Re: Rendering to multichannel EXR

2014-04-22 Thread Jens Lindgren
FYI. It's much slower to render all channels / layers to the same EXR than
to separate files. OpenEXR 2.0 can save files in a new, non-backwards
compatible way which makes it as fast as separate files but I highly doubt
Softimage / MR uses EXR 2.0.

/Jens


On Mon, Apr 21, 2014 at 2:00 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Steve:

 Yep, that was an idea I had...it's a bit overkill for my little short
 animation test, though. :P Quite amazed that having never gone through MR
 in XSI for a while, this is still a missing feature from the mental ray
 integration considering the FX Tree...

 Thanks guys!

 Yours sincerely,
 Siew Yi Liang

 On 4/20/2014 9:32 AM, Steve Parish wrote:

 It's also possible to write a post render script in nuke that would
 compile them into one file.

 On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net
 wrote:

 I just saw that 3Delight also supports multichannel EXR and offers on
 free license.
 http://softimage.tv/3delight-for-softimage-4-0/



 On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 Yep, I would have done that in VRay in school...but now if I have to
 re-do my shading and lighting _ I think for this little thing I'll just
 render to seperate files for now. I did find this thread:


 https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

 But I can't find the ctrl_pass/buffer shader mentioned anywhere around.

 Anyway, thanks! :) At least I know I wasn't missing something through the
 standard UI...

 Yours sincerely,
 Siew Yi Liang

   On 4/19/2014 7:58 AM, Stephen Davidson wrote:

 I believe you can also create multichannel exr's in Vray, as well.
 You are only restricted to separate passes, in mentalray, in Softimage.


  On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson 
 magic...@bellsouth.net wrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

  You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
 but I tried 2014 at school and ran into the same problem as well, so I
 don't think that's the issue...

 Yours sincerely,
 Siew Yi Liang

   On 4/18/2014 7:06 AM, Stephen Davidson wrote:





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Rendering to multichannel EXR

2014-04-20 Thread Stephen Davidson
I just saw that 3Delight also supports multichannel EXR and offers on free
license.
http://softimage.tv/3delight-for-softimage-4-0/



On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 Yep, I would have done that in VRay in school...but now if I have to re-do
 my shading and lighting _ I think for this little thing I'll just render
 to seperate files for now. I did find this thread:


 https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

 But I can't find the ctrl_pass/buffer shader mentioned anywhere around.

 Anyway, thanks! :) At least I know I wasn't missing something through the
 standard UI...

 Yours sincerely,
 Siew Yi Liang

 On 4/19/2014 7:58 AM, Stephen Davidson wrote:

 I believe you can also create multichannel exr's in Vray, as well.
 You are only restricted to separate passes, in mentalray, in Softimage.


  On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson 
 magic...@bellsouth.net wrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

  You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
 but I tried 2014 at school and ran into the same problem as well, so I
 don't think that's the issue...

 Yours sincerely,
 Siew Yi Liang

   On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.comwrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com





  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-20 Thread Steve Parish
It's also possible to write a post render script in nuke that would compile
them into one file.

On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net wrote:

 I just saw that 3Delight also supports multichannel EXR and offers on free
 license.
 http://softimage.tv/3delight-for-softimage-4-0/



 On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 Yep, I would have done that in VRay in school...but now if I have to re-do
 my shading and lighting _ I think for this little thing I'll just render
 to seperate files for now. I did find this thread:


 https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

 But I can't find the ctrl_pass/buffer shader mentioned anywhere around.

 Anyway, thanks! :) At least I know I wasn't missing something through the
 standard UI...

 Yours sincerely,
 Siew Yi Liang

 On 4/19/2014 7:58 AM, Stephen Davidson wrote:

 I believe you can also create multichannel exr's in Vray, as well.
 You are only restricted to separate passes, in mentalray, in Softimage.


  On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson 
 magic...@bellsouth.net wrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

  You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but
 I tried 2014 at school and ran into the same problem as well, so I don't
 think that's the issue...

 Yours sincerely,
 Siew Yi Liang

   On 4/18/2014 7:06 AM, Stephen Davidson wrote:




Re: Rendering to multichannel EXR

2014-04-20 Thread Siew Yi Liang

Hi Steve:

Yep, that was an idea I had...it's a bit overkill for my little short 
animation test, though. :P Quite amazed that having never gone through 
MR in XSI for a while, this is still a missing feature from the mental 
ray integration considering the FX Tree...


Thanks guys!

Yours sincerely,
Siew Yi Liang

On 4/20/2014 9:32 AM, Steve Parish wrote:
It's also possible to write a post render script in nuke that would 
compile them into one file.


On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net 
mailto:magic...@bellsouth.net wrote:


I just saw that 3Delight also supports multichannel EXR and offers
on free license.
http://softimage.tv/3delight-for-softimage-4-0/



On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com
wrote:

Hi Stephen:

Yep, I would have done that in VRay in school...but now if I
have to re-do my shading and lighting _ I think for this
little thing I'll just render to seperate files for now. I did
find this thread:


https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

https://groups.google.com/forum/#%21searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

But I can't find the ctrl_pass/buffer shader mentioned
anywhere around.

Anyway, thanks! :) At least I know I wasn't missing something
through the standard UI...

Yours sincerely,
Siew Yi Liang

On 4/19/2014 7:58 AM, Stephen Davidson wrote:

I believe you can also create multichannel exr's in Vray, as
well.
You are only restricted to separate passes, in mentalray, in
Softimage.


On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson
magic...@bellsouth.net wrote:

Sorry, I misread your original question. It is not
possible to have a SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for
each pass.

You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang
soni...@gmail.com wrote:

Hi Stephen:

I believe that's how I set my scene up; however,
whenever I render, I'm still getting each EXR pass as
a separate file instead of one multichannel EXR...?

http://i.imgur.com/NNAnloG.png

I tried setting the filename output to be just [Pass]
without the [Framebuffer] token, but that just
resulted in the last pass being what was written to
the EXR.

Is there something else I'm missing here? I'm on XSI
2013 SP1 at home, but I tried 2014 at school and ran
into the same problem as well, so I don't think
that's the issue...

Yours sincerely,
Siew Yi Liang

On 4/18/2014 7:06 AM, Stephen Davidson wrote:





Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang

Hi Stephen:

I believe that's how I set my scene up; however, whenever I render, I'm 
still getting each EXR pass as a separate file instead of one 
multichannel EXR...?


http://i.imgur.com/NNAnloG.png

I tried setting the filename output to be just [Pass] without the 
[Framebuffer] token, but that just resulted in the last pass being what 
was written to the EXR.


Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, 
but I tried 2014 at school and ran into the same problem as well, so I 
don't think that's the issue...


Yours sincerely,
Siew Yi Liang

On 4/18/2014 7:06 AM, Stephen Davidson wrote:

yes... still there.
define the render channel (ambient, specular, etc.),  then change the 
format to EXR


look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com 
mailto:soni...@gmail.com wrote:


Hi all:

So I'm wrapping up a little short animation test in XSI, and I
haven't touched the default MR renderer in it for quite
awhile...was wondering if there was actually a way to now render
multichannel EXRs natively with mental ray shaders? I tried
searching around for the old ctrl_pass shaders thingy, but
couldn't find it anywhere. (I don't have access to VRay at home,
which is why I'm asking =\ ) But it seems that looking through the
docs there still isn't any mention about it...

-- 
Yours sincerely,

Siew Yi Liang




--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke

http://www.3danimationmagic.com





Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
Sorry, I misread your original question. It is not possible to have a
SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for each pass.

You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but
 I tried 2014 at school and ran into the same problem as well, so I don't
 think that's the issue...

 Yours sincerely,
 Siew Yi Liang

 On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
I believe you can also create multichannel exr's in Vray, as well.
You are only restricted to separate passes, in mentalray, in Softimage.


On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson
magic...@bellsouth.netwrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

 You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
 but I tried 2014 at school and ran into the same problem as well, so I
 don't think that's the issue...

 Yours sincerely,
 Siew Yi Liang

 On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang

Hi Stephen:

Yep, I would have done that in VRay in school...but now if I have to 
re-do my shading and lighting _ I think for this little thing I'll 
just render to seperate files for now. I did find this thread:


https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

But I can't find the ctrl_pass/buffer shader mentioned anywhere around.

Anyway, thanks! :) At least I know I wasn't missing something through 
the standard UI...


Yours sincerely,
Siew Yi Liang

On 4/19/2014 7:58 AM, Stephen Davidson wrote:

I believe you can also create multichannel exr's in Vray, as well.
You are only restricted to separate passes, in mentalray, in Softimage.


On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson 
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:


Sorry, I misread your original question. It is not possible to
have a SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for each pass.

You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com
mailto:soni...@gmail.com wrote:

Hi Stephen:

I believe that's how I set my scene up; however, whenever I
render, I'm still getting each EXR pass as a separate file
instead of one multichannel EXR...?

http://i.imgur.com/NNAnloG.png

I tried setting the filename output to be just [Pass] without
the [Framebuffer] token, but that just resulted in the last
pass being what was written to the EXR.

Is there something else I'm missing here? I'm on XSI 2013 SP1
at home, but I tried 2014 at school and ran into the same
problem as well, so I don't think that's the issue...

Yours sincerely,
Siew Yi Liang

On 4/18/2014 7:06 AM, Stephen Davidson wrote:

yes... still there.
define the render channel (ambient, specular, etc.),  then
change the format to EXR

look here:

http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang
soni...@gmail.com mailto:soni...@gmail.com wrote:

Hi all:

So I'm wrapping up a little short animation test in XSI,
and I haven't touched the default MR renderer in it for
quite awhile...was wondering if there was actually a way
to now render multichannel EXRs natively with mental ray
shaders? I tried searching around for the old ctrl_pass
shaders thingy, but couldn't find it anywhere. (I don't
have access to VRay at home, which is why I'm asking =\ )
But it seems that looking through the docs there still
isn't any mention about it...

-- 
Yours sincerely,

Siew Yi Liang




-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com
mailto:sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable
from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com






-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com




--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke

http://www.3danimationmagic.com





Rendering to multichannel EXR

2014-04-18 Thread Siew Yi Liang

Hi all:

So I'm wrapping up a little short animation test in XSI, and I haven't 
touched the default MR renderer in it for quite awhile...was wondering 
if there was actually a way to now render multichannel EXRs natively 
with mental ray shaders? I tried searching around for the old ctrl_pass 
shaders thingy, but couldn't find it anywhere. (I don't have access to 
VRay at home, which is why I'm asking =\ ) But it seems that looking 
through the docs there still isn't any mention about it...


--
Yours sincerely,
Siew Yi Liang



Re: Rendering to multichannel EXR

2014-04-18 Thread Stephen Davidson
yes... still there.
define the render channel (ambient, specular, etc.),  then change the
format to EXR

look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com