Houdini 16 Quadruped autorig ?

2017-10-19 Thread Olivier Jeannel
It's been announced in the latest 2017 talk, by Michael Goldfarb I think,
is the autorig for quadruped out ?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Houdini 16 AutoRigging masterclass

2017-04-02 Thread Jonathan Moore
I agree, viewport subdivision interaction can be a tad annoying. I tend display 
Primitive Hulls when doing SubD editing as it least that way the viewport is 
operating to the same interaction model. The make Hulls visible command is 
readily available on the right hand side of the viewport but annoyingly there’s 
no way to assign it to a key binding. Going to submit an EFR for that one this 
afternoon! 

 

The delay for the first time you action SubD’s via the + key was a bug I think. 
I running 16.0.563 and the delay is no longer there. I just took delivery of a 
1080 Ti this week so it doesn’t seem to be related to Pascal cards. I was 
running a Maxwell gen Titan X on display duties before, and also got that nasty 
delay when triggering viewport SubD’s in earlier H16 builds.

 

But seriously Tim, EFR like crazy all the things you think are getting in the 
way. Their listening and being exceptionally responsive. The great thing about 
SideFX is that that actively seek artist feedback and RFE’s;  bugs aren’t the 
only thing they’re interested in hearing about.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Bolland
Sent: 02 April 2017 12:10
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: Houdini 16 AutoRigging masterclass

 

I made an RFE in the past about this but it wasn't addressed in the upgrade. 
I'm all for trying to use Houdini as a "traditional" modeler, but until they 
resolve the problems with view port subdivision I just can't see how it's 
possible.

 

Unless I'm missing something or some option in the settings, currently when you 
use viewport subdivision and try to select polygons you can only select the 
original unsub'd poly hull. Making it really annoying trying to manipulate the 
mesh in this mode. On top of that. what's going on with the partial showing of 
the the subdivided edges? Either show the low-rez edges on a smooth surface 
(like the default Softimage / maya etc settings) or show all of the new sub-d 
edges on a smooth surface(an option in soft). Currently it looks like Houdini 
picks and chooses when to show the extra detail and when not too. Finally, and 
maybe this is just my graphics card/driver (GTX 1080) but swapping between 
subdivided and non-subdivided takes longer than I think is acceptable, even on 
low rez meshes there is a noticeable pause. If what I'm saying isn't clear I'm 
happy to provide examples.

 

I love what the team has done over the last few years, and the new network 
upgrades are great, but interactive modelling responsiveness should be next on 
the list. 

 

Regards,

Tim

 

  _  

From:  <mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com < 
<mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com> on behalf of Jonathan Moore < 
<mailto:jonathan.moo...@gmail.com> jonathan.moo...@gmail.com>
Sent: 01 April 2017 17:06
To:  <mailto:softimage@listproc.autodesk.com> softimage@listproc.autodesk.com
Subject: Houdini 16 AutoRigging masterclass 

 

Michael Goldfarb (Senior Technical Director at SideFX) talking though the new 
AutoRigging tools in Houdini 16

 

 <https://www.sidefx.com/tutorials/autorigging-masterclass/> 
https://www.sidefx.com/tutorials/autorigging-masterclass/


 <https://www.sidefx.com/tutorials/autorigging-masterclass/> AutoRig Tools 
Masterclass | SideFX

 <http://www.sidefx.com> www.sidefx.com

Houdini 16 includes the new modular Autorigs system. This masterclass provides 
an introduction to the tools and demonstrates a complete workflow starting with 
an imported character mesh all the way to a Digital Asset that is ready for 
animation.

 

 

I was chatting with Michael on the Discord server and he mentioned that he’s 
very interested in RFE’s regarding both Houdini’s enhanced rigging tools and 
rigging workflows in general. If anybody has any ideas about rigging 
improvements let me know or post the RFE directly.

 

We also discussed poly modelling in Houdini and how sometimes destructive poly 
modelling (regularly deleting history) is preferred as it can be a far more 
fluid way to initially create assets. I like to model assets destructively as a 
first pass and then if the asset can benefit from procedurally based 
variations, recreate it in Houdini in a more structured manner. Because of the 
improvements to the modelling tools in H15-H16 I find I’m attempting I model 
‘destructively’ in Houdini too but I think Houdini could be improved to help 
make this workflow more fluid. Michael is also interested in RFE’s here too so 
if anybody has thoughts on this too, let me know.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Houdini 16 AutoRigging masterclass

2017-04-02 Thread Tim Bolland
I made an RFE in the past about this but it wasn't addressed in the upgrade. 
I'm all for trying to use Houdini as a "traditional" modeler, but until they 
resolve the problems with view port subdivision I just can't see how it's 
possible.


Unless I'm missing something or some option in the settings, currently when you 
use viewport subdivision and try to select polygons you can only select the 
original unsub'd poly hull. Making it really annoying trying to manipulate the 
mesh in this mode. On top of that. what's going on with the partial showing of 
the the subdivided edges? Either show the low-rez edges on a smooth surface 
(like the default Softimage / maya etc settings) or show all of the new sub-d 
edges on a smooth surface(an option in soft). Currently it looks like Houdini 
picks and chooses when to show the extra detail and when not too. Finally, and 
maybe this is just my graphics card/driver (GTX 1080) but swapping between 
subdivided and non-subdivided takes longer than I think is acceptable, even on 
low rez meshes there is a noticeable pause. If what I'm saying isn't clear I'm 
happy to provide examples.

I love what the team has done over the last few years, and the new network 
upgrades are great, but interactive modelling responsiveness should be next on 
the list.

Regards,

Tim


From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Jonathan Moore 
<jonathan.moo...@gmail.com>
Sent: 01 April 2017 17:06
To: softimage@listproc.autodesk.com
Subject: Houdini 16 AutoRigging masterclass


Michael Goldfarb (Senior Technical Director at SideFX) talking though the new 
AutoRigging tools in Houdini 16



https://www.sidefx.com/tutorials/autorigging-masterclass/

AutoRig Tools Masterclass | 
SideFX<https://www.sidefx.com/tutorials/autorigging-masterclass/>
www.sidefx.com
Houdini 16 includes the new modular Autorigs system. This masterclass provides 
an introduction to the tools and demonstrates a complete workflow starting with 
an imported character mesh all the way to a Digital Asset that is ready for 
animation.





I was chatting with Michael on the Discord server and he mentioned that he’s 
very interested in RFE’s regarding both Houdini’s enhanced rigging tools and 
rigging workflows in general. If anybody has any ideas about rigging 
improvements let me know or post the RFE directly.



We also discussed poly modelling in Houdini and how sometimes destructive poly 
modelling (regularly deleting history) is preferred as it can be a far more 
fluid way to initially create assets. I like to model assets destructively as a 
first pass and then if the asset can benefit from procedurally based 
variations, recreate it in Houdini in a more structured manner. Because of the 
improvements to the modelling tools in H15-H16 I find I’m attempting I model 
‘destructively’ in Houdini too but I think Houdini could be improved to help 
make this workflow more fluid. Michael is also interested in RFE’s here too so 
if anybody has thoughts on this too, let me know.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Houdini 16 AutoRigging masterclass

2017-04-01 Thread Jonathan Moore
Michael Goldfarb (Senior Technical Director at SideFX) talking though the
new AutoRigging tools in Houdini 16

 

https://www.sidefx.com/tutorials/autorigging-masterclass/

 

I was chatting with Michael on the Discord server and he mentioned that he's
very interested in RFE's regarding both Houdini's enhanced rigging tools and
rigging workflows in general. If anybody has any ideas about rigging
improvements let me know or post the RFE directly.

 

We also discussed poly modelling in Houdini and how sometimes destructive
poly modelling (regularly deleting history) is preferred as it can be a far
more fluid way to initially create assets. I like to model assets
destructively as a first pass and then if the asset can benefit from
procedurally based variations, recreate it in Houdini in a more structured
manner. Because of the improvements to the modelling tools in H15-H16 I find
I'm attempting I model 'destructively' in Houdini too but I think Houdini
could be improved to help make this workflow more fluid. Michael is also
interested in RFE's here too so if anybody has thoughts on this too, let me
know.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16 nav

2017-03-14 Thread Eugene Flormata
Ah nice! thanks!
the journey begins!


On Tue, Mar 14, 2017 at 4:25 PM, Ben Paschke  wrote:

> Almost! Press space-z with your mouse over an object.
> That rayscast point will become center of the view and the center of the
> orbit.
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16 nav

2017-03-14 Thread Ben Paschke
Almost! Press space-z with your mouse over an object.
That rayscast point will become center of the view and the center of the orbit.

- Original Message -
> From: "Eugene Flormata" <eug...@flormata.com>
> To: softimage@listproc.autodesk.com
> Sent: Wednesday, 15 March, 2017 9:51:03 AM
> Subject: houdini 16 nav
> 
> 
> 
> forgot the email for the houdini list, and not sure of the keywords I
> was looking for
> 
> to rotate a camera around where the mouse cursor is on the closest
> raycasted object
> (like zbrush or maya with the right rotation setting)
> 
> is this a thing in houdini?
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


houdini 16 nav

2017-03-14 Thread Eugene Flormata
forgot the email for the houdini list, and not sure of the keywords I was
looking for

to rotate a camera around where the mouse cursor is on the closest
raycasted object
(like zbrush or maya with the right rotation setting)

is this a thing in houdini?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Experimental Redshift build for the Houdini 16 nightlies

2017-03-03 Thread Jonathan Moore
The link I've provided is only for registered Redshift users. You don't
have to be a customer (you'll get watermarked renders) but you do have to
be registered on the Redshift forum.

On 3 March 2017 at 14:28, Jonathan Moore  wrote:

> I’ve installed and tested RS 2.5.02 with the 16.0.535 nightly and
> everything seems to be working exactly as it should. Just be sure to add
> the correct environment variable path to your Houdini.env:
>
> https://www.redshift3d.com/forums/viewthread/11238/
> HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/16.0.534;&"
>
> Another thing I’ve noticed with H16 is that if you don’t run Houdini from
> the command line you need to run it with Administrator Privileges if you
> want to make use of an external text editor such as Sublime Text.
>
> This is the environment variable for Sublime Text if it’s installed in the
> standard location.
> EDITOR = "C:/Program Files/Sublime Text 3/sublime_text.exe"
>
> To use, press ALT E in a Wrangle (or anywhere you’re inputting VEX,
> HScript or Python.
>
> You can install VEX/HScript syntax highlighting, snippets and
> documentation popups for Sublime Text here:
>
> https://github.com/teared/vex
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Experimental Redshift build for the Houdini 16 nightlies

2017-03-03 Thread Jonathan Moore
I’ve installed and tested RS 2.5.02 with the 16.0.535 nightly and
everything seems to be working exactly as it should. Just be sure to add
the correct environment variable path to your Houdini.env:

https://www.redshift3d.com/forums/viewthread/11238/
HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/16.0.534;&"

Another thing I’ve noticed with H16 is that if you don’t run Houdini from
the command line you need to run it with Administrator Privileges if you
want to make use of an external text editor such as Sublime Text.

This is the environment variable for Sublime Text if it’s installed in the
standard location.
EDITOR = "C:/Program Files/Sublime Text 3/sublime_text.exe"

To use, press ALT E in a Wrangle (or anywhere you’re inputting VEX, HScript
or Python.

You can install VEX/HScript syntax highlighting, snippets and documentation
popups for Sublime Text here:

https://github.com/teared/vex
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-26 Thread Ben Paschke
Sad.

- Original Message -
> From: "Rob Wuijster" <r...@casema.nl>
> To: softimage@listproc.autodesk.com
> Sent: Saturday, 25 February, 2017 6:57:36 PM
> Subject: Re: houdini 16
> 
> 
> 
> 
> Fake normals!! ;-)
> Rob
> 
> \/-\/\/
> On 24-2-2017 18:50, Laurence Dodd wrote:
> 
> 
> 
> It's all alternative faces
> 
> 
> On 24 February 2017 at 15:04, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> 
> 
> 
> In an act of politician like flipping, I take it back again ref the
> new Boolean tools in H16. I hadn't realised that the magic sauce
> came about by using the new weighting method of 'Face Area' on the
> Normal node.
> 
> 
> That'll learn me for not paying proper attention to the introductory
> tool videos. ;)
> 
> 
> 
> 
> On 23 February 2017 at 19:47, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> 
> 
> 
> I take it all back. Emperor's new clothes syndrome with the new
> boolean tools. They're as nasty to your geometry as ever they were.
> ;)
> 
> 
> On the other hand, they're ace as cutting planes for destruction
> shots where good surfacing doesn't matter so much.
> 
> 
> 
> 
> On 23 February 2017 at 16:00, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> 
> 
> 
> For non deforming geometry the new boolean tools are ace. Just be
> sure you don't have them set as "Render Polygons as Subdivision' in
> Mantra or similar in Redshift. You'll end up with a garbled mess if
> you do!
> 
> 
> It seems an obvious thing to say but years of doing things the SubD
> way can makes you forget that NGon's and triangles are fine, you
> just have to work with them differently.
> 
> 
> 
> 
> On 23 February 2017 at 07:49, Mirko Jankovic <
> mirkoj.anima...@gmail.com > wrote:
> 
> 
> 
> Here what support explained to me.
> With 3 indie licences and 3 houdini engine inidie licences you can
> render on 6 machines.
> Because there is limit of 3 per studio so you buy 3 indie licences
> and 3 engines are free.
> And with ofc using your own redshift licences you can render on all 6
> machines.
> Makes sense?
> ᐧ
> 
> 
> 
> 
> On Thu, Feb 23, 2017 at 2:09 AM, phil harbath <
> phil.harb...@jamination.com > wrote:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> if you had 2 or 3 copies of indie could you use royal render to
> render over a network or do you need core or FX to do that?
> 
> 
> 
> 
> 
> Also, I assume you only need 1 copy of Core or FX to render (say X
> copies of Redshift) on X computers on a network.
> 
> 
> 
> thanks
> 
> Phil
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
> 
> 
> 
> 
> --
> 
> 
> 
> 
> 
> 
> 
> Mirko Jankovic
> http://www.cgfolio.com/mirko-jankovic
> 
> 
> 
> Need to find freelancers fast?
> www.cgfolio.com
> 
> 
> Need some help with rendering an Redshift project?
> 
> http://www.gpuoven.com/
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
> 
> 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
> 
> 
> 
> 
> --
> 
> 
> 
> Laurence Dodd
> Porkpie Animation
> E : laure...@porkpie.tv
> W : www.porkpie.tv
> M : 07570 702 576
> T : 01273 278 382
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-25 Thread Rob Wuijster

Fake normals!! ;-)

Rob

\/-\/\/

On 24-2-2017 18:50, Laurence Dodd wrote:

It's all alternative faces

On 24 February 2017 at 15:04, Jonathan Moore 
> wrote:


In an act of politician like flipping, I take it back again ref
the new Boolean tools in H16. I hadn't realised that the magic
sauce came about by using the new weighting method of 'Face Area'
on the Normal node.

That'll learn me for not paying proper attention to the
introductory tool videos. ;)

On 23 February 2017 at 19:47, Jonathan Moore
> wrote:

I take it all back. Emperor's new clothes syndrome with the
new boolean tools. They're as nasty to your geometry as ever
they were.  ;)

On the other hand, they're ace as cutting planes for
destruction shots where good surfacing doesn't matter so much.

On 23 February 2017 at 16:00, Jonathan Moore
>
wrote:

For non deforming geometry the new boolean tools are ace.
Just be sure you don't have them set as "Render Polygons
as Subdivision' in Mantra or similar in Redshift. You'll
end up with a garbled mess if you do!

It seems an obvious thing to say but years of doing things
the SubD way can makes you forget that NGon's and
triangles are fine, you just have to work with them
differently.

On 23 February 2017 at 07:49, Mirko Jankovic
> wrote:

Here what support explained to me.
With 3 indie licences and 3 houdini engine inidie
licences you can render on 6 machines.
Because there is limit of 3 per studio so you buy 3
indie licences and 3 engines are free.
And with ofc using your own redshift licences you can
render on all 6 machines.
Makes sense?
ᐧ

On Thu, Feb 23, 2017 at 2:09 AM, phil harbath
> wrote:

if you had 2 or 3 copies of indie could you use
royal render to render over a network or do you
need core or FX to do that?
Also, I assume you only need 1 copy of Core or FX
to render (say X copies of Redshift) on X
computers on a network.
thanks
Phil

--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com

with "unsubscribe" in the subject, and reply to
confirm.




-- 
Mirko Jankovic

_http://www.cgfolio.com/mirko-jankovic
_
_
_
Need to find freelancers fast?
www.cgfolio.com 

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.





--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.




--

Laurence Dodd
Porkpie Animation

E: laure...@porkpie.tv 
W: www.porkpie.tv 
M: 07570 702 576
T: 01273 278 382


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-24 Thread Laurence Dodd
It's all alternative faces

On 24 February 2017 at 15:04, Jonathan Moore 
wrote:

> In an act of politician like flipping, I take it back again ref the new
> Boolean tools in H16. I hadn't realised that the magic sauce came about by
> using the new weighting method of 'Face Area' on the Normal node.
>
> That'll learn me for not paying proper attention to the introductory tool
> videos. ;)
>
> On 23 February 2017 at 19:47, Jonathan Moore 
> wrote:
>
>> I take it all back. Emperor's new clothes syndrome with the new boolean
>> tools. They're as nasty to your geometry as ever they were.  ;)
>>
>> On the other hand, they're ace as cutting planes for destruction shots
>> where good surfacing doesn't matter so much.
>>
>> On 23 February 2017 at 16:00, Jonathan Moore 
>> wrote:
>>
>>> For non deforming geometry the new boolean tools are ace. Just be sure
>>> you don't have them set as "Render Polygons as Subdivision' in Mantra or
>>> similar in Redshift. You'll end up with a garbled mess if you do!
>>>
>>> It seems an obvious thing to say but years of doing things the SubD way
>>> can makes you forget that NGon's and triangles are fine, you just have to
>>> work with them differently.
>>>
>>> On 23 February 2017 at 07:49, Mirko Jankovic 
>>> wrote:
>>>
 Here what support explained to me.
 With 3 indie licences and 3 houdini engine inidie licences you can
 render on 6 machines.
 Because there is limit of 3 per studio so you buy 3 indie licences and
 3 engines are free.
 And with ofc using your own redshift licences you can render on all 6
 machines.
 Makes sense?
 ᐧ

 On Thu, Feb 23, 2017 at 2:09 AM, phil harbath <
 phil.harb...@jamination.com> wrote:

> if you had 2 or 3 copies of indie could you use royal render to render
> over a network or do you need core or FX to do that?
>
>
> Also, I assume you only need 1 copy of Core or FX to render (say X
> copies of Redshift) on X computers on a network.
>
> thanks
> Phil
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



 --
 Mirko Jankovic
 *http://www.cgfolio.com/mirko-jankovic
 *

 Need to find freelancers fast?
 www.cgfolio.com

 Need some help with rendering an Redshift project?
 http://www.gpuoven.com/

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-24 Thread Jonathan Moore
In an act of politician like flipping, I take it back again ref the new
Boolean tools in H16. I hadn't realised that the magic sauce came about by
using the new weighting method of 'Face Area' on the Normal node.

That'll learn me for not paying proper attention to the introductory tool
videos. ;)

On 23 February 2017 at 19:47, Jonathan Moore 
wrote:

> I take it all back. Emperor's new clothes syndrome with the new boolean
> tools. They're as nasty to your geometry as ever they were.  ;)
>
> On the other hand, they're ace as cutting planes for destruction shots
> where good surfacing doesn't matter so much.
>
> On 23 February 2017 at 16:00, Jonathan Moore 
> wrote:
>
>> For non deforming geometry the new boolean tools are ace. Just be sure
>> you don't have them set as "Render Polygons as Subdivision' in Mantra or
>> similar in Redshift. You'll end up with a garbled mess if you do!
>>
>> It seems an obvious thing to say but years of doing things the SubD way
>> can makes you forget that NGon's and triangles are fine, you just have to
>> work with them differently.
>>
>> On 23 February 2017 at 07:49, Mirko Jankovic 
>> wrote:
>>
>>> Here what support explained to me.
>>> With 3 indie licences and 3 houdini engine inidie licences you can
>>> render on 6 machines.
>>> Because there is limit of 3 per studio so you buy 3 indie licences and 3
>>> engines are free.
>>> And with ofc using your own redshift licences you can render on all 6
>>> machines.
>>> Makes sense?
>>> ᐧ
>>>
>>> On Thu, Feb 23, 2017 at 2:09 AM, phil harbath <
>>> phil.harb...@jamination.com> wrote:
>>>
 if you had 2 or 3 copies of indie could you use royal render to render
 over a network or do you need core or FX to do that?


 Also, I assume you only need 1 copy of Core or FX to render (say X
 copies of Redshift) on X computers on a network.

 thanks
 Phil

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> *
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-23 Thread Jonathan Moore
I take it all back. Emperor's new clothes syndrome with the new boolean
tools. They're as nasty to your geometry as ever they were.  ;)

On the other hand, they're ace as cutting planes for destruction shots
where good surfacing doesn't matter so much.

On 23 February 2017 at 16:00, Jonathan Moore 
wrote:

> For non deforming geometry the new boolean tools are ace. Just be sure you
> don't have them set as "Render Polygons as Subdivision' in Mantra or
> similar in Redshift. You'll end up with a garbled mess if you do!
>
> It seems an obvious thing to say but years of doing things the SubD way
> can makes you forget that NGon's and triangles are fine, you just have to
> work with them differently.
>
> On 23 February 2017 at 07:49, Mirko Jankovic 
> wrote:
>
>> Here what support explained to me.
>> With 3 indie licences and 3 houdini engine inidie licences you can render
>> on 6 machines.
>> Because there is limit of 3 per studio so you buy 3 indie licences and 3
>> engines are free.
>> And with ofc using your own redshift licences you can render on all 6
>> machines.
>> Makes sense?
>> ᐧ
>>
>> On Thu, Feb 23, 2017 at 2:09 AM, phil harbath <
>> phil.harb...@jamination.com> wrote:
>>
>>> if you had 2 or 3 copies of indie could you use royal render to render
>>> over a network or do you need core or FX to do that?
>>>
>>>
>>> Also, I assume you only need 1 copy of Core or FX to render (say X
>>> copies of Redshift) on X computers on a network.
>>>
>>> thanks
>>> Phil
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-23 Thread Jonathan Moore
For non deforming geometry the new boolean tools are ace. Just be sure you
don't have them set as "Render Polygons as Subdivision' in Mantra or
similar in Redshift. You'll end up with a garbled mess if you do!

It seems an obvious thing to say but years of doing things the SubD way can
makes you forget that NGon's and triangles are fine, you just have to work
with them differently.

On 23 February 2017 at 07:49, Mirko Jankovic 
wrote:

> Here what support explained to me.
> With 3 indie licences and 3 houdini engine inidie licences you can render
> on 6 machines.
> Because there is limit of 3 per studio so you buy 3 indie licences and 3
> engines are free.
> And with ofc using your own redshift licences you can render on all 6
> machines.
> Makes sense?
> ᐧ
>
> On Thu, Feb 23, 2017 at 2:09 AM, phil harbath  > wrote:
>
>> if you had 2 or 3 copies of indie could you use royal render to render
>> over a network or do you need core or FX to do that?
>>
>>
>> Also, I assume you only need 1 copy of Core or FX to render (say X copies
>> of Redshift) on X computers on a network.
>>
>> thanks
>> Phil
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-22 Thread Mirko Jankovic
Here what support explained to me.
With 3 indie licences and 3 houdini engine inidie licences you can render
on 6 machines.
Because there is limit of 3 per studio so you buy 3 indie licences and 3
engines are free.
And with ofc using your own redshift licences you can render on all 6
machines.
Makes sense?
ᐧ

On Thu, Feb 23, 2017 at 2:09 AM, phil harbath 
wrote:

> if you had 2 or 3 copies of indie could you use royal render to render
> over a network or do you need core or FX to do that?
>
>
> Also, I assume you only need 1 copy of Core or FX to render (say X copies
> of Redshift) on X computers on a network.
>
> thanks
> Phil
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-22 Thread phil harbath
if you had 2 or 3 copies of indie could you use royal render to render over a 
network or do you need core or FX to do that? 
Also, I assume you only need 1 copy of Core or FX to render (say X copies of 
Redshift) on X computers on a network.
thanks
Phil--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-22 Thread Jonathan Moore
t;
>>>>> Why not just make rray.de/houdini ?
>>>>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <
>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>
>>>>> When I think of emTopolizer I always think of Tim Borgmann's work for
>>>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>>>>> emTopolizer. But this Altima spot is my pick of the three.
>>>>> https://vimeo.com/46490225
>>>>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com>
>>>>> wrote:
>>>>>
>>>>> Could I see some projects to be able to be more accurate? I would hate
>>>>> to give you the wrong impression of either easiness or difficulty.
>>>>> jb
>>>>>
>>>>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com>
>>>>> wrote:
>>>>> thanks for the response,  as far as the emtopolizer question, I guess
>>>>> what I was asking was can I do that sort of thing without digging into 
>>>>> deep
>>>>> is there something close to the surface that already does that sort of
>>>>> things or do those nodes already exist.  And mostly I am just talking 
>>>>> about
>>>>> the way emtopolizer is able to control islands of a mesh with a non
>>>>> simulated particle system.
>>>>>
>>>>>
>>>>> *From:* Jordi Bares
>>>>> *Sent:* Thursday, February 9, 2017 3:59 PM
>>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>>> /forum/#!forum/xsi_list
>>>>> *Subject:* Re: houdini 16
>>>>>
>>>>> Trying to answer you questions… below
>>>>>
>>>>>
>>>>> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com>
>>>>> wrote:
>>>>>
>>>>> sorry, yes, I meant emtopolizer.  I really like using ice to control
>>>>> each piece (fragment) of a geometry,  I am really hoping whatever I move 
>>>>> to
>>>>> next has that capability, so if anyone knows if there is anything out 
>>>>> there
>>>>> like it for any problem, I would be grateful.
>>>>>
>>>>> *From:* Jonathan Moore
>>>>> *Sent:* Thursday, February 9, 2017 3:43 PM
>>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>>> /forum/#!forum/xsi_list
>>>>> *Subject:* Re: houdini 16
>>>>>
>>>>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck
>>>>> enough unique tools and workflows in there to keep me coming back for 
>>>>> years
>>>>> to come.  :)
>>>>>
>>>>> Much as I love Houdini, it would be even better with Eric on the
>>>>> payroll!
>>>>>
>>>>> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com>
>>>>> wrote:
>>>>>
>>>>> Emtopology, yeah it's for free in Houdini :)
>>>>>
>>>>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:
>>>>>
>>>>>
>>>>> while houdini is a topic of conversation, as a person still entrenched
>>>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>>>> control object fragments and find it indispensable, is this something that
>>>>> houdini can do without, like you know, knowing the math to recreate the
>>>>> actual emtop tools.
>>>>>
>>>>>
>>>>> You will be able to do that and more but of course, being more
>>>>> granular you should expect an adaptation period that surely may be
>>>>> frustrating or even painful (like any transition) but I am sure you will
>>>>> see the posibilities and what is possible to do with Houdini out of the 
>>>>> box.
>>>>>
>>>>> In terms of maths, I would expect you should be fine although you may
>>>>> want to take advantage of some tools by reinforcing some basic maths. This
>>>>> should be all you need for pretty much 90% of what you may be after.
>>>>>
>>>>> https://www.pluralsight.com/courses/houdini-practical-math-tips
>>>>>
>>>>>
>>>>>
>&

Re: houdini 16

2017-02-22 Thread Felix Geremus
Thanks! I already watched most of these, but I missed the part about the
radial menus somehow.

Cheers.

2017-02-22 20:31 GMT+01:00 Oliver Weingarten <li...@pixelpanic.de>:

>
> By pressing "C" on the keyboard ;)
>
> Take a look at all the small tuts Fianna put together on Vimeo!
> https://vimeo.com/goprocedural/videos
>
> cheers,
> oli
>
>
>
>
> Am 22.02.2017 um 20:20 schrieb Felix Geremus:
>
> How do you activate the new radial menus?
>
> 2017-02-22 15:24 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:
>
>> To major things I hadn't noted are:
>>
>> - Compiled SOP Blocks: These allow for a chain of compatible SOP nodes to
>> be compiles as a block on the fly for parallel execution. The documentation
>> makes clear that this is just the start of a larger program of optimising
>> SOPs for threading but this looks like it could be a really efficient
>> workflow for SOP 'for loops', essential for destruction and such like.
>> http://sidefx.com/docs/houdini/model/compile
>>
>> - Attribute Expression SOP: This is the new replacement for the goto per
>> point manipulation SOP of days gone by, the 'Point SOP'. The Point SOP
>> allowed you to action essential point attribute manipulations but was
>> single threaded. The Attribute Expression SOP is fully multithreaded and is
>> an extension of the Wrangle family of nodes.
>> http://sidefx.com/docs/houdini/nodes/sop/attribexpression
>>
>> On 22 February 2017 at 08:38, Rob Wuijster <r...@casema.nl> wrote:
>>
>>> Terrain generation is going to be a lot of fun :-)
>>> And I like all the tweaks for the network view, very useful stuff there.
>>>
>>> Now I'm off to ruin my Wednesday ;-)
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 21-2-2017 18:04, Ed Schiffer wrote:
>>>
>>> IT HAS ARRIVED
>>> go grab yours!!
>>> https://www.sidefx.com/download/
>>> On Fri, 10 Feb 2017 at 16:29 Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
>>>> I'm jumping into HU. But from the looks of it, indie and self teaching
>>>> isn't first option. It would seem I'd need to get into HU by partnering
>>>> with someone more experienced, as the tabs, sims and other tools need to be
>>>> further digged on the interface and -of course- they are all needed. Having
>>>> said that, HU has impressed me at new ocean sims and crowd sims with
>>>> colliders, along with fur tools. Simply breath taking. Yes, it feels as a
>>>> new software instead of an upgrade (and that is staying healthy) on the
>>>> industry.
>>>> We all know in the end, we miss working with nodes on ICE, and HU
>>>> offers anoher cool set of nodes to keep playing with.
>>>> Cheers.
>>>> On Feb 10, 2017 7:38 AM, "Sebastien Sterling" <
>>>> sebastien.sterl...@gmail.com> wrote:
>>>>
>>>> looks awesome !!! more modeling stuff creeping in to the update
>>>> On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.com>
>>>> wrote:
>>>>
>>>> Yes, all of that is pretty straightforward without any maths although
>>>> the ice looking growth structures may require some more involvement.
>>>> Certainly directing it and making it look like that will take a lot of
>>>> work and flair but the underlying toolset can do that without any calculus.
>>>> Jb Sent from my iPhone
>>>> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>>
>>>> I mean to keep things flowing.
>>>> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com>
>>>> wrote:
>>>>
>>>> Why not just make rray.de/houdini ?
>>>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <
>>>> jonathan.moo...@gmail.com> wrote:
>>>>
>>>> When I think of emTopolizer I always think of Tim Borgmann's work for
>>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>>>> emTopolizer. But this Altima spot is my pick of the three.
>>>> https://vimeo.com/46490225
>>>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>>>>
>>>> Could I see some projects to be able to be more accurate? I would hate
>>>> to give you the wrong impression of either easiness or difficulty.
>>>> jb
>>>>
>>>>

Re: houdini 16

2017-02-22 Thread Oliver Weingarten
  On 9 February 2017 at 22:28, Jordi Bares
<jordiba...@gmail.com
<mailto:jordiba...@gmail.com>> wrote:

Could I see some projects to be able
to be more accurate? I would hate to
give you the wrong impression of
either easiness or difficulty.
jb

On 9 Feb 2017, at 21:16, phil
harbath
<phil.harb...@jamination.com
<mailto:phil.harb...@jamination.com>>
wrote:
thanks for the response,  as far as
the emtopolizer question, I guess
what I was asking was can I do that
sort of thing without digging into
deep is there something close to
the surface that already does that
sort of things or do those nodes
already exist.  And mostly I am
just talking about the way
emtopolizer is able to control
islands of a mesh with a non
simulated particle system.
*From:* Jordi Bares
*Sent:* Thursday, February 9, 2017
3:59 PM
*To:* Official Softimage Users
            Mailing

List.https://groups.google.com/forum/#!forum/xsi_list

*Subject:* Re: houdini 16
Trying to answer you questions… below

On 9 Feb 2017, at 20:48, phil
harbath
<phil.harb...@jamination.com> wrote:
sorry, yes, I meant emtopolizer. I
really like using ice to control
each piece (fragment) of a
geometry,  I am really hoping
whatever I move to next has that
capability, so if anyone knows if
there is anything out there like
it for any problem, I would be
grateful.
*From:* Jonathan Moore
*Sent:* Thursday, February 9, 2017
3:43 PM
*To:* Official Softimage Users
        Mailing

List.https://groups.google.com/forum/#!forum/xsi_list

*Subject:* Re: houdini 16
emTopology or emTopolizer? If
we're talking emTopolizer, Eric
stuck enough unique tools and
workflows in there to keep me
coming back for years to come.  :)
Much as I love Houdini, it would
be even better with Eric on the
payroll!
On 9 February 2017 at 20:24,
Olivier Jeannel
<facialdel...@gmail.com> wrote:

Emtopology, yeah it's for free in
Houdini :)
2017-02-09 19:57 GMT+01:00 phil
harbath
<phil.harb...@jamination.com>:

while houdini is a topic of
conversation, as a person still
entrenched in softimage I have a
couple of questions. I use
emtopology a lot to control
object fragments and find it
indispensable, is this something
that houdini can do without,
like you know, knowing the math
to recreate the actual emtop tools.

You will be able to do that and
more but of course, being more
granular you should expect an
adaptation period that surely may
  

Re: houdini 16

2017-02-22 Thread Felix Geremus
How do you activate the new radial menus?

2017-02-22 15:24 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

> To major things I hadn't noted are:
>
> - Compiled SOP Blocks: These allow for a chain of compatible SOP nodes to
> be compiles as a block on the fly for parallel execution. The documentation
> makes clear that this is just the start of a larger program of optimising
> SOPs for threading but this looks like it could be a really efficient
> workflow for SOP 'for loops', essential for destruction and such like.
> http://sidefx.com/docs/houdini/model/compile
>
> - Attribute Expression SOP: This is the new replacement for the goto per
> point manipulation SOP of days gone by, the 'Point SOP'. The Point SOP
> allowed you to action essential point attribute manipulations but was
> single threaded. The Attribute Expression SOP is fully multithreaded and is
> an extension of the Wrangle family of nodes.
> http://sidefx.com/docs/houdini/nodes/sop/attribexpression
>
> On 22 February 2017 at 08:38, Rob Wuijster <r...@casema.nl> wrote:
>
>> Terrain generation is going to be a lot of fun :-)
>> And I like all the tweaks for the network view, very useful stuff there.
>>
>> Now I'm off to ruin my Wednesday ;-)
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 21-2-2017 18:04, Ed Schiffer wrote:
>>
>> IT HAS ARRIVED
>>
>> go grab yours!!
>>
>> https://www.sidefx.com/download/
>>
>>
>> On Fri, 10 Feb 2017 at 16:29 Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> I'm jumping into HU. But from the looks of it, indie and self teaching
>>> isn't first option. It would seem I'd need to get into HU by partnering
>>> with someone more experienced, as the tabs, sims and other tools need to be
>>> further digged on the interface and -of course- they are all needed. Having
>>> said that, HU has impressed me at new ocean sims and crowd sims with
>>> colliders, along with fur tools. Simply breath taking. Yes, it feels as a
>>> new software instead of an upgrade (and that is staying healthy) on the
>>> industry.
>>> We all know in the end, we miss working with nodes on ICE, and HU offers
>>> anoher cool set of nodes to keep playing with.
>>>
>>> Cheers.
>>>
>>> On Feb 10, 2017 7:38 AM, "Sebastien Sterling" <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>> looks awesome !!! more modeling stuff creeping in to the update
>>>
>>> On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.com> wrote:
>>>
>>> Yes, all of that is pretty straightforward without any maths although
>>> the ice looking growth structures may require some more involvement.
>>>
>>> Certainly directing it and making it look like that will take a lot of
>>> work and flair but the underlying toolset can do that without any calculus.
>>>
>>> Jb
>>>
>>> Sent from my iPhone
>>>
>>> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>
>>> I mean to keep things flowing.
>>>
>>> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com>
>>> wrote:
>>>
>>> Why not just make rray.de/houdini ?
>>>
>>>
>>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <
>>> jonathan.moo...@gmail.com> wrote:
>>>
>>> When I think of emTopolizer I always think of Tim Borgmann's work for
>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>>> emTopolizer. But this Altima spot is my pick of the three.
>>>
>>> https://vimeo.com/46490225
>>>
>>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>>>
>>> Could I see some projects to be able to be more accurate? I would hate
>>> to give you the wrong impression of either easiness or difficulty.
>>>
>>> jb
>>>
>>>
>>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com>
>>> wrote:
>>>
>>> thanks for the response,  as far as the emtopolizer question, I guess
>>> what I was asking was can I do that sort of thing without digging into deep
>>> is there something close to the surface that already does that sort of
>>> things or do those nodes already exist.  And mostly I am just talking about
>>> the way emtopolizer is able to control islands of a mesh with a non
>>> simulated particle system.

Re: houdini 16

2017-02-22 Thread Jonathan Moore
To major things I hadn't noted are:

- Compiled SOP Blocks: These allow for a chain of compatible SOP nodes to
be compiles as a block on the fly for parallel execution. The documentation
makes clear that this is just the start of a larger program of optimising
SOPs for threading but this looks like it could be a really efficient
workflow for SOP 'for loops', essential for destruction and such like.
http://sidefx.com/docs/houdini/model/compile

- Attribute Expression SOP: This is the new replacement for the goto per
point manipulation SOP of days gone by, the 'Point SOP'. The Point SOP
allowed you to action essential point attribute manipulations but was
single threaded. The Attribute Expression SOP is fully multithreaded and is
an extension of the Wrangle family of nodes.
http://sidefx.com/docs/houdini/nodes/sop/attribexpression

On 22 February 2017 at 08:38, Rob Wuijster <r...@casema.nl> wrote:

> Terrain generation is going to be a lot of fun :-)
> And I like all the tweaks for the network view, very useful stuff there.
>
> Now I'm off to ruin my Wednesday ;-)
>
>
> Rob
>
> \/-\/\/
>
> On 21-2-2017 18:04, Ed Schiffer wrote:
>
> IT HAS ARRIVED
>
> go grab yours!!
>
> https://www.sidefx.com/download/
>
>
> On Fri, 10 Feb 2017 at 16:29 Pierre Schiller <activemotionpictures@gmail.
> com> wrote:
>
>> I'm jumping into HU. But from the looks of it, indie and self teaching
>> isn't first option. It would seem I'd need to get into HU by partnering
>> with someone more experienced, as the tabs, sims and other tools need to be
>> further digged on the interface and -of course- they are all needed. Having
>> said that, HU has impressed me at new ocean sims and crowd sims with
>> colliders, along with fur tools. Simply breath taking. Yes, it feels as a
>> new software instead of an upgrade (and that is staying healthy) on the
>> industry.
>> We all know in the end, we miss working with nodes on ICE, and HU offers
>> anoher cool set of nodes to keep playing with.
>>
>> Cheers.
>>
>> On Feb 10, 2017 7:38 AM, "Sebastien Sterling" <
>> sebastien.sterl...@gmail.com> wrote:
>>
>> looks awesome !!! more modeling stuff creeping in to the update
>>
>> On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.com> wrote:
>>
>> Yes, all of that is pretty straightforward without any maths although the
>> ice looking growth structures may require some more involvement.
>>
>> Certainly directing it and making it look like that will take a lot of
>> work and flair but the underlying toolset can do that without any calculus.
>>
>> Jb
>>
>> Sent from my iPhone
>>
>> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>
>> I mean to keep things flowing.
>>
>> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com>
>> wrote:
>>
>> Why not just make rray.de/houdini ?
>>
>>
>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <
>> jonathan.moo...@gmail.com> wrote:
>>
>> When I think of emTopolizer I always think of Tim Borgmann's work for
>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>> emTopolizer. But this Altima spot is my pick of the three.
>>
>> https://vimeo.com/46490225
>>
>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>>
>> Could I see some projects to be able to be more accurate? I would hate to
>> give you the wrong impression of either easiness or difficulty.
>>
>> jb
>>
>>
>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com>
>> wrote:
>>
>> thanks for the response,  as far as the emtopolizer question, I guess
>> what I was asking was can I do that sort of thing without digging into deep
>> is there something close to the surface that already does that sort of
>> things or do those nodes already exist.  And mostly I am just talking about
>> the way emtopolizer is able to control islands of a mesh with a non
>> simulated particle system.
>>
>>
>> *From:* Jordi Bares
>> *Sent:* Thursday, February 9, 2017 3:59 PM
>> *To:* Official Softimage Users Mailing List.https://groups.google.
>> com/forum/#!forum/xsi_list
>> *Subject:* Re: houdini 16
>>
>> Trying to answer you questions… below
>>
>>
>> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com>
>> wrote:
>>
>> sorry, yes, I meant emtopolizer.  I really like using ice to control each
>> piece (fragment) of a 

Re: houdini 16

2017-02-22 Thread Rob Wuijster

Terrain generation is going to be a lot of fun :-)
And I like all the tweaks for the network view, very useful stuff there.

Now I'm off to ruin my Wednesday ;-)


Rob

\/-\/\/

On 21-2-2017 18:04, Ed Schiffer wrote:

IT HAS ARRIVED

go grab yours!!

https://www.sidefx.com/download/


On Fri, 10 Feb 2017 at 16:29 Pierre Schiller 
<activemotionpictu...@gmail.com 
<mailto:activemotionpictu...@gmail.com>> wrote:


I'm jumping into HU. But from the looks of it, indie and self
teaching isn't first option. It would seem I'd need to get into HU
by partnering with someone more experienced, as the tabs, sims and
other tools need to be further digged on the interface and -of
course- they are all needed. Having said that, HU has impressed me
at new ocean sims and crowd sims with colliders, along with fur
tools. Simply breath taking. Yes, it feels as a new software
instead of an upgrade (and that is staying healthy) on the industry.
We all know in the end, we miss working with nodes on ICE, and HU
offers anoher cool set of nodes to keep playing with.

Cheers.

On Feb 10, 2017 7:38 AM, "Sebastien Sterling"
<sebastien.sterl...@gmail.com
<mailto:sebastien.sterl...@gmail.com>> wrote:

looks awesome !!! more modeling stuff creeping in to the update

On 10 February 2017 at 08:59, Jordi Bares
<jordiba...@gmail.com <mailto:jordiba...@gmail.com>> wrote:

Yes, all of that is pretty straightforward without any
maths although the ice looking growth structures may
require some more involvement.

Certainly directing it and making it look like that will
take a lot of work and flair but the underlying toolset
can do that without any calculus.

Jb

Sent from my iPhone

On 10 Feb 2017, at 03:41, Ognjen Vukovic
<ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote:


I mean to keep things flowing.

On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic
<ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote:

Why not just make rray.de/houdini
<http://rray.de/houdini> ?


On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore
<jonathan.moo...@gmail.com
<mailto:jonathan.moo...@gmail.com>> wrote:

When I think of emTopolizer I always think of Tim
Borgmann's work for Framestore. Any of the Nissan
projects of 2013 are a strong showcase for
emTopolizer. But this Altima spot is my pick of
the three.

https://vimeo.com/46490225

On 9 February 2017 at 22:28, Jordi Bares
<jordiba...@gmail.com
<mailto:jordiba...@gmail.com>> wrote:

Could I see some projects to be able to be
more accurate? I would hate to give you the
wrong impression of either easiness or
difficulty.

jb



On 9 Feb 2017, at 21:16, phil harbath
<phil.harb...@jamination.com
<mailto:phil.harb...@jamination.com>> wrote:

thanks for the response,  as far as the
emtopolizer question, I guess what I was
asking was can I do that sort of thing
without digging into deep is there something
close to the surface that already does that
sort of things or do those nodes already
exist.  And mostly I am just talking about
the way emtopolizer is able to control
islands of a mesh with a non simulated
particle system.
*From:* Jordi Bares
*Sent:* Thursday, February 9, 2017 3:59 PM
*To:* Official Softimage Users Mailing
        List.https://groups.google.com/forum/#!forum/xsi_list

*Subject:* Re: houdini 16
Trying to answer you questions… below

On 9 Feb 2017, at 20:48, phil harbath
<phil.harb...@jamination.com> wrote:
sorry, yes, I meant emtopolizer. I really
like using ice to control each piece
(fragment) of a geometry,  I am really
hoping whatever I move to next has that
capability, so if anyone knows if there is
anything out ther

Re: houdini 16

2017-02-21 Thread Ed Schiffer
IT HAS ARRIVED

go grab yours!!

https://www.sidefx.com/download/


On Fri, 10 Feb 2017 at 16:29 Pierre Schiller <activemotionpictu...@gmail.com>
wrote:

> I'm jumping into HU. But from the looks of it, indie and self teaching
> isn't first option. It would seem I'd need to get into HU by partnering
> with someone more experienced, as the tabs, sims and other tools need to be
> further digged on the interface and -of course- they are all needed. Having
> said that, HU has impressed me at new ocean sims and crowd sims with
> colliders, along with fur tools. Simply breath taking. Yes, it feels as a
> new software instead of an upgrade (and that is staying healthy) on the
> industry.
> We all know in the end, we miss working with nodes on ICE, and HU offers
> anoher cool set of nodes to keep playing with.
>
> Cheers.
>
> On Feb 10, 2017 7:38 AM, "Sebastien Sterling" <
> sebastien.sterl...@gmail.com> wrote:
>
> looks awesome !!! more modeling stuff creeping in to the update
>
> On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.com> wrote:
>
> Yes, all of that is pretty straightforward without any maths although the
> ice looking growth structures may require some more involvement.
>
> Certainly directing it and making it look like that will take a lot of
> work and flair but the underlying toolset can do that without any calculus.
>
> Jb
>
> Sent from my iPhone
>
> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
> I mean to keep things flowing.
>
> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
> Why not just make rray.de/houdini ?
>
>
> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <jonathan.moo...@gmail.com
> > wrote:
>
> When I think of emTopolizer I always think of Tim Borgmann's work for
> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
> emTopolizer. But this Altima spot is my pick of the three.
>
> https://vimeo.com/46490225
>
> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>
> Could I see some projects to be able to be more accurate? I would hate to
> give you the wrong impression of either easiness or difficulty.
>
> jb
>
>
> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com> wrote:
>
> thanks for the response,  as far as the emtopolizer question, I guess what
> I was asking was can I do that sort of thing without digging into deep is
> there something close to the surface that already does that sort of things
> or do those nodes already exist.  And mostly I am just talking about the
> way emtopolizer is able to control islands of a mesh with a non simulated
> particle system.
>
>
> *From:* Jordi Bares
> *Sent:* Thursday, February 9, 2017 3:59 PM
> *To:* Official Softimage Users Mailing
> List.https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> Trying to answer you questions… below
>
>
> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com> wrote:
>
> sorry, yes, I meant emtopolizer.  I really like using ice to control each
> piece (fragment) of a geometry,  I am really hoping whatever I move to next
> has that capability, so if anyone knows if there is anything out there like
> it for any problem, I would be grateful.
>
> *From:* Jonathan Moore
> *Sent:* Thursday, February 9, 2017 3:43 PM
> *To:* Official Softimage Users Mailing
> List.https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
> unique tools and workflows in there to keep me coming back for years to
> come.  :)
>
> Much as I love Houdini, it would be even better with Eric on the payroll!
>
> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
> Emtopology, yeah it's for free in Houdini :)
>
> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:
>
> while houdini is a topic of conversation, as a person still entrenched in
> softimage I have a couple of questions.  I use emtopology a lot to control
> object fragments and find it indispensable, is this something that houdini
> can do without, like you know, knowing the math to recreate the actual
> emtop tools.
>
>
> You will be able to do that and more but of course, being more granular
> you should expect an adaptation period that surely may be frustrating or
> even painful (like any transition) but I am sure you will see the
> posibilities and what is possible to do with Houdini out of the box.
>
> In terms of maths, I would expect you should be fine alt

Re: houdini 16

2017-02-10 Thread Pierre Schiller
I'm jumping into HU. But from the looks of it, indie and self teaching
isn't first option. It would seem I'd need to get into HU by partnering
with someone more experienced, as the tabs, sims and other tools need to be
further digged on the interface and -of course- they are all needed. Having
said that, HU has impressed me at new ocean sims and crowd sims with
colliders, along with fur tools. Simply breath taking. Yes, it feels as a
new software instead of an upgrade (and that is staying healthy) on the
industry.
We all know in the end, we miss working with nodes on ICE, and HU offers
anoher cool set of nodes to keep playing with.

Cheers.

On Feb 10, 2017 7:38 AM, "Sebastien Sterling" <sebastien.sterl...@gmail.com>
wrote:

> looks awesome !!! more modeling stuff creeping in to the update
>
> On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Yes, all of that is pretty straightforward without any maths although the
>> ice looking growth structures may require some more involvement.
>>
>> Certainly directing it and making it look like that will take a lot of
>> work and flair but the underlying toolset can do that without any calculus.
>>
>> Jb
>>
>> Sent from my iPhone
>>
>> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>
>> I mean to keep things flowing.
>>
>> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com>
>> wrote:
>>
>>> Why not just make rray.de/houdini ?
>>>
>>>
>>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <
>>> jonathan.moo...@gmail.com> wrote:
>>>
>>>> When I think of emTopolizer I always think of Tim Borgmann's work for
>>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>>>> emTopolizer. But this Altima spot is my pick of the three.
>>>>
>>>> https://vimeo.com/46490225
>>>>
>>>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>>>>
>>>>> Could I see some projects to be able to be more accurate? I would hate
>>>>> to give you the wrong impression of either easiness or difficulty.
>>>>>
>>>>> jb
>>>>>
>>>>>
>>>>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com>
>>>>> wrote:
>>>>>
>>>>> thanks for the response,  as far as the emtopolizer question, I guess
>>>>> what I was asking was can I do that sort of thing without digging into 
>>>>> deep
>>>>> is there something close to the surface that already does that sort of
>>>>> things or do those nodes already exist.  And mostly I am just talking 
>>>>> about
>>>>> the way emtopolizer is able to control islands of a mesh with a non
>>>>> simulated particle system.
>>>>>
>>>>>
>>>>> *From:* Jordi Bares
>>>>> *Sent:* Thursday, February 9, 2017 3:59 PM
>>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>>> /forum/#!forum/xsi_list
>>>>> *Subject:* Re: houdini 16
>>>>>
>>>>> Trying to answer you questions… below
>>>>>
>>>>>
>>>>> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com>
>>>>> wrote:
>>>>>
>>>>> sorry, yes, I meant emtopolizer.  I really like using ice to control
>>>>> each piece (fragment) of a geometry,  I am really hoping whatever I move 
>>>>> to
>>>>> next has that capability, so if anyone knows if there is anything out 
>>>>> there
>>>>> like it for any problem, I would be grateful.
>>>>>
>>>>> *From:* Jonathan Moore
>>>>> *Sent:* Thursday, February 9, 2017 3:43 PM
>>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>>> /forum/#!forum/xsi_list
>>>>> *Subject:* Re: houdini 16
>>>>>
>>>>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck
>>>>> enough unique tools and workflows in there to keep me coming back for 
>>>>> years
>>>>> to come.  :)
>>>>>
>>>>> Much as I love Houdini, it would be even better with Eric on the
>>>>> payroll!
>>>>>
>>>>> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com

Re: houdini 16

2017-02-10 Thread Sebastien Sterling
looks awesome !!! more modeling stuff creeping in to the update

On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.com> wrote:

> Yes, all of that is pretty straightforward without any maths although the
> ice looking growth structures may require some more involvement.
>
> Certainly directing it and making it look like that will take a lot of
> work and flair but the underlying toolset can do that without any calculus.
>
> Jb
>
> Sent from my iPhone
>
> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
> I mean to keep things flowing.
>
> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
>> Why not just make rray.de/houdini ?
>>
>>
>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <
>> jonathan.moo...@gmail.com> wrote:
>>
>>> When I think of emTopolizer I always think of Tim Borgmann's work for
>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>>> emTopolizer. But this Altima spot is my pick of the three.
>>>
>>> https://vimeo.com/46490225
>>>
>>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>>>
>>>> Could I see some projects to be able to be more accurate? I would hate
>>>> to give you the wrong impression of either easiness or difficulty.
>>>>
>>>> jb
>>>>
>>>>
>>>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com>
>>>> wrote:
>>>>
>>>> thanks for the response,  as far as the emtopolizer question, I guess
>>>> what I was asking was can I do that sort of thing without digging into deep
>>>> is there something close to the surface that already does that sort of
>>>> things or do those nodes already exist.  And mostly I am just talking about
>>>> the way emtopolizer is able to control islands of a mesh with a non
>>>> simulated particle system.
>>>>
>>>>
>>>> *From:* Jordi Bares
>>>> *Sent:* Thursday, February 9, 2017 3:59 PM
>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>> /forum/#!forum/xsi_list
>>>> *Subject:* Re: houdini 16
>>>>
>>>> Trying to answer you questions… below
>>>>
>>>>
>>>> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com>
>>>> wrote:
>>>>
>>>> sorry, yes, I meant emtopolizer.  I really like using ice to control
>>>> each piece (fragment) of a geometry,  I am really hoping whatever I move to
>>>> next has that capability, so if anyone knows if there is anything out there
>>>> like it for any problem, I would be grateful.
>>>>
>>>> *From:* Jonathan Moore
>>>> *Sent:* Thursday, February 9, 2017 3:43 PM
>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>> /forum/#!forum/xsi_list
>>>> *Subject:* Re: houdini 16
>>>>
>>>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck
>>>> enough unique tools and workflows in there to keep me coming back for years
>>>> to come.  :)
>>>>
>>>> Much as I love Houdini, it would be even better with Eric on the
>>>> payroll!
>>>>
>>>> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com>
>>>> wrote:
>>>>
>>>>> Emtopology, yeah it's for free in Houdini :)
>>>>>
>>>>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:
>>>>>
>>>>>> while houdini is a topic of conversation, as a person still
>>>>>> entrenched in softimage I have a couple of questions.  I use emtopology a
>>>>>> lot to control object fragments and find it indispensable, is this
>>>>>> something that houdini can do without, like you know, knowing the math to
>>>>>> recreate the actual emtop tools.
>>>>>>
>>>>>
>>>> You will be able to do that and more but of course, being more granular
>>>> you should expect an adaptation period that surely may be frustrating or
>>>> even painful (like any transition) but I am sure you will see the
>>>> posibilities and what is possible to do with Houdini out of the box.
>>>>
>>>> In terms of maths, I would expect you should be fine although you may
>>>> 

Re: houdini 16

2017-02-10 Thread Jordi Bares
Yes, all of that is pretty straightforward without any maths although the ice 
looking growth structures may require some more involvement.

Certainly directing it and making it look like that will take a lot of work and 
flair but the underlying toolset can do that without any calculus.

Jb

Sent from my iPhone

> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote:
> 
> I mean to keep things flowing.
> 
>> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com> wrote:
>> Why not just make rray.de/houdini ?
>> 
>> 
>>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <jonathan.moo...@gmail.com> 
>>> wrote:
>>> When I think of emTopolizer I always think of Tim Borgmann's work for 
>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for 
>>> emTopolizer. But this Altima spot is my pick of the three.
>>> 
>>> https://vimeo.com/46490225
>>> 
>>>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>>>> Could I see some projects to be able to be more accurate? I would hate to 
>>>> give you the wrong impression of either easiness or difficulty.
>>>> 
>>>> jb
>>>> 
>>>> 
>>>>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com> wrote:
>>>>> 
>>>>> thanks for the response,  as far as the emtopolizer question, I guess 
>>>>> what I was asking was can I do that sort of thing without digging into 
>>>>> deep is there something close to the surface that already does that sort 
>>>>> of things or do those nodes already exist.  And mostly I am just talking 
>>>>> about the way emtopolizer is able to control islands of a mesh with a non 
>>>>> simulated particle system.
>>>>>  
>>>>>  
>>>>> From: Jordi Bares
>>>>> Sent: Thursday, February 9, 2017 3:59 PM
>>>>> To: Official Softimage Users Mailing 
>>>>> List.https://groups.google.com/forum/#!forum/xsi_list
>>>>> Subject: Re: houdini 16
>>>>>  
>>>>> Trying to answer you questions… below
>>>>>  
>>>>>> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com> 
>>>>>> wrote:
>>>>>>  
>>>>>> sorry, yes, I meant emtopolizer.  I really like using ice to control 
>>>>>> each piece (fragment) of a geometry,  I am really hoping whatever I move 
>>>>>> to next has that capability, so if anyone knows if there is anything out 
>>>>>> there like it for any problem, I would be grateful.
>>>>>>  
>>>>>> From: Jonathan Moore
>>>>>> Sent: Thursday, February 9, 2017 3:43 PM
>>>>>> To: Official Softimage Users Mailing 
>>>>>> List.https://groups.google.com/forum/#!forum/xsi_list
>>>>>> Subject: Re: houdini 16
>>>>>>  
>>>>>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck 
>>>>>> enough unique tools and workflows in there to keep me coming back for 
>>>>>> years to come.  :)
>>>>>>  
>>>>>> Much as I love Houdini, it would be even better with Eric on the payroll!
>>>>>>  
>>>>>>> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com> 
>>>>>>> wrote:
>>>>>>> Emtopology, yeah it's for free in Houdini :)
>>>>>>>  
>>>>>>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:
>>>>>>>> while houdini is a topic of conversation, as a person still entrenched 
>>>>>>>> in softimage I have a couple of questions.  I use emtopology a lot to 
>>>>>>>> control object fragments and find it indispensable, is this something 
>>>>>>>> that houdini can do without, like you know, knowing the math to 
>>>>>>>> recreate the actual emtop tools.
>>>>>  
>>>>> You will be able to do that and more but of course, being more granular 
>>>>> you should expect an adaptation period that surely may be frustrating or 
>>>>> even painful (like any transition) but I am sure you will see the 
>>>>> posibilities and what is possible to do with Houdini out of the box.
>>>>>  
>>>>> In terms of ma

Re: houdini 16

2017-02-09 Thread Ognjen Vukovic
Why not just make rray.de/houdini ?


On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> When I think of emTopolizer I always think of Tim Borgmann's work for
> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
> emTopolizer. But this Altima spot is my pick of the three.
>
> https://vimeo.com/46490225
>
> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Could I see some projects to be able to be more accurate? I would hate to
>> give you the wrong impression of either easiness or difficulty.
>>
>> jb
>>
>>
>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com>
>> wrote:
>>
>> thanks for the response,  as far as the emtopolizer question, I guess
>> what I was asking was can I do that sort of thing without digging into deep
>> is there something close to the surface that already does that sort of
>> things or do those nodes already exist.  And mostly I am just talking about
>> the way emtopolizer is able to control islands of a mesh with a non
>> simulated particle system.
>>
>>
>> *From:* Jordi Bares
>> *Sent:* Thursday, February 9, 2017 3:59 PM
>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>> /forum/#!forum/xsi_list
>> *Subject:* Re: houdini 16
>>
>> Trying to answer you questions… below
>>
>>
>> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com>
>> wrote:
>>
>> sorry, yes, I meant emtopolizer.  I really like using ice to control each
>> piece (fragment) of a geometry,  I am really hoping whatever I move to next
>> has that capability, so if anyone knows if there is anything out there like
>> it for any problem, I would be grateful.
>>
>> *From:* Jonathan Moore
>> *Sent:* Thursday, February 9, 2017 3:43 PM
>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>> /forum/#!forum/xsi_list
>> *Subject:* Re: houdini 16
>>
>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck
>> enough unique tools and workflows in there to keep me coming back for years
>> to come.  :)
>>
>> Much as I love Houdini, it would be even better with Eric on the payroll!
>>
>> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> Emtopology, yeah it's for free in Houdini :)
>>>
>>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:
>>>
>>>> while houdini is a topic of conversation, as a person still entrenched
>>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>>> control object fragments and find it indispensable, is this something that
>>>> houdini can do without, like you know, knowing the math to recreate the
>>>> actual emtop tools.
>>>>
>>>
>> You will be able to do that and more but of course, being more granular
>> you should expect an adaptation period that surely may be frustrating or
>> even painful (like any transition) but I am sure you will see the
>> posibilities and what is possible to do with Houdini out of the box.
>>
>> In terms of maths, I would expect you should be fine although you may
>> want to take advantage of some tools by reinforcing some basic maths. This
>> should be all you need for pretty much 90% of what you may be after.
>>
>> https://www.pluralsight.com/courses/houdini-practical-math-tips
>>
>>
>>
>>>> Also is there some sort of autorig generator and is there an equivalent
>>>> to character sets.  I assume that whatever the houdini mixer is, it is not
>>>> up there with the ease of use as the softimage mixer.  I am very happy with
>>>> the Softimage toolset for character animation, so I hate to take huge step
>>>> down,  all this talk about maya needing all sorts of scripts really turns
>>>> me off, and the need to redo weights if any topology is changed.
>>>>
>>>>
>> Yes, there have been various incarnations and in the very latest version
>> 16 now brings a much simpler and more powerful now approach built by a
>> super experienced top rigger so I am sure will fit your needs without
>> sweating blood.
>>
>> You can literally go from mesh to fully rig in under 30 minutes
>> (depending how fast you are with your placement of the guide rig) and
>> deployment of a fully ready asset.
>>
>> jb
>>
>>
>> --
>>>>

Re: houdini 16

2017-02-09 Thread Jonathan Moore
When I think of emTopolizer I always think of Tim Borgmann's work for
Framestore. Any of the Nissan projects of 2013 are a strong showcase for
emTopolizer. But this Altima spot is my pick of the three.

https://vimeo.com/46490225

On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote:

> Could I see some projects to be able to be more accurate? I would hate to
> give you the wrong impression of either easiness or difficulty.
>
> jb
>
>
> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com> wrote:
>
> thanks for the response,  as far as the emtopolizer question, I guess what
> I was asking was can I do that sort of thing without digging into deep is
> there something close to the surface that already does that sort of things
> or do those nodes already exist.  And mostly I am just talking about the
> way emtopolizer is able to control islands of a mesh with a non simulated
> particle system.
>
>
> *From:* Jordi Bares
> *Sent:* Thursday, February 9, 2017 3:59 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> Trying to answer you questions… below
>
>
> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com> wrote:
>
> sorry, yes, I meant emtopolizer.  I really like using ice to control each
> piece (fragment) of a geometry,  I am really hoping whatever I move to next
> has that capability, so if anyone knows if there is anything out there like
> it for any problem, I would be grateful.
>
> *From:* Jonathan Moore
> *Sent:* Thursday, February 9, 2017 3:43 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
> unique tools and workflows in there to keep me coming back for years to
> come.  :)
>
> Much as I love Houdini, it would be even better with Eric on the payroll!
>
> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Emtopology, yeah it's for free in Houdini :)
>>
>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:
>>
>>> while houdini is a topic of conversation, as a person still entrenched
>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>> control object fragments and find it indispensable, is this something that
>>> houdini can do without, like you know, knowing the math to recreate the
>>> actual emtop tools.
>>>
>>
> You will be able to do that and more but of course, being more granular
> you should expect an adaptation period that surely may be frustrating or
> even painful (like any transition) but I am sure you will see the
> posibilities and what is possible to do with Houdini out of the box.
>
> In terms of maths, I would expect you should be fine although you may want
> to take advantage of some tools by reinforcing some basic maths. This
> should be all you need for pretty much 90% of what you may be after.
>
> https://www.pluralsight.com/courses/houdini-practical-math-tips
>
>
>
>>> Also is there some sort of autorig generator and is there an equivalent
>>> to character sets.  I assume that whatever the houdini mixer is, it is not
>>> up there with the ease of use as the softimage mixer.  I am very happy with
>>> the Softimage toolset for character animation, so I hate to take huge step
>>> down,  all this talk about maya needing all sorts of scripts really turns
>>> me off, and the need to redo weights if any topology is changed.
>>>
>>>
> Yes, there have been various incarnations and in the very latest version
> 16 now brings a much simpler and more powerful now approach built by a
> super experienced top rigger so I am sure will fit your needs without
> sweating blood.
>
> You can literally go from mesh to fully rig in under 30 minutes (depending
> how fast you are with your placement of the guide rig) and deployment of a
> fully ready asset.
>
> jb
>
>
> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ.

Re: houdini 16

2017-02-09 Thread Jordi Bares
Could I see some projects to be able to be more accurate? I would hate to give 
you the wrong impression of either easiness or difficulty.

jb


> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com> wrote:
> 
> thanks for the response,  as far as the emtopolizer question, I guess what I 
> was asking was can I do that sort of thing without digging into deep is there 
> something close to the surface that already does that sort of things or do 
> those nodes already exist.  And mostly I am just talking about the way 
> emtopolizer is able to control islands of a mesh with a non simulated 
> particle system.
>  
>  
> From: Jordi Bares <>
> Sent: Thursday, February 9, 2017 3:59 PM
> To: Official Softimage Users Mailing 
> List.https://groups.google.com/forum/#!forum/xsi_list <>
> Subject: Re: houdini 16
>  
> Trying to answer you questions… below
>  
>> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com <>> wrote:
>>  
>> sorry, yes, I meant emtopolizer.  I really like using ice to control each 
>> piece (fragment) of a geometry,  I am really hoping whatever I move to next 
>> has that capability, so if anyone knows if there is anything out there like 
>> it for any problem, I would be grateful.
>>  
>> From: Jonathan Moore <>
>> Sent: Thursday, February 9, 2017 3:43 PM
>> To: Official Softimage Users Mailing 
>> List.https://groups.google.com/forum/#!forum/xsi_list <>
>> Subject: Re: houdini 16
>>  
>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough 
>> unique tools and workflows in there to keep me coming back for years to 
>> come.  :)
>>  
>> Much as I love Houdini, it would be even better with Eric on the payroll!
>>  
>> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com <>> 
>> wrote:
>>> Emtopology, yeah it's for free in Houdini :)
>>>  
>>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com <>>:
>>>> while houdini is a topic of conversation, as a person still entrenched in 
>>>> softimage I have a couple of questions.  I use emtopology a lot to control 
>>>> object fragments and find it indispensable, is this something that houdini 
>>>> can do without, like you know, knowing the math to recreate the actual 
>>>> emtop tools.
>  
> You will be able to do that and more but of course, being more granular you 
> should expect an adaptation period that surely may be frustrating or even 
> painful (like any transition) but I am sure you will see the posibilities and 
> what is possible to do with Houdini out of the box.
>  
> In terms of maths, I would expect you should be fine although you may want to 
> take advantage of some tools by reinforcing some basic maths. This should be 
> all you need for pretty much 90% of what you may be after.
>  
> https://www.pluralsight.com/courses/houdini-practical-math-tips 
> <https://www.pluralsight.com/courses/houdini-practical-math-tips>
>  
>>>>  
>>>> Also is there some sort of autorig generator and is there an equivalent to 
>>>> character sets.  I assume that whatever the houdini mixer is, it is not up 
>>>> there with the ease of use as the softimage mixer.  I am very happy with 
>>>> the Softimage toolset for characteranimation, so I hate to take 
>>>> huge step down,  all this talk about maya needing all sorts of scripts 
>>>> really turns me off, and the need to redo weights if any topology is 
>>>> changed.
>>>> 
>  
> Yes, there have been various incarnations and in the very latest version 16 
> now brings a much simpler and more powerful now approach built by a super 
> experienced top rigger so I am sure will fit your needs without sweating 
> blood.
>  
> You can literally go from mesh to fully rig in under 30 minutes (depending 
> how fast you are with your placement of the guide rig) and deployment of a 
> fully ready asset.
>  
> jb
>  
> 
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <> 
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>>  
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <> 
>>> with "unsubscribe" in the subject, and reply to confirm.
>> 
>>  
>>  
>> --
>> Softimage Maili

Re: houdini 16

2017-02-09 Thread Jonathan Moore
Houdini offers just as much control over polygon islands (in truth, it has
more control). And it's not such a scary proposition once you learn the
power of VOP's (and even a little VEX). I actually find ICE a little clunky
now when I return to XSI to use Eric's plugins when compared to the
elegance of Houdini's nodes and VOPs.

Where emTopolizer wins, is the workflows it encourages an artist to take.
That side of it has been very cleverly designed by Eric. Houdini is just a
blank canvas in comparison and sometimes you need a spark of inspiration to
help you on your way.

The Houdini community are great at sharing workflows but it's a little
different to the types of sharing that went on in the XSI community. Orbolt
doesn't compare to rray but there's multitude of folk at odForce that will
be more than happy to make you a bespoke solution or at least point you in
the right direction so that you can solve your creative challenges yourself.

I'd say take a leap with the free Apprentice edition or low cost Indie
version first (Indie is preferable as you can use third party renderers
such as Redshift). I think Houdini has matured to become a home from home
choice for XSI artists. But take your time. The first few months will throw
up challenges but things soon click into place and you'll be flying along
with hopefully enough understanding to make the larger purchase decisions
(if required).

On 9 February 2017 at 21:16, phil harbath <phil.harb...@jamination.com>
wrote:

> thanks for the response,  as far as the emtopolizer question, I guess what
> I was asking was can I do that sort of thing without digging into deep is
> there something close to the surface that already does that sort of things
> or do those nodes already exist.  And mostly I am just talking about the
> way emtopolizer is able to control islands of a mesh with a non simulated
> particle system.
>
>
> *From:* Jordi Bares
> *Sent:* Thursday, February 9, 2017 3:59 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> Trying to answer you questions… below
>
>
> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com> wrote:
>
> sorry, yes, I meant emtopolizer.  I really like using ice to control each
> piece (fragment) of a geometry,  I am really hoping whatever I move to next
> has that capability, so if anyone knows if there is anything out there like
> it for any problem, I would be grateful.
>
> *From:* Jonathan Moore
> *Sent:* Thursday, February 9, 2017 3:43 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
> unique tools and workflows in there to keep me coming back for years to
> come.  :)
>
> Much as I love Houdini, it would be even better with Eric on the payroll!
>
> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Emtopology, yeah it's for free in Houdini :)
>>
>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:
>>
>>> while houdini is a topic of conversation, as a person still entrenched
>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>> control object fragments and find it indispensable, is this something that
>>> houdini can do without, like you know, knowing the math to recreate the
>>> actual emtop tools.
>>>
>>
> You will be able to do that and more but of course, being more granular
> you should expect an adaptation period that surely may be frustrating or
> even painful (like any transition) but I am sure you will see the
> posibilities and what is possible to do with Houdini out of the box.
>
> In terms of maths, I would expect you should be fine although you may want
> to take advantage of some tools by reinforcing some basic maths. This
> should be all you need for pretty much 90% of what you may be after.
>
> https://www.pluralsight.com/courses/houdini-practical-math-tips
>
>
>
>>> Also is there some sort of autorig generator and is there an equivalent
>>> to character sets.  I assume that whatever the houdini mixer is, it is not
>>> up there with the ease of use as the softimage mixer.  I am very happy with
>>> the Softimage toolset for character animation, so I hate to take huge step
>>> down,  all this talk about maya needing all sorts of scripts really turns
>>> me off, and the need to redo weights if any topology is changed.
>>>
>>>
> Yes, there have been various incarnations and in the very latest version
> 16 now brings a much simpler and more powe

Re: houdini 16

2017-02-09 Thread phil harbath
thanks for the response,  as far as the emtopolizer question, I guess what I 
was asking was can I do that sort of thing without digging into deep is there 
something close to the surface that already does that sort of things or do 
those nodes already exist.  And mostly I am just talking about the way 
emtopolizer is able to control islands of a mesh with a non simulated particle 
system.


From: Jordi Bares 
Sent: Thursday, February 9, 2017 3:59 PM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
Subject: Re: houdini 16

Trying to answer you questions… below 

  On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com> wrote:

  sorry, yes, I meant emtopolizer.  I really like using ice to control each 
piece (fragment) of a geometry,  I am really hoping whatever I move to next has 
that capability, so if anyone knows if there is anything out there like it for 
any problem, I would be grateful.

  From: Jonathan Moore 
  Sent: Thursday, February 9, 2017 3:43 PM
  To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
  Subject: Re: houdini 16

  emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough 
unique tools and workflows in there to keep me coming back for years to come.  
:) 

  Much as I love Houdini, it would be even better with Eric on the payroll!

  On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com> wrote:

Emtopology, yeah it's for free in Houdini :)

2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:

  while houdini is a topic of conversation, as a person still entrenched in 
softimage I have a couple of questions.  I use emtopology a lot to control 
object fragments and find it indispensable, is this something that houdini can 
do without, like you know, knowing the math to recreate the actual emtop tools. 

You will be able to do that and more but of course, being more granular you 
should expect an adaptation period that surely may be frustrating or even 
painful (like any transition) but I am sure you will see the posibilities and 
what is possible to do with Houdini out of the box.

In terms of maths, I would expect you should be fine although you may want to 
take advantage of some tools by reinforcing some basic maths. This should be 
all you need for pretty much 90% of what you may be after.

https://www.pluralsight.com/courses/houdini-practical-math-tips


  Also is there some sort of autorig generator and is there an equivalent 
to character sets.  I assume that whatever the houdini mixer is, it is not up 
there with the ease of use as the softimage mixer.  I am very happy with the 
Softimage toolset for character animation, so I hate to take huge step down,  
all this talk about maya needing all sorts of scripts really turns me off, and 
the need to redo weights if any topology is changed.



Yes, there have been various incarnations and in the very latest version 16 now 
brings a much simpler and more powerful now approach built by a super 
experienced top rigger so I am sure will fit your needs without sweating blood.

You can literally go from mesh to fully rig in under 30 minutes (depending how 
fast you are with your placement of the guide rig) and deployment of a fully 
ready asset.

jb



  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
with "unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.




--
  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.
  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.




--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-09 Thread Jordi Bares
Trying to answer you questions… below

> On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com> wrote:
> 
> sorry, yes, I meant emtopolizer.  I really like using ice to control each 
> piece (fragment) of a geometry,  I am really hoping whatever I move to next 
> has that capability, so if anyone knows if there is anything out there like 
> it for any problem, I would be grateful.
>  
> From: Jonathan Moore <>
> Sent: Thursday, February 9, 2017 3:43 PM
> To: Official Softimage Users Mailing 
> List.https://groups.google.com/forum/#!forum/xsi_list <>
> Subject: Re: houdini 16
>  
> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough 
> unique tools and workflows in there to keep me coming back for years to come. 
>  :)
>  
> Much as I love Houdini, it would be even better with Eric on the payroll!
>  
> On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com <>> 
> wrote:
>> Emtopology, yeah it's for free in Houdini :)
>>  
>> 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com <>>:
>>> while houdini is a topic of conversation, as a person still entrenched in 
>>> softimage I have a couple of questions.  I use emtopology a lot to control 
>>> object fragments and find it indispensable, is this something that houdini 
>>> can do without, like you know, knowing the math to recreate the actual 
>>> emtop tools.

You will be able to do that and more but of course, being more granular you 
should expect an adaptation period that surely may be frustrating or even 
painful (like any transition) but I am sure you will see the posibilities and 
what is possible to do with Houdini out of the box.

In terms of maths, I would expect you should be fine although you may want to 
take advantage of some tools by reinforcing some basic maths. This should be 
all you need for pretty much 90% of what you may be after.

https://www.pluralsight.com/courses/houdini-practical-math-tips

>>>  
>>> Also is there some sort of autorig generator and is there an equivalent to 
>>> character sets.  I assume that whatever the houdini mixer is, it is not up 
>>> there with the ease of use as the softimage mixer.  I am very happy with 
>>> the Softimage toolset for character animation, so I hate to take huge step 
>>> down,  all this talk about maya needing all sorts of scripts really turns 
>>> me off, and the need to redo weights if any topology is changed.
>>> 

Yes, there have been various incarnations and in the very latest version 16 now 
brings a much simpler and more powerful now approach built by a super 
experienced top rigger so I am sure will fit your needs without sweating blood.

You can literally go from mesh to fully rig in under 30 minutes (depending how 
fast you are with your placement of the guide rig) and deployment of a fully 
ready asset.

jb


>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <> 
>>> with "unsubscribe" in the subject, and reply to confirm.
>> 
>>  
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <> 
>> with "unsubscribe" in the subject, and reply to confirm.
> 
>  
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-09 Thread phil harbath
sorry, yes, I meant emtopolizer.  I really like using ice to control each piece 
(fragment) of a geometry,  I am really hoping whatever I move to next has that 
capability, so if anyone knows if there is anything out there like it for any 
problem, I would be grateful.

From: Jonathan Moore 
Sent: Thursday, February 9, 2017 3:43 PM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
Subject: Re: houdini 16

emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough 
unique tools and workflows in there to keep me coming back for years to come.  
:) 

Much as I love Houdini, it would be even better with Eric on the payroll!

On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com> wrote:

  Emtopology, yeah it's for free in Houdini :)

  2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>:

while houdini is a topic of conversation, as a person still entrenched in 
softimage I have a couple of questions.  I use emtopology a lot to control 
object fragments and find it indispensable, is this something that houdini can 
do without, like you know, knowing the math to recreate the actual emtop tools. 

Also is there some sort of autorig generator and is there an equivalent to 
character sets.  I assume that whatever the houdini mixer is, it is not up 
there with the ease of use as the softimage mixer.  I am very happy with the 
Softimage toolset for character animation, so I hate to take huge step down,  
all this talk about maya needing all sorts of scripts really turns me off, and 
the need to redo weights if any topology is changed.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.





--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Topolizer, what I understood.

2017-02-09 21:43 GMT+01:00 Jonathan Moore :

> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
> unique tools and workflows in there to keep me coming back for years to
> come.  :)
>
> Much as I love Houdini, it would be even better with Eric on the payroll!
>
> On 9 February 2017 at 20:24, Olivier Jeannel 
> wrote:
>
>> Emtopology, yeah it's for free in Houdini :)
>>
>> 2017-02-09 19:57 GMT+01:00 phil harbath :
>>
>>> while houdini is a topic of conversation, as a person still entrenched
>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>> control object fragments and find it indispensable, is this something that
>>> houdini can do without, like you know, knowing the math to recreate the
>>> actual emtop tools.
>>>
>>> Also is there some sort of autorig generator and is there an equivalent
>>> to character sets.  I assume that whatever the houdini mixer is, it is not
>>> up there with the ease of use as the softimage mixer.  I am very happy with
>>> the Softimage toolset for character animation, so I hate to take huge step
>>> down,  all this talk about maya needing all sorts of scripts really turns
>>> me off, and the need to redo weights if any topology is changed.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-09 Thread Jonathan Moore
emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
unique tools and workflows in there to keep me coming back for years to
come.  :)

Much as I love Houdini, it would be even better with Eric on the payroll!

On 9 February 2017 at 20:24, Olivier Jeannel  wrote:

> Emtopology, yeah it's for free in Houdini :)
>
> 2017-02-09 19:57 GMT+01:00 phil harbath :
>
>> while houdini is a topic of conversation, as a person still entrenched in
>> softimage I have a couple of questions.  I use emtopology a lot to control
>> object fragments and find it indispensable, is this something that houdini
>> can do without, like you know, knowing the math to recreate the actual
>> emtop tools.
>>
>> Also is there some sort of autorig generator and is there an equivalent
>> to character sets.  I assume that whatever the houdini mixer is, it is not
>> up there with the ease of use as the softimage mixer.  I am very happy with
>> the Softimage toolset for character animation, so I hate to take huge step
>> down,  all this talk about maya needing all sorts of scripts really turns
>> me off, and the need to redo weights if any topology is changed.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Emtopology, yeah it's for free in Houdini :)

2017-02-09 19:57 GMT+01:00 phil harbath :

> while houdini is a topic of conversation, as a person still entrenched in
> softimage I have a couple of questions.  I use emtopology a lot to control
> object fragments and find it indispensable, is this something that houdini
> can do without, like you know, knowing the math to recreate the actual
> emtop tools.
>
> Also is there some sort of autorig generator and is there an equivalent to
> character sets.  I assume that whatever the houdini mixer is, it is not up
> there with the ease of use as the softimage mixer.  I am very happy with
> the Softimage toolset for character animation, so I hate to take huge step
> down,  all this talk about maya needing all sorts of scripts really turns
> me off, and the need to redo weights if any topology is changed.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-09 Thread phil harbath
while houdini is a topic of conversation, as a person still entrenched in 
softimage I have a couple of questions.  I use emtopology a lot to control 
object fragments and find it indispensable, is this something that houdini can 
do without, like you know, knowing the math to recreate the actual emtop tools. 

Also is there some sort of autorig generator and is there an equivalent to 
character sets.  I assume that whatever the houdini mixer is, it is not up 
there with the ease of use as the softimage mixer.  I am very happy with the 
Softimage toolset for character animation, so I hate to take huge step down,  
all this talk about maya needing all sorts of scripts really turns me off, and 
the need to redo weights if any topology is changed.--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-09 Thread Jordi Bares
Very true… they are really switched on.

This reminds me of a quote from Steve Jobs (from top of my head)
 “You don’t buy culture, you build it by taking consistent decisions for long 
periods of time”

jb

> On 9 Feb 2017, at 13:21, Jonathan Moore  wrote:
> 
> Agree with everything you say there Jordi but I think the more diverse 
> segmentation of Houdini artists has had a dramatic influence on the Houdini 
> UX - being a UX man by trade that's probably why I notice that side of things 
> most.  ;)
> 
> The thing that impressed me most about Monday night's event was that every 
> member of the SideFX team I met was more interested in feedback for future 
> improvements than they were in talking about their achievements with H16. 
> That's an impressive company culture. Maybe it's something they instill in 
> their employees or maybe it's a quality they look for in their hire's, either 
> way it makes a pleasant change from some of their competition.
> 
> On 9 February 2017 at 12:56, Jordi Bares  > wrote:
> I am the under the impression, and this is just my opinion, that it is both. 
> 
> First, the strong foundations on mathematics SideFX are implementing are now 
> being taken advantage acrosss the whole software. For example, the work done 
> on FEM for fractures is now the foundation to the new skinning algorithm 
> (Biharmonics), the same could be said with cloth, fluids, etc…
> 
> But it is also obvious there has been a growth in the development efforts 
> across the board and specially obvious on the gaming side, which it is also 
> passing to the VFX side, like height fields have had a major push on the new 
> oceans for example.
> 
> All in all my naive view is that they are now getting the results of planting 
> the right seeds with the right motivation and vision a few years ago
> 
> But I am not an insider so this is just my conclusions based on observing the 
> last years since H9 and what they are doing.
> Jb
> 
> 
>> On 9 Feb 2017, at 12:25, Chris Marshall > > wrote:
>> 
>> It's interesting that a number of very tricky areas of 3d, like rock solid 
>> booleans or muscle simulation, infinite oceans etc have been addressed all 
>> at the same time. Has this happened as a result of throwing a load more 
>> resources at the problem? It was mentioned 3 or 4 times that things started 
>> to gain momentum about 18 months to 2 years ago. Not a coincidence there 
>> then.
>> 
>> 
>> 
>> On 7 February 2017 at 17:50, Tim Crowson > > wrote:
>> That is a hell of a release. 
>> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares > > wrote:
>> Give them a year and let’s have a look again.  ;-)
>> Jb
>> 
>> 
>> 
>>> On 7 Feb 2017, at 15:52, Jonathan Moore >> > wrote:
>>> 
>>> I mentioned this over on the Modo beta forums, but it's also worth 
>>> mentioning here. Houdini is never going to be a replacement for a direct 
>>> modelling application because of the very nature of proceduralism. But 
>>> since H14 there has been a concerted effort to improve the direct modelling 
>>> user experience. Rigging in Houdini I think has reached a point where the 
>>> procedural nature of Houdini is enhancing UX rather than diminishing it. 
>>> And animation is at a place where as long as you don't attempt to recreate 
>>> XSI approaches in Houdini it's providing a UX that caters to far more than 
>>> VFX pipelines (in truth, animation still has a few kinks to work out but 
>>> SESI are getting there).
>>> 
>>> As long as you embrace the Houdini way of things, H16 is far closer to 
>>> being a direct replacement for XSI than at any time since EOL was 
>>> announced. And this is in large part due to SESI being far more focused on 
>>> the needs of the growing and more diverse community than the likes of 
>>> Autodesk will ever allow the Maya team to be. So many of the changes in H16 
>>> are a direct result of feedback from XSI 2 Houdini early adopters such as 
>>> Jordi. And in fairness, the C4D community have added greatly to the Houdini 
>>> UX over this time too (Houdini Engine has been a huge success for Maxon, 
>>> and a virtual Trojan horse for SESI too).
>>> 
>>> On 7 February 2017 at 15:29, Mirko Jankovic >> > wrote:
>>> I mean that feeling of something different :)
>>> ᐧ
>>> 
>>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic >> > wrote:
>>> This build feels a lot like going form XSI 5 to 6 honestly...
>>> ᐧ
>>> 
>>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W >> > wrote:
>>> I can believe even though autodesk was numbing us for years.
>>> I 

Re: houdini 16

2017-02-09 Thread Jordi Bares
I agree too, there has been a very positive attitude in terms of listening, 
implementing new tools in a Softimage-esque fashion which, given there were no 
previous experiences on the Houdini community, was a very wise approach to take 
rather than reinvent the wheel for the sake of it (hello render layers, passes 
& overrides ;-)

And indeed I agree with you that H16 and beyond are extremely appealing to me 
and surely enough.
Jb


> On 9 Feb 2017, at 12:50, Jonathan Moore  wrote:
> 
> I think it's a combination of things. The feedback from XSI users that made 
> an early jump over to Houdini has definitely helped steer the direction of 
> development resources. But it's also a cultural thing within SideFX. They're 
> always actively listening to feedback with regards to how they can improve 
> Houdini within the framework of how Houdini functions at a fundamental level 
> (procedural operations throughout). I think this makes it an easier path for 
> XSI artists as there was an element of proceduralism in XSI long before ICE.
> 
> Houdini Indie has made a huge difference to the SideFX feedback loop too 
> (especially since they've allowed third party rendering plugins). Much as 
> Houdini had a learning edition that was free to use, Houdini Indie brought a 
> richer range of artistic talent into the feedback loop. Independent artists 
> working in games, motion design or pure hobbyists became part of the active 
> users mix too. The traditional Houdini feedback loop was mainly talented TD's 
> in major FX studios with an academic background in computer engineering.
> 
> The leap that a typical Modo or Lightwave artist has to make is still a 
> difficult one because they're so used to the liberating power of a fully 
> destructive workflow. But SideFX now seem to be understanding how to create a 
> direct modelling feel but with all the benefits of proceduralism. H15 brought 
> a wider range of artists into the Houdini family, I think H16 and beyond can 
> only grow that widening appeal beyond VFX.
> 
> On 9 February 2017 at 12:25, Chris Marshall  > wrote:
> It's interesting that a number of very tricky areas of 3d, like rock solid 
> booleans or muscle simulation, infinite oceans etc have been addressed all at 
> the same time. Has this happened as a result of throwing a load more 
> resources at the problem? It was mentioned 3 or 4 times that things started 
> to gain momentum about 18 months to 2 years ago. Not a coincidence there then.
> 
> 
> 
> On 7 February 2017 at 17:50, Tim Crowson  > wrote:
> That is a hell of a release. 
> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares  > wrote:
> Give them a year and let’s have a look again.  ;-)
> Jb
> 
> 
> 
>> On 7 Feb 2017, at 15:52, Jonathan Moore > > wrote:
>> 
>> I mentioned this over on the Modo beta forums, but it's also worth 
>> mentioning here. Houdini is never going to be a replacement for a direct 
>> modelling application because of the very nature of proceduralism. But since 
>> H14 there has been a concerted effort to improve the direct modelling user 
>> experience. Rigging in Houdini I think has reached a point where the 
>> procedural nature of Houdini is enhancing UX rather than diminishing it. And 
>> animation is at a place where as long as you don't attempt to recreate XSI 
>> approaches in Houdini it's providing a UX that caters to far more than VFX 
>> pipelines (in truth, animation still has a few kinks to work out but SESI 
>> are getting there).
>> 
>> As long as you embrace the Houdini way of things, H16 is far closer to being 
>> a direct replacement for XSI than at any time since EOL was announced. And 
>> this is in large part due to SESI being far more focused on the needs of the 
>> growing and more diverse community than the likes of Autodesk will ever 
>> allow the Maya team to be. So many of the changes in H16 are a direct result 
>> of feedback from XSI 2 Houdini early adopters such as Jordi. And in 
>> fairness, the C4D community have added greatly to the Houdini UX over this 
>> time too (Houdini Engine has been a huge success for Maxon, and a virtual 
>> Trojan horse for SESI too).
>> 
>> On 7 February 2017 at 15:29, Mirko Jankovic > > wrote:
>> I mean that feeling of something different :)
>> ᐧ
>> 
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic > > wrote:
>> This build feels a lot like going form XSI 5 to 6 honestly...
>> ᐧ
>> 
>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W > > wrote:
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>> 
>> 

Re: houdini 16

2017-02-09 Thread Jonathan Moore
Agree with everything you say there Jordi but I think the more diverse
segmentation of Houdini artists has had a dramatic influence on the Houdini
UX - being a UX man by trade that's probably why I notice that side of
things most.  ;)

The thing that impressed me most about Monday night's event was that every
member of the SideFX team I met was more interested in feedback for future
improvements than they were in talking about their achievements with H16.
That's an impressive company culture. Maybe it's something they instill in
their employees or maybe it's a quality they look for in their hire's,
either way it makes a pleasant change from some of their competition.

On 9 February 2017 at 12:56, Jordi Bares  wrote:

> I am the under the impression, and this is just my opinion, that it is
> both.
>
> First, the strong foundations on mathematics SideFX are implementing are
> now being taken advantage acrosss the whole software. For example, the work
> done on FEM for fractures is now the foundation to the new skinning
> algorithm (Biharmonics), the same could be said with cloth, fluids, etc…
>
> But it is also obvious there has been a growth in the development efforts
> across the board and specially obvious on the gaming side, which it is also
> passing to the VFX side, like height fields have had a major push on the
> new oceans for example.
>
> All in all my naive view is that they are now getting the results of
> planting the right seeds with the right motivation and vision a few years
> ago
>
> But I am not an insider so this is just my conclusions based on observing
> the last years since H9 and what they are doing.
> Jb
>
>
> On 9 Feb 2017, at 12:25, Chris Marshall  wrote:
>
> It's interesting that a number of very tricky areas of 3d, like rock solid
> booleans or muscle simulation, infinite oceans etc have been addressed all
> at the same time. Has this happened as a result of throwing a load more
> resources at the problem? It was mentioned 3 or 4 times that things started
> to gain momentum about 18 months to 2 years ago. Not a coincidence there
> then.
>
>
>
> On 7 February 2017 at 17:50, Tim Crowson  wrote:
>
>> That is a hell of a release.
>> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares  wrote:
>>
>>> Give them a year and let’s have a look again.  ;-)
>>> Jb
>>>
>>>
>>>
>>> On 7 Feb 2017, at 15:52, Jonathan Moore 
>>> wrote:
>>>
>>> I mentioned this over on the Modo beta forums, but it's also worth
>>> mentioning here. Houdini is never going to be a replacement for a direct
>>> modelling application because of the very nature of proceduralism. But
>>> since H14 there has been a concerted effort to improve the direct modelling
>>> user experience. Rigging in Houdini I think has reached a point where the
>>> procedural nature of Houdini is enhancing UX rather than diminishing it.
>>> And animation is at a place where as long as you don't attempt to recreate
>>> XSI approaches in Houdini it's providing a UX that caters to far more than
>>> VFX pipelines (in truth, animation still has a few kinks to work out but
>>> SESI are getting there).
>>>
>>> As long as you embrace the Houdini way of things, H16 is far closer to
>>> being a direct replacement for XSI than at any time since EOL was
>>> announced. And this is in large part due to SESI being far more focused on
>>> the needs of the growing and more diverse community than the likes of
>>> Autodesk will ever allow the Maya team to be. So many of the changes in H16
>>> are a direct result of feedback from XSI 2 Houdini early adopters such as
>>> Jordi. And in fairness, the C4D community have added greatly to the Houdini
>>> UX over this time too (Houdini Engine has been a huge success for Maxon,
>>> and a virtual Trojan horse for SESI too).
>>>
>>> On 7 February 2017 at 15:29, Mirko Jankovic 
>>> wrote:
>>>
>>> I mean that feeling of something different :)
>>> ᐧ
>>>
>>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>> This build feels a lot like going form XSI 5 to 6 honestly...
>>> ᐧ
>>>
>>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:
>>>
>>> I can believe even though autodesk was numbing us for years.
>>> I only wish i could learn faster.
>>>
>>> Artur
>>>
>>> 2017-02-07 15:57 GMT+01:00 Jordi Bares :
>>>
>>> This release is monumentally big… can’t believe what they have done in
>>> less than a year..
>>> jb
>>>
>>> On 7 Feb 2017, at 14:51, Artur W  wrote:
>>>
>>> 16 is very nice so far.
>>> Doing some ocean for a project.
>>>
>>> ARtur
>>>
>>> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>>>
>>> Well I've got to say that watching the launch event is actually very
>>> inspiring.
>>>
>>>
>>> On 7 February 2017 at 10:33, Morten Bartholdy 
>>> 

Re: houdini 16

2017-02-09 Thread Jordi Bares
I am the under the impression, and this is just my opinion, that it is both. 

First, the strong foundations on mathematics SideFX are implementing are now 
being taken advantage acrosss the whole software. For example, the work done on 
FEM for fractures is now the foundation to the new skinning algorithm 
(Biharmonics), the same could be said with cloth, fluids, etc…

But it is also obvious there has been a growth in the development efforts 
across the board and specially obvious on the gaming side, which it is also 
passing to the VFX side, like height fields have had a major push on the new 
oceans for example.

All in all my naive view is that they are now getting the results of planting 
the right seeds with the right motivation and vision a few years ago

But I am not an insider so this is just my conclusions based on observing the 
last years since H9 and what they are doing.
Jb


> On 9 Feb 2017, at 12:25, Chris Marshall  wrote:
> 
> It's interesting that a number of very tricky areas of 3d, like rock solid 
> booleans or muscle simulation, infinite oceans etc have been addressed all at 
> the same time. Has this happened as a result of throwing a load more 
> resources at the problem? It was mentioned 3 or 4 times that things started 
> to gain momentum about 18 months to 2 years ago. Not a coincidence there then.
> 
> 
> 
> On 7 February 2017 at 17:50, Tim Crowson  > wrote:
> That is a hell of a release. 
> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares  > wrote:
> Give them a year and let’s have a look again.  ;-)
> Jb
> 
> 
> 
>> On 7 Feb 2017, at 15:52, Jonathan Moore > > wrote:
>> 
>> I mentioned this over on the Modo beta forums, but it's also worth 
>> mentioning here. Houdini is never going to be a replacement for a direct 
>> modelling application because of the very nature of proceduralism. But since 
>> H14 there has been a concerted effort to improve the direct modelling user 
>> experience. Rigging in Houdini I think has reached a point where the 
>> procedural nature of Houdini is enhancing UX rather than diminishing it. And 
>> animation is at a place where as long as you don't attempt to recreate XSI 
>> approaches in Houdini it's providing a UX that caters to far more than VFX 
>> pipelines (in truth, animation still has a few kinks to work out but SESI 
>> are getting there).
>> 
>> As long as you embrace the Houdini way of things, H16 is far closer to being 
>> a direct replacement for XSI than at any time since EOL was announced. And 
>> this is in large part due to SESI being far more focused on the needs of the 
>> growing and more diverse community than the likes of Autodesk will ever 
>> allow the Maya team to be. So many of the changes in H16 are a direct result 
>> of feedback from XSI 2 Houdini early adopters such as Jordi. And in 
>> fairness, the C4D community have added greatly to the Houdini UX over this 
>> time too (Houdini Engine has been a huge success for Maxon, and a virtual 
>> Trojan horse for SESI too).
>> 
>> On 7 February 2017 at 15:29, Mirko Jankovic > > wrote:
>> I mean that feeling of something different :)
>> ᐧ
>> 
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic > > wrote:
>> This build feels a lot like going form XSI 5 to 6 honestly...
>> ᐧ
>> 
>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W > > wrote:
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>> 
>> Artur
>> 
>> 2017-02-07 15:57 GMT+01:00 Jordi Bares > >:
>> This release is monumentally big… can’t believe what they have done in less 
>> than a year..
>> jb
>> 
>>> On 7 Feb 2017, at 14:51, Artur W >> > wrote:
>>> 
>>> 16 is very nice so far.
>>> Doing some ocean for a project.
>>> 
>>> ARtur
>>> 
>>> 2017-02-07 15:32 GMT+01:00 Chris Marshall >> >:
>>> Well I've got to say that watching the launch event is actually very 
>>> inspiring.
>>> 
>>> 
>>> On 7 February 2017 at 10:33, Morten Bartholdy >> > wrote:
>>> He he
>>> 
>>> I bet you can script one for them Brad ;)
>>> 
>>> Morten
>>> 
>>> 
>>> 
>>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe >> > >:
>>> >
>>> >
>>> >
>>> >
>>> > That new feature list might be long and impressive in scope and function. 
>>> > But you have to ask yourself, did they bother to add a ViewCube?
>>> >
>>> > > Holy !
>>> > >
>>> > > The H16 release is looking awesome!
>>> > >
>>> > 

Re: houdini 16

2017-02-09 Thread Jonathan Moore
I think it's a combination of things. The feedback from XSI users that made
an early jump over to Houdini has definitely helped steer the direction of
development resources. But it's also a cultural thing within SideFX.
They're always actively listening to feedback with regards to how they can
improve Houdini within the framework of how Houdini functions at a
fundamental level (procedural operations throughout). I think this makes it
an easier path for XSI artists as there was an element of proceduralism in
XSI long before ICE.

Houdini Indie has made a huge difference to the SideFX feedback loop too
(especially since they've allowed third party rendering plugins). Much as
Houdini had a learning edition that was free to use, Houdini Indie brought
a richer range of artistic talent into the feedback loop. Independent
artists working in games, motion design or pure hobbyists became part of
the active users mix too. The traditional Houdini feedback loop was mainly
talented TD's in major FX studios with an academic background in computer
engineering.

The leap that a typical Modo or Lightwave artist has to make is still a
difficult one because they're so used to the liberating power of a fully
destructive workflow. But SideFX now seem to be understanding how to create
a direct modelling feel but with all the benefits of proceduralism. H15
brought a wider range of artists into the Houdini family, I think H16 and
beyond can only grow that widening appeal beyond VFX.

On 9 February 2017 at 12:25, Chris Marshall 
wrote:

> It's interesting that a number of very tricky areas of 3d, like rock solid
> booleans or muscle simulation, infinite oceans etc have been addressed all
> at the same time. Has this happened as a result of throwing a load more
> resources at the problem? It was mentioned 3 or 4 times that things started
> to gain momentum about 18 months to 2 years ago. Not a coincidence there
> then.
>
>
>
> On 7 February 2017 at 17:50, Tim Crowson  wrote:
>
>> That is a hell of a release.
>> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares  wrote:
>>
>>> Give them a year and let’s have a look again.  ;-)
>>> Jb
>>>
>>>
>>>
>>> On 7 Feb 2017, at 15:52, Jonathan Moore 
>>> wrote:
>>>
>>> I mentioned this over on the Modo beta forums, but it's also worth
>>> mentioning here. Houdini is never going to be a replacement for a direct
>>> modelling application because of the very nature of proceduralism. But
>>> since H14 there has been a concerted effort to improve the direct modelling
>>> user experience. Rigging in Houdini I think has reached a point where the
>>> procedural nature of Houdini is enhancing UX rather than diminishing it.
>>> And animation is at a place where as long as you don't attempt to recreate
>>> XSI approaches in Houdini it's providing a UX that caters to far more than
>>> VFX pipelines (in truth, animation still has a few kinks to work out but
>>> SESI are getting there).
>>>
>>> As long as you embrace the Houdini way of things, H16 is far closer to
>>> being a direct replacement for XSI than at any time since EOL was
>>> announced. And this is in large part due to SESI being far more focused on
>>> the needs of the growing and more diverse community than the likes of
>>> Autodesk will ever allow the Maya team to be. So many of the changes in H16
>>> are a direct result of feedback from XSI 2 Houdini early adopters such as
>>> Jordi. And in fairness, the C4D community have added greatly to the Houdini
>>> UX over this time too (Houdini Engine has been a huge success for Maxon,
>>> and a virtual Trojan horse for SESI too).
>>>
>>> On 7 February 2017 at 15:29, Mirko Jankovic 
>>> wrote:
>>>
>>> I mean that feeling of something different :)
>>> ᐧ
>>>
>>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>> This build feels a lot like going form XSI 5 to 6 honestly...
>>> ᐧ
>>>
>>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:
>>>
>>> I can believe even though autodesk was numbing us for years.
>>> I only wish i could learn faster.
>>>
>>> Artur
>>>
>>> 2017-02-07 15:57 GMT+01:00 Jordi Bares :
>>>
>>> This release is monumentally big… can’t believe what they have done in
>>> less than a year..
>>> jb
>>>
>>> On 7 Feb 2017, at 14:51, Artur W  wrote:
>>>
>>> 16 is very nice so far.
>>> Doing some ocean for a project.
>>>
>>> ARtur
>>>
>>> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>>>
>>> Well I've got to say that watching the launch event is actually very
>>> inspiring.
>>>
>>>
>>> On 7 February 2017 at 10:33, Morten Bartholdy 
>>> wrote:
>>>
>>> He he
>>>
>>> I bet you can script one for them Brad ;)
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>>> witha...@gmail.com>:
>>> >
>>> >

Re: houdini 16

2017-02-09 Thread Chris Marshall
It's interesting that a number of very tricky areas of 3d, like rock solid
booleans or muscle simulation, infinite oceans etc have been addressed all
at the same time. Has this happened as a result of throwing a load more
resources at the problem? It was mentioned 3 or 4 times that things started
to gain momentum about 18 months to 2 years ago. Not a coincidence there
then.



On 7 February 2017 at 17:50, Tim Crowson  wrote:

> That is a hell of a release.
> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares  wrote:
>
>> Give them a year and let’s have a look again.  ;-)
>> Jb
>>
>>
>>
>> On 7 Feb 2017, at 15:52, Jonathan Moore 
>> wrote:
>>
>> I mentioned this over on the Modo beta forums, but it's also worth
>> mentioning here. Houdini is never going to be a replacement for a direct
>> modelling application because of the very nature of proceduralism. But
>> since H14 there has been a concerted effort to improve the direct modelling
>> user experience. Rigging in Houdini I think has reached a point where the
>> procedural nature of Houdini is enhancing UX rather than diminishing it.
>> And animation is at a place where as long as you don't attempt to recreate
>> XSI approaches in Houdini it's providing a UX that caters to far more than
>> VFX pipelines (in truth, animation still has a few kinks to work out but
>> SESI are getting there).
>>
>> As long as you embrace the Houdini way of things, H16 is far closer to
>> being a direct replacement for XSI than at any time since EOL was
>> announced. And this is in large part due to SESI being far more focused on
>> the needs of the growing and more diverse community than the likes of
>> Autodesk will ever allow the Maya team to be. So many of the changes in H16
>> are a direct result of feedback from XSI 2 Houdini early adopters such as
>> Jordi. And in fairness, the C4D community have added greatly to the Houdini
>> UX over this time too (Houdini Engine has been a huge success for Maxon,
>> and a virtual Trojan horse for SESI too).
>>
>> On 7 February 2017 at 15:29, Mirko Jankovic 
>> wrote:
>>
>> I mean that feeling of something different :)
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic > > wrote:
>>
>> This build feels a lot like going form XSI 5 to 6 honestly...
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:
>>
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>>
>> Artur
>>
>> 2017-02-07 15:57 GMT+01:00 Jordi Bares :
>>
>> This release is monumentally big… can’t believe what they have done in
>> less than a year..
>> jb
>>
>> On 7 Feb 2017, at 14:51, Artur W  wrote:
>>
>> 16 is very nice so far.
>> Doing some ocean for a project.
>>
>> ARtur
>>
>> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>>
>> Well I've got to say that watching the launch event is actually very
>> inspiring.
>>
>>
>> On 7 February 2017 at 10:33, Morten Bartholdy 
>> wrote:
>>
>> He he
>>
>> I bet you can script one for them Brad ;)
>>
>> Morten
>>
>>
>>
>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>> witha...@gmail.com>:
>> >
>> >
>> >
>> >
>> > That new feature list might be long and impressive in scope and
>> function. But you have to ask yourself, did they bother to add a ViewCube?
>> >
>> > > Holy !
>> > >
>> > > The H16 release is looking awesome!
>> > >
>> > > So much new stuff, and I really like the new nodal look and workflow.
>> And radial menus for modeling and such :-)
>> > > Also very curious about the new rigging
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> 

Re: houdini 16

2017-02-07 Thread Tim Crowson
That is a hell of a release.
On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares  wrote:

> Give them a year and let’s have a look again.  ;-)
> Jb
>
>
>
> On 7 Feb 2017, at 15:52, Jonathan Moore  wrote:
>
> I mentioned this over on the Modo beta forums, but it's also worth
> mentioning here. Houdini is never going to be a replacement for a direct
> modelling application because of the very nature of proceduralism. But
> since H14 there has been a concerted effort to improve the direct modelling
> user experience. Rigging in Houdini I think has reached a point where the
> procedural nature of Houdini is enhancing UX rather than diminishing it.
> And animation is at a place where as long as you don't attempt to recreate
> XSI approaches in Houdini it's providing a UX that caters to far more than
> VFX pipelines (in truth, animation still has a few kinks to work out but
> SESI are getting there).
>
> As long as you embrace the Houdini way of things, H16 is far closer to
> being a direct replacement for XSI than at any time since EOL was
> announced. And this is in large part due to SESI being far more focused on
> the needs of the growing and more diverse community than the likes of
> Autodesk will ever allow the Maya team to be. So many of the changes in H16
> are a direct result of feedback from XSI 2 Houdini early adopters such as
> Jordi. And in fairness, the C4D community have added greatly to the Houdini
> UX over this time too (Houdini Engine has been a huge success for Maxon,
> and a virtual Trojan horse for SESI too).
>
> On 7 February 2017 at 15:29, Mirko Jankovic 
> wrote:
>
> I mean that feeling of something different :)
> ᐧ
>
> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic 
> wrote:
>
> This build feels a lot like going form XSI 5 to 6 honestly...
> ᐧ
>
> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:
>
> I can believe even though autodesk was numbing us for years.
> I only wish i could learn faster.
>
> Artur
>
> 2017-02-07 15:57 GMT+01:00 Jordi Bares :
>
> This release is monumentally big… can’t believe what they have done in
> less than a year..
> jb
>
> On 7 Feb 2017, at 14:51, Artur W  wrote:
>
> 16 is very nice so far.
> Doing some ocean for a project.
>
> ARtur
>
> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>
> Well I've got to say that watching the launch event is actually very
> inspiring.
>
>
> On 7 February 2017 at 10:33, Morten Bartholdy  wrote:
>
> He he
>
> I bet you can script one for them Brad ;)
>
> Morten
>
>
>
> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe  >:
> >
> >
> >
> >
> > That new feature list might be long and impressive in scope and
> function. But you have to ask yourself, did they bother to add a ViewCube?
> >
> > > Holy !
> > >
> > > The H16 release is looking awesome!
> > >
> > > So much new stuff, and I really like the new nodal look and workflow.
> And radial menus for modeling and such :-)
> > > Also very curious about the new rigging
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>

Re: houdini 16

2017-02-07 Thread Jordi Bares
Give them a year and let’s have a look again.  ;-)
Jb



> On 7 Feb 2017, at 15:52, Jonathan Moore  wrote:
> 
> I mentioned this over on the Modo beta forums, but it's also worth mentioning 
> here. Houdini is never going to be a replacement for a direct modelling 
> application because of the very nature of proceduralism. But since H14 there 
> has been a concerted effort to improve the direct modelling user experience. 
> Rigging in Houdini I think has reached a point where the procedural nature of 
> Houdini is enhancing UX rather than diminishing it. And animation is at a 
> place where as long as you don't attempt to recreate XSI approaches in 
> Houdini it's providing a UX that caters to far more than VFX pipelines (in 
> truth, animation still has a few kinks to work out but SESI are getting 
> there).
> 
> As long as you embrace the Houdini way of things, H16 is far closer to being 
> a direct replacement for XSI than at any time since EOL was announced. And 
> this is in large part due to SESI being far more focused on the needs of the 
> growing and more diverse community than the likes of Autodesk will ever allow 
> the Maya team to be. So many of the changes in H16 are a direct result of 
> feedback from XSI 2 Houdini early adopters such as Jordi. And in fairness, 
> the C4D community have added greatly to the Houdini UX over this time too 
> (Houdini Engine has been a huge success for Maxon, and a virtual Trojan horse 
> for SESI too).
> 
> On 7 February 2017 at 15:29, Mirko Jankovic  > wrote:
> I mean that feeling of something different :)
> ᐧ
> 
> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic  > wrote:
> This build feels a lot like going form XSI 5 to 6 honestly...
> ᐧ
> 
> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  > wrote:
> I can believe even though autodesk was numbing us for years.
> I only wish i could learn faster.
> 
> Artur
> 
> 2017-02-07 15:57 GMT+01:00 Jordi Bares  >:
> This release is monumentally big… can’t believe what they have done in less 
> than a year..
> jb
> 
>> On 7 Feb 2017, at 14:51, Artur W > > wrote:
>> 
>> 16 is very nice so far.
>> Doing some ocean for a project.
>> 
>> ARtur
>> 
>> 2017-02-07 15:32 GMT+01:00 Chris Marshall > >:
>> Well I've got to say that watching the launch event is actually very 
>> inspiring.
>> 
>> 
>> On 7 February 2017 at 10:33, Morten Bartholdy > > wrote:
>> He he
>> 
>> I bet you can script one for them Brad ;)
>> 
>> Morten
>> 
>> 
>> 
>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe > > >:
>> >
>> >
>> >
>> >
>> > That new feature list might be long and impressive in scope and function. 
>> > But you have to ask yourself, did they bother to add a ViewCube?
>> >
>> > > Holy !
>> > >
>> > > The H16 release is looking awesome!
>> > >
>> > > So much new stuff, and I really like the new nodal look and workflow. 
>> > > And radial menus for modeling and such :-)
>> > > Also very curious about the new rigging
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>> >  with "unsubscribe" in the 
>> > subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> 
>> 
>> -- 
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk 
>> www.dot3d.com 
>> 
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> 
> -- 
> 

Re: houdini 16

2017-02-07 Thread Mirko Jankovic
Honestly I can't see Houdini way and approach being worse of maya crash
fest every single day...
ᐧ

On Tue, Feb 7, 2017 at 4:52 PM, Jonathan Moore 
wrote:

> I mentioned this over on the Modo beta forums, but it's also worth
> mentioning here. Houdini is never going to be a replacement for a direct
> modelling application because of the very nature of proceduralism. But
> since H14 there has been a concerted effort to improve the direct modelling
> user experience. Rigging in Houdini I think has reached a point where the
> procedural nature of Houdini is enhancing UX rather than diminishing it.
> And animation is at a place where as long as you don't attempt to recreate
> XSI approaches in Houdini it's providing a UX that caters to far more than
> VFX pipelines (in truth, animation still has a few kinks to work out but
> SESI are getting there).
>
> As long as you embrace the Houdini way of things, H16 is far closer to
> being a direct replacement for XSI than at any time since EOL was
> announced. And this is in large part due to SESI being far more focused on
> the needs of the growing and more diverse community than the likes of
> Autodesk will ever allow the Maya team to be. So many of the changes in H16
> are a direct result of feedback from XSI 2 Houdini early adopters such as
> Jordi. And in fairness, the C4D community have added greatly to the Houdini
> UX over this time too (Houdini Engine has been a huge success for Maxon,
> and a virtual Trojan horse for SESI too).
>
> On 7 February 2017 at 15:29, Mirko Jankovic 
> wrote:
>
>> I mean that feeling of something different :)
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic > > wrote:
>>
>>> This build feels a lot like going form XSI 5 to 6 honestly...
>>> ᐧ
>>>
>>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:
>>>
 I can believe even though autodesk was numbing us for years.
 I only wish i could learn faster.

 Artur

 2017-02-07 15:57 GMT+01:00 Jordi Bares :

> This release is monumentally big… can’t believe what they have done in
> less than a year..
> jb
>
> On 7 Feb 2017, at 14:51, Artur W  wrote:
>
> 16 is very nice so far.
> Doing some ocean for a project.
>
> ARtur
>
> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>
>> Well I've got to say that watching the launch event is actually very
>> inspiring.
>>
>>
>> On 7 February 2017 at 10:33, Morten Bartholdy 
>> wrote:
>>
>>> He he
>>>
>>> I bet you can script one for them Brad ;)
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>>> witha...@gmail.com>:
>>> >
>>> >
>>> >
>>> >
>>> > That new feature list might be long and impressive in scope and
>>> function. But you have to ask yourself, did they bother to add a 
>>> ViewCube?
>>> >
>>> > > Holy !
>>> > >
>>> > > The H16 release is looking awesome!
>>> > >
>>> > > So much new stuff, and I really like the new nodal look and
>>> workflow. And radial menus for modeling and such :-)
>>> > > Also very curious about the new rigging
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> *
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an 

Re: houdini 16

2017-02-07 Thread Jonathan Moore
I mentioned this over on the Modo beta forums, but it's also worth
mentioning here. Houdini is never going to be a replacement for a direct
modelling application because of the very nature of proceduralism. But
since H14 there has been a concerted effort to improve the direct modelling
user experience. Rigging in Houdini I think has reached a point where the
procedural nature of Houdini is enhancing UX rather than diminishing it.
And animation is at a place where as long as you don't attempt to recreate
XSI approaches in Houdini it's providing a UX that caters to far more than
VFX pipelines (in truth, animation still has a few kinks to work out but
SESI are getting there).

As long as you embrace the Houdini way of things, H16 is far closer to
being a direct replacement for XSI than at any time since EOL was
announced. And this is in large part due to SESI being far more focused on
the needs of the growing and more diverse community than the likes of
Autodesk will ever allow the Maya team to be. So many of the changes in H16
are a direct result of feedback from XSI 2 Houdini early adopters such as
Jordi. And in fairness, the C4D community have added greatly to the Houdini
UX over this time too (Houdini Engine has been a huge success for Maxon,
and a virtual Trojan horse for SESI too).

On 7 February 2017 at 15:29, Mirko Jankovic 
wrote:

> I mean that feeling of something different :)
> ᐧ
>
> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic 
> wrote:
>
>> This build feels a lot like going form XSI 5 to 6 honestly...
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:
>>
>>> I can believe even though autodesk was numbing us for years.
>>> I only wish i could learn faster.
>>>
>>> Artur
>>>
>>> 2017-02-07 15:57 GMT+01:00 Jordi Bares :
>>>
 This release is monumentally big… can’t believe what they have done in
 less than a year..
 jb

 On 7 Feb 2017, at 14:51, Artur W  wrote:

 16 is very nice so far.
 Doing some ocean for a project.

 ARtur

 2017-02-07 15:32 GMT+01:00 Chris Marshall :

> Well I've got to say that watching the launch event is actually very
> inspiring.
>
>
> On 7 February 2017 at 10:33, Morten Bartholdy 
> wrote:
>
>> He he
>>
>> I bet you can script one for them Brad ;)
>>
>> Morten
>>
>>
>>
>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>> witha...@gmail.com>:
>> >
>> >
>> >
>> >
>> > That new feature list might be long and impressive in scope and
>> function. But you have to ask yourself, did they bother to add a 
>> ViewCube?
>> >
>> > > Holy !
>> > >
>> > > The H16 release is looking awesome!
>> > >
>> > > So much new stuff, and I really like the new nodal look and
>> workflow. And radial menus for modeling and such :-)
>> > > Also very curious about the new rigging
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
> Softimage Mailing List.
> To unsubscribe, send 

Re: houdini 16

2017-02-07 Thread Mirko Jankovic
This build feels a lot like going form XSI 5 to 6 honestly...
ᐧ

On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:

> I can believe even though autodesk was numbing us for years.
> I only wish i could learn faster.
>
> Artur
>
> 2017-02-07 15:57 GMT+01:00 Jordi Bares :
>
>> This release is monumentally big… can’t believe what they have done in
>> less than a year..
>> jb
>>
>> On 7 Feb 2017, at 14:51, Artur W  wrote:
>>
>> 16 is very nice so far.
>> Doing some ocean for a project.
>>
>> ARtur
>>
>> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>>
>>> Well I've got to say that watching the launch event is actually very
>>> inspiring.
>>>
>>>
>>> On 7 February 2017 at 10:33, Morten Bartholdy 
>>> wrote:
>>>
 He he

 I bet you can script one for them Brad ;)

 Morten



 > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
 witha...@gmail.com>:
 >
 >
 >
 >
 > That new feature list might be long and impressive in scope and
 function. But you have to ask yourself, did they bother to add a ViewCube?
 >
 > > Holy !
 > >
 > > The H16 release is looking awesome!
 > >
 > > So much new stuff, and I really like the new nodal look and
 workflow. And radial menus for modeling and such :-)
 > > Also very curious about the new rigging
 > --
 > Softimage Mailing List.
 > To unsubscribe, send a mail to softimage-requ...@listproc.aut
 odesk.com with "unsubscribe" in the subject, and reply to confirm.
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-07 Thread Mirko Jankovic
I mean that feeling of something different :)
ᐧ

On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic 
wrote:

> This build feels a lot like going form XSI 5 to 6 honestly...
> ᐧ
>
> On Tue, Feb 7, 2017 at 4:25 PM, Artur W  wrote:
>
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>>
>> Artur
>>
>> 2017-02-07 15:57 GMT+01:00 Jordi Bares :
>>
>>> This release is monumentally big… can’t believe what they have done in
>>> less than a year..
>>> jb
>>>
>>> On 7 Feb 2017, at 14:51, Artur W  wrote:
>>>
>>> 16 is very nice so far.
>>> Doing some ocean for a project.
>>>
>>> ARtur
>>>
>>> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>>>
 Well I've got to say that watching the launch event is actually very
 inspiring.


 On 7 February 2017 at 10:33, Morten Bartholdy 
 wrote:

> He he
>
> I bet you can script one for them Brad ;)
>
> Morten
>
>
>
> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
> witha...@gmail.com>:
> >
> >
> >
> >
> > That new feature list might be long and impressive in scope and
> function. But you have to ask yourself, did they bother to add a ViewCube?
> >
> > > Holy !
> > >
> > > The H16 release is looking awesome!
> > >
> > > So much new stuff, and I really like the new nodal look and
> workflow. And radial menus for modeling and such :-)
> > > Also very curious about the new rigging
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.aut
> odesk.com with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: houdini 16

2017-02-07 Thread Angus Davidson
Really appreciated the subtle shout out the the Softimage folks around the 45 
min mark.

Overall looks stunning.

From: Artur W [artur.w...@gmail.com]
Sent: 07 February 2017 05:25 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: houdini 16

I can believe even though autodesk was numbing us for years.
I only wish i could learn faster.

Artur

2017-02-07 15:57 GMT+01:00 Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>>:
This release is monumentally big… can’t believe what they have done in less 
than a year..
jb

On 7 Feb 2017, at 14:51, Artur W 
<artur.w...@gmail.com<mailto:artur.w...@gmail.com>> wrote:

16 is very nice so far.
Doing some ocean for a project.

ARtur

2017-02-07 15:32 GMT+01:00 Chris Marshall 
<chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>>:
Well I've got to say that watching the launch event is actually very inspiring.


On 7 February 2017 at 10:33, Morten Bartholdy 
<x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk>> wrote:
He he

I bet you can script one for them Brad ;)

Morten



> Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe 
> <witha...@gmail.com<mailto:witha...@gmail.com>>:
>
>
>
>
> That new feature list might be long and impressive in scope and function. But 
> you have to ask yourself, did they bother to add a ViewCube?
>
> > Holy !
> >
> > The H16 release is looking awesome!
> >
> > So much new stuff, and I really like the new nodal look and workflow. And 
> > radial menus for modeling and such :-)
> > Also very curious about the new rigging
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to 
> softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
>  with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.



--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk<http://www.mintmotion.co.uk/>
www.dot3d.com<http://www.dot3d.com/>



--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.




This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-07 Thread Artur W
I can believe even though autodesk was numbing us for years.
I only wish i could learn faster.

Artur

2017-02-07 15:57 GMT+01:00 Jordi Bares :

> This release is monumentally big… can’t believe what they have done in
> less than a year..
> jb
>
> On 7 Feb 2017, at 14:51, Artur W  wrote:
>
> 16 is very nice so far.
> Doing some ocean for a project.
>
> ARtur
>
> 2017-02-07 15:32 GMT+01:00 Chris Marshall :
>
>> Well I've got to say that watching the launch event is actually very
>> inspiring.
>>
>>
>> On 7 February 2017 at 10:33, Morten Bartholdy 
>> wrote:
>>
>>> He he
>>>
>>> I bet you can script one for them Brad ;)
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>>> witha...@gmail.com>:
>>> >
>>> >
>>> >
>>> >
>>> > That new feature list might be long and impressive in scope and
>>> function. But you have to ask yourself, did they bother to add a ViewCube?
>>> >
>>> > > Holy !
>>> > >
>>> > > The H16 release is looking awesome!
>>> > >
>>> > > So much new stuff, and I really like the new nodal look and
>>> workflow. And radial menus for modeling and such :-)
>>> > > Also very curious about the new rigging
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-07 Thread Jordi Bares
This release is monumentally big… can’t believe what they have done in less 
than a year..
jb

> On 7 Feb 2017, at 14:51, Artur W  wrote:
> 
> 16 is very nice so far.
> Doing some ocean for a project.
> 
> ARtur
> 
> 2017-02-07 15:32 GMT+01:00 Chris Marshall  >:
> Well I've got to say that watching the launch event is actually very 
> inspiring.
> 
> 
> On 7 February 2017 at 10:33, Morten Bartholdy  > wrote:
> He he
> 
> I bet you can script one for them Brad ;)
> 
> Morten
> 
> 
> 
> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe  > >:
> >
> >
> >
> >
> > That new feature list might be long and impressive in scope and function. 
> > But you have to ask yourself, did they bother to add a ViewCube?
> >
> > > Holy !
> > >
> > > The H16 release is looking awesome!
> > >
> > > So much new stuff, and I really like the new nodal look and workflow. And 
> > > radial menus for modeling and such :-)
> > > Also very curious about the new rigging
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> >  with "unsubscribe" in the 
> > subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk 
> www.dot3d.com 
> 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-07 Thread Artur W
16 is very nice so far.
Doing some ocean for a project.

ARtur

2017-02-07 15:32 GMT+01:00 Chris Marshall :

> Well I've got to say that watching the launch event is actually very
> inspiring.
>
>
> On 7 February 2017 at 10:33, Morten Bartholdy  wrote:
>
>> He he
>>
>> I bet you can script one for them Brad ;)
>>
>> Morten
>>
>>
>>
>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>> witha...@gmail.com>:
>> >
>> >
>> >
>> >
>> > That new feature list might be long and impressive in scope and
>> function. But you have to ask yourself, did they bother to add a ViewCube?
>> >
>> > > Holy !
>> > >
>> > > The H16 release is looking awesome!
>> > >
>> > > So much new stuff, and I really like the new nodal look and workflow.
>> And radial menus for modeling and such :-)
>> > > Also very curious about the new rigging
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-07 Thread Gerbrand Nel

Yeah.. there was an aura of passion and excitement  about the presenters.

Allot of the other launch events for other products has a narcissistic 
arrogance about them.


I hate those dramatic pauses you sometimes see just before they unveil 
the next generation of totally redesigned worthless bullshit, instead of 
just fixing what needed fixing in the first place


I'm not just talking software, but tech stuff in general.

I am supper upset about having to wait till the 21st though


On 2017/02/07 4:32 PM, Chris Marshall wrote:
Well I've got to say that watching the launch event is actually very 
inspiring.



On 7 February 2017 at 10:33, Morten Bartholdy > wrote:


He he

I bet you can script one for them Brad ;)

Morten



> Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe
>:
>
>
>
>
> That new feature list might be long and impressive in scope and
function. But you have to ask yourself, did they bother to add a
ViewCube?
>
> > Holy !
> >
> > The H16 release is looking awesome!
> >
> > So much new stuff, and I really like the new nodal look and
workflow. And radial menus for modeling and such :-)
> > Also very curious about the new rigging
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.




--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk 
www.dot3d.com 




--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-07 Thread Chris Marshall
Well I've got to say that watching the launch event is actually very
inspiring.


On 7 February 2017 at 10:33, Morten Bartholdy  wrote:

> He he
>
> I bet you can script one for them Brad ;)
>
> Morten
>
>
>
> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe  >:
> >
> >
> >
> >
> > That new feature list might be long and impressive in scope and
> function. But you have to ask yourself, did they bother to add a ViewCube?
> >
> > > Holy !
> > >
> > > The H16 release is looking awesome!
> > >
> > > So much new stuff, and I really like the new nodal look and workflow.
> And radial menus for modeling and such :-)
> > > Also very curious about the new rigging
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-07 Thread Morten Bartholdy
He he

I bet you can script one for them Brad ;)

Morten



> Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe :
> 
> 
> 
> 
> That new feature list might be long and impressive in scope and function. But 
> you have to ask yourself, did they bother to add a ViewCube? 
> 
> > Holy !
> > 
> > The H16 release is looking awesome!
> > 
> > So much new stuff, and I really like the new nodal look and workflow. And 
> > radial menus for modeling and such :-)
> > Also very curious about the new rigging 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: houdini 16

2017-02-07 Thread Ed Schiffer
Yes, the Indie and Non-Commercial versions are going nowhere, they'll still
be available. I've asked Scott Keating on the demo sections.

it was nice meeting you guys.
cheers



On Tue, 7 Feb 2017 at 06:24 Rob Chapman <tekano@gmail.com> wrote:

> Very exciting launch , finally feels like something special to move
> forward into and evolve with.
>
> On Feb 7, 2017 4:35 AM, "Eugene Flormata" <eug...@flormata.com> wrote:
>
> http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/
>
> looks like the 21st
>
> the launch video is watchable here
> https://www.sidefx.com/community/houdini-16-launch-streaming-on-february-6/
>
> Jordi, do you know if they'll still have indie and apprentice on launch
> day?
>
>
> On Mon, Feb 6, 2017 at 8:00 PM, Gerbrand Nel <nagv...@gmail.com> wrote:
>
> So I missed the launch event because Africa...
> Checked the available download this morning, but it's still houdini 15.5
> Did they mention a release date, or does anyone know when I can get my
> filthy mitts on h16?
> G
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-06 Thread Rob Chapman
Very exciting launch , finally feels like something special to move forward
into and evolve with.

On Feb 7, 2017 4:35 AM, "Eugene Flormata" <eug...@flormata.com> wrote:

> http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/
>
> looks like the 21st
>
> the launch video is watchable here
> https://www.sidefx.com/community/houdini-16-launch-
> streaming-on-february-6/
>
> Jordi, do you know if they'll still have indie and apprentice on launch
> day?
>
>
> On Mon, Feb 6, 2017 at 8:00 PM, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>> So I missed the launch event because Africa...
>> Checked the available download this morning, but it's still houdini 15.5
>> Did they mention a release date, or does anyone know when I can get my
>> filthy mitts on h16?
>> G
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-06 Thread Gerbrand Nel

Thanks!
Not seeing indie in the line-up is freaking me out a bit.
If this was Autodesk I would be freaking out allot though :)

On 2017/02/07 6:34 AM, Eugene Flormata wrote:

http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/

looks like the 21st

the launch video is watchable here
https://www.sidefx.com/community/houdini-16-launch-streaming-on-february-6/

Jordi, do you know if they'll still have indie and apprentice on 
launch day?



On Mon, Feb 6, 2017 at 8:00 PM, Gerbrand Nel <nagv...@gmail.com 
<mailto:nagv...@gmail.com>> wrote:


So I missed the launch event because Africa...
Checked the available download this morning, but it's still
houdini 15.5
Did they mention a release date, or does anyone know when I can
get my filthy mitts on h16?
G




--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-06 Thread Eugene Flormata
http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/

looks like the 21st

the launch video is watchable here
https://www.sidefx.com/community/houdini-16-launch-streaming-on-february-6/

Jordi, do you know if they'll still have indie and apprentice on launch day?


On Mon, Feb 6, 2017 at 8:00 PM, Gerbrand Nel <nagv...@gmail.com> wrote:

> So I missed the launch event because Africa...
> Checked the available download this morning, but it's still houdini 15.5
> Did they mention a release date, or does anyone know when I can get my
> filthy mitts on h16?
> G
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-06 Thread Gerbrand Nel

So I missed the launch event because Africa...
Checked the available download this morning, but it's still houdini 15.5
Did they mention a release date, or does anyone know when I can get my 
filthy mitts on h16?

G
On 2017/02/06 10:47 AM, Olivier Jeannel wrote:

maybe they were true, look everybody is turning away from maya.

Le 6 févr. 2017 07:34, "Gerbrand Nel" > a écrit :


Dude!!!
Seriously!!!
Last time someone commented on the brightness of the future
regarding 3d
software, shit got real.
Please choose your words more carefully in the bright future!!
G
On 2017/02/04 1:24 PM, patrick nethercoat wrote:
> This is very exciting. I've just started learning Houdini this week
> and I must say the future looks bright.

--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Simon Reeves
I'm going also, hope to see some friendly faces!


On Mon, 6 Feb 2017 at 13:28 Matt Morris <matt...@gmail.com> wrote:

> Shouldn't have thought you'll need to buy too many beers Panos! I owe you
> a few at least.
>
> Look forward to meeting everyone at the pub or at the event later,
>
> Cheers,
> Matt
>
> Will be rocking an xsi 5 tshirt in case anyone wants to say hi.
>
>
>
> On Monday, 6 February 2017, Panos Zompolas <pa...@redshift3d.com> wrote:
> > Hey guys,
> > I'll be in a meeting until 5 but will definitely try to make it to the
> pub first! I'll be attending the H16 event too.
> > If anyone needs to reach me between now and Friday (when I'm flying
> back), please email me at pa...@redshift3d.com.
> > Cheers,
> > -Panos
> > On Mon, Feb 6, 2017 at 10:00 AM, Jules Stevenson <
> droolz...@googlemail.com> wrote:
> >>
> >> Also going to try and make it to pub first, would be good to catch up
> with folks :).
> >> Jules
> >> On Mon, Feb 6, 2017 at 6:58 AM, Jordi Bares <jordiba...@gmail.com>
> wrote:
> >>>
> >>> I think I will see you at the pub too.
> >>> Great night ahead
> >>> Jb
> >>>
> >>> Sent from my iPhone
> >>> On 5 Feb 2017, at 22:22, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
> >>>
> >>> Maybe the next Houdini super mega launch event could be held somewhere
> like, maybe Cardiff!?
> >>>
> >>> On 5 February 2017 at 21:24, Adam Seeley <adammsee...@gmail.com>
> wrote:
> >>>>
> >>>> Sounds like an excellent group meet... hope to see you all there!
> >>>> Adam.
> >>>> _
> >>>> Adam Seeley
> >>>> Love Vfx Ltd.
> >>>> UK +44 (0) 7956 976 245 <07956%20976245>
> >>>> www.LoveVfx.co.uk
> >>>> www.linkedin.com/in/adamseeleyuk
> >>>> www.vimeo.com/adamseeley
> >>>> On 3 February 2017 at 17:29, Jonathan Moore <
> jonathan.moo...@gmail.com> wrote:
> >>>>>
> >>>>> John Moncrief is also meeting a few of us at the pub (see first
> message). He's part of the SideFX team and has spent the last 5 years or so
> putting training courses together for the likes of FXPHD and SideFX &
> Pluralsight. He's more interested in sampling some english ale but
> mentioned he's interested in hearing any feedback ref Houdini training, not
> specifically Pluralsight, just anything that makes Houdini more
> approachable.
> >>>>> On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:
> >>>>>>
> >>>>>> Same here, would have been nice to be able to make it for once
> >>>>>>
> >>>>>> But to all people on the list who can make it, have fun and virtual
> beers to all!!! ;-)
> >>>>>>
> >>>>>> Rob
> >>>>>>
> >>>>>> \/-\/\/
> >>>>>>
> >>>>>> On 2-2-2017 1:39, Artur W wrote:
> >>>>>>
> >>>>>> I'll be with you mentally drinking real beer.
> >>>>>>
> >>>>>>  and watching on youtube.
> >>>>>> Artur
> >>>>>> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
> >>>>>>>
> >>>>>>> I am going straight from work - would only get there around 18:30.
> >>>>>>>
> >>>>>>> apparently stations will reopen at 16:00 if strike actually
> happens.
> >>>>>>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
> >>>>>>>>
> >>>>>>>> Yes about five of us coming down.
> >>>>>>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com>
> wrote:
> >>>>>>>>
> >>>>>>>> And here! Might make it down the pub first depending on timing.
> >>>>>>>>
> >>>>>>>> On 01/02/2017 15:24, Cristobal Infante wrote:
> >>>>>>>>
> >>>>>>>> Same here!
> >>>>>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com>
> wrote:
> >>>>>>>>>
> >>>>>>>>> Gonna be heading straight from work, so probably can't make the
> p

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Matt Morris
Shouldn't have thought you'll need to buy too many beers Panos! I owe you a
few at least.

Look forward to meeting everyone at the pub or at the event later,

Cheers,
Matt

Will be rocking an xsi 5 tshirt in case anyone wants to say hi.



On Monday, 6 February 2017, Panos Zompolas <pa...@redshift3d.com> wrote:
> Hey guys,
> I'll be in a meeting until 5 but will definitely try to make it to the
pub first! I'll be attending the H16 event too.
> If anyone needs to reach me between now and Friday (when I'm flying
back), please email me at pa...@redshift3d.com.
> Cheers,
> -Panos
> On Mon, Feb 6, 2017 at 10:00 AM, Jules Stevenson <droolz...@googlemail.com>
wrote:
>>
>> Also going to try and make it to pub first, would be good to catch up
with folks :).
>> Jules
>> On Mon, Feb 6, 2017 at 6:58 AM, Jordi Bares <jordiba...@gmail.com> wrote:
>>>
>>> I think I will see you at the pub too.
>>> Great night ahead
>>> Jb
>>>
>>> Sent from my iPhone
>>> On 5 Feb 2017, at 22:22, Chris Marshall <chrismarshal...@gmail.com>
wrote:
>>>
>>> Maybe the next Houdini super mega launch event could be held somewhere
like, maybe Cardiff!?
>>>
>>> On 5 February 2017 at 21:24, Adam Seeley <adammsee...@gmail.com> wrote:
>>>>
>>>> Sounds like an excellent group meet... hope to see you all there!
>>>> Adam.
>>>> _
>>>> Adam Seeley
>>>> Love Vfx Ltd.
>>>> UK +44 (0) 7956 976 245
>>>> www.LoveVfx.co.uk
>>>> www.linkedin.com/in/adamseeleyuk
>>>> www.vimeo.com/adamseeley
>>>> On 3 February 2017 at 17:29, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:
>>>>>
>>>>> John Moncrief is also meeting a few of us at the pub (see first
message). He's part of the SideFX team and has spent the last 5 years or so
putting training courses together for the likes of FXPHD and SideFX &
Pluralsight. He's more interested in sampling some english ale but
mentioned he's interested in hearing any feedback ref Houdini training, not
specifically Pluralsight, just anything that makes Houdini more
approachable.
>>>>> On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>>>
>>>>>> Same here, would have been nice to be able to make it for once
>>>>>>
>>>>>> But to all people on the list who can make it, have fun and virtual
beers to all!!! ;-)
>>>>>>
>>>>>> Rob
>>>>>>
>>>>>> \/-\/\/
>>>>>>
>>>>>> On 2-2-2017 1:39, Artur W wrote:
>>>>>>
>>>>>> I'll be with you mentally drinking real beer.
>>>>>>
>>>>>>  and watching on youtube.
>>>>>> Artur
>>>>>> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
>>>>>>>
>>>>>>> I am going straight from work - would only get there around 18:30.
>>>>>>>
>>>>>>> apparently stations will reopen at 16:00 if strike actually happens.
>>>>>>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>>>>>>>>
>>>>>>>> Yes about five of us coming down.
>>>>>>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com>
wrote:
>>>>>>>>
>>>>>>>> And here! Might make it down the pub first depending on timing.
>>>>>>>>
>>>>>>>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>>>>>>>
>>>>>>>> Same here!
>>>>>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com>
wrote:
>>>>>>>>>
>>>>>>>>> Gonna be heading straight from work, so probably can't make the
pub... But I'm definitely going to be there.
>>>>>>>>>
>>>>>>>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com>
wrote:
>>>>>>>>>>
>>>>>>>>>> Will aim to get into London in time to share a pre-event beer or
3, pub looks good.
>>>>>>>>>> On 1 February 2017 at 13:10, Jonathan Moore <
jonathan.moo...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;)
What time?

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Jonathan Moore
See you all at the pub. I'm still aiming for 5pm but should be no later
than 5:15pm

jm
m. +44 7917 754917

On 6 February 2017 at 11:20, Panos Zompolas <pa...@redshift3d.com> wrote:

> Hey guys,
>
> I'll be in a meeting until 5 but will definitely try to make it to the pub
> first! I'll be attending the H16 event too.
>
> If anyone needs to reach me between now and Friday (when I'm flying back),
> please email me at pa...@redshift3d.com.
>
> Cheers,
>
> -Panos
>
> On Mon, Feb 6, 2017 at 10:00 AM, Jules Stevenson <droolz...@googlemail.com
> > wrote:
>
>> Also going to try and make it to pub first, would be good to catch up
>> with folks :).
>>
>> Jules
>>
>> On Mon, Feb 6, 2017 at 6:58 AM, Jordi Bares <jordiba...@gmail.com> wrote:
>>
>>> I think I will see you at the pub too.
>>>
>>> Great night ahead
>>>
>>> Jb
>>>
>>> Sent from my iPhone
>>>
>>> On 5 Feb 2017, at 22:22, Chris Marshall <chrismarshal...@gmail.com>
>>> wrote:
>>>
>>> Maybe the next Houdini super mega launch event could be held somewhere
>>> like, maybe Cardiff!?
>>>
>>>
>>> On 5 February 2017 at 21:24, Adam Seeley <adammsee...@gmail.com> wrote:
>>>
>>>> Sounds like an excellent group meet... hope to see you all there!
>>>>
>>>> Adam.
>>>>
>>>> _
>>>> Adam Seeley
>>>> Love Vfx Ltd.
>>>> UK +44 (0) 7956 976 245
>>>> www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
>>>> www.linkedin.com/in/adamseeleyuk
>>>> www.vimeo.com/adamseeley <https://vimeo.com/adamseeley>
>>>>
>>>> On 3 February 2017 at 17:29, Jonathan Moore <jonathan.moo...@gmail.com>
>>>> wrote:
>>>>
>>>>> John Moncrief is also meeting a few of us at the pub (see first
>>>>> message). He's part of the SideFX team and has spent the last 5 years or 
>>>>> so
>>>>> putting training courses together for the likes of FXPHD and SideFX &
>>>>> Pluralsight. He's more interested in sampling some english ale but
>>>>> mentioned he's interested in hearing any feedback ref Houdini training, 
>>>>> not
>>>>> specifically Pluralsight, just anything that makes Houdini more
>>>>> approachable.
>>>>>
>>>>> On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>>
>>>>>> Same here, would have been nice to be able to make it for once
>>>>>>
>>>>>> But to all people on the list who can make it, have fun and virtual
>>>>>> beers to all!!! ;-)
>>>>>>
>>>>>> Rob
>>>>>>
>>>>>> \/-\/\/
>>>>>>
>>>>>> On 2-2-2017 1:39, Artur W wrote:
>>>>>>
>>>>>> I'll be with you mentally drinking real beer.
>>>>>>
>>>>>>
>>>>>>  and watching on youtube.
>>>>>>
>>>>>> Artur
>>>>>>
>>>>>> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
>>>>>>
>>>>>>> I am going straight from work - would only get there around 18:30.
>>>>>>>
>>>>>>> apparently stations will reopen at 16:00 if strike actually happens.
>>>>>>>
>>>>>>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Yes about five of us coming down.
>>>>>>>>
>>>>>>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> And here! Might make it down the pub first depending on timing.
>>>>>>>>
>>>>>>>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>>>>>>>
>>>>>>>> Same here!
>>>>>>>>
>>>>>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Gonna be heading straight from work, so probably can't make the
>>>>>>>>> pub... But I'm definitely going to be th

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Jules Stevenson
Also going to try and make it to pub first, would be good to catch up with
folks :).

Jules

On Mon, Feb 6, 2017 at 6:58 AM, Jordi Bares <jordiba...@gmail.com> wrote:

> I think I will see you at the pub too.
>
> Great night ahead
>
> Jb
>
> Sent from my iPhone
>
> On 5 Feb 2017, at 22:22, Chris Marshall <chrismarshal...@gmail.com> wrote:
>
> Maybe the next Houdini super mega launch event could be held somewhere
> like, maybe Cardiff!?
>
>
> On 5 February 2017 at 21:24, Adam Seeley <adammsee...@gmail.com> wrote:
>
>> Sounds like an excellent group meet... hope to see you all there!
>>
>> Adam.
>>
>> _
>> Adam Seeley
>> Love Vfx Ltd.
>> UK +44 (0) 7956 976 245
>> www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
>> www.linkedin.com/in/adamseeleyuk
>> www.vimeo.com/adamseeley <https://vimeo.com/adamseeley>
>>
>> On 3 February 2017 at 17:29, Jonathan Moore <jonathan.moo...@gmail.com>
>> wrote:
>>
>>> John Moncrief is also meeting a few of us at the pub (see first
>>> message). He's part of the SideFX team and has spent the last 5 years or so
>>> putting training courses together for the likes of FXPHD and SideFX &
>>> Pluralsight. He's more interested in sampling some english ale but
>>> mentioned he's interested in hearing any feedback ref Houdini training, not
>>> specifically Pluralsight, just anything that makes Houdini more
>>> approachable.
>>>
>>> On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:
>>>
>>>> Same here, would have been nice to be able to make it for once
>>>>
>>>> But to all people on the list who can make it, have fun and virtual
>>>> beers to all!!! ;-)
>>>>
>>>> Rob
>>>>
>>>> \/-\/\/
>>>>
>>>> On 2-2-2017 1:39, Artur W wrote:
>>>>
>>>> I'll be with you mentally drinking real beer.
>>>>
>>>>
>>>>  and watching on youtube.
>>>>
>>>> Artur
>>>>
>>>> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
>>>>
>>>>> I am going straight from work - would only get there around 18:30.
>>>>>
>>>>> apparently stations will reopen at 16:00 if strike actually happens.
>>>>>
>>>>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>>>>>
>>>>>> Yes about five of us coming down.
>>>>>>
>>>>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
>>>>>>
>>>>>> And here! Might make it down the pub first depending on timing.
>>>>>>
>>>>>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>>>>>
>>>>>> Same here!
>>>>>>
>>>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Gonna be heading straight from work, so probably can't make the
>>>>>>> pub... But I'm definitely going to be there.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Will aim to get into London in time to share a pre-event beer or 3,
>>>>>>> pub looks good.
>>>>>>>
>>>>>>> On 1 February 2017 at 13:10, Jonathan Moore <
>>>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>>>
>>>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>>>>>> time?
>>>>>>>
>>>>>>>
>>>>>>> I'm thinking around 5pm for the pub but I might have wander round
>>>>>>> the show earlier to see the Redshift boys.
>>>>>>>
>>>>>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Hey there!
>>>>>>>
>>>>>>> I´ll be there and hitting London around 11 a.m.
>>>>>>> Hope to see some old Softies over there!
>>>>>>>
>>>>>>> And J

Re: houdini 16

2017-02-06 Thread Olivier Jeannel
maybe they were true, look everybody is turning away from maya.

Le 6 févr. 2017 07:34, "Gerbrand Nel"  a écrit :

> Dude!!!
> Seriously!!!
> Last time someone commented on the brightness of the future regarding 3d
> software, shit got real.
> Please choose your words more carefully in the bright future!!
> G
> On 2017/02/04 1:24 PM, patrick nethercoat wrote:
> > This is very exciting. I've just started learning Houdini this week
> > and I must say the future looks bright.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Jordi Bares
I think I will see you at the pub too.  

Great night ahead

Jb

Sent from my iPhone

> On 5 Feb 2017, at 22:22, Chris Marshall <chrismarshal...@gmail.com> wrote:
> 
> Maybe the next Houdini super mega launch event could be held somewhere like, 
> maybe Cardiff!?
> 
> 
>> On 5 February 2017 at 21:24, Adam Seeley <adammsee...@gmail.com> wrote:
>> Sounds like an excellent group meet... hope to see you all there!
>> 
>> Adam.
>> 
>> _
>> Adam Seeley
>> Love Vfx Ltd.
>> UK +44 (0) 7956 976 245
>> www.LoveVfx.co.uk
>> www.linkedin.com/in/adamseeleyuk
>> www.vimeo.com/adamseeley
>> 
>>> On 3 February 2017 at 17:29, Jonathan Moore <jonathan.moo...@gmail.com> 
>>> wrote:
>>> John Moncrief is also meeting a few of us at the pub (see first message). 
>>> He's part of the SideFX team and has spent the last 5 years or so putting 
>>> training courses together for the likes of FXPHD and SideFX & Pluralsight. 
>>> He's more interested in sampling some english ale but mentioned he's 
>>> interested in hearing any feedback ref Houdini training, not specifically 
>>> Pluralsight, just anything that makes Houdini more approachable.
>>> 
>>>> On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:
>>>> Same here, would have been nice to be able to make it for once
>>>> 
>>>> But to all people on the list who can make it, have fun and virtual beers 
>>>> to all!!! ;-)
>>>> Rob
>>>> 
>>>> \/-\/\/
>>>>> On 2-2-2017 1:39, Artur W wrote:
>>>>> I'll be with you mentally drinking real beer.
>>>>> 
>>>>> 
>>>>>  and watching on youtube.
>>>>> 
>>>>> Artur
>>>>> 
>>>>> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
>>>>>> I am going straight from work - would only get there around 18:30.
>>>>>> 
>>>>>> apparently stations will reopen at 16:00 if strike actually happens.
>>>>>> 
>>>>>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>>>>>>> Yes about five of us coming down.
>>>>>>> 
>>>>>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
>>>>>>> 
>>>>>>>> And here! Might make it down the pub first depending on timing.
>>>>>>>> 
>>>>>>>>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>>>>>>>> Same here!
>>>>>>>>> 
>>>>>>>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> 
>>>>>>>>>> wrote:
>>>>>>>>>> Gonna be heading straight from work, so probably can't make the  
>>>>>>>>>>  pub... But I'm definitely going 
>>>>>>>>>> to be there.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> 
>>>>>>>>>> wrote:
>>>>>>>>>> Will aim to get into London in time to share a pre-event beer or 3, 
>>>>>>>>>> pub looks good. 
>>>>>>>>>> 
>>>>>>>>>> On 1 February 2017 at 13:10, Jonathan Moore 
>>>>>>>>>> <jonathan.moo...@gmail.com> wrote:
>>>>>>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What 
>>>>>>>>>> time?
>>>>>>>>>> 
>>>>>>>>>> I'm thinking around 5pm for the pub but I might have wander round 
>>>>>>>>>> the show earlier to see the Redshift boys.
>>>>>>>>>> 
>>>>>>>>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de> 
>>>>>>>>>> wrote:
>>>>>>>>>> Hey there!
>>>>>>>>>> 
>>>>>>>>>> I´ll be there and hitting London around 11 a.m.
>>>>>>>>>> Hope to see some old Softies over there!
>>>>>>>>>> 
>>>>

Re: houdini 16

2017-02-05 Thread Gerbrand Nel
Dude!!!
Seriously!!!
Last time someone commented on the brightness of the future regarding 3d 
software, shit got real.
Please choose your words more carefully in the bright future!!
G
On 2017/02/04 1:24 PM, patrick nethercoat wrote:
> This is very exciting. I've just started learning Houdini this week 
> and I must say the future looks bright.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Chris Marshall
Maybe the next Houdini super mega launch event could be held somewhere
like, maybe Cardiff!?


On 5 February 2017 at 21:24, Adam Seeley <adammsee...@gmail.com> wrote:

> Sounds like an excellent group meet... hope to see you all there!
>
> Adam.
>
> _
> Adam Seeley
> Love Vfx Ltd.
> UK +44 (0) 7956 976 245
> www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
> www.linkedin.com/in/adamseeleyuk
> www.vimeo.com/adamseeley <https://vimeo.com/adamseeley>
>
> On 3 February 2017 at 17:29, Jonathan Moore <jonathan.moo...@gmail.com>
> wrote:
>
>> John Moncrief is also meeting a few of us at the pub (see first message).
>> He's part of the SideFX team and has spent the last 5 years or so putting
>> training courses together for the likes of FXPHD and SideFX & Pluralsight.
>> He's more interested in sampling some english ale but mentioned he's
>> interested in hearing any feedback ref Houdini training, not specifically
>> Pluralsight, just anything that makes Houdini more approachable.
>>
>> On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:
>>
>>> Same here, would have been nice to be able to make it for once
>>>
>>> But to all people on the list who can make it, have fun and virtual
>>> beers to all!!! ;-)
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 2-2-2017 1:39, Artur W wrote:
>>>
>>> I'll be with you mentally drinking real beer.
>>>
>>>
>>>  and watching on youtube.
>>>
>>> Artur
>>>
>>> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
>>>
>>>> I am going straight from work - would only get there around 18:30.
>>>>
>>>> apparently stations will reopen at 16:00 if strike actually happens.
>>>>
>>>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>>>>
>>>>> Yes about five of us coming down.
>>>>>
>>>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
>>>>>
>>>>> And here! Might make it down the pub first depending on timing.
>>>>>
>>>>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>>>>
>>>>> Same here!
>>>>>
>>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>>>>>
>>>>>> Gonna be heading straight from work, so probably can't make the
>>>>>> pub... But I'm definitely going to be there.
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>> Will aim to get into London in time to share a pre-event beer or 3,
>>>>>> pub looks good.
>>>>>>
>>>>>> On 1 February 2017 at 13:10, Jonathan Moore <
>>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>>
>>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>>>>> time?
>>>>>>
>>>>>>
>>>>>> I'm thinking around 5pm for the pub but I might have wander round the
>>>>>> show earlier to see the Redshift boys.
>>>>>>
>>>>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de>
>>>>>> wrote:
>>>>>>
>>>>>> Hey there!
>>>>>>
>>>>>> I´ll be there and hitting London around 11 a.m.
>>>>>> Hope to see some old Softies over there!
>>>>>>
>>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>>>>> time?
>>>>>>
>>>>>> cheers,
>>>>>> oli
>>>>>>
>>>>>>
>>>>>>
>>>>>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>>>>>
>>>>>> Hi All,
>>>>>>
>>>>>> Just wondering who of our London contingent are going to the Houdini
>>>>>> 16 launch event at Rich Mix next Monday.
>>>>>>
>>>>>> I used to work just around the corner at Mother and tend to use a pub
>>>>>> on Redchurch Street as a meeting place for Rich Mix -* The Own & The
>>>>>>

Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Adam Seeley
Sounds like an excellent group meet... hope to see you all there!

Adam.

_
Adam Seeley
Love Vfx Ltd.
UK +44 (0) 7956 976 245
www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
www.linkedin.com/in/adamseeleyuk
www.vimeo.com/adamseeley <https://vimeo.com/adamseeley>

On 3 February 2017 at 17:29, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> John Moncrief is also meeting a few of us at the pub (see first message).
> He's part of the SideFX team and has spent the last 5 years or so putting
> training courses together for the likes of FXPHD and SideFX & Pluralsight.
> He's more interested in sampling some english ale but mentioned he's
> interested in hearing any feedback ref Houdini training, not specifically
> Pluralsight, just anything that makes Houdini more approachable.
>
> On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:
>
>> Same here, would have been nice to be able to make it for once
>>
>> But to all people on the list who can make it, have fun and virtual beers
>> to all!!! ;-)
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 2-2-2017 1:39, Artur W wrote:
>>
>> I'll be with you mentally drinking real beer.
>>
>>
>>  and watching on youtube.
>>
>> Artur
>>
>> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
>>
>>> I am going straight from work - would only get there around 18:30.
>>>
>>> apparently stations will reopen at 16:00 if strike actually happens.
>>>
>>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>>>
>>>> Yes about five of us coming down.
>>>>
>>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
>>>>
>>>> And here! Might make it down the pub first depending on timing.
>>>>
>>>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>>>
>>>> Same here!
>>>>
>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>>>>
>>>>> Gonna be heading straight from work, so probably can't make the pub...
>>>>> But I'm definitely going to be there.
>>>>>
>>>>>
>>>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote:
>>>>>
>>>>> Will aim to get into London in time to share a pre-event beer or 3,
>>>>> pub looks good.
>>>>>
>>>>> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gmail.com
>>>>> > wrote:
>>>>>
>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>>>> time?
>>>>>
>>>>>
>>>>> I'm thinking around 5pm for the pub but I might have wander round the
>>>>> show earlier to see the Redshift boys.
>>>>>
>>>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de>
>>>>> wrote:
>>>>>
>>>>> Hey there!
>>>>>
>>>>> I´ll be there and hitting London around 11 a.m.
>>>>> Hope to see some old Softies over there!
>>>>>
>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>>>> time?
>>>>>
>>>>> cheers,
>>>>> oli
>>>>>
>>>>>
>>>>>
>>>>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>>>>
>>>>> Hi All,
>>>>>
>>>>> Just wondering who of our London contingent are going to the Houdini
>>>>> 16 launch event at Rich Mix next Monday.
>>>>>
>>>>> I used to work just around the corner at Mother and tend to use a pub
>>>>> on Redchurch Street as a meeting place for Rich Mix -* The Own & The
>>>>> Pussycat **https://goo.gl/fIQdSj <https://goo.gl/fIQdSj>* -.
>>>>>
>>>>> Anybody up for pre event swift half? Open to suggestions for an
>>>>> alternative meeting place too.
>>>>>
>>>>> jm
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>> -- Softimage Mailing List. To unsubscri

Re: houdini 16

2017-02-05 Thread Tim Crowson
Such a tease. Looking forward to whatever happens next.
On Sun, Feb 5, 2017 at 4:23 AM Jordi Bares  wrote:

> Glad you guys still like it but it is true… SideFX move so quickly that a
> few things need refreshing…
>
> ;-)
>
> jb
>
> On 4 Feb 2017, at 19:23, Jonathan Moore  wrote:
>
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?
>
>
> Here you go Tim. I bundled them altogether to share with the Modo beta
> group a while back if you remember.
>
> https://d.pr/1h5t7.zip
>
> They were put together for H13/14 (I think, I'm sure Jordi can clarify).
> But there's still plenty of useful stuff for H16. The Mantra cheatsheet
> alone has saved me on many an occasion. :)
>
> It's a near 700mb download altogether but it's pretty essential reading
> for XSI alumni.
>
> Enjoy...
>
> On 4 February 2017 at 19:12, Tim Crowson  wrote:
>
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?
> On Sat, Feb 4, 2017 at 8:52 AM  wrote:
>
>
> > ...
> and I must say the future looks bright.
>
> don’t jinx it!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-05 Thread Jordi Bares
Glad you guys still like it but it is true… SideFX move so quickly that a few 
things need refreshing…

;-)

jb

> On 4 Feb 2017, at 19:23, Jonathan Moore  wrote:
> 
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI 
> users moving to Houdini?
> 
> Here you go Tim. I bundled them altogether to share with the Modo beta group 
> a while back if you remember.
> 
> https://d.pr/1h5t7.zip 
> 
> They were put together for H13/14 (I think, I'm sure Jordi can clarify). But 
> there's still plenty of useful stuff for H16. The Mantra cheatsheet alone has 
> saved me on many an occasion. :)
> 
> It's a near 700mb download altogether but it's pretty essential reading for 
> XSI alumni.
> 
> Enjoy...
> 
> On 4 February 2017 at 19:12, Tim Crowson  > wrote:
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI 
> users moving to Houdini?
> On Sat, Feb 4, 2017 at 8:52 AM > 
> wrote:
>  
> > ...
> and I must say the future looks bright.
>  
> don’t jinx it!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-05 Thread Jordi Bares
https://archive.sidefx.com/index.php?option=com_content=view=2711=166
 



:-)

But I may have a surprise very very soon!!!

;-)
jb


> On 4 Feb 2017, at 19:12, Tim Crowson  wrote:
> 
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI 
> users moving to Houdini?
> On Sat, Feb 4, 2017 at 8:52 AM > 
> wrote:
>  
> > ...
> and I must say the future looks bright.
>  
> don’t jinx it!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Eugene Flormata
It's a very good list, considering a lot of the updates in maya seem to be
just bought plug ins

can anyone on the beta  disclose whether or not the
biharmonic skin weighting at timestamp 4:01 https://vimeo.com/202435893
convert itself to regular skin weights readable in maya or unity (I guess
dual quaternion)?

I thought it was always interesting after watching this years ago
https://www.youtube.com/watch?v=P9fqm8vgdB8
https://www.youtube.com/watch?v=TCo7nBdktbw
actually a lot of alec jacobson's stuff is very interesting



On Sat, Feb 4, 2017 at 3:33 AM, Jonathan Moore 
wrote:

> is this all of it, or are there more suprises? looks good though
>
>
> Is this enough for you?  :)
>
> H15 new features.
> -
>
>
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Jonathan Moore
A pleasure Tim. I'm certain you'll come to love the power of the dark side!

On 4 February 2017 at 19:39, Tim Crowson  wrote:

> I didn't remember, actually!  :-D Thanks for the reminder! This is great!
>
>
> On Sat, Feb 4, 2017 at 11:23 AM Jonathan Moore 
> wrote:
>
>> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
>> users moving to Houdini?
>>
>>
>> Here you go Tim. I bundled them altogether to share with the Modo beta
>> group a while back if you remember.
>>
>> https://d.pr/1h5t7.zip
>>
>> They were put together for H13/14 (I think, I'm sure Jordi can clarify).
>> But there's still plenty of useful stuff for H16. The Mantra cheatsheet
>> alone has saved me on many an occasion. :)
>>
>> It's a near 700mb download altogether but it's pretty essential reading
>> for XSI alumni.
>>
>> Enjoy...
>>
>> On 4 February 2017 at 19:12, Tim Crowson  wrote:
>>
>> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
>> users moving to Houdini?
>> On Sat, Feb 4, 2017 at 8:52 AM  wrote:
>>
>>
>> > ...
>> and I must say the future looks bright.
>>
>> don’t jinx it!
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Tim Crowson
I didn't remember, actually!  :-D Thanks for the reminder! This is great!


On Sat, Feb 4, 2017 at 11:23 AM Jonathan Moore 
wrote:

> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?
>
>
> Here you go Tim. I bundled them altogether to share with the Modo beta
> group a while back if you remember.
>
> https://d.pr/1h5t7.zip
>
> They were put together for H13/14 (I think, I'm sure Jordi can clarify).
> But there's still plenty of useful stuff for H16. The Mantra cheatsheet
> alone has saved me on many an occasion. :)
>
> It's a near 700mb download altogether but it's pretty essential reading
> for XSI alumni.
>
> Enjoy...
>
> On 4 February 2017 at 19:12, Tim Crowson  wrote:
>
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?
> On Sat, Feb 4, 2017 at 8:52 AM  wrote:
>
>
> > ...
> and I must say the future looks bright.
>
> don’t jinx it!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Jonathan Moore
>
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?


Here you go Tim. I bundled them altogether to share with the Modo beta
group a while back if you remember.

https://d.pr/1h5t7.zip

They were put together for H13/14 (I think, I'm sure Jordi can clarify).
But there's still plenty of useful stuff for H16. The Mantra cheatsheet
alone has saved me on many an occasion. :)

It's a near 700mb download altogether but it's pretty essential reading for
XSI alumni.

Enjoy...

On 4 February 2017 at 19:12, Tim Crowson  wrote:

> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?
> On Sat, Feb 4, 2017 at 8:52 AM  wrote:
>
>>
>> > ...
>> and I must say the future looks bright.
>>
>> don’t jinx it!
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Tim Crowson
Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
users moving to Houdini?
On Sat, Feb 4, 2017 at 8:52 AM  wrote:

>
> > ...
> and I must say the future looks bright.
>
> don’t jinx it!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread peter_b

> ...
and I must say the future looks bright.

don’t jinx it!--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Tim Crowson
That is an impressive release!
On Sat, Feb 4, 2017 at 7:47 AM Olivier Jeannel 
wrote:

> Agree, they totaly missed it, that's a fail.
>
> 2017-02-04 16:14 GMT+01:00 Jonathan Moore :
>
> That new feature list might be long and impressive in scope and function.
> But you have to ask yourself, did they bother to add a ViewCube?
>
>
> :)
>
> Too funny...
>
> On 4 February 2017 at 15:08, Bradley Gabe  wrote:
>
>
>
> That new feature list might be long and impressive in scope and function.
> But you have to ask yourself, did they bother to add a ViewCube?
>
> Holy !
>
> The H16 release is looking awesome!
>
> So much new stuff, and I really like the new nodal look and workflow. And
> radial menus for modeling and such :-)
> Also very curious about the new rigging
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Olivier Jeannel
Agree, they totaly missed it, that's a fail.

2017-02-04 16:14 GMT+01:00 Jonathan Moore :

> That new feature list might be long and impressive in scope and function.
>> But you have to ask yourself, did they bother to add a ViewCube?
>
>
> :)
>
> Too funny...
>
> On 4 February 2017 at 15:08, Bradley Gabe  wrote:
>
>>
>>
>> That new feature list might be long and impressive in scope and function.
>> But you have to ask yourself, did they bother to add a ViewCube?
>>
>> Holy !
>>
>> The H16 release is looking awesome!
>>
>> So much new stuff, and I really like the new nodal look and workflow. And
>> radial menus for modeling and such :-)
>> Also very curious about the new rigging
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Jonathan Moore
>
> That new feature list might be long and impressive in scope and function.
> But you have to ask yourself, did they bother to add a ViewCube?


:)

Too funny...

On 4 February 2017 at 15:08, Bradley Gabe  wrote:

>
>
> That new feature list might be long and impressive in scope and function.
> But you have to ask yourself, did they bother to add a ViewCube?
>
> Holy !
>
> The H16 release is looking awesome!
>
> So much new stuff, and I really like the new nodal look and workflow. And
> radial menus for modeling and such :-)
> Also very curious about the new rigging
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Bradley Gabe


That new feature list might be long and impressive in scope and function. But 
you have to ask yourself, did they bother to add a ViewCube? 

> Holy !
> 
> The H16 release is looking awesome!
> 
> So much new stuff, and I really like the new nodal look and workflow. And 
> radial menus for modeling and such :-)
> Also very curious about the new rigging 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Rob Wuijster

Holy !

The H16 release is looking awesome!

So much new stuff, and I really like the new nodal look and workflow. 
And radial menus for modeling and such :-)

Also very curious about the new rigging tools.

Looking forward to the (online) release presentation on Monday!

Rob

\/-\/\/

On 4-2-2017 7:18, Eugene Flormata wrote:

https://vimeo.com/202435893

new houdini stuff
is this all of it, or are there more suprises? looks good though

I always thought houdini already had booleans

I'm still wondering if a baked animation pipeline works in it, if 
anyone has an idea.
It's based on just baking various constraints and re-constraining. and 
building the rig for the bones on the fly

does houdini have mel type scripts you can build and run?


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Oliver Weingarten
true...this is a great release and shows how much effort and passion 
SideFX puts into Houdini!
I ges you won´t get more development from any developer. Compare this to 
AD. LOL
You won´t get this much in 10 years..and if so, it will be implemented 
half ass and instable ;)


At least, the furure is bright for Houdini!

Am 04.02.2017 um 12:33 schrieb Jonathan Moore:


is this all of it, or are there more suprises? looks good though


Is this enough for you?  :)

H15 new features.
-


On 4 February 2017 at 11:24, patrick nethercoat 
> wrote:


This is very exciting. I've just started learning Houdini this
week and I must say the future looks bright.

On 4 February 2017 at 09:59, Mirko Jankovic
> wrote:

"is this all of it, or are there more surprises? "

After maya this is like whole new app built .
maya 2017 new feature - freesing vp2 along other whole new
crash fest, come  in and check it!

Houdini..  doest it look like...

https://www.youtube.com/watch?v=bwzDxp2TC7I

ᐧ

On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares
> wrote:


:)

On 4 Feb 2017, at 06:18, Eugene Flormata
> wrote:

https://vimeo.com/202435893

new houdini stuff
is this all of it, or are there more suprises? looks good
though


I can’t talk much but what you saw in that video is
actually enormous amount of features… have another look.


I always thought houdini already had booleans


Indeed, it has the cookie tool that was booleans… and very
good as well… now they are… let’s say… incredible.


I'm still wondering if a baked animation pipeline works
in it, if anyone has an idea.
It's based on just baking various constraints and
re-constraining. and building the rig for the bones on
the fly
does houdini have mel type scripts you can build and run?


You will be able to see this and more very very shortly…
:-). Sorry… NDA.
jb


--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.




-- 
Mirko Jankovic

_http://www.cgfolio.com/mirko-jankovic
_
_
_
Need to find freelancers fast?
www.cgfolio.com 

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.




-- 
Brandt Animation

www.brandtanim.co.uk 
020 7734 0196
07717 38 39 40

--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.




--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Jordi Bares

> On 4 Feb 2017, at 11:23, Eugene Flormata  wrote:
> 
> I like the new stuff in maya
> but it's just so unstable once I try to get fancy
> mash breaks all the time past 2 mash networks
> and using layers in the new render thing is never consistent. 
> the new render pass thing ignores overrides seemingly when it feels like it.
> reference files constantly cause mash node disconnects, and there always 
> alerts that pop up that I just have to ignore in a scene?
> sometimes the references work, sometimes they cause weird render issues where 
> redshift prepass just gets stuck on the same frame on the same prepass. so 
> when I want to keep things in one project, I can't, I have to split it into 
> separate files just to render it sometimes.
> just gotta keep my options open.
> 
> 
> 
> if I just use it for modeling and UVing it's great though, just can't seem to 
> not hate it more when trying to do more than that.

I feel your pain… I have tried Maya countless times and always got the same 
impression although it is fair to say the last 2 years seems Autodesk is 
finally putting some things in place and I will expect to get it right on 
future releases. Both for Flame and Maya they seem to gain some pace now.

> any idea when the other features get shown Jordi? thanks for the reply by the 
> way

H16 will be officially launched on the 6th!!! So just 2 days away… not long.

Jb


> 
> 
> On Sat, Feb 4, 2017 at 1:59 AM, Mirko Jankovic  > wrote:
> "is this all of it, or are there more surprises? "
> 
> After maya this is like whole new app built .
> maya 2017 new feature - freesing vp2 along other whole new crash fest, come  
> in and check it!
> 
> Houdini..  doest it look like...
> 
> https://www.youtube.com/watch?v=bwzDxp2TC7I 
> 
> ᐧ
> 
> On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares  > wrote:
> 
> :)
>> On 4 Feb 2017, at 06:18, Eugene Flormata > > wrote:
>> 
>> https://vimeo.com/202435893 
>> 
>> new houdini stuff
>> is this all of it, or are there more suprises? looks good though
> 
> I can’t talk much but what you saw in that video is actually enormous amount 
> of features… have another look.
> 
>> I always thought houdini already had booleans
> 
> Indeed, it has the cookie tool that was booleans… and very good as well… now 
> they are… let’s say… incredible.
> 
>> I'm still wondering if a baked animation pipeline works in it, if anyone has 
>> an idea.
>> It's based on just baking various constraints and re-constraining. and 
>> building the rig for the bones on the fly
>> does houdini have mel type scripts you can build and run?
> 
> You will be able to see this and more very very shortly… :-). Sorry… NDA.
> jb
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Jonathan Moore
>
> is this all of it, or are there more suprises? looks good though


Is this enough for you?  :)

H15 new features.
-



On 4 February 2017 at 11:24, patrick nethercoat 
wrote:

> This is very exciting. I've just started learning Houdini this week and I
> must say the future looks bright.
>
> On 4 February 2017 at 09:59, Mirko Jankovic 
> wrote:
>
>> "is this all of it, or are there more surprises? "
>>
>> After maya this is like whole new app built .
>> maya 2017 new feature - freesing vp2 along other whole new crash fest,
>> come  in and check it!
>>
>> Houdini..  doest it look like...
>>
>> https://www.youtube.com/watch?v=bwzDxp2TC7I
>> ᐧ
>>
>> On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares 
>> wrote:
>>
>>>
>>> :)
>>>
>>> On 4 Feb 2017, at 06:18, Eugene Flormata  wrote:
>>>
>>> https://vimeo.com/202435893
>>>
>>> new houdini stuff
>>> is this all of it, or are there more suprises? looks good though
>>>
>>>
>>> I can’t talk much but what you saw in that video is actually enormous
>>> amount of features… have another look.
>>>
>>> I always thought houdini already had booleans
>>>
>>>
>>> Indeed, it has the cookie tool that was booleans… and very good as well…
>>> now they are… let’s say… incredible.
>>>
>>> I'm still wondering if a baked animation pipeline works in it, if anyone
>>> has an idea.
>>>
>>> It's based on just baking various constraints and re-constraining. and
>>> building the rig for the bones on the fly
>>> does houdini have mel type scripts you can build and run?
>>>
>>>
>>> You will be able to see this and more very very shortly… :-). Sorry… NDA.
>>> jb
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Brandt Animation
> www.brandtanim.co.uk
> 020 7734 0196
> 07717 38 39 40
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread patrick nethercoat
This is very exciting. I've just started learning Houdini this week and I
must say the future looks bright.

On 4 February 2017 at 09:59, Mirko Jankovic 
wrote:

> "is this all of it, or are there more surprises? "
>
> After maya this is like whole new app built .
> maya 2017 new feature - freesing vp2 along other whole new crash fest,
> come  in and check it!
>
> Houdini..  doest it look like...
>
> https://www.youtube.com/watch?v=bwzDxp2TC7I
> ᐧ
>
> On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares  wrote:
>
>>
>> :)
>>
>> On 4 Feb 2017, at 06:18, Eugene Flormata  wrote:
>>
>> https://vimeo.com/202435893
>>
>> new houdini stuff
>> is this all of it, or are there more suprises? looks good though
>>
>>
>> I can’t talk much but what you saw in that video is actually enormous
>> amount of features… have another look.
>>
>> I always thought houdini already had booleans
>>
>>
>> Indeed, it has the cookie tool that was booleans… and very good as well…
>> now they are… let’s say… incredible.
>>
>> I'm still wondering if a baked animation pipeline works in it, if anyone
>> has an idea.
>>
>> It's based on just baking various constraints and re-constraining. and
>> building the rig for the bones on the fly
>> does houdini have mel type scripts you can build and run?
>>
>>
>> You will be able to see this and more very very shortly… :-). Sorry… NDA.
>> jb
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196
07717 38 39 40
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Eugene Flormata
I like the new stuff in maya
but it's just so unstable once I try to get fancy
mash breaks all the time past 2 mash networks
and using layers in the new render thing is never consistent.
the new render pass thing ignores overrides seemingly when it feels like it.
reference files constantly cause mash node disconnects, and there always
alerts that pop up that I just have to ignore in a scene?
sometimes the references work, sometimes they cause weird render issues
where redshift prepass just gets stuck on the same frame on the same
prepass. so when I want to keep things in one project, I can't, I have to
split it into separate files just to render it sometimes.
just gotta keep my options open.



if I just use it for modeling and UVing it's great though, just can't seem
to not hate it more when trying to do more than that.

any idea when the other features get shown Jordi? thanks for the reply by
the way


On Sat, Feb 4, 2017 at 1:59 AM, Mirko Jankovic 
wrote:

> "is this all of it, or are there more surprises? "
>
> After maya this is like whole new app built .
> maya 2017 new feature - freesing vp2 along other whole new crash fest,
> come  in and check it!
>
> Houdini..  doest it look like...
>
> https://www.youtube.com/watch?v=bwzDxp2TC7I
> ᐧ
>
> On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares  wrote:
>
>>
>> :)
>>
>> On 4 Feb 2017, at 06:18, Eugene Flormata  wrote:
>>
>> https://vimeo.com/202435893
>>
>> new houdini stuff
>> is this all of it, or are there more suprises? looks good though
>>
>>
>> I can’t talk much but what you saw in that video is actually enormous
>> amount of features… have another look.
>>
>> I always thought houdini already had booleans
>>
>>
>> Indeed, it has the cookie tool that was booleans… and very good as well…
>> now they are… let’s say… incredible.
>>
>> I'm still wondering if a baked animation pipeline works in it, if anyone
>> has an idea.
>>
>> It's based on just baking various constraints and re-constraining. and
>> building the rig for the bones on the fly
>> does houdini have mel type scripts you can build and run?
>>
>>
>> You will be able to see this and more very very shortly… :-). Sorry… NDA.
>> jb
>>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Mirko Jankovic
"is this all of it, or are there more surprises? "

After maya this is like whole new app built .
maya 2017 new feature - freesing vp2 along other whole new crash fest, come
 in and check it!

Houdini..  doest it look like...

https://www.youtube.com/watch?v=bwzDxp2TC7I
ᐧ

On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares  wrote:

>
> :)
>
> On 4 Feb 2017, at 06:18, Eugene Flormata  wrote:
>
> https://vimeo.com/202435893
>
> new houdini stuff
> is this all of it, or are there more suprises? looks good though
>
>
> I can’t talk much but what you saw in that video is actually enormous
> amount of features… have another look.
>
> I always thought houdini already had booleans
>
>
> Indeed, it has the cookie tool that was booleans… and very good as well…
> now they are… let’s say… incredible.
>
> I'm still wondering if a baked animation pipeline works in it, if anyone
> has an idea.
>
> It's based on just baking various constraints and re-constraining. and
> building the rig for the bones on the fly
> does houdini have mel type scripts you can build and run?
>
>
> You will be able to see this and more very very shortly… :-). Sorry… NDA.
> jb
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Jordi Bares

:)
> On 4 Feb 2017, at 06:18, Eugene Flormata  wrote:
> 
> https://vimeo.com/202435893 
> 
> new houdini stuff
> is this all of it, or are there more suprises? looks good though

I can’t talk much but what you saw in that video is actually enormous amount of 
features… have another look.

> I always thought houdini already had booleans

Indeed, it has the cookie tool that was booleans… and very good as well… now 
they are… let’s say… incredible.

> I'm still wondering if a baked animation pipeline works in it, if anyone has 
> an idea.
> It's based on just baking various constraints and re-constraining. and 
> building the rig for the bones on the fly
> does houdini have mel type scripts you can build and run?

You will be able to see this and more very very shortly… :-). Sorry… NDA.
jb

> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

houdini 16

2017-02-03 Thread Eugene Flormata
https://vimeo.com/202435893

new houdini stuff
is this all of it, or are there more suprises? looks good though

I always thought houdini already had booleans

I'm still wondering if a baked animation pipeline works in it, if anyone
has an idea.
It's based on just baking various constraints and re-constraining. and
building the rig for the bones on the fly
does houdini have mel type scripts you can build and run?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-03 Thread Jonathan Moore
John Moncrief is also meeting a few of us at the pub (see first message).
He's part of the SideFX team and has spent the last 5 years or so putting
training courses together for the likes of FXPHD and SideFX & Pluralsight.
He's more interested in sampling some english ale but mentioned he's
interested in hearing any feedback ref Houdini training, not specifically
Pluralsight, just anything that makes Houdini more approachable.

On 2 February 2017 at 10:40, Rob Wuijster <r...@casema.nl> wrote:

> Same here, would have been nice to be able to make it for once
>
> But to all people on the list who can make it, have fun and virtual beers
> to all!!! ;-)
>
>
> Rob
>
> \/-\/\/
>
> On 2-2-2017 1:39, Artur W wrote:
>
> I'll be with you mentally drinking real beer.
>
>
>  and watching on youtube.
>
> Artur
>
> 2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:
>
>> I am going straight from work - would only get there around 18:30.
>>
>> apparently stations will reopen at 16:00 if strike actually happens.
>>
>> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>>
>>> Yes about five of us coming down.
>>>
>>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
>>>
>>> And here! Might make it down the pub first depending on timing.
>>>
>>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>>
>>> Same here!
>>>
>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>>>
>>>> Gonna be heading straight from work, so probably can't make the pub...
>>>> But I'm definitely going to be there.
>>>>
>>>>
>>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote:
>>>>
>>>> Will aim to get into London in time to share a pre-event beer or 3, pub
>>>> looks good.
>>>>
>>>> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gmail.com>
>>>> wrote:
>>>>
>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>>> time?
>>>>
>>>>
>>>> I'm thinking around 5pm for the pub but I might have wander round the
>>>> show earlier to see the Redshift boys.
>>>>
>>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de>
>>>> wrote:
>>>>
>>>> Hey there!
>>>>
>>>> I´ll be there and hitting London around 11 a.m.
>>>> Hope to see some old Softies over there!
>>>>
>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>>> time?
>>>>
>>>> cheers,
>>>> oli
>>>>
>>>>
>>>>
>>>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>>>
>>>> Hi All,
>>>>
>>>> Just wondering who of our London contingent are going to the Houdini 16
>>>> launch event at Rich Mix next Monday.
>>>>
>>>> I used to work just around the corner at Mother and tend to use a pub
>>>> on Redchurch Street as a meeting place for Rich Mix -* The Own & The
>>>> Pussycat **https://goo.gl/fIQdSj <https://goo.gl/fIQdSj>* -.
>>>>
>>>> Anybody up for pre event swift half? Open to suggestions for an
>>>> alternative meeting place too.
>>>>
>>>> jm
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>> -- Softimage Mailing List. To unsubscribe, send a mail to
>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> -- Softimage Mailing List. To unsubscribe, send a mail to
>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> --
>>>> www.matinai.com
>>>> -- Softimage Mailing List. To unsubscribe, send a mail to
>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> -- Softimage Mailing List. To unsubscribe, send a mail to
&g

Re: Meetup for those going to the Houdini 16 launch event

2017-02-02 Thread Rob Wuijster

Same here, would have been nice to be able to make it for once

But to all people on the list who can make it, have fun and virtual 
beers to all!!! ;-)



Rob

\/-\/\/

On 2-2-2017 1:39, Artur W wrote:

I'll be with you mentally drinking real beer.


 and watching on youtube.

Artur

2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com 
<mailto:edschif...@gmail.com>>:


I am going straight from work - would only get there around 18:30.

apparently stations will reopen at 16:00 if strike actually happens.

On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com
<mailto:lp3ds...@gmail.com>> wrote:

Yes about five of us coming down.

On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com
<mailto:a...@andynicholas.com>> wrote:


And here! Might make it down the pub first depending on timing.

On 01/02/2017 15:24, Cristobal Infante wrote:

Same here!

On Wed, 1 Feb 2017 at 14:17, Dan Yargici
<danyarg...@gmail.com <mailto:danyarg...@gmail.com>> wrote:

Gonna be heading straight from work, so probably can't
make the pub... But I'm definitely going to be there.


On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris
<matt...@gmail.com <mailto:matt...@gmail.com>> wrote:

Will aim to get into London in time to share a
pre-event beer or 3, pub looks good.

On 1 February 2017 at 13:10, Jonathan Moore
<jonathan.moo...@gmail.com
<mailto:jonathan.moo...@gmail.com>> wrote:

And Jonathan, thanks for the suggestion..I´m
fine with that! ;) What time?


I'm thinking around 5pm for the pub but I might
have wander round the show earlier to see the
Redshift boys.

On 1 February 2017 at 12:25, Oliver Weingarten
<li...@pixelpanic.de
<mailto:li...@pixelpanic.de>> wrote:

Hey there!

I´ll be there and hitting London around 11 a.m.
Hope to see some old Softies over there!

And Jonathan, thanks for the suggestion..I´m
fine with that! ;) What time?

cheers,
oli



Am 01.02.2017 um 13:18 schrieb Jonathan Moore:

Hi All,

Just wondering who of our London contingent
are going to the Houdini 16 launch event at
Rich Mix next Monday.

I used to work just around the corner at
Mother and tend to use a pub on Redchurch
Street as a meeting place for Rich Mix
-*The Own & The Pussycat
**https://goo.gl/fIQdSj* -.

Anybody up for pre event swift half? Open
to suggestions for an alternative meeting
place too.

jm


--
Softimage Mailing List.
To unsubscribe, send a mail 
tosoftimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com>  with 
"unsubscribe" in the subject, and reply to confirm.

-- Softimage Mailing List. To
unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com>
with "unsubscribe" in the subject, and reply
to confirm. 


-- Softimage Mailing List. To unsubscribe,
send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com>
with "unsubscribe" in the subject, and reply to
confirm. 

-- 
www.matinai.com <http://www.matinai.com>

-- Softimage Mailing List. To unsubscribe, send
a mail to softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com>
with "unsubscribe" in the subject, and reply to
confirm. 


-- Softimage Mailing List. To unsubscribe, send a
mail to softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
"unsubsc

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Artur W
I'll be with you mentally drinking real beer.


 and watching on youtube.

Artur

2017-02-02 0:43 GMT+01:00 Ed Schiffer <edschif...@gmail.com>:

> I am going straight from work - would only get there around 18:30.
>
> apparently stations will reopen at 16:00 if strike actually happens.
>
> On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:
>
>> Yes about five of us coming down.
>>
>> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
>>
>> And here! Might make it down the pub first depending on timing.
>>
>> On 01/02/2017 15:24, Cristobal Infante wrote:
>>
>> Same here!
>>
>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>>
>>> Gonna be heading straight from work, so probably can't make the pub...
>>> But I'm definitely going to be there.
>>>
>>>
>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote:
>>>
>>> Will aim to get into London in time to share a pre-event beer or 3, pub
>>> looks good.
>>>
>>> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gmail.com>
>>> wrote:
>>>
>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>> time?
>>>
>>>
>>> I'm thinking around 5pm for the pub but I might have wander round the
>>> show earlier to see the Redshift boys.
>>>
>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de>
>>> wrote:
>>>
>>> Hey there!
>>>
>>> I´ll be there and hitting London around 11 a.m.
>>> Hope to see some old Softies over there!
>>>
>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What
>>> time?
>>>
>>> cheers,
>>> oli
>>>
>>>
>>>
>>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>>
>>> Hi All,
>>>
>>> Just wondering who of our London contingent are going to the Houdini 16
>>> launch event at Rich Mix next Monday.
>>>
>>> I used to work just around the corner at Mother and tend to use a pub on
>>> Redchurch Street as a meeting place for Rich Mix -* The Own & The
>>> Pussycat **https://goo.gl/fIQdSj <https://goo.gl/fIQdSj>* -.
>>>
>>> Anybody up for pre event swift half? Open to suggestions for an
>>> alternative meeting place too.
>>>
>>> jm
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> www.edschiffer.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Ed Schiffer
I am going straight from work - would only get there around 18:30.

apparently stations will reopen at 16:00 if strike actually happens.

On 1 February 2017 at 18:23, Softimage <lp3ds...@gmail.com> wrote:

> Yes about five of us coming down.
>
> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
>
> And here! Might make it down the pub first depending on timing.
>
> On 01/02/2017 15:24, Cristobal Infante wrote:
>
> Same here!
>
> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> Gonna be heading straight from work, so probably can't make the pub...
>> But I'm definitely going to be there.
>>
>>
>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote:
>>
>> Will aim to get into London in time to share a pre-event beer or 3, pub
>> looks good.
>>
>> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gmail.com>
>> wrote:
>>
>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>
>>
>> I'm thinking around 5pm for the pub but I might have wander round the
>> show earlier to see the Redshift boys.
>>
>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de>
>> wrote:
>>
>> Hey there!
>>
>> I´ll be there and hitting London around 11 a.m.
>> Hope to see some old Softies over there!
>>
>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>
>> cheers,
>> oli
>>
>>
>>
>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>
>> Hi All,
>>
>> Just wondering who of our London contingent are going to the Houdini 16
>> launch event at Rich Mix next Monday.
>>
>> I used to work just around the corner at Mother and tend to use a pub on
>> Redchurch Street as a meeting place for Rich Mix -* The Own & The
>> Pussycat **https://goo.gl/fIQdSj <https://goo.gl/fIQdSj>* -.
>>
>> Anybody up for pre event swift half? Open to suggestions for an
>> alternative meeting place too.
>>
>> jm
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>> www.matinai.com
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
www.edschiffer.com
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Softimage
Yes about five of us coming down.

> On 1 Feb 2017, at 15:42, Andy Nicholas <a...@andynicholas.com> wrote:
> 
> And here! Might make it down the pub first depending on timing.
> 
>> On 01/02/2017 15:24, Cristobal Infante wrote:
>> Same here!
>> 
>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>>> Gonna be heading straight from work, so probably can't make the pub... But 
>>> I'm definitely going to be there.
>>> 
>>> 
>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote:
>>> Will aim to get into London in time to share a pre-event beer or 3, pub 
>>> looks good. 
>>> 
>>> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gmail.com> 
>>> wrote:
>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>> 
>>> I'm thinking around 5pm for the pub but I might have wander round the show 
>>> earlier to see the Redshift boys.
>>> 
>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de> wrote:
>>> Hey there!
>>> 
>>> I´ll be there and hitting London around 11 a.m.
>>> Hope to see some old Softies over there!
>>> 
>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>> 
>>> cheers,
>>> oli
>>> 
>>> 
>>> 
>>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>>> Hi All,
>>>> 
>>>> Just wondering who of our London contingent are going to the Houdini 16 
>>>> launch event at Rich Mix next Monday.
>>>> 
>>>> I used to work just around the corner at Mother and tend to use a pub on 
>>>> Redchurch Street as a meeting place for Rich Mix - The Own & The Pussycat 
>>>> https://goo.gl/fIQdSj -.
>>>> 
>>>> Anybody up for pre event swift half? Open to suggestions for an 
>>>> alternative meeting place too.
>>>> 
>>>> jm
>>>> 
>>>> 
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> 
>>> 
>>> -- 
>>> www.matinai.com
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Andy Nicholas

And here! Might make it down the pub first depending on timing.

On 01/02/2017 15:24, Cristobal Infante wrote:

Same here!

On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com 
<mailto:danyarg...@gmail.com>> wrote:


Gonna be heading straight from work, so probably can't make the
pub... But I'm definitely going to be there.


On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com
<mailto:matt...@gmail.com>> wrote:

Will aim to get into London in time to share a pre-event beer
or 3, pub looks good.

On 1 February 2017 at 13:10, Jonathan Moore
<jonathan.moo...@gmail.com <mailto:jonathan.moo...@gmail.com>>
wrote:

And Jonathan, thanks for the suggestion..I´m fine with
that! ;) What time?


I'm thinking around 5pm for the pub but I might have
wander round the show earlier to see the Redshift boys.

On 1 February 2017 at 12:25, Oliver Weingarten
<li...@pixelpanic.de <mailto:li...@pixelpanic.de>> wrote:

Hey there!

I´ll be there and hitting London around 11 a.m.
Hope to see some old Softies over there!

And Jonathan, thanks for the suggestion..I´m fine with
that! ;) What time?

cheers,
oli



Am 01.02.2017 um 13:18 schrieb Jonathan Moore:

Hi All,

Just wondering who of our London contingent are going
to the Houdini 16 launch event at Rich Mix next Monday.

I used to work just around the corner at Mother and
tend to use a pub on Redchurch Street as a meeting
place for Rich Mix -*The Own & The Pussycat
**https://goo.gl/fIQdSj* -.

Anybody up for pre event swift half? Open to
suggestions for an alternative meeting place too.

jm


--
Softimage Mailing List.
To unsubscribe, send a mail 
tosoftimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com>  with 
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
"unsubscribe" in the subject, and reply to confirm.




-- 
www.matinai.com <http://www.matinai.com>


--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Jonathan Moore
I think it's going to be a bit of a roadblock from the sounds of things -
as long as Transport for London don't spoil SideFX's plans via that
possible tube strike!

Anyway here's my mobile as I don't have my 'School of XSI' badge for
identification purposes. ;)

m. 07917 754917

On 1 February 2017 at 15:24, Cristobal Infante <cgc...@gmail.com> wrote:

> Same here!
>
> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> Gonna be heading straight from work, so probably can't make the pub...
>> But I'm definitely going to be there.
>>
>>
>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote:
>>
>> Will aim to get into London in time to share a pre-event beer or 3, pub
>> looks good.
>>
>> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gmail.com>
>> wrote:
>>
>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>
>>
>> I'm thinking around 5pm for the pub but I might have wander round the
>> show earlier to see the Redshift boys.
>>
>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de>
>> wrote:
>>
>> Hey there!
>>
>> I´ll be there and hitting London around 11 a.m.
>> Hope to see some old Softies over there!
>>
>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
>>
>> cheers,
>> oli
>>
>>
>>
>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>>
>> Hi All,
>>
>> Just wondering who of our London contingent are going to the Houdini 16
>> launch event at Rich Mix next Monday.
>>
>> I used to work just around the corner at Mother and tend to use a pub on
>> Redchurch Street as a meeting place for Rich Mix -* The Own & The
>> Pussycat **https://goo.gl/fIQdSj <https://goo.gl/fIQdSj>* -.
>>
>> Anybody up for pre event swift half? Open to suggestions for an
>> alternative meeting place too.
>>
>> jm
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>> www.matinai.com
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

  1   2   >