased, with a little
love, some money and the right marketing, you could now own Houdini's share
of the market...

 

you fools

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard
Sanchez
Sent: 12 March 2014 16:59
To: XSI List to post
Subject: Re: thinking out loud

 

That may not happen till after 2016 when they stop releasing updates.

 

On Wed, Mar 12, 2014 at 12:55 PM, Chris Marshall 
wrote:

Hi All,
I was thinking that Autodesk expect most people to carry on paying their
annual support fee, and transition over, but as established, we don't want
to do that. If there are, for example 3000 seats globally on support, each
netting Autodesk something in the region of $700 a year, that's over $2
Million Dollars every year! If no-one transitions over, that's a lot of
money they'll lose.

Just thinking out loud.
Chris




-- 

www.johnrichardsanchez.com



Re: [Pool] Any interest for a grease pencil tool?

2014-03-14 Thread Christian Lattuada
I'm int too.

.:.
Christian Lattuada


On Fri, Mar 14, 2014 at 11:33 AM, Matt Morris  wrote:

> Fantastic news, looking forward to it! I'd definitely contribute to a
> kickstarter if you set one up.
>
>
>
>
> On 14 March 2014 10:13, Ahmidou Lyazidi  wrote:
>
>> Yes, the first drop is almost there, there was some change in the design
>> (going to modern OpenGL and shaders)
>> That implied a full rewrite.
>>
>> Also I'm not sure if this is a good idea, but I was thinking about
>> setting up a Kickstater with some goals to add functionalities like custom
>> timeline with direct key manipulations (as there is no API to use the
>> provided one) and wacom tablet support, etc...
>>
>> Cheers.
>>
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2014-03-14 11:03 GMT+01:00 Matt Morris :
>>
>> Hey Ahmidou, given the recent news, are you still planning on releasing
>>> this?
>>>
>>> I'm definitely still interested in purchasing :)
>>>
>>> Cheers,
>>> Matt
>>>
>>>
>>>
>>> On 28 January 2014 05:15, Enrique Caballero 
>>> wrote:
>>>
 dont forget me :) ill buy several as well


 On Wed, Jan 22, 2014 at 6:53 PM, Ahmidou Lyazidi >>> > wrote:

> I'm on it :)
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2014/1/21 Matt Morris 
>
>> bump! Would love to hear if you're getting anywhere with this,
>> definitely got a few seats ready to purchase here :)
>>
>>
>> On 10 December 2013 02:57, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>> yay!
>>>
>>>
>>> On Tue, Dec 10, 2013 at 10:56 AM, David Rivera <
>>> activemotionpictu...@yahoo.com> wrote:
>>>
 YES!! Awesome news!!




   On Thursday, December 5, 2013 6:23 PM, Ahmidou Lyazidi <
 ahmidou@gmail.com> wrote:
   Hey everyone,
 Sorry for the (very) late reply! I've been extended on the project
 I was working on and didn't found the time to polish things, but
 the prototype is still there and functional,
 The good news is I'm finishing next week for good, and will have a
 few weeks off to finish this thing. I'll keep you informed as soon as 
 I'll
 be on this project again.

 Cheers

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/12/3 David Rivera 

 YES!! Grease pencil, PLEASE Totally useful for the 2D artist to
 motion the 3D model!




   On Monday, December 2, 2013 5:05 AM, javier gonzalez <
 javi09warr...@gmail.com> wrote:
   Any news?


 2013/12/2 Sebastien Sterling 

 +1


 On 2 December 2013 09:13, Enrique Caballero <
 enriquecaball...@gmail.com> wrote:

 still interested in this btw :)


 On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero <
 enriquecaball...@gmail.com> wrote:

 hows the grease pencil plugin lookin? The animators here are
 eagerly looking forward to it


 On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero <
 enriquecaball...@gmail.com> wrote:

 awesome ahmidou :) keep us posted.


 On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi <
 ahmidou@gmail.com> wrote:

 Hi Enrique,
 I'm working on it on my spare time, all the interactive
 manipulation is working, and I'm currently on the window resizing part.
 the next steps are:
 - a custom display host to display when not manipulating
 - some way to move the keys, there are differant way to do that,
 it's not fixed yet, but I was thinking using the animation mixer
  or a pyQt view, or even the netview.

 it's probably going to be released sometime in august :)

 Cheers.

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/28 Enrique Caballero 

 After reading a recent thread about 3rd party plugins, it reminded
 me.

 Totally still willing to buy this plugin for our 25+ animators, if
 you are developing it.

 -Enrique


>>>

Re: A few custom ICE nodes.

2014-03-14 Thread olivier jeannel

A tut on how to use them on Vimeo would be Awesome ! Thank's for sharing !

Le 14/03/2014 11:00, Ahmidou Lyazidi a écrit :
I did those a some times ago, but never posted them officially, in 
case someone find them useful here they are:


*Curvature:
*
return the principal directions and curvature of a mesh as well as the 
mean curvature*.

*
This is a first brick for a toon strands ice framework.
usage: connect all the inputs from the geometry
*
*
*Array Accumulate:
*
you can accumulate the values of an array, it is useful to avoid using 
the repeat node

what it does:
-addition for integer ,scalar, and vectors.
-multiplication for rotation, quaternions, and matrices.
usage: just plug an array of values

*Parallel Transport Frame*:
This one is to correct the normal flipping on curves (for example with 
S shape curves)

usage: plug an array of tangents, and an initial normal

Use them at your own risk :)
Cheers.

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos 
http://www.cappuccino-films.com




Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread olivier jeannel
The idea is fantastic. Though, I think asking this directly to Eric 
Mootz or Leonard Koch is already possible (if I'm not totaly wrong)


Le 14/03/2014 11:26, Arman Sernaz a écrit :
In order to keep things well organized, a special web site which is 
dedicated for this purpose may be a good idea. I'm willing to 
contribute as much as I can to kickstart this project.



On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua > wrote:


i`m very interested - because i somehow not damanded as i wish to
be ))) ahahaha
and i love to do this kind of stuff, yet i`m visual programming
limited - do not want to mess with code - so ICE, VEX, FE when
they do it.
aaah, better late than never


2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com
>:

Hi guys,

This is maybe not the best time to write about this, but maybe
something good could be done about this idea.

Looking around si-community and here as well I saw a lot of
topics regarding "How to" and "Help me with" in order to
achieve a goal.
This is perfectly fine and on both communities there are lots
of talented people willing to give advices, share compounds
and make tutorials about it.

There are some specific things which are not so simple to
develop, and most of the time you can't get the thing you're
doing to work, so you end up going nowhere, or switch to
another software you know already do what you're looking for (
if there is one ).

So, with this in mind my proposal is quite "simple":
Setup small found raise groups, using kickstarter, in order to
finance a TD or a talented artist to develop a custom tool
which allows you to reach your ( ours ) goal.
The TD look at the request, setup the minimum amount on money
needed to develop that tool, then the fund raise campaign begin.

Lets start with an example
- A muscle system within Softimage: Most of you saw the Peta
commercial and the behind the scene and saw the amazing thing
The Mill did using Softimage; also recently Paul Smith did a
demo of his muscle system which looks pretty damn cool; Vorlex
developed his plugin using ICE, and those are just few examples.
- VFX done with ICE: Exocortex already sells amazing plugins,
but lets say I need specific VFX in my shot and I need someone
who's capable to create what I need.

To put it simple would be the answer to "I don't know how to
do this, can someone do this for me if I pay?"

The found raising could be applied not only to Softimage (
even because I'm not sure how many TDs want to create tools
for a Software which is going to be left out in a couple of
years ), but extend this idea to other software, for example
Fabric Engine, which has huge potentials and lots of people
right now are really interested into this framework.

So, what are your thoughts about it?

Cheers

Nicolas





--
www.lhvfx.com 




Re: A few custom ICE nodes.

2014-03-14 Thread Ahmidou Lyazidi
I have a super limited internet connexion,  the best I can do is a few
screenshots.
Le 14 mars 2014 12:04, "olivier jeannel"  a écrit :

>  A tut on how to use them on Vimeo would be Awesome ! Thank's for sharing
> !
>
> Le 14/03/2014 11:00, Ahmidou Lyazidi a écrit :
>
>  I did those a some times ago, but never posted them officially, in case
> someone find them useful here they are:
>
>
> *Curvature: *
> return the principal directions and curvature of a mesh as well as the
> mean curvature
> *. *
> This is a first brick for a toon strands ice framework.
>  usage: connect all the inputs from the geometry
>
>
> *Array Accumulate: *
> you can accumulate the values of an array, it is useful to avoid using
> the repeat node
>  what it does:
>  -addition for integer ,scalar, and vectors.
>  -multiplication for rotation, quaternions, and matrices.
> usage: just plug an array of values
>
>  *Parallel Transport Frame*:
>  This one is to correct the normal flipping on curves (for example with S
> shape curves)
>  usage: plug an array of tangents, and an initial normal
>
>  Use them at your own risk :)
>  Cheers.
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
>


Re: thinking out loud

2014-03-14 Thread Jordi Bares
It is very true Softimage started to dent on some Houdini areas, and those who 
were looking to transition once ICE arrived stopped looking… they certainly 
killed the wrong product and after all these piles and piles of messages my 
feeling is that they should do what I call a wise-U-turn.

There is no shame if it is for good guys!

Jordi Bares
jordiba...@gmail.com

On 14 Mar 2014, at 10:44, "adrian wyer"  wrote:

> i would estimate closer to 10,000 seats worldwide
>  
> that makes $7million a year.
>  
> lets assume the devs are on $50k * 8 that's only $400k a year
>  
> dear Autodesk, keep Soft alive, keep 90% of your profits (as you always 
> have), and throw half a million at third party guys to shore up your 
> product...
>  
> bear in mind that if you actually knew what you had purchased, with a little 
> love, some money and the right marketing, you could now own Houdini's share 
> of the market...
>  
> you fools
>  
> a
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf OfJohn Richard 
> Sanchez
> Sent: 12 March 2014 16:59
> To: XSI List to post
> Subject: Re: thinking out loud
>  
> That may not happen till after 2016 when they stop releasing updates.
>  
> 
> On Wed, Mar 12, 2014 at 12:55 PM, Chris Marshall  
> wrote:
> Hi All,
> I was thinking that Autodesk expect most people to carry on paying their 
> annual support fee, and transition over, but as established, we don't want to 
> do that. If there are, for example 3000 seats globally on support, each 
> netting Autodesk something in the region of $700 a year, that's over $2 
> Million Dollars every year! If no-one transitions over, that's a lot of money 
> they'll lose.
> Just thinking out loud.
> Chris
> 
> 
> 
> 
> --
> www.johnrichardsanchez.com



ICE to Fabric 2.0 - will it be possible?

2014-03-14 Thread Paul Griswold
I saw Leonard's Vimeo video and I was curious - when Fabric 2.0 comes out,
will it be possible for people to port their custom ICE nodes, compounds,
etc., from ICE to Fabric 2.0?

Ultimately, for the non-TD, non-programmers out there, if Fabric 2.0 Splice
can allow us to use an ICE-like system in the DCC of our choice, it makes
Softimage's death a lot less important.  And, it would make for a much
smoother transition to something alternative.

-Paul


RE: Open letter to Autodesk

2014-03-14 Thread adrian wyer
Autodesk,

 

you probably don't know me, beyond a yearly
subscription payment, so allow me to tell you about myself.

I started in the 3D industry in the 1990s, using Softimage 3D at a small
games company, before that I'd been training myself on a 'demo' copy of 3DS
on Dos.

>From day one using Softimage it was obvious the pedigree and artist driven
interface was light-years ahead of anything else I'd seen. When i moved to
the post industry in Soho a few years later, i made sure that, even though i
was working in a Lightwave house, they got me a copy of Softimage. Against a
backdrop of Lightwave evangelists, i consistently produced work faster, and
more elegantly than my peers. (this is purely down to the software, not my
abilities)

For a few years i was a senior artist at the Hive, i was adrift in a sea of
Maya users, but slowly convinced my peers that Softimage (and then XSI, as i
was involved in the beta program) was the better package for quick
turnaround commercial work. Gaining a regular stream of repeat clients,
asking for me by name.

Moving on i went to head up the 3D department at MillTV, producing work well
above the level of the budget, for television documentaries and drama. I
worked on the tests which would convince the BBC to bring Doctor Who back
from the dead.

 

My colleague and friend Dave Throssell, who again, you probably don't know,
but who was responsible for the success of Mill3D and their many award
winning commercials during the 1990s, all produced on Softimage, left the
mill with me, and we started Fluid Pictures in 2006.

The decision to use XSI as our primary application was a no-brainer, the
end-to-end ability of this software, to let an artist hit the ground
running, without fighting the interface, or having to be a programmer,
allowed us to produce work far in excess of the quality that the shrinking
budgets of television should have allowed.

There is LITERALLY NO WAY we could have competed in our market, with a small
team, using ANY other package.

Over the years ICE has become one of the reasons i come to work in the
morning! The challenges presented by our clients become a joy to solve when
i know i can jump into ICE, and figure out some clever way to shave hours or
even days off production time. For us as a company, there really is NO
alternative package, nothing does everything that Softimage does, nothing
comes close.

 

And when i get stuck, i have the Softimage community. 

The mailing list has been my online home since 1999, and i count some of its
members as dear friends, without whom, again, i would have struggled to
compete in the market place. The members are always there with words of
encouragement and advice (and no small amount of ribbing!) the atmosphere is
one of enlightened, grown up camaraderie.

A place where you can ask the simplest, or most complicated of questions,
and someone will usually be there to help you out.

 

Finally, i would like to posit a suggestion, that may be too late, but would
impress upon you to consider;

 

Softimage, with a little love, and a little investment, coupled with better
marketing strategy, could well be your missing effects pipeline. Your
Houdini.

Is there a way for the developers, and the third party guys, to work
together with you, to take Softimage forward, to bridge the gap until
Bifrost is mature, and become your fx software? By all means keep it in the
suites, concentrate mainly on bug fixes, but please, don't kill our baby!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com> 

www.fluid-pictures.com
http://www.fluid-pictures.com/>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



Re: A few custom ICE nodes.

2014-03-14 Thread Nika Ragua
screenshots also cool - better than nothing


2014-03-14 15:10 GMT+04:00 Ahmidou Lyazidi :

> I have a super limited internet connexion,  the best I can do is a few
> screenshots.
> Le 14 mars 2014 12:04, "olivier jeannel"  a
> écrit :
>
>  A tut on how to use them on Vimeo would be Awesome ! Thank's for sharing
>> !
>>
>> Le 14/03/2014 11:00, Ahmidou Lyazidi a écrit :
>>
>>  I did those a some times ago, but never posted them officially, in case
>> someone find them useful here they are:
>>
>>
>> *Curvature: *
>> return the principal directions and curvature of a mesh as well as the
>> mean curvature
>> *. *
>> This is a first brick for a toon strands ice framework.
>>  usage: connect all the inputs from the geometry
>>
>>
>> *Array Accumulate: *
>> you can accumulate the values of an array, it is useful to avoid using
>> the repeat node
>>  what it does:
>>  -addition for integer ,scalar, and vectors.
>>  -multiplication for rotation, quaternions, and matrices.
>> usage: just plug an array of values
>>
>>  *Parallel Transport Frame*:
>>  This one is to correct the normal flipping on curves (for example with
>> S shape curves)
>>  usage: plug an array of tangents, and an initial normal
>>
>>  Use them at your own risk :)
>>  Cheers.
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>>


Re: thinking out loud

2014-03-14 Thread Rob Wuijster

Absolutely!

If you look at all the wonderful work done for movies (looking at 
Elysium and Pacific Rim for instance) and the excellent commercial work 
done by e.g. Glassworks (G-Star Raw), SeSucht (Paperworld), The Mill 
(PETA - 98% Human) and more, it's obvious SI can "handle things".
Especially with a touch of (free) emTools or Exocortex plugins, you 
don't have move to Houdini to get complex stuff done.


Now they killed SI, and want us to move to Maya. If we want to keep 
doing this level of work, it more or less boils down to adding Houdini 
to the pipeline too.

That doesn't make ANY sense for smaller companies or freelancers.

My personal opinion is that most SI users/houses will not switch to 
Maya/Max, and migrate to something else after some time from now.
I have no idea who came up with this ideas at AD, but they horribly 
misunderstood the whole SI community as far as I'm concerned.



Rob

\/-\/\/

On 14-3-2014 12:15, Jordi Bares wrote:
It is very true Softimage started to dent on some Houdini areas, and 
those who were looking to transition once ICE arrived stopped looking… 
they certainly killed the wrong product and after all these piles and 
piles of messages my feeling is that they should do what I call a 
wise-U-turn.


There is no shame if it is for good guys!

Jordi Bares
jordiba...@gmail.com 

On 14 Mar 2014, at 10:44, "adrian wyer" 
> wrote:



i would estimate closer to 10,000 seats worldwide
that makes $7million a year.
lets assume the devs are on $50k * 8 that's only $400k a year
dear Autodesk, keep Soft alive, keep 90% of your profits (as you 
always have), and throw half a million at third party guys to shore 
up your product...
bear in mind that if you actually knew what you had purchased, with a 
little love, some money and the right marketing, you could now own 
Houdini's share of the market...

you fools
a

*From:*softimage-boun...@listproc.autodesk.com 
 
[mailto:softimage-boun...@listproc.autodesk.com 
]*On Behalf Of*John Richard Sanchez

*Sent:*12 March 2014 16:59
*To:*XSI List to post
*Subject:*Re: thinking out loud
That may not happen till after 2016 when they stop releasing updates.

On Wed, Mar 12, 2014 at 12:55 PM, Chris Marshall 
mailto:chrismarshal...@gmail.com>> wrote:

Hi All,
I was thinking that Autodesk expect most people to carry on paying 
their annual support fee, and transition over, but as established, we 
don't want to do that. If there are, for example 3000 seats globally 
on support, each netting Autodesk something in the region of $700 a 
year, that's over $2 Million Dollars every year! If no-one 
transitions over, that's a lot of money they'll lose.


Just thinking out loud.
Chris




--
www.johnrichardsanchez.com 


No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2014.0.4336 / Virus Database: 3722/7194 - Release Date: 03/14/14





Re: YOUR TOP 5

2014-03-14 Thread Jason S


Overall Non-Destructivity
Stable tool introperability
Muti views of anything to see & edit things in proportion to each-other 
almost simultaneously

Fully Procedural Texture Editing Processing Tree
Passes that are able to override any property

Leaving out ICE cause Bifrost will obviously make XSI obsolete in it's 
entirety.

While I may say that sarcastically,
it's the reasonning I suspect motivated the decision most likely,
while perhaps prematurely beleiveing it would be putting it out of it's 
misery.


   On 03/14/14 4:18, Andreas Böinghoff wrote:

   Model
   Animate
   Render
   Hair
   ICE

   Yeah, I think that's all.

Lol! :)



a NEW open letter to Autodesk

2014-03-14 Thread adrian wyer
at David Saber's suggestion, i'll start a new thread so it doesn't get lost
in the noise;
 

Autodesk,

 

you probably don't know me, beyond a yearly
subscription payment, so allow me to tell you about myself.

I started in the 3D industry in the 1990s, using Softimage 3D at a small
games company, before that I'd been training myself on a 'demo' copy of 3DS
on Dos.

>From day one using Softimage it was obvious the pedigree and artist driven
interface was light-years ahead of anything else I'd seen. When i moved to
the post industry in Soho a few years later, i made sure that, even though i
was working in a Lightwave house, they got me a copy of Softimage. Against a
backdrop of Lightwave evangelists, i consistently produced work faster, and
more elegantly than my peers. (this is purely down to the software, not my
abilities)

For a few years i was a senior artist at the Hive, i was adrift in a sea of
Maya users, but slowly convinced my peers that Softimage (and then XSI, as i
was involved in the beta program) was the better package for quick
turnaround commercial work. Gaining a regular stream of repeat clients,
asking for me by name.

Moving on i went to head up the 3D department at MillTV, producing work well
above the level of the budget, for television documentaries and drama. I
worked on the tests which would convince the BBC to bring Doctor Who back
from the dead.

 

My colleague and friend Dave Throssell, who again, you probably don't know,
but who was responsible for the success of Mill3D and their many award
winning commercials during the 1990s, all produced on Softimage, left the
mill with me, and we started Fluid Pictures in 2006.

The decision to use XSI as our primary application was a no-brainer, the
end-to-end ability of this software, to let an artist hit the ground
running, without fighting the interface, or having to be a programmer,
allowed us to produce work far in excess of the quality that the shrinking
budgets of television should have allowed.

There is LITERALLY NO WAY we could have competed in our market, with a small
team, using ANY other package.

Over the years ICE has become one of the reasons i come to work in the
morning! The challenges presented by our clients become a joy to solve when
i know i can jump into ICE, and figure out some clever way to shave hours or
even days off production time. For us as a company, there really is NO
alternative package, nothing does everything that Softimage does, nothing
comes close.

 

And when i get stuck, i have the Softimage community. 

The mailing list has been my online home since 1999, and i count some of its
members as dear friends, without whom, again, i would have struggled to
compete in the market place. The members are always there with words of
encouragement and advice (and no small amount of ribbing!) the atmosphere is
one of enlightened, grown up camaraderie.

A place where you can ask the simplest, or most complicated of questions,
and someone will usually be there to help you out.

 

Finally, i would like to posit a suggestion, that may be too late, but would
impress upon you to consider;

 

Softimage, with a little love, and a little investment, coupled with better
marketing strategy, could well be your missing effects pipeline. Your
Houdini.

Is there a way for the developers, and the third party guys, to work
together with you, to take Softimage forward, to bridge the gap until
Bifrost is mature, and become your fx software? By all means keep it in the
suites, concentrate mainly on bug fixes, but please, don't kill our baby!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


 
mailto:adrian.wyer@fl
uid-pictures.com> adrian.w...@fluid-pictures.com

www.fluid-pictures.com
http://www.fluid-pict
ures.com/>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 


Re: A paranoid theory about the demise of Softimage...

2014-03-14 Thread Rob Chapman
this is not a 3Democracy, its a 3Dictatorship


Re: a NEW open letter to Autodesk

2014-03-14 Thread Alastair Hearsum

Good stuff


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 14/03/2014 11:52, adrian wyer wrote:
at David Saber's suggestion, i'll start a new thread so it doesn't get 
lost in the noise;


Autodesk,

you probably don't know me, beyond a yearly subscription payment, so 
allow me to tell you about myself.


I started in the 3D industry in the 1990s, using Softimage 3D at a 
small games company, before that I'd been training myself on a 'demo' 
copy of 3DS on Dos.


From day one using Softimage it was obvious the pedigree and artist 
driven interface was light-years ahead of anything else I'd seen. When 
i moved to the post industry in Soho a few years later, i made sure 
that, even though i was working in a Lightwave house, they got me a 
copy of Softimage. Against a backdrop of Lightwave evangelists, i 
consistently produced work faster, and more elegantly than my peers. 
(this is purely down to the software, not my abilities)


For a few years i was a senior artist at the Hive, i was adrift in a 
sea of Maya users, but slowly convinced my peers that Softimage (and 
then XSI, as i was involved in the beta program) was the better 
package for quick turnaround commercial work. Gaining a regular stream 
of repeat clients, asking for me by name.


Moving on i went to head up the 3D department at MillTV, producing 
work well above the level of the budget, for television documentaries 
and drama. I worked on the tests which would convince the BBC to bring 
Doctor Who back from the dead.


My colleague and friend Dave Throssell, who again, you probably don't 
know, but who was responsible for the success of Mill3D and their many 
award winning commercials during the 1990s, all produced on Softimage, 
left the mill with me, and we started Fluid Pictures in 2006.


The decision to use XSI as our primary application was a no-brainer, 
the end-to-end ability of this software, to let an artist hit the 
ground running, without fighting the interface, or having to be a 
programmer, allowed us to produce work far in excess of the quality 
that the shrinking budgets of television should have allowed.


There is LITERALLY NO WAY we could have competed in our market, with a 
small team, using ANY other package.


Over the years ICE has become one of the reasons i come to work in the 
morning! The challenges presented by our clients become a joy to solve 
when i know i can jump into ICE, and figure out some clever way to 
shave hours or even days off production time. For us as a company, 
there really is NO alternative package, nothing does everything that 
Softimage does, nothing comes close.


And when i get stuck, i have the Softimage community.

The mailing list has been my online home since 1999, and i count some 
of its members as dear friends, without whom, again, i would have 
struggled to compete in the market place. The members are always there 
with words of encouragement and advice (and no small amount of 
ribbing!) the atmosphere is one of enlightened, grown up camaraderie.


A place where you can ask the simplest, or most complicated of 
questions, and someone will usually be there to help you out.


Finally, i would like to posit a suggestion, that may be too late, but 
would impress upon you to consider;


Softimage, with a little love, and a little investment, coupled with 
better marketing strategy, could well be your missing effects 
pipeline. Your Houdini.


Is there a way for the developers, and the third party guys, to work 
together with you, to take Softimage forward, to bridge the gap until 
Bifrost is mature, and become your fx software? By all means keep it 
in the suites, concentrate mainly on bug fixes, but please, don't kill 
our baby!


a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
mailto:adrian.w...@fluid-pictures.com>


www.fluid-pictures.com 
http://www.fluid-pictures.com/> 



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT 

Re: a NEW open letter to Autodesk

2014-03-14 Thread Mirko Jankovic
really good one.
just wondering does it ever gets to anyone that has really any decision
power in AD what so ever?


On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum
wrote:

>  Good stuff
>
>
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>  On 14/03/2014 11:52, adrian wyer wrote:
>
> at David Saber's suggestion, i'll start a new thread so it doesn't get
> lost in the noise;
>
>
> Autodesk,
>
>
>
> you probably don't know me, beyond a yearly
> subscription payment, so allow me to tell you about myself.
>
> I started in the 3D industry in the 1990s, using Softimage 3D at a small
> games company, before that I'd been training myself on a 'demo' copy of 3DS
> on Dos.
>
> From day one using Softimage it was obvious the pedigree and artist driven
> interface was light-years ahead of anything else I'd seen. When i moved to
> the post industry in Soho a few years later, i made sure that, even
> though i was working in a Lightwave house, they got me a copy of Softimage.
> Against a backdrop of Lightwave evangelists, i consistently produced work
> faster, and more elegantly than my peers. (this is purely down to the
> software, not my abilities)
>
> For a few years i was a senior artist at the Hive, i was adrift in a seaof
> Maya users, but slowly convinced my peers that Softimage (and then XSI,
> as i was involved in the beta program) was the better package for quick
> turnaround commercial work. Gaining a regular stream of repeat clients,
> asking for me by name.
>
> Moving on i went to head up the 3D department at MillTV, producing work
> well above the level of the budget, for television documentaries and drama.
> I worked on the tests which would convince the BBC to bring Doctor Who back
> from the dead.
>
>
>
> My colleague and friend Dave Throssell, who again, you probably don't
> know, but who was responsible for the success of Mill3D and their many
> award winning commercials during the 1990s, all produced on Softimage, left
> the mill with me, and we started Fluid Pictures in 2006.
>
> The decision to use XSI as our primary application was a no-brainer, the
> end-to-end ability of this software, to let an artist hit the ground
> running, without fighting the interface, or having to be a programmer,
> allowed us to produce work far in excess of the quality that the shrinking
> budgets of television should have allowed.
>
> There is LITERALLY NO WAY we could have competed in our market, with a
> small team, using ANY other package.
>
> Over the years ICE has become one of the reasons i come to work in the
> morning! The challenges presented by our clients become a joy to solve when
> i know i can jump into ICE, and figure out some clever way to shave hours
> or even days off production time. For us as a company, there really is NO
> alternative package, nothing does everything that Softimage does, nothing
> comes close.
>
>
>
> And when i get stuck, i have the Softimage community.
>
> The mailing list has been my online home since 1999, and i count some of
> its members as dear friends, without whom, again, i would have struggled to
> compete in the market place. The members are always there with words of
> encouragement and advice (and no small amount of ribbing!) the atmosphere
> is one of enlightened, grown up camaraderie.
>
> A place where you can ask the simplest, or most complicated of questions,
> and someone will usually be there to help you out.
>
>
>
> Finally, i would like to posit a suggestion, that may be too late, but
> would impress upon you to consider;
>
>
>
> Softimage, with a little love, and a little investment, coupled with
> better marketing strategy, could well be your missing effects pipeline.
> Your Houdini.
>
> Is there a way for the developers, and the third party guys, to work
> together with you, to take Softimage forward, to bridge the gap until
> Bifrost is mature, and become your fx software? By all means keep it in the
> suites, concentrate mainly on bu

MAYA community

2014-03-14 Thread Alastair Hearsum

Folks

Doses anyone know the equivalent of this list for Maya users? I wanted 
to pose some questions to them.


Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.


Re: MAYA community

2014-03-14 Thread Leendert A. Hartog

I don't know about any mailing list,
but on the forum side of things Luc-Eric Rousseau directed me to CGTalk...

Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: thinking out loud

2014-03-14 Thread Chris Marshall
I was thinking if no-one transitions over, ie no one pays the subscription
from like now, that's an immediate $7million gone straight away.



On 14 March 2014 11:44, Rob Wuijster  wrote:

>  Absolutely!
>
> If you look at all the wonderful work done for movies (looking at Elysium
> and Pacific Rim for instance) and the excellent commercial work done by
> e.g. Glassworks (G-Star Raw), SeSucht (Paperworld), The Mill (PETA - 98%
> Human) and more, it's obvious SI can "handle things".
> Especially with a touch of (free) emTools or Exocortex plugins, you don't
> have move to Houdini to get complex stuff done.
>
> Now they killed SI, and want us to move to Maya. If we want to keep doing
> this level of work, it more or less boils down to adding Houdini to the
> pipeline too.
> That doesn't make ANY sense for smaller companies or freelancers.
>
> My personal opinion is that most SI users/houses will not switch to
> Maya/Max, and migrate to something else after some time from now.
> I have no idea who came up with this ideas at AD, but they horribly
> misunderstood the whole SI community as far as I'm concerned.
>
>
> Rob
>
> \/-\/\/
>
> On 14-3-2014 12:15, Jordi Bares wrote:
>
> It is very true Softimage started to dent on some Houdini areas, and those
> who were looking to transition once ICE arrived stopped looking... they
> certainly killed the wrong product and after all these piles and piles of
> messages my feeling is that they should do what I call a wise-U-turn.
>
>  There is no shame if it is for good guys!
>
>  Jordi Bares
> jordiba...@gmail.com
>
>  On 14 Mar 2014, at 10:44, "adrian wyer" 
> wrote:
>
>   i would estimate closer to 10,000 seats worldwide
>
> that makes $7million a year.
>
> lets assume the devs are on $50k * 8 that's only $400k a year
>
> dear Autodesk, keep Soft alive, keep 90% of your profits (as you always
> have), and throw half a million at third party guys to shore up your
> product...
>
> bear in mind that if you actually knew what you had purchased, with a
> little love, some money and the right marketing, you could now own
> Houdini's share of the market...
>
> you fools
>
> a
>
>  --
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage
> -boun...@listproc.autodesk.com] *On Behalf Of*John Richard Sanchez
> *Sent:* 12 March 2014 16:59
> *To:* XSI List to post
> *Subject:* Re: thinking out loud
>
>  That may not happen till after 2016 when they stop releasing updates.
>
>
>  On Wed, Mar 12, 2014 at 12:55 PM, Chris Marshall <
> chrismarshal...@gmail.com> wrote:
>  Hi All,
> I was thinking that Autodesk expect most people to carry on paying their
> annual support fee, and transition over, but as established, we don't want
> to do that. If there are, for example 3000 seats globally on support, each
> netting Autodesk something in the region of $700 a year, that's over $2
> Million Dollars every year! If no-one transitions over, that's a lot of
> money they'll lose.
>
> Just thinking out loud.
> Chris
>
>
>
> --
>  www.johnrichardsanchez.com
>
>
>  No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2014.0.4336 / Virus Database: 3722/7194 - Release Date: 03/14/14
>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: MAYA community

2014-03-14 Thread Gerbrand Nel

Asked this last week, but with all the other noise you probably missed it.
Search for :A list like this one but for Maya"
Lots of good suggestions there, but the verdict was.. erm... no :(
G

On 2014/03/14 02:44 PM, Alastair Hearsum wrote:

Folks

Doses anyone know the equivalent of this list for Maya users? I wanted 
to pose some questions to them.


Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: a NEW open letter to Autodesk

2014-03-14 Thread Jacob Gonzalez
great stuff.


On Fri, Mar 14, 2014 at 12:38 PM, Mirko Jankovic
wrote:

> really good one.
> just wondering does it ever gets to anyone that has really any decision
> power in AD what so ever?
>
>
> On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum <
> hear...@glassworks.co.uk> wrote:
>
>>  Good stuff
>>
>>
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk 
>>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>  (Company registered in England with number 04759979. Registered office
>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>  Please consider the environment before you print this email.
>>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
>> views or opinions presented are solely those of the author and do not
>> necessarily represent those of the Company. If you are not the intended
>> recipient, be advised that you have received this e-mail in error and that
>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>> strictly prohibited. If this transmission is received in error please
>> kindly return it to the sender and delete this message from your system.
>>  On 14/03/2014 11:52, adrian wyer wrote:
>>
>> at David Saber's suggestion, i'll start a new thread so it doesn't get
>> lost in the noise;
>>
>>
>> Autodesk,
>>
>>
>>
>> you probably don't know me, beyond a yearly
>> subscription payment, so allow me to tell you about myself.
>>
>> I started in the 3D industry in the 1990s, using Softimage 3D at a small
>> games company, before that I'd been training myself on a 'demo' copy of 3DS
>> on Dos.
>>
>> From day one using Softimage it was obvious the pedigree and artist
>> driven interface was light-years ahead of anything else I'd seen. When i
>> moved to the post industry in Soho a few years later, i made sure that,
>> even though i was working in a Lightwave house, they got me a copy of
>> Softimage. Against a backdrop of Lightwave evangelists, i consistently
>> produced work faster, and more elegantly than my peers. (this is purely
>> down to the software, not my abilities)
>>
>> For a few years i was a senior artist at the Hive, i was adrift in a seaof
>> Maya users, but slowly convinced my peers that Softimage (and then XSI,
>> as i was involved in the beta program) was the better package for quick
>> turnaround commercial work. Gaining a regular stream of repeat clients,
>> asking for me by name.
>>
>> Moving on i went to head up the 3D department at MillTV, producing work
>> well above the level of the budget, for television documentaries and drama.
>> I worked on the tests which would convince the BBC to bring Doctor Who back
>> from the dead.
>>
>>
>>
>> My colleague and friend Dave Throssell, who again, you probably don't
>> know, but who was responsible for the success of Mill3D and their many
>> award winning commercials during the 1990s, all produced on Softimage, left
>> the mill with me, and we started Fluid Pictures in 2006.
>>
>> The decision to use XSI as our primary application was a no-brainer, the
>> end-to-end ability of this software, to let an artist hit the ground
>> running, without fighting the interface, or having to be a programmer,
>> allowed us to produce work far in excess of the quality that the shrinking
>> budgets of television should have allowed.
>>
>> There is LITERALLY NO WAY we could have competed in our market, with a
>> small team, using ANY other package.
>>
>> Over the years ICE has become one of the reasons i come to work in the
>> morning! The challenges presented by our clients become a joy to solve when
>> i know i can jump into ICE, and figure out some clever way to shave hours
>> or even days off production time. For us as a company, there really is NO
>> alternative package, nothing does everything that Softimage does, nothing
>> comes close.
>>
>>
>>
>> And when i get stuck, i have the Softimage community.
>>
>> The mailing list has been my online home since 1999, and i count some of
>> its members as dear friends, without whom, again, i would have struggled to
>> compete in the market place. The members are always there with words of
>> encouragement and advice (and no small amount of ribbing!) the atmosphere
>> is one of enlightened, grown up camaraderie.
>>
>> A place where you can ask the simplest, or most complicated of questions,
>> and someone will usually be there to help you out.
>>
>>
>>
>> Finally, i would like to posit a suggestion, that may be too late, but
>> would impress upon you to consider;
>>
>>
>>
>> Softimage, with a little love, and a little investment, coupled with
>> better marketing strategy, could well be your missing effects pipeline.
>> Your Houdini.
>>
>> Is there a way for the developers

Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Nicolas Esposito
Yes, I thought that they might accept specific workflow tools and I think
that many artists do that as well ( kind of TD for hiring temporarely )

The main focus would be to do that not as a single element, but the request
would be asked ( and founded ) by a group of people who are interested in
some specific tools
The TD would be happy so will we :-)


2014-03-14 12:07 GMT+01:00 olivier jeannel :

>  The idea is fantastic. Though, I think asking this directly to Eric
> Mootz or Leonard Koch is already possible (if I'm not totaly wrong)
>
> Le 14/03/2014 11:26, Arman Sernaz a écrit :
>
> In order to keep things well organized, a special web site which is
> dedicated for this purpose may be a good idea. I'm willing to contribute as
> much as I can to kickstart this project.
>
>
> On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua wrote:
>
>>  i`m very interested - because i somehow not damanded as i wish to be
>> ))) ahahaha
>>  and i love to do this kind of stuff, yet i`m visual programming limited
>> - do not want to mess with code - so ICE, VEX, FE when they do it.
>> aaah, better late than never
>>
>>
>> 2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com>:
>>
>>  Hi guys,
>>>
>>>  This is maybe not the best time to write about this, but maybe
>>> something good could be done about this idea.
>>>
>>>  Looking around si-community and here as well I saw a lot of topics
>>> regarding "How to" and "Help me with" in order to achieve a goal.
>>> This is perfectly fine and on both communities there are lots of
>>> talented people willing to give advices, share compounds and make tutorials
>>> about it.
>>>
>>>  There are some specific things which are not so simple to develop, and
>>> most of the time you can't get the thing you're doing to work, so you end
>>> up going nowhere, or switch to another software you know already do what
>>> you're looking for ( if there is one ).
>>>
>>>  So, with this in mind my proposal is quite "simple":
>>> Setup small found raise groups, using kickstarter, in order to finance a
>>> TD or a talented artist to develop a custom tool which allows you to reach
>>> your ( ours ) goal.
>>> The TD look at the request, setup the minimum amount on money needed to
>>> develop that tool, then the fund raise campaign begin.
>>>
>>>  Lets start with an example
>>> - A muscle system within Softimage: Most of you saw the Peta commercial
>>> and the behind the scene and saw the amazing thing The Mill did using
>>> Softimage; also recently Paul Smith did a demo of his muscle system which
>>> looks pretty damn cool; Vorlex developed his plugin using ICE, and those
>>> are just few examples.
>>> - VFX done with ICE: Exocortex already sells amazing plugins, but lets
>>> say I need specific VFX in my shot and I need someone who's capable to
>>> create what I need.
>>>
>>>  To put it simple would be the answer to "I don't know how to do this,
>>> can someone do this for me if I pay?"
>>>
>>>  The found raising could be applied not only to Softimage ( even
>>> because I'm not sure how many TDs want to create tools for a Software which
>>> is going to be left out in a couple of years ), but extend this idea to
>>> other software, for example Fabric Engine, which has huge potentials and
>>> lots of people right now are really interested into this framework.
>>>
>>>  So, what are your thoughts about it?
>>>
>>>  Cheers
>>>
>>>  Nicolas
>>>
>>
>>
>
>
>  --
> www.lhvfx.com
>
>
>


Re: a NEW open letter to Autodesk

2014-03-14 Thread Morten Bartholdy
Love it Adrian. I think it would be great if all open letter writers also
posted in the Autodesk Community alongside Alastairs, so they would pile up
visually too, for all to see and not least, Autodesk decision makers. I
have a sneaky feeling the decision makers do not heed all of the advice or
take notice of all info from the AD representatives present here.

Maybe forward all open letters to the main CG forums such as fxGuide and
others, so they could create new noise on the topic.

Morten






Den 14. marts 2014 kl. 12:52 skrev adrian wyer
:

> at David Saber's suggestion, i'll start a new thread so it doesn't get lost
> in the noise;
> 
> 
> Autodesk,
> 
> 
> 
> you probably don't know me, beyond a yearly
> subscription payment, so allow me to tell you about myself.
> 
> I started in the 3D industry in the 1990s, using Softimage 3D at a small
> games company, before that I'd been training myself on a 'demo' copy of 3DS
> on Dos.
> 
> From day one using Softimage it was obvious the pedigree and artist driven
> interface was light-years ahead of anything else I'd seen. When i moved to
> the post industry in Soho a few years later, i made sure that, even though
> i was working in a Lightwave house, they got me a copy of Softimage.
> Against a backdrop of Lightwave evangelists, i consistently produced work
> faster, and more elegantly than my peers. (this is purely down to the
> software, not my abilities)
> 
> For a few years i was a senior artist at the Hive, i was adrift in a sea of
> Maya users, but slowly convinced my peers that Softimage (and then XSI, as
> i was involved in the beta program) was the better package for quick
> turnaround commercial work. Gaining a regular stream of repeat clients,
> asking for me by name.
> 
> Moving on i went to head up the 3D department at MillTV, producing work
> well above the level of the budget, for television documentaries and drama.
> I worked on the tests which would convince the BBC to bring Doctor Who back
> from the dead.
> 
> 
> 
> My colleague and friend Dave Throssell, who again, you probably don't know,
> but who was responsible for the success of Mill3D and their many award
> winning commercials during the 1990s, all produced on Softimage, left the
> mill with me, and we started Fluid Pictures in 2006.
> 
> The decision to use XSI as our primary application was a no-brainer, the
> end-to-end ability of this software, to let an artist hit the ground
> running, without fighting the interface, or having to be a programmer,
> allowed us to produce work far in excess of the quality that the shrinking
> budgets of television should have allowed.
> 
> There is LITERALLY NO WAY we could have competed in our market, with a
> small team, using ANY other package.
> 
> Over the years ICE has become one of the reasons i come to work in the
> morning! The challenges presented by our clients become a joy to solve when
> i know i can jump into ICE, and figure out some clever way to shave hours
> or even days off production time. For us as a company, there really is NO
> alternative package, nothing does everything that Softimage does, nothing
> comes close.
> 
> 
> 
> And when i get stuck, i have the Softimage community.
> 
> The mailing list has been my online home since 1999, and i count some of
> its members as dear friends, without whom, again, i would have struggled to
> compete in the market place. The members are always there with words of
> encouragement and advice (and no small amount of ribbing!) the atmosphere
> is one of enlightened, grown up camaraderie.
> 
> A place where you can ask the simplest, or most complicated of questions,
> and someone will usually be there to help you out.
> 
> 
> 
> Finally, i would like to posit a suggestion, that may be too late, but
> would impress upon you to consider;
> 
> 
> 
> Softimage, with a little love, and a little investment, coupled with better
> marketing strategy, could well be your missing effects pipeline. Your
> Houdini.
> 
> Is there a way for the developers, and the third party guys, to work
> together with you, to take Softimage forward, to bridge the gap until
> Bifrost is mature, and become your fx software? By all means keep it in the
> suites, concentrate mainly on bug fixes, but please, don't kill our baby!
> 
> 
> 
> a
> 
> 
> 
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St .
> London
> W1W 8SY
> ++44(0) 207 580 0829
> 
> 
> adrian.w...@fluid-pictures.com
> mailto:adrian.w...@fluid-pictures.com>
> 
> www.fluid-pictures.com
> http://www.fluid-pictures.com/>
> 
> 
> 
> Fluid Pictures Limited is registered in England and Wales .
> Company number:5657815
> VAT number: 872 6893 71
> 
> 
> 
> 


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Paul Doyle
Just FYI we have a muscle system coming for Fabric in the next couple of
months and it will be accessible via the Splice API within Softimage and
will be customizable/extensible.


On 14 March 2014 09:03, Nicolas Esposito <3dv...@gmail.com> wrote:

> Yes, I thought that they might accept specific workflow tools and I think
> that many artists do that as well ( kind of TD for hiring temporarely )
>
> The main focus would be to do that not as a single element, but the
> request would be asked ( and founded ) by a group of people who are
> interested in some specific tools
> The TD would be happy so will we :-)
>
>
> 2014-03-14 12:07 GMT+01:00 olivier jeannel :
>
>  The idea is fantastic. Though, I think asking this directly to Eric
>> Mootz or Leonard Koch is already possible (if I'm not totaly wrong)
>>
>> Le 14/03/2014 11:26, Arman Sernaz a écrit :
>>
>> In order to keep things well organized, a special web site which is
>> dedicated for this purpose may be a good idea. I'm willing to contribute as
>> much as I can to kickstart this project.
>>
>>
>> On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua wrote:
>>
>>>  i`m very interested - because i somehow not damanded as i wish to be
>>> ))) ahahaha
>>>  and i love to do this kind of stuff, yet i`m visual programming
>>> limited - do not want to mess with code - so ICE, VEX, FE when they do it.
>>> aaah, better late than never
>>>
>>>
>>> 2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com>:
>>>
>>>  Hi guys,

  This is maybe not the best time to write about this, but maybe
 something good could be done about this idea.

  Looking around si-community and here as well I saw a lot of topics
 regarding "How to" and "Help me with" in order to achieve a goal.
 This is perfectly fine and on both communities there are lots of
 talented people willing to give advices, share compounds and make tutorials
 about it.

  There are some specific things which are not so simple to develop,
 and most of the time you can't get the thing you're doing to work, so you
 end up going nowhere, or switch to another software you know already do
 what you're looking for ( if there is one ).

  So, with this in mind my proposal is quite "simple":
 Setup small found raise groups, using kickstarter, in order to finance
 a TD or a talented artist to develop a custom tool which allows you to
 reach your ( ours ) goal.
 The TD look at the request, setup the minimum amount on money needed to
 develop that tool, then the fund raise campaign begin.

  Lets start with an example
 - A muscle system within Softimage: Most of you saw the Peta commercial
 and the behind the scene and saw the amazing thing The Mill did using
 Softimage; also recently Paul Smith did a demo of his muscle system which
 looks pretty damn cool; Vorlex developed his plugin using ICE, and those
 are just few examples.
 - VFX done with ICE: Exocortex already sells amazing plugins, but lets
 say I need specific VFX in my shot and I need someone who's capable to
 create what I need.

  To put it simple would be the answer to "I don't know how to do this,
 can someone do this for me if I pay?"

  The found raising could be applied not only to Softimage ( even
 because I'm not sure how many TDs want to create tools for a Software which
 is going to be left out in a couple of years ), but extend this idea to
 other software, for example Fabric Engine, which has huge potentials and
 lots of people right now are really interested into this framework.

  So, what are your thoughts about it?

  Cheers

  Nicolas

>>>
>>>
>>
>>
>>  --
>> www.lhvfx.com
>>
>>
>>
>


Re: ICE to Fabric 2.0 - will it be possible?

2014-03-14 Thread Eric Thivierge
I'll let Mr. Doyle fill in as needed but I'll say that with any new 
system coming out whether it's Bifrost in Maya or the visual 
programming in Fabric, it's going to take some time to get completely 
up to the level that ICE is at now. There is just too much ground to 
cover taking stability into consideration as well. However, I do think 
that systems and setups like the one Leonard showed in his video will 
allow us to start moving in the direction of a Fabric based workflow 
even without the visual programming.


The cool thing about Splice is that you can design those setups like 
Leonard showed, and export a .splice file. That file can then be 
reloaded into another scene and the same setup will be able to be 
quickly created. All of this is scriptable too and I was able to deploy 
a production setup within 1 week for a small project we recently worked 
on. It's a very flexible system and has the hooks that you need to be 
able to script it and build tools around it. I think people like 
Leonard can easily make a setup portable and build small contained 
tools around it with ease. Those could be distributed to those who are 
less the programmer types.


My 2 cents,
Eric T.

On Friday, March 14, 2014 7:16:00 AM, Paul Griswold wrote:

I saw Leonard's Vimeo video and I was curious - when Fabric 2.0 comes
out, will it be possible for people to port their custom ICE nodes,
compounds, etc., from ICE to Fabric 2.0?

Ultimately, for the non-TD, non-programmers out there, if Fabric 2.0
Splice can allow us to use an ICE-like system in the DCC of our
choice, it makes Softimage's death a lot less important.  And, it
would make for a much smoother transition to something alternative.

-Paul







Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread Perry Harovas
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
*really* goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel *far *more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw

Hope you all find theses as useful as I did...




On Thu, Mar 13, 2014 at 9:31 PM, David Rivera <
activemotionpictu...@yahoo.com> wrote:

> Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning
> passes.
> Wow. There´s much to mine on.  hehhehe.
>
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN 
> Behance 
> VFX Reel 
>
>
>   On Thursday, March 13, 2014 11:29 AM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>   By the way, if any of you get into Modo's render passes, you need to be
> sure you understand what they are. The first thing you want to do is to
> turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later,
> once you understand what passes are
>
> So  Passes.
>
> In Modo, parameters are called 'channels'. You change a value anywhere,
> and you've changed a channel. *Passes are containers for channel values*.
> You need to let that sink in. *Passes are containers for channel values*.
> This means that you could very well have a camera animated one way in Pass
> A, and the same camera animated in a totally different way in Pass B. This
> is fundamentally different to how XSI does things. Now the workflow for
> doing overrides and partitioning is not as fluid as it is in Soft (and I've
> opened bugs in the bug tracking system for this), but you need to recognize
> the raw power behind what the system offers: on a per-pass basis, you can
> store completely different values for parameters.
>
> Now... if you have Auto-Add on and you're in a pass... any changes you
> make to channels (move a camera, tweak a light) get stored ONLY IN THAT
> PASS. Coming from XSI, you're accostumed to moving the camera around and it
> be the same camera position for all passes. But since Modo's passes are
> containers for unique channel values, you can have the camera be in a
> different place entirely depending on the pass. And if you have Auto-Add
> on, your work will only be local to that pass! You can always push the
> changes from that pass back to the default state, but it's better to just
> disable Auto-Add in the first place.
>
> -Tim
>
>
>
>


-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com 

-24 years experience
-Co-Author of "Mastering
Maya"
-Member of the Visual Effects Society
(VES)


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread john clausing
is it too late to add my email for MODO?

here it is

jclausin...@yahoo.com





On Friday, March 14, 2014 9:20 AM, Perry Harovas  wrote:
 
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg


The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really 
goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel far more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw


Hope you all find theses as useful as I did...





On Thu, Mar 13, 2014 at 9:31 PM, David Rivera  
wrote:

Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning 
passes. 
>Wow. There´s much to mine on.  hehhehe.
>
>
>
>
> 
>David Rivera
>3D Compositor/Animator
>LinkedIN
>Behance
>VFX Reel
>
>
>
>On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
> wrote:
> 
>By the way, if any of you get into Modo's render passes, you need to be sure 
>you understand what they are. The first thing you want to do is to turn off 
>'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you 
>understand what passes are
>
>So  Passes. 
>
>In Modo, parameters are called 'channels'. You change a value
anywhere, and you've changed a channel. Passes are containers for channel 
values. You need to let that sink in. Passes are containers for channel values. 
This means that you could very well have a camera animated one way in Pass A, 
and the same camera animated in a totally different way in Pass B. This is 
fundamentally different to how XSI does things. Now the workflow for doing 
overrides and partitioning is not as fluid as it is in Soft (and I've opened 
bugs in the bug tracking system for this), but you need to recognize the raw 
power behind what the system offers: on a per-pass basis, you can store 
completely different values for parameters.
>
>Now... if you have Auto-Add on and you're in a pass... any
changes you make to channels (move a camera, tweak a light) get
stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to
moving the camera around and it be the same camera position for all
passes. But since Modo's passes are containers for unique channel
values, you can have the camera be in a different place entirely
depending on the pass. And if you have Auto-Add on, your work will
only be local to that pass! You can always push the changes from
that pass back to the default state, but it's better to just disable
Auto-Add in the first place.
>
>-Tim
>
>
>
>


-- 






Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com

-24 years experience
-Co-Author of "Mastering Maya"
-Member of the Visual Effects Society (VES)

Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Nicolas Esposito
I just crapped my pants :-D


2014-03-14 14:11 GMT+01:00 Paul Doyle :

> Just FYI we have a muscle system coming for Fabric in the next couple of
> months and it will be accessible via the Splice API within Softimage and
> will be customizable/extensible.
>
>
> On 14 March 2014 09:03, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> Yes, I thought that they might accept specific workflow tools and I think
>> that many artists do that as well ( kind of TD for hiring temporarely )
>>
>> The main focus would be to do that not as a single element, but the
>> request would be asked ( and founded ) by a group of people who are
>> interested in some specific tools
>> The TD would be happy so will we :-)
>>
>>
>> 2014-03-14 12:07 GMT+01:00 olivier jeannel :
>>
>>  The idea is fantastic. Though, I think asking this directly to Eric
>>> Mootz or Leonard Koch is already possible (if I'm not totaly wrong)
>>>
>>> Le 14/03/2014 11:26, Arman Sernaz a écrit :
>>>
>>> In order to keep things well organized, a special web site which is
>>> dedicated for this purpose may be a good idea. I'm willing to contribute as
>>> much as I can to kickstart this project.
>>>
>>>
>>> On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua wrote:
>>>
  i`m very interested - because i somehow not damanded as i wish to be
 ))) ahahaha
  and i love to do this kind of stuff, yet i`m visual programming
 limited - do not want to mess with code - so ICE, VEX, FE when they do it.
 aaah, better late than never


 2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com>:

  Hi guys,
>
>  This is maybe not the best time to write about this, but maybe
> something good could be done about this idea.
>
>  Looking around si-community and here as well I saw a lot of topics
> regarding "How to" and "Help me with" in order to achieve a goal.
> This is perfectly fine and on both communities there are lots of
> talented people willing to give advices, share compounds and make 
> tutorials
> about it.
>
>  There are some specific things which are not so simple to develop,
> and most of the time you can't get the thing you're doing to work, so you
> end up going nowhere, or switch to another software you know already do
> what you're looking for ( if there is one ).
>
>  So, with this in mind my proposal is quite "simple":
> Setup small found raise groups, using kickstarter, in order to finance
> a TD or a talented artist to develop a custom tool which allows you to
> reach your ( ours ) goal.
> The TD look at the request, setup the minimum amount on money needed
> to develop that tool, then the fund raise campaign begin.
>
>  Lets start with an example
> - A muscle system within Softimage: Most of you saw the Peta
> commercial and the behind the scene and saw the amazing thing The Mill did
> using Softimage; also recently Paul Smith did a demo of his muscle system
> which looks pretty damn cool; Vorlex developed his plugin using ICE, and
> those are just few examples.
> - VFX done with ICE: Exocortex already sells amazing plugins, but lets
> say I need specific VFX in my shot and I need someone who's capable to
> create what I need.
>
>  To put it simple would be the answer to "I don't know how to do
> this, can someone do this for me if I pay?"
>
>  The found raising could be applied not only to Softimage ( even
> because I'm not sure how many TDs want to create tools for a Software 
> which
> is going to be left out in a couple of years ), but extend this idea to
> other software, for example Fabric Engine, which has huge potentials and
> lots of people right now are really interested into this framework.
>
>  So, what are your thoughts about it?
>
>  Cheers
>
>  Nicolas
>


>>>
>>>
>>>  --
>>> www.lhvfx.com
>>>
>>>
>>>
>>
>


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Angus Davidson
We are an excitable bunch ;)

From: Nicolas Esposito <3dv...@gmail.com>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 March 2014 at 3:27 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

I just crapped my pants :-D


2014-03-14 14:11 GMT+01:00 Paul Doyle 
mailto:technove...@gmail.com>>:
Just FYI we have a muscle system coming for Fabric in the next couple of months 
and it will be accessible via the Splice API within Softimage and will be 
customizable/extensible.


On 14 March 2014 09:03, Nicolas Esposito 
<3dv...@gmail.com> wrote:
Yes, I thought that they might accept specific workflow tools and I think that 
many artists do that as well ( kind of TD for hiring temporarely )

The main focus would be to do that not as a single element, but the request 
would be asked ( and founded ) by a group of people who are interested in some 
specific tools
The TD would be happy so will we :-)


2014-03-14 12:07 GMT+01:00 olivier jeannel 
mailto:olivier.jean...@noos.fr>>:

The idea is fantastic. Though, I think asking this directly to Eric Mootz or 
Leonard Koch is already possible (if I'm not totaly wrong)

Le 14/03/2014 11:26, Arman Sernaz a écrit :
In order to keep things well organized, a special web site which is dedicated 
for this purpose may be a good idea. I'm willing to contribute as much as I can 
to kickstart this project.


On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua 
mailto:nikaragu...@gmail.com>> wrote:
i`m very interested - because i somehow not damanded as i wish to be ))) ahahaha
and i love to do this kind of stuff, yet i`m visual programming limited - do 
not want to mess with code - so ICE, VEX, FE when they do it.
aaah, better late than never


2014-03-14 13:51 GMT+04:00 Nicolas Esposito 
<3dv...@gmail.com>:

Hi guys,

This is maybe not the best time to write about this, but maybe something good 
could be done about this idea.

Looking around si-community and here as well I saw a lot of topics regarding 
"How to" and "Help me with" in order to achieve a goal.
This is perfectly fine and on both communities there are lots of talented 
people willing to give advices, share compounds and make tutorials about it.

There are some specific things which are not so simple to develop, and most of 
the time you can't get the thing you're doing to work, so you end up going 
nowhere, or switch to another software you know already do what you're looking 
for ( if there is one ).

So, with this in mind my proposal is quite "simple":
Setup small found raise groups, using kickstarter, in order to finance a TD or 
a talented artist to develop a custom tool which allows you to reach your ( 
ours ) goal.
The TD look at the request, setup the minimum amount on money needed to develop 
that tool, then the fund raise campaign begin.

Lets start with an example
- A muscle system within Softimage: Most of you saw the Peta commercial and the 
behind the scene and saw the amazing thing The Mill did using Softimage; also 
recently Paul Smith did a demo of his muscle system which looks pretty damn 
cool; Vorlex developed his plugin using ICE, and those are just few examples.
- VFX done with ICE: Exocortex already sells amazing plugins, but lets say I 
need specific VFX in my shot and I need someone who's capable to create what I 
need.

To put it simple would be the answer to "I don't know how to do this, can 
someone do this for me if I pay?"

The found raising could be applied not only to Softimage ( even because I'm not 
sure how many TDs want to create tools for a Software which is going to be left 
out in a couple of years ), but extend this idea to other software, for example 
Fabric Engine, which has huge potentials and lots of people right now are 
really interested into this framework.

So, what are your thoughts about it?

Cheers

Nicolas




--
www.lhvfx.com







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Re: YOUR TOP 5

2014-03-14 Thread Morten Bartholdy
I guess this list is closely related with the type of tasks that land on
the individual artists table, but here are my top 5:

ICE - for its power and versatility
Render Tree - flexibility for testing various shading setups
Operator Stack - the ability to go back in modeling stack and fix stuff in
the 11th hour before rendering
Render Passes/Partitions/Overrides
General ease of use and efficient workflow


Morten Bartholdy
gimmickvfx.com




Den 13. marts 2014 kl. 16:26 skrev Stephen Blair :

> Row LabelsCount of Feature
> ICE   11
> Render Passes/Partitions/Overrides9
> Operator stack7
> Non-linear character animation5
> GUI   5
> Explorer  4
> Workgroups3
> Render Tree   3
> GATOR 3
> Artist driven non-linear workflow 3
> Weighting 3
> Polygon Modeling  3
> Tweak Tool2
> Snapping  1
> Animation toolset 1
> Ultimapper1
> Animation Mixer   1
> Shape manager 1
> Motor 1
> Live Corrective Shapes1
> Texturing toolset 1
> API   1
> Usability 1
> Scripting 1
> Workflow  1
> Selections1
> Python1
> Reference planes  1
> (blank)
> Grand Total   76
> 
> 
> On Thu, Mar 13, 2014 at 10:59 AM, Jordi Bares < jordiba...@gmail.com
>  > wrote:
> > I would suggest Alastair to have a poll, will be easier to do…
> > 
> > Anyway, would you mind sharing your final list? I am fascinated by what the
> > community of artists say.
> > 
> > Jordi Bares
> > jordiba...@gmail.com 
> > 
> > On 13 Mar 2014, at 14:41, Pablo Tufaro < pablo@gmail.com
> >  > wrote:
> > 
> > > Here´s my tip 5!
> > > 
> > > 1-Explorer
> > > 2-Render Passes/Partitions/Overrides
> > > 3-ICE
> > > 4-Render Tree
> > > 5-Animation mixer.
> > > 
> > > El 13/03/2014 6:54, Alastair Hearsum escribió:
> > > > 
> > > > It seems as if I may have some contact with Autodesk shortly! I want to
> > > > be
> > > > armed with some points. What I'd like is your top 5 features that make
> > > > Softimage great that we'd miss if we migrated to something else.
> > > > 
> > > > Please don't give me more than 5 and please don't go on too long
> > > > describing
> > > > them (It takes a while to read all the posts).
> > > > 
> > > > Thanks
> > > > 
> > > > Alastair
> > > > 
> > > > --
> > > > Alastair Hearsum
> > > > Head of 3d
> > > > 
> > > > 
> > > > [GLASSWORKS]
> > > > 33/34 Great Pulteney Street
> > > > London
> > > > W1F 9NP
> > > > +44 (0)20 7434 1182 
> > > > glassworks.co.uk 
> > > > 
> > > > 
> > > > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> > > > 
> > > > 
> > > > (Company registered in England with number 04759979. Registered office
> > > > 25
> > > > Harley Street, London, W1G 9BR. VAT registration number: 86729)
> > > > 
> > > > Please consider the environment before you print this email.
> > > > 
> > > > DISCLAIMER: This e-mail and attachments are strictly privileged, private
> > > > and confidential and are intended solely for the stated recipient(s).
> > > > Any
> > > > views or opinions presented are solely those of the author and do not
> > > > necessarily represent those of the Company. If you are not the intended
> > > > recipient, be advised that you have received this e-mail in error and
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> > > > is
> > > > strictly prohibited. If this transmission is received in error please
> > > > kindly return it to the sender and delete this message from your system.


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Nicolas Esposito
Indeed ;-)


2014-03-14 14:29 GMT+01:00 Angus Davidson :

>  We are an excitable bunch ;)
>
>   From: Nicolas Esposito <3dv...@gmail.com>
> Reply-To: "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> Date: Friday 14 March 2014 at 3:27 PM
> To: "softimage@listproc.autodesk.com" 
> Subject: Re: Proposal for TDs and Artist - Expand Softimage ( and other )
> tools
>
>   I just crapped my pants :-D
>
>
> 2014-03-14 14:11 GMT+01:00 Paul Doyle :
>
>> Just FYI we have a muscle system coming for Fabric in the next couple of
>> months and it will be accessible via the Splice API within Softimage and
>> will be customizable/extensible.
>>
>>
>> On 14 March 2014 09:03, Nicolas Esposito <3dv...@gmail.com> wrote:
>>
>>> Yes, I thought that they might accept specific workflow tools and I
>>> think that many artists do that as well ( kind of TD for hiring temporarely
>>> )
>>>
>>> The main focus would be to do that not as a single element, but the
>>> request would be asked ( and founded ) by a group of people who are
>>> interested in some specific tools
>>> The TD would be happy so will we :-)
>>>
>>>
>>> 2014-03-14 12:07 GMT+01:00 olivier jeannel :
>>>
>>>  The idea is fantastic. Though, I think asking this directly to Eric
 Mootz or Leonard Koch is already possible (if I'm not totaly wrong)

 Le 14/03/2014 11:26, Arman Sernaz a écrit :

 In order to keep things well organized, a special web site which is
 dedicated for this purpose may be a good idea. I'm willing to contribute as
 much as I can to kickstart this project.


 On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua wrote:

>  i`m very interested - because i somehow not damanded as i wish to be
> ))) ahahaha
>  and i love to do this kind of stuff, yet i`m visual programming
> limited - do not want to mess with code - so ICE, VEX, FE when they do it.
> aaah, better late than never
>
>
> 2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com>:
>
>  Hi guys,
>>
>>  This is maybe not the best time to write about this, but maybe
>> something good could be done about this idea.
>>
>>  Looking around si-community and here as well I saw a lot of topics
>> regarding "How to" and "Help me with" in order to achieve a goal.
>> This is perfectly fine and on both communities there are lots of
>> talented people willing to give advices, share compounds and make 
>> tutorials
>> about it.
>>
>>  There are some specific things which are not so simple to develop,
>> and most of the time you can't get the thing you're doing to work, so you
>> end up going nowhere, or switch to another software you know already do
>> what you're looking for ( if there is one ).
>>
>>  So, with this in mind my proposal is quite "simple":
>> Setup small found raise groups, using kickstarter, in order to
>> finance a TD or a talented artist to develop a custom tool which allows 
>> you
>> to reach your ( ours ) goal.
>> The TD look at the request, setup the minimum amount on money needed
>> to develop that tool, then the fund raise campaign begin.
>>
>>  Lets start with an example
>> - A muscle system within Softimage: Most of you saw the Peta
>> commercial and the behind the scene and saw the amazing thing The Mill 
>> did
>> using Softimage; also recently Paul Smith did a demo of his muscle system
>> which looks pretty damn cool; Vorlex developed his plugin using ICE, and
>> those are just few examples.
>> - VFX done with ICE: Exocortex already sells amazing plugins, but
>> lets say I need specific VFX in my shot and I need someone who's capable 
>> to
>> create what I need.
>>
>>  To put it simple would be the answer to "I don't know how to do
>> this, can someone do this for me if I pay?"
>>
>>  The found raising could be applied not only to Softimage ( even
>> because I'm not sure how many TDs want to create tools for a Software 
>> which
>> is going to be left out in a couple of years ), but extend this idea to
>> other software, for example Fabric Engine, which has huge potentials and
>> lots of people right now are really interested into this framework.
>>
>>  So, what are your thoughts about it?
>>
>>  Cheers
>>
>>  Nicolas
>>
>
>


  --
 www.lhvfx.com



>>>
>>
> This communication is intended for the addressee only. It is 
> confidential. If you have received this communication in error, please notify 
> us immediately and destroy the original message. You may not copy or 
> disseminate this communication without the permission of the University. Only 
> authorised signatories are competent to enter into agreements on behalf of 
> the University and recipients are thus advised that the content of this 
> message may not be legally binding 

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread Tim Crowson
Yeah Greg Leuenberger (who made those vids) is a really awesome guy and 
knows his Modo very well. I hadn't seen that video yet, but it seemed 
very insightful!


The Shader Tree is probably (almost certainly?) the most controversial 
area of Modo. But honestly I find that the people who are dead-set 
against it are those who don't fully understand it. Once people 
understand it, some may still want to interact with nodes (cause who 
doesn't like nodes?), but in most cases they realize the strength of the 
Shader Tree and are less up-in-arms against it. Most nay-sayers just 
don't know anything other than nodes, and don't want to bother learning 
anything new. They just see a 2D representation and assume it's "just 
like Photoshop" and that's not accurate. I think Greg's videos and 
others like them go a long way to demystifying it. And let's face it... 
it needs demystifying!  LOL!   :-D


-Tim


On 3/14/2014 8:19 AM, Perry Harovas wrote:

Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to 
describe

these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

The one called SHADER TREE FIGHT (linked below) is about 30 minutes, 
and _really_ goes in depth explaining the concept behind the modo 
Shader Tree.
I watched it this morning, and already feel *far *more comfortable in 
modo.


https://www.youtube.com/watch?v=qRUGaS7AdQw

Hope you all find theses as useful as I did...












--
Signature


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread peter_b
Hi Paul

I secretly hope you have confcalls or chats with the other 3rd party developers 
( you know who you are ), about the recent announcement and changes it will 
cause – testing the waters if there is some positive initiative that could come 
out of this. It’s a bleak outlook long term, but perhaps also an opportunity 
short to mid term?

I imagine many users are going to be moving – but some are going to dig 
trenches, and stay on (the last stable version of) Softimage for while and beef 
it up all they can. Crowd funding, people looking to 3rd party initiatives to 
extend the lifetime of Softimage.
Perhaps using a non-evolving Softimage as front-end / host application for 
evolving technologies – almost like keeping the beloved interface, but little 
by little replacing the guts with external tech. If anyone I guess Fabric are 
best placed to think along those terms. Care to comment?





From: Paul Doyle 
Sent: Friday, March 14, 2014 2:11 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

Just FYI we have a muscle system coming for Fabric in the next couple of months 
and it will be accessible via the Splice API within Softimage and will be 
customizable/extensible.



On 14 March 2014 09:03, Nicolas Esposito <3dv...@gmail.com> wrote:

  Yes, I thought that they might accept specific workflow tools and I think 
that many artists do that as well ( kind of TD for hiring temporarely ) 

  The main focus would be to do that not as a single element, but the request 
would be asked ( and founded ) by a group of people who are interested in some 
specific tools
  The TD would be happy so will we :-)



  2014-03-14 12:07 GMT+01:00 olivier jeannel : 


The idea is fantastic. Though, I think asking this directly to Eric Mootz 
or Leonard Koch is already possible (if I'm not totaly wrong)

Le 14/03/2014 11:26, Arman Sernaz a écrit :

  In order to keep things well organized, a special web site which is 
dedicated for this purpose may be a good idea. I'm willing to contribute as 
much as I can to kickstart this project.



  On Fri, Mar 14, 2014 at 12:12 PM, Nika Ragua  
wrote:

i`m very interested - because i somehow not damanded as i wish to be 
))) ahahaha

and i love to do this kind of stuff, yet i`m visual programming limited 
- do not want to mess with code - so ICE, VEX, FE when they do it.
aaah, better late than never 



2014-03-14 13:51 GMT+04:00 Nicolas Esposito <3dv...@gmail.com>: 


  Hi guys, 

  This is maybe not the best time to write about this, but maybe 
something good could be done about this idea.

  Looking around si-community and here as well I saw a lot of topics 
regarding "How to" and "Help me with" in order to achieve a goal.
  This is perfectly fine and on both communities there are lots of 
talented people willing to give advices, share compounds and make tutorials 
about it.

  There are some specific things which are not so simple to develop, 
and most of the time you can't get the thing you're doing to work, so you end 
up going nowhere, or switch to another software you know already do what you're 
looking for ( if there is one ).

  So, with this in mind my proposal is quite "simple":
  Setup small found raise groups, using kickstarter, in order to 
finance a TD or a talented artist to develop a custom tool which allows you to 
reach your ( ours ) goal.
  The TD look at the request, setup the minimum amount on money needed 
to develop that tool, then the fund raise campaign begin.

  Lets start with an example
  - A muscle system within Softimage: Most of you saw the Peta 
commercial and the behind the scene and saw the amazing thing The Mill did 
using Softimage; also recently Paul Smith did a demo of his muscle system which 
looks pretty damn cool; Vorlex developed his plugin using ICE, and those are 
just few examples.
  - VFX done with ICE: Exocortex already sells amazing plugins, but 
lets say I need specific VFX in my shot and I need someone who's capable to 
create what I need.

  To put it simple would be the answer to "I don't know how to do this, 
can someone do this for me if I pay?"


  The found raising could be applied not only to Softimage ( even 
because I'm not sure how many TDs want to create tools for a Software which is 
going to be left out in a couple of years ), but extend this idea to other 
software, for example Fabric Engine, which has huge potentials and lots of 
people right now are really interested into this framework.

  So, what are your thoughts about it?

  Cheers

  Nicolas





  -- 
  www.lhvfx.com 





Re: MAYA community

2014-03-14 Thread Tim Leydecker

You might like to google:

maya_he3d google group

https://groups.google.com/forum/#!forum/maya_he3d

There´s many of the long-time Maya users there that transitioned
from the old/closed m...@highend3d.com listserver.

The volume is quite low. For specific questions you may as well
probably go ahead and ask Stefan Andersson or Matt Estela.

I think Matt set it up, in case you want to subscribe.

Cheers,

tim





On 14.03.2014 13:44, Alastair Hearsum wrote:

Folks

Doses anyone know the equivalent of this list for Maya users? I wanted to pose 
some questions to them.

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are
solely those of the author and do not necessarily represent those of the 
Company. If you are not the intended recipient, be advised that you have 
received this e-mail in error and
that any use, dissemination, forwarding, printing, or copying of this e-mail is 
strictly prohibited. If this transmission is received in error please kindly 
return it to the sender
and delete this message from your system.


RE: YOUR TOP 5

2014-03-14 Thread Ed Harriss
1. Render Workflow – Passes, Partitions, Overrides, Etc…
2. Render Region toolset.
3. “Text Buttons” option. Less Icons please.
4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
5. Selections. The way you select things in XSI is awesome. Object based, 
component based, whatever. It just works. Multiple Object select editing. You 
know what I mean, there is no need for an deep explanation of this one.

…so many more, but you did say only 5.

Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc… 
off the list. But you know I wanted to put them on there. One thing I don’t 
feel like I can put the list is community. There is nothing that anyone can do 
about this so why waste a spot. It is something that can only occur naturally. 
It cannot be created by force. I really, really hope it forms over time or just 
carries over from where we are today.

Ed


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Friday, March 14, 2014 9:33 AM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5


I guess this list is closely related with the type of tasks that land on the 
individual artists table, but here are my top 5:



ICE - for its power and versatility

Render Tree - flexibility for testing various shading setups

Operator Stack - the ability to go back in modeling stack and fix stuff in the 
11th hour before rendering

Render Passes/Partitions/Overrides

General ease of use and efficient workflow





Morten Bartholdy

gimmickvfx.com


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread Kevin mc bride
Certainly considering Modo, looks like it has a lot of potential. Had my
eye on it for a good while but never could find the time to delve into it.
kev@gmail.com


On 14 March 2014 13:56, Tim Crowson  wrote:

>  Yeah Greg Leuenberger (who made those vids) is a really awesome guy and
> knows his Modo very well. I hadn't seen that video yet, but it seemed very
> insightful!
>
> The Shader Tree is probably (almost certainly?) the most controversial
> area of Modo. But honestly I find that the people who are dead-set against
> it are those who don't fully understand it. Once people understand it, some
> may still want to interact with nodes (cause who doesn't like nodes?), but
> in most cases they realize the strength of the Shader Tree and are less
> up-in-arms against it. Most nay-sayers just don't know anything other than
> nodes, and don't want to bother learning anything new. They just see a 2D
> representation and assume it's "just like Photoshop" and that's not
> accurate. I think Greg's videos and others like them go a long way to
> demystifying it. And let's face it... it needs demystifying!  LOL!   :-D
>
> -Tim
>
>
>
> On 3/14/2014 8:19 AM, Perry Harovas wrote:
>
> Tim, thank you so much!
> Great explanation, and thanks for taking the time to explain.
>
>  Here is more info:
> I also found that these three videos are VERY well put together to describe
> these concepts in depth.
>
>  https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg
>
>  The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
> *really* goes in depth explaining the concept behind the modo Shader Tree.
> I watched it this morning, and already feel *far *more comfortable in
> modo.
>
>  https://www.youtube.com/watch?v=qRUGaS7AdQw
>
>  Hope you all find theses as useful as I did...
>
>
>
>
>
>
>>
>
>
>
>
> --
>


More XSI Monkey business by The Mill

2014-03-14 Thread Morten Bartholdy
While we are talking about why we want to keep using XSI, here goes another
very good reason:

http://www.youtube.com/watch?v=TQo0Qtr5iU8


Morten



Re: More XSI Monkey business by The Mill

2014-03-14 Thread Vincent Fortin
Fantastic work!
Kudos to the actor too, I can't imagine myself coming to work in the
morning and deliver that kind of performance ;-)


On Fri, Mar 14, 2014 at 10:33 AM, Morten Bartholdy wrote:

> While we are talking about why we want to keep using XSI, here goes
> another very good reason:
>
>
>
> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>
>
>
>
>
> Morten
>
>
>
>
>


Re: MAYA community

2014-03-14 Thread Alastair Hearsum

Thanks

The questions I wanted to pose were more along the lines of :

"Are there Maya users here with direct experience of Softimage or who 
work alongside Softimage users in a larger facility who have opinions 
about what Softimage functionality they envy"
The aim is to get some counterpoint from that side of the equation to 
use in any discussions with Autodesk.


The other type of question I have is something like
"I want to make a sphere and move it somewhere over time"  (as I 
struggle manfully with dark lord, but I'm not making them too public yet.


Alastair

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 14/03/2014 14:05, Tim Leydecker wrote:

You might like to google:

maya_he3d google group

https://groups.google.com/forum/#!forum/maya_he3d

There´s many of the long-time Maya users there that transitioned
from the old/closed m...@highend3d.com listserver.

The volume is quite low. For specific questions you may as well
probably go ahead and ask Stefan Andersson or Matt Estela.

I think Matt set it up, in case you want to subscribe.

Cheers,

tim





On 14.03.2014 13:44, Alastair Hearsum wrote:

Folks

Doses anyone know the equivalent of this list for Maya users? I 
wanted to pose some questions to them.


Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered 
office 25 Harley Street, London, W1G 9BR. VAT registration number: 
86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are
solely those of the author and do not necessarily represent those of 
the Company. If you are not the intended recipient, be advised that 
you have received this e-mail in error and
that any use, dissemination, forwarding, printing, or copying of this 
e-mail is strictly prohibited. If this transmission is received in 
error please kindly return it to the sender

and delete this message from your system.




Re: YOUR TOP 5

2014-03-14 Thread Jon Hunt
-Clean and intuitive UI
-Operator Stacks
-Gator
-Rigging tools/workflow - *Weight painting* tools/shape manager
- Render pass sytem

J


On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss  wrote:

>  1. Render Workflow - Passes, Partitions, Overrides, Etc...
>
> 2. Render Region toolset.
>
> 3. "Text Buttons" option. Less Icons please.
>
> 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
>
> 5. Selections. The way you select things in XSI is awesome. Object based,
> component based, whatever. It just works. Multiple Object select editing.
> You know what I mean, there is no need for an deep explanation of this one.
>
>
>
> ...so many more, but you did say only 5.
>
>
>
> Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
> etc... off the list. But you know I wanted to put them on there. One thing I
> don't feel like I can put the list is community. There is nothing that
> anyone can do about this so why waste a spot. It is something that can only
> occur naturally. It cannot be created by force. I really, really hope it
> forms over time or just carries over from where we are today.
>
>
>
> Ed
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
> *Sent:* Friday, March 14, 2014 9:33 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: YOUR TOP 5
>
>
>
> I guess this list is closely related with the type of tasks that land on
> the individual artists table, but here are my top 5:
>
>
>
> ICE - for its power and versatility
>
> Render Tree - flexibility for testing various shading setups
>
> Operator Stack - the ability to go back in modeling stack and fix stuff in
> the 11th hour before rendering
>
> Render Passes/Partitions/Overrides
>
> General ease of use and efficient workflow
>
>
>
>
>
> Morten Bartholdy
>
> gimmickvfx.com
>


Re: More XSI Monkey business by The Mill

2014-03-14 Thread Alastair Hearsum

Yep. Nice work there.


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 14/03/2014 14:33, Morten Bartholdy wrote:


While we are talking about why we want to keep using XSI, here goes 
another very good reason:


http://www.youtube.com/watch?v=TQo0Qtr5iU8

Morten





Re: More XSI Monkey business by The Mill

2014-03-14 Thread Christian Lattuada
+ MONKEY BUSINESS!!

.:.
Christian Lattuada


On Fri, Mar 14, 2014 at 3:33 PM, Morten Bartholdy wrote:

> While we are talking about why we want to keep using XSI, here goes
> another very good reason:
>
>
>
> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>
>
>
>
>
> Morten
>
>
>
>
>


Re: YOUR TOP 5

2014-03-14 Thread Adam Sale
One other thing I really miss in maya is the l, m, r selection for nodes
branches and trees.

The way that maya handles selections is truly awkward. Lmb always grabs the
entire hierarchy, even if you only want to duplicate the selected object
and nothing else.

On Mar 13, 2014 11:07 PM, "Gerbrand Nel"  wrote:

> One thing I find handy in the fxtree is that you can link scene objects to
> comp effects via expressions.
> I've done allot of re-lighting and 2.5D tracking this way.
> I will miss it but I don't think it gets into the top 5 for me.
> My top 5:
> 1: ICE
> 2: operator stack
> 3: Interface and work flow (words, not pictures for buttons. Also multiple
> floating windows)
> 4: middle click repeat last command
> 5: ICE
>
>
> G
> On 2014/03/13 06:44 PM, Stephen Davidson wrote:
>
>> It works, but I prefer After Effects for composite. It just works better
>> for me.
>>
>>
>


Re: MAYA community

2014-03-14 Thread Emilio Hernandez
Hey Alastair.  It is funny you mention the sphere approach for evaluate the
simplicity and how intuitive a program is.

The sphere model and animate from frames 1 to 100 paradigm,  is the one I
used when I switched from 3D Studio to Softimage 3D.

Without opening any manual I sat at a Softimage workstation, and I was able
to create a sphere, translate it to an x position at frame 1, set a key and
then translate it again to another position at frame 100 and set a key, and
playback in 5 minutes.

This paradigm is something I have used from ever since to evaluate how fast
or slow I can start interacting with a new software, and gives me a first
approach of the learning curve.

I am not going to comment my experience in Maya when I applied this same
paradigm about 10 years ago...  But the result was that I uninstalled Maya
from the workstations at my former studio even that the Autodesk sales rep
at that time, left me with Maya "open demo licenses" that had some synth
music when he was installing them in my computers.



---
Emilio Hernández   VFX & 3D animation.


2014-03-14 8:41 GMT-06:00 Alastair Hearsum :

>  Thanks
>
> The questions I wanted to pose were more along the lines of :
>
> "Are there Maya users here with direct experience of Softimage or who work
> alongside Softimage users in a larger facility who have opinions about what
> Softimage functionality they envy"
> The aim is to get some counterpoint from that side of the equation to use
> in any discussions with Autodesk.
>
> The other type of question I have is something like
> "I want to make a sphere and move it somewhere over time"  (as I struggle
> manfully with dark lord, but I'm not making them too public yet.
>
> Alastair
>
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>  On 14/03/2014 14:05, Tim Leydecker wrote:
>
> You might like to google:
>
> maya_he3d google group
>
> https://groups.google.com/forum/#!forum/maya_he3d
>
> There´s many of the long-time Maya users there that transitioned
> from the old/closed m...@highend3d.com listserver.
>
> The volume is quite low. For specific questions you may as well
> probably go ahead and ask Stefan Andersson or Matt Estela.
>
> I think Matt set it up, in case you want to subscribe.
>
> Cheers,
>
> tim
>
>
>
>
>
> On 14.03.2014 13:44, Alastair Hearsum wrote:
>
> Folks
>
> Doses anyone know the equivalent of this list for Maya users? I wanted to
> pose some questions to them.
>
> Alastair
>
> --
> Alastair Hearsum
> Head of 3d
> GLASSWORKS
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
> Please consider the environment before you print this email.
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are
> solely those of the author and do not necessarily represent those of the
> Company. If you are not the intended recipient, be advised that you have
> received this e-mail in error and
> that any use, dissemination, forwarding, printing, or copying of this
> e-mail is strictly prohibited. If this transmission is received in error
> please kindly return it to the sender
> and delete this message from your system.
>
>
>


Re: A germ of an idea.

2014-03-14 Thread Doeke Wartena
Everyone that added his email on the list should have an invite now.
If you didn't put your email on the list yet:
https://docs.google.com/spreadsheet/ccc?key=0AqqQMl3Y0K4QdDd4NG5TZGRTYXRoa2s2MElTb1lET0E&usp=drive_web#gid=0

Don't color it green when you did, i make it green when someone is invited.


2014-03-13 22:39 GMT+01:00 Nika Ragua :

> the truth behind the "DON`T WANT THE PLOT" is "CAN`T DO THE PLOT" , sad
> but true, you may or may not cover this with media, or revenge motives
>
>
> 2014-03-14 1:36 GMT+04:00 Paul :
>
> The best way to get an idea in, is within the existing framework. We have
>> to move forward or this whole thing will stall.
>> Doeke is setting up a teamwork site. Then we move onto fleshing it out
>> and boarding. Gathering assets and footage for the backgrounds. Animatic
>> etc.
>>
>> On 13 Mar 2014, at 21:23, Emilio Hernandez  wrote:
>>
>> Ok.guys.  Just wanted to collaborate with an idea of a short film.  I am
>> open to whatever you decide Paul.  As I wiill say you have the final word
>> as this was your idea.  What it matters to start working is that something
>> is defined and grounded.
>>
>> If not we will keep discussing and throwing more ideas forever.
>>
>> My suggestion is that we send Paul our ideas within a deadline.   Paul
>> you evaluate what you think will work and get back with what we will start
>> working.   The ones that do not agree with what you come, can always
>> reconsider if they still want to participate.
>>
>> Whatever it is,  I am in.  But we need direction and leadership or we
>> will never accomplish this.
>>
>>
>>
>> ---
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>>
>


Re: A germ of an idea.

2014-03-14 Thread Gustavo Eggert Boehs
wow the thing is shifty... too much people editing. but I got my details in
there, waiting for the invite


Re: More XSI Monkey business by The Mill

2014-03-14 Thread paul
I wonder what the Mill think of all this debacle?

Its so utterly ridiculous discontinuing Softimage. 

Its the best solution for designing complex character deformation bar none in 
my opinion. 

Surely Autodesk aren’t stupid enough to not be able to see that they have a 
diamond here?

‘Selling it as a particle system’ my arse! I don’t think they even know what 
they have.

Paul

From: Morten Bartholdy 
Sent: Friday, March 14, 2014 2:33 PM
To: softimage@listproc.autodesk.com 
Subject: More XSI Monkey business by The Mill


While we are talking about why we want to keep using XSI, here goes another 
very good reason:



http://www.youtube.com/watch?v=TQo0Qtr5iU8





Morten






Re: A paranoid theory about the demise of Softimage...

2014-03-14 Thread Emilio Hernandez
Hahaha thinking of the short film OT but coudln't resist.

Maybe we can reproduce the 300 scene where Leonidas throws away the
emisaire of Xerjes into the pit.  But the emisaire is holding a Maya copy
in his hand...





---
Emilio Hernández   VFX & 3D animation.


2014-03-14 6:30 GMT-06:00 Rob Chapman :

> this is not a 3Democracy, its a 3Dictatorship
>
>
>


Re: MAYA community

2014-03-14 Thread Ivan Vasiljevic
Hello there.

@Alastair: I've starter with Maya 7-8 years ago and 4 years ago I "had" to
switch to Softimage since I got my first job at Softimage facility back in
the time. If there are any questions feel free to ask, here or of the list,
I'll be pleased to answer.

Cheers,
Ivan.


On Fri, Mar 14, 2014 at 3:58 PM, Emilio Hernandez  wrote:

> Hey Alastair.  It is funny you mention the sphere approach for evaluate
> the simplicity and how intuitive a program is.
>
> The sphere model and animate from frames 1 to 100 paradigm,  is the one I
> used when I switched from 3D Studio to Softimage 3D.
>
> Without opening any manual I sat at a Softimage workstation, and I was
> able to create a sphere, translate it to an x position at frame 1, set a
> key and then translate it again to another position at frame 100 and set a
> key, and playback in 5 minutes.
>
> This paradigm is something I have used from ever since to evaluate how
> fast or slow I can start interacting with a new software, and gives me a
> first approach of the learning curve.
>
> I am not going to comment my experience in Maya when I applied this same
> paradigm about 10 years ago...  But the result was that I uninstalled Maya
> from the workstations at my former studio even that the Autodesk sales rep
> at that time, left me with Maya "open demo licenses" that had some synth
> music when he was installing them in my computers.
>
>
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-14 8:41 GMT-06:00 Alastair Hearsum :
>
>  Thanks
>>
>> The questions I wanted to pose were more along the lines of :
>>
>> "Are there Maya users here with direct experience of Softimage or who
>> work alongside Softimage users in a larger facility who have opinions about
>> what Softimage functionality they envy"
>> The aim is to get some counterpoint from that side of the equation to use
>> in any discussions with Autodesk.
>>
>> The other type of question I have is something like
>> "I want to make a sphere and move it somewhere over time"  (as I struggle
>> manfully with dark lord, but I'm not making them too public yet.
>>
>> Alastair
>>
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk 
>>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>  (Company registered in England with number 04759979. Registered office
>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>  Please consider the environment before you print this email.
>>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
>> views or opinions presented are solely those of the author and do not
>> necessarily represent those of the Company. If you are not the intended
>> recipient, be advised that you have received this e-mail in error and that
>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>> strictly prohibited. If this transmission is received in error please
>> kindly return it to the sender and delete this message from your system.
>>  On 14/03/2014 14:05, Tim Leydecker wrote:
>>
>> You might like to google:
>>
>> maya_he3d google group
>>
>> https://groups.google.com/forum/#!forum/maya_he3d
>>
>> There´s many of the long-time Maya users there that transitioned
>> from the old/closed m...@highend3d.com listserver.
>>
>> The volume is quite low. For specific questions you may as well
>> probably go ahead and ask Stefan Andersson or Matt Estela.
>>
>> I think Matt set it up, in case you want to subscribe.
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>>
>> On 14.03.2014 13:44, Alastair Hearsum wrote:
>>
>> Folks
>>
>> Doses anyone know the equivalent of this list for Maya users? I wanted to
>> pose some questions to them.
>>
>> Alastair
>>
>> --
>> Alastair Hearsum
>> Head of 3d
>> GLASSWORKS
>> 33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk 
>> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>> (Company registered in England with number 04759979. Registered office 25
>> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>> Please consider the environment before you print this email.
>> DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
>> views or opinions presented are
>> solely those of the author and do not necessarily represent those of the
>> Company. If you are not the intended recipient, be advised that you have
>> received this e-mail in error and
>> that any use, dissemination, forwarding, printing, or copying of this
>> e-mail is strictly prohibited. If this transmission is received in error

Re: YOUR TOP 5

2014-03-14 Thread Nick Martinelli
- ICE - (it opens up almost limitless possibilities)
- GATOR - (saved my ass on many rigging jobs)
- Operator Stack - (being able to rearrange functions while still having
them alive saves a ton of time in the RnD stage)
- Clean and Intuitive UI - (You can guess where something is and you are
most often right, plus it isn't cluttered with a bunch of unnecessary icons)
- Render Region - (most of the time I only care about a certain part of the
scene)

- I agree with what Ed said about the community.  Everyone on here is
amazing at helping each other solve any sort of problems.  Overall I think
this will be my most missed resource.



On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt wrote:

> -Clean and intuitive UI
> -Operator Stacks
> -Gator
> -Rigging tools/workflow - *Weight painting* tools/shape manager
> - Render pass sytem
>
> J
>
>
> On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss  wrote:
>
>>  1. Render Workflow – Passes, Partitions, Overrides, Etc…
>>
>> 2. Render Region toolset.
>>
>> 3. “Text Buttons” option. Less Icons please.
>>
>> 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
>>
>> 5. Selections. The way you select things in XSI is awesome. Object based,
>> component based, whatever. It just works. Multiple Object select editing.
>> You know what I mean, there is no need for an deep explanation of this one.
>>
>>
>>
>> …so many more, but you did say only 5.
>>
>>
>>
>> Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
>> etc… off the list. But you know I wanted to put them on there. One thing I
>> don’t feel like I can put the list is community. There is nothing that
>> anyone can do about this so why waste a spot. It is something that can only
>> occur naturally. It cannot be created by force. I really, really hope it
>> forms over time or just carries over from where we are today.
>>
>>
>>
>> Ed
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
>> *Sent:* Friday, March 14, 2014 9:33 AM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: YOUR TOP 5
>>
>>
>>
>> I guess this list is closely related with the type of tasks that land on
>> the individual artists table, but here are my top 5:
>>
>>
>>
>> ICE - for its power and versatility
>>
>> Render Tree - flexibility for testing various shading setups
>>
>> Operator Stack - the ability to go back in modeling stack and fix stuff
>> in the 11th hour before rendering
>>
>> Render Passes/Partitions/Overrides
>>
>> General ease of use and efficient workflow
>>
>>
>>
>>
>>
>> Morten Bartholdy
>>
>> gimmickvfx.com
>>
>
>


-- 

Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net
n...@nickmartinelli.net


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Greg Punchatz
I like the idea, I was thinking along the same lines but much BIGGER. Let's
kick the shit of Autodesk at their own game...3d development.

I think we should set up this has a PUBLIC challenge, us agasinst Autodesk
Maya dev team, in a development death match. Thinking this would go much
further in showing Autodesk what an incredible mistake it made by killing
Softimage. Release after release... we will kick their fucking ass.

Here is what I don't really think Autodesk really understands Softimage
and particularly Ice allows you to develop features that are production
ready to the public a much faster rate than you can in any of other full
Dcc applications they own.

I never understood why there wasn't a huge effort to create new tools with
ice and after it had matured a bit. I was really hoping for an ice version
of face robot, as it was not so linear... the idea of face robot is great..
but picking session is brilliant, but things can get terribly linear after
that point on with no real way to fix what's under the hood.
 So this really is my challenge--- to the user base and developers. We set
up a kickstarter campaign or something to raise money to help out develop
Maya...

Show it for what it is, an aging dinosaur that's about to become
fossilized.

First off is a kick starter the right way to go? How do we get the money
from a single kickstarter into the hands of multiple developers ? Ideally I
would like to see something that benefits all Softimage users to contribute
to the user build... it could be a single workgroup that we all share. I
know that there a lot of plug-ins already that are very useful, but
sometimes getting organized workgroup of all the latest and greatest core
tools is difficult .

I have 1 million ideas of what needs to be done, but I have no idea what
it's capable with the current SDK . I'm sure everybody else has their list
as well.

We need BIG shiny features... as well as taking care of anything we can
that will keep Softimage viable for years to come.

Is it possible that any of the big studios would consider releasing some of
their tools to the Softimage community? I've heard and seen some of these
tools in action , if we could get something going quick enough we would
already have a far more impressive release and what is most likely coming
from Maya. These tools for your competitive advantage, but not as much
Softimage is. My suggestion is wherever it makes sense for us to share our
scripts and plug-ins that have already been developed into the community
for the greater good of Softimage. Softimage is definitely my competitive
advantage, and as a community we can make it even more so.

To the TDs and developers out there, would it be possible for us to
implement UDIM support? Arnold seems to have no issues with it, but I
really need to be able to see my multi-patched textures in OpenGL. I know
there were no plans to port fabric engine's real-time viewport solution to
Softimage , but I for one would love to see that implemented , and I am
sure its extensible enough to handle multi-UV patch naming conventions. My
dollars are on the table for FE anytime they develop a tool I can use.

This one goes to Pooby, sir I think it is time for us all to send your
money ... but you need start sharing that muscle technology you're working
on.. I sent you 100 bucks for fuzz  I will send you a lot more for your
most... I know it's your competitive the advantage .. but so is Softimage .
And that there is some folks out here on the development side that can turn
your beautiful rigging development into easy to use tool sets and
interfaces that could push it to the next level.

Paul there are several things I would love for you to be in charge of
development , a face robot that doesn't pollute your scene with the face
robot virus ... one that is nonlinear .

I have recently seen an amazing auto rigger from the good folks over at
elementX... I would love to see this released the public as well, but we
really should do side-by-side comparisons and release the best auto rigger
of the bunch... and standardized around that one.

I know Mill has the craziest feather system ever devised... I'm sure Psyop
has many fantastic tools and shaders, my question to everybody is does it
make sense to sit on these anymore? Or would it do each one of these
companies more good to participate in creating a better product for the
near future?

Here are some other things that I know needs some work from where I sit...

Paint effects type solutions.. with the interface to match . Scatter tools
are great , but having something with a great set of presets .

We need a marvelous designer type clothing simulator inside of
Softimage but without the nonsense that comes with trying to work
inside a silly program.
City builders and terrain builders are two things that I desperately
need...

For love of god would someone add relative cycles to the mixer I know
the work around...but this is softimage.. if I wan

RE: More XSI Monkey business by The Mill

2014-03-14 Thread adrian wyer
+1
 
this;

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
p...@bustykelp.com
Sent: 14 March 2014 15:03
To: Morten Bartholdy; softimage@listproc.autodesk.com
Subject: Re: More XSI Monkey business by The Mill


I wonder what the Mill think of all this debacle?
 
Its so utterly ridiculous discontinuing Softimage. 
 
Its the best solution for designing complex character deformation bar none
in my opinion. 
 
Surely Autodesk aren't stupid enough to not be able to see that they have a
diamond here?
 
'Selling it as a particle system' my arse! I don't think they even know what
they have.
 
Paul
 
From: Morten Bartholdy   
Sent: Friday, March 14, 2014 2:33 PM
To: softimage@listproc.autodesk.com 
Subject: More XSI Monkey business by The Mill
 

While we are talking about why we want to keep using XSI, here goes another
very good reason:

 

http://www.youtube.com/watch?v=TQo0Qtr5iU8

 

 

Morten

 

 



Re: A germ of an idea.

2014-03-14 Thread Doeke Wartena
I was cutting and pasting to get all the things i completed to the top. I
noticed i was cutting somewhere where someone was typing. I typed sorry in
a cell :)


2014-03-14 16:03 GMT+01:00 Gustavo Eggert Boehs :

> wow the thing is shifty... too much people editing. but I got my details
> in there, waiting for the invite
>


Re: More XSI Monkey business by The Mill

2014-03-14 Thread Chris Johnson
I doubt "The Mill" cares all that much. The artists might. Considering it's
The Mill and they have the R&D infrastructure to make Softimage and ICE do
what they need toothey could probably work for a long time with the
current version as is. What is Autodesk going to bring to the table in the
next 2 releases that the Mill couldn't easily create themselves.


On Fri, Mar 14, 2014 at 11:22 AM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:

>  +1
>
> this;
>
>  --
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *p...@bustykelp.com
> *Sent:* 14 March 2014 15:03
> *To:* Morten Bartholdy; softimage@listproc.autodesk.com
> *Subject:* Re: More XSI Monkey business by The Mill
>
>   I wonder what the Mill think of all this debacle?
>
> Its so utterly ridiculous discontinuing Softimage.
>
> Its the best solution for designing complex character deformation bar none
> in my opinion.
>
> Surely Autodesk aren't stupid enough to not be able to see that they have
> a diamond here?
>
> 'Selling it as a particle system' my arse! I don't think they even know
> what they have.
>
> Paul
>
>  *From:* Morten Bartholdy 
> *Sent:* Friday, March 14, 2014 2:33 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* More XSI Monkey business by The Mill
>
>
> While we are talking about why we want to keep using XSI, here goes
> another very good reason:
>
>
>
> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>
>
>
>
>
> Morten
>
>
>
>
>


Re: More XSI Monkey business by The Mill

2014-03-14 Thread Artur Woźniak
+2


2014-03-14 16:22 GMT+01:00 adrian wyer :

>  +1
>
> this;
>
>  --
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *p...@bustykelp.com
> *Sent:* 14 March 2014 15:03
> *To:* Morten Bartholdy; softimage@listproc.autodesk.com
> *Subject:* Re: More XSI Monkey business by The Mill
>
>   I wonder what the Mill think of all this debacle?
>
> Its so utterly ridiculous discontinuing Softimage.
>
> Its the best solution for designing complex character deformation bar none
> in my opinion.
>
> Surely Autodesk aren't stupid enough to not be able to see that they have
> a diamond here?
>
> 'Selling it as a particle system' my arse! I don't think they even know
> what they have.
>
> Paul
>
>  *From:* Morten Bartholdy 
> *Sent:* Friday, March 14, 2014 2:33 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* More XSI Monkey business by The Mill
>
>
> While we are talking about why we want to keep using XSI, here goes
> another very good reason:
>
>
>
> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>
>
>
>
>
> Morten
>
>
>
>
>


Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Stephen Davidson
I actually used this list, to hire a TD, for a project that I was working
on. I had not learned any ICE,
and I was in no way a programmer, so I put out a request, on this list, for
anyone who could TD the project
for me. I got a fast response from Jimmy Gass. It was a project that
required a crowd of people,
within an stadium, all made from 12 characters with 10 different
texturemapped  clothes.

This was prior to the addition of  Crowd FX to SI. It all worked out great.

Jimmy did a great job programming the ICE compound so that all I had to do
was
create the 10 different texturemaps per character. and plug them into
the custom ICE compound, that Jimmy wrote.

No crowd funding was needed, as it was funded by my client ( 50% deposit
before the job starts).

I bet there are many Softimage freelancers, or small animation companies,
that do not have
TD experience, that would benefit from any of the TD's here, as well. I
just don't know how
much work is available, since I have only had to do this once, and I have
learned how to
put together simple ICE compounds, myself, with the help of so many
tutorials, such the
great ones from Paul Smith...
Yes, that muscle system is an impressive demo.

>From what I understand, FabricEngine's Splice will be the way to go for
programming for Softimage, Maya, and other 3D
Apps, so that development of plugins (or addons, or whatever) would easily
be ported to other apps.


On Fri, Mar 14, 2014 at 5:51 AM, Nicolas Esposito <3dv...@gmail.com> wrote:

> Hi guys,
>
> This is maybe not the best time to write about this, but maybe something
> good could be done about this idea.
>
> Looking around si-community and here as well I saw a lot of topics
> regarding "How to" and "Help me with" in order to achieve a goal.
> This is perfectly fine and on both communities there are lots of talented
> people willing to give advices, share compounds and make tutorials about it.
>
> There are some specific things which are not so simple to develop, and
> most of the time you can't get the thing you're doing to work, so you end
> up going nowhere, or switch to another software you know already do what
> you're looking for ( if there is one ).
>
> So, with this in mind my proposal is quite "simple":
> Setup small found raise groups, using kickstarter, in order to finance a
> TD or a talented artist to develop a custom tool which allows you to reach
> your ( ours ) goal.
> The TD look at the request, setup the minimum amount on money needed to
> develop that tool, then the fund raise campaign begin.
>
> Lets start with an example
> - A muscle system within Softimage: Most of you saw the Peta commercial
> and the behind the scene and saw the amazing thing The Mill did using
> Softimage; also recently Paul Smith did a demo of his muscle system which
> looks pretty damn cool; Vorlex developed his plugin using ICE, and those
> are just few examples.
> - VFX done with ICE: Exocortex already sells amazing plugins, but lets say
> I need specific VFX in my shot and I need someone who's capable to create
> what I need.
>
> To put it simple would be the answer to "I don't know how to do this, can
> someone do this for me if I pay?"
>
> The found raising could be applied not only to Softimage ( even because
> I'm not sure how many TDs want to create tools for a Software which is
> going to be left out in a couple of years ), but extend this idea to other
> software, for example Fabric Engine, which has huge potentials and lots of
> people right now are really interested into this framework.
>
> So, what are your thoughts about it?
>
> Cheers
>
> Nicolas
>



-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread Nicolas Esposito
For me the main problem is still that AD would never sell Softimage to
anyone, because they know they fucked it up, and they know for sure if
SideFX or The Foundry will buy Soft, they will literally kick out Maya and
Max in a couple of years.

Regarding the subscription renewal I completely agree with you, I'd rather
invest that money for custom tools, instead of giving my money to AD, so
that developers would gladly build those tools and get paid...and thats why
I think that the "share for free" would be a kick in the nuts for those who
developed the custom tools that they use in Softimage.

Greg, how much time and development you guys spent on developing the
"Janimation HeadTech" demo/character? looks like Facerobot, but I suppose
that is heavily modified together with ICE in order to achieve the
deformation technology.

Thoat is something I would pay to have, together with the muscle systema
that the guys at Fabric engine are developing, or what Paul Smith did, or
an upgrade to the plugins from Exocortex or LK.

I really would like to show my appreciation to those guys, and together
with others I think that we could give them the possibility to get their
money for the time they spent developing what they did, and for more future
tools if they want to.

I thought about kickstarter, but could be something different as
well.in general something to keep track of those who contribuite to the
donation, then share the tools with them.
It would be highly unfair from my point of view to share those tools with
everyone who uses Softimage, because at this point it'll just be free stuff
paid by 20-30-40 people.

Maybe, when Softimage will eventually die, some of the studios who
developed the tools will share them for free, but who knows


2014-03-14 16:13 GMT+01:00 Greg Punchatz :

> I like the idea, I was thinking along the same lines but much BIGGER.
> Let's kick the shit of Autodesk at their own game...3d development.
>
> I think we should set up this has a PUBLIC challenge, us agasinst Autodesk
> Maya dev team, in a development death match. Thinking this would go much
> further in showing Autodesk what an incredible mistake it made by killing
> Softimage. Release after release... we will kick their fucking ass.
>
> Here is what I don't really think Autodesk really understands
> Softimage and particularly Ice allows you to develop features that are
> production ready to the public a much faster rate than you can in any of
> other full Dcc applications they own.
>
> I never understood why there wasn't a huge effort to create new tools with
> ice and after it had matured a bit. I was really hoping for an ice version
> of face robot, as it was not so linear... the idea of face robot is great..
> but picking session is brilliant, but things can get terribly linear after
> that point on with no real way to fix what's under the hood.
>  So this really is my challenge--- to the user base and developers. We set
> up a kickstarter campaign or something to raise money to help out develop
> Maya...
>
> Show it for what it is, an aging dinosaur that's about to become
> fossilized.
>
> First off is a kick starter the right way to go? How do we get the money
> from a single kickstarter into the hands of multiple developers ? Ideally I
> would like to see something that benefits all Softimage users to contribute
> to the user build... it could be a single workgroup that we all share. I
> know that there a lot of plug-ins already that are very useful, but
> sometimes getting organized workgroup of all the latest and greatest core
> tools is difficult .
>
> I have 1 million ideas of what needs to be done, but I have no idea what
> it's capable with the current SDK . I'm sure everybody else has their list
> as well.
>
> We need BIG shiny features... as well as taking care of anything we can
> that will keep Softimage viable for years to come.
>
> Is it possible that any of the big studios would consider releasing some
> of their tools to the Softimage community? I've heard and seen some of
> these tools in action , if we could get something going quick enough we
> would already have a far more impressive release and what is most likely
> coming from Maya. These tools for your competitive advantage, but not as
> much Softimage is. My suggestion is wherever it makes sense for us to share
> our scripts and plug-ins that have already been developed into the
> community for the greater good of Softimage. Softimage is definitely my
> competitive advantage, and as a community we can make it even more so.
>
> To the TDs and developers out there, would it be possible for us to
> implement UDIM support? Arnold seems to have no issues with it, but I
> really need to be able to see my multi-patched textures in OpenGL. I know
> there were no plans to port fabric engine's real-time viewport solution to
> Softimage , but I for one would love to see that implemented , and I am
> sure its extensible enough to handle multi-UV patch naming 

RE: MAYA community

2014-03-14 Thread Brent McPherson
Come on Emilio, animating a sphere in Maya is pretty much the same as Soft.

Everything *could* be done with onscreen icons and using the Animate menu.

- create sphere (click without dragging to get default size sphere)
- move tool W (WER in Maya = VCX in Soft)
- move sphere and hit S to save a key
- change time
- hit S to save another key
- playback

Handy hotkeys:
- hold K and drag left/right to change time in 3D view- (LMB sets time, MMB 
sets key time)
- Alt-V to start/stop playback
- comma (,) and period (.) hotkeys will move to prev/next key (or press Alt + 
,/.to move by 1 frame)

On the topic of a list I personally like the mailing list format and have never 
been able to get into online forums (too much effort to read) so I guess I 
should get on the maya_he3d list as it sounds like the closest thing to this 
list.
--
Brent

<>

Unable to start Softimage scene from command line

2014-03-14 Thread Manu Allasia
Hi guys !

I'm trying to start Softimage on a specific scene using command-line
(windows 7 x64 & Softimage 2012 SP1 )

I start this batch :

*pathto\xsi.bat pathtomyscene.scn*


Softimage starts, but nothing happens after. The scene is not openning.
There is no space in the scene path.

Any help ?






-- 
Emmanuel Allasia - R&D
3D MatchMovers  | Gobi
Studio
+33 663 713 381 / +33 486 517 444


Re: More XSI Monkey business by The Mill

2014-03-14 Thread Paul Griswold
Although you have to at least think Autodesk's marketing people might care
when, in 2 years, The Mill comes out with some phenomenal project & it
turns out it was done with the 1 DCC Autodesk decided to forcefully
"retire".

At some point doesn't that become embarrassing?


On Fri, Mar 14, 2014 at 11:29 AM, Chris Johnson  wrote:

> I doubt "The Mill" cares all that much. The artists might. Considering
> it's The Mill and they have the R&D infrastructure to make Softimage and
> ICE do what they need toothey could probably work for a long time with
> the current version as is. What is Autodesk going to bring to the table in
> the next 2 releases that the Mill couldn't easily create themselves.
>
>
> On Fri, Mar 14, 2014 at 11:22 AM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
>>  +1
>>
>> this;
>>
>>  --
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *
>> p...@bustykelp.com
>> *Sent:* 14 March 2014 15:03
>> *To:* Morten Bartholdy; softimage@listproc.autodesk.com
>> *Subject:* Re: More XSI Monkey business by The Mill
>>
>>   I wonder what the Mill think of all this debacle?
>>
>> Its so utterly ridiculous discontinuing Softimage.
>>
>> Its the best solution for designing complex character deformation bar
>> none in my opinion.
>>
>> Surely Autodesk aren't stupid enough to not be able to see that they have
>> a diamond here?
>>
>> 'Selling it as a particle system' my arse! I don't think they even know
>> what they have.
>>
>> Paul
>>
>>  *From:* Morten Bartholdy 
>> *Sent:* Friday, March 14, 2014 2:33 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* More XSI Monkey business by The Mill
>>
>>
>> While we are talking about why we want to keep using XSI, here goes
>> another very good reason:
>>
>>
>>
>> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>
>


Re: MAYA community

2014-03-14 Thread Alastair Hearsum

Thanks Ivan

You'll do for starters although a way of posing this question to a wider 
Maya user group would be good. The question is:


"Are there Maya users here with direct experience of Softimage or who 
work alongside Softimage users in a larger facility who have opinions 
about what Softimage functionality they envy"


The top 5 favourite features from our lovely Softimage list goes 
something like:


1) Clean elegant efficient user interface and logical workflow: enabling 
us to get things done quicker and with less pain. This so important and 
a really fundamental part of the fabric of the software.
2) ICE: its seamless powerful and all pervading presence; everything can 
connect to and control everything else
3) Render pass and partition system. It is absolutely robust and does 
all you expect. Indespensible.
4) Live operator stack and construction history.  Its all alive all of 
the time enabling highly complex layering of effects and processes

5) Animation, modelling and rigging toolsets. They are peerless.


Alastair


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

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On 14/03/2014 15:13, Ivan Vasiljevic wrote:

Hello there.

@Alastair: I've starter with Maya 7-8 years ago and 4 years ago I 
"had" to switch to Softimage since I got my first job at Softimage 
facility back in the time. If there are any questions feel free to 
ask, here or of the list, I'll be pleased to answer.


Cheers,
Ivan.


On Fri, Mar 14, 2014 at 3:58 PM, Emilio Hernandez > wrote:


Hey Alastair.  It is funny you mention the sphere approach for
evaluate the simplicity and how intuitive a program is.

The sphere model and animate from frames 1 to 100 paradigm,  is
the one I used when I switched from 3D Studio to Softimage 3D.

Without opening any manual I sat at a Softimage workstation, and I
was able to create a sphere, translate it to an x position at
frame 1, set a key and then translate it again to another position
at frame 100 and set a key, and playback in 5 minutes.

This paradigm is something I have used from ever since to evaluate
how fast or slow I can start interacting with a new software, and
gives me a first approach of the learning curve.

I am not going to comment my experience in Maya when I applied
this same paradigm about 10 years ago...  But the result was that
I uninstalled Maya from the workstations at my former studio even
that the Autodesk sales rep at that time, left me with Maya "open
demo licenses" that had some synth music when he was installing
them in my computers.



---
Emilio Hernández   VFX & 3D animation.


2014-03-14 8:41 GMT-06:00 Alastair Hearsum
mailto:hear...@glassworks.co.uk>>:

Thanks

The questions I wanted to pose were more along the lines of :

"Are there Maya users here with direct experience of Softimage
or who work alongside Softimage users in a larger facility who
have opinions about what Softimage functionality they envy"
The aim is to get some counterpoint from that side of the
equation to use in any discussions with Autodesk.

The other type of question I have is something like
"I want to make a sphere and move it somewhere over time"  (as
I struggle manfully with dark lord, but I'm not making them
too public yet.

Alastair

Alastair Hearsum
Head of 3d
GLASSWORKS

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
(Company registered in England with number 04759979.
Registered office 25 Harley Street, London, W1G 9BR. VAT
registration number: 86729)
Please consider the environment before you print 

Re: Unable to start Softimage scene from command line

2014-03-14 Thread Siew Yi Liang

Hi Manu:

I just tested this in a fresh batch script, it should work fine.

Did you try wrapping your file path arg with double-quotes like so?

   "C:\Program Files\Autodesk\Softimage 2013
   SP1\Application\bin\XSI.bat" "C:\Personal
   Files\goochy\files_yiliang\xsiProject\Scenes\xsiWaveDeform.scn"

Does the command log show any indication that it tried to open the scene 
at all?


Yours sincerely,
Siew Yi Liang

On 3/14/2014 8:43 AM, Manu Allasia wrote:

Hi guys !

I'm trying to start Softimage on a specific scene using command-line
(windows 7 x64 & Softimage 2012 SP1 )

I start this batch :

*pathto\xsi.bat pathtomyscene.scn*


Softimage starts, but nothing happens after. The scene is not openning.
There is no space in the scene path.

Any help ?





--
Emmanuel Allasia - R&D
3D MatchMovers  | Gobi Studio 


+33 663 713 381 / +33 486 517 444




Re: MAYA community

2014-03-14 Thread Leendert A. Hartog

Brent McPherson schreef op 14-3-2014 16:48:

On the topic of a list I personally like the mailing list format and have never 
been able to get into online forums (too much effort to read) so I guess I 
should get on the maya_he3d list as it sounds like the closest thing to this 
list.
--
Brent



Hi,
Not to derail this conversation, but as an Admin @ the si-community the 
statement "too much effort to read" interests me. Could you perhaps 
elaborate a bit on that?


--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: More XSI Monkey business by The Mill

2014-03-14 Thread Francisco Criado
picking up my jaw from the floor here! wow!

F.



2014-03-14 13:18 GMT-03:00 olivier jeannel :

>  Fantastic !
>
> Le 14/03/2014 15:33, Morten Bartholdy a écrit :
>
>While we are talking about why we want to keep using XSI, here goes
> another very good reason:
>
>
>
> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>
>
>
>
>
> Morten
>
>
>
>
>
>
>


Re: More XSI Monkey business by The Mill

2014-03-14 Thread olivier jeannel

Fantastic !

Le 14/03/2014 15:33, Morten Bartholdy a écrit :


While we are talking about why we want to keep using XSI, here goes 
another very good reason:


http://www.youtube.com/watch?v=TQo0Qtr5iU8

Morten





Re: More XSI Monkey business by The Mill

2014-03-14 Thread Greg Punchatz
As the resident ape expert / fan I can say with out a doubt this is as good
as wee have seen to date...weta / R& H included.


On Fri, Mar 14, 2014 at 11:20 AM, Francisco Criado wrote:

> picking up my jaw from the floor here! wow!
>
> F.
>
>
>
> 2014-03-14 13:18 GMT-03:00 olivier jeannel :
>
>  Fantastic !
>>
>> Le 14/03/2014 15:33, Morten Bartholdy a écrit :
>>
>>While we are talking about why we want to keep using XSI, here goes
>> another very good reason:
>>
>>
>>
>> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>>
>


Re: MAYA community

2014-03-14 Thread Chris Marshall
With a mailing list you can view the latest topics at a glance, from the
top. With a forum you always have to dig down into each section to see
what's happening. On Si-community you have about 3 pages of top level
headings. The most recent post could be to one of the sections lower down.
Back in the day of XSI Base, it was a bit of both, as the most recent X
posts were listed on the front page.
That's my take on it.


On 14 March 2014 16:16, Leendert A. Hartog  wrote:

> Brent McPherson schreef op 14-3-2014 16:48:
>
>  On the topic of a list I personally like the mailing list format and have
>> never been able to get into online forums (too much effort to read) so I
>> guess I should get on the maya_he3d list as it sounds like the closest
>> thing to this list.
>> --
>> Brent
>>
>>
> Hi,
> Not to derail this conversation, but as an Admin @ the si-community the
> statement "too much effort to read" interests me. Could you perhaps
> elaborate a bit on that?
>
>
> --
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: More XSI Monkey business by The Mill

2014-03-14 Thread Sebastien Sterling
I's so painful watching something this good, knowing what we know.

Why ? how the fuck can they not see the value of this ?

This ape is better then the apes of.. of ... Rise of planet of the apes!
both in look and in acting.

How much time was given to do this ?


On 14 March 2014 16:20, Francisco Criado  wrote:

> picking up my jaw from the floor here! wow!
>
> F.
>
>
>
> 2014-03-14 13:18 GMT-03:00 olivier jeannel :
>
>  Fantastic !
>>
>> Le 14/03/2014 15:33, Morten Bartholdy a écrit :
>>
>>While we are talking about why we want to keep using XSI, here goes
>> another very good reason:
>>
>>
>>
>> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>>
>


Re: More XSI Monkey business by The Mill

2014-03-14 Thread olivier jeannel

Exactly ! You get entertained to death, and it's all dampened by sadness...

Le 14/03/2014 17:34, Sebastien Sterling a écrit :

I's so painful watching something this good, knowing what we know.

Why ? how the fuck can they not see the value of this ?






RE: MAYA community

2014-03-14 Thread Angus Davidson
http://www.si-community.com/community/search.php?search_id=unanswered

http://www.si-community.com/community/search.php?search_id=active_topics

Pretty much all you need ;) And there are links to both on the top of the forum 
page



From: Chris Marshall [chrismarshal...@gmail.com]
Sent: 14 March 2014 06:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: MAYA community

With a mailing list you can view the latest topics at a glance, from the top. 
With a forum you always have to dig down into each section to see what's 
happening. On Si-community you have about 3 pages of top level headings. The 
most recent post could be to one of the sections lower down. Back in the day of 
XSI Base, it was a bit of both, as the most recent X posts were listed on the 
front page.
That's my take on it.


On 14 March 2014 16:16, Leendert A. Hartog 
mailto:hirazib...@live.nl>> wrote:
Brent McPherson schreef op 14-3-2014 16:48:

On the topic of a list I personally like the mailing list format and have never 
been able to get into online forums (too much effort to read) so I guess I 
should get on the maya_he3d list as it sounds like the closest thing to this 
list.
--
Brent


Hi,
Not to derail this conversation, but as an Admin @ the si-community the 
statement "too much effort to read" interests me. Could you perhaps elaborate a 
bit on that?


--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  
si-community.com





--
[http://mintmotion.co.uk/img/mint.png]
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk




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writing to the contrary. 




Re: More XSI Monkey business by The Mill

2014-03-14 Thread Michal Doniec
+1




On 14 March 2014 15:29, Chris Johnson  wrote:

> I doubt "The Mill" cares all that much. The artists might. Considering
> it's The Mill and they have the R&D infrastructure to make Softimage and
> ICE do what they need toothey could probably work for a long time with
> the current version as is. What is Autodesk going to bring to the table in
> the next 2 releases that the Mill couldn't easily create themselves.
>
>
> On Fri, Mar 14, 2014 at 11:22 AM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
>>  +1
>>
>> this;
>>
>>  --
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *
>> p...@bustykelp.com
>> *Sent:* 14 March 2014 15:03
>> *To:* Morten Bartholdy; softimage@listproc.autodesk.com
>> *Subject:* Re: More XSI Monkey business by The Mill
>>
>>   I wonder what the Mill think of all this debacle?
>>
>> Its so utterly ridiculous discontinuing Softimage.
>>
>> Its the best solution for designing complex character deformation bar
>> none in my opinion.
>>
>> Surely Autodesk aren’t stupid enough to not be able to see that they have
>> a diamond here?
>>
>> ‘Selling it as a particle system’ my arse! I don’t think they even know
>> what they have.
>>
>> Paul
>>
>>  *From:* Morten Bartholdy 
>> *Sent:* Friday, March 14, 2014 2:33 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* More XSI Monkey business by The Mill
>>
>>
>> While we are talking about why we want to keep using XSI, here goes
>> another very good reason:
>>
>>
>>
>> http://www.youtube.com/watch?v=TQo0Qtr5iU8
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>
>


-- 
--
Michal
http://uk.linkedin.com/in/mdoniec


Re: MAYA community

2014-03-14 Thread Leendert A. Hartog

Chris Marshall schreef op 14-3-2014 17:28:
With a mailing list you can view the latest topics at a glance, from 
the top. With a forum you always have to dig down into each section to 
see what's happening. On Si-community you have about 3 pages of top 
level headings. The most recent post could be to one of the sections 
lower down. Back in the day of XSI Base, it was a bit of both, as the 
most recent X posts were listed on the front page.

That's my take on it.


True, but easily fixed, obviously: bookmark the active topics page...

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




  1   2   >