Softimage 2015 Alembic export options
Hi All I am busy looking at workflows to try and get students to export alembic files for lighting and rendering. However Maya 2015 alembic export include options like use world co-ords etc. In the Softimage one all that I can see are basically options for ICE attributes. Does anyone know what the export defaults are for the Softimage Alembic export are ? Kind regards Angus= table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Xray selection toggle in 2015 not working...
Just to let you know: the presumably updated SI2015 Release Notes (I am assuming you mean those when you speak of the Readme file) are still not accessible through the web... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.comJu
RE: Xray selection toggle in 2015 not working...
Hi Leendert, Here is the link to the Softimage documentation page: http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-documentation.html and a direct one to the Readme: http://knowledge.autodesk.com/sites/default/files/softimage_2015_readme_enu.htm I hope these links are working for you. Please let us know if this is not so. Thanks, Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Wednesday, June 25, 2014 7:58 PM To: softimage@listproc.autodesk.com Subject: Re: Xray selection toggle in 2015 not working... Just to let you know: the presumably updated SI2015 Release Notes (I am assuming you mean those when you speak of the Readme file) are still not accessible through the web... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.comJu attachment: winmail.dat
Shotgun join Autodesk
Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans
Re: Xray selection toggle in 2015 not working...
Yes, those two links work. Thanks. The one linked to here still doesn't, though http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-release-notes.html Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
RE: Xray selection toggle in 2015 not working...
Thanks Leendert. We will get that link corrected. Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Wednesday, June 25, 2014 9:41 PM To: softimage@listproc.autodesk.com Subject: Re: Xray selection toggle in 2015 not working... Yes, those two links work. Thanks. The one linked to here still doesn't, though http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-release-notes.html Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com attachment: winmail.dat
Re: OT: 3d sculpting app choice?
If it's sculpting you are looking for zbrush hands down... You can also do a bit of texturing but it's only polypaint so limited to your polygon count. On 25 June 2014 14:32, David Saber davidsa...@sfr.fr wrote: Hi all, I'd like to know what your opinion on 3d sculpting apps? What do you use and why did you choose this app over another? In the past I used Zbrush but I always found its workflow a bit weird. After a web search, I made a list of apps that do sculpting: - Zbrush. - Sculptris (seems like a toned down version of Blender? Also from Pixologic) - 3d coat - Mudbox (is it still developped?) - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this search) - Modo - Cinema 4D - Blender Thanks for your input. David
Aw: Shotgun join Autodesk
Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. Gesendet:Mittwoch, 25. Juni 2014 um 15:38 Uhr Von:Hans Payer hanspa...@gmail.com An:softimage@listproc.autodesk.com Betreff:Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans
Re: OT: 3d sculpting app choice?
I'd seriously take 3D Coat into consideration, for all it can do (texturing/retopo etc), not just for voxel sculpting! and for its lightning-fast development... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
RE: Shotgun join Autodesk
Wish it would have been The Foundry. Sadly I had a discussion about that not long ago but I guess the dark force got to it faster. We can only hope that what Don mentions in his announcement blog is true. http://blog.shotgunsoftware.com/2014/06/blastoff.html From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel Sent: 25 juin 2014 10:27 To: softimage@listproc.autodesk.com Subject: Aw: Shotgun join Autodesk Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr Von: Hans Payer hanspa...@gmail.commailto:hanspa...@gmail.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Betreff: Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans
Re: Shotgun join Autodesk
Interested to see if they release it on the ARC licences. Most of Autodesk's EDU stuff is free so that’s in theory a good change for us. From: Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 25 June 2014 at 4:50 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Shotgun join Autodesk Wish it would have been The Foundry. Sadly I had a discussion about that not long ago but I guess the dark force got to it faster. We can only hope that what Don mentions in his announcement blog is true. http://blog.shotgunsoftware.com/2014/06/blastoff.html From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel Sent: 25 juin 2014 10:27 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Aw: Shotgun join Autodesk Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr Von: Hans Payer hanspa...@gmail.commailto:hanspa...@gmail.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Betreff: Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: OT: 3d sculpting app choice?
3D Coat is a nice sculpt / paint / retopo software that does a lot for a relative small price (half of Zbrush's). I use it mainly for tex painting and I'm still testing it's sculpting tools. I find ZBrush a little more friendly than years ago. Still a little tricky to get used to its weird interface, but in a few days you should be using it smoothly. I use ZB for sculpting because I'm more comfortable with it, you have thousands of learning material, it is pretty much the standard in the industry and sometimes I need to deliver my ZB data too. Martin On Wed, Jun 25, 2014 at 11:34 PM, Leendert A. Hartog hirazib...@live.nl wrote: I'd seriously take 3D Coat into consideration, for all it can do (texturing/retopo etc), not just for voxel sculpting! and for its lightning-fast development... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
RE: Shotgun join Autodesk
The acquisition is quite different from all the other ones we've seen though so I'm really curious to see where it's going to go from here. First thing I want is Jira to be tied in. I need it yesterday. ;) Certainly the Game industry will benefit from the tripling the dev team acquisition. And Angus, if Shotgun is released under ARC, this would indeed be great for your students. Cheers, MAC From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: 25 juin 2014 10:58 To: softimage@listproc.autodesk.com Subject: Re: Shotgun join Autodesk Interested to see if they release it on the ARC licences. Most of Autodesk's EDU stuff is free so that's in theory a good change for us. From: Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 25 June 2014 at 4:50 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Shotgun join Autodesk Wish it would have been The Foundry. Sadly I had a discussion about that not long ago but I guess the dark force got to it faster. We can only hope that what Don mentions in his announcement blog is true. http://blog.shotgunsoftware.com/2014/06/blastoff.html From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel Sent: 25 juin 2014 10:27 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Aw: Shotgun join Autodesk Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr Von: Hans Payer hanspa...@gmail.commailto:hanspa...@gmail.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Betreff: Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Shotgun join Autodesk
On the Foundary side getting really impatient for Flix ;) From: Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 25 June 2014 at 4:50 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Shotgun join Autodesk Wish it would have been The Foundry. Sadly I had a discussion about that not long ago but I guess the dark force got to it faster. We can only hope that what Don mentions in his announcement blog is true. http://blog.shotgunsoftware.com/2014/06/blastoff.html From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel Sent: 25 juin 2014 10:27 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Aw: Shotgun join Autodesk Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr Von: Hans Payer hanspa...@gmail.commailto:hanspa...@gmail.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Betreff: Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Shotgun join Autodesk
Jzzz.I will stay with Frack then.Now I see why I didn't get any mail from techsupport latley regarding my shogtgun trial... --- Emilio Hernández VFX 3D animation. 2014-06-25 9:58 GMT-05:00 Angus Davidson angus.david...@wits.ac.za: Interested to see if they release it on the ARC licences. Most of Autodesk's EDU stuff is free so that’s in theory a good change for us. From: Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 25 June 2014 at 4:50 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: RE: Shotgun join Autodesk Wish it would have been The Foundry. Sadly I had a discussion about that not long ago but I guess the dark force got to it faster. We can only hope that what Don mentions in his announcement blog is true. http://blog.shotgunsoftware.com/2014/06/blastoff.html *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leo Quensel *Sent:* 25 juin 2014 10:27 *To:* softimage@listproc.autodesk.com *Subject:* Aw: Shotgun join Autodesk Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. *Gesendet:* Mittwoch, 25. Juni 2014 um 15:38 Uhr *Von:* Hans Payer hanspa...@gmail.com *An:* softimage@listproc.autodesk.com *Betreff:* Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Shotgun join Autodesk
I have really enjoyed my time with the demos, and have been really sad our budget didn’t stretch far enough to make use of it ;) Its a great piece of Kit From: Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 25 June 2014 at 5:11 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Shotgun join Autodesk The acquisition is quite different from all the other ones we’ve seen though so I’m really curious to see where it’s going to go from here. First thing I want is Jira to be tied in. I need it yesterday. ;) Certainly the Game industry will benefit from the “tripling the dev team” acquisition. And Angus, if Shotgun is released under ARC, this would indeed be great for your students. Cheers, MAC From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: 25 juin 2014 10:58 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Shotgun join Autodesk Interested to see if they release it on the ARC licences. Most of Autodesk's EDU stuff is free so that’s in theory a good change for us. From: Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 25 June 2014 at 4:50 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Shotgun join Autodesk Wish it would have been The Foundry. Sadly I had a discussion about that not long ago but I guess the dark force got to it faster. We can only hope that what Don mentions in his announcement blog is true. http://blog.shotgunsoftware.com/2014/06/blastoff.html From:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel Sent: 25 juin 2014 10:27 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Aw: Shotgun join Autodesk Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr Von: Hans Payer hanspa...@gmail.commailto:hanspa...@gmail.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Betreff: Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Shotgun join Autodesk
I just recieved this from Shotgun support: *First, Shotgun is not going away. We will continue to operate under the Shotgun brand with the same team and same style. Our website, forums, support site and team all stay in place. Second, we’re not going to slow down. We are scaling immediately to 2X our current team size and 3X development resources -- to go faster. Third, I’ll keep working for you as hard as I can as the leader of our larger team. The Shotgun crew you know and love are right here with me, and we’ll be joined by some excellent engineering talent. Pricing, maintenance, and licensing aren’t changing. And yes, Shotgun will continue to develop and support third party tools from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).* *We’re making this move because we believe it’s the best possible thing we can do for you, our clients, and the fastest way to achieve our vision of a standardized, highly productive production and collaboration platform.* The future is bright Again??? Where do I have heard this story --- Emilio Hernández VFX 3D animation.
Re: OT: 3d sculpting app choice?
As they currently stand and in as much as modeling, sculpting, and re-topology are concerned: Zbrush is great for concept sculpting, hammering out a high rez visualization, it's so good in fact that a lot of places use it in pre-production then send the hi-rez concept sculpt to the modeling departments later down the line for retopology and uv's, see Reck It Ralph making of. The interface is deceptive, but NOT difficult, i fell into that trap in my first approach. The default layout can be drastically customized, it is better to think of the interface as a series of trays (Tools, brushes, sub-toolz). It keeps you hungry for learning, you will genuinely want to know more about the features. Mudbox is better for tweaking existing meshes hence demarking itself in mid production, it lacks the same re-meshing and re-topology features, where it shines is ease of use and texture workflow, it has an easier learning curve then photoshop. In theory it also has a third strength which is it bridge capabilities with other Autodesk products which speeds up workflow e.g blendshapes, while preserving textures vertex ID's, However Autodesk have decided not to capitalize on this and have instead adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012 the bridge will not work. it is worth noting that Zbrush is quasi platform agnostic, regardless of version or distributor. This hostage situation resulting in Mudbox slowly deteriorating in both functionality and value. which is a shame as it truly is a great piece of kit originaly developed by people at WETA. Modo is an all in one sculpting modeling re-topology package, and what it does it does extremely well, e.g quite possibly the best UV tools in the business out of the box. (with the possible exception of 3D coat) However it would seem it's Design industry orientation has left it bias towards hard edge modeling and arc-viz, not that it is destitute of organic modeling tools, they are good too, but it's array's of arc-viz tools are truly intimidating. This bias can also be felt in the handling, conventional selection and manipulation, toy with it a bit and you will know what i mean. it offers 2 sculpting methods one for quick concept the other more production orientated, and some very robust retopology tools. it comes with one of the best renderers out there and employes real unit scales, so cm, inch, mm, great for 3d printing. On 25 June 2014 15:06, Cristobal Infante cgc...@gmail.com wrote: If it's sculpting you are looking for zbrush hands down... You can also do a bit of texturing but it's only polypaint so limited to your polygon count. On 25 June 2014 14:32, David Saber davidsa...@sfr.fr wrote: Hi all, I'd like to know what your opinion on 3d sculpting apps? What do you use and why did you choose this app over another? In the past I used Zbrush but I always found its workflow a bit weird. After a web search, I made a list of apps that do sculpting: - Zbrush. - Sculptris (seems like a toned down version of Blender? Also from Pixologic) - 3d coat - Mudbox (is it still developped?) - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this search) - Modo - Cinema 4D - Blender Thanks for your input. David
Re: Shotgun join Autodesk
Does anyone know if there is support for Softimage in FTrack? We have just spent the last six months using shotgun, its been pretty awesome for the most part... but we now have to at least look very hard at FTrack. On Wed, Jun 25, 2014 at 10:25 AM, Emilio Hernandez emi...@e-roja.com wrote: I just recieved this from Shotgun support: *First, Shotgun is not going away. We will continue to operate under the Shotgun brand with the same team and same style. Our website, forums, support site and team all stay in place. Second, we’re not going to slow down. We are scaling immediately to 2X our current team size and 3X development resources -- to go faster. Third, I’ll keep working for you as hard as I can as the leader of our larger team. The Shotgun crew you know and love are right here with me, and we’ll be joined by some excellent engineering talent. Pricing, maintenance, and licensing aren’t changing. And yes, Shotgun will continue to develop and support third party tools from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).* *We’re making this move because we believe it’s the best possible thing we can do for you, our clients, and the fastest way to achieve our vision of a standardized, highly productive production and collaboration platform.* The future is bright Again??? Where do I have heard this story --- Emilio Hernández VFX 3D animation.
Re: OT: 3d sculpting app choice?
I would recommend Zbrush for sculpting. Its workflow indeed is a liitle bit odd if you just started to use it recently. Once you get the hang of it, it flows very nice, and it feels very organic for putting in some way. --- Emilio Hernández VFX 3D animation.
Re: 1/2 OT: Gorilla and a banana for Maya
A brave initiative Christopher, and thank you for laying it out plain for the less techsavvy, why are you using the maya python API 1.0 instead of 2.0 ? Why is Python API 2.0 not finished yet Luc Eric ? On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com wrote: When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the article/library but then I'm not sure if patching a yet unfinished API would be the wisest choice since it will have its gaps officially filled in over the releases, right? On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote: why are you using the maya python API 1.0 instead of 2.0 ? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Shotgun join Autodesk
No Ftrack does not support Softimage at the moment. They said before EOL that they were going to implement it. But I believe that if now there are more users requesting it, they will do it, but who knows... --- Emilio Hernández VFX 3D animation. 2014-06-25 10:31 GMT-05:00 Greg Punchatz g...@janimation.com: Does anyone know if there is support for Softimage in FTrack? We have just spent the last six months using shotgun, its been pretty awesome for the most part... but we now have to at least look very hard at FTrack. On Wed, Jun 25, 2014 at 10:25 AM, Emilio Hernandez emi...@e-roja.com wrote: I just recieved this from Shotgun support: *First, Shotgun is not going away. We will continue to operate under the Shotgun brand with the same team and same style. Our website, forums, support site and team all stay in place. Second, we’re not going to slow down. We are scaling immediately to 2X our current team size and 3X development resources -- to go faster. Third, I’ll keep working for you as hard as I can as the leader of our larger team. The Shotgun crew you know and love are right here with me, and we’ll be joined by some excellent engineering talent. Pricing, maintenance, and licensing aren’t changing. And yes, Shotgun will continue to develop and support third party tools from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).* *We’re making this move because we believe it’s the best possible thing we can do for you, our clients, and the fastest way to achieve our vision of a standardized, highly productive production and collaboration platform.* The future is bright Again??? Where do I have heard this story --- Emilio Hernández VFX 3D animation.
Re: Shotgun join Autodesk
Hi Greg, There is no build-in support for Softimage inside FTrack. The user interface of FTrack is way better in my point of view, but there is still some missing elements... But it is not hard to build one on your own... Cheers, Greg On Wed, Jun 25, 2014 at 11:31 AM, Greg Punchatz g...@janimation.com wrote: Does anyone know if there is support for Softimage in FTrack? We have just spent the last six months using shotgun, its been pretty awesome for the most part... but we now have to at least look very hard at FTrack. On Wed, Jun 25, 2014 at 10:25 AM, Emilio Hernandez emi...@e-roja.com wrote: I just recieved this from Shotgun support: *First, Shotgun is not going away. We will continue to operate under the Shotgun brand with the same team and same style. Our website, forums, support site and team all stay in place. Second, we’re not going to slow down. We are scaling immediately to 2X our current team size and 3X development resources -- to go faster. Third, I’ll keep working for you as hard as I can as the leader of our larger team. The Shotgun crew you know and love are right here with me, and we’ll be joined by some excellent engineering talent. Pricing, maintenance, and licensing aren’t changing. And yes, Shotgun will continue to develop and support third party tools from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).* *We’re making this move because we believe it’s the best possible thing we can do for you, our clients, and the fastest way to achieve our vision of a standardized, highly productive production and collaboration platform.* The future is bright Again??? Where do I have heard this story --- Emilio Hernández VFX 3D animation.
Re: OT: 3d sculpting app choice?
Look at the general quality of work that comes out of all those programs nothing come close to ZBrush. On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: As they currently stand and in as much as modeling, sculpting, and re-topology are concerned: Zbrush is great for concept sculpting, hammering out a high rez visualization, it's so good in fact that a lot of places use it in pre-production then send the hi-rez concept sculpt to the modeling departments later down the line for retopology and uv's, see Reck It Ralph making of. The interface is deceptive, but NOT difficult, i fell into that trap in my first approach. The default layout can be drastically customized, it is better to think of the interface as a series of trays (Tools, brushes, sub-toolz). It keeps you hungry for learning, you will genuinely want to know more about the features. Mudbox is better for tweaking existing meshes hence demarking itself in mid production, it lacks the same re-meshing and re-topology features, where it shines is ease of use and texture workflow, it has an easier learning curve then photoshop. In theory it also has a third strength which is it bridge capabilities with other Autodesk products which speeds up workflow e.g blendshapes, while preserving textures vertex ID's, However Autodesk have decided not to capitalize on this and have instead adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012 the bridge will not work. it is worth noting that Zbrush is quasi platform agnostic, regardless of version or distributor. This hostage situation resulting in Mudbox slowly deteriorating in both functionality and value. which is a shame as it truly is a great piece of kit originaly developed by people at WETA. Modo is an all in one sculpting modeling re-topology package, and what it does it does extremely well, e.g quite possibly the best UV tools in the business out of the box. (with the possible exception of 3D coat) However it would seem it's Design industry orientation has left it bias towards hard edge modeling and arc-viz, not that it is destitute of organic modeling tools, they are good too, but it's array's of arc-viz tools are truly intimidating. This bias can also be felt in the handling, conventional selection and manipulation, toy with it a bit and you will know what i mean. it offers 2 sculpting methods one for quick concept the other more production orientated, and some very robust retopology tools. it comes with one of the best renderers out there and employes real unit scales, so cm, inch, mm, great for 3d printing. On 25 June 2014 15:06, Cristobal Infante cgc...@gmail.com wrote: If it's sculpting you are looking for zbrush hands down... You can also do a bit of texturing but it's only polypaint so limited to your polygon count. On 25 June 2014 14:32, David Saber davidsa...@sfr.fr wrote: Hi all, I'd like to know what your opinion on 3d sculpting apps? What do you use and why did you choose this app over another? In the past I used Zbrush but I always found its workflow a bit weird. After a web search, I made a list of apps that do sculpting: - Zbrush. - Sculptris (seems like a toned down version of Blender? Also from Pixologic) - 3d coat - Mudbox (is it still developped?) - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this search) - Modo - Cinema 4D - Blender Thanks for your input. David
Re: Shotgun join Autodesk
It's that acquisition time of the year... Jordi Bares jordiba...@gmail.com On 25 Jun 2014, at 15:27, Leo Quensel le...@gmx.de wrote: Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day. Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr Von: Hans Payer hanspa...@gmail.com An: softimage@listproc.autodesk.com Betreff: Shotgun join Autodesk Here we go again... http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html Hans
Re: OT: 3d sculpting app choice?
true but Zbrush is used for very specific things On 25 June 2014 16:34, Greg Punchatz g...@janimation.com wrote: Look at the general quality of work that comes out of all those programs nothing come close to ZBrush. On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: As they currently stand and in as much as modeling, sculpting, and re-topology are concerned: Zbrush is great for concept sculpting, hammering out a high rez visualization, it's so good in fact that a lot of places use it in pre-production then send the hi-rez concept sculpt to the modeling departments later down the line for retopology and uv's, see Reck It Ralph making of. The interface is deceptive, but NOT difficult, i fell into that trap in my first approach. The default layout can be drastically customized, it is better to think of the interface as a series of trays (Tools, brushes, sub-toolz). It keeps you hungry for learning, you will genuinely want to know more about the features. Mudbox is better for tweaking existing meshes hence demarking itself in mid production, it lacks the same re-meshing and re-topology features, where it shines is ease of use and texture workflow, it has an easier learning curve then photoshop. In theory it also has a third strength which is it bridge capabilities with other Autodesk products which speeds up workflow e.g blendshapes, while preserving textures vertex ID's, However Autodesk have decided not to capitalize on this and have instead adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012 the bridge will not work. it is worth noting that Zbrush is quasi platform agnostic, regardless of version or distributor. This hostage situation resulting in Mudbox slowly deteriorating in both functionality and value. which is a shame as it truly is a great piece of kit originaly developed by people at WETA. Modo is an all in one sculpting modeling re-topology package, and what it does it does extremely well, e.g quite possibly the best UV tools in the business out of the box. (with the possible exception of 3D coat) However it would seem it's Design industry orientation has left it bias towards hard edge modeling and arc-viz, not that it is destitute of organic modeling tools, they are good too, but it's array's of arc-viz tools are truly intimidating. This bias can also be felt in the handling, conventional selection and manipulation, toy with it a bit and you will know what i mean. it offers 2 sculpting methods one for quick concept the other more production orientated, and some very robust retopology tools. it comes with one of the best renderers out there and employes real unit scales, so cm, inch, mm, great for 3d printing. On 25 June 2014 15:06, Cristobal Infante cgc...@gmail.com wrote: If it's sculpting you are looking for zbrush hands down... You can also do a bit of texturing but it's only polypaint so limited to your polygon count. On 25 June 2014 14:32, David Saber davidsa...@sfr.fr wrote: Hi all, I'd like to know what your opinion on 3d sculpting apps? What do you use and why did you choose this app over another? In the past I used Zbrush but I always found its workflow a bit weird. After a web search, I made a list of apps that do sculpting: - Zbrush. - Sculptris (seems like a toned down version of Blender? Also from Pixologic) - 3d coat - Mudbox (is it still developped?) - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this search) - Modo - Cinema 4D - Blender Thanks for your input. David
Re: Shotgun join Autodesk
Since we are talking fantasy here... Maybe the Wizard will give AD the courage to do the right thing and rescind the EOL of Soft. (no I'm not still in denial, this was intended as a satirical statement) On Wed, Jun 25, 2014 at 11:43 AM, Greg Punchatz g...@janimation.com wrote: Maybe the Wizard will give them a heart and a brain. Sent from my iPhone On Jun 25, 2014, at 10:42 AM, Eric Thivierge ethivie...@hybride.com wrote: I can't wait to see what they acquire at Siggraph... should we take bets? On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote: It's that acquisition time of the year... Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com -- -=T=-
Re: OT: MRViewer by Gonzalo Garramuño
Use it every day for work :) Best flipbook-er ever, imho better than Tweak (for my purposes) On 6/25/2014 9:48 AM, Francisco Criado wrote: Hi guys, maybe some of you remember Gonzalo from ILM´s Softimage users years ago. He is currently developing this tool by himself... https://www.youtube.com/watch?v=pn_UTVdqans F.
RE: OT: MRViewer by Gonzalo Garramuño
Yes, it pretty much beat every other tool I used and tried over the years. And its *very* fast. I wonder how he made it so fast to browse directories on server locations for example. I recently tried to use in inside of royal render as a flipbook alternative. Does anyone know the commandline parameters to load a specific sequence automatically? If I type mrviewer -h into the command prompt it doesn't list the available command line parameter. Instead it opens up a second command prompt showing nothing... cheers, sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Yi Liang Siew Sent: Wednesday, June 25, 2014 7:23 PM To: softimage@listproc.autodesk.com Subject: Re: OT: MRViewer by Gonzalo Garramuño Use it every day for work :) Best flipbook-er ever, imho better than Tweak (for my purposes) On 6/25/2014 9:48 AM, Francisco Criado wrote: Hi guys, maybe some of you remember Gonzalo from ILM´s Softimage users years ago. He is currently developing this tool by himself... https://www.youtube.com/watch?v=pn_UTVdqans F.
Re: Shotgun join Autodesk
We did a Softimage integration here at the company. Lets see maybe I can get them to share it so the ftrack team can use it. 2014-06-25 18:52 GMT+02:00 Eric Turman i.anima...@gmail.com: Since we are talking fantasy here... Maybe the Wizard will give AD the courage to do the right thing and rescind the EOL of Soft. (no I'm not still in denial, this was intended as a satirical statement) On Wed, Jun 25, 2014 at 11:43 AM, Greg Punchatz g...@janimation.com wrote: Maybe the Wizard will give them a heart and a brain. Sent from my iPhone On Jun 25, 2014, at 10:42 AM, Eric Thivierge ethivie...@hybride.com wrote: I can't wait to see what they acquire at Siggraph... should we take bets? On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote: It's that acquisition time of the year... Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com -- -=T=-
Re: Shotgun join Autodesk
Thanks Mario, that would be a huge help! On Wed, Jun 25, 2014 at 1:14 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: We did a Softimage integration here at the company. Lets see maybe I can get them to share it so the ftrack team can use it. 2014-06-25 18:52 GMT+02:00 Eric Turman i.anima...@gmail.com: Since we are talking fantasy here... Maybe the Wizard will give AD the courage to do the right thing and rescind the EOL of Soft. (no I'm not still in denial, this was intended as a satirical statement) On Wed, Jun 25, 2014 at 11:43 AM, Greg Punchatz g...@janimation.com wrote: Maybe the Wizard will give them a heart and a brain. Sent from my iPhone On Jun 25, 2014, at 10:42 AM, Eric Thivierge ethivie...@hybride.com wrote: I can't wait to see what they acquire at Siggraph... should we take bets? On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote: It's that acquisition time of the year... Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com -- -=T=-
Re: OT: 3d sculpting app choice?
3dcoat. Because the guy was bought for Zbrush, previously developing Scluptris. Additionally the retopo system was way ahead of it´s game back in the day. Stuck to it. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Wednesday, June 25, 2014 10:43 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: true but Zbrush is used for very specific things On 25 June 2014 16:34, Greg Punchatz g...@janimation.com wrote: Look at the general quality of work that comes out of all those programs nothing come close to ZBrush. On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: As they currently stand and in as much as modeling, sculpting, and re-topology are concerned: Zbrush is great for concept sculpting, hammering out a high rez visualization, it's so good in fact that a lot of places use it in pre-production then send the hi-rez concept sculpt to the modeling departments later down the line for retopology and uv's, see Reck It Ralph making of. The interface is deceptive, but NOT difficult, i fell into that trap in my first approach. The default layout can be drastically customized, it is better to think of the interface as a series of trays (Tools, brushes, sub-toolz). It keeps you hungry for learning, you will genuinely want to know more about the features. Mudbox is better for tweaking existing meshes hence demarking itself in mid production, it lacks the same re-meshing and re-topology features, where it shines is ease of use and texture workflow, it has an easier learning curve then photoshop. In theory it also has a third strength which is it bridge capabilities with other Autodesk products which speeds up workflow e.g blendshapes, while preserving textures vertex ID's, However Autodesk have decided not to capitalize on this and have instead adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012 the bridge will not work. it is worth noting that Zbrush is quasi platform agnostic, regardless of version or distributor. This hostage situation resulting in Mudbox slowly deteriorating in both functionality and value. which is a shame as it truly is a great piece of kit originaly developed by people at WETA. Modo is an all in one sculpting modeling re-topology package, and what it does it does extremely well, e.g quite possibly the best UV tools in the business out of the box. (with the possible exception of 3D coat) However it would seem it's Design industry orientation has left it bias towards hard edge modeling and arc-viz, not that it is destitute of organic modeling tools, they are good too, but it's array's of arc-viz tools are truly intimidating. This bias can also be felt in the handling, conventional selection and manipulation, toy with it a bit and you will know what i mean. it offers 2 sculpting methods one for quick concept the other more production orientated, and some very robust retopology tools. it comes with one of the best renderers out there and employes real unit scales, so cm, inch, mm, great for 3d printing. On 25 June 2014 15:06, Cristobal Infante cgc...@gmail.com wrote: If it's sculpting you are looking for zbrush hands down... You can also do a bit of texturing but it's only polypaint so limited to your polygon count. On 25 June 2014 14:32, David Saber davidsa...@sfr.fr wrote: Hi all, I'd like to know what your opinion on 3d sculpting apps? What do you use and why did you choose this app over another? In the past I used Zbrush but I always found its workflow a bit weird. After a web search, I made a list of apps that do sculpting: - Zbrush. - Sculptris (seems like a toned down version of Blender? Also from Pixologic) - 3d coat - Mudbox (is it still developped?) - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this search) - Modo - Cinema 4D - Blender Thanks for your input. David
Re: Visual Effects Giants Prime Focus World, Double Negative to Merge
Is this good ? I know next to nothing about Prim Focus. On 25 June 2014 20:38, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: Seems like it’s a day for acquisitions/mergers - http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group *National Centre for Computer Animation* Email: sefstath...@bournemouth.ac.uk BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages http://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
Re: 1/2 OT: Gorilla and a banana for Maya
Cheers Sebastien! Here's a small follow up for the few that it might interest: Why I'm Not Using the MEL and the Python Commands Layers of Maya http://christophercrouzet.com/blog/post/2014/06/25/Why-I-m-Not-Using-the-MEL-and-the-Python-Commands-Layers-of-Maya On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: A brave initiative Christopher, and thank you for laying it out plain for the less techsavvy, why are you using the maya python API 1.0 instead of 2.0 ? Why is Python API 2.0 not finished yet Luc Eric ? On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com wrote: When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the article/library but then I'm not sure if patching a yet unfinished API would be the wisest choice since it will have its gaps officially filled in over the releases, right? On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote: why are you using the maya python API 1.0 instead of 2.0 ? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
RE: Visual Effects Giants Prime Focus World, Double Negative to Merge
I guess it makes them a pretty big outfit. Prime Focus are a massive company, but there was rumours it was in difficulties. They recently closed some of the London offices I believe, but someone here will know more - they used/still use Softimage in their commercials department. -Original Message- From: Sebastien Sterling [sebastien.sterl...@gmail.com] Received: Wednesday, 25 Jun 2014, 21:08 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Visual Effects Giants Prime Focus World, Double Negative to Merge Is this good ? I know next to nothing about Prim Focus. On 25 June 2014 20:38, Sofronis Efstathiou sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk wrote: Seems like it’s a day for acquisitions/mergers - http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
Re: Shotgun join Autodesk
Bless him… Jordi Bares jordiba...@gmail.com On 25 Jun 2014, at 16:25, Emilio Hernandez emi...@e-roja.com wrote: I just recieved this from Shotgun support: First, Shotgun is not going away. We will continue to operate under the Shotgun brand with the same team and same style. Our website, forums, support site and team all stay in place. Second, we’re not going to slow down. We are scaling immediately to 2X our current team size and 3X development resources -- to go faster. Third, I’ll keep working for you as hard as I can as the leader of our larger team. The Shotgun crew you know and love are right here with me, and we’ll be joined by some excellent engineering talent. Pricing, maintenance, and licensing aren’t changing. And yes, Shotgun will continue to develop and support third party tools from The Foundry, Side Effects, Adobe, Autodesk and more (even faster). We’re making this move because we believe it’s the best possible thing we can do for you, our clients, and the fastest way to achieve our vision of a standardized, highly productive production and collaboration platform. The future is bright Again??? Where do I have heard this story --- Emilio Hernández VFX 3D animation.
Re: Shotgun join Autodesk
From the Mudbox press release, "we plan to accelerate the pace of Mudbox innovation." On 06/25/14 11:25, Emilio Hernandez wrote: I just recieved this from Shotgun support: First, Shotgun is not going away. We will continue to operate under the Shotgun brand with the same team and same style. Our website, forums, support site and team all stay in place. Second, we’re not going to slow down. We are scaling immediately to 2X our current team size and 3X development resources -- to go faster. Third, I’ll keep working for you as hard as I can as the leader of our larger team. The Shotgun crew you know and love are right here with me, and we’ll be joined by some excellent engineering talent. Pricing, maintenance, and licensing aren’t changing. And yes, Shotgun will continue to develop and support third party tools from The Foundry, Side Effects, Adobe, Autodesk and more (even faster). We’re making this move because we believe it’s the best possible thing we can do for you, our clients, and the fastest way to achieve our vision of a standardized, highly productive production and collaboration platform. The future is bright Again??? Where do I have heard this story --- Emilio Hernández VFX 3D animation.
Re: Shotgun join Autodesk
On 06/25/14 11:36, Emilio Hernandez wrote: No Ftrack does not support Softimage at the moment. They said before EOL that they were going to implement it. But I believe that if now there are more users requesting it, they will do it, but who knows.. --- Emilio Hernández VFX 3D animation. Not sure if being under the same umbrella increases the chances of that happening or not.. But how would Ftrack compare to this: (from an amazing french TD.. using a pretty amazing platform :) ) The whole thing is interesting, but Goto 12:40 for the project management system bit. 13:40 for scene loading management
Re: Shotgun join Autodesk
Link :) http://vimeo.com/63665906 On 06/25/14 19:41, Jason S wrote: On 06/25/14 11:36, Emilio Hernandez wrote: No Ftrack does not support Softimage at the moment. They said before EOL that they were going to implement it. But I believe that if now there are more users requesting it, they will do it, but who knows.. --- Emilio Hernández VFX 3D animation. Not sure if being under the same umbrella increases the chances of that happening or not.. But how would Ftrack compare to this: (from an amazing french TD.. using a pretty amazing platform :) ) The whole thing is interesting, but Goto 12:40 for the project management system bit. 13:40 for scene loading management
Re: Shotgun join Autodesk
Insektors yay ! ... anyone else remember Insektors ? On 26 June 2014 00:42, Jason S jasonsta...@gmail.com wrote: Link :) http://vimeo.com/63665906 On 06/25/14 19:41, Jason S wrote: On 06/25/14 11:36, Emilio Hernandez wrote: No Ftrack does not support Softimage at the moment. They said before EOL that they were going to implement it. But I believe that if now there are more users requesting it, they will do it, but who knows.. --- Emilio Hernández VFX 3D animation. Not sure if being under the same umbrella increases the chances of that happening or not.. But how would Ftrack compare to this: (from an amazing french TD.. using a pretty amazing platform :) ) The whole thing is interesting, but Goto 12:40 for the project management system bit. 13:40 for scene loading management
Re: Ideas for star fields?
Interesting... On a renderer point of view, I wonder how importance sampling will cope with all those bright little spots... In the end, it's just a tiny little fill light. I would defenitly use a manual created direct light source with very low intensity to recreate the Mystery artistic soft light that shows lasers Of course in such situation nearby a nebula, it's totally different. Are you rendering with Arnold?! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Jun 25, 2014, at 1:58 AM, Nancy Jacobs illus...@mip.net wrote: On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com wrote: Plus mistery soft light from a galaxies that always happens to be somewhere around so that there may be light, with dust in space so we can see lazers :) That's what I'm counting on! That Mystery soft light. Since what I'm doing can have a bit of 'artistic license' ;-)... Though I am making it generally correspond to the starfield light. After all, one can see in old paintings the 'heavenly light' thing... Where you don't really question where it comes from too much if it works in the painting... (ok so I'm a painter first after all... ;-)) Nancy
Re: Ideas for star fields?
"Mystery artistic soft light that shows lasers" Lol! :) On 06/25/14 21:58, Sylvain Lebeau wrote: Interesting... On a renderer point of view, I wonder how importance sampling will cope with all those brightlittle spots... In the end, it's just a tiny little fill light. I would defenitly use a manual created direct light source with very low intensity to recreate the "Mystery artistic soft light that shows lasers" Of course in such situation nearby a nebula, it's totally different. Are you rendering with Arnold?! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E TAGE MONTRAL (QUBEC) H3A 1P8 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Jun 25, 2014, at 1:58 AM, Nancy Jacobs illus...@mip.net wrote: On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com wrote: Plus mistery soft light from a galaxies that always happens to be somewhere around so that there may be light, with dust in space so we can see lazers :) That's what I'm counting on! That "Mystery soft light". Since what I'm doing can have a bit of 'artistic license' ;-)... Though I am making it generally correspond to the starfield light. After all, one can see in old paintings the 'heavenly light' thing... Where you don't really question where it comes from too much if it works in the painting... (ok so I'm a painter first after all... ;-)) Nancy
Multiple Objects, Snapping w/ unexpected results - 2014 2014 sp2
Okay so...I've read the manual, searched the list and reset my preferences and tried the earlier version of 2014. I have several objects that are aligned to each other. When I select them and translate them using the manipulator for all three axis, w /snapping, in Global mode and COG on or a pivot point, no issues. They move as one unit snapping to the CG/Pivot Point. If I haven't frozen the transforms and select a single axis to translate, the objects will snap initially independently of each other and then move as a unit. I just wanted to scoot everything in a single direction and keep them aligned. To recreate PrimitivesPolygon MeshCube. Repeat. Offset one halfway between the grid lines in all axis. Select both. Press CTRL and translate with one axis handle for an axis that vary in values. Watch the one that was offset snap while the other stays still. Freezing the objects prior to trying to translate resolves this. I can also set a parent and move that parent...neither seem like the best solution. To me this doesn't seem to be expected functionality. Am I missing something? Is this expected? Has it always been like this? From the manual When COG is on, the objects preserve their positions relative to each other, and their combined center of geometry snaps to the target. From that sentence in the manual I feel it is unexpected behavior. Patrick N.