Re: Exocortex Species 1.6 Released

2013-05-01 Thread Chris Covelli
Hey Everyone,

Hope this isnt considered spamming but I just wanted to let people know in
case they are experiencing this error with Species:

ERROR Species Error: Message: NameError: global name 'shutil' is not defined

You simply need to download and install the new 1.6.1
releasewhich
fixes the shutil issue people were having with 1.6

Although they're down to only a few a day, we're still getting bug reports
of this specific error and just wanted let any users who might not be on
our mailing list know about the fix.

Thanks!


Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Models


On Thu, Apr 11, 2013 at 7:12 PM, Eric Thivierge wrote:

> When there are none left in the states what else can I do? :)
> On Apr 11, 2013 6:47 PM, "Raffaele Fragapane" 
> wrote:
>
>> Don't you have some Canadian jobs to steal?
>>
>>
>> On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge wrote:
>>
>>>
>>> On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane <
>>> raffsxsil...@googlemail.com> wrote:
>>>
 It was just some silliness  because Eric's threads can't be left
 untouched by some non-sense, it would be improper.
>>>
>>>
>>> It's how I know Raf cares. :)
>>>
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Eric Thivierge
When there are none left in the states what else can I do? :)
On Apr 11, 2013 6:47 PM, "Raffaele Fragapane" 
wrote:

> Don't you have some Canadian jobs to steal?
>
>
> On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge wrote:
>
>>
>> On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> It was just some silliness  because Eric's threads can't be left
>>> untouched by some non-sense, it would be improper.
>>
>>
>> It's how I know Raf cares. :)
>>
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
Don't you have some Canadian jobs to steal?


On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge wrote:

>
> On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> It was just some silliness  because Eric's threads can't be left
>> untouched by some non-sense, it would be improper.
>
>
> It's how I know Raf cares. :)
>
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Eric Thivierge
On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> It was just some silliness  because Eric's threads can't be left untouched
> by some non-sense, it would be improper.


It's how I know Raf cares. :)


Eric Thivierge
http://www.ethivierge.com


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Chris Covelli
Im all for people arguing over how best to congratulate us, lol.
Seriously, though, thanks so much for the support!

Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>


On Thu, Apr 11, 2013 at 4:12 AM, Szabolcs Matefy wrote:

> Sure! :D
>
> ** **
>
> So what about widely deep respect? ;)
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> *Sent:* Thursday, April 11, 2013 10:07 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Exocortex Species 1.6 Released
>
> ** **
>
> I was just kidding :)
>
> Deeply respected is actually perfectly fine, widely respected normally
> means by a large number of people. It was just some silliness  because
> Eric's threads can't be left untouched by some non-sense, it would be
> improper.
>
> ** **
>
> On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy 
> wrote:
>
> Actually it might be a language barrier, deep respect is here in Hungary
> the best of the respects. Wide respect is a bit funny, because wide is
> something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z
> axis)…:D
>
>  
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> ****
>
>
> *Sent:* Thursday, April 11, 2013 9:03 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Exocortex Species 1.6 Released
>
>  
>
> Is that better or worse than being widely respected?
>
>  
>
> On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy 
> wrote:
>
> Deep respect guys! :D
>
>  
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
> *Sent:* Wednesday, April 10, 2013 7:15 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Exocortex Species 1.6 Released
>
>  
>
> We had a few rather annoying bugs in the 1.6 release and we've now fixed
> them. See below for fixes.
>
>1. *Fix custom menu enable*
>The system tried creating the custom menus before it checked the
>validity of the directory. It now checks first and if not valid it won't
>generate the menu list.
>2. *Fix shutil import error*
>Missing module import in one of the modules and is now fixed.
>3. *ReplaceMesh skip source meshes if not found*
>During a replace mesh process, if the system doesn't find the source
>mesh, it is skipped and info is logged in the script history. Also we added
>a dialogue informing you that the ReplaceMesh command finished.
>4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh*
>We added a few hierarchies and meshes to the PropRigs for 1.6 and thus
>using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all
>necessary nulls are present. We do NOT add the Low or Proxy meshes though,
>just the group nulls.
>
> *
> Get Species 1.6.1 here:*
> http://exocortex.com/products/species
>
>
> 
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>  
>
> On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli 
> wrote:
>
> For the record, our package is a zip file upon download, and does in fact
> include an xsi addon file.  We recommend using the workgroup method
> however, because we find it much easier to upgrade rather than uninstalling
> the previous version and installing the new version.  Something to consider
> is that we do not release patch updates.  Every version we put out is a
> full version, and you cannot have 2 versions of Species running at the same
> time, so every time you want to upgrade, you have to uninstall and
> reinstall.  We give you the option to go addon, but from our experience,
> our customers have a much easier time and fewer problems with the
> workgroups.
>
>
> 
>
> Chris Covelli
> http://www.polygonpusherinc.com/
>
>  
>
> On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:
>
> A zip file might be more convenient in some cases??
>
> Rob
>
> \/-\/\/
>
> On 5-4-2013 4:00, Alok Gandhi wrote:
>
> Can't you guys ship it as si addon. That way the user will have to do
> nothing other than to install the addon (drag and drop). 
>
>  
>
> Just a sm

RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
Sure! :D

 

So what about widely deep respect? ;)

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Thursday, April 11, 2013 10:07 AM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

I was just kidding :)

Deeply respected is actually perfectly fine, widely respected normally
means by a large number of people. It was just some silliness  because
Eric's threads can't be left untouched by some non-sense, it would be
improper.

 

On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy 
wrote:

Actually it might be a language barrier, deep respect is here in Hungary
the best of the respects. Wide respect is a bit funny, because wide is
something like me (wide on X axis, quite OK on Y axis, and a bit wide on
Z axis)...:D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane


Sent: Thursday, April 11, 2013 9:03 AM

To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

Is that better or worse than being widely respected?

 

On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy 
wrote:

Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.  Fix custom menu enable
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.  Fix shutil import error
Missing module import in one of the modules and is now fixed.
3.  ReplaceMesh skip source meshes if not found
During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.  Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species





Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
 wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:

A zip file might be more convenient in some cases??

Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:

Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

 

Just a small suggestion . . . 

Sent from my iPhone


On 2013-04-04, at 6:10 PM, Eric Thivierge 
wrote:

Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.

We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
 wrote:

I'll be in touch offlist Tim.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:30

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
I was just kidding :)
Deeply respected is actually perfectly fine, widely respected normally
means by a large number of people. It was just some silliness  because
Eric's threads can't be left untouched by some non-sense, it would be
improper.


On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy wrote:

> Actually it might be a language barrier, deep respect is here in Hungary
> the best of the respects. Wide respect is a bit funny, because wide is
> something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z
> axis)…:D
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
>
> *Sent:* Thursday, April 11, 2013 9:03 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Exocortex Species 1.6 Released
>
> ** **
>
> Is that better or worse than being widely respected?
>
> ** **
>
> On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy 
> wrote:
>
> Deep respect guys! :D
>
>  
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
> *Sent:* Wednesday, April 10, 2013 7:15 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Exocortex Species 1.6 Released
>
>  
>
> We had a few rather annoying bugs in the 1.6 release and we've now fixed
> them. See below for fixes.
>
>1. *Fix custom menu enable*
>The system tried creating the custom menus before it checked the
>validity of the directory. It now checks first and if not valid it won't
>generate the menu list.
>2. *Fix shutil import error*
>Missing module import in one of the modules and is now fixed.
>3. *ReplaceMesh skip source meshes if not found*
>During a replace mesh process, if the system doesn't find the source
>mesh, it is skipped and info is logged in the script history. Also we added
>a dialogue informing you that the ReplaceMesh command finished.
>4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh*
>We added a few hierarchies and meshes to the PropRigs for 1.6 and thus
>using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all
>necessary nulls are present. We do NOT add the Low or Proxy meshes though,
>just the group nulls.
>
> *
> Get Species 1.6.1 here:*
> http://exocortex.com/products/species
>
>
> 
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>  
>
> On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli 
> wrote:
>
> For the record, our package is a zip file upon download, and does in fact
> include an xsi addon file.  We recommend using the workgroup method
> however, because we find it much easier to upgrade rather than uninstalling
> the previous version and installing the new version.  Something to consider
> is that we do not release patch updates.  Every version we put out is a
> full version, and you cannot have 2 versions of Species running at the same
> time, so every time you want to upgrade, you have to uninstall and
> reinstall.  We give you the option to go addon, but from our experience,
> our customers have a much easier time and fewer problems with the
> workgroups.
>
>
> 
>
> Chris Covelli
> http://www.polygonpusherinc.com/
>
>  
>
> On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:
>
> A zip file might be more convenient in some cases??
>
> Rob
>
> \/-\/\/
>
> On 5-4-2013 4:00, Alok Gandhi wrote:
>
> Can't you guys ship it as si addon. That way the user will have to do
> nothing other than to install the addon (drag and drop). 
>
>  
>
> Just a small suggestion . . .
>
> Sent from my iPhone
>
>
> On 2013-04-04, at 6:10 PM, Eric Thivierge  wrote:***
> *
>
> Just as a reminder, we recommend extracting the workgroup from the .zip
> file and connecting to it through the workgroups tab in the plug-in manager
> and not pulling the files out and overwriting the previous version. Some
> files get re-organized and new files are put in place and as such old files
> may end up persisting when they shouldn't.
>
> We got Tim squared away and if anyone else has any issues please be sure
> to send us an email and we'll get you up and running again.
>
>
> 
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>  
>
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge 
> wrote:
>
> I&

RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
Actually it might be a language barrier, deep respect is here in Hungary
the best of the respects. Wide respect is a bit funny, because wide is
something like me (wide on X axis, quite OK on Y axis, and a bit wide on
Z axis)...:D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Thursday, April 11, 2013 9:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

Is that better or worse than being widely respected?

 

On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy 
wrote:

Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.  Fix custom menu enable
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.  Fix shutil import error
Missing module import in one of the modules and is now fixed.
3.  ReplaceMesh skip source meshes if not found
During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.  Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species





Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
 wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:

A zip file might be more convenient in some cases??

Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:

Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

 

Just a small suggestion . . . 

Sent from my iPhone


On 2013-04-04, at 6:10 PM, Eric Thivierge 
wrote:

Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.

We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
 wrote:

I'll be in touch offlist Tim.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
 wrote:

Hi Chris,

We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm guessing this
module is new to 1.6). Whether we're using XSI's python or Windows
python makes no difference. Any suggestions?

Looks like a great update though!

-Tim 

 

On 4/4/2013 9:49 AM, Chris Covelli wrote:


Exocortex Species 1.6


  

RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
UhmNice work! J

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Thursday, April 11, 2013 9:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

Is that better or worse than being widely respected?

 

On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy 
wrote:

Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.  Fix custom menu enable
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.  Fix shutil import error
Missing module import in one of the modules and is now fixed.
3.  ReplaceMesh skip source meshes if not found
During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.  Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species





Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
 wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:

A zip file might be more convenient in some cases??

Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:

Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

 

Just a small suggestion . . . 

Sent from my iPhone


On 2013-04-04, at 6:10 PM, Eric Thivierge 
wrote:

Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.

We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
 wrote:

I'll be in touch offlist Tim.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
 wrote:

Hi Chris,

We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm guessing this
module is new to 1.6). Whether we're using XSI's python or Windows
python makes no difference. Any suggestions?

Looks like a great update though!

-Tim 

 

On 4/4/2013 9:49 AM, Chris Covelli wrote:


Exocortex Species 1.6


 

Create Better Characters Even Faster

 

Species 1.6 is now available at Exocortex.com
<http://exocortex.com/plugins/species> .

 

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Xavier Lapointe
Mind the gap


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
Is that better or worse than being widely respected?


On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy wrote:

> Deep respect guys! :D
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
> *Sent:* Wednesday, April 10, 2013 7:15 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Exocortex Species 1.6 Released
>
> ** **
>
> We had a few rather annoying bugs in the 1.6 release and we've now fixed
> them. See below for fixes.
>
>1. *Fix custom menu enable*
>The system tried creating the custom menus before it checked the
>validity of the directory. It now checks first and if not valid it won't
>generate the menu list.
>2. *Fix shutil import error*
>Missing module import in one of the modules and is now fixed.
>3. *ReplaceMesh skip source meshes if not found*
>During a replace mesh process, if the system doesn't find the source
>mesh, it is skipped and info is logged in the script history. Also we added
>a dialogue informing you that the ReplaceMesh command finished.
>4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh*
>We added a few hierarchies and meshes to the PropRigs for 1.6 and thus
>using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all
>necessary nulls are present. We do NOT add the Low or Proxy meshes though,
>just the group nulls.
>
> *
> Get Species 1.6.1 here:*
> http://exocortex.com/products/species
>
>
> 
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> ** **
>
> On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli 
> wrote:
>
> For the record, our package is a zip file upon download, and does in fact
> include an xsi addon file.  We recommend using the workgroup method
> however, because we find it much easier to upgrade rather than uninstalling
> the previous version and installing the new version.  Something to consider
> is that we do not release patch updates.  Every version we put out is a
> full version, and you cannot have 2 versions of Species running at the same
> time, so every time you want to upgrade, you have to uninstall and
> reinstall.  We give you the option to go addon, but from our experience,
> our customers have a much easier time and fewer problems with the
> workgroups.
>
>
> 
>
> Chris Covelli
> http://www.polygonpusherinc.com/
>
> ** **
>
> On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:
>
> A zip file might be more convenient in some cases??
>
> 
>
> Rob
>
> \/-\/\/
>
> On 5-4-2013 4:00, Alok Gandhi wrote:
>
> Can't you guys ship it as si addon. That way the user will have to do
> nothing other than to install the addon (drag and drop). 
>
> ** **
>
> Just a small suggestion . . .
>
> Sent from my iPhone
>
>
> On 2013-04-04, at 6:10 PM, Eric Thivierge  wrote:***
> *
>
> Just as a reminder, we recommend extracting the workgroup from the .zip
> file and connecting to it through the workgroups tab in the plug-in manager
> and not pulling the files out and overwriting the previous version. Some
> files get re-organized and new files are put in place and as such old files
> may end up persisting when they shouldn't.
>
> We got Tim squared away and if anyone else has any issues please be sure
> to send us an email and we'll get you up and running again.
>
>
> 
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> ** **
>
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge 
> wrote:
>
> I'll be in touch offlist Tim.
>
>
> 
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> ** **
>
> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
> Hi Chris,
>
> We've updated it here but get an error when starting Softimage, saying the
> species module can't be found (I'm guessing this module is new to 1.6).
> Whether we're using XSI's python or Windows python makes no difference. Any
> suggestions?
>
> Looks like a great update though!
>
> -Tim 
>
> ** **
>
> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>
> Exocortex Species 1.6
>
> ** **
>
> *Create Better Characters Even Faster*
>
> ** **
>
> Species 1.6 is now available at 
> Exocortex.com<http://exoc

RE: Exocortex Species 1.6 Released

2013-04-10 Thread Szabolcs Matefy
Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.  Fix custom menu enable
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.  Fix shutil import error
Missing module import in one of the modules and is now fixed.
3.  ReplaceMesh skip source meshes if not found
During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.  Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species





Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
 wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:

A zip file might be more convenient in some cases??



Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:

Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

 

Just a small suggestion . . . 

Sent from my iPhone


On 2013-04-04, at 6:10 PM, Eric Thivierge 
wrote:

Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.

We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
 wrote:

I'll be in touch offlist Tim.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
 wrote:

Hi Chris,

We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm guessing this
module is new to 1.6). Whether we're using XSI's python or Windows
python makes no difference. Any suggestions?

Looks like a great update though!

-Tim 

 

On 4/4/2013 9:49 AM, Chris Covelli wrote:


Exocortex Species 1.6


 

Create Better Characters Even Faster

 

Species 1.6 is now available at Exocortex.com
<http://exocortex.com/plugins/species> .

 

We created this video overview of the new
features: http://vimeo.com/62914955 <https://vimeo.com/62914955> 


 


What is Species?


 


Exocortex Species simplifies the process of
human character creation from designing your 



Re: Exocortex Species 1.6 Released

2013-04-10 Thread Eric Thivierge
We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

   1. *Fix custom menu enable*
   The system tried creating the custom menus before it checked the
   validity of the directory. It now checks first and if not valid it won't
   generate the menu list.

   2. *Fix shutil import error*
   Missing module import in one of the modules and is now fixed.

   3. *ReplaceMesh skip source meshes if not found*
   During a replace mesh process, if the system doesn't find the source
   mesh, it is skipped and info is logged in the script history. Also we added
   a dialogue informing you that the ReplaceMesh command finished.

   4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh*
   We added a few hierarchies and meshes to the PropRigs for 1.6 and thus
   using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all
   necessary nulls are present. We do NOT add the Low or Proxy meshes though,
   just the group nulls.

*
Get Species 1.6.1 here:*
http://exocortex.com/products/species



Eric Thivierge
http://www.ethivierge.com


On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli wrote:

> For the record, our package is a zip file upon download, and does in fact
> include an xsi addon file.  We recommend using the workgroup method
> however, because we find it much easier to upgrade rather than uninstalling
> the previous version and installing the new version.  Something to consider
> is that we do not release patch updates.  Every version we put out is a
> full version, and you cannot have 2 versions of Species running at the same
> time, so every time you want to upgrade, you have to uninstall and
> reinstall.  We give you the option to go addon, but from our experience,
> our customers have a much easier time and fewer problems with the
> workgroups.
>
> Chris Covelli
> http://www.polygonpusherinc.com/
>
>
> On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:
>
>>  A zip file might be more convenient in some cases??
>>
>> Rob
>> \/-\/\/
>>
>> On 5-4-2013 4:00, Alok Gandhi wrote:
>>
>> Can't you guys ship it as si addon. That way the user will have to do
>> nothing other than to install the addon (drag and drop).
>>
>>  Just a small suggestion . . .
>>
>> Sent from my iPhone
>>
>> On 2013-04-04, at 6:10 PM, Eric Thivierge  wrote:
>>
>>   Just as a reminder, we recommend extracting the workgroup from the
>> .zip file and connecting to it through the workgroups tab in the plug-in
>> manager and not pulling the files out and overwriting the previous version.
>> Some files get re-organized and new files are put in place and as such old
>> files may end up persisting when they shouldn't.
>>
>> We got Tim squared away and if anyone else has any issues please be sure
>> to send us an email and we'll get you up and running again.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge wrote:
>>
>>> I'll be in touch offlist Tim.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>
  Hi Chris,

 We've updated it here but get an error when starting Softimage, saying
 the species module can't be found (I'm guessing this module is new to 1.6).
 Whether we're using XSI's python or Windows python makes no difference. Any
 suggestions?

 Looks like a great update though!

 -Tim


 On 4/4/2013 9:49 AM, Chris Covelli wrote:

  Exocortex Species 1.6


  Create Better Characters Even Faster

  Species 1.6 is now available at 
 Exocortex.com
 .

  We created this video overview of the new features:
 http://vimeo.com/62914955 

  What is Species?
  Exocortex Species simplifies the process of human character creation
 from designing your
  character’s unique attributes, integrating sculpting results, to rig
 creation, even animation. With
  Species, you will create higher quality animated characters faster
 and at a lower cost, while
  avoiding the generic look that often come when purchasing
 off-the-shelf models. Exocortex
  Species supports Autodesk Softimage 2010 through 2013 on both Windows
 and Linux. Floating
  and node locked licenses are available starting at $299.
  Improvements in Species 1.6


  1. Custom PropRig Import

 A new preference that allows the user to define a directory to export
 and import customized

 PropRigs for repeated use. PropRigs within those folders are now listed
 in the Species > Build >

 Import Custom menu split into “Male” and “Female” sub-menus.

>

Re: Exocortex Species 1.6 Released

2013-04-05 Thread Chris Covelli
For the record, our package is a zip file upon download, and does in fact
include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than uninstalling
the previous version and installing the new version.  Something to consider
is that we do not release patch updates.  Every version we put out is a
full version, and you cannot have 2 versions of Species running at the same
time, so every time you want to upgrade, you have to uninstall and
reinstall.  We give you the option to go addon, but from our experience,
our customers have a much easier time and fewer problems with the
workgroups.

Chris Covelli
http://www.polygonpusherinc.com/


On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster  wrote:

>  A zip file might be more convenient in some cases??
>
>
> Rob
> \/-\/\/
>
> On 5-4-2013 4:00, Alok Gandhi wrote:
>
> Can't you guys ship it as si addon. That way the user will have to do
> nothing other than to install the addon (drag and drop).
>
>  Just a small suggestion . . .
>
> Sent from my iPhone
>
> On 2013-04-04, at 6:10 PM, Eric Thivierge  wrote:
>
>   Just as a reminder, we recommend extracting the workgroup from the .zip
> file and connecting to it through the workgroups tab in the plug-in manager
> and not pulling the files out and overwriting the previous version. Some
> files get re-organized and new files are put in place and as such old files
> may end up persisting when they shouldn't.
>
> We got Tim squared away and if anyone else has any issues please be sure
> to send us an email and we'll get you up and running again.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge wrote:
>
>> I'll be in touch offlist Tim.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>>>  Hi Chris,
>>>
>>> We've updated it here but get an error when starting Softimage, saying
>>> the species module can't be found (I'm guessing this module is new to 1.6).
>>> Whether we're using XSI's python or Windows python makes no difference. Any
>>> suggestions?
>>>
>>> Looks like a great update though!
>>>
>>> -Tim
>>>
>>>
>>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>>>
>>>  Exocortex Species 1.6
>>>
>>>
>>>  Create Better Characters Even Faster
>>>
>>>  Species 1.6 is now available at 
>>> Exocortex.com
>>> .
>>>
>>>  We created this video overview of the new features:
>>> http://vimeo.com/62914955 
>>>
>>>  What is Species?
>>>  Exocortex Species simplifies the process of human character creation
>>> from designing your
>>>  character’s unique attributes, integrating sculpting results, to rig
>>> creation, even animation. With
>>>  Species, you will create higher quality animated characters faster and
>>> at a lower cost, while
>>>  avoiding the generic look that often come when purchasing
>>> off-the-shelf models. Exocortex
>>>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
>>> and Linux. Floating
>>>  and node locked licenses are available starting at $299.
>>>  Improvements in Species 1.6
>>>
>>>
>>>  1. Custom PropRig Import
>>>
>>> A new preference that allows the user to define a directory to export
>>> and import customized
>>>
>>> PropRigs for repeated use. PropRigs within those folders are now listed
>>> in the Species > Build >
>>>
>>> Import Custom menu split into “Male” and “Female” sub-menus.
>>>
>>>
>>>
>>> 2. Plot Limb Anim Tool Feature
>>>
>>> An addition to our AnimTools is the new Plot Limb command which allows
>>> you to plot and
>>>
>>> transfer motion between FK and IK for both arms and legs. This utilizes
>>> the MatchFKIK
>>>
>>> command and plots the motion during the active time range.
>>>
>>>  3. Improved  High Res Body Mesh topology and deformation
>>>
>>> We’ve updated the body mesh for both male and female characters.  The
>>> new meshes are more
>>>
>>> detailed, fully quaded, and have more evenly distributed topology for
>>> better deformation and high
>>>
>>> end sculpting.
>>>
>>>  4. New Low Res and Proxy Body Meshes
>>>
>>> A new quad based low res body mesh for faster interaction while
>>> animating (~40 FPS playback).
>>>
>>>  A new cube based proxy body mesh for super fast interaction while
>>> animating (~40-50 FPS
>>>
>>> playback).
>>>
>>>  5. New Body Shapes
>>>
>>> Old and Young shapes for varying the age of your Species characters.
>>>
>>>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
>>> or lower half of your
>>>
>>> Species characters.
>>>
>>>  Chest expand and Chest contract shapes for inflating and deflating the
>>> chest of your Species
>>>
>>> characters.
>>>
>>>  6. Synoptics
>>>
>>> Updated synoptics with new controls to switch mesh re

Re: Exocortex Species 1.6 Released

2013-04-05 Thread Rob Wuijster

A zip file might be more convenient in some cases??


Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:
Can't you guys ship it as si addon. That way the user will have to do 
nothing other than to install the addon (drag and drop).


Just a small suggestion . . .

Sent from my iPhone

On 2013-04-04, at 6:10 PM, Eric Thivierge > wrote:


Just as a reminder, we recommend extracting the workgroup from the 
.zip file and connecting to it through the workgroups tab in the 
plug-in manager and not pulling the files out and overwriting the 
previous version. Some files get re-organized and new files are put 
in place and as such old files may end up persisting when they shouldn't.


We got Tim squared away and if anyone else has any issues please be 
sure to send us an email and we'll get you up and running again.



Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge > wrote:


I'll be in touch offlist Tim.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>> wrote:

Hi Chris,

We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm
guessing this module is new to 1.6). Whether we're using
XSI's python or Windows python makes no difference. Any
suggestions?

Looks like a great update though!

-Tim


On 4/4/2013 9:49 AM, Chris Covelli wrote:



  Exocortex Species 1.6


Create Better Characters Even Faster


Species 1.6 is now available atExocortex.com
.


We created this video overview of the new features:
http://vimeo.com/62914955 



  What is Species?



  Exocortex Species simplifies the process of human
  character creation from designing your


  character’s unique attributes, integrating sculpting
  results, to rig creation, even animation. With


  Species, you will create higher quality animated
  characters faster and at a lower cost, while


  avoiding the generic look that often come when
  purchasing off-the-shelf models. Exocortex


  Species supports Autodesk Softimage 2010 through 2013
  on both Windows and Linux. Floating


  and node locked licenses are available starting at $299.



  Improvements in Species 1.6


1. Custom PropRig Import

A new preference that allows the user to define a directory
to export and import customized

PropRigs for repeated use. PropRigs within those folders are
now listed in the Species > Build >

Import Custom menu split into “Male” and “Female” sub-menus.

2. Plot Limb Anim Tool Feature

An addition to our AnimTools is the new Plot Limb command
which allows you to plot and

transfer motion between FK and IK for both arms and legs.
This utilizes the MatchFKIK

command and plots the motion during the active time range.


3. Improved  High Res Body Mesh topology and deformation

We’ve updated the body mesh for both male and female
characters.  The new meshes are more

detailed, fully quaded, and have more evenly distributed
topology for better deformation and high

end sculpting.


4. New Low Res and Proxy Body Meshes

A new quad based low res body mesh for faster interaction
while animating (~40 FPS playback).


A new cube based proxy body mesh for super fast interaction
while animating (~40-50 FPS

playback).


5. New Body Shapes

Old and Young shapes for varying the age of your Species
characters.


Top Heavy and Bottom Heavy shapes for adding mass to either
the upper or lower half of your

Species characters.


Chest expand and Chest contract shapes for inflating and
deflating the chest of your Species

characters.


6. Synoptics

Updated synoptics with new controls to switch mesh
resolution and smoothing.


Individual control reset combos.  Press Ctrl+Shift+LMB on
any synoptic control to reset, and

Press Ctrl+Shift+MMB on a control to reset a whole branch.


7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to
now include the ability to

replace the BodyLow and BodyProxy meshes if necessary.


8. Bug Fixes

AnimRig Vertebrae 02 and 03 deformers misaligned



  

Re: Exocortex Species 1.6 Released

2013-04-04 Thread Eric Thivierge
It gets a little complicated at times with the licensing using that method.

Also upgrading from one version to another is as simple as connecting to a
new workgroup. If needed you can reconnect to previous versions if needed
without deleting files as everything is left intact. Unlike with add-ons.
On Apr 4, 2013 10:02 PM, "Alok Gandhi"  wrote:

> Can't you guys ship it as si addon. That way the user will have to do
> nothing other than to install the addon (drag and drop).
>
> Just a small suggestion . . .
>
> Sent from my iPhone
>
> On 2013-04-04, at 6:10 PM, Eric Thivierge  wrote:
>
> Just as a reminder, we recommend extracting the workgroup from the .zip
> file and connecting to it through the workgroups tab in the plug-in manager
> and not pulling the files out and overwriting the previous version. Some
> files get re-organized and new files are put in place and as such old files
> may end up persisting when they shouldn't.
>
> We got Tim squared away and if anyone else has any issues please be sure
> to send us an email and we'll get you up and running again.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge wrote:
>
>> I'll be in touch offlist Tim.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>>>  Hi Chris,
>>>
>>> We've updated it here but get an error when starting Softimage, saying
>>> the species module can't be found (I'm guessing this module is new to 1.6).
>>> Whether we're using XSI's python or Windows python makes no difference. Any
>>> suggestions?
>>>
>>> Looks like a great update though!
>>>
>>> -Tim
>>>
>>>
>>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>>>
>>>  Exocortex Species 1.6
>>>
>>>
>>>  Create Better Characters Even Faster
>>>
>>>  Species 1.6 is now available at 
>>> Exocortex.com
>>> .
>>>
>>>  We created this video overview of the new features:
>>> http://vimeo.com/62914955 
>>>
>>>  What is Species?
>>>  Exocortex Species simplifies the process of human character creation
>>> from designing your
>>>  character’s unique attributes, integrating sculpting results, to rig
>>> creation, even animation. With
>>>  Species, you will create higher quality animated characters faster and
>>> at a lower cost, while
>>>  avoiding the generic look that often come when purchasing
>>> off-the-shelf models. Exocortex
>>>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
>>> and Linux. Floating
>>>  and node locked licenses are available starting at $299.
>>>  Improvements in Species 1.6
>>>
>>>
>>>  1. Custom PropRig Import
>>>
>>> A new preference that allows the user to define a directory to export
>>> and import customized
>>>
>>> PropRigs for repeated use. PropRigs within those folders are now listed
>>> in the Species > Build >
>>>
>>> Import Custom menu split into “Male” and “Female” sub-menus.
>>>
>>>
>>>
>>> 2. Plot Limb Anim Tool Feature
>>>
>>> An addition to our AnimTools is the new Plot Limb command which allows
>>> you to plot and
>>>
>>> transfer motion between FK and IK for both arms and legs. This utilizes
>>> the MatchFKIK
>>>
>>> command and plots the motion during the active time range.
>>>
>>>  3. Improved  High Res Body Mesh topology and deformation
>>>
>>> We’ve updated the body mesh for both male and female characters.  The
>>> new meshes are more
>>>
>>> detailed, fully quaded, and have more evenly distributed topology for
>>> better deformation and high
>>>
>>> end sculpting.
>>>
>>>  4. New Low Res and Proxy Body Meshes
>>>
>>> A new quad based low res body mesh for faster interaction while
>>> animating (~40 FPS playback).
>>>
>>>  A new cube based proxy body mesh for super fast interaction while
>>> animating (~40-50 FPS
>>>
>>> playback).
>>>
>>>  5. New Body Shapes
>>>
>>> Old and Young shapes for varying the age of your Species characters.
>>>
>>>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
>>> or lower half of your
>>>
>>> Species characters.
>>>
>>>  Chest expand and Chest contract shapes for inflating and deflating the
>>> chest of your Species
>>>
>>> characters.
>>>
>>>  6. Synoptics
>>>
>>> Updated synoptics with new controls to switch mesh resolution and
>>> smoothing.
>>>
>>>  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
>>> control to reset, and
>>>
>>> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>>>
>>>  7. ReplaceMesh command re-written
>>> The ReplaceMesh command has been rewritten and expanded to now include
>>> the ability to
>>>
>>> replace the BodyLow and BodyProxy meshes if necessary.
>>>
>>>  8. Bug Fixes
>>>
>>> AnimRig Vertebrae 02 and 03 deformers misaligned
>>>
>>>  Getting Species 1.6
>>>
>>>
>>>  If you are not yet using Exocortex Species,

Re: Exocortex Species 1.6 Released

2013-04-04 Thread Alok Gandhi
Can't you guys ship it as si addon. That way the user will have to do nothing 
other than to install the addon (drag and drop). 

Just a small suggestion . . . 

Sent from my iPhone

On 2013-04-04, at 6:10 PM, Eric Thivierge  wrote:

> Just as a reminder, we recommend extracting the workgroup from the .zip file 
> and connecting to it through the workgroups tab in the plug-in manager and 
> not pulling the files out and overwriting the previous version. Some files 
> get re-organized and new files are put in place and as such old files may end 
> up persisting when they shouldn't.
> 
> We got Tim squared away and if anyone else has any issues please be sure to 
> send us an email and we'll get you up and running again.
> 
> 
> Eric Thivierge
> http://www.ethivierge.com
> 
> 
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge  wrote:
>> I'll be in touch offlist Tim.
>> 
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>> 
>> 
>> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson  
>> wrote:
>>> Hi Chris,
>>> 
>>> We've updated it here but get an error when starting Softimage, saying the 
>>> species module can't be found (I'm guessing this module is new to 1.6). 
>>> Whether we're using XSI's python or Windows python makes no difference. Any 
>>> suggestions?
>>> 
>>> Looks like a great update though!
>>> 
>>> -Tim
>>> 
>>> 
>>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
 Exocortex Species 1.6
 
 Create Better Characters Even Faster
 
 Species 1.6 is now available at Exocortex.com.
 
 We created this video overview of the new features: 
 http://vimeo.com/62914955
 
 What is Species?
 
 Exocortex Species simplifies the process of human character creation   
   from designing your 
 character’s unique attributes, integrating sculpting results, to rig 
 creation, even animation. With 
 Species, you will create higher quality animated characters faster and at 
 a lower cost, while 
 avoiding the generic look that often come when purchasing off-the-shelf 
 models. Exocortex 
 Species supports Autodesk Softimage 2010 through 2013 on both Windows and 
 Linux. Floating 
 and node locked licenses are available starting at $299.
 
 Improvements in Species 1.6
 
 1. Custom PropRig Import
 A new preference that allows the user to define a directory to export and 
 import customized 
 PropRigs for repeated use. PropRigs within those folders are now listed in 
 the Species > Build > 
 Import Custom menu split into “Male” and “Female” sub-menus.

 2. Plot Limb Anim Tool Feature
 An addition to our AnimTools is the new Plot Limb command which allows you 
 to plot and 
 transfer motion between FK and IK for both arms and legs. This utilizes 
 the MatchFKIK 
 command and plots the motion during the active time range.
 
 3. Improved  High Res Body Mesh topology and deformation
 We’ve updated the body mesh for both male and female characters.  The new 
 meshes are more 
 detailed, fully quaded, and have more evenly distributed topology for 
 better deformation and high 
 end sculpting.
 
 4. New Low Res and Proxy Body Meshes
 A new quad based low res body mesh for faster interaction while animating 
 (~40 FPS playback).
 
 A new cube based proxy body mesh for super fast interaction while 
 animating (~40-50 FPS 
 playback).
 
 5. New Body Shapes
 Old and Young shapes for varying the age of your Species characters.
 
 Top Heavy and Bottom Heavy shapes for adding mass to either the
  upper or lower half of your 
 Species characters.
 
 Chest expand and Chest contract shapes for inflating and deflating the 
 chest of your Species 
 characters.
 
 6. Synoptics
 Updated synoptics with new controls to switch mesh resolution and 
 smoothing.
 
 Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic 
 control to reset, and 
 Press Ctrl+Shift+MMB on a control to reset a whole branch.
 
 7. ReplaceMesh command re-written
 The ReplaceMesh command has been rewritten and expanded to now 
 include the ability to 
 replace the BodyLow and BodyProxy meshes if necessary.
 
 8. Bug Fixes
 AnimRig Vertebrae 02 and 03 deformers misaligned
 
 Getting Species 1.6
 
 If you are not yet using Exocortex Species, give it a try by downloading 
 the trial from the 
 Exocortex Species product page.
 
 For those already using Exocortex Species, you can download the 1.6 update 
 directly from here.
 
 Join the Species User Community
 
 Get the most out of Exocortex Species by joining our user support and 
 discussion mailing list, 
 viewing our online doc

Re: Exocortex Species 1.6 Released

2013-04-04 Thread Eric Thivierge
Just as a reminder, we recommend extracting the workgroup from the .zip
file and connecting to it through the workgroups tab in the plug-in manager
and not pulling the files out and overwriting the previous version. Some
files get re-organized and new files are put in place and as such old files
may end up persisting when they shouldn't.

We got Tim squared away and if anyone else has any issues please be sure to
send us an email and we'll get you up and running again.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge  wrote:

> I'll be in touch offlist Tim.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>>  Hi Chris,
>>
>> We've updated it here but get an error when starting Softimage, saying
>> the species module can't be found (I'm guessing this module is new to 1.6).
>> Whether we're using XSI's python or Windows python makes no difference. Any
>> suggestions?
>>
>> Looks like a great update though!
>>
>> -Tim
>>
>>
>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>>
>>  Exocortex Species 1.6
>>
>>
>>  Create Better Characters Even Faster
>>
>>  Species 1.6 is now available at 
>> Exocortex.com
>> .
>>
>>  We created this video overview of the new features:
>> http://vimeo.com/62914955 
>>
>>  What is Species?
>>  Exocortex Species simplifies the process of human character creation
>> from designing your
>>  character’s unique attributes, integrating sculpting results, to rig
>> creation, even animation. With
>>  Species, you will create higher quality animated characters faster and
>> at a lower cost, while
>>  avoiding the generic look that often come when purchasing off-the-shelf
>> models. Exocortex
>>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
>> and Linux. Floating
>>  and node locked licenses are available starting at $299.
>>  Improvements in Species 1.6
>>
>>
>>  1. Custom PropRig Import
>>
>> A new preference that allows the user to define a directory to export and
>> import customized
>>
>> PropRigs for repeated use. PropRigs within those folders are now listed
>> in the Species > Build >
>>
>> Import Custom menu split into “Male” and “Female” sub-menus.
>>
>>
>>
>> 2. Plot Limb Anim Tool Feature
>>
>> An addition to our AnimTools is the new Plot Limb command which allows
>> you to plot and
>>
>> transfer motion between FK and IK for both arms and legs. This utilizes
>> the MatchFKIK
>>
>> command and plots the motion during the active time range.
>>
>>  3. Improved  High Res Body Mesh topology and deformation
>>
>> We’ve updated the body mesh for both male and female characters.  The new
>> meshes are more
>>
>> detailed, fully quaded, and have more evenly distributed topology for
>> better deformation and high
>>
>> end sculpting.
>>
>>  4. New Low Res and Proxy Body Meshes
>>
>> A new quad based low res body mesh for faster interaction while animating
>> (~40 FPS playback).
>>
>>  A new cube based proxy body mesh for super fast interaction while
>> animating (~40-50 FPS
>>
>> playback).
>>
>>  5. New Body Shapes
>>
>> Old and Young shapes for varying the age of your Species characters.
>>
>>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
>> or lower half of your
>>
>> Species characters.
>>
>>  Chest expand and Chest contract shapes for inflating and deflating the
>> chest of your Species
>>
>> characters.
>>
>>  6. Synoptics
>>
>> Updated synoptics with new controls to switch mesh resolution and
>> smoothing.
>>
>>  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
>> control to reset, and
>>
>> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>>
>>  7. ReplaceMesh command re-written
>> The ReplaceMesh command has been rewritten and expanded to now include
>> the ability to
>>
>> replace the BodyLow and BodyProxy meshes if necessary.
>>
>>  8. Bug Fixes
>>
>> AnimRig Vertebrae 02 and 03 deformers misaligned
>>
>>  Getting Species 1.6
>>
>>
>>  If you are not yet using Exocortex Species, give it a try by
>> downloading the trial from the
>>  
>>
>> Exocortex Species product page. 
>>
>>  
>>
>> For those already using Exocortex Species, you can download the 1.6
>> update directly from 
>> here
>> .
>>
>>  Join the Species User Community
>>
>>
>>  Get the most out of Exocortex Species by joining our user support and
>> discussion mailing 
>> list,
>>
>> viewing our online 
>> documentation

Re: Exocortex Species 1.6 Released

2013-04-04 Thread Eric Thivierge
I'll be in touch offlist Tim.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
wrote:

>  Hi Chris,
>
> We've updated it here but get an error when starting Softimage, saying the
> species module can't be found (I'm guessing this module is new to 1.6).
> Whether we're using XSI's python or Windows python makes no difference. Any
> suggestions?
>
> Looks like a great update though!
>
> -Tim
>
>
> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>
>  Exocortex Species 1.6
>
>
>  Create Better Characters Even Faster
>
>  Species 1.6 is now available at 
> Exocortex.com
> .
>
>  We created this video overview of the new features:
> http://vimeo.com/62914955 
>
>  What is Species?
>  Exocortex Species simplifies the process of human character creation
> from designing your
>  character’s unique attributes, integrating sculpting results, to rig
> creation, even animation. With
>  Species, you will create higher quality animated characters faster and
> at a lower cost, while
>  avoiding the generic look that often come when purchasing off-the-shelf
> models. Exocortex
>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
> and Linux. Floating
>  and node locked licenses are available starting at $299.
>  Improvements in Species 1.6
>
>
>  1. Custom PropRig Import
>
> A new preference that allows the user to define a directory to export and
> import customized
>
> PropRigs for repeated use. PropRigs within those folders are now listed in
> the Species > Build >
>
> Import Custom menu split into “Male” and “Female” sub-menus.
>
>
>
> 2. Plot Limb Anim Tool Feature
>
> An addition to our AnimTools is the new Plot Limb command which allows you
> to plot and
>
> transfer motion between FK and IK for both arms and legs. This utilizes
> the MatchFKIK
>
> command and plots the motion during the active time range.
>
>  3. Improved  High Res Body Mesh topology and deformation
>
> We’ve updated the body mesh for both male and female characters.  The new
> meshes are more
>
> detailed, fully quaded, and have more evenly distributed topology for
> better deformation and high
>
> end sculpting.
>
>  4. New Low Res and Proxy Body Meshes
>
> A new quad based low res body mesh for faster interaction while animating
> (~40 FPS playback).
>
>  A new cube based proxy body mesh for super fast interaction while
> animating (~40-50 FPS
>
> playback).
>
>  5. New Body Shapes
>
> Old and Young shapes for varying the age of your Species characters.
>
>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper or
> lower half of your
>
> Species characters.
>
>  Chest expand and Chest contract shapes for inflating and deflating the
> chest of your Species
>
> characters.
>
>  6. Synoptics
>
> Updated synoptics with new controls to switch mesh resolution and
> smoothing.
>
>  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
> control to reset, and
>
> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>
>  7. ReplaceMesh command re-written
> The ReplaceMesh command has been rewritten and expanded to now include the
> ability to
>
> replace the BodyLow and BodyProxy meshes if necessary.
>
>  8. Bug Fixes
>
> AnimRig Vertebrae 02 and 03 deformers misaligned
>
>  Getting Species 1.6
>
>
>  If you are not yet using Exocortex Species, give it a try by downloading
> the trial from the
>  
>
> Exocortex Species product page. 
>
>  
>
> For those already using Exocortex Species, you can download the 1.6 update
> directly from here
> .
>
>  Join the Species User Community
>
>
>  Get the most out of Exocortex Species by joining our user support and
> discussion mailing 
> list,
>
> viewing our online 
> documentation,
> and check out our many tutorial videos on our Vimeo 
> group.
>
>
> These are the best places to learn about Species and get the latest news
> directly from the developers.
>
>
> Chris Covelli
> http://www.polygonpusherinc.com/
>
>
> --
>
>
>  \
>


Re: Exocortex Species 1.6 Released

2013-04-04 Thread Tim Crowson

Hi Chris,

We've updated it here but get an error when starting Softimage, saying 
the species module can't be found (I'm guessing this module is new to 
1.6). Whether we're using XSI's python or Windows python makes no 
difference. Any suggestions?


Looks like a great update though!

-Tim

On 4/4/2013 9:49 AM, Chris Covelli wrote:



  Exocortex Species 1.6


Create Better Characters Even Faster


Species 1.6 is now available atExocortex.com 
.



We created this video overview of the new features: 
http://vimeo.com/62914955 




  What is Species?



  Exocortex Species simplifies the process of human character
  creation from designing your


  character’s unique attributes, integrating sculpting results, to
  rig creation, even animation. With


  Species, you will create higher quality animated characters
  faster and at a lower cost, while


  avoiding the generic look that often come when purchasing
  off-the-shelf models. Exocortex


  Species supports Autodesk Softimage 2010 through 2013 on both
  Windows and Linux. Floating


  and node locked licenses are available starting at $299.



  Improvements in Species 1.6


1. Custom PropRig Import

A new preference that allows the user to define a directory to export 
and import customized


PropRigs for repeated use. PropRigs within those folders are now 
listed in the Species > Build >


Import Custom menu split into “Male” and “Female” sub-menus.

2. Plot Limb Anim Tool Feature

An addition to our AnimTools is the new Plot Limb command which allows 
you to plot and


transfer motion between FK and IK for both arms and legs. This 
utilizes the MatchFKIK


command and plots the motion during the active time range.


3. Improved  High Res Body Mesh topology and deformation

We’ve updated the body mesh for both male and female characters.  The 
new meshes are more


detailed, fully quaded, and have more evenly distributed topology for 
better deformation and high


end sculpting.


4. New Low Res and Proxy Body Meshes

A new quad based low res body mesh for faster interaction while 
animating (~40 FPS playback).



A new cube based proxy body mesh for super fast interaction while 
animating (~40-50 FPS


playback).


5. New Body Shapes

Old and Young shapes for varying the age of your Species characters.


Top Heavy and Bottom Heavy shapes for adding mass to either the upper 
or lower half of your


Species characters.


Chest expand and Chest contract shapes for inflating and deflating the 
chest of your Species


characters.


6. Synoptics

Updated synoptics with new controls to switch mesh resolution and 
smoothing.



Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic 
control to reset, and


Press Ctrl+Shift+MMB on a control to reset a whole branch.


7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to now include 
the ability to


replace the BodyLow and BodyProxy meshes if necessary.


8. Bug Fixes

AnimRig Vertebrae 02 and 03 deformers misaligned



  Getting Species 1.6


If you are not yet using Exocortex Species, give it a try by 
downloading the trial from the



Exocortex Species product page. 




For those already using Exocortex Species, you can download the 1.6 
update directly fromhere 
.




  Join the Species User Community


Get the most out of Exocortex Species by joining ouruser support and 
discussion mailing list, 



viewing our online documentation 
, 
and check out our many tutorial videos on ourVimeo group 
.


These are the best places to learn about Species and get the latest 
news directly from the developers.




Chris Covelli
http://www.polygonpusherinc.com/


--
Signature


\


Exocortex Species 1.6 Released

2013-04-04 Thread Chris Covelli
Exocortex Species 1.6


Create Better Characters Even Faster

Species 1.6 is now available at
Exocortex.com
.

We created this video overview of the new features:
http://vimeo.com/62914955 

What is Species?
Exocortex Species simplifies the process of human character creation from
designing your
character’s unique attributes, integrating sculpting results, to rig
creation, even animation. With
Species, you will create higher quality animated characters faster and at a
lower cost, while
avoiding the generic look that often come when purchasing off-the-shelf
models. Exocortex
Species supports Autodesk Softimage 2010 through 2013 on both Windows and
Linux. Floating
and node locked licenses are available starting at $299.
Improvements in Species 1.6


1. Custom PropRig Import

A new preference that allows the user to define a directory to export and
import customized

PropRigs for repeated use. PropRigs within those folders are now listed in
the Species > Build >

Import Custom menu split into “Male” and “Female” sub-menus.



2. Plot Limb Anim Tool Feature

An addition to our AnimTools is the new Plot Limb command which allows you
to plot and

transfer motion between FK and IK for both arms and legs. This utilizes the
MatchFKIK

command and plots the motion during the active time range.

3. Improved  High Res Body Mesh topology and deformation

We’ve updated the body mesh for both male and female characters.  The new
meshes are more

detailed, fully quaded, and have more evenly distributed topology for
better deformation and high

end sculpting.

4. New Low Res and Proxy Body Meshes

A new quad based low res body mesh for faster interaction while animating
(~40 FPS playback).

A new cube based proxy body mesh for super fast interaction while animating
(~40-50 FPS

playback).

5. New Body Shapes

Old and Young shapes for varying the age of your Species characters.

Top Heavy and Bottom Heavy shapes for adding mass to either the upper or
lower half of your

Species characters.

Chest expand and Chest contract shapes for inflating and deflating the
chest of your Species

characters.

6. Synoptics

Updated synoptics with new controls to switch mesh resolution and smoothing.

Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
control to reset, and

Press Ctrl+Shift+MMB on a control to reset a whole branch.

7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to now include the
ability to

replace the BodyLow and BodyProxy meshes if necessary.

8. Bug Fixes

AnimRig Vertebrae 02 and 03 deformers misaligned

Getting Species 1.6


If you are not yet using Exocortex Species, give it a try by downloading
the trial from the


Exocortex Species product page. 



For those already using Exocortex Species, you can download the 1.6 update
directly from here 
.

Join the Species User Community


Get the most out of Exocortex Species by joining our user support and
discussion mailing
list,

viewing our online
documentation,
and check out our many tutorial videos on our Vimeo
group.


These are the best places to learn about Species and get the latest news
directly from the developers.


Chris Covelli
http://www.polygonpusherinc.com/