Re: Freeze ICE tree to geometry

2013-11-15 Thread Chris Marshall
Thanks Grahame,
I'll have another look. Yes I'm defo freezing the result, so actually speed
isn't a major issue, I just wanted to get a few more instances in the
result. I have a feeling it might be something to do with the ice tree I'm
building my structure with. It's creating a huge block of particles then
deleting lots in a sculpting kind of way. I'm wondering if maybe the
merging compound is having to build the full block of particles, before the
sculpting has happened? That's the only thing I can think. I'll try
exporting the result then merge that.
I'll report back.
Cheers
Chris



On 14 November 2013 16:53, Grahame Fuller wrote:

> I never tried a lot of instances, but I'm not that surprised. It's using
> brute-force geometry queries to allow it to work with arbitrary groups.
> It's been a while since I looked at it so there may be some possible
> optimizations but it's never going to be fast. You were going to bake it
> anyway, right?
>
> I'm surprised that Guillaume's compound had problems. As I recall it was
> pretty straightforward. Maybe numerical inaccuracy in with the divisions
> used to get array indices? If that's the case then there is a workaround --
> if the modulo is zero, then round the result of the division instead of
> getting the floor.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Thursday, November 14, 2013 6:59 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Freeze ICE tree to geometry
>
> OK I've managed to get this working, though it's really slow. I have a
> cloud with about 1000 instances of a very simple object, but it's taking
> about 1 minute to refresh. I've had a play with Guillaume Laforges version,
> which you mention is faster, but I'm finding that's much less reliable for
> some unknown reason.
> Does 1000 instances sound like it should be 'that' slow? The problem I
> have is I had hoped to apply this to a pointcloud with about 50,000
> instances.
>
> Thanks
>
>
> On 13 November 2013 23:04, Chris Marshall  <mailto:chrismarshal...@gmail.com>> wrote:
> Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.
>
> Thanks for the pointer, and the compounds!!
>
> Chris
>
>
>
> On Wednesday, 13 November 2013, Grahame Fuller wrote:
> Did you try these compounds:
> http://www.si-community.com/community/viewtopic.php?f=19&t=3588
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Wednesday, November 13, 2013 12:35 PM
> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com
> >
> Subject: Re: Freeze ICE tree to geometry
>
> Hi,
> Just following this thread up. Is there a way of freezing instanced ICE
> geometry, into a single poly object? I DON'T need it to be live, just want
> to bake it.
> Thought this might be doable without plugins.
> Thanks
> Chris
>
>
>
> On 4 November 2013 17:56, Jonny Grew  jonny.g...@gmail.com<mailto:jonny.g...@gmail.com%
> 3cmailto:jonny.g...@gmail.com>>> wrote:
> Cheers Andreas - I know about that one and know it works a treat but the
> studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
> and price wise I might be able to convince them to spend some money but
> ideally I was looking for something that could do it without having to go
> through a laborious process of trying to get money spent!!
>
>
>
> --
> Jonny Grew Ltd
> www.Jonnygrew.com<http://www.Jonnygrew.com><http://www.Jonnygrew.com>
> http://vimeo.com/jonnygrew/showreel2013
> 07855 212722
>
> Jonny Grew Limited is registered in England and Wales.
> Company number:07735521
> VAT number: 122713057
>
>
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Jonny Grew Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
>
>
>
> On 4 November 2013 17:52, Vincent Langer  m...@vincentlanger.com<mailto:m...@vincentlanger.com%
> 3cmailto:m...@vincentlanger.com>>> wrote:
> Or em_topolizer2 - it is awesome!!
>
> cheers,
>

RE: Freeze ICE tree to geometry

2013-11-14 Thread Grahame Fuller
I never tried a lot of instances, but I'm not that surprised. It's using 
brute-force geometry queries to allow it to work with arbitrary groups. It's 
been a while since I looked at it so there may be some possible optimizations 
but it's never going to be fast. You were going to bake it anyway, right?

I'm surprised that Guillaume's compound had problems. As I recall it was pretty 
straightforward. Maybe numerical inaccuracy in with the divisions used to get 
array indices? If that's the case then there is a workaround -- if the modulo 
is zero, then round the result of the division instead of getting the floor.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Thursday, November 14, 2013 6:59 AM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry

OK I've managed to get this working, though it's really slow. I have a cloud 
with about 1000 instances of a very simple object, but it's taking about 1 
minute to refresh. I've had a play with Guillaume Laforges version, which you 
mention is faster, but I'm finding that's much less reliable for some unknown 
reason.
Does 1000 instances sound like it should be 'that' slow? The problem I have is 
I had hoped to apply this to a pointcloud with about 50,000 instances.

Thanks


On 13 November 2013 23:04, Chris Marshall 
mailto:chrismarshal...@gmail.com>> wrote:
Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.

Thanks for the pointer, and the compounds!!

Chris



On Wednesday, 13 November 2013, Grahame Fuller wrote:
Did you try these compounds: 
http://www.si-community.com/community/viewtopic.php?f=19&t=3588

gray

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Wednesday, November 13, 2013 12:35 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Freeze ICE tree to geometry

Hi,
Just following this thread up. Is there a way of freezing instanced ICE 
geometry, into a single poly object? I DON'T need it to be live, just want to 
bake it.
Thought this might be doable without plugins.
Thanks
Chris



On 4 November 2013 17:56, Jonny Grew 
mailto:jonny.g...@gmail.com<mailto:jonny.g...@gmail.com%3cmailto:jonny.g...@gmail.com>>>
 wrote:
Cheers Andreas - I know about that one and know it works a treat but the studio 
I'm working at doesn't have it.  Have heard about em_topolizer2 too and price 
wise I might be able to convince them to spend some money but ideally I was 
looking for something that could do it without having to go through a laborious 
process of trying to get money spent!!



--
Jonny Grew Ltd
www.Jonnygrew.com<http://www.Jonnygrew.com><http://www.Jonnygrew.com>
http://vimeo.com/jonnygrew/showreel2013
07855 212722

Jonny Grew Limited is registered in England and Wales.
Company number:07735521
VAT number: 122713057



This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Jonny Grew Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



On 4 November 2013 17:52, Vincent Langer 
mailto:m...@vincentlanger.com<mailto:m...@vincentlanger.com%3cmailto:m...@vincentlanger.com>>>
 wrote:
Or em_topolizer2 - it is awesome!!

cheers,
Vincent

2013/11/4 Andreas Böinghoff 
mailto:boeingh...@s-farm.de<mailto:boeingh...@s-farm.de%3cmailto:boeingh...@s-farm.de>>>
Check Momentum -> Geometry Tools -> Instancer.

It creates for you a polygon mesh with all our Instances in it. Its live, but 
is merged! If your mashes are not to big that could be a way.

Andreas


On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache for my MB 
feather tools it's been recommended I start another thread to see if anyone can 
point out a script/tool to convert my instanced geometry (multiple instanced 
objects) to geometry. - Hopefully this remains live so I can point cache it out 
for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny

--







ANDREAS BÖINGHOFF

3D Artist







schönheitsfarm production

GmbH & Co. KG


schönheitsfarm

hamburg


  lippmannstrasse 79

  22769 hamburg


  

Re: Freeze ICE tree to geometry

2013-11-14 Thread Chris Marshall
OK I've managed to get this working, though it's really slow. I have a
cloud with about 1000 instances of a very simple object, but it's taking
about 1 minute to refresh. I've had a play with Guillaume Laforges version,
which you mention is faster, but I'm finding that's much less reliable for
some unknown reason.
Does 1000 instances sound like it should be 'that' slow? The problem I have
is I had hoped to apply this to a pointcloud with about 50,000 instances.

Thanks



On 13 November 2013 23:04, Chris Marshall  wrote:

> Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.
>
> Thanks for the pointer, and the compounds!!
>
> Chris
>
>
>
> On Wednesday, 13 November 2013, Grahame Fuller wrote:
>
>> Did you try these compounds:
>> http://www.si-community.com/community/viewtopic.php?f=19&t=3588
>>
>> gray
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
>> Sent: Wednesday, November 13, 2013 12:35 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Freeze ICE tree to geometry
>>
>> Hi,
>> Just following this thread up. Is there a way of freezing instanced ICE
>> geometry, into a single poly object? I DON'T need it to be live, just want
>> to bake it.
>> Thought this might be doable without plugins.
>> Thanks
>> Chris
>>
>>
>>
>> On 4 November 2013 17:56, Jonny Grew > jonny.g...@gmail.com>> wrote:
>> Cheers Andreas - I know about that one and know it works a treat but the
>> studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
>> and price wise I might be able to convince them to spend some money but
>> ideally I was looking for something that could do it without having to go
>> through a laborious process of trying to get money spent!!
>>
>>
>>
>> --
>> Jonny Grew Ltd
>> www.Jonnygrew.com<http://www.Jonnygrew.com>
>> http://vimeo.com/jonnygrew/showreel2013
>> 07855 212722
>>
>> Jonny Grew Limited is registered in England and Wales.
>> Company number:07735521
>> VAT number: 122713057
>>
>>
>>
>> This email and any attachments to it may be confidential and are intended
>> solely for the use of the individual to whom it is addressed. Any views or
>> opinions expressed are solely those of the author and do not necessarily
>> represent those of Jonny Grew Ltd.
>>
>> If you are not the intended recipient of this email, you must neither
>> take any action based upon its contents, nor copy or show it to anyone.
>>
>> Please contact the sender if you believe you have received this email in
>> error.
>>
>>
>>
>> On 4 November 2013 17:52, Vincent Langer > m...@vincentlanger.com>> wrote:
>> Or em_topolizer2 - it is awesome!!
>>
>> cheers,
>> Vincent
>>
>> 2013/11/4 Andreas Böinghoff > boeingh...@s-farm.de>>
>> Check Momentum -> Geometry Tools -> Instancer.
>>
>> It creates for you a polygon mesh with all our Instances in it. Its live,
>> but is merged! If your mashes are not to big that could be a way.
>>
>> Andreas
>>
>>
>> On 11/4/2013 6:39 PM, Jonny Grew wrote:
>> Following on from my thread about issues of importing and ICE Cache for
>> my MB feather tools it's been recommended I start another thread to see if
>> anyone can point out a script/tool to convert my instanced geometry
>> (multiple instanced objects) to geometry. - Hopefully this remains live so
>> I can point cache it out for the render scene for submitting to the farm.
>>
>> It seems that PolyMesh Duplicate only allows one instance
>> Taking a look at guillaume's 'create poly mesh from instance shape'.
>>
>> Any more recommendations or pointers out there?!
>>
>> Cheers
>> Jonny
>>
>> --
>>
>>
>>
>>
>>
>>
>>
>> ANDREAS BÖINGHOFF
>>
>> 3D Artist
>>
>>
>>
>>
>>
>>
>>
>> schönheitsfarm production
>>
>> GmbH & Co. KG
>>
>>
>> schönheitsfarm
>>
>> hamburg
>>
>>
>>   lippmannstrasse 79
>>
>>   22769 hamburg
>>
>>
>>   t   +4940 432 91 200
>>
>>   f   +4940 432 91 222
>>
>>
>>
>>
>>
>>
>>
>>
>> schönheitsfarm
>>
>> düsseldorf
>>
>>
>>   steinstraße 11
>>
>>   4021

Re: Freeze ICE tree to geometry

2013-11-13 Thread Chris Marshall
Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.

Thanks for the pointer, and the compounds!!

Chris



On Wednesday, 13 November 2013, Grahame Fuller wrote:

> Did you try these compounds:
> http://www.si-community.com/community/viewtopic.php?f=19&t=3588
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com  [mailto:
> softimage-boun...@listproc.autodesk.com ] On Behalf Of
> Chris Marshall
> Sent: Wednesday, November 13, 2013 12:35 PM
> To: softimage@listproc.autodesk.com 
> Subject: Re: Freeze ICE tree to geometry
>
> Hi,
> Just following this thread up. Is there a way of freezing instanced ICE
> geometry, into a single poly object? I DON'T need it to be live, just want
> to bake it.
> Thought this might be doable without plugins.
> Thanks
> Chris
>
>
>
> On 4 November 2013 17:56, Jonny Grew 
> <mailto:jonny.g...@gmail.com >> wrote:
> Cheers Andreas - I know about that one and know it works a treat but the
> studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
> and price wise I might be able to convince them to spend some money but
> ideally I was looking for something that could do it without having to go
> through a laborious process of trying to get money spent!!
>
>
>
> --
> Jonny Grew Ltd
> www.Jonnygrew.com<http://www.Jonnygrew.com>
> http://vimeo.com/jonnygrew/showreel2013
> 07855 212722
>
> Jonny Grew Limited is registered in England and Wales.
> Company number:07735521
> VAT number: 122713057
>
>
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Jonny Grew Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
>
>
>
> On 4 November 2013 17:52, Vincent Langer 
> <mailto:m...@vincentlanger.com >> wrote:
> Or em_topolizer2 - it is awesome!!
>
> cheers,
> Vincent
>
> 2013/11/4 Andreas Böinghoff  boeingh...@s-farm.de >>
> Check Momentum -> Geometry Tools -> Instancer.
>
> It creates for you a polygon mesh with all our Instances in it. Its live,
> but is merged! If your mashes are not to big that could be a way.
>
> Andreas
>
>
> On 11/4/2013 6:39 PM, Jonny Grew wrote:
> Following on from my thread about issues of importing and ICE Cache for my
> MB feather tools it's been recommended I start another thread to see if
> anyone can point out a script/tool to convert my instanced geometry
> (multiple instanced objects) to geometry. - Hopefully this remains live so
> I can point cache it out for the render scene for submitting to the farm.
>
> It seems that PolyMesh Duplicate only allows one instance
> Taking a look at guillaume's 'create poly mesh from instance shape'.
>
> Any more recommendations or pointers out there?!
>
> Cheers
> Jonny
>
> --
>
>
>
>
>
>
>
> ANDREAS BÖINGHOFF
>
> 3D Artist
>
>
>
>
>
>
>
> schönheitsfarm production
>
> GmbH & Co. KG
>
>
> schönheitsfarm
>
> hamburg
>
>
>   lippmannstrasse 79
>
>   22769 hamburg
>
>
>   t   +4940 432 91 200
>
>   f   +4940 432 91 222
>
>
>
>
>
>
>
>
> schönheitsfarm
>
> düsseldorf
>
>
>   steinstraße 11
>
>   40212 düsseldorf
>
>
>   t   +49211 913 701 0
>
>   f   +49211 913 701 99
>
>
>
>
>
>
>
>
> schönheitsfarm
>
> frankfurt
>
>
>   hanauer landstrasse 151-153
>
>   60314 frankfurt
>
>
>   t   +4969 484 484 90
>
>
>
>
>
>
>
>
>
>
>
>
>   w   www.s-farm.de<http://www.s-farm.de/>
>
>
>
>
>
>
> Geschäftsführung Manfred Brunwey
>
> DE 214892548 | Amtsgericht Hamburg HRA 95793
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> --
> Vincent Langer
> Leonberger Str. 38
> 71638 Ludwigsburg
> +49 176 965 177 61
> www.vincentlanger.com<http://www.vincentlanger.com>
>
>
>
>
> --
> [http://mintmotion.co.uk/img/mint.png]
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk<http://www.mintmotion.co.uk>
>
>

-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Freeze ICE tree to geometry

2013-11-13 Thread Angus Davidson
Hi Guys

Quick question. We are having a lot of issues in after effects (which I don’t 
know – I can get it to work in Nuke but I don’t have the time to redo all of 
their comps) where we are getting a lot of pixilation on the final AE render. 
Currently using H264 max quality, streaming off which has always worked well in 
the past. This is AE6.

I have checked the image sequences and they are great. Anyone have a suggested 
codec / setting which is not prone to this.

As this is a student render its at half HD i.e. 1280 x 720 not not the best of 
resolutions to begin with.

Kind regards

Angus

From: Chris Marshall 
mailto:chrismarshal...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
mailto:softimage@listproc.autodesk.com>>
Date: Wednesday 13 November 2013 at 7:35 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
mailto:softimage@listproc.autodesk.com>>
Subject: Re: Freeze ICE tree to geometry

Hi,
Just following this thread up. Is there a way of freezing instanced ICE 
geometry, into a single poly object? I DON'T need it to be live, just want to 
bake it.
Thought this might be doable without plugins.
Thanks
Chris




On 4 November 2013 17:56, Jonny Grew 
mailto:jonny.g...@gmail.com>> wrote:
Cheers Andreas - I know about that one and know it works a treat but the studio 
I'm working at doesn't have it.  Have heard about em_topolizer2 too and price 
wise I might be able to convince them to spend some money but ideally I was 
looking for something that could do it without having to go through a laborious 
process of trying to get money spent!!



--
Jonny Grew Ltd
www.Jonnygrew.com<http://www.Jonnygrew.com>
http://vimeo.com/jonnygrew/showreel2013
07855 212722

Jonny Grew Limited is registered in England and Wales.
Company number:07735521
VAT number: 122713057



This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Jonny Grew Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.




On 4 November 2013 17:52, Vincent Langer 
mailto:m...@vincentlanger.com>> wrote:
Or em_topolizer2 - it is awesome!!

cheers,
Vincent


2013/11/4 Andreas Böinghoff mailto:boeingh...@s-farm.de>>
Check Momentum -> Geometry Tools -> Instancer.

It creates for you a polygon mesh with all our Instances in it. Its live, but 
is merged! If your mashes are not to big that could be a way.

Andreas


On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache for my MB 
feather tools it's been recommended I start another thread to see if anyone can 
point out a script/tool to convert my instanced geometry (multiple instanced 
objects) to geometry. - Hopefully this remains live so I can point cache it out 
for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny


--




ANDREAS BÖINGHOFF

3D Artist




schönheitsfarm production

GmbH & Co. KG



schönheitsfarm

hamburg


  lippmannstrasse 79

  22769 hamburg


  t   +4940 432 91 200

  f   +4940 432 91 222








schönheitsfarm

düsseldorf


  steinstraße 11

  40212 düsseldorf


  t   +49211 913 701 0

  f   +49211 913 701 99








schönheitsfarm

frankfurt


  hanauer landstrasse 151-153

  60314 frankfurt


  t   +4969 484 484 90











  w   www.s-farm.de<http://www.s-farm.de/>




Geschäftsführung Manfred Brunwey

DE 214892548 | Amtsgericht Hamburg HRA 95793












--
Vincent Langer
Leonberger Str. 38
71638 Ludwigsburg
+49 176 965 177 61
www.vincentlanger.com<http://www.vincentlanger.com>




--
[http://mintmotion.co.uk/img/mint.png]
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk<http://www.mintmotion.co.uk>




This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The Univers

RE: Freeze ICE tree to geometry

2013-11-13 Thread Grahame Fuller
Did you try these compounds: 
http://www.si-community.com/community/viewtopic.php?f=19&t=3588

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Wednesday, November 13, 2013 12:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry

Hi,
Just following this thread up. Is there a way of freezing instanced ICE 
geometry, into a single poly object? I DON'T need it to be live, just want to 
bake it.
Thought this might be doable without plugins.
Thanks
Chris



On 4 November 2013 17:56, Jonny Grew 
mailto:jonny.g...@gmail.com>> wrote:
Cheers Andreas - I know about that one and know it works a treat but the studio 
I'm working at doesn't have it.  Have heard about em_topolizer2 too and price 
wise I might be able to convince them to spend some money but ideally I was 
looking for something that could do it without having to go through a laborious 
process of trying to get money spent!!



--
Jonny Grew Ltd
www.Jonnygrew.com<http://www.Jonnygrew.com>
http://vimeo.com/jonnygrew/showreel2013
07855 212722

Jonny Grew Limited is registered in England and Wales.
Company number:07735521
VAT number: 122713057



This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Jonny Grew Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



On 4 November 2013 17:52, Vincent Langer 
mailto:m...@vincentlanger.com>> wrote:
Or em_topolizer2 - it is awesome!!

cheers,
Vincent

2013/11/4 Andreas Böinghoff mailto:boeingh...@s-farm.de>>
Check Momentum -> Geometry Tools -> Instancer.

It creates for you a polygon mesh with all our Instances in it. Its live, but 
is merged! If your mashes are not to big that could be a way.

Andreas


On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache for my MB 
feather tools it's been recommended I start another thread to see if anyone can 
point out a script/tool to convert my instanced geometry (multiple instanced 
objects) to geometry. - Hopefully this remains live so I can point cache it out 
for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny

--







ANDREAS BÖINGHOFF

3D Artist







schönheitsfarm production

GmbH & Co. KG


schönheitsfarm

hamburg


  lippmannstrasse 79

  22769 hamburg


  t   +4940 432 91 200

  f   +4940 432 91 222








schönheitsfarm

düsseldorf


  steinstraße 11

  40212 düsseldorf


  t   +49211 913 701 0

  f   +49211 913 701 99








schönheitsfarm

frankfurt


  hanauer landstrasse 151-153

  60314 frankfurt


  t   +4969 484 484 90












  w   www.s-farm.de<http://www.s-farm.de/>






Geschäftsführung Manfred Brunwey

DE 214892548 | Amtsgericht Hamburg HRA 95793














--
Vincent Langer
Leonberger Str. 38
71638 Ludwigsburg
+49 176 965 177 61
www.vincentlanger.com<http://www.vincentlanger.com>




--
[http://mintmotion.co.uk/img/mint.png]
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk<http://www.mintmotion.co.uk>

<>

Re: Freeze ICE tree to geometry

2013-11-13 Thread Chris Marshall
Hi,
Just following this thread up. Is there a way of freezing instanced ICE
geometry, into a single poly object? I DON'T need it to be live, just want
to bake it.
Thought this might be doable without plugins.
Thanks
Chris




On 4 November 2013 17:56, Jonny Grew  wrote:

> Cheers Andreas - I know about that one and know it works a treat but the
> studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
> and price wise I might be able to convince them to spend some money but
> ideally I was looking for something that could do it without having to go
> through a laborious process of trying to get money spent!!
>
>
>
> *-- *
> *Jonny Grew Ltd *
> *www.Jonnygrew.com *
> *http://vimeo.com/jonnygrew/showreel2013*
> *07855 212722*
>
> Jonny Grew Limited is registered in England and Wales.
> Company number:07735521
> VAT number: 122713057
>
>
>  This email and any attachments to it may be confidential and are
> intended solely for the use of the individual to whom it is addressed. Any
> views or opinions expressed are solely those of the author and do not
> necessarily represent those of Jonny Grew Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
>
>
>
>
> On 4 November 2013 17:52, Vincent Langer  wrote:
>
>> Or em_topolizer2 - it is awesome!!
>>
>> cheers,
>> Vincent
>>
>>
>> 2013/11/4 Andreas Böinghoff 
>>
>>>  Check Momentum -> Geometry Tools -> Instancer.
>>>
>>> It creates for you a polygon mesh with all our Instances in it. Its
>>> live, but is merged! If your mashes are not to big that could be a way.
>>>
>>> Andreas
>>>
>>>
>>> On 11/4/2013 6:39 PM, Jonny Grew wrote:
>>>
>>> Following on from my thread about issues of importing and ICE Cache for
>>> my MB feather tools it's been recommended I start another thread to see if
>>> anyone can point out a script/tool to convert my instanced geometry
>>> (multiple instanced objects) to geometry. - Hopefully this remains live so
>>> I can point cache it out for the render scene for submitting to the farm.
>>>
>>>  It seems that PolyMesh Duplicate only allows one instance
>>> Taking a look at guillaume's 'create poly mesh from instance shape'.
>>>
>>>  Any more recommendations or pointers out there?!
>>>
>>>  Cheers
>>> Jonny
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>  ANDREAS BÖINGHOFF
>>>
>>> 3D Artist
>>>
>>>
>>>
>>>
>>>  schönheitsfarm production
>>>
>>> GmbH & Co. KG
>>>
>>>
>>>schönheitsfarm
>>>
>>> hamburg
>>>
>>>   lippmannstrasse 79
>>>
>>>   22769 hamburg
>>>
>>>   t   +4940 432 91 200
>>>
>>>   f   +4940 432 91 222
>>>
>>>
>>>
>>>
>>>
>>> schönheitsfarm
>>>
>>> düsseldorf
>>>
>>>   steinstraße 11
>>>
>>>   40212 düsseldorf
>>>
>>>   t   +49211 913 701 0
>>>
>>>   f   +49211 913 701 99
>>>
>>>
>>>
>>>
>>>
>>> schönheitsfarm
>>>
>>> frankfurt
>>>
>>>   hanauer landstrasse 151-153
>>>
>>>   60314 frankfurt
>>>
>>>   t   +4969 484 484 90
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>w   www.s-farm.de
>>>
>>>
>>>
>>>  Geschäftsführung Manfred Brunwey
>>>
>>> DE 214892548 | Amtsgericht Hamburg HRA 95793
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>> --
>> Vincent Langer
>> Leonberger Str. 38
>> 71638 Ludwigsburg
>> +49 176 965 177 61
>> www.vincentlanger.com
>>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Freeze ICE tree to geometry

2013-11-04 Thread Jonny Grew
Cheers Andreas - I know about that one and know it works a treat but the
studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
and price wise I might be able to convince them to spend some money but
ideally I was looking for something that could do it without having to go
through a laborious process of trying to get money spent!!



*-- *
*Jonny Grew Ltd *
*www.Jonnygrew.com *
*http://vimeo.com/jonnygrew/showreel2013*
*07855 212722*

Jonny Grew Limited is registered in England and Wales.
Company number:07735521
VAT number: 122713057


This email and any attachments to it may be confidential and are intended
solely for the use of the individual to whom it is addressed. Any views or
opinions expressed are solely those of the author and do not necessarily
represent those of Jonny Grew Ltd.

If you are not the intended recipient of this email, you must neither take
any action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in
error.




On 4 November 2013 17:52, Vincent Langer  wrote:

> Or em_topolizer2 - it is awesome!!
>
> cheers,
> Vincent
>
>
> 2013/11/4 Andreas Böinghoff 
>
>>  Check Momentum -> Geometry Tools -> Instancer.
>>
>> It creates for you a polygon mesh with all our Instances in it. Its live,
>> but is merged! If your mashes are not to big that could be a way.
>>
>> Andreas
>>
>>
>> On 11/4/2013 6:39 PM, Jonny Grew wrote:
>>
>> Following on from my thread about issues of importing and ICE Cache for
>> my MB feather tools it's been recommended I start another thread to see if
>> anyone can point out a script/tool to convert my instanced geometry
>> (multiple instanced objects) to geometry. - Hopefully this remains live so
>> I can point cache it out for the render scene for submitting to the farm.
>>
>>  It seems that PolyMesh Duplicate only allows one instance
>> Taking a look at guillaume's 'create poly mesh from instance shape'.
>>
>>  Any more recommendations or pointers out there?!
>>
>>  Cheers
>> Jonny
>>
>>
>>
>> --
>>
>>
>>
>>
>>  ANDREAS BÖINGHOFF
>>
>> 3D Artist
>>
>>
>>
>>
>>  schönheitsfarm production
>>
>> GmbH & Co. KG
>>
>>
>>schönheitsfarm
>>
>> hamburg
>>
>>   lippmannstrasse 79
>>
>>   22769 hamburg
>>
>>   t   +4940 432 91 200
>>
>>   f   +4940 432 91 222
>>
>>
>>
>>
>>
>> schönheitsfarm
>>
>> düsseldorf
>>
>>   steinstraße 11
>>
>>   40212 düsseldorf
>>
>>   t   +49211 913 701 0
>>
>>   f   +49211 913 701 99
>>
>>
>>
>>
>>
>> schönheitsfarm
>>
>> frankfurt
>>
>>   hanauer landstrasse 151-153
>>
>>   60314 frankfurt
>>
>>   t   +4969 484 484 90
>>
>>
>>
>>
>>
>>
>>
>>
>>w   www.s-farm.de
>>
>>
>>
>>  Geschäftsführung Manfred Brunwey
>>
>> DE 214892548 | Amtsgericht Hamburg HRA 95793
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
> --
> Vincent Langer
> Leonberger Str. 38
> 71638 Ludwigsburg
> +49 176 965 177 61
> www.vincentlanger.com
>


Re: Freeze ICE tree to geometry

2013-11-04 Thread Vincent Langer
Or em_topolizer2 - it is awesome!!

cheers,
Vincent


2013/11/4 Andreas Böinghoff 

>  Check Momentum -> Geometry Tools -> Instancer.
>
> It creates for you a polygon mesh with all our Instances in it. Its live,
> but is merged! If your mashes are not to big that could be a way.
>
> Andreas
>
>
> On 11/4/2013 6:39 PM, Jonny Grew wrote:
>
> Following on from my thread about issues of importing and ICE Cache for my
> MB feather tools it's been recommended I start another thread to see if
> anyone can point out a script/tool to convert my instanced geometry
> (multiple instanced objects) to geometry. - Hopefully this remains live so
> I can point cache it out for the render scene for submitting to the farm.
>
>  It seems that PolyMesh Duplicate only allows one instance
> Taking a look at guillaume's 'create poly mesh from instance shape'.
>
>  Any more recommendations or pointers out there?!
>
>  Cheers
> Jonny
>
>
>
> --
>
>
>
>
>  ANDREAS BÖINGHOFF
>
> 3D Artist
>
>
>
>
>  schönheitsfarm production
>
> GmbH & Co. KG
>
>
>schönheitsfarm
>
> hamburg
>
>   lippmannstrasse 79
>
>   22769 hamburg
>
>   t   +4940 432 91 200
>
>   f   +4940 432 91 222
>
>
>
>
>
> schönheitsfarm
>
> düsseldorf
>
>   steinstraße 11
>
>   40212 düsseldorf
>
>   t   +49211 913 701 0
>
>   f   +49211 913 701 99
>
>
>
>
>
> schönheitsfarm
>
> frankfurt
>
>   hanauer landstrasse 151-153
>
>   60314 frankfurt
>
>   t   +4969 484 484 90
>
>
>
>
>
>
>
>
>w   www.s-farm.de
>
>
>
>  Geschäftsführung Manfred Brunwey
>
> DE 214892548 | Amtsgericht Hamburg HRA 95793
>
>
>
>
>
>
>
>
>


-- 
Vincent Langer
Leonberger Str. 38
71638 Ludwigsburg
+49 176 965 177 61
www.vincentlanger.com


Re: Freeze ICE tree to geometry

2013-11-04 Thread Andreas Böinghoff

Check Momentum -> Geometry Tools -> Instancer.

It creates for you a polygon mesh with all our Instances in it. Its 
live, but is merged! If your mashes are not to big that could be a way.


Andreas

On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache 
for my MB feather tools it's been recommended I start another thread 
to see if anyone can point out a script/tool to convert my instanced 
geometry (multiple instanced objects) to geometry. - Hopefully this 
remains live so I can point cache it out for the render scene for 
submitting to the farm.


It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny



--




ANDREAS BÖINGHOFF

3D Artist




schönheitsfarm production

GmbH & Co. KG


schönheitsfarm

hamburg



  lippmannstrasse 79

  22769 hamburg



  t   +4940 432 91 200

  f   +4940 432 91 222



schönheitsfarm

düsseldorf



  steinstraße 11

  40212 düsseldorf



  t   +49211 913 701 0

  f   +49211 913 701 99



schönheitsfarm

frankfurt



  hanauer landstrasse 151-153

  60314 frankfurt



  t   +4969 484 484 90






  w www.s-farm.de 



Geschäftsführung Manfred Brunwey

DE 214892548 | Amtsgericht Hamburg HRA 95793








Freeze ICE tree to geometry

2013-11-04 Thread Jonny Grew
Following on from my thread about issues of importing and ICE Cache for my
MB feather tools it's been recommended I start another thread to see if
anyone can point out a script/tool to convert my instanced geometry
(multiple instanced objects) to geometry. - Hopefully this remains live so
I can point cache it out for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny


Re: Freeze ICE tree to geometry?

2012-07-27 Thread Gerbrand Nel
This is a pretty late reply to a closed topic, but I just ran into this 
problem and found that soft has a built in alternative to this.

http://softimage.wiki.softimage.com/xsidocs/ikine_kinematics2_ControllingObjectTransformationswithParticles.htm
Hope it helps someone
G

On 2012/07/13 07:42 PM, Grahame Fuller wrote:

Glad to hear. I was an interesting exercise, and kinda fun too.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: Friday, July 13, 2012 12:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

yes, that was it! The randomize value by range (set to 0 - 1) was
returning -1. So a clamp solved the issue.
Nice you already put this inside your compound. thanks Grahame, this
compound is super!


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2195 / Virus Database: 2437/5130 - Release Date: 07/13/12




RE: Freeze ICE tree to geometry?

2012-07-13 Thread Grahame Fuller
Glad to hear. I was an interesting exercise, and kinda fun too.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: Friday, July 13, 2012 12:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

yes, that was it! The randomize value by range (set to 0 - 1) was
returning -1. So a clamp solved the issue.
Nice you already put this inside your compound. thanks Grahame, this
compound is super!
<>

Re: Freeze ICE tree to geometry?

2012-07-13 Thread Fabricio Chamon
yes, that was it! The randomize value by range (set to 0 - 1) was
returning -1. So a clamp solved the issue.
Nice you already put this inside your compound. thanks Grahame, this
compound is super!


RE: Freeze ICE tree to geometry?

2012-07-12 Thread Grahame Fuller
Well, I think Fabricio found out what happens. I'm always careful to set my 
range, and I forgot that Instance Shape had those built-in options that I guess 
many people rely on.

Thanks,
gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney
Sent: Thursday, July 12, 2012 06:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

Sorry, it's been too long since I worked on that compound at that so I can only 
second guess myself. The answer is yes!


On Thu, Jul 12, 2012 at 8:26 PM, Grahame Fuller 
mailto:grahame.ful...@autodesk.com>> wrote:

Ciaran, did you find issues with that, or were you just being cautious?

<>

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Ciaran Moloney
Sorry, it's been too long since I worked on that compound at that so I can
only second guess myself. The answer is yes!



On Thu, Jul 12, 2012 at 8:26 PM, Grahame Fuller  wrote:
>
>
> Ciaran, did you find issues with that, or were you just being cautious?
>
>


RE: Freeze ICE tree to geometry?

2012-07-12 Thread Grahame Fuller
Check whether those are out-of-range shape IDs. The Instance Shape node can be 
set to clamp or wrap around, but my compound does neither.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: Thursday, July 12, 2012 05:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

thanks for the compounds Grahame!

I've made a quick test here, but for some reason it skips some
instances...screenshot attached. (SI 2013)
<>

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Guillaume Laforge
> Therefore you probably have to deploy an ICETree to each instance master
setting the materialID

Correct, and as Steven mentioned, this is how materials are propagated in
CrowdFX, by applying an ICETree to set materials on the source geometry.
The 'Materials ICETrees' are created using a python script, so you can take
a look at the code (I'm not in front of Soft so I can't tell in which file
it is exactly, but I guess it is in the helper module of the CrowdFX
addon). That could help you in writing it in C++ (if you really need to, as
calling directly native c++ commands from python is not really slow).

Cheers,
Guillaume


On Thu, Jul 12, 2012 at 8:28 AM, Leo Quensel  wrote:

> It does work in creating the actual topology yes. Thank you for that.
> For the material transfer I think there is a limitation in that you cannot
> access material data in ICE unless it has been set by ICE (At least I
> couldn't do it).
> Therefore you probably have to deploy an ICETree to each instance master
> setting the materialID and use that back in the created mesh to
> reassign the materials.
>
> I think this is a good exercise for writing a first C++ plugin for me and
> see how far I can get ;)
>
>
>
>
>  Original-Nachricht 
> > Datum: Thu, 12 Jul 2012 10:53:03 +0100
> > Von: Ciaran Moloney 
> > An: softimage@listproc.autodesk.com
> > Betreff: Re: Freeze ICE tree to geometry?
>
> > Did Grahame's or my compound work for you? I'd say his would be your best
> > bet since the point of mine was to allow attribute transfer onto the
> final
> > mesh, which adds some overhead for sure.
> >
> > Ciaran
> >
> > On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel  wrote:
> >
> > > Well it kinda works if you plug in each instance master manually - it
> > does
> > > not support groups however, which I totally need. I have over a hundred
> > > instance masters in my case which would make the problem of plugging
> > them
> > > up one by one rather cumbersome. Even though it can possibly be
> scripted
> > it
> > > would make the ICEtree interaction ultra slow.
> > > Furthermore, the demo scene does not copy the
> > > instances exactly but randomly distributes them it seems - the point
> > cloud
> > > and the mesh do not match, while I need an exact match from the point
> > cloud
> > > to the generated mesh, preserving UVs aswell as Material information.
> > >
> > > Another possibility is scripting this using the point cloud information
> > to
> > > distribute duplicated meshes, which is pretty easy indeed. This is
> > however
> > > ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
> > > instance masters (simple grids). I need to distribute 12., so this
> > is no
> > > solution either (the Duplicate function is really, really slow in
> Soft).
> > >
> > > The best solution so far? Bring the pointcloud and instance masters
> over
> > > to Maya and do the duplication there :(
> > >
> > >
> > >
> > >  Original-Nachricht 
> > > > Datum: Wed, 11 Jul 2012 13:55:37 -0700
> > > > Von: Steven Caron 
> > > > An: softimage@listproc.autodesk.com
> > > > Betreff: Re: Freeze ICE tree to geometry?
> > >
> > > > im confused... when i used it i had issue with particle clouds with
> > many
> > > > different instance shapes and if i deleted particles. maybe you
> > updated
> > > > it?
> > > >
> > > > regardless ciaran's looks like it works and if that doesn't i know a
> > user
> > > > can employ the same technique used by crowdfx to get a polymesh per
> > > > instance shape.
> > > >
> > > > On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
> > > > guillaume.laforge...@gmail.com> wrote:
> > > >
> > > > > No, it supports multi-instance masters, unless my memory is really
> > > > bugged
> > > > > ;)
> > > > >
> > > > > But I doubt as I remember supporting more than one shape was the
> > > > > interesting thing in building this compound.
> > > > >
> > > > > Cheers,
> > > > >
> > > > > Guillaume Laforge
> > > > >
> > > > >
> > > > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron 
> > > wrote:
> > > > >
> > > > >> yes, but it was already linked :)
> &

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Leo Quensel
It does work in creating the actual topology yes. Thank you for that. 
For the material transfer I think there is a limitation in that you cannot 
access material data in ICE unless it has been set by ICE (At least I couldn't 
do it).
Therefore you probably have to deploy an ICETree to each instance master 
setting the materialID and use that back in the created mesh to
reassign the materials.

I think this is a good exercise for writing a first C++ plugin for me and
see how far I can get ;)




 Original-Nachricht 
> Datum: Thu, 12 Jul 2012 10:53:03 +0100
> Von: Ciaran Moloney 
> An: softimage@listproc.autodesk.com
> Betreff: Re: Freeze ICE tree to geometry?

> Did Grahame's or my compound work for you? I'd say his would be your best
> bet since the point of mine was to allow attribute transfer onto the final
> mesh, which adds some overhead for sure.
> 
> Ciaran
> 
> On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel  wrote:
> 
> > Well it kinda works if you plug in each instance master manually - it
> does
> > not support groups however, which I totally need. I have over a hundred
> > instance masters in my case which would make the problem of plugging
> them
> > up one by one rather cumbersome. Even though it can possibly be scripted
> it
> > would make the ICEtree interaction ultra slow.
> > Furthermore, the demo scene does not copy the
> > instances exactly but randomly distributes them it seems - the point
> cloud
> > and the mesh do not match, while I need an exact match from the point
> cloud
> > to the generated mesh, preserving UVs aswell as Material information.
> >
> > Another possibility is scripting this using the point cloud information
> to
> > distribute duplicated meshes, which is pretty easy indeed. This is
> however
> > ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
> > instance masters (simple grids). I need to distribute 12., so this
> is no
> > solution either (the Duplicate function is really, really slow in Soft).
> >
> > The best solution so far? Bring the pointcloud and instance masters over
> > to Maya and do the duplication there :(
> >
> >
> >
> >  Original-Nachricht 
> > > Datum: Wed, 11 Jul 2012 13:55:37 -0700
> > > Von: Steven Caron 
> > > An: softimage@listproc.autodesk.com
> > > Betreff: Re: Freeze ICE tree to geometry?
> >
> > > im confused... when i used it i had issue with particle clouds with
> many
> > > different instance shapes and if i deleted particles. maybe you
> updated
> > > it?
> > >
> > > regardless ciaran's looks like it works and if that doesn't i know a
> user
> > > can employ the same technique used by crowdfx to get a polymesh per
> > > instance shape.
> > >
> > > On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
> > > guillaume.laforge...@gmail.com> wrote:
> > >
> > > > No, it supports multi-instance masters, unless my memory is really
> > > bugged
> > > > ;)
> > > >
> > > > But I doubt as I remember supporting more than one shape was the
> > > > interesting thing in building this compound.
> > > >
> > > > Cheers,
> > > >
> > > > Guillaume Laforge
> > > >
> > > >
> > > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron 
> > wrote:
> > > >
> > > >> yes, but it was already linked :)
> > > >>
> > > >> leo's issue with this compound was that it worked with only one
> > > instance
> > > >> master.
> > > >>
> > > >>
> > > >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
> > > >> marc-andre.carbonn...@ubisoft.com> wrote:
> > > >>
> > > >>> Is that what y’all looking for?
> > > >>>
> > > >>>
> http://www.si-community.com/community/viewtopic.php?f=15&t=1579
> > > >>>
> > > >>> ** **
> > > >>>
> > > >>> ** **
> > > >>>
> > > >>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> > > >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven
> Caron
> > > >>> *Sent:* 11 juillet 2012 13:45
> > > >>>
> > > >>> *To:* softimage@listproc.autodesk.com
> > > >>> *Subject:* Re: Freeze ICE tree to geometry?
> > > >>&g

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Ciaran Moloney
Did Grahame's or my compound work for you? I'd say his would be your best
bet since the point of mine was to allow attribute transfer onto the final
mesh, which adds some overhead for sure.

Ciaran

On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel  wrote:

> Well it kinda works if you plug in each instance master manually - it does
> not support groups however, which I totally need. I have over a hundred
> instance masters in my case which would make the problem of plugging them
> up one by one rather cumbersome. Even though it can possibly be scripted it
> would make the ICEtree interaction ultra slow.
> Furthermore, the demo scene does not copy the
> instances exactly but randomly distributes them it seems - the point cloud
> and the mesh do not match, while I need an exact match from the point cloud
> to the generated mesh, preserving UVs aswell as Material information.
>
> Another possibility is scripting this using the point cloud information to
> distribute duplicated meshes, which is pretty easy indeed. This is however
> ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
> instance masters (simple grids). I need to distribute 12., so this is no
> solution either (the Duplicate function is really, really slow in Soft).
>
> The best solution so far? Bring the pointcloud and instance masters over
> to Maya and do the duplication there :(
>
>
>
>  Original-Nachricht 
> > Datum: Wed, 11 Jul 2012 13:55:37 -0700
> > Von: Steven Caron 
> > An: softimage@listproc.autodesk.com
> > Betreff: Re: Freeze ICE tree to geometry?
>
> > im confused... when i used it i had issue with particle clouds with many
> > different instance shapes and if i deleted particles. maybe you updated
> > it?
> >
> > regardless ciaran's looks like it works and if that doesn't i know a user
> > can employ the same technique used by crowdfx to get a polymesh per
> > instance shape.
> >
> > On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
> > guillaume.laforge...@gmail.com> wrote:
> >
> > > No, it supports multi-instance masters, unless my memory is really
> > bugged
> > > ;)
> > >
> > > But I doubt as I remember supporting more than one shape was the
> > > interesting thing in building this compound.
> > >
> > > Cheers,
> > >
> > > Guillaume Laforge
> > >
> > >
> > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron 
> wrote:
> > >
> > >> yes, but it was already linked :)
> > >>
> > >> leo's issue with this compound was that it worked with only one
> > instance
> > >> master.
> > >>
> > >>
> > >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
> > >> marc-andre.carbonn...@ubisoft.com> wrote:
> > >>
> > >>> Is that what y’all looking for?
> > >>>
> > >>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> > >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
> > >>> *Sent:* 11 juillet 2012 13:45
> > >>>
> > >>> *To:* softimage@listproc.autodesk.com
> > >>> *Subject:* Re: Freeze ICE tree to geometry?
> > >>>
> > >>> ** **
> > >>>
> > >>> its there, its just not a single click.
> > >>>
> > >>> ** **
> > >>>
> > >>> also implementing it through ICE means you have to implement the
> logic
> > >>> too... thats actually the hard part in my opinion. at least if you
> try
> > to
> > >>> do it with pure ICE workflow. if you want a run once script that can
> > be
> > >>> done quite easy and i think has been done many times over. which
> leads
> > me
> > >>> to another question/point... do you want animation on the objects
> too?
> > >>> cause that changes some things...
> > >>>
> > >>> ** **
> > >>>
> > >>> s
> > >>>
> > >>> ** **
> > >>>
> > >>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
> > >>> tim.crow...@magneticdreams.com> wrote:
> > >>>
> > >>> Exactly. That's the problem I'd like

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Guillaume Laforge
Yes, my compound doesn't support groups as I explained in the video. This
is because ICE can't deal with separate meshes from a group.

About the sample scene, as explain in the video, to match the original
point cloud you must use the same ID (in a compound that I don't remember
the name :) ).

Again, I never test seriously this compound so it is maybe buggy. But
anyone can improve it and share it.


On Thu, Jul 12, 2012 at 4:29 AM, Leo Quensel  wrote:

> Well it kinda works if you plug in each instance master manually - it does
> not support groups however, which I totally need. I have over a hundred
> instance masters in my case which would make the problem of plugging them
> up one by one rather cumbersome. Even though it can possibly be scripted it
> would make the ICEtree interaction ultra slow.
> Furthermore, the demo scene does not copy the
> instances exactly ebut randomly distributes them it seems - the point
> cloud and the mesh do not match, while I need an exact match from the point
> cloud to the generated mesh, preserving UVs aswell as Material information.
>
> Another possibility is scripting this using the point cloud information to
> distribute duplicated meshes, which is pretty easy indeed. This is however
> ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
> instance masters (simple grids). I need to distribute 12., so this is no
> solution either (the Duplicate function is really, really slow in Soft).
>
> The best solution so far? Bring the pointcloud and instance masters over
> to Maya and do the duplication there :(
>
>
>
>  Original-Nachricht 
> > Datum: Wed, 11 Jul 2012 13:55:37 -0700
> > Von: Steven Caron 
> > An: softimage@listproc.autodesk.com
> > Betreff: Re: Freeze ICE tree to geometry?
>
> > im confused... when i used it i had issue with particle clouds with many
> > different instance shapes and if i deleted particles. maybe you updated
> > it?
> >
> > regardless ciaran's looks like it works and if that doesn't i know a user
> > can employ the same technique used by crowdfx to get a polymesh per
> > instance shape.
> >
> > On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
> > guillaume.laforge...@gmail.com> wrote:
> >
> > > No, it supports multi-instance masters, unless my memory is really
> > bugged
> > > ;)
> > >
> > > But I doubt as I remember supporting more than one shape was the
> > > interesting thing in building this compound.
> > >
> > > Cheers,
> > >
> > > Guillaume Laforge
> > >
> > >
> > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron 
> wrote:
> > >
> > >> yes, but it was already linked :)
> > >>
> > >> leo's issue with this compound was that it worked with only one
> > instance
> > >> master.
> > >>
> > >>
> > >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
> > >> marc-andre.carbonn...@ubisoft.com> wrote:
> > >>
> > >>> Is that what y’all looking for?
> > >>>
> > >>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> > >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
> > >>> *Sent:* 11 juillet 2012 13:45
> > >>>
> > >>> *To:* softimage@listproc.autodesk.com
> > >>> *Subject:* Re: Freeze ICE tree to geometry?
> > >>>
> > >>> ** **
> > >>>
> > >>> its there, its just not a single click.
> > >>>
> > >>> ** **
> > >>>
> > >>> also implementing it through ICE means you have to implement the
> logic
> > >>> too... thats actually the hard part in my opinion. at least if you
> try
> > to
> > >>> do it with pure ICE workflow. if you want a run once script that can
> > be
> > >>> done quite easy and i think has been done many times over. which
> leads
> > me
> > >>> to another question/point... do you want animation on the objects
> too?
> > >>> cause that changes some things...
> > >>>
> > >>> ** **
> > >>>
> > >>> s
> > >>>
> > >>> ** **
> > >>>
> > >>&

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Leo Quensel
Well it kinda works if you plug in each instance master manually - it does not 
support groups however, which I totally need. I have over a hundred instance 
masters in my case which would make the problem of plugging them up one by one 
rather cumbersome. Even though it can possibly be scripted it would make the 
ICEtree interaction ultra slow.
Furthermore, the demo scene does not copy the
instances exactly but randomly distributes them it seems - the point cloud and 
the mesh do not match, while I need an exact match from the point cloud to the 
generated mesh, preserving UVs aswell as Material information.

Another possibility is scripting this using the point cloud information to 
distribute duplicated meshes, which is pretty easy indeed. This is however 
ULTRA slow - it took almost 90 seconds to distribute 50 copies of my instance 
masters (simple grids). I need to distribute 12., so this is no
solution either (the Duplicate function is really, really slow in Soft).

The best solution so far? Bring the pointcloud and instance masters over to 
Maya and do the duplication there :(



 Original-Nachricht 
> Datum: Wed, 11 Jul 2012 13:55:37 -0700
> Von: Steven Caron 
> An: softimage@listproc.autodesk.com
> Betreff: Re: Freeze ICE tree to geometry?

> im confused... when i used it i had issue with particle clouds with many
> different instance shapes and if i deleted particles. maybe you updated
> it?
> 
> regardless ciaran's looks like it works and if that doesn't i know a user
> can employ the same technique used by crowdfx to get a polymesh per
> instance shape.
> 
> On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
> guillaume.laforge...@gmail.com> wrote:
> 
> > No, it supports multi-instance masters, unless my memory is really
> bugged
> > ;)
> >
> > But I doubt as I remember supporting more than one shape was the
> > interesting thing in building this compound.
> >
> > Cheers,
> >
> > Guillaume Laforge
> >
> >
> > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron  wrote:
> >
> >> yes, but it was already linked :)
> >>
> >> leo's issue with this compound was that it worked with only one
> instance
> >> master.
> >>
> >>
> >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
> >> marc-andre.carbonn...@ubisoft.com> wrote:
> >>
> >>> Is that what y’all looking for?
> >>>
> >>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579
> >>>
> >>> ** **
> >>>
> >>> ** **
> >>>
> >>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
> >>> *Sent:* 11 juillet 2012 13:45
> >>>
> >>> *To:* softimage@listproc.autodesk.com
> >>> *Subject:* Re: Freeze ICE tree to geometry?
> >>>
> >>> ** **
> >>>
> >>> its there, its just not a single click.
> >>>
> >>> ** **
> >>>
> >>> also implementing it through ICE means you have to implement the logic
> >>> too... thats actually the hard part in my opinion. at least if you try
> to
> >>> do it with pure ICE workflow. if you want a run once script that can
> be
> >>> done quite easy and i think has been done many times over. which leads
> me
> >>> to another question/point... do you want animation on the objects too?
> >>> cause that changes some things...
> >>>
> >>> ** **
> >>>
> >>> s
> >>>
> >>> ** **
> >>>
> >>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
> >>> tim.crow...@magneticdreams.com> wrote:
> >>>
> >>> Exactly. That's the problem I'd like to find a solution for.
> Obviously,
> >>> I don't want to go converting 40 bazillion ICE polygons to real
> polygons.
> >>> But a few thousand, sure.
> >>>
> >>> Modo's replicators, while not in the same league as ICE in terms of
> >>> power, make it very easy to convert those instances to geo by merely
> >>> 'freezing.' Of course, Softimage lacks any native function for
> converting
> >>> instances to independant geo, so I guess it's a related obstacle.
> Still,
> >>> with ICE modeling, seems like the tech is there to allow this kind of
> >>> conversion somewhere inside Soft.
&

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
im confused... when i used it i had issue with particle clouds with many
different instance shapes and if i deleted particles. maybe you updated it?

regardless ciaran's looks like it works and if that doesn't i know a user
can employ the same technique used by crowdfx to get a polymesh per
instance shape.

On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> No, it supports multi-instance masters, unless my memory is really bugged
> ;)
>
> But I doubt as I remember supporting more than one shape was the
> interesting thing in building this compound.
>
> Cheers,
>
> Guillaume Laforge
>
>
> On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron  wrote:
>
>> yes, but it was already linked :)
>>
>> leo's issue with this compound was that it worked with only one instance
>> master.
>>
>>
>> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
>> marc-andre.carbonn...@ubisoft.com> wrote:
>>
>>> Is that what y’all looking for?
>>>
>>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
>>> *Sent:* 11 juillet 2012 13:45
>>>
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Freeze ICE tree to geometry?
>>>
>>> ** **
>>>
>>> its there, its just not a single click.
>>>
>>> ** **
>>>
>>> also implementing it through ICE means you have to implement the logic
>>> too... thats actually the hard part in my opinion. at least if you try to
>>> do it with pure ICE workflow. if you want a run once script that can be
>>> done quite easy and i think has been done many times over. which leads me
>>> to another question/point... do you want animation on the objects too?
>>> cause that changes some things...
>>>
>>> ** **
>>>
>>> s
>>>
>>> ** **
>>>
>>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>
>>> Exactly. That's the problem I'd like to find a solution for. Obviously,
>>> I don't want to go converting 40 bazillion ICE polygons to real polygons.
>>> But a few thousand, sure.
>>>
>>> Modo's replicators, while not in the same league as ICE in terms of
>>> power, make it very easy to convert those instances to geo by merely
>>> 'freezing.' Of course, Softimage lacks any native function for converting
>>> instances to independant geo, so I guess it's a related obstacle. Still,
>>> with ICE modeling, seems like the tech is there to allow this kind of
>>> conversion somewhere inside Soft.
>>>
>>> -Tim
>>>
>>>
>>>
>>> On 7/11/2012 10:23 AM, Leo Quensel wrote: 
>>>
>>> Still it remains a pointcloud and not geometry which leaves
>>>
>>> you with the same limits as before.
>>>
>>> ** **
>>>
>>>  Original-Nachricht 
>>>
>>> Datum: Wed, 11 Jul 2012 15:13:08 +
>>>
>>> Von: Sandy Sutherland  
>>> 
>>>
>>> An: "softimage@listproc.autodesk.com"  
>>>  
>>>
>>> Betreff: RE: Freeze ICE tree to geometry?
>>>
>>> If you freeze the pointcloud - you can easily add an ice tree to it and
>>>
>>> for e.g. just change the instance shape to another using that new ice tree 
>>> -
>>>
>>> the system is very powerful that way, the new ice tree just builds upon 
>>> the
>>>
>>> data frozen into the point cloud.
>>>
>>> ** **
>>>
>>> S.
>>>
>>> ** **
>>>
>>> _
>>>
>>> Sandy Sutherland
>>>
>>> Technical Supervisor
>>>
>>> sandy.sutherl...@triggerfish.co.za
>>>
>>> _
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> 
>>>
>>> From: softimage-boun...@listproc.autodesk.com
>>>
>>> [softimage-boun...@listp

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Guillaume Laforge
No, it supports multi-instance masters, unless my memory is really bugged ;)

But I doubt as I remember supporting more than one shape was the
interesting thing in building this compound.

Cheers,

Guillaume Laforge

On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron  wrote:

> yes, but it was already linked :)
>
> leo's issue with this compound was that it worked with only one instance
> master.
>
>
> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
>> Is that what y’all looking for?
>>
>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
>> *Sent:* 11 juillet 2012 13:45
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Freeze ICE tree to geometry?
>>
>> ** **
>>
>> its there, its just not a single click.
>>
>> ** **
>>
>> also implementing it through ICE means you have to implement the logic
>> too... thats actually the hard part in my opinion. at least if you try to
>> do it with pure ICE workflow. if you want a run once script that can be
>> done quite easy and i think has been done many times over. which leads me
>> to another question/point... do you want animation on the objects too?
>> cause that changes some things...
>>
>> ** **
>>
>> s
>>
>> ** **
>>
>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>> Exactly. That's the problem I'd like to find a solution for. Obviously, I
>> don't want to go converting 40 bazillion ICE polygons to real polygons. But
>> a few thousand, sure.
>>
>> Modo's replicators, while not in the same league as ICE in terms of
>> power, make it very easy to convert those instances to geo by merely
>> 'freezing.' Of course, Softimage lacks any native function for converting
>> instances to independant geo, so I guess it's a related obstacle. Still,
>> with ICE modeling, seems like the tech is there to allow this kind of
>> conversion somewhere inside Soft.
>>
>> -Tim
>>
>>
>>
>> On 7/11/2012 10:23 AM, Leo Quensel wrote: 
>>
>> Still it remains a pointcloud and not geometry which leaves
>>
>> you with the same limits as before.
>>
>> ** **
>>
>>  Original-Nachricht 
>>
>> Datum: Wed, 11 Jul 2012 15:13:08 +
>>
>> Von: Sandy Sutherland  
>> 
>>
>> An: "softimage@listproc.autodesk.com"  
>>  
>>
>> Betreff: RE: Freeze ICE tree to geometry?
>>
>> If you freeze the pointcloud - you can easily add an ice tree to it and
>>
>> for e.g. just change the instance shape to another using that new ice tree 
>> -
>>
>> the system is very powerful that way, the new ice tree just builds upon 
>> the
>>
>> data frozen into the point cloud.
>>
>> ** **
>>
>> S.
>>
>> ** **
>>
>> _
>>
>> Sandy Sutherland
>>
>> Technical Supervisor
>>
>> sandy.sutherl...@triggerfish.co.za
>>
>> _
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> 
>>
>> From: softimage-boun...@listproc.autodesk.com
>>
>> [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
>> [tim.crow...@magneticdreams.com]
>>
>> Sent: 11 July 2012 16:50
>>
>> To: softimage@listproc.autodesk.com
>>
>> Subject: Re: Freeze ICE tree to geometry?
>>
>> ** **
>>
>> I can, and I do eventually, but I don't have any control over the
>>
>> subcomponents in that frozen system. I can't model on top of it, extract 
>> anything,
>>
>> or tweak anything. It's literally a locked pointcloud with inaccessible 
>> geo
>>
>> in it.
>>
>> ** **
>>
>> Or is it? Is there some way of accessing the raw geo inside it that I 
>> have
>>
>> overlooked?
>>
>> ** **
>>
>> -Tim
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> On 7/11/2

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
yes, but it was already linked :)

leo's issue with this compound was that it worked with only one instance
master.

On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:

> Is that what y’all looking for?
>
> http://www.si-community.com/community/viewtopic.php?f=15&t=1579
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
> *Sent:* 11 juillet 2012 13:45
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Freeze ICE tree to geometry?
>
> ** **
>
> its there, its just not a single click.
>
> ** **
>
> also implementing it through ICE means you have to implement the logic
> too... thats actually the hard part in my opinion. at least if you try to
> do it with pure ICE workflow. if you want a run once script that can be
> done quite easy and i think has been done many times over. which leads me
> to another question/point... do you want animation on the objects too?
> cause that changes some things...
>
> ** **
>
> s
>
> ** **
>
> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
> Exactly. That's the problem I'd like to find a solution for. Obviously, I
> don't want to go converting 40 bazillion ICE polygons to real polygons. But
> a few thousand, sure.
>
> Modo's replicators, while not in the same league as ICE in terms of power,
> make it very easy to convert those instances to geo by merely 'freezing.'
> Of course, Softimage lacks any native function for converting instances to
> independant geo, so I guess it's a related obstacle. Still, with ICE
> modeling, seems like the tech is there to allow this kind of conversion
> somewhere inside Soft.
>
> -Tim
>
>
>
> On 7/11/2012 10:23 AM, Leo Quensel wrote: 
>
> Still it remains a pointcloud and not geometry which leaves
>
> you with the same limits as before.****
>
> ** **
>
>  Original-Nachricht 
>
> Datum: Wed, 11 Jul 2012 15:13:08 +
>
> Von: Sandy Sutherland  
> 
>
> An: "softimage@listproc.autodesk.com"  
>  
>
> Betreff: RE: Freeze ICE tree to geometry?
>
> If you freeze the pointcloud - you can easily add an ice tree to it and
>
> for e.g. just change the instance shape to another using that new ice tree 
> -
>
> the system is very powerful that way, the new ice tree just builds upon 
> the
>
> data frozen into the point cloud.
>
> ** **
>
> S.
>
> ** **
>
> _
>
> Sandy Sutherland
>
> Technical Supervisor
>
> sandy.sutherl...@triggerfish.co.za
>
> _________****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> 
>
> From: softimage-boun...@listproc.autodesk.com
>
> [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
> [tim.crow...@magneticdreams.com]
>
> Sent: 11 July 2012 16:50
>
> To: softimage@listproc.autodesk.com
>
> Subject: Re: Freeze ICE tree to geometry?
>
> ** **
>
> I can, and I do eventually, but I don't have any control over the
>
> subcomponents in that frozen system. I can't model on top of it, extract 
> anything,
>
> or tweak anything. It's literally a locked pointcloud with inaccessible 
> geo
>
> in it.
>
> ** **
>
> Or is it? Is there some way of accessing the raw geo inside it that I have
>
> overlooked?
>
> ** **
>
> -Tim
>
> ** **
>
> ** **
>
> ** **
>
> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
>
> Can't you just freeze the first scatter system? It should keep all the
>
> particle attributes as they were. Or, drop an empty simulation region into 
> it,
>
> so the scatter system will only ever be evaluated once instead of every
>
> frame.
>
> ** **
>
> ** **
>
> Ciaran
>
> ** **
>
> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson
>
> mailto:tim.crow...@magneticdreams.com> 
> > wrote:
>
> It's actually nothing very interesting. In fact it's bad for performance.
>
> I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
>
> a stick (somewhat like the small spikes on an evergreen frond). Only about
>
> 100-150 of them. Then I parent the resulting pointcloud to the emitter geo
>
> (th

RE: Freeze ICE tree to geometry?

2012-07-11 Thread Marc-Andre Carbonneau
Is that what y’all looking for?
http://www.si-community.com/community/viewtopic.php?f=15&t=1579


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 11 juillet 2012 13:45
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

its there, its just not a single click.

also implementing it through ICE means you have to implement the logic too... 
thats actually the hard part in my opinion. at least if you try to do it with 
pure ICE workflow. if you want a run once script that can be done quite easy 
and i think has been done many times over. which leads me to another 
question/point... do you want animation on the objects too? cause that changes 
some things...

s

On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson 
mailto:tim.crow...@magneticdreams.com>> wrote:
Exactly. That's the problem I'd like to find a solution for. Obviously, I don't 
want to go converting 40 bazillion ICE polygons to real polygons. But a few 
thousand, sure.

Modo's replicators, while not in the same league as ICE in terms of power, make 
it very easy to convert those instances to geo by merely 'freezing.' Of course, 
Softimage lacks any native function for converting instances to independant 
geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like 
the tech is there to allow this kind of conversion somewhere inside Soft.

-Tim


On 7/11/2012 10:23 AM, Leo Quensel wrote:

Still it remains a pointcloud and not geometry which leaves

you with the same limits as before.



 Original-Nachricht 

Datum: Wed, 11 Jul 2012 15:13:08 +

Von: Sandy Sutherland 
<mailto:sandy.sutherl...@triggerfish.co.za>

An: "softimage@listproc.autodesk.com"<mailto:softimage@listproc.autodesk.com> 
<mailto:softimage@listproc.autodesk.com>

Betreff: RE: Freeze ICE tree to geometry?

If you freeze the pointcloud - you can easily add an ice tree to it and

for e.g. just change the instance shape to another using that new ice tree -

the system is very powerful that way, the new ice tree just builds upon the

data frozen into the point cloud.



S.



_

Sandy Sutherland

Technical Supervisor

sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>

_











From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>

[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>]

Sent: 11 July 2012 16:50

To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>

Subject: Re: Freeze ICE tree to geometry?



I can, and I do eventually, but I don't have any control over the

subcomponents in that frozen system. I can't model on top of it, extract 
anything,

or tweak anything. It's literally a locked pointcloud with inaccessible geo

in it.



Or is it? Is there some way of accessing the raw geo inside it that I have

overlooked?



-Tim







On 7/11/2012 9:39 AM, Ciaran Moloney wrote:

Can't you just freeze the first scatter system? It should keep all the

particle attributes as they were. Or, drop an empty simulation region into it,

so the scatter system will only ever be evaluated once instead of every

frame.





Ciaran



On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson

mailto:tim.crow...@magneticdreams.com><mailto:tim.crow...@magneticdreams.com><mailto:tim.crow...@magneticdreams.com>>
 wrote:

It's actually nothing very interesting. In fact it's bad for performance.

I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on

a stick (somewhat like the small spikes on an evergreen frond). Only about

100-150 of them. Then I parent the resulting pointcloud to the emitter geo

(the stick) and use that as the instance source for a second scatter

system. This gives me the control I want for both scatter systems. However, if I

manually model the equivalent of the first scatter system, and use that as

the instance source for the second system instead of another Scatter,

performance is far better. Which stands to reason.



Would someone smart kindly make an L-system in ICE?

:)



-Tim C.











On 7/11/2012 8:11 AM, Mihail Djurev wrote:

Hello SI list!



Tim, could you share with us how you achieved that?



Mihail





On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:

I'm rendering this with Mental Ray. I found a solution that lets me render

what I want without having to freeze it to geo. But it would still be nice

to know how to do it.



-Tim



On 7/10/2012 12:45 AM, Sandy Sutherland wrote:

What are you rendering with?



S.



___

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
its there, its just not a single click.

also implementing it through ICE means you have to implement the logic
too... thats actually the hard part in my opinion. at least if you try to
do it with pure ICE workflow. if you want a run once script that can be
done quite easy and i think has been done many times over. which leads me
to another question/point... do you want animation on the objects too?
cause that changes some things...

s

On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson  wrote:

>  Exactly. That's the problem I'd like to find a solution for. Obviously, I
> don't want to go converting 40 bazillion ICE polygons to real polygons. But
> a few thousand, sure.
>
> Modo's replicators, while not in the same league as ICE in terms of power,
> make it very easy to convert those instances to geo by merely 'freezing.'
> Of course, Softimage lacks any native function for converting instances to
> independant geo, so I guess it's a related obstacle. Still, with ICE
> modeling, seems like the tech is there to allow this kind of conversion
> somewhere inside Soft.
>
> -Tim
>
>
> On 7/11/2012 10:23 AM, Leo Quensel wrote:
>
> Still it remains a pointcloud and not geometry which leaves
> you with the same limits as before.
>
>  Original-Nachricht 
>
>  Datum: Wed, 11 Jul 2012 15:13:08 +0000
> Von: Sandy Sutherland  
> 
> An: "softimage@listproc.autodesk.com"  
>  
> Betreff: RE: Freeze ICE tree to geometry?
>
>   If you freeze the pointcloud - you can easily add an ice tree to it and
> for e.g. just change the instance shape to another using that new ice tree -
> the system is very powerful that way, the new ice tree just builds upon the
> data frozen into the point cloud.
>
> S.
>
> _
> Sandy Sutherland
> Technical supervisorsandy.sutherl...@triggerfish.co.za
> _
>
>
>
>
> 
> From: softimage-boun...@listproc.autodesk.com
> [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
> [tim.crow...@magneticdreams.com]
> Sent: 11 July 2012 16:50
> To: softimage@listproc.autodesk.com
> Subject: Re: Freeze ICE tree to geometry?
>
> I can, and I do eventually, but I don't have any control over the
> subcomponents in that frozen system. I can't model on top of it, extract 
> anything,
> or tweak anything. It's literally a locked pointcloud with inaccessible geo
> in it.
>
> Or is it? Is there some way of accessing the raw geo inside it that I have
> overlooked?
>
> -Tim
>
>
>
> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
> Can't you just freeze the first scatter system? It should keep all the
> particle attributes as they were. Or, drop an empty simulation region into it,
> so the scatter system will only ever be evaluated once instead of every
> frame.
>
>
> Ciaran
>
> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson
> mailto:tim.crow...@magneticdreams.com> 
> > wrote:
> It's actually nothing very interesting. In fact it's bad for performance.
> I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
> a stick (somewhat like the small spikes on an evergreen frond). Only about
> 100-150 of them. Then I parent the resulting pointcloud to the emitter geo
> (the stick) and use that as the instance source for a second scatter
> system. This gives me the control I want for both scatter systems. However, 
> if I
> manually model the equivalent of the first scatter system, and use that as
> the instance source for the second system instead of another Scatter,
> performance is far better. Which stands to reason.
>
> Would someone smart kindly make an L-system in ICE?
> :)
>
> -Tim C.
>
>
>
>
>
> On 7/11/2012 8:11 AM, Mihail Djurev wrote:
> Hello SI list!
>
> Tim, could you share with us how you achieved that?
>
> Mihail
>
>
> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
> I'm rendering this with Mental Ray. I found a solution that lets me render
> what I want without having to freeze it to geo. But it would still be nice
> to know how to do it.
>
> -Tim
>
> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
> What are you rendering with?
>
> S.
>
> _
> Sandy Sutherland
> Technical 
> supervisorsandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
>  
> _____
>
>
>
>
> 
> From:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>  
> [softimage-boun...@listpr

RE: Freeze ICE tree to geometry?

2012-07-11 Thread Sandy Sutherland
Why not - we did feathers like this for Zambezia - worked ok.

S

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: 11 July 2012 17:43
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

Exactly. That's the problem I'd like to find a solution for. Obviously, I don't 
want to go converting 40 bazillion ICE polygons to real polygons. But a few 
thousand, sure.

Modo's replicators, while not in the same league as ICE in terms of power, make 
it very easy to convert those instances to geo by merely 'freezing.' Of course, 
Softimage lacks any native function for converting instances to independant 
geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like 
the tech is there to allow this kind of conversion somewhere inside Soft.

-Tim

On 7/11/2012 10:23 AM, Leo Quensel wrote:

Still it remains a pointcloud and not geometry which leaves
you with the same limits as before.

 Original-Nachricht 


Datum: Wed, 11 Jul 2012 15:13:08 +
Von: Sandy Sutherland 
<mailto:sandy.sutherl...@triggerfish.co.za>
An: "softimage@listproc.autodesk.com"<mailto:softimage@listproc.autodesk.com> 
<mailto:softimage@listproc.autodesk.com>
Betreff: RE: Freeze ICE tree to geometry?


If you freeze the pointcloud - you can easily add an ice tree to it and
for e.g. just change the instance shape to another using that new ice tree -
the system is very powerful that way, the new ice tree just builds upon the
data frozen into the point cloud.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
_





From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>]
Sent: 11 July 2012 16:50
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Freeze ICE tree to geometry?

I can, and I do eventually, but I don't have any control over the
subcomponents in that frozen system. I can't model on top of it, extract 
anything,
or tweak anything. It's literally a locked pointcloud with inaccessible geo
in it.

Or is it? Is there some way of accessing the raw geo inside it that I have
overlooked?

-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the
particle attributes as they were. Or, drop an empty simulation region into it,
so the scatter system will only ever be evaluated once instead of every
frame.


Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com><mailto:tim.crow...@magneticdreams.com><mailto:tim.crow...@magneticdreams.com>>
 wrote:
It's actually nothing very interesting. In fact it's bad for performance.
I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
a stick (somewhat like the small spikes on an evergreen frond). Only about
100-150 of them. Then I parent the resulting pointcloud to the emitter geo
(the stick) and use that as the instance source for a second scatter
system. This gives me the control I want for both scatter systems. However, if I
manually model the equivalent of the first scatter system, and use that as
the instance source for the second system instead of another Scatter,
performance is far better. Which stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:
Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
I'm rendering this with Mental Ray. I found a solution that lets me render
what I want without having to freeze it to geo. But it would still be nice
to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za><mailto:sandy.sutherl...@triggerfish.co.za><mailto:sandy.sutherl...@triggerfish.co.za>
_





From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Tim Crowson
Exactly. That's the problem I'd like to find a solution for. Obviously, 
I don't want to go converting 40 bazillion ICE polygons to real 
polygons. But a few thousand, sure.


Modo's replicators, while not in the same league as ICE in terms of 
power, make it very easy to convert those instances to geo by merely 
'freezing.' Of course, Softimage lacks any native function for 
converting instances to independant geo, so I guess it's a related 
obstacle. Still, with ICE modeling, seems like the tech is there to 
allow this kind of conversion somewhere inside Soft.


-Tim

On 7/11/2012 10:23 AM, Leo Quensel wrote:

Still it remains a pointcloud and not geometry which leaves
you with the same limits as before.

 Original-Nachricht 

Datum: Wed, 11 Jul 2012 15:13:08 +
Von: Sandy Sutherland
An: "softimage@listproc.autodesk.com"
Betreff: RE: Freeze ICE tree to geometry?
If you freeze the pointcloud - you can easily add an ice tree to it and
for e.g. just change the instance shape to another using that new ice tree -
the system is very powerful that way, the new ice tree just builds upon the
data frozen into the point cloud.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: 11 July 2012 16:50
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

I can, and I do eventually, but I don't have any control over the
subcomponents in that frozen system. I can't model on top of it, extract 
anything,
or tweak anything. It's literally a locked pointcloud with inaccessible geo
in it.

Or is it? Is there some way of accessing the raw geo inside it that I have
overlooked?

-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the
particle attributes as they were. Or, drop an empty simulation region into it,
so the scatter system will only ever be evaluated once instead of every
frame.


Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>>  wrote:
It's actually nothing very interesting. In fact it's bad for performance.
I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
a stick (somewhat like the small spikes on an evergreen frond). Only about
100-150 of them. Then I parent the resulting pointcloud to the emitter geo
(the stick) and use that as the instance source for a second scatter
system. This gives me the control I want for both scatter systems. However, if I
manually model the equivalent of the first scatter system, and use that as
the instance source for the second system instead of another Scatter,
performance is far better. Which stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:
Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
I'm rendering this with Mental Ray. I found a solution that lets me render
what I want without having to freeze it to geo. But it would still be nice
to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
_





From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of phil harbath
[phil.harb...@jamination.com<mailto:phil.harb...@jamination.com>]
Sent: 10 July 2012 07:05
To:
softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
- Original Message -
From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
To:
softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry
so I can optimize its use in another ICE tree. (wanting to scatter
something that was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist




Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 |
www.magneticdreams.com<http://www.magneticdreams.com>
tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>



--








--








--
- Ciaran

--









--



Re: RE: Freeze ICE tree to geometry?

2012-07-11 Thread Leo Quensel
Still it remains a pointcloud and not geometry which leaves
you with the same limits as before.

 Original-Nachricht 
> Datum: Wed, 11 Jul 2012 15:13:08 +
> Von: Sandy Sutherland 
> An: "softimage@listproc.autodesk.com" 
> Betreff: RE: Freeze ICE tree to geometry?

> If you freeze the pointcloud - you can easily add an ice tree to it and
> for e.g. just change the instance shape to another using that new ice tree -
> the system is very powerful that way, the new ice tree just builds upon the
> data frozen into the point cloud.
> 
> S.
> 
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _
> 
> 
> 
> 
> 
> From: softimage-boun...@listproc.autodesk.com
> [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
> [tim.crow...@magneticdreams.com]
> Sent: 11 July 2012 16:50
> To: softimage@listproc.autodesk.com
> Subject: Re: Freeze ICE tree to geometry?
> 
> I can, and I do eventually, but I don't have any control over the
> subcomponents in that frozen system. I can't model on top of it, extract 
> anything,
> or tweak anything. It's literally a locked pointcloud with inaccessible geo
> in it.
> 
> Or is it? Is there some way of accessing the raw geo inside it that I have
> overlooked?
> 
> -Tim
> 
> 
> 
> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
> Can't you just freeze the first scatter system? It should keep all the
> particle attributes as they were. Or, drop an empty simulation region into it,
> so the scatter system will only ever be evaluated once instead of every
> frame.
> 
> 
> Ciaran
> 
> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson
> mailto:tim.crow...@magneticdreams.com>> wrote:
> It's actually nothing very interesting. In fact it's bad for performance.
> I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
> a stick (somewhat like the small spikes on an evergreen frond). Only about
> 100-150 of them. Then I parent the resulting pointcloud to the emitter geo
> (the stick) and use that as the instance source for a second scatter
> system. This gives me the control I want for both scatter systems. However, 
> if I
> manually model the equivalent of the first scatter system, and use that as
> the instance source for the second system instead of another Scatter,
> performance is far better. Which stands to reason.
> 
> Would someone smart kindly make an L-system in ICE?
> :)
> 
> -Tim C.
> 
> 
> 
> 
> 
> On 7/11/2012 8:11 AM, Mihail Djurev wrote:
> Hello SI list!
> 
> Tim, could you share with us how you achieved that?
> 
> Mihail
> 
> 
> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
> I'm rendering this with Mental Ray. I found a solution that lets me render
> what I want without having to freeze it to geo. But it would still be nice
> to know how to do it.
> 
> -Tim
> 
> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
> What are you rendering with?
> 
> S.
> 
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
> _
> 
> 
> 
> 
> 
> From:
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
> [softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>  on behalf of phil harbath
> [phil.harb...@jamination.com<mailto:phil.harb...@jamination.com>]
> Sent: 10 July 2012 07:05
> To:
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
> Subject: Re: Freeze ICE tree to geometry?
> 
> momentum instancer perhaps.
> - Original Message -
> From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
> To:
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
> Sent: Monday, July 09, 2012 6:24 PM
> Subject: Freeze ICE tree to geometry?
> 
> I'm needing to freeze the results of my non-simulated ICE tree to geometry
> so I can optimize its use in another ICE tree. (wanting to scatter
> something that was built by a scatter to beginwith).
> 
> Concerns about geo density not-withstanding, is there a way to freeze a
> non-simulated ICE tree to editable geometry?
> 
> --
> 
> Tim Crowson
> Lead CG Artist
> 
> 
> 
> 
> Magnetic Dreams Animation Studio, Inc.
> 2525 Lebanon Pike, Building C. Nashville, TN 37214
> Ph  615.885.6801 | Fax  615.889.4768 |
> www.magneticdreams.com<http://www.magneticdreams.com>
> tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>
> 
> 
> 
> --
> 
> 
> 
> 
> 
> 
> 
> 
> --
> 
> 
> 
> 
> 
> 
> 
> 
> --
> - Ciaran
> 
> --
> 
> 
> 
> 
> 
> 
> 


RE: Freeze ICE tree to geometry?

2012-07-11 Thread Sandy Sutherland
If you freeze the pointcloud - you can easily add an ice tree to it and for 
e.g. just change the instance shape to another using that new ice tree - the 
system is very powerful that way, the new ice tree just builds upon the data 
frozen into the point cloud.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: 11 July 2012 16:50
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

I can, and I do eventually, but I don't have any control over the subcomponents 
in that frozen system. I can't model on top of it, extract anything, or tweak 
anything. It's literally a locked pointcloud with inaccessible geo in it.

Or is it? Is there some way of accessing the raw geo inside it that I have 
overlooked?

-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the particle 
attributes as they were. Or, drop an empty simulation region into it, so the 
scatter system will only ever be evaluated once instead of every frame.


Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson 
mailto:tim.crow...@magneticdreams.com>> wrote:
It's actually nothing very interesting. In fact it's bad for performance. I'm 
using Milan Vasek's (awesome) scatter tools to scatter small spikes on a stick 
(somewhat like the small spikes on an evergreen frond). Only about 100-150 of 
them. Then I parent the resulting pointcloud to the emitter geo (the stick) and 
use that as the instance source for a second scatter system. This gives me the 
control I want for both scatter systems. However, if I manually model the 
equivalent of the first scatter system, and use that as the instance source for 
the second system instead of another Scatter, performance is far better. Which 
stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:
Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
I'm rendering this with Mental Ray. I found a solution that lets me render what 
I want without having to freeze it to geo. But it would still be nice to know 
how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
_





From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of phil harbath 
[phil.harb...@jamination.com<mailto:phil.harb...@jamination.com>]
Sent: 10 July 2012 07:05
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
- Original Message -
From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry so I 
can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist




Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com<http://www.magneticdreams.com>
tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>



--








--








--
- Ciaran

--









Re: Freeze ICE tree to geometry?

2012-07-11 Thread Tim Crowson
I can, and I do eventually, but I don't have any control over the 
subcomponents in that frozen system. I can't model on top of it, extract 
anything, or tweak anything. It's literally a locked pointcloud with 
inaccessible geo in it.


Or is it? Is there some way of accessing the raw geo inside it that I 
have overlooked?


-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the 
particle attributes as they were. Or, drop an empty simulation region 
into it, so the scatter system will only ever be evaluated once 
instead of every frame.



Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson 
<mailto:tim.crow...@magneticdreams.com>> wrote:


It's actually nothing very interesting. In fact it's bad for
performance. I'm using Milan Vasek's (awesome) scatter tools to
scatter small spikes on a stick (somewhat like the small spikes on
an evergreen frond). Only about 100-150 of them. Then I parent the
resulting pointcloud to the emitter geo (the stick) and use that
as the instance source for a second scatter system. This gives me
the control I want for both scatter systems. However, if I
manually model the equivalent of the first scatter system, and use
that as the instance source for the second system instead of
another Scatter, performance is far better. Which stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:

Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:

I'm rendering this with Mental Ray. I found a solution that lets
me render what I want without having to freeze it to geo. But it
would still be nice to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:

What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
<mailto:sandy.sutherl...@triggerfish.co.za>
_





*From:* softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] on behalf of
phil harbath [phil.harb...@jamination.com
<mailto:phil.harb...@jamination.com>]
*Sent:* 10 July 2012 07:05
*To:* softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Freeze ICE tree to geometry?

momentum instancer perhaps.

- Original Message -
*From:* Tim Crowson <mailto:tim.crow...@magneticdreams.com>
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Sent:* Monday, July 09, 2012 6:24 PM
*Subject:* Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE
tree to geometry so I can optimize its use in another ICE
tree. (wanting to scatter something that was built by a
scatter to beginwith).

Concerns about geo density not-withstanding, is there a way
to freeze a non-simulated ICE tree to editable geometry?

-- 


*Tim Crowson
*/Lead CG Artist/




*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 |
www.magneticdreams.com <http://www.magneticdreams.com>
tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>



-- 










-- 








--
- Ciaran


--






Re: Freeze ICE tree to geometry?

2012-07-11 Thread Ciaran Moloney
Can't you just freeze the first scatter system? It should keep all the
particle attributes as they were. Or, drop an empty simulation region into
it, so the scatter system will only ever be evaluated once instead of every
frame.


Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson  wrote:

>  It's actually nothing very interesting. In fact it's bad for performance.
> I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
> a stick (somewhat like the small spikes on an evergreen frond). Only about
> 100-150 of them. Then I parent the resulting pointcloud to the emitter geo
> (the stick) and use that as the instance source for a second scatter
> system. This gives me the control I want for both scatter systems. However,
> if I manually model the equivalent of the first scatter system, and use
> that as the instance source for the second system instead of another
> Scatter, performance is far better. Which stands to reason.
>
> Would someone smart kindly make an L-system in ICE?
> :)
>
> -Tim C.
>
>
>
>
>
> On 7/11/2012 8:11 AM, Mihail Djurev wrote:
>
> Hello SI list!
>
> Tim, could you share with us how you achieved that?
>
> Mihail
>
>
> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
>
> I'm rendering this with Mental Ray. I found a solution that lets me render
> what I want without having to freeze it to geo. But it would still be nice
> to know how to do it.
>
> -Tim
>
> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
>
> What are you rendering with?
>
> S.
>
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _
>
>
>
>
>   --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of phil harbath [
> phil.harb...@jamination.com]
> *Sent:* 10 July 2012 07:05
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Freeze ICE tree to geometry?
>
>  momentum instancer perhaps.
>
> - Original Message -
> *From:* Tim Crowson 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Monday, July 09, 2012 6:24 PM
> *Subject:* Freeze ICE tree to geometry?
>
>  I'm needing to freeze the results of my non-simulated ICE tree to
> geometry so I can optimize its use in another ICE tree. (wanting to scatter
> something that was built by a scatter to beginwith).
>
> Concerns about geo density not-withstanding, is there a way to freeze a
> non-simulated ICE tree to editable geometry?
>
> --
>
> *Tim Crowson
> **Lead CG Artist*
>
>   *Magnetic Dreams Animation Studio, Inc.
> *2525 Lebanon Pike, Building C. Nashville, TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> tim.crow...@magneticdreams.com
>
>
>
>
> --
>
>
>
>
>
>
>
>
> --
>
>
>
>
>


-- 
- Ciaran
<>

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Tim Crowson
Title: Signature

  
  
It's actually nothing very interesting. In fact it's bad for
performance. I'm using Milan Vasek's (awesome) scatter tools to
scatter small spikes on a stick (somewhat like the small spikes on
an evergreen frond). Only about 100-150 of them. Then I parent the
resulting pointcloud to the emitter geo (the stick) and use that as
the instance source for a second scatter system. This gives me the
control I want for both scatter systems. However, if I manually
model the equivalent of the first scatter system, and use that as
the instance source for the second system instead of another
Scatter, performance is far better. Which stands to reason.

Would someone smart kindly make an L-system in ICE? 
:)

-Tim C.




On 7/11/2012 8:11 AM, Mihail Djurev wrote:

  
  Hello SI list!
  
  Tim, could you share with us how you achieved that?
  
  Mihail
  
  
  On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
  

I'm rendering this with Mental Ray. I found a solution that lets
me render what I want without having to freeze it to geo. But it
would still be nice to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:

  
  
  
  What are you rendering with?

S.

  _
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




  


  
  From: softimage-boun...@listproc.autodesk.com
  [softimage-boun...@listproc.autodesk.com]
  on behalf of phil harbath [phil.harb...@jamination.com]
  Sent: 10 July 2012 07:05
  To: softimage@listproc.autodesk.com
          Subject: Re: Freeze ICE tree to geometry?

  
  
momentum instancer
perhaps.

  - Original Message
- 
  From:  Tim Crowson 
  To:  softimage@listproc.autodesk.com
  
  Sent: Monday,
July 09, 2012 6:24 PM
      Subject: Freeze
        ICE tree to geometry?
  
  
  I'm needing to freeze the results of my non-simulated
  ICE tree to geometry so I can optimize its use in
  another ICE tree. (wanting to scatter something that
  was built by a scatter to beginwith).
  
  Concerns about geo density not-withstanding, is there
  a way to freeze a non-simulated ICE tree to editable
  geometry?
  
  -- 

  

  
Tim
  Crowson
Lead


  CG Artist
  
  

  

  

Magnetic Dreams
  Animation Studio, Inc.
2525 Lebanon Pike, Building C.
Nashville, TN 37214
Ph  615.885.6801 | Fax
 615.889.4768 |  www.magneticdreams.com
tim.crow...@magneticdreams.com
 
  

  

  


-- 
  
  
  
  
  

  




  

  
   

  
  


-- 
  Signature
  
   
  

  




  

  

  



Re: Freeze ICE tree to geometry?

2012-07-11 Thread Mihail Djurev
Title: Signature


  
  
Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:

  
  I'm rendering this with Mental Ray. I found a solution that lets
  me render what I want without having to freeze it to geo. But it
  would still be nice to know how to do it.
  
  -Tim
  
  On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
  



What are you rendering with?
  
  S.
  
_
  Sandy Sutherland
  Technical Supervisor
  sandy.sutherl...@triggerfish.co.za
  _
  
  
  
  

  
  

From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com]
on behalf of phil harbath [phil.harb...@jamination.com]
Sent: 10 July 2012 07:05
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?
  


  momentum instancer
  perhaps.
  
- Original Message
  - 
From:  Tim Crowson 
To:  softimage@listproc.autodesk.com

Sent: Monday, July
  09, 2012 6:24 PM
Subject: Freeze
      ICE tree to geometry?


I'm needing to freeze the results of my non-simulated
ICE tree to geometry so I can optimize its use in
another ICE tree. (wanting to scatter something that was
built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a
way to freeze a non-simulated ICE tree to editable
geometry?

-- 
  

  

  Tim Crowson
  Lead

CG Artist


  

  

  
  Magnetic Dreams
Animation Studio, Inc.
  2525 Lebanon Pike, Building C. Nashville,
  TN 37214
  Ph  615.885.6801 | Fax
   615.889.4768 |  www.magneticdreams.com
  tim.crow...@magneticdreams.com
   

  

  

  
  
  -- 





  

  
  
  
  

  

 
  


  



Re: Freeze ICE tree to geometry?

2012-07-10 Thread Steven Caron
its not a 'one-click' solution but you can make this work.

create an empty particle cloud and an empty polymesh per instance master.
in the particle cloud use the original cloud as input and filter out based
on a custom attribute, like an integer and use that same integer to set the
shape instance. then use that filtered cloud with the linked ice modeling
compound from guillaume below.

this is how crowdfx does it... this task is tricky to do with ICE using a
single polymesh/particle cloud which uses multiple instance masters.

On Tue, Jul 10, 2012 at 9:19 AM, Leo Quensel  wrote:

> This only works with a single instance master unfortunately :(
>
>  Original-Nachricht 
> > Datum: Tue, 10 Jul 2012 16:47:51 +0100
> > Von: Rob Chapman 
> > An: softimage@listproc.autodesk.com
> > Betreff: Re: Freeze ICE tree to geometry?
>
> > fairly certain this has been accomplished and think it was working a
> while
> > ago
> >
> >
> http://www.si-community.com/community/viewtopic.php?f=15&t=1579&hilit=ice+instance
> >
> >
> > cheers!
> >
> > Rob
>


Re: Freeze ICE tree to geometry?

2012-07-10 Thread Leo Quensel
This only works with a single instance master unfortunately :(

 Original-Nachricht 
> Datum: Tue, 10 Jul 2012 16:47:51 +0100
> Von: Rob Chapman 
> An: softimage@listproc.autodesk.com
> Betreff: Re: Freeze ICE tree to geometry?

> fairly certain this has been accomplished and think it was working a while
> ago
> 
> http://www.si-community.com/community/viewtopic.php?f=15&t=1579&hilit=ice+instance
> 
> 
> cheers!
> 
> Rob


Re: Freeze ICE tree to geometry?

2012-07-10 Thread Rob Chapman
fairly certain this has been accomplished and think it was working a while
ago

http://www.si-community.com/community/viewtopic.php?f=15&t=1579&hilit=ice+instance


cheers!

Rob


RE: Freeze ICE tree to geometry?

2012-07-10 Thread Sandy Sutherland
MR you pretty much have to make the geometry.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: 10 July 2012 17:06
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

I'm rendering this with Mental Ray. I found a solution that lets me render what 
I want without having to freeze it to geo. But it would still be nice to know 
how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
_





From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of phil harbath 
[phil.harb...@jamination.com<mailto:phil.harb...@jamination.com>]
Sent: 10 July 2012 07:05
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
- Original Message -
From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry so I 
can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist


[cid:part3.06020601.05010701@magneticdreams.com]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com<http://www.magneticdreams.com>
tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>



--






<>

Re: Freeze ICE tree to geometry?

2012-07-10 Thread Chris Marshall
would be very very useful for Shapeways printing!


On 10 July 2012 16:10, Leo Quensel  wrote:

> This is one of the features I miss the most.
> Baking particle instances to real geometry retaining UVs and Materials.
>
>
>  Original-Nachricht 
> > Datum: Tue, 10 Jul 2012 10:06:54 -0500
> > Von: Tim Crowson 
> > An: softimage@listproc.autodesk.com
> > Betreff: Re: Freeze ICE tree to geometry?
>
> > I'm rendering this with Mental Ray. I found a solution that lets me
> > render what I want without having to freeze it to geo. But it would
> > still be nice to know how to do it.
> >
> > -Tim
> >
> > On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
> > > What are you rendering with?
> > >
> > > S.
> > >
> > > _
> > > Sandy Sutherland
> > > Technical Supervisor
> > > sandy.sutherl...@triggerfish.co.za
> > > _
> > >
> > >
> > >
> > >
> > >
> 
> > > *From:* softimage-boun...@listproc.autodesk.com
> > > [softimage-boun...@listproc.autodesk.com] on behalf of phil harbath
> > > [phil.harb...@jamination.com]
> > > *Sent:* 10 July 2012 07:05
> > > *To:* softimage@listproc.autodesk.com
> > > *Subject:* Re: Freeze ICE tree to geometry?
> > >
> > > momentum instancer perhaps.
> > >
> > > - Original Message -
> > > *From:* Tim Crowson <mailto:tim.crow...@magneticdreams.com>
> > > *To:* softimage@listproc.autodesk.com
> > > <mailto:softimage@listproc.autodesk.com>
> > > *Sent:* Monday, July 09, 2012 6:24 PM
> > > *Subject:* Freeze ICE tree to geometry?
> > >
> > > I'm needing to freeze the results of my non-simulated ICE tree to
> > > geometry so I can optimize its use in another ICE tree. (wanting
> > > to scatter something that was built by a scatter to beginwith).
> > >
> > > Concerns about geo density not-withstanding, is there a way to
> > > freeze a non-simulated ICE tree to editable geometry?
> > >
> > > --
> > >
> > > *Tim Crowson
> > > */Lead CG Artist/
> > >
> > >
> > >
> > > *Magnetic Dreams Animation Studio, Inc.
> > > *2525 Lebanon Pike, Building C. Nashville, TN 37214
> > > *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> > > tim.crow...@magneticdreams.com
> > >
> >
> > --
> >
> >
> >
> >
> >
>



-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


Re: Freeze ICE tree to geometry?

2012-07-10 Thread Leo Quensel
This is one of the features I miss the most.
Baking particle instances to real geometry retaining UVs and Materials.


 Original-Nachricht 
> Datum: Tue, 10 Jul 2012 10:06:54 -0500
> Von: Tim Crowson 
> An: softimage@listproc.autodesk.com
> Betreff: Re: Freeze ICE tree to geometry?

> I'm rendering this with Mental Ray. I found a solution that lets me 
> render what I want without having to freeze it to geo. But it would 
> still be nice to know how to do it.
> 
> -Tim
> 
> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
> > What are you rendering with?
> >
> > S.
> >
> > _
> > Sandy Sutherland
> > Technical Supervisor
> > sandy.sutherl...@triggerfish.co.za
> > _
> >
> >
> >
> >
> > 
> > *From:* softimage-boun...@listproc.autodesk.com 
> > [softimage-boun...@listproc.autodesk.com] on behalf of phil harbath 
> > [phil.harb...@jamination.com]
> > *Sent:* 10 July 2012 07:05
> > *To:* softimage@listproc.autodesk.com
> > *Subject:* Re: Freeze ICE tree to geometry?
> >
> > momentum instancer perhaps.
> >
> > - Original Message -
> > *From:* Tim Crowson <mailto:tim.crow...@magneticdreams.com>
> > *To:* softimage@listproc.autodesk.com
> > <mailto:softimage@listproc.autodesk.com>
> > *Sent:* Monday, July 09, 2012 6:24 PM
> > *Subject:* Freeze ICE tree to geometry?
> >
> > I'm needing to freeze the results of my non-simulated ICE tree to
> > geometry so I can optimize its use in another ICE tree. (wanting
> > to scatter something that was built by a scatter to beginwith).
> >
> > Concerns about geo density not-withstanding, is there a way to
> > freeze a non-simulated ICE tree to editable geometry?
> >
> > -- 
> >
> > *Tim Crowson
> > */Lead CG Artist/
> >
> > 
> >
> > *Magnetic Dreams Animation Studio, Inc.
> > *2525 Lebanon Pike, Building C. Nashville, TN 37214
> > *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> > tim.crow...@magneticdreams.com
> >
> 
> -- 
> 
> 
> 
>   
> 


Re: Freeze ICE tree to geometry?

2012-07-10 Thread Tim Crowson
Title: Signature

  
  
I'm rendering this with Mental Ray. I found a solution that lets me
render what I want without having to freeze it to geo. But it would
still be nice to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:

  
  
  
  What are you rendering with?

S.

  _
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




  


  
  From:
  softimage-boun...@listproc.autodesk.com
  [softimage-boun...@listproc.autodesk.com] on behalf of
  phil harbath [phil.harb...@jamination.com]
  Sent: 10 July 2012 07:05
  To: softimage@listproc.autodesk.com
  Subject: Re: Freeze ICE tree to geometry?

  
  
momentum instancer perhaps.

  - Original Message -
  
  From:

  Tim Crowson 
  To: 
  softimage@listproc.autodesk.com 
  Sent: Monday, July 09,
2012 6:24 PM
  Subject: Freeze ICE
    tree to geometry?
  
  
  I'm needing to freeze the results of my non-simulated ICE
  tree to geometry so I can optimize its use in another ICE
  tree. (wanting to scatter something that was built by a
  scatter to beginwith).
  
  Concerns about geo density not-withstanding, is there a
  way to freeze a non-simulated ICE tree to editable
  geometry?
  
  -- 

  

  
Tim Crowson
Lead
  CG Artist
  
  

  

  

Magnetic Dreams
  Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville,
TN 37214
Ph  615.885.6801 | Fax  615.889.4768
| 
  www.magneticdreams.com
tim.crow...@magneticdreams.com
 
  

  

  


-- 
  
  
  
  
  

  




  

  
   

  



RE: Freeze ICE tree to geometry?

2012-07-09 Thread Sandy Sutherland
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of phil harbath 
[phil.harb...@jamination.com]
Sent: 10 July 2012 07:05
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
- Original Message -
From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry so I 
can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist


[cid:973CCD58DD204F96A6151E8CB4528509@jam]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com<http://www.magneticdreams.com>
tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>


<>

Re: Freeze ICE tree to geometry?

2012-07-09 Thread phil harbath
Signaturemomentum instancer perhaps.
  - Original Message - 
  From: Tim Crowson 
  To: softimage@listproc.autodesk.com 
  Sent: Monday, July 09, 2012 6:24 PM
  Subject: Freeze ICE tree to geometry?


  I'm needing to freeze the results of my non-simulated ICE tree to geometry so 
I can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

  Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?


  -- 
Tim Crowson
Lead CG Artist
   
   

  Magnetic Dreams Animation Studio, Inc.
  2525 Lebanon Pike, Building C. Nashville, TN 37214
  Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
  tim.crow...@magneticdreams.com


<>

Freeze ICE tree to geometry?

2012-07-09 Thread Tim Crowson
Title: Signature

  
  
I'm needing to freeze the results of my non-simulated ICE tree to
geometry so I can optimize its use in another ICE tree. (wanting to
scatter something that was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to
freeze a non-simulated ICE tree to editable geometry?

-- 
  
  
  

  

  Tim Crowson
  Lead CG
Artist


  

  

  
  Magnetic Dreams Animation
Studio, Inc.
  2525
  Lebanon Pike, Building C. Nashville, TN 37214
  Ph  615.885.6801 | Fax  615.889.4768 |
  www.magneticdreams.com
  tim.crow...@magneticdreams.com