[svg-developers] Re: SVG in online audio book site

2006-10-18 Thread revelonshift
Hmm, it is not working for me under ASV 3.03... is it working only
under alpha version of plugin which will probably not be finished at
all? I'd advise to update your code, to be it working also under
Mozilla and Opera and use Flash plugin to play audio. I could only
recommend this solution, it is working pretty well for me...

M.

--- In svg-developers@yahoogroups.com, Xiaoping Gao [EMAIL PROTECTED] wrote:

 http://www.englishhaha.net/
 
 We are working to put public domain classic books with audio on this
site for free. The way that text is hilighted in karaoke style should
be very helpful to people whose native language is not English.
 
 The site is in its infancy so stability and performance may not be
as good as you expect. But bear with us. We will work to improve it as
it grows up.
 
 Please write to us if you have suggestions to make the site better.
 
 
 Thanks,
 
 Qi Luo
 
 
 
 [Non-text portions of this message have been removed]






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[svg-developers] Re: SVG in online audio book site

2006-10-18 Thread revelonshift
I'm using it there (http://svg.kvalitne.cz/submarine/index.htm)
and it is pretty easy (based in libraries from
http://www.schillmania.com/projects/soundmanager/)
- just configure xml.file sound-config.xml with links to the files
and them call them via some JS method like
soundManager.play(mySoundId,1,1)

Marek

--- In svg-developers@yahoogroups.com, Xiaoping Gao [EMAIL PROTECTED] wrote:

 Yes. It requires the ASV 6. We had problem for playing  audio for
all word using ASV 3.
 
 Although ASV 6 is alpha (unfortunately stayed in alpha for ever), it
works fine for our need.
 
 Could you give us a sample of using SVG with Flash plugin to play audio?
 
 Many thanks,
 
 Qi
 
 
 revelonshift [EMAIL PROTECTED] wrote:  
   Hmm, it is not working for me under ASV 3.03... is it working only
  under alpha version of plugin which will probably not be finished at
  all? I'd advise to update your code, to be it working also under
  Mozilla and Opera and use Flash plugin to play audio. I could only
  recommend this solution, it is working pretty well for me...
  
  M.
  
  --- In svg-developers@yahoogroups.com, Xiaoping Gao xpgao1@ wrote:
  
   http://www.englishhaha.net/
   
   We are working to put public domain classic books with audio on this
  site for free. The way that text is hilighted in karaoke style should
  be very helpful to people whose native language is not English.
   
   The site is in its infancy so stability and performance may not be
  as good as you expect. But bear with us. We will work to improve it as
  it grows up.
   
   Please write to us if you have suggestions to make the site better.
   
   
   Thanks,
   
   Qi Luo
   
   
   
   [Non-text portions of this message have been removed]
  
  
  
  

 
 
 [Non-text portions of this message have been removed]






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[svg-developers] Re: Absolute path to Relative path

2006-10-18 Thread revelonshift
Great idea, lets go on!!!

--- In svg-developers@yahoogroups.com, CPK Smithies [EMAIL PROTECTED] wrote:

 I have written a little javascript application to optimize paths. It 
 performs the following:
 
 (a) parses the string of turtle commands in the 'd' attribute
 (b) applies a transform, if given
 (c) optimizes bezier curves into 'S' or 's' if possible
 (d) optimizes Lineto into H or V if possible
 (e) removes redundant LineTos before a path-close ('Z')
 (f) optionally makes all commands relative (default is to leave as is)
 (g) optionally makes all commands absolute
 (h) strips unnecessary command letters
 (i) outputs the optimized path
 
 If this would be useful to anyone I will upload the ingredients to the 
 Files area - just a simple .html form for UI and a couple of .js files.
 
 (I am also working on a PHP program that optimizes an entire SVG file. 
 This uses the same classes as the javascript program. Currently it does 
 not handle the line, polyline or polygon elements - although this 
 should not require too much more work!)






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[svg-developers] Re: Firefox Animation

2006-10-05 Thread revelonshift
Hi Andreas, how it is that you know, there will be SMIL support in
Batik 1.7? I was not able to find and verify this information,
although it souns as a great news!

Marek

--- In svg-developers@yahoogroups.com, Andreas Neumann [EMAIL PROTECTED]
wrote:

   I had a feeling that Firefox didn't support animation - I just
  couldn't find somewhere that said it outright.
 
 no, Firefox doesn't yet support animation. For simpler animations 
 there is an alternative called SMILScript provided by Doug Schepers, 
 Vectoreal: http://www.vectoreal.com/smilscript/
 
 This works for many of the simpler cases.
 
  I assume that you've used Opera with animations? Their web site says
  they have built-in support for SVG 1.1 basics. Does that mean that
  they DON'T support animations?
 
 Operas SVG support is probably closer to the full profile than to the 
 basic profile. They support animation, filters, SVG fonts (not fully, 
 but a useful subset), scripting/DOM, etc.
 
 Opera is also close to ASV, functionality-wise, sometimes even 
 better. It is a little slower though when the SVG files are larger in 
 filesize.
 
  I was hoping to find a way to install a plugin and make it work. It
  seems a chore to develop some animation if you could only use it 
 with
  Explorer (haven't tried it with NN yet either!)
 
 SMIL animation currently works with Opera, ASV (in Iex), Batik 1.7 
 (soon to be released) and some mobile viewers. There is also 
 Tinyline, which works as an applet. For firefox you would have to use 
 SMILScript or scripting as an alternative.
 
 Andreas







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[svg-developers] SVG Submarine Assault game 1.0 finally available to public

2006-10-02 Thread revelonshift
Hi community,
after many promises, here it is. test it, play it, comment it, enyoy.
I believe you will like it!
Firefox performance was hard-task-to-solve, but it works (somehow;-)

Official version including SOUNDS and programming notices etc:
http://svg.kvalitne.cz/submarine/
Link to the game itself (SVG + JS file, uncompressed, nice formatted)
http://svg.kvalitne.cz/submarine/submarine.svg
(linked is only http://svg.kvalitne.cz/submarine/submarine.js)

Link to the simple SVGZ all-in-one file ()
http://svg.kvalitne.cz/submarine/submarine.svgz

All comments are very welcome

Marek






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[svg-developers] Re: Renesis Player 0.2 Release

2006-10-02 Thread revelonshift
Seems to be as fast as previously but with a bit more compatible API
and working as plugin also. Not bad, but still many of my static SVG
files won't display under renesism so some more work is surely
necessary. But besides ... is not bad that Renesis is not dead :-)

M.

--- In svg-developers@yahoogroups.com, emiasys [EMAIL PROTECTED] wrote:

 Hello,
 
 Just a short notice that the Renesis Player 0.2 has been released
 today as promised. See http://www.EmiaSys.NET for more information.
 
 Regards,
 Alexander Adam
 Emia Systems - http://www.emiasys.com
 Renesis Community - http://www.emiasys.net








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[svg-developers] Re: tspan in mozilla

2006-09-27 Thread revelonshift
Great, thx!

--- In svg-developers@yahoogroups.com, T Rowley [EMAIL PROTECTED] wrote:

 On 9/25/06 11:39 AM, T Rowley wrote:
  On 9/25/06 10:12 AM, revelonshift wrote:
  Yeah, it is workaround, but I could it use, perhaps.
  Hope FFX2 will be working already as expected...
  
  Err, oops.  While the fix is trivial and has been on the trunk since 
  February, it was missed when merging low risk changes to the branch 
  because it was included in a much larger patch.
  
  I've filed a bug/patch for the branch, but as RC1 is currently in
QA the 
  chances of getting approval to include this in FF2 are slim.
  
 https://bugzilla.mozilla.org/show_bug.cgi?id=354147
 
 Patch is in - will make FF2 RC2 and final.
 
 -tor








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[svg-developers] Re: SVG in ASP

2006-09-27 Thread revelonshift
As far as I know another option is tspan element inside of text...
MR

--- In svg-developers@yahoogroups.com, dappyl [EMAIL PROTECTED] wrote:

 Hi... I'm new at SVG.. 
 I'm using SVG in asp file..
 How to create a new line like in html code 
 .. instead of creating new text??







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[svg-developers] MSIE + ASV

2006-09-27 Thread revelonshift
Hi there,
I noticed something not very clear to me.
Unless in Adobe plugin is required to use internal JS engine, should
be used browser's, right? But it is not always true, and I noticed this:
In my neverending race for performance I discovered that calling
setTimeout/setInterval function with some parameters results in
calling eval() internally what means some slowdown, of course.
In pure MSIE and HTML there are acceptable both strings and literals
as first argument to both setTimeout or setInterval functions. But it
seems to be not working in SVG in use (ASV). Do you know why? And
could tell me anyone if sending as first parameter string with
function name foe() results also in eval()? Thx for tips,
Marek






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[svg-developers] tspan in mozilla

2006-09-25 Thread revelonshift
Hello,
I recently tried to substitute a lot of positioned text by tspan and
catching events for them tspan by common onclick=foe() handlers,
but it seems it is not working in FFX/Mozilla, other browsers work.
It is Mozilla limitation? And is there some better way to have one
line with many words, each word having different listener?

MR






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[svg-developers] Re: Performance tips

2006-09-22 Thread revelonshift
Thank you. It works,. I tried the same yesterday without success but
just today realize to get initial transform object I have to specifify
 initialization in SVG like this transform=matrix(1 0 0 1 0 0) (for
the fist time). Then it works. Now I replaced the most often
setAttribute() calls and seems to be maybe a bit better. Not many, but
 I'll try to gather piece to piece and it should help in the final, I
hope...

--- In svg-developers@yahoogroups.com, Erik Dahlström [EMAIL PROTECTED] wrote:

 On Thu, 21 Sep 2006 19:28:16 +0200, revelonshift [EMAIL PROTECTED]  
 wrote:
 
  I also think that getting infoamtion from DOM on the fly is
  slowing-down operations, so I've already cached all nodes in variables
  and using only write - setAttributeNS method.
  But maybe using directly SVG DOM could speed some time, but I'm not
  sure how to apply changes to trasform matrix, especially translate, on
  referenced element (I don't know the syntax :-( ). Do you think it
  could be faster than setAttributeNS and translate(x y) ??
 
  M.
 
 You could try this, to see if it helps:
 var svgtransform = yourelement.transform.baseVal.getItem(0);
 // now you hold a live SVGTransform object, modify it and it will
affect  
 the element directly
 svgtransform.setTranslate(x,y);
 
 It might be faster since you will then bypass the string-matrix
parsing.
 /Erik
 
 -- 
 Using Opera's revolutionary e-mail client: http://www.opera.com/mail/








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[svg-developers] Re: Performance tips

2006-09-22 Thread revelonshift
OK, thx, you're right. But since getting matrix is done only once at
the initiation phase and during gameplay is only updated, I will
probably stay at my previous solution...
Anyway .. thx for your point... but, during game I'm often affecting
fill attribute and sometimes using rgb color schema. Is there some
object, comthing like NewRgbColorSVG/NewhexColorSVG to use it in
similar way like: object.style.fill = NewRgbColorSBG(0,10,20)? or any
other way? Parsing of rgb or even hexa could take time and if there is
some faster way and I've fill in heavy yous, I'll give it a chance...

Marek

--- In svg-developers@yahoogroups.com, David Vest [EMAIL PROTECTED] wrote:

 Den 2006-09-22 11:24:53 skrev revelonshift [EMAIL PROTECTED]:
 
  I tried the same yesterday without success but
  just today realize to get initial transform object I have to specifify
  initialization in SVG like this transform=matrix(1 0 0 1 0 0) (for
  the fist time).
 
 You could use the DOM to initialize the list when you really need it:
 
 var elm = document.getElementById(some_transformable_element);
 var list = elm.transform.baseVal;
 if (list.numberOfItems == 0)
   list.initialize(document.rootElement.createSVGTransform());
 var item = list.getItem(0);
 /* manipulate item */
 
 -- 
 David Vest [EMAIL PROTECTED]








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[svg-developers] Performance tips

2006-09-21 Thread revelonshift
Hello there. Is there somebody experienced in
high-perrformance-tweaking of SVG implementation in Mozilla? I did
almost everything I could think about for optimization, but still, my
Submarine close-to-finish game performs in Gecko based browsers the
worse. The best is of course ASV (taking rouhly about 30% os CPU),
second is Batik (taking in some actions 100% of CPU), then Opera (is
optically slower than Batik but takes maximally 70% of CPU = I don't
know why :-(  ) and Mozilla/Firefox is the worst of them, reaching
100% of CPU power very often. I tried use of cloneNode instead of
creating new one, without benefit, I tried use one complex gradient
instead of several simple ones, again no benefit. The only possible
way to speed things in Firefox up is disable almost everything and
reduce greatly number of elements. But I'm quite sure that there must
be something I'm still not aware of...

Thx for any tips,  Marek

PS: Another problem I'm heading is sound = is there someone who knows
how to via Scripting control playing sounds, compatibility in many
browsersa is especially welcome. I failed using embed objects, playing
through FLASH API is also not very working, but perhaps there is some
way






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[svg-developers] Re: Performance tips

2006-09-21 Thread revelonshift
No, I'm not using styles at all, knowing, that they are not so fast as
direct properties. Some other ideas, if Mozilla specific, the better...

M.

--- In svg-developers@yahoogroups.com, [EMAIL PROTECTED] wrote:

 Are you using styles in your svg?
 
 for example
 
 style type=text/css![CDATA[.Pen0 {fill:none; stroke:#FF; 
 stroke-width:0.5}.Brush0 {fill:#FF; stroke:#FF; st
 
 and then
 
 path d=M172.5,263.261 L187.5,263.261 L187.5,238.261 L172.5,238.261 
 L172.5,263.261 class=Brush0 /
 
 if you are then expect FF to run slowly if your doing some animation
with a 
 stylesheet.
 
 
 Hope ive been helpful
 
 Richard
 
 
 
 
 From: revelonshift [EMAIL PROTECTED]
 Reply-To: svg-developers@yahoogroups.com
 To: svg-developers@yahoogroups.com
 Subject: [svg-developers] Performance tips
 Date: Thu, 21 Sep 2006 09:55:38 -
 
 Hello there. Is there somebody experienced in
 high-perrformance-tweaking of SVG implementation in Mozilla? I did
 almost everything I could think about for optimization, but still, my
 Submarine close-to-finish game performs in Gecko based browsers the
 worse. The best is of course ASV (taking rouhly about 30% os CPU),
 second is Batik (taking in some actions 100% of CPU), then Opera (is
 optically slower than Batik but takes maximally 70% of CPU = I don't
 know why :-(  ) and Mozilla/Firefox is the worst of them, reaching
 100% of CPU power very often. I tried use of cloneNode instead of
 creating new one, without benefit, I tried use one complex gradient
 instead of several simple ones, again no benefit. The only possible
 way to speed things in Firefox up is disable almost everything and
 reduce greatly number of elements. But I'm quite sure that there must
 be something I'm still not aware of...
 
 Thx for any tips,  Marek
 
 PS: Another problem I'm heading is sound = is there someone who knows
 how to via Scripting control playing sounds, compatibility in many
 browsersa is especially welcome. I failed using embed objects, playing
 through FLASH API is also not very working, but perhaps there is some
 way
 
 
 
 
 
 _
 Be the first to hear what's new at MSN - sign up to our free
newsletters! 
 http://www.msn.co.uk/newsletters








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[svg-developers] Re: Performance tips

2006-09-21 Thread revelonshift
No CSS usage in my game. Some other tips please?

--- In svg-developers@yahoogroups.com, [EMAIL PROTECTED] wrote:

 Are you using styles in your svg?
 
 for example
 
 style type=text/css![CDATA[.Pen0 {fill:none; stroke:#FF; 
 stroke-width:0.5}.Brush0 {fill:#FF; stroke:#FF; st
 
 and then
 
 path d=M172.5,263.261 L187.5,263.261 L187.5,238.261 L172.5,238.261 
 L172.5,263.261 class=Brush0 /
 
 if you are then expect FF to run slowly if your doing some animation
with a 
 stylesheet.
 
 
 Hope ive been helpful
 
 Richard
 
 
 
 
 From: revelonshift [EMAIL PROTECTED]
 Reply-To: svg-developers@yahoogroups.com
 To: svg-developers@yahoogroups.com
 Subject: [svg-developers] Performance tips
 Date: Thu, 21 Sep 2006 09:55:38 -
 
 Hello there. Is there somebody experienced in
 high-perrformance-tweaking of SVG implementation in Mozilla? I did
 almost everything I could think about for optimization, but still, my
 Submarine close-to-finish game performs in Gecko based browsers the
 worse. The best is of course ASV (taking rouhly about 30% os CPU),
 second is Batik (taking in some actions 100% of CPU), then Opera (is
 optically slower than Batik but takes maximally 70% of CPU = I don't
 know why :-(  ) and Mozilla/Firefox is the worst of them, reaching
 100% of CPU power very often. I tried use of cloneNode instead of
 creating new one, without benefit, I tried use one complex gradient
 instead of several simple ones, again no benefit. The only possible
 way to speed things in Firefox up is disable almost everything and
 reduce greatly number of elements. But I'm quite sure that there must
 be something I'm still not aware of...
 
 Thx for any tips,  Marek
 
 PS: Another problem I'm heading is sound = is there someone who knows
 how to via Scripting control playing sounds, compatibility in many
 browsersa is especially welcome. I failed using embed objects, playing
 through FLASH API is also not very working, but perhaps there is some
 way
 
 
 
 
 
 _
 Be the first to hear what's new at MSN - sign up to our free
newsletters! 
 http://www.msn.co.uk/newsletters








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[svg-developers] Re: Performance tips

2006-09-21 Thread revelonshift
Thx for the tip to sound managers = I'll try them, at least.
For the game test, sorry, but I'm not sure on which address I could
contact you with mail attachments...

M.

--- In svg-developers@yahoogroups.com, Erik Dahlström [EMAIL PROTECTED] wrote:

 On Thu, 21 Sep 2006 11:55:38 +0200, revelonshift [EMAIL PROTECTED]  
 wrote:
 
  Hello there. Is there somebody experienced in
  high-perrformance-tweaking of SVG implementation in Mozilla? I did
  almost everything I could think about for optimization, but still, my
  Submarine close-to-finish game performs in Gecko based browsers the
  worse. The best is of course ASV (taking rouhly about 30% os CPU),
  second is Batik (taking in some actions 100% of CPU), then Opera (is
  optically slower than Batik but takes maximally 70% of CPU = I don't
  know why :-(  )
 
 If you send me your game off-list I can have a quick look. What
platform  
 are you on?
 
  PS: Another problem I'm heading is sound = is there someone who knows
  how to via Scripting control playing sounds, compatibility in many
  browsersa is especially welcome. I failed using embed objects, playing
  through FLASH API is also not very working, but perhaps there is some
  way
 
 http://blog.codedread.com/archives/2006/04/20/audio-in-web-pages/
 http://www.whatwg.org/specs/web-apps/current-work/#scs-sound
 
 Hope this helps
 /Erik
 
 -- 
 Using Opera's revolutionary e-mail client: http://www.opera.com/mail/








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[svg-developers] Re: Performance tips

2006-09-21 Thread revelonshift
After implementing all three optimize attributes to root element and
removing of the only one one element with opacity (circle-sun) I could
still easily during movement reach 100% of CPU load :-(

--- In svg-developers@yahoogroups.com, Phi Tran [EMAIL PROTECTED] wrote:

 More tips.
 - Only use Semi-transparent or Semi-opacity when it is in real need.
A pixel
 is processed multiple times faster if it not Semi-opacity.(this is
one of
 the big time consuming work horse).
 - One more tip that you should have in mind in creating the
composition of
 your SVG file/layer. If your pixel need to be in anti-alias you are
forcing
 the player to calculate and paint extra pixels  (maybe 10- 15. . .)
 
 Hope it helps
 
 Phi
 
 
 On 9/21/06, Phi Tran [EMAIL PROTECTED] wrote:
 
  In my experience I use this scheme and it helps.
 
  I use multiple layers specially those that serve as the background.
  Then I only redraw the layer that need to change. In this case I
do not
  force the player to scan/redraw the whole SVG.
  Note:
  Every time updating the player does not know which and which. A
pixel may
  be drawn multiple times of background and in order to come to the
final
  foreground colors You want to avoid that...
 
  The drawback of this scheme is:
  - You may have to maintain multiple SVGs.
  - More SVG external javascript coding.
 
  There is only few style and attributes items that actually affect the
  drawing but I have scanned thru thousands of SVG files. Many of
them (99%
  plus) have lengthy attribute and lengthy style. It does nothing
but only
  wasting the CPU time. Remember: the player need to maintain all of
them
  cascadingly (you also want to avoid that too)
 
 
  Hope it helps.
  Phi.
 
 
  On 9/21/06, Sylvain Rouillard [EMAIL PROTECTED] wrote:
  
 revelonshift a écrit :
No CSS usage in my game. Some other tips please?
  
   avoid transparency like the plague.
  
  
  
  
  
   __
   Découvrez un nouveau moyen de poser toutes vos questions quelque
soit le
   sujet !
   Yahoo! Questions/Réponses pour partager vos connaissances, vos
opinions
   et vos expériences.
   http://fr.answers.yahoo.com
  

  
 
 
 
  --
  Phi - Tran
  Hugely increase your speed, saving your band-width with ZipProtocol
  plus crystal clear SVG Rendering image at
  HTTP://oneplusplus.com
 
 
 
 
 -- 
 Phi - Tran
 Hugely increase your speed, saving your band-width with ZipProtocol
 plus crystal clear SVG Rendering image at
 HTTP://oneplusplus.com
 
 
 [Non-text portions of this message have been removed]








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[svg-developers] Re: Performance tips

2006-09-21 Thread revelonshift
My many thanks to all of you trying to help me. There is many hints
but I'll try to answer them globally at once there:
- I tried to avoid clip-path and it is as one game option to disable.
It helps a bit, but not much. My clipping path is done using two
primitives - circles;
- about javascript itself, I believe it runs quite fast; to maximize
game speed I'm keeping all the information in script and during
gameplay I minimized impact to write only, there are no read operation
- about CPU usage = I'd say yes, I also prefer the way of Firefox =
get maximum of CPU and do it as fast as possible, than behavior of
Opera which is visually slower than could be, but taking not more than
60-70% of CPU
- about the cycles, in general there are very different number of
setTimeout cycles during the game play. But during debugging, there is
only one (or two) cycles. This only one takes almost nothing (3%CPU)
and the only action after keyDown is create the event, send it to
listener and listener will change global property. Then, still running
cyclus will do transform/translate of group. It is everything. What e
bit complicates the situation is, that event keydown is repeated when
key is holding, but this is something I cannot avoid (I think) and
everything else is spent on translating the group
- about CSS / attributes usage (and that are the same in Mozilla) =
yes, but they are helping other viewers so I don't plan to change it
- I read about performance boost on FFX nightbuilts on paths and
gradients and tried it, but in general it performs very differently
from week to week and latest ones have even temporarily broken
clip-path support and perform slower than latest releases (but yes,
there were also faster ones some three weeks or so back). I believe it
will be cool in the future of FFX3
- about different viewers = I like them all and I'm trying to make
game as compatible as possible, but I've to power to try also Corel or
Renesis implementation before game will be at least at 1.0
- if there is somebody else in this group to help me with
betatesting/code-inspection (yes, in some of you already am in
contact), please contact me at marek(dot)raida(at)vodafone(dot)com and
I could send you current code with belief, that with a little help
with few of you I'll be able to finish my work and then publish it
freely to the nice SVG World of many fans...

Thank you all for your patience with me...

Marek
- 

--- In svg-developers@yahoogroups.com, Phi Tran [EMAIL PROTECTED] wrote:

 Lately I am very careful in what I will say specially after ADOBE's
 announcement. For not to be misunderstood as a cheap-shot to
promote my
 SVG/Zip . . . .
 
 Let me make my point on this thread. I only trying to help to save
some CPU
 instructions here and there; Base on my background and study of the
codes.
 I do not have any intention to undermine any SVG players.
 
 Please take my apology if any one you feel offended
 
 Thanks.
 
 
 On 9/21/06, T Rowley [EMAIL PROTECTED] wrote:
 
On 9/21/06 10:18 AM, T Rowley wrote:
   Major items to keep an eye out for performance in Firefox
1.5/2.0 SVG
   are group opacity (fill-opacity is fine), clipPaths, and
complex paths
 
   (the current cairo tesselator has poor scalability). All of these
   should improve in Firefox 3.0.
 
  A little more information on the clipPath note - trivial clipPaths
  consisting of a single graphics element will be a fast path, but
  nontrivial ones fall onto a slower general codepath.
 
  -tor
   
 
 
 
 
 -- 
 Phi - Tran
 Hugely increase your speed, saving your band-width with ZipProtocol
 plus crystal clear SVG Rendering image at
 HTTP://oneplusplus.com
 
 
 [Non-text portions of this message have been removed]







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[svg-developers] Re: Performance tips

2006-09-21 Thread revelonshift
I also think that getting infoamtion from DOM on the fly is
slowing-down operations, so I've already cached all nodes in variables
and using only write - setAttributeNS method.
But maybe using directly SVG DOM could speed some time, but I'm not
sure how to apply changes to trasform matrix, especially translate, on
referenced element (I don't know the syntax :-( ). Do you think it
could be faster than setAttributeNS and translate(x y) ??

M.

--- In svg-developers@yahoogroups.com, Ronan Oger [EMAIL PROTECTED] wrote:

 Ouch. Good to know.
 
 Thanks, Jim.
 
 On Thursday 21 September 2006 18:27, Jim Ley wrote:
  The biggest Mozilla speed improvement in scripting will be to not use
  getElementById() but to cache every single reference in a seperate
variable
  of your own.  currently mozilla re-looks up every node in the DOM
for XML
  documents, and it's very, very slow.
 
 -- 
 Ronan Oger lailing list account
 http://www.roitsystems.com
 http://www.roasp.com







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[svg-developers] Re: Beta game

2006-09-18 Thread revelonshift
I'm not IRC user and not even plan to be ... so I beleived to find
some contacts there...
Game is again some steps ahead = now with fixed functionality for
Batik also so additional effects plus enhanced debug mode...

Marek

--- In svg-developers@yahoogroups.com, Jim Ley [EMAIL PROTECTED] wrote:

 
 revelonshift [EMAIL PROTECTED] wrote in message 
 news:[EMAIL PROTECTED]
  And now I'm at the true important topics:
  - is there somebody willing enough to not only play, but also help me
  with betatesting the game?
  - I'm still solving some small issues + designs, although game is from
  90% ready, so betatest is necessary. I don't want to test is in
  public, so that's why I need some email contact to volunteers ;-) (and
  I've not site too :-(
  - is there somebody having domain/page (not quite dead) dedicated to
  SVG to share it with me/host my previous and recent SVG
experiments there?
 
 Why not head over to the #SVG IRC channel
irc://irc.freenode.net/#svg  and 
 chat with the nice folks there, they're generally up for testing stuff 
 people have to see.
 
 I'm pretty sure I can help out with some hosting too.
 
 Cheers,
 
 Jim.








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[svg-developers] Beta game

2006-09-15 Thread revelonshift
Hi fols,
I's been quite long time since I created some SVG game. Do you
remember SVG Cowboys or SVG Turtles? Yes, there is next brother to
them comming soon, called SVG Submarine Assault. And the difference
will be not only ASV compatibility, but also Mozilla and Opera full
compatibility, although I've to admit, that animating everthing by
hand in scripts without SMIL was not always very funny and I'd to use
some tricks and performance tuning thousand times and still
Mozilla is not so quick as ASV. And I'm talking only about strong
Intel machines with Firefox on Windows, which is known to be faster
than on other platforms. But...
Also my original SVG page with some demos and games and convertor
disappeared and exist no loger :-(.
And now I'm at the true important topics:
- is there somebody willing enough to not only play, but also help me
with betatesting the game?
- I'm still solving some small issues + designs, although game is from
90% ready, so betatest is necessary. I don't want to test is in
public, so that's why I need some email contact to volunteers ;-) (and
I've not site too :-(
- is there somebody having domain/page (not quite dead) dedicated to
SVG to share it with me/host my previous and recent SVG experiments there?
Thank you for your attention...
Marek






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[svg-developers] Re: Announcement: Adobe to Discontinue Adobe SVG Viewer

2006-09-07 Thread revelonshift
I believe Adobe want not spend anoyher money on implementing SVG
plugin compatibility for Vista/IE7, and that's why they announced it.
It is very sad, since now SVG is geting more and more popular :-(
If they could be at least so helpful to open source codes of ASV 3 /
6dev to community...

M.

--- In svg-developers@yahoogroups.com, Doug Schepers [EMAIL PROTECTED] wrote:

 Hi, Ronan-
 
 Ronan Oger wrote:
  Yeah right, and compete with their own product? Doug, you are
optimistic to a 
  fault. 
 
 Perhaps.  But if you don't ask for something, you're unlikely to get
it. 
   This announcement from Adobe had a rather tentative tone in parts, 
 suggesting to me that they might be feeling out community reaction; if 
 that reaction is strongly negative enough, they might not wish to stir 
 up such ill will.
 
 Jon Ferraiolo, a veteran of Adobe and a driving force behind SVG, goes 
 even further than I in his suggestions to Adobe.
 
 
  They canned ASV to make room for their commercial solution and
have no 
  commercial incentive to keep it there as a thorn in their side for
people to 
  build applicatons around.
 
 Clearly.  But they do have a moral responsibility to the community, 
 regardless of whether they honor that responsibility.
 
 
  On top of that, everyone who has had to rebuild their apps to be
ecmascript 
  compliant after using ASV has loudly cursed their javascript 
  implementation... They can only lose on reputation from having an
old, 
  unsupported product lying around gathering user ire.
 
 This doesn't sound like a very convincing argument to me.  People are 
 more aware about standardized scripting now, thanks in no small part to 
 this list.  ASV may be permissive in its scripting engine, but it also 
 works (mostly) with the same code that works in Opera and FF.  Anyone 
 who has been foolhardy enough to code to ASVG must surely now have 
 learned their lesson.
 
 
  This is the cost of vendor-supplied free addons. Nothing given
by a 
  company is free.
 
 Opera, Mozilla, and Microsoft are companies which give away their 
 browser for free.  I'm sure that all of them have older unsupported 
 version of their browser, but I doubt that they no longer permit their 
 distribution.  I think this is highly unorthodox of Adobe.
 
 I think that other SVG viewers will now rise to the challenge, and we 
 may be better off without the perception of SVG as an Adobe technology, 
 but I still think this is poor practice by Adobe.
 
 Regards-
 -Doug







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[svg-developers] Re: SVG banner

2006-09-06 Thread revelonshift
Hmm,
I cannot text it on Mac, primarily on Windows, but:
- native SMIL implementations work good in no FF version, I believe
also ASV on Mac, right?
- Firefox in Windows is not fast, but working
- Firefox in Redhat is slower than on the windows, but still working

M.

--- In svg-developers@yahoogroups.com, Jonathan Chetwynd
[EMAIL PROTECTED] wrote:

 Marek,
 
 just to let you know that your zip file for firefox, soaked up  
 massive resources and froze camino, the animation was extremely slow.
 G4 powerbook.
 
 also the files are marked as .exe which is a little peculiar or unusual.
 
 cheers
 
 Jonathan Chetwynd
 
 
 
 On 4 Sep 2006, at 15:32, revelonshift wrote:
 
 Surely. Grab it there:
 
 http://www.balki.sk/_others/marek/o2banner.zip
 
 M.
 
 --- In svg-developers@yahoogroups.com, Jonathan Chetwynd
 j.chetwynd@ wrote:
  
   Marek,
  
   please could you upload these files to a public space with shorter
   plain english filenames?
   I just can't seem to download them.
  
   cheers
  
   Jonathan Chetwynd
  
  
  
   On 4 Sep 2006, at 10:10, revelonshift wrote:
  
   http://f1.grp.yahoofs.com/v1/
  
 EOv7REyYoGImZcguyMNC4YViUpJdfEbVCF2ybJR58YU3JTAYJgVvHcj0oF9VXtm5gQXd2H2e
   wOrFpySxt94BLeanPJnGYYkEYuo/ver04
  










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[svg-developers] SVG banner

2006-09-04 Thread revelonshift
Those days is running massive Telefonica O2 campaign in Czech Tepublic
(new on market) with everywhere visible banner with ogygen bubbles
(for example there http://www.novinky.cz/).
Friend did not believed me, it is very easy to do it in SVG, so I have
to convince him.
In files section are three files as results of nearly an hour work
(ver04.svgz - basic file, and two other derivates ver04firefox.svg -
version for Firefox/Batik and version with improved bubble - ver05.svg)

I preferred to be it very easy and understable for novicers (avoid
unnecessary scripting) and maximally compatible (Opera, ASVG, Firefox,
mobile SVG browsers works (somehow) too.

Friend was enchanted and he started (with two other) experimenting
with SVG immediattely although they did-not-belived in SVG till that time!

:-)))

Marek

Links:
http://f1.grp.yahoofs.com/v1/EOv7REyYoGImZcguyMNC4YViUpJdfEbVCF2ybJR58YU3JTAYJgVvHcj0oF9VXtm5gQXd2H2ewOrFpySxt94BLeanPJnGYYkEYuo/ver04.svgz
http://f1.grp.yahoofs.com/v1/EOv7RP8Bxs8mZcguSpz0HMr_qJqr3Qqp75mhpZxFvejh-qjr3JYoC6bRbc33on-z1-2MEkbOMGIwHed6iWvj1DnuC4UZq96yWwI/ver04firefox.svg
http://f1.grp.yahoofs.com/v1/EOv7RHqCqEomZcgulB3aE_WRnZBDp8WgkSmKwSMbZm_snr632JL9Kbt7na51PNXcv__C27hWyGwy62jFd6A27tOP7tmQXqqgCpQ/ver05.svg






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[svg-developers] Re: SVG banner

2006-09-04 Thread revelonshift
Surely. Grab it there:

http://www.balki.sk/_others/marek/o2banner.zip

M.


--- In svg-developers@yahoogroups.com, Jonathan Chetwynd
[EMAIL PROTECTED] wrote:

 Marek,
 
 please could you upload these files to a public space with shorter  
 plain english filenames?
 I just can't seem to download them.
 
 cheers
 
 Jonathan Chetwynd
 
 
 
 On 4 Sep 2006, at 10:10, revelonshift wrote:
 
 http://f1.grp.yahoofs.com/v1/ 

EOv7REyYoGImZcguyMNC4YViUpJdfEbVCF2ybJR58YU3JTAYJgVvHcj0oF9VXtm5gQXd2H2e 
 wOrFpySxt94BLeanPJnGYYkEYuo/ver04








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