Re: Rendering to multichannel EXR
FYI. It's much slower to render all channels / layers to the same EXR than to separate files. OpenEXR 2.0 can save files in a new, non-backwards compatible way which makes it as fast as separate files but I highly doubt Softimage / MR uses EXR 2.0. /Jens On Mon, Apr 21, 2014 at 2:00 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Steve: Yep, that was an idea I had...it's a bit overkill for my little short animation test, though. :P Quite amazed that having never gone through MR in XSI for a while, this is still a missing feature from the mental ray integration considering the FX Tree... Thanks guys! Yours sincerely, Siew Yi Liang On 4/20/2014 9:32 AM, Steve Parish wrote: It's also possible to write a post render script in nuke that would compile them into one file. On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net wrote: I just saw that 3Delight also supports multichannel EXR and offers on free license. http://softimage.tv/3delight-for-softimage-4-0/ On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: Yep, I would have done that in VRay in school...but now if I have to re-do my shading and lighting _ I think for this little thing I'll just render to seperate files for now. I did find this thread: https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ But I can't find the ctrl_pass/buffer shader mentioned anywhere around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.net wrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Rendering to multichannel EXR
I just saw that 3Delight also supports multichannel EXR and offers on free license. http://softimage.tv/3delight-for-softimage-4-0/ On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: Yep, I would have done that in VRay in school...but now if I have to re-do my shading and lighting _ I think for this little thing I'll just render to seperate files for now. I did find this thread: https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ But I can't find the ctrl_pass/buffer shader mentioned anywhere around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.net wrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.comwrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 * sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 * sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Rendering to multichannel EXR
It's also possible to write a post render script in nuke that would compile them into one file. On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net wrote: I just saw that 3Delight also supports multichannel EXR and offers on free license. http://softimage.tv/3delight-for-softimage-4-0/ On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: Yep, I would have done that in VRay in school...but now if I have to re-do my shading and lighting _ I think for this little thing I'll just render to seperate files for now. I did find this thread: https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ But I can't find the ctrl_pass/buffer shader mentioned anywhere around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.net wrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote:
Re: Rendering to multichannel EXR
Hi Steve: Yep, that was an idea I had...it's a bit overkill for my little short animation test, though. :P Quite amazed that having never gone through MR in XSI for a while, this is still a missing feature from the mental ray integration considering the FX Tree... Thanks guys! Yours sincerely, Siew Yi Liang On 4/20/2014 9:32 AM, Steve Parish wrote: It's also possible to write a post render script in nuke that would compile them into one file. On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: I just saw that 3Delight also supports multichannel EXR and offers on free license. http://softimage.tv/3delight-for-softimage-4-0/ On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: Yep, I would have done that in VRay in school...but now if I have to re-do my shading and lighting _ I think for this little thing I'll just render to seperate files for now. I did find this thread: https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ https://groups.google.com/forum/#%21searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ But I can't find the ctrl_pass/buffer shader mentioned anywhere around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.net wrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote:
Re: Rendering to multichannel EXR
Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com mailto:soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com
Re: Rendering to multichannel EXR
Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Rendering to multichannel EXR
I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.netwrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 * sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Rendering to multichannel EXR
Hi Stephen: Yep, I would have done that in VRay in school...but now if I have to re-do my shading and lighting _ I think for this little thing I'll just render to seperate files for now. I did find this thread: https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ But I can't find the ctrl_pass/buffer shader mentioned anywhere around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com mailto:soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com mailto:soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com mailto:sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com
Rendering to multichannel EXR
Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang
Re: Rendering to multichannel EXR
yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com