Softimage 2015 Alembic export options

2014-06-25 Thread Angus Davidson
Hi All

I am busy looking at workflows to try and get students to export alembic files 
for lighting and rendering.

However Maya 2015 alembic export include options like use world co-ords etc. In 
the Softimage one all that I can see are basically options for ICE attributes. 
Does anyone know what the export defaults are for the Softimage Alembic export 
are ?

Kind regards

Angus=
 

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Re: Xray selection toggle in 2015 not working...

2014-06-25 Thread Leendert A. Hartog
Just to let you know: the presumably updated SI2015 Release Notes (I am 
assuming you mean those when you speak of the Readme file) are still not 
accessible through the web...


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.comJu



RE: Xray selection toggle in 2015 not working...

2014-06-25 Thread Hsiao Ming Chia
Hi Leendert,

Here is the link to the Softimage documentation page:
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-documentation.html
and a direct one to the Readme:
http://knowledge.autodesk.com/sites/default/files/softimage_2015_readme_enu.htm

I hope these links are working for you.
Please let us know if this is not so.

Thanks,
Hsiao Ming

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Wednesday, June 25, 2014 7:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: Xray selection toggle in 2015 not working...

Just to let you know: the presumably updated SI2015 Release Notes (I am 
assuming you mean those when you speak of the Readme file) are still not 
accessible through the web...

Greetz
Leendert

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.comJu

<>

OT: 3d sculpting app choice?

2014-06-25 Thread David Saber

Hi all,

I'd like to know what your opinion on 3d sculpting apps? What do you use 
and why did you choose this app over another?

In the past I used Zbrush but I always found its workflow a bit weird.

After a web search, I made a list of apps that do sculpting:
- Zbrush.
- Sculptris (seems like a toned down version of Blender? Also from 
Pixologic)

- 3d coat
- Mudbox (is it still developped?)
- CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this 
search)

- Modo
- Cinema 4D
- Blender

Thanks for your input.

David


Shotgun join Autodesk

2014-06-25 Thread Hans Payer
Here we go again...

http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html

Hans


Re: Xray selection toggle in 2015 not working...

2014-06-25 Thread Leendert A. Hartog

Yes, those two links work. Thanks.
The one linked to here still doesn't, though
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-release-notes.html

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



RE: Xray selection toggle in 2015 not working...

2014-06-25 Thread Hsiao Ming Chia
Thanks Leendert.
We will get that link corrected.

Hsiao Ming

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Wednesday, June 25, 2014 9:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: Xray selection toggle in 2015 not working...

Yes, those two links work. Thanks.
The one linked to here still doesn't, though 
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-release-notes.html

Greetz
Leendert

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

<>

Re: OT: 3d sculpting app choice?

2014-06-25 Thread Cristobal Infante
If it's sculpting you are looking for zbrush hands down...

You can also do a bit of texturing but it's only polypaint so limited to
your polygon count.




On 25 June 2014 14:32, David Saber  wrote:

>  Hi all,
>
> I'd like to know what your opinion on 3d sculpting apps? What do you use
> and why did you choose this app over another?
> In the past I used Zbrush but I always found its workflow a bit weird.
>
> After a web search, I made a list of apps that do sculpting:
> - Zbrush.
> - Sculptris (seems like a toned down version of Blender? Also from
> Pixologic)
> - 3d coat
> - Mudbox (is it still developped?)
> - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this
> search)
> - Modo
> - Cinema 4D
> - Blender
>
> Thanks for your input.
>
> David
>


RE: 2015 Viewport playback issues

2014-06-25 Thread Tim Bolland
Hey guys, a bit of a late reply. The vSync wasn't causing issues, and I didn't 
have the scene info showing. I have a feeling it might have had something to do 
with the material animation that was being used, in particular the transparency 
on objects. Although this hasn't been tested against older version. I'll keep 
you posted if there are any more developments.
Cheers,
Tim
Date: Fri, 20 Jun 2014 10:34:03 +0200
Subject: Re: 2015 Viewport playback issues
From: tridi.animei...@gmail.com
To: softimage@listproc.autodesk.com

That slowness with Scene Info exists in 2014 also. Don't remember on previous 
versions.

On Thu, Jun 19, 2014 at 6:41 PM, Mc Nistor  wrote:

Might be unrelated, but in 2015 when you have "Show Scene Info" enabled (from 
camera vis - shift+S) it drops FPS like flies. "Show Selection Info" enabled 
seems to work fine.




On Tue, Jun 17, 2014 at 2:59 PM, Raffaele Fragapane 
 wrote:


Might be obvious, but did you check vsync and did you test with with sub 60hz 
cases?
On 17 Jun 2014 18:48, "Tim Bolland"  wrote:






Hi, I am making the jump from 2013.5 to 2015 and I noticed that there seems to 
be a playback issue. Working with a pretty simple scene the frame rates aren't 
great, and there is a noticeable stutter even when the frame rate is clamped. 
Just doing a test, a comparison between 2015 and 2014 is 40fps vs 250fps. I 
realise this could be a hardware issue but we have updated our drivers and 
haven't any issues before. Any ideas?



Regards,
Tim   




  

Aw: Shotgun join Autodesk

2014-06-25 Thread Leo Quensel
Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day.
 

Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: "Hans Payer" 
An: softimage@listproc.autodesk.com
Betreff: Shotgun join Autodesk



Here we go again...

 
http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html

 

Hans







Re: OT: 3d sculpting app choice?

2014-06-25 Thread Leendert A. Hartog
I'd seriously take 3D Coat into consideration, for all it can do 
(texturing/retopo etc), not just for voxel sculpting!

and for its lightning-fast development...

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



RE: Shotgun join Autodesk

2014-06-25 Thread Marc-Andre Carbonneau
Wish it would have been The Foundry. Sadly I had a discussion about that not 
long ago but I guess the dark force got to it faster.
We can only hope that what Don mentions in his announcement blog is true.

http://blog.shotgunsoftware.com/2014/06/blastoff.html


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: 25 juin 2014 10:27
To: softimage@listproc.autodesk.com
Subject: Aw: Shotgun join Autodesk

Being a pipeline TD in a Shotgun based studio this has pretty much ruined my 
day.

Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: "Hans Payer" mailto:hanspa...@gmail.com>>
An: softimage@listproc.autodesk.com
Betreff: Shotgun join Autodesk
Here we go again...

http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html

Hans


Re: Shotgun join Autodesk

2014-06-25 Thread Angus Davidson
Interested to see if  they release it on the ARC licences.  Most of Autodesk's 
EDU stuff  is free so that’s in theory a good change for us.

From: Marc-Andre Carbonneau 
mailto:marc-andre.carbonn...@ubisoft.com>>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Wednesday 25 June 2014 at 4:50 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: RE: Shotgun join Autodesk

Wish it would have been The Foundry. Sadly I had a discussion about that not 
long ago but I guess the dark force got to it faster.
We can only hope that what Don mentions in his announcement blog is true.

http://blog.shotgunsoftware.com/2014/06/blastoff.html


From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: 25 juin 2014 10:27
To: softimage@listproc.autodesk.com
Subject: Aw: Shotgun join Autodesk

Being a pipeline TD in a Shotgun based studio this has pretty much ruined my 
day.

Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: "Hans Payer" mailto:hanspa...@gmail.com>>
An: softimage@listproc.autodesk.com
Betreff: Shotgun join Autodesk
Here we go again...

http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html

Hans



This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




Re: OT: 3d sculpting app choice?

2014-06-25 Thread Martin Yara
3D Coat is a nice sculpt / paint / retopo software that does a lot for a
relative small price (half of Zbrush's). I use it mainly for tex painting
and I'm still testing it's sculpting tools.

I find ZBrush a little more friendly than years ago. Still a little tricky
to get used to its weird interface, but in a few days you should be using
it smoothly. I use ZB for sculpting because I'm more comfortable with it,
you have thousands of learning material, it is pretty much the standard in
the industry and sometimes I need to deliver my ZB data too.

Martin



On Wed, Jun 25, 2014 at 11:34 PM, Leendert A. Hartog 
wrote:

> I'd seriously take 3D Coat into consideration, for all it can do
> (texturing/retopo etc), not just for voxel sculpting!
> and for its lightning-fast development...
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>
>


RE: Shotgun join Autodesk

2014-06-25 Thread Marc-Andre Carbonneau
The acquisition is quite different from all the other ones we've seen though so 
I'm really curious to see where it's going to go from here.
First thing I want is Jira to be tied in. I need it yesterday. ;)

Certainly the Game industry will benefit from the "tripling the dev team" 
acquisition.

And Angus, if Shotgun is released under ARC, this would indeed be great for 
your students.

Cheers,
MAC

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 25 juin 2014 10:58
To: softimage@listproc.autodesk.com
Subject: Re: Shotgun join Autodesk

Interested to see if  they release it on the ARC licences.  Most of Autodesk's 
EDU stuff  is free so that's in theory a good change for us.

From: Marc-Andre Carbonneau 
mailto:marc-andre.carbonn...@ubisoft.com>>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Wednesday 25 June 2014 at 4:50 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: RE: Shotgun join Autodesk

Wish it would have been The Foundry. Sadly I had a discussion about that not 
long ago but I guess the dark force got to it faster.
We can only hope that what Don mentions in his announcement blog is true.

http://blog.shotgunsoftware.com/2014/06/blastoff.html


From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: 25 juin 2014 10:27
To: softimage@listproc.autodesk.com
Subject: Aw: Shotgun join Autodesk

Being a pipeline TD in a Shotgun based studio this has pretty much ruined my 
day.

Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: "Hans Payer" mailto:hanspa...@gmail.com>>
An: softimage@listproc.autodesk.com
Betreff: Shotgun join Autodesk
Here we go again...

http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html

Hans
This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.





Re: Shotgun join Autodesk

2014-06-25 Thread Angus Davidson
On the Foundary side getting really impatient for Flix ;)



From: Marc-Andre Carbonneau 
mailto:marc-andre.carbonn...@ubisoft.com>>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Wednesday 25 June 2014 at 4:50 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: RE: Shotgun join Autodesk

Wish it would have been The Foundry. Sadly I had a discussion about that not 
long ago but I guess the dark force got to it faster.
We can only hope that what Don mentions in his announcement blog is true.

http://blog.shotgunsoftware.com/2014/06/blastoff.html


From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: 25 juin 2014 10:27
To: softimage@listproc.autodesk.com
Subject: Aw: Shotgun join Autodesk

Being a pipeline TD in a Shotgun based studio this has pretty much ruined my 
day.

Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: "Hans Payer" mailto:hanspa...@gmail.com>>
An: softimage@listproc.autodesk.com
Betreff: Shotgun join Autodesk
Here we go again...

http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html

Hans



This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




Re: Shotgun join Autodesk

2014-06-25 Thread Emilio Hernandez
Jzzz.I will stay with Frack then.Now I see why I didn't get any
mail from techsupport latley regarding my shogtgun trial...

---
Emilio Hernández   VFX & 3D animation.


2014-06-25 9:58 GMT-05:00 Angus Davidson :

>  Interested to see if  they release it on the ARC licences.  Most of
> Autodesk's EDU stuff  is free so that’s in theory a good change for us.
>
>   From: Marc-Andre Carbonneau 
> Reply-To: "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> Date: Wednesday 25 June 2014 at 4:50 PM
> To: "softimage@listproc.autodesk.com" 
> Subject: RE: Shotgun join Autodesk
>
>   Wish it would have been The Foundry. Sadly I had a discussion about
> that not long ago but I guess the dark force got to it faster.
>
> We can only hope that what Don mentions in his announcement blog is true.
>
>
>
> http://blog.shotgunsoftware.com/2014/06/blastoff.html
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *Leo Quensel
> *Sent:* 25 juin 2014 10:27
> *To:* softimage@listproc.autodesk.com
> *Subject:* Aw: Shotgun join Autodesk
>
>
>
> Being a pipeline TD in a Shotgun based studio this has pretty much ruined
> my day.
>
>
>
> *Gesendet:* Mittwoch, 25. Juni 2014 um 15:38 Uhr
> *Von:* "Hans Payer" 
> *An:* softimage@listproc.autodesk.com
> *Betreff:* Shotgun join Autodesk
>
> Here we go again...
>
>
>
>
> http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html
>
>
>
> Hans
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>


Re: Shotgun join Autodesk

2014-06-25 Thread Angus Davidson
I have really enjoyed my time with the demos, and have been really sad our 
budget didn’t stretch far enough to make use of it ;) Its a great piece of Kit


From: Marc-Andre Carbonneau 
mailto:marc-andre.carbonn...@ubisoft.com>>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Wednesday 25 June 2014 at 5:11 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: RE: Shotgun join Autodesk

The acquisition is quite different from all the other ones we’ve seen though so 
I’m really curious to see where it’s going to go from here.
First thing I want is Jira to be tied in. I need it yesterday. ;)

Certainly the Game industry will benefit from the “tripling the dev team” 
acquisition.

And Angus, if Shotgun is released under ARC, this would indeed be great for 
your students.

Cheers,
MAC

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 25 juin 2014 10:58
To: softimage@listproc.autodesk.com
Subject: Re: Shotgun join Autodesk

Interested to see if  they release it on the ARC licences.  Most of Autodesk's 
EDU stuff  is free so that’s in theory a good change for us.

From: Marc-Andre Carbonneau 
mailto:marc-andre.carbonn...@ubisoft.com>>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Wednesday 25 June 2014 at 4:50 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: RE: Shotgun join Autodesk

Wish it would have been The Foundry. Sadly I had a discussion about that not 
long ago but I guess the dark force got to it faster.
We can only hope that what Don mentions in his announcement blog is true.

http://blog.shotgunsoftware.com/2014/06/blastoff.html


From:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: 25 juin 2014 10:27
To: softimage@listproc.autodesk.com
Subject: Aw: Shotgun join Autodesk

Being a pipeline TD in a Shotgun based studio this has pretty much ruined my 
day.

Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: "Hans Payer" mailto:hanspa...@gmail.com>>
An: softimage@listproc.autodesk.com
Betreff: Shotgun join Autodesk
Here we go again...

http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html

Hans
This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.






This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




Re: Shotgun join Autodesk

2014-06-25 Thread Emilio Hernandez
I just recieved this from Shotgun support:

  *First, Shotgun is not going away. We will continue to operate under the
Shotgun brand with the same team and same style. Our website, forums,
support site and team all stay in place. Second, we’re not going to slow
down. We are scaling immediately to 2X our current team size and 3X
development resources -- to go faster. Third, I’ll keep working for you as
hard as I can as the leader of our larger team. The Shotgun crew you know
and love are right here with me, and we’ll be joined by some excellent
engineering talent. Pricing, maintenance, and licensing aren’t changing.
And yes, Shotgun will continue to develop and support third party tools
from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).*

*We’re making this move because we believe it’s the best possible thing we
can do for you, our clients, and the fastest way to achieve our vision of a
standardized, highly productive production and collaboration platform.*
The future is bright  Again???

Where do I have heard this story

---
Emilio Hernández   VFX & 3D animation.


Re: OT: 3d sculpting app choice?

2014-06-25 Thread Sebastien Sterling
As they currently stand and in as much as modeling, sculpting, and
re-topology are concerned:


Zbrush is great for concept sculpting, hammering out a high rez
visualization, it's so good in fact that a lot of places use it in
pre-production

then send the hi-rez concept sculpt to the modeling departments later down
the line for retopology and uv's, see Reck It Ralph making of.

The interface is deceptive, but NOT difficult, i fell into that trap in my
first approach. The default layout can be drastically customized, it is
better to think of the interface as a series of trays (Tools, brushes,
sub-toolz).

It keeps you hungry for learning, you will genuinely want to know more
about the features.


Mudbox is better for tweaking existing meshes hence demarking itself in mid
production, it lacks the same re-meshing and re-topology features,

where it "shines" is ease of use and texture workflow, it has an easier
learning curve then photoshop.

In theory it also has a third strength which is it bridge capabilities with
other Autodesk products which speeds up workflow e.g blendshapes, while
preserving textures vertex ID's,

However Autodesk have decided not to capitalize on this and have instead
adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012
the bridge will not work.

it is worth noting that Zbrush is quasi platform agnostic, regardless of
version or distributor.

This hostage situation resulting in Mudbox slowly deteriorating in both
functionality and value. which is a shame as it truly is a great piece of
kit originaly developed by people at WETA.


Modo is an all in one sculpting modeling re-topology package, and what it
does it does extremely well, e.g quite possibly the best UV tools in the
business out of the box. (with the possible exception of 3D coat)

However it would seem it's Design industry orientation has left it bias
towards hard edge modeling and arc-viz, not that it is destitute of organic
modeling tools, they are good too, but it's array's of arc-viz tools are
truly intimidating.

This bias can also be felt in the handling, conventional selection and
manipulation, toy with it a bit and you will know what i mean.

it offers 2 sculpting methods one for quick concept the other more
production orientated, and some very robust retopology tools.

it comes with one of the best renderers out there and employes real unit
scales, so cm, inch, mm, great for 3d printing.


On 25 June 2014 15:06, Cristobal Infante  wrote:

> If it's sculpting you are looking for zbrush hands down...
>
> You can also do a bit of texturing but it's only polypaint so limited to
> your polygon count.
>
>
>
>
> On 25 June 2014 14:32, David Saber  wrote:
>
>>  Hi all,
>>
>> I'd like to know what your opinion on 3d sculpting apps? What do you use
>> and why did you choose this app over another?
>> In the past I used Zbrush but I always found its workflow a bit weird.
>>
>> After a web search, I made a list of apps that do sculpting:
>> - Zbrush.
>> - Sculptris (seems like a toned down version of Blender? Also from
>> Pixologic)
>> - 3d coat
>> - Mudbox (is it still developped?)
>> - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this
>> search)
>> - Modo
>> - Cinema 4D
>> - Blender
>>
>> Thanks for your input.
>>
>> David
>>
>
>


Re: Shotgun join Autodesk

2014-06-25 Thread Greg Punchatz
Does anyone know if there is support for Softimage in FTrack?

We have just spent the last six months using shotgun, its been pretty
awesome for the most part... but we now have to at least look very hard at
FTrack.


On Wed, Jun 25, 2014 at 10:25 AM, Emilio Hernandez 
wrote:

> I just recieved this from Shotgun support:
>
>   *First, Shotgun is not going away. We will continue to operate under
> the Shotgun brand with the same team and same style. Our website, forums,
> support site and team all stay in place. Second, we’re not going to slow
> down. We are scaling immediately to 2X our current team size and 3X
> development resources -- to go faster. Third, I’ll keep working for you as
> hard as I can as the leader of our larger team. The Shotgun crew you know
> and love are right here with me, and we’ll be joined by some excellent
> engineering talent. Pricing, maintenance, and licensing aren’t changing.
> And yes, Shotgun will continue to develop and support third party tools
> from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).*
>
> *We’re making this move because we believe it’s the best possible thing we
> can do for you, our clients, and the fastest way to achieve our vision of a
> standardized, highly productive production and collaboration platform.*
> The future is bright  Again???
>
> Where do I have heard this story
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
>


Re: OT: 3d sculpting app choice?

2014-06-25 Thread Emilio Hernandez
I would recommend Zbrush for sculpting.  Its workflow indeed is a liitle
bit odd if you just started to use it recently.  Once you get the hang of
it, it flows very nice, and it feels very "organic" for putting in some way.




---
Emilio Hernández   VFX & 3D animation.


Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-25 Thread Sebastien Sterling
A brave initiative Christopher, and thank you for laying it out plain for
the less techsavvy,

"why are you using the maya python API 1.0 instead of 2.0 ?"

Why is Python API 2.0 not finished yet Luc Eric ?


On 24 June 2014 17:31, Christopher Crouzet 
wrote:

> When I initially patched the Maya Python API, it was with Maya 2010 and
> there was no API 2.0 back then. As of today, I didn't really think about my
> choice, I simply wanted to share the technique.
>
> That said, and remembering the state of the API 2.0, it could indeed have
> been the subject of the article/library but then I'm not sure if patching a
> yet unfinished API would be the wisest choice since it will have its gaps
> officially filled in over the releases, right?
>
>
>
> On 24 June 2014 12:12, Luc-Eric Rousseau  wrote:
>
>> why are you using the maya python API 1.0 instead of 2.0 ?
>>
>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* 
>
>


Re: Shotgun join Autodesk

2014-06-25 Thread Emilio Hernandez
No Ftrack does not support Softimage at the moment.  They said before EOL
that they were going to implement it.  But I believe that if now there are
more users requesting it, they will do it, but who knows...



---
Emilio Hernández   VFX & 3D animation.


2014-06-25 10:31 GMT-05:00 Greg Punchatz :

> Does anyone know if there is support for Softimage in FTrack?
>
> We have just spent the last six months using shotgun, its been pretty
> awesome for the most part... but we now have to at least look very hard at
> FTrack.
>
>
> On Wed, Jun 25, 2014 at 10:25 AM, Emilio Hernandez 
> wrote:
>
>> I just recieved this from Shotgun support:
>>
>>   *First, Shotgun is not going away. We will continue to operate under
>> the Shotgun brand with the same team and same style. Our website, forums,
>> support site and team all stay in place. Second, we’re not going to slow
>> down. We are scaling immediately to 2X our current team size and 3X
>> development resources -- to go faster. Third, I’ll keep working for you as
>> hard as I can as the leader of our larger team. The Shotgun crew you know
>> and love are right here with me, and we’ll be joined by some excellent
>> engineering talent. Pricing, maintenance, and licensing aren’t changing.
>> And yes, Shotgun will continue to develop and support third party tools
>> from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).*
>>
>> *We’re making this move because we believe it’s the best possible thing
>> we can do for you, our clients, and the fastest way to achieve our vision
>> of a standardized, highly productive production and collaboration platform.*
>> The future is bright  Again???
>>
>> Where do I have heard this story
>>
>> ---
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>


Re: Shotgun join Autodesk

2014-06-25 Thread Gregory Ducatel
Hi Greg,

There is no build-in support for Softimage inside FTrack.
The user interface of FTrack is way better in my point of view, but there
is still some missing elements...
But it is not hard to build one on your own...

Cheers,

Greg


On Wed, Jun 25, 2014 at 11:31 AM, Greg Punchatz  wrote:

> Does anyone know if there is support for Softimage in FTrack?
>
> We have just spent the last six months using shotgun, its been pretty
> awesome for the most part... but we now have to at least look very hard at
> FTrack.
>
>
> On Wed, Jun 25, 2014 at 10:25 AM, Emilio Hernandez 
> wrote:
>
>> I just recieved this from Shotgun support:
>>
>>   *First, Shotgun is not going away. We will continue to operate under
>> the Shotgun brand with the same team and same style. Our website, forums,
>> support site and team all stay in place. Second, we’re not going to slow
>> down. We are scaling immediately to 2X our current team size and 3X
>> development resources -- to go faster. Third, I’ll keep working for you as
>> hard as I can as the leader of our larger team. The Shotgun crew you know
>> and love are right here with me, and we’ll be joined by some excellent
>> engineering talent. Pricing, maintenance, and licensing aren’t changing.
>> And yes, Shotgun will continue to develop and support third party tools
>> from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).*
>>
>> *We’re making this move because we believe it’s the best possible thing
>> we can do for you, our clients, and the fastest way to achieve our vision
>> of a standardized, highly productive production and collaboration platform.*
>> The future is bright  Again???
>>
>> Where do I have heard this story
>>
>> ---
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>


Re: OT: 3d sculpting app choice?

2014-06-25 Thread Greg Punchatz
Look at the general quality of work that comes out of all those
programs nothing come close to ZBrush.



On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> As they currently stand and in as much as modeling, sculpting, and
> re-topology are concerned:
>
>
> Zbrush is great for concept sculpting, hammering out a high rez
> visualization, it's so good in fact that a lot of places use it in
> pre-production
>
> then send the hi-rez concept sculpt to the modeling departments later down
> the line for retopology and uv's, see Reck It Ralph making of.
>
> The interface is deceptive, but NOT difficult, i fell into that trap in my
> first approach. The default layout can be drastically customized, it is
> better to think of the interface as a series of trays (Tools, brushes,
> sub-toolz).
>
> It keeps you hungry for learning, you will genuinely want to know more
> about the features.
>
>
> Mudbox is better for tweaking existing meshes hence demarking itself in
> mid production, it lacks the same re-meshing and re-topology features,
>
> where it "shines" is ease of use and texture workflow, it has an easier
> learning curve then photoshop.
>
> In theory it also has a third strength which is it bridge capabilities
> with other Autodesk products which speeds up workflow e.g blendshapes,
> while preserving textures vertex ID's,
>
> However Autodesk have decided not to capitalize on this and have instead
> adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012
> the bridge will not work.
>
> it is worth noting that Zbrush is quasi platform agnostic, regardless of
> version or distributor.
>
> This hostage situation resulting in Mudbox slowly deteriorating in both
> functionality and value. which is a shame as it truly is a great piece of
> kit originaly developed by people at WETA.
>
>
> Modo is an all in one sculpting modeling re-topology package, and what it
> does it does extremely well, e.g quite possibly the best UV tools in the
> business out of the box. (with the possible exception of 3D coat)
>
> However it would seem it's Design industry orientation has left it bias
> towards hard edge modeling and arc-viz, not that it is destitute of organic
> modeling tools, they are good too, but it's array's of arc-viz tools are
> truly intimidating.
>
> This bias can also be felt in the handling, conventional selection and
> manipulation, toy with it a bit and you will know what i mean.
>
> it offers 2 sculpting methods one for quick concept the other more
> production orientated, and some very robust retopology tools.
>
> it comes with one of the best renderers out there and employes real unit
> scales, so cm, inch, mm, great for 3d printing.
>
>
> On 25 June 2014 15:06, Cristobal Infante  wrote:
>
>> If it's sculpting you are looking for zbrush hands down...
>>
>> You can also do a bit of texturing but it's only polypaint so limited to
>> your polygon count.
>>
>>
>>
>>
>> On 25 June 2014 14:32, David Saber  wrote:
>>
>>>  Hi all,
>>>
>>> I'd like to know what your opinion on 3d sculpting apps? What do you use
>>> and why did you choose this app over another?
>>> In the past I used Zbrush but I always found its workflow a bit weird.
>>>
>>> After a web search, I made a list of apps that do sculpting:
>>> - Zbrush.
>>> - Sculptris (seems like a toned down version of Blender? Also from
>>> Pixologic)
>>> - 3d coat
>>> - Mudbox (is it still developped?)
>>> - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before
>>> this search)
>>> - Modo
>>> - Cinema 4D
>>> - Blender
>>>
>>> Thanks for your input.
>>>
>>> David
>>>
>>
>>
>


Re: Shotgun join Autodesk

2014-06-25 Thread Jordi Bares
It's that acquisition time of the year...

Jordi Bares
jordiba...@gmail.com

On 25 Jun 2014, at 15:27, Leo Quensel  wrote:

> Being a pipeline TD in a Shotgun based studio this has pretty much ruined my 
> day.
>  
> Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
> Von: "Hans Payer" 
> An: softimage@listproc.autodesk.com
> Betreff: Shotgun join Autodesk
> Here we go again...
>  
> http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html
>  
> Hans



Re: OT: 3d sculpting app choice?

2014-06-25 Thread Sebastien Sterling
true but Zbrush is used for very specific things


On 25 June 2014 16:34, Greg Punchatz  wrote:

> Look at the general quality of work that comes out of all those
> programs nothing come close to ZBrush.
>
>
>
> On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> As they currently stand and in as much as modeling, sculpting, and
>> re-topology are concerned:
>>
>>
>> Zbrush is great for concept sculpting, hammering out a high rez
>> visualization, it's so good in fact that a lot of places use it in
>> pre-production
>>
>> then send the hi-rez concept sculpt to the modeling departments later
>> down the line for retopology and uv's, see Reck It Ralph making of.
>>
>> The interface is deceptive, but NOT difficult, i fell into that trap in
>> my first approach. The default layout can be drastically customized, it is
>> better to think of the interface as a series of trays (Tools, brushes,
>> sub-toolz).
>>
>> It keeps you hungry for learning, you will genuinely want to know more
>> about the features.
>>
>>
>> Mudbox is better for tweaking existing meshes hence demarking itself in
>> mid production, it lacks the same re-meshing and re-topology features,
>>
>> where it "shines" is ease of use and texture workflow, it has an easier
>> learning curve then photoshop.
>>
>> In theory it also has a third strength which is it bridge capabilities
>> with other Autodesk products which speeds up workflow e.g blendshapes,
>> while preserving textures vertex ID's,
>>
>> However Autodesk have decided not to capitalize on this and have instead
>> adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012
>> the bridge will not work.
>>
>> it is worth noting that Zbrush is quasi platform agnostic, regardless of
>> version or distributor.
>>
>> This hostage situation resulting in Mudbox slowly deteriorating in both
>> functionality and value. which is a shame as it truly is a great piece of
>> kit originaly developed by people at WETA.
>>
>>
>> Modo is an all in one sculpting modeling re-topology package, and what it
>> does it does extremely well, e.g quite possibly the best UV tools in the
>> business out of the box. (with the possible exception of 3D coat)
>>
>> However it would seem it's Design industry orientation has left it bias
>> towards hard edge modeling and arc-viz, not that it is destitute of organic
>> modeling tools, they are good too, but it's array's of arc-viz tools are
>> truly intimidating.
>>
>> This bias can also be felt in the handling, conventional selection and
>> manipulation, toy with it a bit and you will know what i mean.
>>
>> it offers 2 sculpting methods one for quick concept the other more
>> production orientated, and some very robust retopology tools.
>>
>> it comes with one of the best renderers out there and employes real unit
>> scales, so cm, inch, mm, great for 3d printing.
>>
>>
>> On 25 June 2014 15:06, Cristobal Infante  wrote:
>>
>>> If it's sculpting you are looking for zbrush hands down...
>>>
>>> You can also do a bit of texturing but it's only polypaint so limited to
>>> your polygon count.
>>>
>>>
>>>
>>>
>>> On 25 June 2014 14:32, David Saber  wrote:
>>>
  Hi all,

 I'd like to know what your opinion on 3d sculpting apps? What do you
 use and why did you choose this app over another?
 In the past I used Zbrush but I always found its workflow a bit weird.

 After a web search, I made a list of apps that do sculpting:
 - Zbrush.
 - Sculptris (seems like a toned down version of Blender? Also from
 Pixologic)
 - 3d coat
 - Mudbox (is it still developped?)
 - CB Model Pro http://www.cbmodelpro.com/ (never heard of it before
 this search)
 - Modo
 - Cinema 4D
 - Blender

 Thanks for your input.

 David

>>>
>>>
>>
>


Re: Shotgun join Autodesk

2014-06-25 Thread Eric Thivierge
I can't wait to see what they acquire at Siggraph... should we take 
bets?


On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote:

It's that acquisition time of the year...

Jordi Bares
jordiba...@gmail.com 




Re: Shotgun join Autodesk

2014-06-25 Thread Greg Punchatz
Maybe the Wizard will give them a heart and a brain.

Sent from my iPhone

> On Jun 25, 2014, at 10:42 AM, Eric Thivierge  wrote:
> 
> I can't wait to see what they acquire at Siggraph... should we take bets?
> 
>> On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote:
>> It's that acquisition time of the year...
>> 
>> Jordi Bares
>> jordiba...@gmail.com 
> 



OT: MRViewer by Gonzalo Garramuño

2014-06-25 Thread Francisco Criado
Hi guys, maybe some of you remember Gonzalo from ILM´s Softimage users
years ago.
He is currently developing this tool by himself...

https://www.youtube.com/watch?v=pn_UTVdqans


F.


Re: Shotgun join Autodesk

2014-06-25 Thread Eric Turman
Since we are talking fantasy here...
Maybe the Wizard will give AD the courage to do the right thing and rescind
the EOL of Soft. (no I'm not still in denial, this was intended as a
satirical statement)


On Wed, Jun 25, 2014 at 11:43 AM, Greg Punchatz  wrote:

> Maybe the Wizard will give them a heart and a brain.
>
> Sent from my iPhone
>
> > On Jun 25, 2014, at 10:42 AM, Eric Thivierge 
> wrote:
> >
> > I can't wait to see what they acquire at Siggraph... should we take bets?
> >
> >> On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote:
> >> It's that acquisition time of the year...
> >>
> >> Jordi Bares
> >> jordiba...@gmail.com 
> >
>
>


-- 




-=T=-


Re: OT: MRViewer by Gonzalo Garramuño

2014-06-25 Thread Yi Liang Siew
Use it every day for work :) Best flipbook-er ever, imho better than 
Tweak (for my purposes)

On 6/25/2014 9:48 AM, Francisco Criado wrote:
Hi guys, maybe some of you remember Gonzalo from ILM´s Softimage users 
years ago.

He is currently developing this tool by himself...

https://www.youtube.com/watch?v=pn_UTVdqans


F.






RE: OT: MRViewer by Gonzalo Garramuño

2014-06-25 Thread Sven Constable
Yes, it pretty much beat every other tool I used and tried over the years. And 
its *very* fast. I wonder how he made it so fast to browse directories on 
server locations for example. 
 I recently tried to use in inside of royal render as a flipbook alternative. 
Does anyone know the commandline parameters to load a specific sequence 
automatically? If I type "mrviewer -h" into the command prompt it doesn't list 
the available command line parameter. Instead it opens up a second command 
prompt showing nothing...

cheers,
sven


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Yi Liang Siew
Sent: Wednesday, June 25, 2014 7:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: MRViewer by Gonzalo Garramuño

Use it every day for work :) Best flipbook-er ever, imho better than Tweak (for 
my purposes) On 6/25/2014 9:48 AM, Francisco Criado wrote:
> Hi guys, maybe some of you remember Gonzalo from ILM´s Softimage users 
> years ago.
> He is currently developing this tool by himself...
>
> https://www.youtube.com/watch?v=pn_UTVdqans
>
>
> F.
>
>




Re: Shotgun join Autodesk

2014-06-25 Thread Mario Reitbauer
We did a Softimage integration here at the company. Lets see maybe I can
get them to share it so the ftrack team can use it.


2014-06-25 18:52 GMT+02:00 Eric Turman :

> Since we are talking fantasy here...
> Maybe the Wizard will give AD the courage to do the right thing and
> rescind the EOL of Soft. (no I'm not still in denial, this was intended as
> a satirical statement)
>
>
> On Wed, Jun 25, 2014 at 11:43 AM, Greg Punchatz 
> wrote:
>
>> Maybe the Wizard will give them a heart and a brain.
>>
>> Sent from my iPhone
>>
>> > On Jun 25, 2014, at 10:42 AM, Eric Thivierge 
>> wrote:
>> >
>> > I can't wait to see what they acquire at Siggraph... should we take
>> bets?
>> >
>> >> On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote:
>> >> It's that acquisition time of the year...
>> >>
>> >> Jordi Bares
>> >> jordiba...@gmail.com 
>> >
>>
>>
>
>
> --
>
>
>
>
> -=T=-
>


Re: Shotgun join Autodesk

2014-06-25 Thread Greg Punchatz
Thanks Mario, that would be a huge help!




On Wed, Jun 25, 2014 at 1:14 PM, Mario Reitbauer 
wrote:

> We did a Softimage integration here at the company. Lets see maybe I can
> get them to share it so the ftrack team can use it.
>
>
> 2014-06-25 18:52 GMT+02:00 Eric Turman :
>
> Since we are talking fantasy here...
>> Maybe the Wizard will give AD the courage to do the right thing and
>> rescind the EOL of Soft. (no I'm not still in denial, this was intended as
>> a satirical statement)
>>
>>
>> On Wed, Jun 25, 2014 at 11:43 AM, Greg Punchatz 
>> wrote:
>>
>>> Maybe the Wizard will give them a heart and a brain.
>>>
>>> Sent from my iPhone
>>>
>>> > On Jun 25, 2014, at 10:42 AM, Eric Thivierge 
>>> wrote:
>>> >
>>> > I can't wait to see what they acquire at Siggraph... should we take
>>> bets?
>>> >
>>> >> On Wednesday, June 25, 2014 11:41:45 AM, Jordi Bares wrote:
>>> >> It's that acquisition time of the year...
>>> >>
>>> >> Jordi Bares
>>> >> jordiba...@gmail.com 
>>> >
>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>


Visual Effects Giants Prime Focus World, Double Negative to Merge

2014-06-25 Thread Sofronis Efstathiou
Seems like it's a day for acquisitions/mergers - 
http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk


BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo webpages [ 
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This email is intended only for the person to whom it is addressed and may 
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Any views or opinions presented are solely those of the author and do not 
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subsidiary companies via email.


Re: OT: 3d sculpting app choice?

2014-06-25 Thread David Rivera
3dcoat. Because the guy was "bought" for Zbrush, previously developing 
Scluptris.
Additionally the retopo system was way ahead of it´s game back in the day. 
Stuck to it.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel


On Wednesday, June 25, 2014 10:43 AM, Sebastien Sterling 
 wrote:
 


true but Zbrush is used for very specific things




On 25 June 2014 16:34, Greg Punchatz  wrote:

Look at the general quality of work that comes out of all those programs 
nothing come close to ZBrush. 
>
>
>
>
>
>On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling 
> wrote:
>
>As they currently stand and in as much as modeling, sculpting, and re-topology 
>are concerned:
>>
>>
>>
>>Zbrush is great for concept sculpting, hammering out a high rez 
>>visualization, it's so good in fact that a lot of places use it in 
>>pre-production
>>
>>then send the hi-rez concept sculpt to the modeling departments later down 
>>the line for retopology and uv's, see Reck It Ralph making of.
>>
>>
>>The interface is deceptive, but NOT difficult, i fell into that trap in my 
>>first approach. The default layout can be drastically customized, it is 
>>better to think of the interface as a series of trays (Tools, brushes, 
>>sub-toolz).
>>
>>
>>It keeps you hungry for learning, you will genuinely want to know more about 
>>the features.
>>
>>
>>
>>Mudbox is better for tweaking existing meshes hence demarking itself in mid 
>>production, it lacks the same re-meshing and re-topology features, 
>>
>>where it "shines" is ease of use and texture workflow, it has an easier 
>>learning curve then photoshop.
>>
>>In theory it also has a third strength which is it bridge capabilities with 
>>other Autodesk products which speeds up workflow e.g blendshapes, while 
>>preserving textures vertex ID's, 
>>
>>However Autodesk have decided not to capitalize on this and have instead 
>>adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012 the 
>>bridge will not work.
>>
>>
>>it is worth noting that Zbrush is quasi platform agnostic, regardless of 
>>version or distributor.
>>
>>
>>
>>This hostage situation resulting in Mudbox slowly deteriorating in both 
>>functionality and value. which is a shame as it truly is a great piece of kit 
>>originaly developed by people at WETA.
>>
>>
>>
>>Modo is an all in one sculpting modeling re-topology package, and what it 
>>does it does extremely well, e.g quite possibly the best UV tools in the 
>>business out of the box. (with the possible exception of 3D coat)
>>
>>
>>However it would seem it's Design industry orientation has left it bias 
>>towards hard edge modeling and arc-viz, not that it is destitute of organic 
>>modeling tools, they are good too, but it's array's of arc-viz tools are 
>>truly intimidating.
>>
>>
>>This bias can also be felt in the handling, conventional selection and 
>>manipulation, toy with it a bit and you will know what i mean.
>>
>>
>>
>>it offers 2 sculpting methods one for quick concept the other more production 
>>orientated, and some very robust retopology tools.
>>
>>
>>it comes with one of the best renderers out there and employes real unit 
>>scales, so cm, inch, mm, great for 3d printing.
>>
>>
>>
>>
>>On 25 June 2014 15:06, Cristobal Infante  wrote:
>>
>>If it's sculpting you are looking for zbrush hands down... 
>>>
>>>
>>>You can also do a bit of texturing but it's only polypaint so limited to 
>>>your polygon count.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>On 25 June 2014 14:32, David Saber  wrote:
>>>
>>>Hi all,

I'd like to know what your opinion on 3d sculpting apps? What do you
use and why did you choose this app over another?
In the past I used Zbrush but I always found its workflow a bit
weird.

After a web search, I made a list of apps that do sculpting:
- Zbrush.
-
Sculptris (seems like a toned down version of Blender? Also from
Pixologic)
- 3d coat
-
Mudbox (is it still developped?)
- CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this 
search)
- Modo
- Cinema 4D
- Blender

Thanks for your input.

David

>>>
>>
>

Re: Visual Effects Giants Prime Focus World, Double Negative to Merge

2014-06-25 Thread Sebastien Sterling
Is this good ? I know next to nothing about Prim Focus.


On 25 June 2014 20:38, Sofronis Efstathiou 
wrote:

>  Seems like it’s a day for acquisitions/mergers -
> http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/
>
>
>
> Sofronis Efstathiou
>
> Postgraduate Framework Leader and BFX Competition & Festival Director
>
> Computer Animation Academic Group
>
> *National Centre for Computer Animation*
>
>
> Email: sefstath...@bournemouth.ac.uk
>
>
>
>   BU is a Disability Two Ticks Employer and has signed up to the
> Mindful Employer charter. Information about the accessibility of University
> buildings can be found on the BU DisabledGo webpages
> 
>
> This email is intended only for the person to whom it is addressed and may
> contain confidential information. If you have received this email in error,
> please notify the sender and delete this email, which must not be copied,
> distributed or disclosed to any other person.
>
> Any views or opinions presented are solely those of the author and do not
> necessarily represent those of Bournemouth University or its subsidiary
> companies. Nor can any contract be formed on behalf of the University or
> its subsidiary companies via email.
>
>


Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-25 Thread Christopher Crouzet
Cheers Sebastien!

Here's a small follow up for the few that it might interest: Why I'm Not
Using the MEL and the Python Commands Layers of Maya




On 25 June 2014 11:33, Sebastien Sterling 
wrote:

> A brave initiative Christopher, and thank you for laying it out plain for
> the less techsavvy,
>
>
> "why are you using the maya python API 1.0 instead of 2.0 ?"
>
> Why is Python API 2.0 not finished yet Luc Eric ?
>
>
> On 24 June 2014 17:31, Christopher Crouzet 
> wrote:
>
>> When I initially patched the Maya Python API, it was with Maya 2010 and
>> there was no API 2.0 back then. As of today, I didn't really think about my
>> choice, I simply wanted to share the technique.
>>
>> That said, and remembering the state of the API 2.0, it could indeed have
>> been the subject of the article/library but then I'm not sure if patching a
>> yet unfinished API would be the wisest choice since it will have its gaps
>> officially filled in over the releases, right?
>>
>>
>>
>> On 24 June 2014 12:12, Luc-Eric Rousseau  wrote:
>>
>>> why are you using the maya python API 1.0 instead of 2.0 ?
>>>
>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* 
>>
>>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* 


RE: Visual Effects Giants Prime Focus World, Double Negative to Merge

2014-06-25 Thread Sofronis Efstathiou
I guess it makes them a pretty big outfit. Prime Focus are a massive company, 
but there was rumours it was in difficulties. They recently closed some of the 
London offices I believe, but someone here will know more - they used/still use 
Softimage in their commercials department.

-Original Message-
From: Sebastien Sterling [sebastien.sterl...@gmail.com]
Received: Wednesday, 25 Jun 2014, 21:08
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Visual Effects Giants Prime Focus World, Double Negative to Merge

Is this good ? I know next to nothing about Prim Focus.


On 25 June 2014 20:38, Sofronis Efstathiou 
mailto:sefstath...@bournemouth.ac.uk>> wrote:
Seems like it’s a day for acquisitions/mergers - 
http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk


[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo 
webpages

This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.

Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.




Re: Shotgun join Autodesk

2014-06-25 Thread Jordi Bares
Bless him…

Jordi Bares
jordiba...@gmail.com

On 25 Jun 2014, at 16:25, Emilio Hernandez  wrote:

> I just recieved this from Shotgun support:
> 
> First, Shotgun is not going away. We will continue to operate under the 
> Shotgun brand with the same team and same style. Our website, forums, support 
> site and team all stay in place. Second, we’re not going to slow down. We are 
> scaling immediately to 2X our current team size and 3X development resources 
> -- to go faster. Third, I’ll keep working for you as hard as I can as the 
> leader of our larger team. The Shotgun crew you know and love are right here 
> with me, and we’ll be joined by some excellent engineering talent. Pricing, 
> maintenance, and licensing aren’t changing. And yes, Shotgun will continue to 
> develop and support third party tools from The Foundry, Side Effects, Adobe, 
> Autodesk and more (even faster).
> 
> We’re making this move because we believe it’s the best possible thing we can 
> do for you, our clients, and the fastest way to achieve our vision of a 
> standardized, highly productive production and collaboration platform.
> 
> The future is bright  Again???
> 
> Where do I have heard this story
> 
> ---
> Emilio Hernández   VFX & 3D animation.
> 



Re: Shotgun join Autodesk

2014-06-25 Thread Jason S

  
  
From the Mudbox press release, 
  "we plan to accelerate the pace of Mudbox innovation."
  
  
  
  On 06/25/14 11:25, Emilio Hernandez wrote:


  
I just recieved this from Shotgun support:

  

  


  

  
   
  
  
   
  

  


  

  
  

  
 
  
  

  
   
  First,

  Shotgun is not going away. We will continue to operate
  under the Shotgun brand with the same team and same style.
  Our website, forums, support site and team all stay in
  place. Second, we’re not going to slow down. We are
  scaling immediately to 2X our current team size and 3X
  development resources -- to go faster. Third, I’ll keep
  working for you as hard as I can as the leader of our
  larger team. The Shotgun crew you know and love are right
  here with me, and we’ll be joined by some excellent
  engineering talent. Pricing, maintenance, and licensing
  aren’t changing. And yes, Shotgun will continue to develop
  and support third party tools from The Foundry, Side
  Effects, Adobe, Autodesk and more (even faster).
  We’re

  making this move because we believe it’s the best possible
  thing we can do for you, our clients, and the fastest way
  to achieve our vision of a standardized, highly productive
  production and collaboration platform.
  The future is bright 
  Again???
  

Where do I have heard this
  story



  

  

  ---
Emilio Hernández   VFX & 3D
  animation.
  


  

  

  


  



Re: Shotgun join Autodesk

2014-06-25 Thread Jason S

  
  

  On 06/25/14 11:36, Emilio Hernandez wrote:

  No Ftrack does not support Softimage at the moment.  They
said before EOL that they were going to implement it.  But I
believe that if now there are more users requesting it, they
will do it, but who knows..
  
  
  
---
  Emilio Hernández   VFX & 3D animation.

  
  

  

Not sure if being under the same umbrella  increases the chances of
that happening or not..

But how would Ftrack compare to this:
 (from an amazing french TD.. using a pretty amazing platform :) )

The whole thing is interesting, but Goto 12:40 for the project
management system bit.

& 13:40 for scene loading management


  



Re: Shotgun join Autodesk

2014-06-25 Thread Jason S

  
  
Link :)  http://vimeo.com/63665906
  
  On 06/25/14 19:41, Jason S wrote:


  
  
On 06/25/14 11:36, Emilio Hernandez wrote:
  
No Ftrack does not support Softimage at the moment. 
  They said before EOL that they were going to implement
  it.  But I believe that if now there are more users
  requesting it, they will do it, but who knows.. 


  ---
Emilio Hernández   VFX & 3D
  animation.
  


  

  
  Not sure if being under the same umbrella  increases the chances
  of that happening or not..
  
  But how would Ftrack compare to this:
   (from an amazing french TD.. using a pretty amazing platform :) )
  
  The whole thing is interesting, but Goto 12:40 for the project
  management system bit.
  
  & 13:40 for scene loading management
  
  


  



Re: Shotgun join Autodesk

2014-06-25 Thread Sebastien Sterling
Insektors yay ! ... anyone else remember Insektors ?


On 26 June 2014 00:42, Jason S  wrote:

>  Link :)  http://vimeo.com/63665906
>
>
> On 06/25/14 19:41, Jason S wrote:
>
>
> On 06/25/14 11:36, Emilio Hernandez wrote:
>  No Ftrack does not support Softimage at the moment.  They said before
> EOL that they were going to implement it.  But I believe that if now there
> are more users requesting it, they will do it, but who knows..
>
>  ---
> Emilio Hernández   VFX & 3D animation.
>
>   Not sure if being under the same umbrella  increases the chances of
> that happening or not..
>
> But how would Ftrack compare to this:
>  (from an amazing french TD.. using a pretty amazing platform :) )
>
> The whole thing is interesting, but Goto 12:40 for the project management
> system bit.
>
> & 13:40 for scene loading management
>
>
>
>


Re: Ideas for star fields?

2014-06-25 Thread Sylvain Lebeau
Interesting... 

On a renderer point of view, I wonder how importance sampling will cope with 
all those bright little spots... 
In the end, it's just a tiny little fill light. I would defenitly use a manual 
created direct light source with very low intensity to recreate the "Mystery 
artistic soft light that shows lasers"

Of course in such situation nearby a nebula, it's totally different.  

Are you rendering with Arnold?!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM 

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Jun 25, 2014, at 1:58 AM, Nancy Jacobs  wrote:
> 
> 
> 
> On Jun 25, 2014, at 12:14 AM, Jason S  wrote:
> 
>> Plus mistery soft light from a galaxies that always happens to be somewhere 
>> around so that there may be light, with dust in space so we can see lazers :)
> 
> That's what I'm counting on! That "Mystery soft light". Since what I'm doing 
> can have a  bit of 'artistic license' ;-)... Though I am making it generally 
> correspond to the starfield light.
> 
> After all, one can see in old paintings the 'heavenly light' thing... Where 
> you don't really question where it comes from too much if it works in the 
> painting... (ok so I'm a painter first after all... ;-))
> 
> Nancy
> 
> 



Re: Ideas for star fields?

2014-06-25 Thread Jason S

  
  

   "Mystery artistic soft light that shows
lasers"
  
  Lol!  :)
  
  On 06/25/14 21:58, Sylvain Lebeau wrote:


  
  Interesting... 
  
  
  On a renderer point of view, I wonder how importance sampling
will cope with all those bright little spots... 
  In the end, it's just a tiny little fill light. I would
defenitly use a manual created direct light source with very low
intensity to recreate the "Mystery artistic soft light that
shows lasers"
  
  
  Of course in such situation nearby a nebula, it's totally
different.  
  
  
  Are you rendering with Arnold?!
  
  
  sly
  
  
  

  

  Sylvain Lebeau // SHED
  V-P/Visual
  effects supervisor
1410, RUE STANLEY, 11E ÉTAGE
  MONTRÉAL (QUÉBEC) H3A 1P8
  T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM 
  
VFX
Curriculum 03: Compositing Basics
  mail
to: s...@shedmtl.com
  
  
  
  

  


  
On Jun 25, 2014, at 1:58 AM, Nancy Jacobs 
  wrote:


  
  On Jun 25, 2014, at 12:14 AM, Jason S 
  wrote:
  
  Plus mistery soft light from a
galaxies that always happens to be somewhere around so
that there may be light, with dust in space so we can
see lazers :)
  
  
  That's what I'm counting on! That "Mystery soft light".
  Since what I'm doing can have a  bit of 'artistic license'
  ;-)... Though I am making it generally correspond to the
  starfield light.
  
  After all, one can see in old paintings the 'heavenly
  light' thing... Where you don't really question where it
  comes from too much if it works in the painting... (ok so
  I'm a painter first after all... ;-))
  
  Nancy
  
  

  


  


  



Multiple Objects, Snapping w/ unexpected results - 2014 & 2014 sp2

2014-06-25 Thread Patrick Neese
Okay so...I've read the manual, searched the list and reset my
preferences and tried the earlier version of 2014.

I have several objects that are aligned to each other.  When I select
them and translate them using the manipulator for all three axis, w
/snapping, in Global mode and COG on or a pivot point, no issues. They
move as one unit snapping to the CG/Pivot Point.

If I haven't frozen the transforms and select a single axis to
translate, the objects will snap initially & independently of each
other and then move as a unit.  I just wanted to scoot everything in a
single direction and keep them aligned.

To recreate Primitives>Polygon Mesh>Cube.
Repeat.
Offset one halfway between the grid lines in all axis.
Select both.
Press CTRL and translate with one axis handle for an axis that vary in values.
Watch the one that was offset snap while the other stays still.

Freezing the objects prior to trying to translate resolves this.  I
can also set a parent and move that parent...neither seem like the
best solution.  To me this doesn't seem to be expected functionality.
Am I missing something? Is this expected? Has it always been like
this?

>From the manual "When COG is on, the objects preserve their positions
relative to each other, and their combined center of geometry snaps to
the target."  From that sentence in the manual I feel it is unexpected
behavior.

Patrick N.


Re: Multiple Objects, Snapping w/ unexpected results - 2014 & 2014 sp2

2014-06-25 Thread pedro santos
Hello Patrick
Tried to reproduce and no joy seeing what you describe.

Jing is a little application that allows with ease reccord, upload and
share small screencasts. Maybe consider doing a small one just showing this
happening. And if you do also show what's on you Transform tab options
(button over SRT inputs). Maybe there's some option there that could be
contributing to that.
http://www.techsmith.com/jing.html

Cheers


On Thu, Jun 26, 2014 at 4:59 AM, Patrick Neese 
wrote:

> Okay so...I've read the manual, searched the list and reset my
> preferences and tried the earlier version of 2014.
>
> I have several objects that are aligned to each other.  When I select
> them and translate them using the manipulator for all three axis, w
> /snapping, in Global mode and COG on or a pivot point, no issues. They
> move as one unit snapping to the CG/Pivot Point.
>
> If I haven't frozen the transforms and select a single axis to
> translate, the objects will snap initially & independently of each
> other and then move as a unit.  I just wanted to scoot everything in a
> single direction and keep them aligned.
>
> To recreate Primitives>Polygon Mesh>Cube.
> Repeat.
> Offset one halfway between the grid lines in all axis.
> Select both.
> Press CTRL and translate with one axis handle for an axis that vary in
> values.
> Watch the one that was offset snap while the other stays still.
>
> Freezing the objects prior to trying to translate resolves this.  I
> can also set a parent and move that parent...neither seem like the
> best solution.  To me this doesn't seem to be expected functionality.
> Am I missing something? Is this expected? Has it always been like
> this?
>
> >From the manual "When COG is on, the objects preserve their positions
> relative to each other, and their combined center of geometry snaps to
> the target."  From that sentence in the manual I feel it is unexpected
> behavior.
>
> Patrick N.
>



-- 
[img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]


Re: Ideas for star fields?

2014-06-25 Thread Nancy Jacobs
I'm rendering with Redshift. What I've been experimenting with is to take the 
star field map I'm using for the background, whether Hubble or now Joey 
Ponthieux's wonderful suggestion of the NASA star field image. It seems to wrap 
nicely to a sphere, not much shows up in the render, but it's a good base to 
work with.

I use the crystalize filter in photoshop, which seems to create larger facets 
out of the star intensities -- flat shapes of color values -- based on averaged 
pixel information (as far as I can tell), to create an HDR image. You can make 
the facets as large or small as you'd like, and it still approximates something 
from the background source image. So, it is like having as many subtly 
different low lights as you'd like.  I downsize the faceted image, turn it into 
32 bit, and use a saved selection to boost the lighter facets up past 1. This 
makes some nice, slightly varied lighting for the GI, not too demanding of the 
renderer. I love image based lighting for GI, it is fairly simple to create 
whatever kind of HDRI you want in PS these days, it's come a long way in that 
area.  But I will also have some local lights in the scene as well.

The lasers will not be forthcoming. ;-)

I still need to get some nebula-type atmospheric stuff going though... To liven 
things up. Maybe work in some Hubble nebulas or better yet, something that will 
actually drift through the scene.
I'm wishing I were more well-versed in ICE...

Nancy

On Jun 25, 2014, at 9:58 PM, Sylvain Lebeau  wrote:

> Interesting... 
> 
> On a renderer point of view, I wonder how importance sampling will cope with 
> all those bright little spots... 
> In the end, it's just a tiny little fill light. I would defenitly use a 
> manual created direct light source with very low intensity to recreate the 
> "Mystery artistic soft light that shows lasers"
> 
> Of course in such situation nearby a nebula, it's totally different.  
> 
> Are you rendering with Arnold?!
> 
> sly
> 
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM 
> 
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com
> 
> 
> 
> 
>> On Jun 25, 2014, at 1:58 AM, Nancy Jacobs  wrote:
>> 
>> 
>> 
>> On Jun 25, 2014, at 12:14 AM, Jason S  wrote:
>> 
>>> Plus mistery soft light from a galaxies that always happens to be somewhere 
>>> around so that there may be light, with dust in space so we can see lazers 
>>> :)
>> 
>> That's what I'm counting on! That "Mystery soft light". Since what I'm doing 
>> can have a  bit of 'artistic license' ;-)... Though I am making it generally 
>> correspond to the starfield light.
>> 
>> After all, one can see in old paintings the 'heavenly light' thing... Where 
>> you don't really question where it comes from too much if it works in the 
>> painting... (ok so I'm a painter first after all... ;-))
>> 
>> Nancy
>