RE: SI selections driving me nuts...

2013-10-31 Thread Grahame Fuller
You can use the right mouse button to deselect with the paint tool. It's a 
holdover from the old SI3D selection paradigm.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: Thursday, October 31, 2013 1:57 AM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

Yeah but the good thing with a lasso is that I only use 1 key when selecting 
and moving points and edges : lasso, move, select, move.
And if the point is not easily selectable, back again to lasso, select and move.
That's why I don't use paint select for these tasks, I need to press too many 
keys.

Martin

On Thu, Oct 31, 2013 at 2:46 PM, Edy Susanto Lim 
edysusant...@gmail.commailto:edysusant...@gmail.com wrote:
You can still use Ctrl + Shift + A to deselect all in paint select and right 
click paint to deselect a few.

On Thu, Oct 31, 2013 at 12:48 PM, Martin Yara 
furik...@gmail.commailto:furik...@gmail.com wrote:
About Paint Selection, is there any way to know that Paint Selection is 
activated so I can write a toggle button?

I like paint selection for some things like symmetry selection, or slowly 
making a big selection.

When I'm modeling I need to select and deselect very quickly all the time, and 
paint selection doesn't deselect without having to change your selection tool. 
Because of that and not working well with edges selection, for quick raycast 
selections (points and edges) haven't find a better tool than lasso.

Martin

On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Maya keymap is set up for a right handed user as all the navigation keys are on 
the left side of the keyboard.  If you're a left-handed user, Maya is not so 
friendly.


Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Martin
Sent: Wednesday, October 30, 2013 8:40 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very 
functional but I don't think you need to change to SI keymap. Using Maya as a 
base and customizing it as you get used to SI and learn new commands shouldn't 
give you any problems or disadvantages against a natural SI user.

I have to use Maya a lot and my brain can't switch fast enough between using 
ALT and S +mouse clicks differences for navigation, so to avoid that delay and 
inevitable mistakes, I use a customized Maya based keymap mixed with my 
favorite SI keys, I did the same with Maya and also use Max with Maya 
navigation.

Martin

On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
If you're left-handed, you'll find the XSI keymap much more friendly than the 
Maya layout.


Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of CatalinM Nistor
Sent: Wednesday, October 30, 2013 7:25 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K, alt+K) 
since duplicate tool (D) I rarely if ever use it.





--
Edy Susanto Lim
TD
http://sawamura.neorack.com

attachment: winmail.dat

Re: SI selections driving me nuts...

2013-10-31 Thread Luc-Eric Rousseau
 You can still use Ctrl + Shift + A to deselect all in paint select and right
 click paint to deselect a few.

The hotkeys Deselect All, Ctrl+Shift+A, or Deselect All Using Filter,
Ctrl+Shift+F have always made me laugh. It's a super uncomfortable
hotkey that takes about two seconds to correctly position your hand
for, voiding the entire benefit of it being a hotkey, and potentially
leading to user injury.

At around XSI 1.5, the guys at ILM had began to nickname the product
Softimage RSI  (Repetitive strain injury) in part due to the heavy
use of keyboard for selection and manipulation and then menus all the
way to the left and right of the screen.

There is not much wisdom in the softimage keymap. It's pretty much old
SI3D legacy, plus keys based on the first English letter of the name
of the function, plus results of misguided consistency debates (G is
used for grid in the DS Fcurve editor, we should reserve G everywhere
else for the grid!) plus stuff assigned to whatever key was left after
that. There was an obsession early on XSI to map every single key and
modifier on the keyboard, quickly leaving no room for new commands or
user customization.

So you have default hotkey for the render region (Quick render),
Grid and camera Reset simply because these commands were programmed
early on, and that was the first English letter of the name of that
command.  And polygon raycast is mapped to U because it was mapped
to G in SI3D but the PM didn't want to let go of his G for grid so
gave modelers another key that would be near the original SI3D G.

Softimage|3D had a two-key hotkey system that was kind of brilliant
that could have helped things.  For all selection commands, it was
spacebar+other key. For example, clear selection was spacebar+c.
Queries were on Q so querying the scene information was Q+S.
Another solution, probably better and more conform to modern ways,
would have been to have hotkeys per modeling/animation/etc.

At the very least I would have liked them to leave 3 to 5 hotkeys free
on the keyboard that can be remapped instantly from a menu without
creating a whole new keymaps, so that anyone could have mapped their
most frequent commands, the one that's appropriate to them at that
moment instead, without fear of hiding a built-in function.


Re: SI selections driving me nuts...

2013-10-31 Thread Eugen Sares

I think it's best to define one's own keyboard mapping layout.
I started this long ago in 3ds max, and transferred it as far as 
possible to SI. It's an ongoing process. Without it, I fall back to 
beginner speed...


The standard layout in SI is a joke - legacy nonsense from the nineties. 
(also in max, and most other 3D applications, for that matter)

T for 'tag' = selecting points... c'mon!

Regarding selections:
I find it quite ok in Softimage. Very precise and snappy, compared to 
the competition. I like the raycast stuff.
One thing it's missing in my book is surround select for objects. It 
just works on polys and edges for now (using a little script on a hotkey 
for toggling).
The winner here is 3ds max - it has a generalized 'window/crossing' 
toggle, for anything you can select.
The best thing: this can be invoked by the direction you draw your 
selection border. Right-left: crossing, left-right: window (=surround 
in SI).
I requested this a few times, but there wasn't much interest. Too bad, 
because it really is a low hanging fruit, and super handy.



Am 31.10.2013 15:55, schrieb Luc-Eric Rousseau:

You can still use Ctrl + Shift + A to deselect all in paint select and right
click paint to deselect a few.

The hotkeys Deselect All, Ctrl+Shift+A, or Deselect All Using Filter,
Ctrl+Shift+F have always made me laugh. It's a super uncomfortable
hotkey that takes about two seconds to correctly position your hand
for, voiding the entire benefit of it being a hotkey, and potentially
leading to user injury.

At around XSI 1.5, the guys at ILM had began to nickname the product
Softimage RSI  (Repetitive strain injury) in part due to the heavy
use of keyboard for selection and manipulation and then menus all the
way to the left and right of the screen.

There is not much wisdom in the softimage keymap. It's pretty much old
SI3D legacy, plus keys based on the first English letter of the name
of the function, plus results of misguided consistency debates (G is
used for grid in the DS Fcurve editor, we should reserve G everywhere
else for the grid!) plus stuff assigned to whatever key was left after
that. There was an obsession early on XSI to map every single key and
modifier on the keyboard, quickly leaving no room for new commands or
user customization.

So you have default hotkey for the render region (Quick render),
Grid and camera Reset simply because these commands were programmed
early on, and that was the first English letter of the name of that
command.  And polygon raycast is mapped to U because it was mapped
to G in SI3D but the PM didn't want to let go of his G for grid so
gave modelers another key that would be near the original SI3D G.

Softimage|3D had a two-key hotkey system that was kind of brilliant
that could have helped things.  For all selection commands, it was
spacebar+other key. For example, clear selection was spacebar+c.
Queries were on Q so querying the scene information was Q+S.
Another solution, probably better and more conform to modern ways,
would have been to have hotkeys per modeling/animation/etc.

At the very least I would have liked them to leave 3 to 5 hotkeys free
on the keyboard that can be remapped instantly from a menu without
creating a whole new keymaps, so that anyone could have mapped their
most frequent commands, the one that's appropriate to them at that
moment instead, without fear of hiding a built-in function.



---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com



Re: SI selections driving me nuts...

2013-10-30 Thread Martin
Are you sure you're not changing to Raycast Polygon mode? I can't repro
that.

If you use the options inside the Select Menu / Modes it will change the
selection mode and selection tool to whatever you are selecting. So if you
are using this option and select Raycast Polygon your tool will be a
raycast no matter what you were using before.

If you use the buttons under the Select Menu it will only change the
selection mode (filter).

Raycast Point isn't very useful. I would recommend you these two options:

1. Use lasso to select points in front, and rectangle to select all points.
or
2. Change your preferences to select Raycast in Shaded Mode with the
Rectangle tool. This way you can switch between wireframe (or xray) and
shaded to select backfaces.

Martin


On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  I've noticed it goes back to Raycast in step 5, when I go back to Polygon
 selection mode. I'll see if I can find a preference for the selection
 method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, and 
 it seems like activating point selection using Select Adjacent also changed 
 the tool from Raycast to Rectangle. (Raycast selection being not that handy 
 for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like that 
 and I can't reproduce your problem even if I try it only using my mouse. SI 
 remembers the last tool I used when changing between selection modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is set 
 to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. SI 
 is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]



image/gifSergio Mucino_Signature_email.gif

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino

  
  
I'm really really not doing this manually. It happens when I hit F11
to go into Polygon selection mode (Maya keyboard layout).
I wish I could do a screen capture for you guys.

  

On 30/10/2013 6:49 AM, Martin wrote:

  Are you sure you're not changing to Raycast Polygon
mode? I can't repro that.


If you use the options inside the Select Menu / Modes it
  will change the selection mode and selection tool to whatever
  you are selecting. So if you are using this option and select
  "Raycast Polygon" your tool will be a raycast no matter what
  you were using before.


If you use the buttons under the Select Menu it will only
  change the selection mode (filter).


  
  
  Raycast Point isn't very useful. I would recommend you
these two options:
  
  
  1. Use lasso to select points in front, and rectangle to
select all points.
  or
  2. Change your preferences to select Raycast in Shaded
Mode with the Rectangle tool. This way you can switch
between wireframe (or xray) and shaded to select backfaces.
  
  
  Martin

  
  

On Wed, Oct 30, 2013 at 2:41 AM, Sergio
  Mucino sergio.muc...@modusfx.com
  wrote:
  
 I've noticed it goes
  back to Raycast in step 5, when I go back to Polygon
  selection mode. I'll see if I can find a preference for
  the selection method for said mode.
  

  
 
  On 29/10/2013 1:13 PM, Sergio Mucino wrote:
   I use the pop-over menu
inside the "Select" button, at the top right of the
UI.
Raycast is pretty useless for me too in Point mode,
but it just keeps coming back...
Thanks for the hotkey tip! I do use a Maya-based
keyboard layout, but I'll find it. Cheers!

  

On 29/10/2013 12:42 PM, Grahame Fuller wrote:

  Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help!
--
[cid:image001.gif@01CED4A3.D66FEC20]



  

  

  


  

  



Re: SI selections driving me nuts...

2013-10-30 Thread Stephen Blair
No need for a screen capture, I believe you.
F11 calls the SetPolygonSelectionFilter command.
SetPolygonSelectionFilter changes the selection mode to raycast.


On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  I'm really really not doing this manually. It happens when I hit F11 to
 go into Polygon selection mode (Maya keyboard layout).
 I wish I could do a screen capture for you guys.


 On 30/10/2013 6:49 AM, Martin wrote:

 Are you sure you're not changing to Raycast Polygon mode? I can't repro
 that.

  If you use the options inside the Select Menu / Modes it will change the
 selection mode and selection tool to whatever you are selecting. So if you
 are using this option and select Raycast Polygon your tool will be a
 raycast no matter what you were using before.

  If you use the buttons under the Select Menu it will only change the
 selection mode (filter).

  Raycast Point isn't very useful. I would recommend you these two options:

  1. Use lasso to select points in front, and rectangle to select all
 points.
 or
 2. Change your preferences to select Raycast in Shaded Mode with the
 Rectangle tool. This way you can switch between wireframe (or xray) and
 shaded to select backfaces.

  Martin


 On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino 
 sergio.muc...@modusfx.comwrote:

  I've noticed it goes back to Raycast in step 5, when I go back to
 Polygon selection mode. I'll see if I can find a preference for the
 selection method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, and 
 it seems like activating point selection using Select Adjacent also changed 
 the tool from Raycast to Rectangle. (Raycast selection being not that handy 
 for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like that 
 and I can't reproduce your problem even if I try it only using my mouse. SI 
 remembers the last tool I used when changing between selection modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is 
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. SI 
 is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]




Sergio Mucino_Signature_email.gifimage/gifimage/gif

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino

  
  
I see. A colleague just showed me that there are other commands
related to selecting polygons (Polygon Select Tool and Polygon
Select Tool (Extended)) that I may use instead. 
I wonder why the default behavior would be something that changes
how the user is working... Usability, Autodesk! Usability!
Thanks. Now, back to work.  :-) 

  

On 30/10/2013 11:06 AM, Stephen Blair wrote:

  No need for a screen capture, I believe you.
F11 calls the SetPolygonSelectionFilter command.
SetPolygonSelectionFilter changes the selection mode to
  raycast.

  
  


On Wed, Oct 30, 2013 at 9:53 AM, Sergio
  Mucino sergio.muc...@modusfx.com
  wrote:
  
 I'm really really not
  doing this manually. It happens when I hit F11 to go into
  Polygon selection mode (Maya keyboard layout).
  I wish I could do a screen capture for you guys.
  

  
  On 30/10/2013 6:49 AM, Martin wrote:
  
Are you sure you're not changing to
  Raycast Polygon mode? I can't repro that.
  
  
  If you use the options inside the Select Menu /
Modes it will change the selection mode and
selection tool to whatever you are selecting. So if
you are using this option and select "Raycast
Polygon" your tool will be a raycast no matter what
you were using before.
  
  
  If you use the buttons under the Select Menu it
will only change the selection mode (filter).
  
  


Raycast Point isn't very useful. I would
  recommend you these two options:


1. Use lasso to select points in front, and
  rectangle to select all points.
or
2. Change your preferences to select Raycast in
  Shaded Mode with the Rectangle tool. This way you
  can switch between wireframe (or xray) and shaded
  to select backfaces.


Martin
  


  
  On Wed, Oct 30, 2013 at 2:41
AM, Sergio Mucino sergio.muc...@modusfx.com
wrote:

   I've
noticed it goes back to Raycast in step 5, when
I go back to Polygon selection mode. I'll see if
I can find a preference for the selection method
for said mode.

  

   
On 29/10/2013 1:13 PM, Sergio Mucino wrote:
 I use the pop-over
  menu inside the "Select" button, at the
  top right of the UI.
  Raycast is pretty useless for me too in
  Point mode, but it just keeps coming
  back...
  Thanks for the hotkey tip! I do use a
  Maya-based keyboard layout, but I'll find
  it. Cheers!
  

  
  On 29/10/2013 12:42 PM, Grahame Fuller
  wrote:
  
Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Serg

Re: SI selections driving me nuts...

2013-10-30 Thread Martin
That explain it !

For some reason Maya keyboard layout F11 doesn't use the same command as
the filters buttons under the select menu.

If you ever want to customize your toggle selection tools, this may give
you a hint:
https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js

It's a plugin that adds 3 commands that toggles between raycast and
rectangle. And for points and edges also lasso.

Martin




On Thu, Oct 31, 2013 at 12:06 AM, Stephen Blair stephenrbl...@gmail.comwrote:

 No need for a screen capture, I believe you.
 F11 calls the SetPolygonSelectionFilter command.
 SetPolygonSelectionFilter changes the selection mode to raycast.


 On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino 
 sergio.muc...@modusfx.comwrote:

  I'm really really not doing this manually. It happens when I hit F11 to
 go into Polygon selection mode (Maya keyboard layout).
 I wish I could do a screen capture for you guys.


 On 30/10/2013 6:49 AM, Martin wrote:

 Are you sure you're not changing to Raycast Polygon mode? I can't repro
 that.

  If you use the options inside the Select Menu / Modes it will change
 the selection mode and selection tool to whatever you are selecting. So if
 you are using this option and select Raycast Polygon your tool will be a
 raycast no matter what you were using before.

  If you use the buttons under the Select Menu it will only change the
 selection mode (filter).

  Raycast Point isn't very useful. I would recommend you these two
 options:

  1. Use lasso to select points in front, and rectangle to select all
 points.
 or
 2. Change your preferences to select Raycast in Shaded Mode with the
 Rectangle tool. This way you can switch between wireframe (or xray) and
 shaded to select backfaces.

  Martin


 On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.com
  wrote:

  I've noticed it goes back to Raycast in step 5, when I go back to
 Polygon selection mode. I'll see if I can find a preference for the
 selection method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, 
 and it seems like activating point selection using Select Adjacent also 
 changed the tool from Raycast to Rectangle. (Raycast selection being not 
 that handy for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like that 
 and I can't reproduce your problem even if I try it only using my mouse. SI 
 remembers the last tool I used when changing between selection modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is 
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. 
 SI is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]





image/gifimage/gifSergio Mucino_Signature_email.gif

Re: SI selections driving me nuts...

2013-10-30 Thread Gustavo Eggert Boehs
Might be punishement for choosing to use Maya's layout

Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/ http://www.gustavoeb.com.br/blog


2013/10/30 Martin furik...@gmail.com

 That explain it !

 For some reason Maya keyboard layout F11 doesn't use the same command as
 the filters buttons under the select menu.

 If you ever want to customize your toggle selection tools, this may give
 you a hint:
 https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js

 It's a plugin that adds 3 commands that toggles between raycast and
 rectangle. And for points and edges also lasso.

 Martin




 On Thu, Oct 31, 2013 at 12:06 AM, Stephen Blair 
 stephenrbl...@gmail.comwrote:

 No need for a screen capture, I believe you.
 F11 calls the SetPolygonSelectionFilter command.
 SetPolygonSelectionFilter changes the selection mode to raycast.


 On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com
  wrote:

  I'm really really not doing this manually. It happens when I hit F11 to
 go into Polygon selection mode (Maya keyboard layout).
 I wish I could do a screen capture for you guys.


 On 30/10/2013 6:49 AM, Martin wrote:

 Are you sure you're not changing to Raycast Polygon mode? I can't repro
 that.

  If you use the options inside the Select Menu / Modes it will change
 the selection mode and selection tool to whatever you are selecting. So if
 you are using this option and select Raycast Polygon your tool will be a
 raycast no matter what you were using before.

  If you use the buttons under the Select Menu it will only change the
 selection mode (filter).

  Raycast Point isn't very useful. I would recommend you these two
 options:

  1. Use lasso to select points in front, and rectangle to select all
 points.
 or
 2. Change your preferences to select Raycast in Shaded Mode with the
 Rectangle tool. This way you can switch between wireframe (or xray) and
 shaded to select backfaces.

  Martin


 On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino 
 sergio.muc...@modusfx.com wrote:

  I've noticed it goes back to Raycast in step 5, when I go back to
 Polygon selection mode. I'll see if I can find a preference for the
 selection method for said mode.


 On 29/10/2013 1:13 PM, Sergio Mucino wrote:

 I use the pop-over menu inside the Select button, at the top right of
 the UI.
 Raycast is pretty useless for me too in Point mode, but it just keeps
 coming back...
 Thanks for  the hotkey tip! I do use a Maya-based keyboard layout, but
 I'll find it. Cheers!


 On 29/10/2013 12:42 PM, Grahame Fuller wrote:

 Using the buttons at the top right changes only the filter not the tool, 
 and it seems like activating point selection using Select Adjacent also 
 changed the tool from Raycast to Rectangle. (Raycast selection being not 
 that handy for points.)

 I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
 whether there is an equivalent in Maya mode by default but you can always 
 make one.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
 Sent: Tuesday, October 29, 2013 12:18 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: SI selections driving me nuts...

 I use my own selection toggle tools, but I've never had a problem like 
 that and I can't reproduce your problem even if I try it only using my 
 mouse. SI remembers the last tool I used when changing between selection 
 modes.

 How are you changing your selection modes?

 On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
 sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com 
 sergio.muc...@modusfx.com wrote:
 Okay. I'm not sure if there's a preference for this, but I REALLY want to 
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is 
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY 
 CHANGE I do! And I have to repeat this operation several dozens of times. 
 SI is driving me crazy with this. Is there a preference somewhere to NEVER 
 change the selection tool unless I explicitly do it? Thanks for any help!
 --
 [cid:image001.gif@01CED4A3.D66FEC20]






image/gifSergio Mucino_Signature_email.gifimage/gif

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
  Mode with the Rectangle tool.
  This way you can switch
  between wireframe (or xray)
  and shaded to select
  backfaces.


Martin
  


  
  On Wed,
Oct 30, 2013 at 2:41 AM, Sergio
Mucino sergio.muc...@modusfx.com
wrote:

   I've noticed
it goes back to Raycast in
step 5, when I go back to
Polygon selection mode. I'll
see if I can find a
preference for the selection
method for said mode.

  

   
On 29/10/2013 1:13 PM,
Sergio Mucino wrote:

  I use the pop-over
  menu inside the
  "Select" button, at
  the top right of the
  UI.
  Raycast is pretty
  useless for me too in
  Point mode, but it
  just keeps coming
  back...
  Thanks for the hotkey
  tip! I do use a
  Maya-based keyboard
  layout, but I'll find
  it. Cheers!
  

  
  On 29/10/2013 12:42
  PM, Grahame Fuller
  wrote:
  
Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help!
--
[cid:image001.gif@01CED4A3.D66FEC20]



  
   
 
   

  
   
 
   

  

  


  

  

  
  

  

  


  

  



Re: SI selections driving me nuts...

2013-10-30 Thread Christian Gotzinger
I don't know what the shortcuts are for the Maya layout, but I would assume
that there are two different shortcuts for the polygon selection tools.
By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge
rectangle, I is edge raycast, T is point rectangle, and I have never in my
life used point raycast so I don't know the shortcut :-)


On Tue, Oct 29, 2013 at 5:10 PM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  Okay. I'm not sure if there's a preference for this, but I REALLY want to
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY
 CHANGE I do! And I have to repeat this operation several dozens of times.
 SI is driving me crazy with this. Is there a preference somewhere to NEVER
 change the selection tool unless I explicitly do it? Thanks for any help!
 --

Sergio Mucino_Signature_email.gif

RE: SI selections driving me nuts...

2013-10-30 Thread Grahame Fuller
There is no a shortcut for point raycast. You'd need to set the raycast tool 
and the point filter separately, or create a command that does both.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian 
Gotzinger
Sent: Wednesday, October 30, 2013 5:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I don't know what the shortcuts are for the Maya layout, but I would assume 
that there are two different shortcuts for the polygon selection tools.
By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge 
rectangle, I is edge raycast, T is point rectangle, and I have never in my life 
used point raycast so I don't know the shortcut :-)

On Tue, Oct 29, 2013 at 5:10 PM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn 
it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set 
to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE 
I do! And I have to repeat this operation several dozens of times. SI is 
driving me crazy with this. Is there a preference somewhere to NEVER change the 
selection tool unless I explicitly do it? Thanks for any help!
--
[cid:image001.gif@01CED594.9B583B50]

attachment: winmail.dat

Re: SI selections driving me nuts...

2013-10-30 Thread Luc-Eric Rousseau
Paint selection is probably the best point raycast mode.

On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
 There is no a shortcut for point raycast. You'd need to set the raycast tool 
 and the point filter separately, or create a command that does both.


Re: SI selections driving me nuts...

2013-10-30 Thread Raffaele Fragapane
Agreed, I would probably give up the deformation side of rigging if I
didn't have  it.


On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Paint selection is probably the best point raycast mode.

 On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
 grahame.ful...@autodesk.com wrote:
  There is no a shortcut for point raycast. You'd need to set the raycast
 tool and the point filter separately, or create a command that does both.




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: SI selections driving me nuts...

2013-10-30 Thread Raffaele Fragapane
Oh, and bonus points because it works with a symmetry map, including custom
baked ones for non topologically symmetrical meshes.


On Thu, Oct 31, 2013 at 12:57 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Agreed, I would probably give up the deformation side of rigging if I
 didn't have  it.


 On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau 
 luceri...@gmail.comwrote:

 Paint selection is probably the best point raycast mode.

 On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
 grahame.ful...@autodesk.com wrote:
  There is no a shortcut for point raycast. You'd need to set the raycast
 tool and the point filter separately, or create a command that does both.




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
Chances are you've been told this before, but on the off chance you haven't
- learning to work in the Softimage's interaction/hotkeys way will pay off
in a very near future.
There are many reasons people prefer Softimage over other software and this
is one of them.
Using shortcuts for different sub-objects modes is extremely useful:
- T for point
- Y (rectangle) and U (raycast) for poly
- E (rectangle) and 'i' (raycast) for edge
- when in rectangle mode (regardless of sub-object) pressing shift+F10 will
activate a rectangle-raycast hybrid mode. Just try it if you don't know
what I'm talking about


Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
Oh, you have to be in the default (XSI) mode in order for these hotkeys to
work.
You can also find them under the (upper-right) menu 'Select'


On Thu, Oct 31, 2013 at 4:09 AM, CatalinM Nistor
creator3dstu...@gmail.comwrote:

 Chances are you've been told this before, but on the off chance you
 haven't - learning to work in the Softimage's interaction/hotkeys way will
 pay off in a very near future.
 There are many reasons people prefer Softimage over other software and
 this is one of them.
 Using shortcuts for different sub-objects modes is extremely useful:
 - T for point
 - Y (rectangle) and U (raycast) for poly
 - E (rectangle) and 'i' (raycast) for edge
 - when in rectangle mode (regardless of sub-object) pressing shift+F10
 will activate a rectangle-raycast hybrid mode. Just try it if you don't
 know what I'm talking about



Re: SI selections driving me nuts...

2013-10-30 Thread Eric Thivierge
The only reason that anyone should use the Maya layout is for animation in
my opinion. Keying tools are at your finger tips then. For normal day to
day stuff, the Softimage default layout (with some minor customization) is
the way to go.


Eric Thivierge
http://www.ethivierge.com


On Wed, Oct 30, 2013 at 10:09 PM, CatalinM Nistor creator3dstu...@gmail.com
 wrote:

 Chances are you've been told this before, but on the off chance you
 haven't - learning to work in the Softimage's interaction/hotkeys way will
 pay off in a very near future.
 There are many reasons people prefer Softimage over other software and
 this is one of them.
 Using shortcuts for different sub-objects modes is extremely useful:
 - T for point
 - Y (rectangle) and U (raycast) for poly
 - E (rectangle) and 'i' (raycast) for edge
 - when in rectangle mode (regardless of sub-object) pressing shift+F10
 will activate a rectangle-raycast hybrid mode. Just try it if you don't
 know what I'm talking about



Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K,
alt+K) since duplicate tool (D) I rarely if ever use it.


RE: SI selections driving me nuts...

2013-10-30 Thread Matt Lind
If you're left-handed, you'll find the XSI keymap much more friendly than the 
Maya layout.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of CatalinM Nistor
Sent: Wednesday, October 30, 2013 7:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K, alt+K) 
since duplicate tool (D) I rarely if ever use it.


Re: SI selections driving me nuts...

2013-10-30 Thread Martin
Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't
very functional but I don't think you need to change to SI keymap. Using
Maya as a base and customizing it as you get used to SI and learn new
commands shouldn't give you any problems or disadvantages against a natural
SI user.

I have to use Maya a lot and my brain can't switch fast enough between
using ALT and S +mouse clicks differences for navigation, so to avoid that
delay and inevitable mistakes, I use a customized Maya based keymap mixed
with my favorite SI keys, I did the same with Maya and also use Max with
Maya navigation.

Martin


On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.comwrote:

 If you’re left-handed, you’ll find the XSI keymap much more friendly than
 the Maya layout.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor
 *Sent:* Wednesday, October 30, 2013 7:25 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

 ** **

 I personally stick with XSI's interaction/hotkeys when animating also.

 I just switched the functions of K with D (and their combos, shift+K,
 alt+K) since duplicate tool (D) I rarely if ever use it.



RE: SI selections driving me nuts...

2013-10-30 Thread Matt Lind
Maya keymap is set up for a right handed user as all the navigation keys are on 
the left side of the keyboard.  If you're a left-handed user, Maya is not so 
friendly.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Wednesday, October 30, 2013 8:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very 
functional but I don't think you need to change to SI keymap. Using Maya as a 
base and customizing it as you get used to SI and learn new commands shouldn't 
give you any problems or disadvantages against a natural SI user.

I have to use Maya a lot and my brain can't switch fast enough between using 
ALT and S +mouse clicks differences for navigation, so to avoid that delay and 
inevitable mistakes, I use a customized Maya based keymap mixed with my 
favorite SI keys, I did the same with Maya and also use Max with Maya 
navigation.

Martin

On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
If you're left-handed, you'll find the XSI keymap much more friendly than the 
Maya layout.


Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of CatalinM Nistor
Sent: Wednesday, October 30, 2013 7:25 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K, alt+K) 
since duplicate tool (D) I rarely if ever use it.



Re: SI selections driving me nuts...

2013-10-30 Thread Martin Yara
About Paint Selection, is there any way to know that Paint Selection is
activated so I can write a toggle button?

I like paint selection for some things like symmetry selection, or slowly
making a big selection.

When I'm modeling I need to select and deselect very quickly all the time,
and paint selection doesn't deselect without having to change your
selection tool. Because of that and not working well with edges selection,
for quick raycast selections (points and edges) haven't find a better tool
than lasso.

Martin


On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind ml...@carbinestudios.comwrote:

 Maya keymap is set up for a right handed user as all the navigation keys
 are on the left side of the keyboard.  If you’re a left-handed user, Maya
 is not so friendly.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin
 *Sent:* Wednesday, October 30, 2013 8:40 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

 ** **

 Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't
 very functional but I don't think you need to change to SI keymap. Using
 Maya as a base and customizing it as you get used to SI and learn new
 commands shouldn't give you any problems or disadvantages against a natural
 SI user.

 ** **

 I have to use Maya a lot and my brain can't switch fast enough between
 using ALT and S +mouse clicks differences for navigation, so to avoid that
 delay and inevitable mistakes, I use a customized Maya based keymap mixed
 with my favorite SI keys, I did the same with Maya and also use Max with
 Maya navigation.

 ** **

 Martin

 ** **

 On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 If you’re left-handed, you’ll find the XSI keymap much more friendly than
 the Maya layout.

  

  

 Matt

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor
 *Sent:* Wednesday, October 30, 2013 7:25 PM


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

  

 I personally stick with XSI's interaction/hotkeys when animating also.

 I just switched the functions of K with D (and their combos, shift+K,
 alt+K) since duplicate tool (D) I rarely if ever use it.

 ** **



Re: SI selections driving me nuts...

2013-10-30 Thread Martin Yara
Yeah but the good thing with a lasso is that I only use 1 key when
selecting and moving points and edges : lasso, move, select, move.
And if the point is not easily selectable, back again to lasso, select and
move.
That's why I don't use paint select for these tasks, I need to press too
many keys.

Martin


On Thu, Oct 31, 2013 at 2:46 PM, Edy Susanto Lim edysusant...@gmail.comwrote:

 You can still use Ctrl + Shift + A to deselect all in paint select and
 right click paint to deselect a few.


 On Thu, Oct 31, 2013 at 12:48 PM, Martin Yara furik...@gmail.com wrote:

 About Paint Selection, is there any way to know that Paint Selection is
 activated so I can write a toggle button?

 I like paint selection for some things like symmetry selection, or slowly
 making a big selection.

 When I'm modeling I need to select and deselect very quickly all the
 time, and paint selection doesn't deselect without having to change your
 selection tool. Because of that and not working well with edges selection,
 for quick raycast selections (points and edges) haven't find a better tool
 than lasso.

 Martin


 On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind ml...@carbinestudios.comwrote:

 Maya keymap is set up for a right handed user as all the navigation keys
 are on the left side of the keyboard.  If you’re a left-handed user, Maya
 is not so friendly.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin
 *Sent:* Wednesday, October 30, 2013 8:40 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

 ** **

 Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't
 very functional but I don't think you need to change to SI keymap. Using
 Maya as a base and customizing it as you get used to SI and learn new
 commands shouldn't give you any problems or disadvantages against a natural
 SI user.

 ** **

 I have to use Maya a lot and my brain can't switch fast enough between
 using ALT and S +mouse clicks differences for navigation, so to avoid that
 delay and inevitable mistakes, I use a customized Maya based keymap mixed
 with my favorite SI keys, I did the same with Maya and also use Max with
 Maya navigation.

 ** **

 Martin

 ** **

 On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 If you’re left-handed, you’ll find the XSI keymap much more friendly
 than the Maya layout.

  

  

 Matt

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *CatalinM Nistor
 *Sent:* Wednesday, October 30, 2013 7:25 PM


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SI selections driving me nuts...

  

 I personally stick with XSI's interaction/hotkeys when animating also.**
 **

 I just switched the functions of K with D (and their combos, shift+K,
 alt+K) since duplicate tool (D) I rarely if ever use it.

 ** **





 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com



Re: SI selections driving me nuts...

2013-10-29 Thread Martin
I use my own selection toggle tools, but I've never had a problem like that
and I can't reproduce your problem even if I try it only using my mouse. SI
remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?


On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  Okay. I'm not sure if there's a preference for this, but I REALLY want to
 turn it off.
 This is what I'm doing...
 1. Go into Polygon selection mode. For some reason, the selection tool is
 set to Raycast, so I'll switch it back to Rectangle.
 2. Select some polygons.
 3. Select Adjacent - Points
 4. Smooth Envelope Weights on the selected points.
 5. Go back to Polygon selection mode.
 The select tool is set back to Raycast!! I have to change it with EVERY
 CHANGE I do! And I have to repeat this operation several dozens of times.
 SI is driving me crazy with this. Is there a preference somewhere to NEVER
 change the selection tool unless I explicitly do it? Thanks for any help!
 --

Sergio Mucino_Signature_email.gif

RE: SI selections driving me nuts...

2013-10-29 Thread Grahame Fuller
Using the buttons at the top right changes only the filter not the tool, and it 
seems like activating point selection using Select Adjacent also changed the 
tool from Raycast to Rectangle. (Raycast selection being not that handy for 
points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure 
whether there is an equivalent in Maya mode by default but you can always make 
one.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and 
I can't reproduce your problem even if I try it only using my mouse. SI 
remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn 
it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set 
to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE 
I do! And I have to repeat this operation several dozens of times. SI is 
driving me crazy with this. Is there a preference somewhere to NEVER change the 
selection tool unless I explicitly do it? Thanks for any help!
--
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attachment: winmail.dat

Re: SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino

  
  
I use the pop-over menu inside the "Select" button, at the top right
of the UI.
Raycast is pretty useless for me too in Point mode, but it just
keeps coming back...
Thanks for the hotkey tip! I do use a Maya-based keyboard layout,
but I'll find it. Cheers!

  

On 29/10/2013 12:42 PM, Grahame Fuller wrote:

  Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help!
--
[cid:image001.gif@01CED4A3.D66FEC20]



  



Re: SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino

  
  
I've noticed it goes back to Raycast in step 5, when I go back to
Polygon selection mode. I'll see if I can find a preference for the
selection method for said mode.

  

On 29/10/2013 1:13 PM, Sergio Mucino wrote:

  
  I use the pop-over menu inside the "Select" button, at the top
  right of the UI.
  Raycast is pretty useless for me too in Point mode, but it just
  keeps coming back...
  Thanks for the hotkey tip! I do use a Maya-based keyboard layout,
  but I'll find it. Cheers!
  

  
  On 29/10/2013 12:42 PM, Grahame Fuller wrote:
  
Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.)

I'd suggest using keys: Y is Polygon Rectangle in SI mode -- I'm not sure whether there is an equivalent in Maya mode by default but you can always make one.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, October 29, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI selections driving me nuts...

I use my own selection toggle tools, but I've never had a problem like that and I can't reproduce your problem even if I try it only using my mouse. SI remembers the last tool I used when changing between selection modes.

How are you changing your selection modes?

On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off.
This is what I'm doing...
1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle.
2. Select some polygons.
3. Select Adjacent - Points
4. Smooth Envelope Weights on the selected points.
5. Go back to Polygon selection mode.
The select tool is set back to Raycast!! I have to change it with EVERY CHANGE I do! And I have to repeat this operation several dozens of times. SI is driving me crazy with this. Is there a preference somewhere to NEVER change the selection tool unless I explicitly do it? Thanks for any help!
--
[cid:image001.gif@01CED4A3.D66FEC20]