Re: capturing spherical HDRi's?

2013-01-21 Thread Sylvain Lebeau
Hi Paul, 

i didn't took the time to read all the thread so you may get duplicated 
offerings..

For me, i got 4 different chrome balls scales … 3 inches, 6 inches, 9 inches 
and 12 inches.. (garden decorations) … that do all we need for us. 

Got my DSLR on one tripod and my chrome ball on another one. I even use my 
finder ring if i need to place it on a table or on the ground.  Important thing 
is to have something that will allow you to solidify your chrome ball on the 
tripod. Like a screw or something. Because sometimes it gets windy and you 
don't want your ball to fall on the concrete…  Or some blue gum paste to stick 
it… 

I normally shoot 12-15 exposures with 1-3 stops diffenrencial depending on my 
ISO setting.. From total black to total white. Of course proper white balance 
is better but you know you'll be grading them to match the grading of the 
actual material… so .. 

I now simply use photoshop with the new HDR merge tool .. Works pretty dam 
good. 

What is fun onset is how much we draw attention with our alien's setup … but we 
must get fast. I always ask the first AD 5 mins after shots are done without 
any lighting setup change. And i also ask them that the crew get out while i am 
shooting. Wich they normally understand pretty well.  You let the creative go 
on the next location, and have the gaffers, electros, etc just waiting in the 
back!.. 

You must have a shutter remote so that you don't move the camera while pressing 
the shutter release. So you setup your focus, and without auto focus on…. you 
stand there clicking, changing f-stops, clicking, changing f-stop, etc…  until 
you have all your LDR images captured. 

i also like to take a bad ass panorama just to see the set. I often do this 
with my mobile phone panorama application while they are shooting principal 
photography.   Very usefull ….

Always make yourself a good friend of the Director, First Assistant Director 
and DP …. they will let you do your stuff without hiccups then!

hope it helps!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM

On 2013-01-15, at 4:27 PM, Paul Griswold wrote:

 Hey guys - 
 
 I've been asked to help out on the show Film Riot, and one of the things we 
 were discussing is creating your own HDR images.
 
 I know HDRLabs has a ton of great info, but I was curious to know if anyone 
 else had any good info or resources on the subject that I could pass along.
 
 It's not something I normally do, so I wanted to make sure I was giving them 
 up-to-date info.
 
 Thanks,
 
 Paul
 



Re: capturing spherical HDRi's?

2013-01-17 Thread Leonard Koch
You can shoot a chromeball with any kind of lens sort of well.
Telephoto lenses are preferable because they allow you to stand further
away and thus be a smaller object in the reflection on the chrome ball.


On Thu, Jan 17, 2013 at 3:53 PM, olivier jeannel olivier.jean...@noos.frwrote:

  Thank you Phil,

 To shot a chrome ball then, do you know what type of lens is necessary ?
 Is it a macro lens ?

 Cheers,

 Olivier

 Le 17/01/2013 13:24, Phil Williams a écrit :

 I'm no expert by any means, but generally speaking there are pros and cons
 to both ways; chrome balls are quicker, easier and cheaper but are lower
 quality (fine for capturing the light in most cases though).
 Fish-eye/wide-angle lenses make it a bit more technical and time consuming
 but give higher quality results.

  As rough guide (depends on your setup/lenses), a chrome ball only takes
 1 or 2 pics to get the job done (x by multiple exposures). Whereas a
 fish-eye lens with a pano head would take 4-6 photos (x multiple exposures)
 and a wide-angle lens would take considerably more, anywhere between 12-30
 photos depending on the lens and crop factor (x multiple exposures).

  Cheers
 Phil




 On 17 January 2013 11:59, olivier jeannel olivier.jean...@noos.fr wrote:

  I've never captured myself spherical HDRI's, so bare with me if it is a
 dumb question but :
 Nowadays, to capture the HDRI environment, people are still using an HDRI
 ball, or are they using wide angles (10mm or 8mm) fish eye camera lenses
 (without any sphere at all) ?

 Olivier



 Le 17/01/2013 12:06, Adam Seeley a écrit :

 Quiet a few smartphone  tablet solutions around now as well

 Haven't use one yet but looking forward to trying.

 http://www.ononesoftware.com/products/dslr-camera-remote/
 https://play.google.com/store/apps/details?id=com.dslr.dashboardhl=en

 Adam



--
 *From:* adrian wyer 
 adrian.w...@fluid-pictures.comadrian.w...@fluid-pictures.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Wednesday, 16 January 2013, 15:25
 *Subject:* RE: capturing spherical HDRi's?

   and of course if you shoot Nikon (like you should, if you have any
 sense ;-p )

 http://breezesys.co.uk/NKRemote/index.htm

 a

  --
  *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com ] *On Behalf Of *Lp3dsoft
 *Sent:* 16 January 2013 15:02
 *To:* softimage@listproc.autodesk.com
 *Cc:* softimage@listproc.autodesk.com
 *Subject:* Re: capturing spherical HDRi's?

  Hi,

  I've used this in the past for remote bracketing, works well
  http://www.breezesys.co.uk/DSLRRemotePro/index.htm
  Some other interesting bits on their site as well.
  And I don't think anyone as listed it in the thread but best place to
 look for basics and how things work is http://www.hdrshop.com/

  Hope it helps

  Cheers

   Lawrence

 On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote:

  I find that the slowest thing on set is capturing all the exposures. I
 don't have a tool like the Promote Controller or any other device to
 automatically fire off the brackets. After seeing a video of the author of
 the HDRI Handbook on set, I'm convinced the fastest method is a pano rig
 like the nodal ninja with a spherical fisheye and something to fire the
 brackets automatically. In and out very quickly.

  On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com
 wrote:
  Slightly off topic but this is pretty interesting stuff...


 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

  J



 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

  We do pretty much the same - a fisheye lens shooting in 3 directions
 for good overlap, 10 exposures via software control and stitch the result
 into a fairly highres LatLong HDRI 360. This is good for lighting and in
 most cases reflections too, but hardly enough resolution for a background.
 The software control for multiple exposures makes for better quality HDRI's
 as clouds, cars and pedestrians move less, and we can get in and record the
 HDRI in about a 10th of the time we used to without it, in all only some 5
 minutes break for the crew for one HDRI. The Director and 1st AD will be
 much happier too.

 The chrome ball comes in to use in tight spaces where it is hard to fit
 in a camera on a tripod, but it is mostly sttting and collecting dust on a
 shelf these days. Mind you, if we had more time on a shoot I would like to
 have a chrome ball and a grey ball and have them in front of the liveaction
 camera just after the clapper - it would help setting up HDRI's and lights
 and balance the whole thing faster when lighting your scenes.

 Morten



 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com:

   These days I use the chrome ball just for light positioning reference.
 For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal
 ninja attached

Re: capturing spherical HDRi's?

2013-01-17 Thread Martin Contel
You don't need a macro lens, because you want to place yourself far away
from the wall. The longer the lens (more tele) the less distortion and more
detail your chrome ball photo will have.



On Thu, Jan 17, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote:

  Thank you Phil,

 To shot a chrome ball then, do you know what type of lens is necessary ?
 Is it a macro lens ?

 Cheers,

 Olivier

 Le 17/01/2013 13:24, Phil Williams a écrit :

 I'm no expert by any means, but generally speaking there are pros and cons
 to both ways; chrome balls are quicker, easier and cheaper but are lower
 quality (fine for capturing the light in most cases though).
 Fish-eye/wide-angle lenses make it a bit more technical and time consuming
 but give higher quality results.

  As rough guide (depends on your setup/lenses), a chrome ball only takes
 1 or 2 pics to get the job done (x by multiple exposures). Whereas a
 fish-eye lens with a pano head would take 4-6 photos (x multiple exposures)
 and a wide-angle lens would take considerably more, anywhere between 12-30
 photos depending on the lens and crop factor (x multiple exposures).

  Cheers
 Phil




 On 17 January 2013 11:59, olivier jeannel olivier.jean...@noos.fr wrote:

  I've never captured myself spherical HDRI's, so bare with me if it is a
 dumb question but :
 Nowadays, to capture the HDRI environment, people are still using an HDRI
 ball, or are they using wide angles (10mm or 8mm) fish eye camera lenses
 (without any sphere at all) ?

 Olivier



 Le 17/01/2013 12:06, Adam Seeley a écrit :

 Quiet a few smartphone  tablet solutions around now as well

 Haven't use one yet but looking forward to trying.

 http://www.ononesoftware.com/products/dslr-camera-remote/
 https://play.google.com/store/apps/details?id=com.dslr.dashboardhl=en

 Adam



--
 *From:* adrian wyer 
 adrian.w...@fluid-pictures.comadrian.w...@fluid-pictures.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Wednesday, 16 January 2013, 15:25
 *Subject:* RE: capturing spherical HDRi's?

   and of course if you shoot Nikon (like you should, if you have any
 sense ;-p )

 http://breezesys.co.uk/NKRemote/index.htm

 a

  --
  *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com ] *On Behalf Of *Lp3dsoft
 *Sent:* 16 January 2013 15:02
 *To:* softimage@listproc.autodesk.com
 *Cc:* softimage@listproc.autodesk.com
 *Subject:* Re: capturing spherical HDRi's?

  Hi,

  I've used this in the past for remote bracketing, works well
  http://www.breezesys.co.uk/DSLRRemotePro/index.htm
  Some other interesting bits on their site as well.
  And I don't think anyone as listed it in the thread but best place to
 look for basics and how things work is http://www.hdrshop.com/

  Hope it helps

  Cheers

   Lawrence

 On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote:

  I find that the slowest thing on set is capturing all the exposures. I
 don't have a tool like the Promote Controller or any other device to
 automatically fire off the brackets. After seeing a video of the author of
 the HDRI Handbook on set, I'm convinced the fastest method is a pano rig
 like the nodal ninja with a spherical fisheye and something to fire the
 brackets automatically. In and out very quickly.

  On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com
 wrote:
  Slightly off topic but this is pretty interesting stuff...


 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

  J



 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

  We do pretty much the same - a fisheye lens shooting in 3 directions
 for good overlap, 10 exposures via software control and stitch the result
 into a fairly highres LatLong HDRI 360. This is good for lighting and in
 most cases reflections too, but hardly enough resolution for a background.
 The software control for multiple exposures makes for better quality HDRI's
 as clouds, cars and pedestrians move less, and we can get in and record the
 HDRI in about a 10th of the time we used to without it, in all only some 5
 minutes break for the crew for one HDRI. The Director and 1st AD will be
 much happier too.

 The chrome ball comes in to use in tight spaces where it is hard to fit
 in a camera on a tripod, but it is mostly sttting and collecting dust on a
 shelf these days. Mind you, if we had more time on a shoot I would like to
 have a chrome ball and a grey ball and have them in front of the liveaction
 camera just after the clapper - it would help setting up HDRI's and lights
 and balance the whole thing faster when lighting your scenes.

 Morten



 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com:

   These days I use the chrome ball just for light positioning reference.
 For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal
 ninja attached to a tripod

Re: capturing spherical HDRi's?

2013-01-16 Thread Rob Wuijster
Yes, there's a version 2 out of the book, there's a page on the hdrlabs 
website explaining the book and has links to Amazon for the paperback 
and ebook.


The site, forum and book are -the- main sources of information on this.
Of course there are other sites dealing with this, but hdrlabs has it 
condensed into one big package.



Rob Wuijster
E r...@casema.nl

\/-\/\/

On 15-1-2013 23:09, Byron Nash wrote:
I found the book HDRI Handbook really helpful on that site. I think 
they have a newer version since I read it.



On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com 
mailto:pgrisw...@fusiondigitalproductions.com wrote:


Hey guys -

I've been asked to help out on the show Film Riot, and one of
the things we were discussing is creating your own HDR images.

I know HDRLabs has a ton of great info, but I was curious to know
if anyone else had any good info or resources on the subject that
I could pass along.

It's not something I normally do, so I wanted to make sure I was
giving them up-to-date info.

Thanks,

Paul


No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13





Re: capturing spherical HDRi's?

2013-01-16 Thread Cristobal Infante
It really depends how much time you think you will have on set. Most of the
times this can be a major issue, since they may need to move the lighting
setup several times in one day and you don't want to be the guy slowing
everything down!

the chrome ball is probably the fastest method and still does the trick. So
if you need to capture a lighting setup fast this will be your best bet.
Defently worth getting one in any case (garden mirror balls).



On Wednesday, 16 January 2013, Rob Wuijster wrote:

  Yes, there's a version 2 out of the book, there's a page on the hdrlabs
 website explaining the book and has links to Amazon for the paperback and
 ebook.

 The site, forum and book are -the- main sources of information on this.
 Of course there are other sites dealing with this, but hdrlabs has it
 condensed into one big package.


 Rob Wuijster
 E r...@casema.nl javascript:_e({}, 'cvml', 'r...@casema.nl');

 \/-\/\/

 On 15-1-2013 23:09, Byron Nash wrote:

 I found the book HDRI Handbook really helpful on that site. I think they
 have a newer version since I read it.


 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com javascript:_e({}, 'cvml',
 'pgrisw...@fusiondigitalproductions.com'); wrote:

 Hey guys -

  I've been asked to help out on the show Film Riot, and one of the
 things we were discussing is creating your own HDR images.

  I know HDRLabs has a ton of great info, but I was curious to know if
 anyone else had any good info or resources on the subject that I could pass
 along.

  It's not something I normally do, so I wanted to make sure I was giving
 them up-to-date info.

  Thanks,

  Paul


  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13





Re: capturing spherical HDRi's?

2013-01-16 Thread Anthony Martin
These days I use the chrome ball just for light positioning reference. For
capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja
attached to a tripod and then shoot between 8-10 images (including direct
above and direct below) covering the scene.

Then load these into PTGui Pro and let it stitch them into a LongLat HDRI.
Works like a charm. Both quick to do on set and quick to assemble when you
get back to the office.

Digital Tutors actually have a good set of lessons on this.
http://www.digitaltutors.com/11/training.php?pid=599autoplay=1


On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote:

 It really depends how much time you think you will have on set. Most of
 the times this can be a major issue, since they may need to move
 the lighting setup several times in one day and you don't want to be the
 guy slowing everything down!

 the chrome ball is probably the fastest method and still does the trick. So
 if you need to capture a lighting setup fast this will be your best bet.
 Defently worth getting one in any case (garden mirror balls).



 On Wednesday, 16 January 2013, Rob Wuijster wrote:

  Yes, there's a version 2 out of the book, there's a page on the hdrlabs
 website explaining the book and has links to Amazon for the paperback and
 ebook.

 The site, forum and book are -the- main sources of information on this.
 Of course there are other sites dealing with this, but hdrlabs has it
 condensed into one big package.

 Rob Wuijster
 E r...@casema.nl

 \/-\/\/

 On 15-1-2013 23:09, Byron Nash wrote:

 I found the book HDRI Handbook really helpful on that site. I think they
 have a newer version since I read it.


 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Hey guys -

  I've been asked to help out on the show Film Riot, and one of the
 things we were discussing is creating your own HDR images.

  I know HDRLabs has a ton of great info, but I was curious to know if
 anyone else had any good info or resources on the subject that I could pass
 along.

  It's not something I normally do, so I wanted to make sure I was
 giving them up-to-date info.

  Thanks,

  Paul


  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13





Re: capturing spherical HDRi's?

2013-01-16 Thread Stefan Kubicek

One thing you need to know before you shoot anything is what you want to use it 
for.
If it's just for using the HDR image as a means of lighting (a low-res image is 
enough) then the chrome ball
does the trick. Depending on the max resolution of your camera it might even be 
high-res enough to be used as a reflection
map, depending on how close you get to the reflecting objects in your scene and 
on how blurry the reflections are allowed to be (the blurrier the lower res the 
HDR image may be to avoid visible artifacts/pixels).

Also, I found it helpful the use a tele lens when shooting the chrome ball. The 
further away you are from the ball
the more info you get on the circumference of the ball, and the smaller your 
own reflection will be in the resulting image.
If you absolutely need to avoid the reflection of yourself (and camera ) you 
need to make two shots from different angles and paint yourself out later.

If you want to use the HDR image also as a background you will need extra high 
resolution, and ideally no distortion.
However, affordable chrome balls are never distortion free, nor will you get 
enough resolution from a single shot of the ball.
The only option I have found (besides using dedicated hardware like the spheron 
camera) is shooting a panorama and stitching it into a really high-res image. 
Any lens will do, but a fisheye will reduce the amount of images required and 
time needed for a full panorama.

Shoot RAW if you can (or whatever floating point format your camera AND your 
stitching software (or Photoshop) supports), image sequences of varying 
exposure are more time consuming, and light can change fast while you shoot - 
think wind and clouds on a sunny day, let alone the director getting nervous 
while you fiddle around endlessly in between shots on a stressful day at -10 °C.











Hey guys -

I've been asked to help out on the show Film Riot, and one of the things
we were discussing is creating your own HDR images.

I know HDRLabs has a ton of great info, but I was curious to know if anyone
else had any good info or resources on the subject that I could pass along.

It's not something I normally do, so I wanted to make sure I was giving
them up-to-date info.

Thanks,

Paul




--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: capturing spherical HDRi's?

2013-01-16 Thread Morten Bartholdy
We do pretty much the same - a fisheye lens shooting in 3 directions for
good overlap, 10 exposures via software control and stitch the result into
a fairly highres LatLong HDRI 360. This is good for lighting and in most
cases reflections too, but hardly enough resolution for a background. The
software control for multiple exposures makes for better quality HDRI's as
clouds, cars and pedestrians move less, and we can get in and record the
HDRI in about a 10th of the time we used to without it, in all only some 5
minutes break for the crew for one HDRI. The Director and 1st AD will be
much happier too.

The chrome ball comes in to use in tight spaces where it is hard to fit in
a camera on a tripod, but it is mostly sttting and collecting dust on a
shelf these days. Mind you, if we had more time on a shoot I would like to
have a chrome ball and a grey ball and have them in front of the liveaction
camera just after the clapper - it would help setting up HDRI's and lights
and balance the whole thing faster when lighting your scenes.

Morten




Den 16. januar 2013 kl. 12:11 skrev Anthony Martin
anthonymarti...@googlemail.com:

 These days I use the chrome ball just for light positioning reference. For
 capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja
 attached to a tripod and then shoot between 8-10 images (including direct
 above and direct below) covering the scene.
 Then load these into PTGui Pro and let it stitch them into a LongLat HDRI.
 Works like a charm. Both quick to do on set and quick to assemble when you
 get back to the office.
 Digital Tutors actually have a good set of lessons on this.
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com
 mailto:cgc...@gmail.com  wrote:
  think you will have on set. Most of the times this can be a major issue,
  since they may need to move the lighting setup several times in one day and
  you don't want to be the guy slowing everything down!
  
  the chrome ball is probably the fastest method and still does the trick. So
  if you need to capture a lighting setup fast this will be your best bet.
  Defently worth getting one in any case (garden mirror balls).
  
  
  
  On Wednesday, 16 January 2013, Rob Wuijster wrote:
   Yes, there's a version 2 out of the book, there's a page on the hdrlabs
   website explaining the book and has links to Amazon for the paperback and
   ebook.
   
   The site, forum and book are -the- main sources of information on this.
   Of course there are other sites dealing with this, but hdrlabs has it
   condensed into one big package.
   
   
  Rob Wuijster
  E
  r...@casema.nl
  \/-\/\/
   
   
   On 15-1-2013 23:09, Byron Nash wrote:
I found the book HDRI Handbook really helpful on that site. I think they
have a newer version since I read it.


On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com  wrote:
 Hey guys -
 
 I've been asked to help out on the show Film Riot, and one of the
 things
 we were discussing is creating your own HDR images.
 
 I know HDRLabs has a ton of great info, but I was curious to know if
 anyone
 else had any good info or resources on the subject that I could pass
 along.
 
 It's not something I normally do, so I wanted to make sure I was
 giving
 them up-to-date info.
 
 Thanks,
 
 Paul
 

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date:
01/15/13



Re: capturing spherical HDRi's?

2013-01-16 Thread Jahirul Amin
Slightly off topic but this is pretty interesting stuff...

http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

J



On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

 We do pretty much the same - a fisheye lens shooting in 3 directions for good 
 overlap, 10 exposures via software control and stitch the result into a 
 fairly highres LatLong HDRI 360. This is good for lighting and in most cases 
 reflections too, but hardly enough resolution for a background. The software 
 control for multiple exposures makes for better quality HDRI's as clouds, 
 cars and pedestrians move less, and we can get in and record the HDRI in 
 about a 10th of the time we used to without it, in all only some 5 minutes 
 break for the crew for one HDRI. The Director and 1st AD will be much happier 
 too.
  
 The chrome ball comes in to use in tight spaces where it is hard to fit in a 
 camera on a tripod, but it is mostly sttting and collecting dust on a shelf 
 these days. Mind you, if we had more time on a shoot I would like to have a 
 chrome ball and a grey ball and have them in front of the liveaction camera 
 just after the clapper - it would help setting up HDRI's and lights and 
 balance the whole thing faster when lighting your scenes.
  
 Morten 
  
  
 
 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com: 
 
 These days I use the chrome ball just for light positioning reference. For 
 capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja 
 attached to a tripod and then shoot between 8-10 images (including direct 
 above and direct below) covering the scene. 
 Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. 
 Works like a charm. Both quick to do on set and quick to assemble when you 
 get back to the office. 
 Digital Tutors actually have a good set of lessons on this. 
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com  
 wrote: 
 It really depends how much time you think you will have on set. Most of the 
 times this can be a major issue, since they may need to move the lighting 
 setup several times in one day and you don't want to be the guy slowing 
 everything down!
  
 the chrome ball is probably the fastest method and still does the trick. So 
 if you need to capture a lighting setup fast this will be your best bet. 
 Defently worth getting one in any case (garden mirror balls).
  
 
 
 On Wednesday, 16 January 2013, Rob Wuijster wrote: 
 Yes, there's a version 2 out of the book, there's a page on the hdrlabs 
 website explaining the book and has links to Amazon for the paperback and 
 ebook. 
 
 The site, forum and book are -the- main sources of information on this. 
 Of course there are other sites dealing with this, but hdrlabs has it 
 condensed into one big package. 
 Rob Wuijster
E
r...@casema.nl
\/-\/\/
   
 On 15-1-2013 23:09, Byron Nash wrote:
 I found the book HDRI Handbook really helpful on that site. I think they have 
 a newer version since I read it. 
 
 
 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold  
 pgrisw...@fusiondigitalproductions.com  wrote: 
 Hey guys - 
 
 I've been asked to help out on the show Film Riot, and one of the things we 
 were discussing is creating your own HDR images.
 
 I know HDRLabs has a ton of great info, but I was curious to know if anyone 
 else had any good info or resources on the subject that I could pass along.
 
 It's not something I normally do, so I wanted to make sure I was giving them 
 up-to-date info.
 
 Thanks,
 
 Paul
 
 No virus found in this message. 
 Checked by AVG - www.avg.com 
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
 
 
  


Re: capturing spherical HDRi's?

2013-01-16 Thread Byron Nash
I find that the slowest thing on set is capturing all the exposures. I
don't have a tool like the Promote Controller or any other device to
automatically fire off the brackets. After seeing a video of the author of
the HDRI Handbook on set, I'm convinced the fastest method is a pano rig
like the nodal ninja with a spherical fisheye and something to fire the
brackets automatically. In and out very quickly.


On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote:

 Slightly off topic but this is pretty interesting stuff...

 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

 J



 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

  We do pretty much the same - a fisheye lens shooting in 3 directions for
 good overlap, 10 exposures via software control and stitch the result into
 a fairly highres LatLong HDRI 360. This is good for lighting and in most
 cases reflections too, but hardly enough resolution for a background. The
 software control for multiple exposures makes for better quality HDRI's as
 clouds, cars and pedestrians move less, and we can get in and record the
 HDRI in about a 10th of the time we used to without it, in all only some 5
 minutes break for the crew for one HDRI. The Director and 1st AD will be
 much happier too.



 The chrome ball comes in to use in tight spaces where it is hard to fit in
 a camera on a tripod, but it is mostly sttting and collecting dust on a
 shelf these days. Mind you, if we had more time on a shoot I would like to
 have a chrome ball and a grey ball and have them in front of the liveaction
 camera just after the clapper - it would help setting up HDRI's and lights
 and balance the whole thing faster when lighting your scenes.



 Morten






 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com:

These days I use the chrome ball just for light positioning reference.
 For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal
 ninja attached to a tripod and then shoot between 8-10 images (including
 direct above and direct below) covering the scene.
  Then load these into PTGui Pro and let it stitch them into a LongLat
 HDRI. Works like a charm. Both quick to do on set and quick to assemble
 when you get back to the office.
  Digital Tutors actually have a good set of lessons on this.
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1


  On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com  
 wrote:


 It really depends how much time you think you will have on set. Most of
 the times this can be a major issue, since they may need to move
 the lighting setup several times in one day and you don't want to be the
 guy slowing everything down!

 the chrome ball is probably the fastest method and still does the
 trick. So if you need to capture a lighting setup fast this will be your
 best bet. Defently worth getting one in any case (garden mirror balls).



 On Wednesday, 16 January 2013, Rob Wuijster wrote:

   Yes, there's a version 2 out of the book, there's a page on the hdrlabs
 website explaining the book and has links to Amazon for the paperback and
 ebook.

 The site, forum and book are -the- main sources of information on this.
 Of course there are other sites dealing with this, but hdrlabs has it
 condensed into one big package.

Rob Wuijster
E
r...@casema.nl
\/-\/\/


 On 15-1-2013 23:09, Byron Nash wrote:

 I found the book HDRI Handbook really helpful on that site. I think they
 have a newer version since I read it.


  On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com  wrote:

   Hey guys -

 I've been asked to help out on the show Film Riot, and one of the
 things we were discussing is creating your own HDR images.

 I know HDRLabs has a ton of great info, but I was curious to know if
 anyone else had any good info or resources on the subject that I could pass
 along.

 It's not something I normally do, so I wanted to make sure I was
 giving them up-to-date info.

 Thanks,

 Paul

  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13







RE: capturing spherical HDRi's?

2013-01-16 Thread Manuel Huertas Marchena



If you can you should look into using a photogrammetric approach for lighting, 
meaning that instead of mapping your hdri to sphere you can build a proxy
version of the set (geometry) using photogrammetry or an automated modeling 
program like 123catch to generate the geo (which you can clean therefor),
then you can project your hdri (images) to the geometry it will be more precise 
than a spherical setup, but it is also longer to set up! And depends on the 
information and images you ve got from the set. 

Here is a video I saw some time ago, really cool stuff: (video is using maya 
and mari btw)

its a 3 part video:
http://www.youtube.com/watch?v=1d8ypguQjFw

http://www.youtube.com/watch?v=pdEyQGzRSaQ

http://www.youtube.com/watch?v=K3nPBrESJeE

Hope that helps!


-Manuel





Subject: Re: capturing spherical HDRi's?
From: aminjahi...@yahoo.com
Date: Wed, 16 Jan 2013 14:08:14 +
To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com
CC: softimage@listproc.autodesk.com

Slightly off topic but this is pretty interesting stuff...
http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/
J


On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:


 

 
 
  
   We do pretty much the same - a fisheye lens shooting in 3 directions for 
good overlap, 10 exposures via software control and stitch the result into a 
fairly highres LatLong HDRI 360. This is good for lighting and in most cases 
reflections too, but hardly enough resolution for a background. The software 
control for multiple exposures makes for better quality HDRI's as clouds, cars 
and pedestrians move less, and we can get in and record the HDRI in about a 
10th of the time we used to without it, in all only some 5 minutes break for 
the crew for one HDRI. The Director and 1st AD will be much happier too.
  
   
  The chrome ball comes in to use in tight spaces where it is hard to fit in a 
camera on a tripod, but it is mostly sttting and collecting dust on a shelf 
these days. Mind you, if we had more time on a shoot I would like to have a 
chrome ball and a grey ball and have them in front of the liveaction camera 
just after the clapper - it would help setting up HDRI's and lights and balance 
the whole thing faster when lighting your scenes.
   
  
   Morten 
  
  

  
  

  
  
  
   

   Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
anthonymarti...@googlemail.com:
   

   

   

 
  
   
These days I use the chrome ball just for light positioning reference. 
For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja 
attached to a tripod and then shoot between 8-10 images (including direct above 
and direct below) covering the scene.


   
   Then load these into PTGui Pro and let it stitch them into a LongLat 
HDRI. Works like a charm. Both quick to do on set and quick to assemble when 
you get back to the office.
   

  
  Digital Tutors actually have a good set of lessons on this.
  http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
  

  

  
   On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante
   

cgc...@gmail.com

   
   wrote:
   

   
It really depends how much time you think you will have on set. Most of 
the times this can be a major issue, since they may need to move the lighting 
setup several times in one day and you don't want to be the guy slowing 
everything down!
 
the chrome ball is probably the fastest method and still does the 
trick. So if you need to capture a lighting setup fast this will be your best 
bet. Defently worth getting one in any case (garden mirror balls).

 
   
  
   

   

   On Wednesday, 16 January 2013, Rob Wuijster wrote:
   

   

 
  
   Yes, there's a version 2 out of the book, there's a page on the 
hdrlabs website explaining the book and has links to Amazon for the paperback 
and ebook.
   

   

   The site, forum and book are -the- main sources of information 
on this.
   

   Of course there are other sites dealing with this, but hdrlabs 
has it condensed into one big package.
   

  
 Rob Wuijster
   E
   r...@casema.nl
   \/-\/\/
  
  On 15-1-2013 23:09, Byron Nash wrote:
 
 
  I found the book HDRI Handbook really helpful on that site. I 
think they have a newer version since I read it. 
  
   

   

   
On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold

 
 pgrisw...@fusiondigitalproductions.com

Re: capturing spherical HDRi's?

2013-01-16 Thread Lp3dsoft
Hi,

I've used this in the past for remote bracketing, works well
http://www.breezesys.co.uk/DSLRRemotePro/index.htm
Some other interesting bits on their site as well.
And I don't think anyone as listed it in the thread but best place to look for 
basics and how things work is http://www.hdrshop.com/

Hope it helps

Cheers

Lawrence 

On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote:

 I find that the slowest thing on set is capturing all the exposures. I don't 
 have a tool like the Promote Controller or any other device to automatically 
 fire off the brackets. After seeing a video of the author of the HDRI 
 Handbook on set, I'm convinced the fastest method is a pano rig like the 
 nodal ninja with a spherical fisheye and something to fire the brackets 
 automatically. In and out very quickly.
 
 
 On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote:
 Slightly off topic but this is pretty interesting stuff...
 
 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/
 
 J
 
 
 
 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:
 
 We do pretty much the same - a fisheye lens shooting in 3 directions for 
 good overlap, 10 exposures via software control and stitch the result into a 
 fairly highres LatLong HDRI 360. This is good for lighting and in most cases 
 reflections too, but hardly enough resolution for a background. The software 
 control for multiple exposures makes for better quality HDRI's as clouds, 
 cars and pedestrians move less, and we can get in and record the HDRI in 
 about a 10th of the time we used to without it, in all only some 5 minutes 
 break for the crew for one HDRI. The Director and 1st AD will be much 
 happier too.
  
 The chrome ball comes in to use in tight spaces where it is hard to fit in a 
 camera on a tripod, but it is mostly sttting and collecting dust on a shelf 
 these days. Mind you, if we had more time on a shoot I would like to have a 
 chrome ball and a grey ball and have them in front of the liveaction camera 
 just after the clapper - it would help setting up HDRI's and lights and 
 balance the whole thing faster when lighting your scenes.
  
 Morten 
  
  
 
 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com: 
 
 These days I use the chrome ball just for light positioning reference. For 
 capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja 
 attached to a tripod and then shoot between 8-10 images (including direct 
 above and direct below) covering the scene. 
 Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. 
 Works like a charm. Both quick to do on set and quick to assemble when you 
 get back to the office. 
 Digital Tutors actually have a good set of lessons on this. 
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com  
 wrote: 
 It really depends how much time you think you will have on set. Most of the 
 times this can be a major issue, since they may need to move the lighting 
 setup several times in one day and you don't want to be the guy slowing 
 everything down!
  
 the chrome ball is probably the fastest method and still does the trick. So 
 if you need to capture a lighting setup fast this will be your best bet. 
 Defently worth getting one in any case (garden mirror balls).
  
 
 
 On Wednesday, 16 January 2013, Rob Wuijster wrote: 
 Yes, there's a version 2 out of the book, there's a page on the hdrlabs 
 website explaining the book and has links to Amazon for the paperback and 
 ebook. 
 
 The site, forum and book are -the- main sources of information on this. 
 Of course there are other sites dealing with this, but hdrlabs has it 
 condensed into one big package. 
 Rob Wuijster
E
r...@casema.nl
\/-\/\/
   
 On 15-1-2013 23:09, Byron Nash wrote:
 I found the book HDRI Handbook really helpful on that site. I think they 
 have a newer version since I read it. 
 
 
 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold  
 pgrisw...@fusiondigitalproductions.com  wrote: 
 Hey guys - 
 
 I've been asked to help out on the show Film Riot, and one of the things 
 we were discussing is creating your own HDR images.
 
 I know HDRLabs has a ton of great info, but I was curious to know if anyone 
 else had any good info or resources on the subject that I could pass along.
 
 It's not something I normally do, so I wanted to make sure I was giving them 
 up-to-date info.
 
 Thanks,
 
 Paul
 
 No virus found in this message. 
 Checked by AVG - www.avg.com 
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
 
 
  
 


Re: capturing spherical HDRi's?

2013-01-16 Thread Rob Wuijster
The Promote controller is less hassle, and less to carry around / worry 
about when on set.

I have one and it's rock solid.


Rob

\/-\/\/

On 16-1-2013 16:02, Lp3dsoft wrote:

Hi,

I've used this in the past for remote bracketing, works well
http://www.breezesys.co.uk/DSLRRemotePro/index.htm
Some other interesting bits on their site as well.
And I don't think anyone as listed it in the thread but best place to 
look for basics and how things work is http://www.hdrshop.com/


Hope it helps

Cheers

Lawrence

On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com 
mailto:byronn...@gmail.com wrote:


I find that the slowest thing on set is capturing all the exposures. 
I don't have a tool like the Promote Controller or any other device 
to automatically fire off the brackets. After seeing a video of the 
author of the HDRI Handbook on set, I'm convinced the fastest method 
is a pano rig like the nodal ninja with a spherical fisheye and 
something to fire the brackets automatically. In and out very quickly.



On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com 
mailto:aminjahi...@yahoo.com wrote:


Slightly off topic but this is pretty interesting stuff...

http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

J



On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:


We do pretty much the same - a fisheye lens shooting in 3
directions for good overlap, 10 exposures via software control
and stitch the result into a fairly highres LatLong HDRI 360.
This is good for lighting and in most cases reflections too, but
hardly enough resolution for a background. The software control
for multiple exposures makes for better quality HDRI's as
clouds, cars and pedestrians move less, and we can get in and
record the HDRI in about a 10th of the time we used to without
it, in all only some 5 minutes break for the crew for one HDRI.
The Director and 1st AD will be much happier too.

The chrome ball comes in to use in tight spaces where it is hard
to fit in a camera on a tripod, but it is mostly sttting and
collecting dust on a shelf these days. Mind you, if we had more
time on a shoot I would like to have a chrome ball and a grey
ball and have them in front of the liveaction camera just after
the clapper - it would help setting up HDRI's and lights and
balance the whole thing faster when lighting your scenes.

Morten


Den 16. januar 2013 kl. 12:11 skrev Anthony Martin
anthonymarti...@googlemail.com
mailto:anthonymarti...@googlemail.com:

These days I use the chrome ball just for light positioning
reference. For capturing the actual HDRI I'll use a fish eye
lens on a DSLR, nodal ninja attached to a tripod and then
shoot between 8-10 images (including direct above and direct
below) covering the scene.
Then load these into PTGui Pro and let it stitch them into a
LongLat HDRI. Works like a charm. Both quick to do on set
and quick to assemble when you get back to the office.
Digital Tutors actually have a good set of lessons on this.
http://www.digitaltutors.com/11/training.php?pid=599autoplay=1


On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante 
cgc...@gmail.com mailto:cgc...@gmail.com  wrote:

It really depends how much time you think you will
have on set. Most of the times this can be a major
issue, since they may need to move the lighting setup
several times in one day and you don't want to be the
guy slowing everything down!
the chrome ball is probably the fastest method and still
does the trick. So if you need to capture a
lighting setup fast this will be your best bet. Defently
worth getting one in any case (garden mirror balls).


On Wednesday, 16 January 2013, Rob Wuijster wrote:

Yes, there's a version 2 out of the book, there's a
page on the hdrlabs website explaining the book and
has links to Amazon for the paperback and ebook.

The site, forum and book are -the- main sources of
information on this.
Of course there are other sites dealing with this,
but hdrlabs has it condensed into one big package.

Rob Wuijster
E
r...@casema.nl
\/-\/\/
   


On 15-1-2013 23:09, Byron Nash wrote:

I found the book HDRI Handbook really helpful on
that site. I think they have a newer version
since I read it.


On Tue, 

Re: capturing spherical HDRi's?

2013-01-16 Thread Paul Griswold
Thanks guys for all the info!  I'm passing it all on to Ryan (host of the
show).

If you haven't seen it, Film Riot is a neat little show - especially for
students who are just starting out doing short films.  He covers a lot of
low-budget approaches to achieving some really cool stuff.  Mostly it's
After Effects  DSLRs, but occasionally he'll get involved in some 3D stuff
too.

I just wish shows like that existed back when I was in college!  (though
when I was in college Lightwave 1.0 had just been released)

-Paul


capturing spherical HDRi's?

2013-01-15 Thread Paul Griswold
Hey guys -

I've been asked to help out on the show Film Riot, and one of the things
we were discussing is creating your own HDR images.

I know HDRLabs has a ton of great info, but I was curious to know if anyone
else had any good info or resources on the subject that I could pass along.

It's not something I normally do, so I wanted to make sure I was giving
them up-to-date info.

Thanks,

Paul


Re: capturing spherical HDRi's?

2013-01-15 Thread Byron Nash
I found the book HDRI Handbook really helpful on that site. I think they
have a newer version since I read it.


On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Hey guys -

 I've been asked to help out on the show Film Riot, and one of the things
 we were discussing is creating your own HDR images.

 I know HDRLabs has a ton of great info, but I was curious to know if
 anyone else had any good info or resources on the subject that I could pass
 along.

 It's not something I normally do, so I wanted to make sure I was giving
 them up-to-date info.

 Thanks,

 Paul