Re: capturing spherical HDRi's?
Hi Paul, i didn't took the time to read all the thread so you may get duplicated offerings.. For me, i got 4 different chrome balls scales … 3 inches, 6 inches, 9 inches and 12 inches.. (garden decorations) … that do all we need for us. Got my DSLR on one tripod and my chrome ball on another one. I even use my finder ring if i need to place it on a table or on the ground. Important thing is to have something that will allow you to solidify your chrome ball on the tripod. Like a screw or something. Because sometimes it gets windy and you don't want your ball to fall on the concrete… Or some blue gum paste to stick it… I normally shoot 12-15 exposures with 1-3 stops diffenrencial depending on my ISO setting.. From total black to total white. Of course proper white balance is better but you know you'll be grading them to match the grading of the actual material… so .. I now simply use photoshop with the new HDR merge tool .. Works pretty dam good. What is fun onset is how much we draw attention with our alien's setup … but we must get fast. I always ask the first AD 5 mins after shots are done without any lighting setup change. And i also ask them that the crew get out while i am shooting. Wich they normally understand pretty well. You let the creative go on the next location, and have the gaffers, electros, etc just waiting in the back!.. You must have a shutter remote so that you don't move the camera while pressing the shutter release. So you setup your focus, and without auto focus on…. you stand there clicking, changing f-stops, clicking, changing f-stop, etc… until you have all your LDR images captured. i also like to take a bad ass panorama just to see the set. I often do this with my mobile phone panorama application while they are shooting principal photography. Very usefull …. Always make yourself a good friend of the Director, First Assistant Director and DP …. they will let you do your stuff without hiccups then! hope it helps! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM On 2013-01-15, at 4:27 PM, Paul Griswold wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul
Re: capturing spherical HDRi's?
You can shoot a chromeball with any kind of lens sort of well. Telephoto lenses are preferable because they allow you to stand further away and thus be a smaller object in the reflection on the chrome ball. On Thu, Jan 17, 2013 at 3:53 PM, olivier jeannel olivier.jean...@noos.frwrote: Thank you Phil, To shot a chrome ball then, do you know what type of lens is necessary ? Is it a macro lens ? Cheers, Olivier Le 17/01/2013 13:24, Phil Williams a écrit : I'm no expert by any means, but generally speaking there are pros and cons to both ways; chrome balls are quicker, easier and cheaper but are lower quality (fine for capturing the light in most cases though). Fish-eye/wide-angle lenses make it a bit more technical and time consuming but give higher quality results. As rough guide (depends on your setup/lenses), a chrome ball only takes 1 or 2 pics to get the job done (x by multiple exposures). Whereas a fish-eye lens with a pano head would take 4-6 photos (x multiple exposures) and a wide-angle lens would take considerably more, anywhere between 12-30 photos depending on the lens and crop factor (x multiple exposures). Cheers Phil On 17 January 2013 11:59, olivier jeannel olivier.jean...@noos.fr wrote: I've never captured myself spherical HDRI's, so bare with me if it is a dumb question but : Nowadays, to capture the HDRI environment, people are still using an HDRI ball, or are they using wide angles (10mm or 8mm) fish eye camera lenses (without any sphere at all) ? Olivier Le 17/01/2013 12:06, Adam Seeley a écrit : Quiet a few smartphone tablet solutions around now as well Haven't use one yet but looking forward to trying. http://www.ononesoftware.com/products/dslr-camera-remote/ https://play.google.com/store/apps/details?id=com.dslr.dashboardhl=en Adam -- *From:* adrian wyer adrian.w...@fluid-pictures.comadrian.w...@fluid-pictures.com *To:* softimage@listproc.autodesk.com *Sent:* Wednesday, 16 January 2013, 15:25 *Subject:* RE: capturing spherical HDRi's? and of course if you shoot Nikon (like you should, if you have any sense ;-p ) http://breezesys.co.uk/NKRemote/index.htm a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com ] *On Behalf Of *Lp3dsoft *Sent:* 16 January 2013 15:02 *To:* softimage@listproc.autodesk.com *Cc:* softimage@listproc.autodesk.com *Subject:* Re: capturing spherical HDRi's? Hi, I've used this in the past for remote bracketing, works well http://www.breezesys.co.uk/DSLRRemotePro/index.htm Some other interesting bits on their site as well. And I don't think anyone as listed it in the thread but best place to look for basics and how things work is http://www.hdrshop.com/ Hope it helps Cheers Lawrence On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote: I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached
Re: capturing spherical HDRi's?
You don't need a macro lens, because you want to place yourself far away from the wall. The longer the lens (more tele) the less distortion and more detail your chrome ball photo will have. On Thu, Jan 17, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote: Thank you Phil, To shot a chrome ball then, do you know what type of lens is necessary ? Is it a macro lens ? Cheers, Olivier Le 17/01/2013 13:24, Phil Williams a écrit : I'm no expert by any means, but generally speaking there are pros and cons to both ways; chrome balls are quicker, easier and cheaper but are lower quality (fine for capturing the light in most cases though). Fish-eye/wide-angle lenses make it a bit more technical and time consuming but give higher quality results. As rough guide (depends on your setup/lenses), a chrome ball only takes 1 or 2 pics to get the job done (x by multiple exposures). Whereas a fish-eye lens with a pano head would take 4-6 photos (x multiple exposures) and a wide-angle lens would take considerably more, anywhere between 12-30 photos depending on the lens and crop factor (x multiple exposures). Cheers Phil On 17 January 2013 11:59, olivier jeannel olivier.jean...@noos.fr wrote: I've never captured myself spherical HDRI's, so bare with me if it is a dumb question but : Nowadays, to capture the HDRI environment, people are still using an HDRI ball, or are they using wide angles (10mm or 8mm) fish eye camera lenses (without any sphere at all) ? Olivier Le 17/01/2013 12:06, Adam Seeley a écrit : Quiet a few smartphone tablet solutions around now as well Haven't use one yet but looking forward to trying. http://www.ononesoftware.com/products/dslr-camera-remote/ https://play.google.com/store/apps/details?id=com.dslr.dashboardhl=en Adam -- *From:* adrian wyer adrian.w...@fluid-pictures.comadrian.w...@fluid-pictures.com *To:* softimage@listproc.autodesk.com *Sent:* Wednesday, 16 January 2013, 15:25 *Subject:* RE: capturing spherical HDRi's? and of course if you shoot Nikon (like you should, if you have any sense ;-p ) http://breezesys.co.uk/NKRemote/index.htm a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com ] *On Behalf Of *Lp3dsoft *Sent:* 16 January 2013 15:02 *To:* softimage@listproc.autodesk.com *Cc:* softimage@listproc.autodesk.com *Subject:* Re: capturing spherical HDRi's? Hi, I've used this in the past for remote bracketing, works well http://www.breezesys.co.uk/DSLRRemotePro/index.htm Some other interesting bits on their site as well. And I don't think anyone as listed it in the thread but best place to look for basics and how things work is http://www.hdrshop.com/ Hope it helps Cheers Lawrence On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote: I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod
Re: capturing spherical HDRi's?
Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com mailto:pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl javascript:_e({}, 'cvml', 'r...@casema.nl'); \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com javascript:_e({}, 'cvml', 'pgrisw...@fusiondigitalproductions.com'); wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
One thing you need to know before you shoot anything is what you want to use it for. If it's just for using the HDR image as a means of lighting (a low-res image is enough) then the chrome ball does the trick. Depending on the max resolution of your camera it might even be high-res enough to be used as a reflection map, depending on how close you get to the reflecting objects in your scene and on how blurry the reflections are allowed to be (the blurrier the lower res the HDR image may be to avoid visible artifacts/pixels). Also, I found it helpful the use a tele lens when shooting the chrome ball. The further away you are from the ball the more info you get on the circumference of the ball, and the smaller your own reflection will be in the resulting image. If you absolutely need to avoid the reflection of yourself (and camera ) you need to make two shots from different angles and paint yourself out later. If you want to use the HDR image also as a background you will need extra high resolution, and ideally no distortion. However, affordable chrome balls are never distortion free, nor will you get enough resolution from a single shot of the ball. The only option I have found (besides using dedicated hardware like the spheron camera) is shooting a panorama and stitching it into a really high-res image. Any lens will do, but a fisheye will reduce the amount of images required and time needed for a full panorama. Shoot RAW if you can (or whatever floating point format your camera AND your stitching software (or Photoshop) supports), image sequences of varying exposure are more time consuming, and light can change fast while you shoot - think wind and clouds on a sunny day, let alone the director getting nervous while you fiddle around endlessly in between shots on a stressful day at -10 °C. Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: capturing spherical HDRi's?
We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
RE: capturing spherical HDRi's?
If you can you should look into using a photogrammetric approach for lighting, meaning that instead of mapping your hdri to sphere you can build a proxy version of the set (geometry) using photogrammetry or an automated modeling program like 123catch to generate the geo (which you can clean therefor), then you can project your hdri (images) to the geometry it will be more precise than a spherical setup, but it is also longer to set up! And depends on the information and images you ve got from the set. Here is a video I saw some time ago, really cool stuff: (video is using maya and mari btw) its a 3 part video: http://www.youtube.com/watch?v=1d8ypguQjFw http://www.youtube.com/watch?v=pdEyQGzRSaQ http://www.youtube.com/watch?v=K3nPBrESJeE Hope that helps! -Manuel Subject: Re: capturing spherical HDRi's? From: aminjahi...@yahoo.com Date: Wed, 16 Jan 2013 14:08:14 + To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com CC: softimage@listproc.autodesk.com Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com
Re: capturing spherical HDRi's?
Hi, I've used this in the past for remote bracketing, works well http://www.breezesys.co.uk/DSLRRemotePro/index.htm Some other interesting bits on their site as well. And I don't think anyone as listed it in the thread but best place to look for basics and how things work is http://www.hdrshop.com/ Hope it helps Cheers Lawrence On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote: I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
The Promote controller is less hassle, and less to carry around / worry about when on set. I have one and it's rock solid. Rob \/-\/\/ On 16-1-2013 16:02, Lp3dsoft wrote: Hi, I've used this in the past for remote bracketing, works well http://www.breezesys.co.uk/DSLRRemotePro/index.htm Some other interesting bits on their site as well. And I don't think anyone as listed it in the thread but best place to look for basics and how things work is http://www.hdrshop.com/ Hope it helps Cheers Lawrence On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com mailto:byronn...@gmail.com wrote: I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com mailto:aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com mailto:anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue,
Re: capturing spherical HDRi's?
Thanks guys for all the info! I'm passing it all on to Ryan (host of the show). If you haven't seen it, Film Riot is a neat little show - especially for students who are just starting out doing short films. He covers a lot of low-budget approaches to achieving some really cool stuff. Mostly it's After Effects DSLRs, but occasionally he'll get involved in some 3D stuff too. I just wish shows like that existed back when I was in college! (though when I was in college Lightwave 1.0 had just been released) -Paul
capturing spherical HDRi's?
Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul
Re: capturing spherical HDRi's?
I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul