Re: Grease pencil for Softimage

2015-02-24 Thread Cesar Saez
Honestly, Blender's grease pencil is way better.
Depending on your needs I'd consider adding Blender to the pipeline: it's
free, portable, lightweight and the python API is not that bad.

On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz  wrote:

>  Hi Pierre,
>
> look here:
>
> http://rray.de/xsi/
> (local backup)
>
> search for grease...
>
> Stephan
>
>
>Hi, team. I found this:
> http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/
>  (I know kinda retro), now the thing is trendy again (grease pencils), so
> I was wondering
>  if there´s another site to download from, since you
> know...Autodesk...well...you get the idea.
>  Anyone with a valid url?
>
>  Thanks.
>
> http://www.thiagocosta.net/temp/TC_sketch_beta/
>
> --
>  Portfolio 2013 
>  Cinema & TV production
> Video Reel 
>
>
>


Re: Grease pencil for Softimage

2015-02-24 Thread Andres Stephens
I have used TCsketch, was really handy.. but then I decided to do my animatics 
in Blender. I tend to agree, the grease pencil in Blender is probably one of 
the best out there that I know of, specially since 2.73! 






-Draise

Ph: +57 313 811 6821





From: Cesar Saez
Sent: ‎Tuesday‎, ‎February‎ ‎24‎, ‎2015 ‎03‎:‎09‎:‎54‎ ‎
To: softimage@listproc.autodesk.com






Honestly, Blender's grease pencil is way better.
Depending on your needs I'd consider adding Blender to the pipeline: it's free, 
portable, lightweight and the python API is not that bad.




On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz  wrote:



Hi Pierre,

look here:

http://rray.de/xsi/
(local backup)

search for grease...

Stephan











Hi, team. I found this:
http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/

(I know kinda retro), now the thing is trendy again (grease pencils), so I was 
wondering
if there´s another site to download from, since you 
know...Autodesk...well...you get the idea.
Anyone with a valid url?

Thanks.

http://www.thiagocosta.net/temp/TC_sketch_beta/






-- 


Portfolio 2013
 
Cinema & TV production
Video Reel

Re: Grease pencil for Softimage

2015-02-24 Thread Alok Gandhi
Last I knew Ahmidou Lyazidi was working on a grease pencil like tool. You
can check the thread here:

https://groups.google.com/forum/?fromgroups#!searchin/xsi_list/grease$20Pencil/xsi_list/cEsXE4bT4ZI/eUMPAqJQfBwJ


Hi, team. I found this:
>> http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/
>>  (I know kinda retro), now the thing is trendy again (grease pencils), so
>> I was wondering
>>  if there´s another site to download from, since you
>> know...Autodesk...well...you get the idea.
>>  Anyone with a valid url?
>>
>>  Thanks.
>>
>> http://www.thiagocosta.net/temp/TC_sketch_beta/
>>
>> --
>>  Portfolio 2013 
>>  Cinema & TV production
>> Video Reel 
>>
>>
>>
>


--


Re: akeytsu animation software demo

2015-02-24 Thread Alan Fregtman
You can do something like that by writing a selection change event that
looks for a specific property on the object for what to select instead; a
kind of "selection proxy", if you will.

On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz  wrote:

> ^^THAT^^  I have been talking about interacting wanting to have the mesh
> have hot spots for years.. please get rid of all that visual clutter
> between me and my character.
>
>
> G
>
> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
> wrote:
>
>> I hope something revolutionary comes out for rigging/ animation comes out
>> like
>> zbrush did to modeling.
>>
>> https://vimeo.com/103633309
>> this one sure is neat
>>
>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
>> wrote:
>>
>>>  I was looking forward to this one too.
>>> They wanted to release in fall last year, but are delayed as it seems.
>>> From its description it looks like a technical preview of what could be
>>> achieved with Fabric's Kraken one day, at least as  far as encapsulation
>>> and rig complexity is concerned :-)
>>>
>>> There is also this: http://en.esotericsoftware.com/spine-in-depth
>>>
>>> but it's strictly 2D.
>>>
>>> Yes !!! i was looking for this the other day, but couldn't remember the
>>> name.
>>>
>>> On 19 February 2015 at 14:00, Marco Peixoto  wrote:
>>>
 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its "outside" of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for Game
 Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
 tridi.animei...@gmail.com> wrote:

> It looks like a very interesting software, working on bare bones with
> nice manipulation modes. With a traditional animation approach.
>
> https://www.youtube.com/watch?v=74eSHxwoGdQ
>


>>>
>>>
>>>
>>> --
>>>
>>> -
>>>Stefan Kubicek ste...@keyvis.at
>>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
>>> -
>>>   Alfred Feierfeilstraße 3
>>> A-2380 Perchtoldsdorf bei Wien
>>>  Phone: +43 (0) 699 12614231
>>>www.keyvis.at
>>>  This email and its attachments are
>>> confidential and for the recipient only
>>>
>>
>>
>


Re: OBJ import problems

2015-02-24 Thread Alan Fregtman
Don't forget that Houdini has some fantastic IO and topology cleanup stuff,
too! Even in the free Apprentice version. (Look for the "clean" node.)

On Mon, Feb 23, 2015, 8:31 AM Morten Bartholdy  wrote:

>   Good to know some more of the in's and out's of this. I agree
> Turbosquid should throw away obj and deliver a more uniform package option
> of collada/fbx and additional platform specific formats dependant on
> content and original creation platform.
>
>
>
> MB
>
>
>
>
> Den 21. februar 2015 kl. 00:29 skrev Matt Lind :
>
> > Softimage is all too guilty of this problem far too often.  Not just
> with
> > .obj, but with dotXSI and most other supported formats as well.  I'm
> writing
> > a frickin' SI3D exporter now for this very reason as the ones supplied
> by
> > Softimage don't work.
> >
> > I can understand and accept cases where an importer doesn't do a perfect
> > job, but under no circumstances should it ever crash or corrupt the host
> > application.  Data should be ingested and validated before attempts made
> to
> > use it.  This is a perennial weak spot of Softimage as far as I can
> > remember.
> >
> > .Obj can be binary or ASCII, and the group option was to support CAD
> (DXF)
> > data back in the day.  later was used for shading groups, but as you
> said,
> > repurposed by many people for things like defining clusters or
> materials.
> >
> > Another area to check is the vertex normal data section.   The official
> > format spec only supports 3 numbers per line as X, Y, and Z.  Some
> > importers/exporters secretly stash an additional RGB triplet in there
> for 3D
> > printing purposes as userdata to print textures as vertex colors.  If
> > importers do their due diligence the extra data should be ignored and
> not
> > cause any problems, but as you've clearly seen, most importers don't do
> > their due diligence.  They make many false assumptions about the data
> > leading to problems.
> >
> >
> > Is there any strong reason why people still use .obj?  Isn't collada or
> > another format more capable?   .Obj is a horrible format.  It should be
> > retired.
> >
> >
> > Matt
> >
> >
> >
> > Date: Fri, 20 Feb 2015 16:38:21 +
> > From: "Ponthieux, Joseph G. (LARC-E1A)[LITES]" 
> > Subject: RE: OBJ import problems
> > To: "softimage@listproc.autodesk.com"
> >
> > Look deeper in the files. Compare the ?group? command with those files
> that
> > don?t work. To do this search for the ?g? command. Does the information
> > following them differ greatly? Are there any ?g? commands at all? Some
> > exporters format the obj in such a way that it can import what it
> exports
> > just fine, but other exporters may adhere to a more strict
> interpretation
> > (or less strict) of the OBJ spec. Are there any commands other than v,
> f, or
> > g?
> >
> > If you know what you are doing it can be as simple as adding or removing
> > those commands as needed, or not needed, by the target importer. If
> there
> > are no g commands in the offending file try adding one to the file. They
> are
> > usually inserted after the vertices and before the face declarations
> (but it
> > is not restricted to that organization).
> >
> > Everything will depend on the ?nature? of the importer. The only way to
> know
> > the true ?nature? of your importer is to find one file that works and
> hack
> > the other files to match it. Omit anything superfluous (smoothing
> groups,
> > materials, etc) from the offending file until it starts to adhere to the
> > same structure as the file you know works. Things like smoothing groups
> etc
> > you may want Soft to rebuild anyway as approximation.
> >
> > I seriously doubt that the decimal point values will have any adverse
> > effect. You are looking for things that the importer was simply not
> written
> > to recognize. Or add things it requires. Either commands or command
> > structure.   Obj can support curves, surfaces and host of other things
> but
> > you rarely see that anymore, its mostly facet data.
> >
> > The issue with groups is kind of weird. I think the ?g? group was
> originally
> > intended as a way of managing shading groups. You will typically see ?g?
> > followed by a usemtl statement for example. But a lot of developers
> > repurpose it as a group in the traditional sense to form hierarchies or
> > facet groups. I think TAV users used it that way as well adding to the
> > confusion. Soft gives you the option to import these groups as shading
> > clusters or objects for example.
> >
> > Ultimately all you probably want from the file is the vertices and
> faces.
> > Theoretically you could delete just about everything except the v, f,
> and g
> > commands and clean up the file post import.
> >
> > The problem is not restrictive to Soft. Maya had multiple obj importers
> even
> > when it first arrived. One came standard and another came as part of the
> cad
> > connect package I think. If one failed you would try the other. And to
> my
> > knowledge no one has ever cr

Re: akeytsu animation software demo

2015-02-24 Thread Jordi Bares Dominguez
“writing” is the key word here.

jb


> On 24 Feb 2015, at 13:32, Alan Fregtman  wrote:
> 
> You can do something like that by writing a selection change event that looks 
> for a specific property on the object for what to select instead; a kind of 
> "selection proxy", if you will.
> 
> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz  > wrote:
> ^^THAT^^  I have been talking about interacting wanting to have the mesh have 
> hot spots for years.. please get rid of all that visual clutter between me 
> and my character.
> 
> 
> G
> 
> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata  > wrote:
> I hope something revolutionary comes out for rigging/ animation comes out like
> zbrush did to modeling.
> 
> https://vimeo.com/103633309 
> this one sure is neat
> 
> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek  > wrote:
> I was looking forward to this one too.
> They wanted to release in fall last year, but are delayed as it seems.
> From its description it looks like a technical preview of what could be 
> achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
> rig complexity is concerned :-)
> 
> There is also this: http://en.esotericsoftware.com/spine-in-depth 
> 
> 
> but it's strictly 2D.
> 
> Yes !!! i was looking for this the other day, but couldn't remember the name.
> 
> On 19 February 2015 at 14:00, Marco Peixoto  > wrote:
> Really need to try it on, so far im not impressed on its UI, but of course 
> its a first impression and its "outside" of what im used so I think its a bit 
> normal :)
> 
> Now it seems it only exports FBX and I guess its more targeted for Game 
> Animation, since the rig is Pre Built and doesn't seem to have extra 
> deformation than the regular Bone Chains.
> 
> Nevertheless its a vey welcome adition to the field of CA Maya dominated :D
> 
> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez  > wrote:
> It looks like a very interesting software, working on bare bones with nice 
> manipulation modes. With a traditional animation approach.
> 
> https://www.youtube.com/watch?v=74eSHxwoGdQ 
> 
> 
> 
> 
> 
> 
> --
>
> -
>Stefan Kubicek ste...@keyvis.at 
> 
> -
>   Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
>  Phone: +43 (0) 699 12614231 
>www.keyvis.at 
>  This email and its attachments are
> confidential and for the recipient only
> 
> 



Re: akeytsu animation software demo

2015-02-24 Thread Oscar Juarez
And according to the docs, the onSelectionChange Event is only available
inside the Custom Display Host.

On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez  wrote:

> “writing” is the key word here.
>
> jb
>
>
> On 24 Feb 2015, at 13:32, Alan Fregtman  wrote:
>
> You can do something like that by writing a selection change event that
> looks for a specific property on the object for what to select instead; a
> kind of "selection proxy", if you will.
>
> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz  wrote:
>
>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>> have hot spots for years.. please get rid of all that visual clutter
>> between me and my character.
>>
>>
>> G
>>
>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
>> wrote:
>>
>>> I hope something revolutionary comes out for rigging/ animation comes
>>> out like
>>> zbrush did to modeling.
>>>
>>> https://vimeo.com/103633309
>>> this one sure is neat
>>>
>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
>>> wrote:
>>>
  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto  wrote:

> Really need to try it on, so far im not impressed on its UI, but of
> course its a first impression and its "outside" of what im used so I think
> its a bit normal :)
>
> Now it seems it only exports FBX and I guess its more targeted for
> Game Animation, since the rig is Pre Built and doesn't seem to have extra
> deformation than the regular Bone Chains.
>
> Nevertheless its a vey welcome adition to the field of CA Maya
> dominated :D
>
> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
> tridi.animei...@gmail.com> wrote:
>
>> It looks like a very interesting software, working on bare bones with
>> nice manipulation modes. With a traditional animation approach.
>>
>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>
>
>



 --

 -
Stefan Kubicek ste...@keyvis.at
 <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only

>>>
>>>
>>
>


Re: akeytsu animation software demo

2015-02-24 Thread Stephen Blair
The docs are wrong:

Application.SetValue("preferences.scripting.msglogverbose", True, "")
# VERBOSE : SelectionChange_OnEvent called
# VERBOSE : ChangeType: 0
Application.SelectObj("grid", "", "")
# VERBOSE : SelectionChange_OnEvent called
# VERBOSE : ChangeType: 0
Application.SelectObj("polymsh", "", "")

That's with an event plugin generated with the Event Wizard

On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez 
wrote:

> And according to the docs, the onSelectionChange Event is only available
> inside the Custom Display Host.
>
> On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez <
> jordiba...@gmail.com> wrote:
>
>> “writing” is the key word here.
>>
>> jb
>>
>>
>> On 24 Feb 2015, at 13:32, Alan Fregtman  wrote:
>>
>> You can do something like that by writing a selection change event that
>> looks for a specific property on the object for what to select instead; a
>> kind of "selection proxy", if you will.
>>
>> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz  wrote:
>>
>>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>>> have hot spots for years.. please get rid of all that visual clutter
>>> between me and my character.
>>>
>>>
>>> G
>>>
>>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
>>> wrote:
>>>
 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
 wrote:

>  I was looking forward to this one too.
> They wanted to release in fall last year, but are delayed as it seems.
> From its description it looks like a technical preview of what could
> be achieved with Fabric's Kraken one day, at least as  far as 
> encapsulation
> and rig complexity is concerned :-)
>
> There is also this: http://en.esotericsoftware.com/spine-in-depth
>
> but it's strictly 2D.
>
> Yes !!! i was looking for this the other day, but couldn't remember
> the name.
>
> On 19 February 2015 at 14:00, Marco Peixoto  wrote:
>
>> Really need to try it on, so far im not impressed on its UI, but of
>> course its a first impression and its "outside" of what im used so I 
>> think
>> its a bit normal :)
>>
>> Now it seems it only exports FBX and I guess its more targeted for
>> Game Animation, since the rig is Pre Built and doesn't seem to have extra
>> deformation than the regular Bone Chains.
>>
>> Nevertheless its a vey welcome adition to the field of CA Maya
>> dominated :D
>>
>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
>> tridi.animei...@gmail.com> wrote:
>>
>>> It looks like a very interesting software, working on bare bones
>>> with nice manipulation modes. With a traditional animation approach.
>>>
>>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>>
>>
>>
>
>
>
> --
>
> -
>Stefan Kubicek ste...@keyvis.at
> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
> -
>   Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
>  Phone: +43 (0) 699 12614231
>www.keyvis.at
>  This email and its attachments are
> confidential and for the recipient only
>


>>>
>>
>


Re: akeytsu animation software demo

2015-02-24 Thread Ciaran Moloney
If it must be done, you could always try siOnBeginCommand or soOnEndCommand
and filter for SelectObj.

On Tue, Feb 24, 2015 at 3:26 PM, Oscar Juarez 
wrote:

> And according to the docs, the onSelectionChange Event is only available
> inside the Custom Display Host.
>
> On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez <
> jordiba...@gmail.com> wrote:
>
>> "writing" is the key word here.
>>
>> jb
>>
>>
>> On 24 Feb 2015, at 13:32, Alan Fregtman  wrote:
>>
>> You can do something like that by writing a selection change event that
>> looks for a specific property on the object for what to select instead; a
>> kind of "selection proxy", if you will.
>>
>> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz  wrote:
>>
>>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>>> have hot spots for years.. please get rid of all that visual clutter
>>> between me and my character.
>>>
>>>
>>> G
>>>
>>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
>>> wrote:
>>>
 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
 wrote:

>  I was looking forward to this one too.
> They wanted to release in fall last year, but are delayed as it seems.
> From its description it looks like a technical preview of what could
> be achieved with Fabric's Kraken one day, at least as  far as 
> encapsulation
> and rig complexity is concerned :-)
>
> There is also this: http://en.esotericsoftware.com/spine-in-depth
>
> but it's strictly 2D.
>
> Yes !!! i was looking for this the other day, but couldn't remember
> the name.
>
> On 19 February 2015 at 14:00, Marco Peixoto  wrote:
>
>> Really need to try it on, so far im not impressed on its UI, but of
>> course its a first impression and its "outside" of what im used so I 
>> think
>> its a bit normal :)
>>
>> Now it seems it only exports FBX and I guess its more targeted for
>> Game Animation, since the rig is Pre Built and doesn't seem to have extra
>> deformation than the regular Bone Chains.
>>
>> Nevertheless its a vey welcome adition to the field of CA Maya
>> dominated :D
>>
>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
>> tridi.animei...@gmail.com> wrote:
>>
>>> It looks like a very interesting software, working on bare bones
>>> with nice manipulation modes. With a traditional animation approach.
>>>
>>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>>
>>
>>
>
>
>
> --
>
> -
>Stefan Kubicek ste...@keyvis.at
> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
> -
>   Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
>  Phone: +43 (0) 699 12614231
>www.keyvis.at
>  This email and its attachments are
> confidential and for the recipient only
>


>>>
>>
>


Re: akeytsu animation software demo

2015-02-24 Thread Oscar Juarez
Great to know Stephen!

On Tue, Feb 24, 2015 at 4:39 PM, Stephen Blair 
wrote:

> The docs are wrong:
>
> Application.SetValue("preferences.scripting.msglogverbose", True, "")
> # VERBOSE : SelectionChange_OnEvent called
> # VERBOSE : ChangeType: 0
> Application.SelectObj("grid", "", "")
> # VERBOSE : SelectionChange_OnEvent called
> # VERBOSE : ChangeType: 0
> Application.SelectObj("polymsh", "", "")
>
> That's with an event plugin generated with the Event Wizard
>
> On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez 
> wrote:
>
>> And according to the docs, the onSelectionChange Event is only available
>> inside the Custom Display Host.
>>
>> On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez <
>> jordiba...@gmail.com> wrote:
>>
>>> “writing” is the key word here.
>>>
>>> jb
>>>
>>>
>>> On 24 Feb 2015, at 13:32, Alan Fregtman  wrote:
>>>
>>> You can do something like that by writing a selection change event that
>>> looks for a specific property on the object for what to select instead; a
>>> kind of "selection proxy", if you will.
>>>
>>> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz  wrote:
>>>
 ^^THAT^^  I have been talking about interacting wanting to have the
 mesh have hot spots for years.. please get rid of all that visual clutter
 between me and my character.


 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
 wrote:

> I hope something revolutionary comes out for rigging/ animation comes
> out like
> zbrush did to modeling.
>
> https://vimeo.com/103633309
> this one sure is neat
>
> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
> wrote:
>
>>  I was looking forward to this one too.
>> They wanted to release in fall last year, but are delayed as it seems.
>> From its description it looks like a technical preview of what could
>> be achieved with Fabric's Kraken one day, at least as  far as 
>> encapsulation
>> and rig complexity is concerned :-)
>>
>> There is also this: http://en.esotericsoftware.com/spine-in-depth
>>
>> but it's strictly 2D.
>>
>> Yes !!! i was looking for this the other day, but couldn't remember
>> the name.
>>
>> On 19 February 2015 at 14:00, Marco Peixoto  wrote:
>>
>>> Really need to try it on, so far im not impressed on its UI, but of
>>> course its a first impression and its "outside" of what im used so I 
>>> think
>>> its a bit normal :)
>>>
>>> Now it seems it only exports FBX and I guess its more targeted for
>>> Game Animation, since the rig is Pre Built and doesn't seem to have 
>>> extra
>>> deformation than the regular Bone Chains.
>>>
>>> Nevertheless its a vey welcome adition to the field of CA Maya
>>> dominated :D
>>>
>>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
>>> tridi.animei...@gmail.com> wrote:
>>>
 It looks like a very interesting software, working on bare bones
 with nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ

>>>
>>>
>>
>>
>>
>> --
>>
>> -
>>Stefan Kubicek ste...@keyvis.at
>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
>> -
>>   Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>>  Phone: +43 (0) 699 12614231
>>www.keyvis.at
>>  This email and its attachments are
>> confidential and for the recipient only
>>
>
>

>>>
>>
>


News from mootzoid: updates and stuff (Softimage)

2015-02-24 Thread Oliver Weingarten

_/Hello there!

/_Eric entitled me to post this here ;)_/

/_Some updates...and emFluid5 open beta!_/

Updates (Softimage):/_

New versions of emFlock2 , 
emNewton2  and emRPC4 
 are available.
The multithreading has been revised and things simulate/render a bit 
faster than before.


A new version of emTools  is 
available with the following main new features:


 * new compounds "Image Reader/Writer" and "Create Particles from
   Image" /(*)/.
 * new compound "Liquid Particle Killer" (including a demo scene).
 * new compound "Calculate Normals from Positions".
 * new compound "Per Point to Per Node Color".
 * new compound "Get XSI Home Path".
 * a few bug fixes.

/(*)/ the development of the ICE/image tools was sponsored by Oliver 
"/mister si-community" /Weingarten a.k.a. "owei" .

Many thanks for the support, owei!

Note: if you are working with Softimage 2015 or Softimage 2015 SP1 then 
you should definitely update the addons to benefit from a bug fix in the 
Softimage ICE SDK!



_/emFluid5 beta (Softimage)/__/:/_

As of today, anybody can download and try the beta of emFluid5 for 
Softimage.

Real volumes for Softimage, yay!

The addon, a few demo scenes and links to tutorials can all be found on 
the emFluid5 web page  (scroll 
down to see the links to the tutorials).
The emFluid5 documentation 
 is, 
ahem, a bit lean, but if you want to dive deeper into emFluid5 and need 
some support then let me know and I will sign you up to the Mootzoid 
beta list (i.e. a private Google group) where you can get help from 
experienced emFluid5 users who have been using the beta for several years.
Finally, if you are interested in purchasing or upgrading to the new 
emFluid version, please get back to me via email.



_/RLM (Reprise License Manager):/_

Last but not least there is a new version of the license manager available.
It is recommended to update your license manager to the new version, 
because all the above updates will only work properly with the newest RLM.
RLM for Windows 64 bit 

RLM 
for Mac OS X 64 bit 

RLM for Linux 64 bit 



Hope you like it!

cheers,
oli



RE: News from mootzoid: updates and stuff (Softimage)

2015-02-24 Thread Sven Constable
Great stuff! I will definetly update my emfluid4 license to v5 when its out
of beta. I kickass renderer you developed there, Eric. 

sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oliver
Weingarten
Sent: Tuesday, February 24, 2015 8:09 PM
To: softimage@listproc.autodesk.com
Subject: News from mootzoid: updates and stuff (Softimage)

 

Hello there!

Eric entitled me to post this here ;)

Some updates...and emFluid5 open beta!

Updates (Softimage):

New versions of emFlock2  ,
emNewton2   and emRPC4
  are available.
The multithreading has been revised and things simulate/render a bit faster
than before.

A new version of emTools   is
available with the following main new features: 

*   new compounds "Image Reader/Writer" and "Create Particles from
Image" (*).
*   new compound "Liquid Particle Killer" (including a demo scene).
*   new compound "Calculate Normals from Positions".
*   new compound "Per Point to Per Node Color".
*   new compound "Get XSI Home Path".
*   a few bug fixes.

(*) the development of the ICE/image tools was sponsored by Oliver "mister
si-community" Weingarten a.k.a. "owei" .
Many thanks for the support, owei!

Note: if you are working with Softimage 2015 or Softimage 2015 SP1 then you
should definitely update the addons to benefit from a bug fix in the
Softimage ICE SDK!


emFluid5 beta (Softimage):

As of today, anybody can download and try the beta of emFluid5 for
Softimage.
Real volumes for Softimage, yay!

The addon, a few demo scenes and links to tutorials can all be found on the
emFluid5 web page   (scroll down to
see the links to the tutorials).
The emFluid5 documentation
  is,
ahem, a bit lean, but if you want to dive deeper into emFluid5 and need some
support then let me know and I will sign you up to the Mootzoid beta list
(i.e. a private Google group) where you can get help from experienced
emFluid5 users who have been using the beta for several years.
Finally, if you are interested in purchasing or upgrading to the new emFluid
version, please get back to me via email.


RLM (Reprise License Manager):

Last but not least there is a new version of the license manager available.
It is recommended to update your license manager to the new version, because
all the above updates will only work properly with the newest RLM.
RLM for Windows 64 bit
 
RLM for Mac OS X 64 bit
 
RLM for Linux 64 bit
 

Hope you like it!

cheers,
oli



Re: Grease pencil for Softimage

2015-02-24 Thread Eugene Flormata
how's the non-linear rigging in blender? kinda like XSI's stacks? or like
maya's?

On Tue, Feb 24, 2015 at 12:09 AM, Cesar Saez  wrote:

> Honestly, Blender's grease pencil is way better.
> Depending on your needs I'd consider adding Blender to the pipeline: it's
> free, portable, lightweight and the python API is not that bad.
>
>


Re: Zoogloo rigging Tools

2015-02-24 Thread Mario Reitbauer
Never heard of those tools. Can you share a link ?

2015-02-22 14:50 GMT+01:00 Darren Cullis <3d.dar...@gmail.com>:

> Hi everyone , i hope you are all enjoying your weekend?
>
> i just wanted to ask you all if there are any online documentation for
> these fantastic tools ? and to ask how exactly do i install them? should i
> just copy the main *Zoogloo-Tools-master *folder into plugins directory
> of my workgroup ?
>
> any help you guys can give would be great!!
>
> thank you in advance .
>
> --
>
> 
> Darren Cullis
> Character Animator / 3d Artist
> t: + 44 ( 0 ) 7595 584800
> e: 3d.dar...@gmail.com
> w: www.dc3d.co.uk
> v :*DC3D_Vimeo *
> yt: Mr_DC3D 
>


Re: Zoogloo rigging Tools

2015-02-24 Thread Jeremie Passerin
I'm guessing this is it
https://github.com/abuecker/Zoogloo-Tools

On 24 February 2015 at 15:34, Mario Reitbauer 
wrote:

> Never heard of those tools. Can you share a link ?
>
> 2015-02-22 14:50 GMT+01:00 Darren Cullis <3d.dar...@gmail.com>:
>
>> Hi everyone , i hope you are all enjoying your weekend?
>>
>> i just wanted to ask you all if there are any online documentation for
>> these fantastic tools ? and to ask how exactly do i install them? should i
>> just copy the main *Zoogloo-Tools-master *folder into plugins directory
>> of my workgroup ?
>>
>> any help you guys can give would be great!!
>>
>> thank you in advance .
>>
>> --
>>
>> 
>> Darren Cullis
>> Character Animator / 3d Artist
>> t: + 44 ( 0 ) 7595 584800
>> e: 3d.dar...@gmail.com
>> w: www.dc3d.co.uk
>> v :*DC3D_Vimeo *
>> yt: Mr_DC3D 
>>
>
>


Re: Grease pencil for Softimage

2015-02-24 Thread Thomas Volkmann
Speaking of integrating Blender into a pipeline: what do you use to get stuff in
and out of Blender? Every couple of months I think "this would be nice to do in
Blender" and then I spend too much time trying to get data in/out. Although the
last stuff I tried with fbx didn't turn out that bad (camera rotation was messed
up). Still waiting for a alembic plugin
 
cheers,
Thomas
 

> Cesar Saez  hat am 24. Februar 2015 um 09:09 geschrieben:
> 
>  Honestly, Blender's grease pencil is way better.
>  Depending on your needs I'd consider adding Blender to the pipeline: it's
> free, portable, lightweight and the python API is not that bad.
> 
>  On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz   > wrote:
>> >Hi Pierre,
> > 
> >look here:
> > 
> >http://rray.de/xsi/
> >(local backup)
> > 
> >search for grease...
> > 
> >Stephan
> > 
> > 
> > 
> >> > >Hi, team. I found this:
> > >http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/
> > >(I know kinda retro), now the thing is trendy again (grease
> > > pencils), so I was wondering
> > >if there ́s another site to download from, since you
> > > know...Autodesk...well...you get the idea.
> > >Anyone with a valid url?
> > >Thanks.
> > > 
> > >http://www.thiagocosta.net/temp/TC_sketch_beta/
> > > 
> > >--
> > >Portfolio 2013 
> > >Cinema & TV production
> > >Video Reel 
> > > 
> > >> >  >