Re: [SWCollect] Original Akalabeth

2001-07-26 Thread Jim Leonard

Cool, this was educational.  Thanks!

[EMAIL PROTECTED] wrote:
> 
> Just to clear up what seems to be a misunderstanding about this disk, it was
> NOT signed, but 12 of them were hand numbered. I know of 3 others not
> numbered, two are complete games, one is my disk. Here are pics of one of the
> unnumbered disks, my label which I have not put on the disk yet (label came
> from RG himself though so is legit, it looks to be a different color than
> this disk) and screenshots of the title screen of the original and CPC
> versions. Hope this helps!!
> 
> Tom
> 
>   
>  Name: Aklabel.ZIP
>Aklabel.ZIP   Type: Download File (application/x-zip-compressed)
>  Encoding: base64
>   Download Status: Not downloaded with message

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Re: [SWCollect] Ultima and RPGs

2001-07-26 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> In a message dated 07/26/2001 11:30:14 PM Central Daylight Time,
> [EMAIL PROTECTED] writes:
> 
> << Well, this turned out to be disappointing.  Not only did I realize that
>  my shrinkwrapped Magic Candle was a Slash re-release, but when I cracked
>  the wrap to get at the disks I found no reference to Tandy/PCjr 3-voice
>  sound support.  (It does support Tandy 16-color graphics, though.)  So
>  until one of my Tandys is set back up, I can't verify the sound support.
>   >>
> 
> Yah MC is one of the many games Slash rereleased. Comes with no map and
> cheapo manual. I'll try to remember to bring an original version for you to
> look at. I have IBM and C64, played it on my C128 actually. Thanks for the
> info!!!

No need to bring it, but my Slash release *does* come with a map, a
full-color one (albeit printed a bit cheaply).  And I cracked the wrap
to find out, so you should assume that Slash releases of MC come with a
color map.

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Re: [SWCollect] Ultima and RPGs

2001-07-26 Thread AvatarTom

In a message dated 07/26/2001 11:30:14 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< Well, this turned out to be disappointing.  Not only did I realize that
 my shrinkwrapped Magic Candle was a Slash re-release, but when I cracked
 the wrap to get at the disks I found no reference to Tandy/PCjr 3-voice
 sound support.  (It does support Tandy 16-color graphics, though.)  So
 until one of my Tandys is set back up, I can't verify the sound support.
  >>

Mindcraft also released Bloodstone, an Epic Dwarven Tale, uses the same 
engine as MC3 I think. Looks pretty good although have not played it much, 
have to get off UO one of these days!!! Watch for Slash on this one too, as 
well as MC2,3 :(

Tom

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Re: [SWCollect] Ultima and RPGs

2001-07-26 Thread AvatarTom

In a message dated 07/26/2001 11:30:14 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< Well, this turned out to be disappointing.  Not only did I realize that
 my shrinkwrapped Magic Candle was a Slash re-release, but when I cracked
 the wrap to get at the disks I found no reference to Tandy/PCjr 3-voice
 sound support.  (It does support Tandy 16-color graphics, though.)  So
 until one of my Tandys is set back up, I can't verify the sound support.
  >>

Yah MC is one of the many games Slash rereleased. Comes with no map and 
cheapo manual. I'll try to remember to bring an original version for you to 
look at. I have IBM and C64, played it on my C128 actually. Thanks for the 
info!!!

TTYL!!
Tom

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Re: [SWCollect] Ultima and RPGs

2001-07-26 Thread Jim Leonard

Jim Leonard wrote:
> 
> [EMAIL PROTECTED] wrote:
> >
> > No one is going to change my mind that Ultima V is one of, if not the best
> > RPG of all time (IV and VI are close). Anyone who liked those games should
> > also try Magic Candle 1, in a few ways even better than UV!!! I recommend
> > playing on a C64/128 to get nice music, IBM version has no sound card
> 
> Ah, but it *DOES* support Tandy graphics, which means it probably has Tandy
> sound support as well.  I'll check my box for you.

Well, this turned out to be disappointing.  Not only did I realize that
my shrinkwrapped Magic Candle was a Slash re-release, but when I cracked
the wrap to get at the disks I found no reference to Tandy/PCjr 3-voice
sound support.  (It does support Tandy 16-color graphics, though.)  So
until one of my Tandys is set back up, I can't verify the sound support.

FYI, really.

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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> On Thu, 26 Jul 2001, Jim Leonard wrote:
> > "Stephen S. Lee" wrote:
> > >
> > > Someone said that only 1,500 of these were made, but given how often this
> > > shows up and given that EA sold it directly until 2-3 years ago, I think
> > > there were more than that.  It's still easily worth $100+ if everything's
> > > there.
> >
> > I'm willing to pay $150 if it's complete, less if it's not.  If you
> > could find me the exact title (ie what to search for on ebay without
> > getting 2134 hits on "wing commander") I'd really appreciate it.
> 
> "Wing Commander Premiere" will generally bring it up, without any false
> positives.  None are currently up, but one auction for a set that was
> missing lots of stuff concluded on July 13.  "Wing Commander III" will get
> most of the rest that aren't well-advertised, though you'll have to sift
> through 30-40 bogus finds.

I found this:

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041

How complete is it?  You mentioned a video, but it contains an
"interactive CD" -- is this not the video?  Also, where can I find a
list of the complete items?  I went to a couple of WC fansites but they
kept referring to an out-of-date FAQ.

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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> On Thu, 26 Jul 2001, Jim Leonard wrote:
> > "Stephen S. Lee" wrote:
> > >
> > > Someone said that only 1,500 of these were made, but given how often this
> > > shows up and given that EA sold it directly until 2-3 years ago, I think
> > > there were more than that.  It's still easily worth $100+ if everything's
> > > there.
> >
> > I'm willing to pay $150 if it's complete, less if it's not.  If you
> > could find me the exact title (ie what to search for on ebay without
> > getting 2134 hits on "wing commander") I'd really appreciate it.
> 
> "Wing Commander Premiere" will generally bring it up, without any false
> positives.  None are currently up, but one auction for a set that was
> missing lots of stuff concluded on July 13.  "Wing Commander III" will get
> most of the rest that aren't well-advertised, though you'll have to sift
> through 30-40 bogus finds.
> 
> This seems to show up about once every 3-4 weeks on average (not
> necessarily complete).

Thanks for the tip!

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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Stephen S. Lee


On Thu, 26 Jul 2001, Jim Leonard wrote:
> "Stephen S. Lee" wrote:
> >
> > Someone said that only 1,500 of these were made, but given how often this
> > shows up and given that EA sold it directly until 2-3 years ago, I think
> > there were more than that.  It's still easily worth $100+ if everything's
> > there.
>
> I'm willing to pay $150 if it's complete, less if it's not.  If you
> could find me the exact title (ie what to search for on ebay without
> getting 2134 hits on "wing commander") I'd really appreciate it.

"Wing Commander Premiere" will generally bring it up, without any false
positives.  None are currently up, but one auction for a set that was
missing lots of stuff concluded on July 13.  "Wing Commander III" will get
most of the rest that aren't well-advertised, though you'll have to sift
through 30-40 bogus finds.

This seems to show up about once every 3-4 weeks on average (not
necessarily complete).

-- Stephen


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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> You know, for that matter, I don't seem to manage to finish many
> RPG/adventure/IF games.  I finished HHGTTG (after I finally got the
> !@#$ babel fish) and Bureacracy, but not Maniac Mansion or Nord &
> Bert.  For that matter, I bought the collector's edition of X-Wing and
> never started the supplemental missions (after destroying the Death
> Star).  (I bet that game would scream on my P700.  Especially compared
> to the 286-20 I first played it on.)  Maybe I've got ADD.  And maybe
> now I understand better why I'm a classic video game collector and not
> so much a computer game collector.
> 
> I may not be able to finish a game, but I sure can blather on, can't
> I?

Evidently, you've never known me.  Oh wait, yes you do.  :-)

I am the same way.  I only finish RPGs when I have the drive to start them. 
When I start an RPG  or Adventure game (and I consider Deus Ex more an
Adventure than anything else, which was the last game to grab me), I *know* I
won't do anything else computer-wise until it's finished.  I hate leaving games
unfinished.  Because I want to do other things computer-wise, I don't start
RPGs more than once a year.

Although, if what I read about Darklands is right, I'd play Darklands forever
(it doesn't end?)
-- 
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Unknown game

2001-07-26 Thread Jim Leonard

"C.E. Forman" wrote:
> 
> Pedro,
> 
> The game you're thinking of is definitely "Mindfighter" by Abstract
> Concepts.  Check out

Yep, here's more info and a downloadable (non-PC, argh!) copy:

http://www.theunderdogs.org/game.php?name=Mindfighter
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The world's most comprehensive gaming database project.


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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> Someone said that only 1,500 of these were made, but given how often this
> shows up and given that EA sold it directly until 2-3 years ago, I think
> there were more than that.  It's still easily worth $100+ if everything's
> there.

I'm willing to pay $150 if it's complete, less if it's not.  If you could find
me the exact title (ie what to search for on ebay without getting 2134 hits on
"wing commander") I'd really appreciate it.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Unknown game

2001-07-26 Thread C.E. Forman

Pedro,

The game you're thinking of is definitely "Mindfighter" by Abstract
Concepts.  Check out
http://www.if-legends/org/~yois/vault/abstract_mindfighter.html.  I have yet
to locate a version for a computer I have, but it was also released for
Amiga, Atari ST, and PC.  I didn't know about the Spectrum version, thanks
for the info.

And you're absolutely right, it is indeed a post-apocalyptic adventure game,
though in a very different style from Wasteland/Fallout, Mad Max, etc.  From
what I've been told it's a very good "serious" adventure.

- Original Message -
From: Pedro Quaresma <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 26, 2001 8:56 AM
Subject: [SWCollect] Unknown game


>
> I just remembered a game I really used to like but I have forgotten its
> name. Maybe one of you can help me.
>
> I've played it originally on a Sinclair Spectrum, but I think it existed
> for other platforms. I'm pretty sure the game's name was one word only.
The
> magazine ads pictured an young boy looking to the front with wide eyes and
> an eagle flying above.
>
> About the game itself, it was a post-nuke text adventure, although I seem
> to recall it had occasional graphics. The character, a young boy, was a
> survivor, but he was blind.
>
> I remember I could write the commands "Inhale", "Hold Breath", "Exhale"
and
> the hero would gain two special powers.
> "Portray Events Through Eyes" (which would give a description of the
> location) and "Metamorph into eagle", although I'm not sure what this one
> did.
>
> Does anyone remember this game? If so, for the adventure-experts on the
> list, was/is it considered a good text/graphical adventure?
>
> Thanks,
>
> Pedro R. Quaresma
> [EMAIL PROTECTED] / [EMAIL PROTECTED]
> "All your base are belong to us"
>
>
>
>
> http://www.salvador-caetano.pt
> http://www.globalshop.pt
>
>
>
> --
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>
>


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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Stephen S. Lee


On Thu, 26 Jul 2001, Jim Leonard wrote:
> "Stephen S. Lee" wrote:
> >
> > * Wing Commander III Premiere Edition.  Easily the largest game box I own.
> > There's no way this is going to fit on a bookshelf (it's way too large in
> > two dimensions).
>
> Is that the film can?  Anyone know where I can get something like
> this?  It's eluded me ever since I learned about it.  I *am* willing
> to pay fairly for it.

Yes, it's the film can.  Note that the film can actually goes in the box;
there is a *ton* of stuff in there, with the film can only taking up about
half of the box space.  The box is flat and while it's not quite the
square meter I've claimed it to be in the past, it's not that far off the
mark.

It shows up on eBay with some regularity (certainly more often than many
other things I'm looking for), but the catch is that it is hardly ever
complete.  If the book is missing, it's easy to replace, as it's the same
one you can pluck from a used bookstore, but the T-shirt, VHS tape, and
making-of-WC3 CD are a different matter (and at least one of these is
highly likely to not be there).  Also, it's sometimes described poorly in
the title (okay, well, that's not really news).

If you want a complete contents list, I can either get my copy out and
list 'em all, or there's a big Wing Commander fan site which lists *most*
of the contents.

Someone said that only 1,500 of these were made, but given how often this
shows up and given that EA sold it directly until 2-3 years ago, I think
there were more than that.  It's still easily worth $100+ if everything's
there.

> > * Escape From Monkey Island Signature Edition.  Oh, it fits the shelves
> > okay, but there are props inside.  Guess what one of props inside is?  A
> > *magnet*.  It's one of the flat types, so I don't think it's much of a
> > threat, but just as a precaution it's going to be isolated from my whole
> > main collection-library.
>
> A magnet!  LOL!  Good thing you caught that.

Yeah, it's a commentary on the evolution of computer gaming.  Such bold
leaps away from the status quo can lead to isolation, though.  :)

[...]
> Day of the Tentacle: Original box was a triangular box with three sides (cover
> scans on MobyGames)
[...]
> Gabriel Knight: Sins of the Fathers: Original box was shaped like fractured
> glass (see MobyGames for cover scans)

I need to remember to put these on my most wanted list.  Thanks for the
reminder.  :)

-- Stephen


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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>"Lee K. Seitz" wrote:
>> 
>> Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
>> came in a hexagonal box.
>> I
>> bought it way back when in part because you could import characters
>> from Might & Magic.  Their magical items would become hi-tech items.
>> I was disappointed with it and never got very far.
>
>Why disappointed?  It sounds fascinating, especially the party
>import/conversion.

I don't remember exactly why I was disappointed with it any more.
It's been too long since I played it.  I do seem to recall that some
of the inventory conversions from M&M to CA didn't seem to make much
sense.  I still have it, uh, somewhere.  (Did I see it last night in
my computer desk?  I don't remember.)  I found a page for it at
http://www.geocities.com/SoHo/Exhibit/2762/centauri/main.htm.  And,
FYI, it turns out it was released on the C64, too.

Overall, however, I just don't seem to be cut out for computer RPG's.
I never finished Might & Magic, either.  Members of my party seemed to
get continually killed.  I did manage to map out a pretty sizable
portion of the game before I bought the hint book, though.  I think it
was shortly after I got the hint book that I quit playing.  I don't
remember why.  M&M was the last RPG I played, too.  No time to play
them these days.

You know, for that matter, I don't seem to manage to finish many
RPG/adventure/IF games.  I finished HHGTTG (after I finally got the
!@#$ babel fish) and Bureacracy, but not Maniac Mansion or Nord &
Bert.  For that matter, I bought the collector's edition of X-Wing and
never started the supplemental missions (after destroying the Death
Star).  (I bet that game would scream on my P700.  Especially compared
to the 286-20 I first played it on.)  Maybe I've got ADD.  And maybe
now I understand better why I'm a classic video game collector and not
so much a computer game collector.

I may not be able to finish a game, but I sure can blather on, can't
I?

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
> came in a hexagonal box.  Not hard to stand up, but it's wider than a
> standard rectangular box, so it sticks out farther from the shelf.  I
> bought it way back when in part because you could import characters
> from Might & Magic.  Their magical items would become hi-tech items.
> I was disappointed with it and never got very far.

Why disappointed?  It sounds fascinating, especially the party
import/conversion.
-- 
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread C.E. Forman

Thanks for the info, Alexander.  There's a similar project for a Zak
McKracken sequel, though it seems to be on permanent hiatus:

http://zak2.adventuregamer.com/index.shtml

- Original Message -
From: Alexander Zöller <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 26, 2001 11:19 AM
Subject: Re: [SWCollect] Ultimas (was: Infocom games' boxes)

[...]

Outside this newly discovered hobby, I'm part of a fan project dedicated
to bringing you a sequel to the classic LucasArts graphic adventure,
Indiana Jones and the Fate of Atlantis. For various reasons, the site has
not been updated in a while. If that doesn't frighten you away, you can
check it out at http://206.96.221.58/.




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Re: [SWCollect] Recent IBM games

2001-07-26 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> It's from 1995.  There was one for sale on eBay lately
> (http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1253787915).
> If you want it, I can pick it up (complete in shrinkwrapped box) for
> $8 + shipping.  Heck, I can even get you two.  (One to leave SW, one
> to play.)  It says you can play it over the Internet (plus LANs,
> etc.).  IIRC, there weren't a lot (compared to today) of
> Internet-ready games in 1995.

I appreciate the offer, but I'm not (directly) interested.
 
> If it was only $2 from a thrift store, I might.  Eight bucks make me
> pause long enough to consider where the @#!! I'm going to put it.
> Wife & kids are out of town.  My task is to clean up my room (read:
> storage area) so that it's safe for our son (and anyone else, for that
> matter) to go in and use the computer.  I've already made a stack of
> about a dozen games I have yet to actually install and play!

My situation is exactly the same!  I need to clean up the computer room because
I can't find anything in it.
-- 
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Awkward game packages

2001-07-26 Thread AvatarTom

In a message dated 07/26/2001 11:21:16 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< The fish game I've never seen, but it's not El-Fish because El-Fish comes 
in a
 normal box. >>

Next time I tear apart my storage area I'll try to find it, REALLY AWKWARD!!! 
Flimsy too.

Tom

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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>"Stephen S. Lee" wrote:

>> Any other awkward games of interest out there?
>
>A few I can remember and/or own:  (and view this in a Courier or monospace font
>to see diagrams correctly)

>Zepher: Back was flat, but front was shaped like three sides of an octagon:
>
>  Top view:
>_
>\   /
> \ /
>  -

Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box.  Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf.  I
bought it way back when in part because you could import characters
from Might & Magic.  Their magical items would become hi-tech items. 
I was disappointed with it and never got very far.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Recent IBM games

2001-07-26 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>I know the 1995 ones you speak of; they still linger around most Babbage's
>budget shelves.  But I've never heard of Power: The Game.  What year is that
>from?

It's from 1995.  There was one for sale on eBay lately
(http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1253787915).
If you want it, I can pick it up (complete in shrinkwrapped box) for
$8 + shipping.  Heck, I can even get you two.  (One to leave SW, one
to play.)  It says you can play it over the Internet (plus LANs,
etc.).  IIRC, there weren't a lot (compared to today) of
Internet-ready games in 1995.

I forget the title of the other IBM game they had.  I read the back of
the box, though.  You're a prisoner sent on a secret mission to stop
some bad guy.  (I forget the details.)  You select one of four
vehicles for each section.  (Slow, but well armored and a big gun;
fast and maneuverable, but little armor; etc.)  It's kind a futuristic
tank simulation.

>You could always grab them to stick into MobyGames :-)

If it was only $2 from a thrift store, I might.  Eight bucks make me
pause long enough to consider where the @#!! I'm going to put it.
Wife & kids are out of town.  My task is to clean up my room (read:
storage area) so that it's safe for our son (and anyone else, for that
matter) to go in and use the computer.  I've already made a stack of
about a dozen games I have yet to actually install and play!

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread Jim Leonard

Alexander Zöller wrote:
> 
> it's me, the mysterious stranger that corrected Pedro on some details
> of his scary $$$ tales about Akalabeth. I'm from Germany, male, 21
> years old, and I'm a real newbie as far as games collecting is concerned.
> I subscribed to SWCollect a while ago, but kept quiet so far as I didn't
> want to bother you with my questions.

That doesn't seem to stop Pedro ;-)   Welcome aboard.
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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> There is a Joe and Mac in an octagon box, also some strange fish game I have
> that has to be the MOST awkward package, I think the box is shaped like a 3D
> fish.

Yes, forgot about Joe and Mac -- it's an octagon box decorated like a crude
stone wheel (Joe and Mac is a "stone-age" platformer).

The fish game I've never seen, but it's not El-Fish because El-Fish comes in a
normal box.
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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread Alexander Zöller

Hi there,

it's me, the mysterious stranger that corrected Pedro on some details
of his scary $$$ tales about Akalabeth. I'm from Germany, male, 21
years old, and I'm a real newbie as far as games collecting is concerned.
I subscribed to SWCollect a while ago, but kept quiet so far as I didn't
want to bother you with my questions.

I feel that I'm simply lacking the experience to participate yet.
Therefore, I shall continue to remain rather silent; just lurking around
is very entertaining already =)

I'm concentrating on titles by Origin Systems, and I'm very serious
about it (learning Japanese right now for the sole purpose of increasing
chances to acquire titles released in Japan).

Outside this newly discovered hobby, I'm part of a fan project dedicated
to bringing you a sequel to the classic LucasArts graphic adventure,
Indiana Jones and the Fate of Atlantis. For various reasons, the site has
not been updated in a while. If that doesn't frighten you away, you can
check it out at http://206.96.221.58/.

Thanks,

/Alexander



-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: 26 July 2001 15:44

In a message dated 07/25/2001 6:47:04 PM Central Daylight Time,
[EMAIL PROTECTED] writes:

<<  (And with such fantastic market value?  $1+ for an Akalabeth, $1250
for a CPC advertisement, $1000 for an
 > Akalabeth CPC floppy only...)
  >>

>Where are you getting these prices from, did someone actually pay these
>amounts? The CPC "ad" you are thinking of was actually cover art from
>Akalabeth (saw that),

Yes, Alexander Zöller corrected me on that

>an Ak disk went for $600 (saw that)

Precisely.

>but $1+ for Ak??!!!

Ask Jason Cobb. I really shouldn't be talking about other people's deals
here (I'm sorry Jason), but this one was too fantastic not to be told on a
collector's mailing list.

As I mentioned, it was a handsigned floppy, just like the Twelve, but
unnumbered.

>I might sell my original high school project Ak disk for $1!!!

Ask Jason who bought his, maybe the same person will want yours. Just don't
tell him who told you this, or he could be (rightfully) angry at me.

>Tom


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"

http://www.salvador-caetano.pt
http://www.globalshop.pt


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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread AvatarTom

In a message dated 07/26/2001 11:01:08 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< Correction:  It is the only one *known* to be in existence outside of his
 house.  :)  If another is found, it would be very interesting to see how much
 more -- or less -- money it fetches. >>

Well they are not signed by the way, but I have an original disk and know of 
one other guy with a bagged complete one. None of these are one of the 12 
"numbered" though.

Tom

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Re: [SWCollect] Awkward game packages

2001-07-26 Thread AvatarTom

There is a Joe and Mac in an octagon box, also some strange fish game I have 
that has to be the MOST awkward package, I think the box is shaped like a 3D 
fish.

Tom

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Re: [SWCollect] Ultima and RPGs

2001-07-26 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> No one is going to change my mind that Ultima V is one of, if not the best
> RPG of all time (IV and VI are close). Anyone who liked those games should
> also try Magic Candle 1, in a few ways even better than UV!!! I recommend
> playing on a C64/128 to get nice music, IBM version has no sound card

Ah, but it *DOES* support Tandy graphics, which means it probably has Tandy
sound support as well.  I'll check my box for you.

> support. This game is SO underrated/unknown!!! MC1 is actually better than
> MC2 or MC3. My other favorite RPGs would have to be the early Might and
> Magics, Wiz 6+7 (the last battle in Wiz 6 was so interesting, the weaps you
> had to use), and the Bard's Tale games (Dragon Wars is another good one for
> BT fans, Legend of Faerghail is also similar although buggy)

All good examples, thanks!
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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> I'm not sure what you guys are talking about -- if someone dies, just quit
> right away.  Only if you switch maps is the game actually saved.
> Wasteland is therefore effectively no different from lots of other old
> games, where you just quickly powered down, reset, or backed up
> disks/files if something went seriously awry.

Yes, but you weren't *supposed* to do this.  It was a hack that worked.
 
> This is discussed a bit in the manual, too.

Only on the IBM version, where savegames were traditionally expected to work. 
And it's discussed in the IBM-specific release notes, not the docs.
 
> Feist didn't write the plot of BaK.  I think this is a good thing;
> professional authors who get too involved in a game have a strong tendency
> to screw it up, IMO.  I think Bureaucracy is a good example of this:
> strong writing, but weak gameplay.  Oh, and Feist had a strong hand in the
> making of Return to Krondor.

Is Return to Krondor a bad game?
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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> * Wing Commander III Premiere Edition.  Easily the largest game box I own.
> There's no way this is going to fit on a bookshelf (it's way too large in
> two dimensions).

Is that the film can?  Anyone know where I can get something like this?  It's
eluded me ever since I learned about it.  I *am* willing to pay fairly for it.
 
> * Escape From Monkey Island Signature Edition.  Oh, it fits the shelves
> okay, but there are props inside.  Guess what one of props inside is?  A
> *magnet*.  It's one of the flat types, so I don't think it's much of a
> threat, but just as a precaution it's going to be isolated from my whole
> main collection-library.

A magnet!  LOL!  Good thing you caught that.
 
> Any other awkward games of interest out there?

A few I can remember and/or own:  (and view this in a Courier or monospace font
to see diagrams correctly)

X-Car: Was an x-shaped box.  Later boxes were framed in a clear
normal-dimension plastic box.

Zepher: Back was flat, but front was shaped like three sides of an octagon:

  Top view:
_
\   /
 \ /
  -

Day of the Tentacle: Original box was a triangular box with three sides (cover
scans on MobyGames)

Jetfighter II: Multi-part box was shaped oddly; hard to describe

Spectre: Shaped like the Star Trek insignia, very hard to stand on end (I'm not
kidding, look:)

  Front view:


   /|
  /  | 
 /___ |
/___--\|

Gabriel Knight: Sins of the Fathers: Original box was shaped like fractured
glass (see MobyGames for cover scans)

I can't remember more offhand, but I'm sure others can.
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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> >Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees with
> >you.  I don't see Tim Cain associated with Wasteland at all.  Why do you
> think
> >Tim Cain was associated with Wasteland?
> 
> Err... I was pretty sure he was the one responsible for Wasteland. I'll
> have to do some research (yes, I know his name isn't mentioned on the game
> box/flat)

He's not mentioned in the manual either, or in the program executable.  I think
you're wrong, dude.  :-)
 
> >areas.  Besides, I think it gave the game a sense of seriousness and
> urgency --
> >there's no restoring when an NPC dies, for example.
> 
> I don't necessarily think that's a good idea. You may call it challenging,
> but I call it annoying... reminds me of the strange Blade of Destiny save
> system: if you saved outside of a temple, each char'd lose 50 xp

I don't have a problem with a "soft penalty" for "soft cheating".  How many
times did I restore the same game to get past a very difficult enemy because I
was hoping for a critical hit?  I was *supposed* to go back and get more
experience (or play better) before attacking the monster.
 
> Doing all the main quests and side quests, I think 12 hours is enough (for
> the second time, of course)

I *did* do most of the side quests (I got very little enjoyment out of playing
it a second time, much to my dismay -- but it's still a great game).
 
> > yourself in a "I can't level anymore because I've finished all quests and
> > have no more monsters to kill except for random wilderness encounters"
> > situation.
> 
> >So ask yourself this:  When you get to that point, do you *need* to level
> up?
> 
> Oh yes. You see, it's very important to reach level 24 so you can get
> either the Sniper or the Slayer perk, which makes the game much more
> interesting.

Level 18, actually.  But why is it *much* more interesting to get those perks
if there's nothing left to kill?  Isn't the game over at that point?
 
> Magic Candle is very Ultima-like. Ali Atabek had great ideas there, with
> the player being able to split the party so the mage could stay at the inn
> studying spells, the carpenter working for money, the ranger hunting for
> food, the main hero gathering information, etc...

Really?  I own it, shrinked.  Maybe I'll crack the wrap on it ;-)

Didn't Wasteland have this before Magic Candle?  MC was 1989; Wasteland was
1987 (IBM PC, anyway).  Then again, in WS it was mostly a gimmick whereas in MC
it seems utilized effectively.
 
> (It's Tom's favorite game ever, IIRC.)
> 
> >Starflight was of course fantastic, and I hear good things about
> >Darklands so I'll buy it.  (There's an updated patched version for sale
> legally
> >on a website; check MobyGames.)
> 
> The "Win-optimized" CD is on sale everywhere on eBay too, but I'll take a
> peek.

The one I'm talking about should be for sale here: 
http://www.ultimatedarklands.com/order.php3
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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> And $1+ for a single Akalabeth handsigned pre-CPC non-numbered floppy,
> don't forget it (it is the only one in existance outside of Richard
> Garriot's house)

Correction:  It is the only one *known* to be in existence outside of his
house.  :)  If another is found, it would be very interesting to see how much
more -- or less -- money it fetches.
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RE: [SWCollect] Recent IBM games

2001-07-26 Thread Hugh Falk

I know IBM also published a statistic-based college football game around
that time frame.  I don't remember the name.  Probably IBM College Football
:-)

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Thursday, July 26, 2001 10:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Recent IBM games


"Lee K. Seitz" wrote:
>
> I went to the local used video game store this evening just to look
> around.*  They also sell old overstock computer games.  I discovered a
> couple published by IBM back in 1995.  I was aware they published
> several games in the early days, but nothing so recent.  Looking at
> MobyGames, I see one game from 1993, but all the rest are from the
> early-to-mid 1980s.  I was particularly intrigued by one called
> "Power:  The Game."  Anyone know if it's much fun?

I know the 1995 ones you speak of; they still linger around most Babbage's
budget shelves.  But I've never heard of Power: The Game.  What year is that
from?

You could always grab them to stick into MobyGames :-)

> * Boring details:  Well, actually, I was reading the copy of "Halcyon
> Days" (www.dadgum.com/giantlist) I recently bought. (*Highly*
> recommended to all subscribers of this list.)  This revealed to me

Bought it in 1997.  Loved it; praying for a sequel.
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Re: [SWCollect] Recent IBM games

2001-07-26 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> I went to the local used video game store this evening just to look
> around.*  They also sell old overstock computer games.  I discovered a
> couple published by IBM back in 1995.  I was aware they published
> several games in the early days, but nothing so recent.  Looking at
> MobyGames, I see one game from 1993, but all the rest are from the
> early-to-mid 1980s.  I was particularly intrigued by one called
> "Power:  The Game."  Anyone know if it's much fun?

I know the 1995 ones you speak of; they still linger around most Babbage's
budget shelves.  But I've never heard of Power: The Game.  What year is that
from?

You could always grab them to stick into MobyGames :-)
 
> * Boring details:  Well, actually, I was reading the copy of "Halcyon
> Days" (www.dadgum.com/giantlist) I recently bought. (*Highly*
> recommended to all subscribers of this list.)  This revealed to me

Bought it in 1997.  Loved it; praying for a sequel.
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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread Pedro Quaresma


Oh, it's still a nice price for the bundle. He didn't tell me that it had
been for all those items, he just told me he had sold the Akalabeth he had
traded with LB himself, and when I asked him for how much, he just said "a
five digit value"...

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
AvatarTom@aol  
 
.com Para: [EMAIL PROTECTED]  
 
A/C:   
 
26-07-2001  Ref:   
 
14:50   cc:
 
Solicita-se  Assunto: Re: [SWCollect] Ultimas (was: 
Infocom 
resposta agames' boxes)
 
swcollect  
 
   
 
   
 



In a message dated 07/26/2001 8:45:47 AM Central Daylight Time,
[EMAIL PROTECTED] writes:

<< Ask Jason who bought his, maybe the same person will want yours. Just
don't
 tell him who told you this, or he could be (rightfully) angry at me. >>

Well the $10,000+ was actually for a complete HS project AK unnumbered, a
castle version Ak missing something, a complete CPC Ultima and some FM
Towns
games :) Don't worry, I knew about this already, Jason and I keep in touch
about our collections (and the guy did buy a few items from me) :)

Tom
www.tommage.com

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http://www.salvador-caetano.pt
http://www.globalshop.pt




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[SWCollect] Unknown game

2001-07-26 Thread Pedro Quaresma


I just remembered a game I really used to like but I have forgotten its
name. Maybe one of you can help me.

I've played it originally on a Sinclair Spectrum, but I think it existed
for other platforms. I'm pretty sure the game's name was one word only. The
magazine ads pictured an young boy looking to the front with wide eyes and
an eagle flying above.

About the game itself, it was a post-nuke text adventure, although I seem
to recall it had occasional graphics. The character, a young boy, was a
survivor, but he was blind.

I remember I could write the commands "Inhale", "Hold Breath", "Exhale" and
the hero would gain two special powers.
"Portray Events Through Eyes" (which would give a description of the
location) and "Metamorph into eagle", although I'm not sure what this one
did.

Does anyone remember this game? If so, for the adventure-experts on the
list, was/is it considered a good text/graphical adventure?

Thanks,

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread AvatarTom

In a message dated 07/26/2001 8:45:47 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< Ask Jason who bought his, maybe the same person will want yours. Just don't
 tell him who told you this, or he could be (rightfully) angry at me. >>

Well the $10,000+ was actually for a complete HS project AK unnumbered, a 
castle version Ak missing something, a complete CPC Ultima and some FM Towns 
games :) Don't worry, I knew about this already, Jason and I keep in touch 
about our collections (and the guy did buy a few items from me) :)

Tom
www.tommage.com

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread Pedro Quaresma



In a message dated 07/25/2001 6:47:04 PM Central Daylight Time,
[EMAIL PROTECTED] writes:

<<  (And with such fantastic market value?  $1+ for an Akalabeth, $1250
for a CPC advertisement, $1000 for an
 > Akalabeth CPC floppy only...)
  >>

>Where are you getting these prices from, did someone actually pay these
>amounts? The CPC "ad" you are thinking of was actually cover art from
>Akalabeth (saw that),

Yes, Alexander Zöller corrected me on that

>an Ak disk went for $600 (saw that)

Precisely.

>but $1+ for Ak??!!!

Ask Jason Cobb. I really shouldn't be talking about other people's deals
here (I'm sorry Jason), but this one was too fantastic not to be told on a
collector's mailing list.

As I mentioned, it was a handsigned floppy, just like the Twelve, but
unnumbered.

>I might sell my original high school project Ak disk for $1!!!

Ask Jason who bought his, maybe the same person will want yours. Just don't
tell him who told you this, or he could be (rightfully) angry at me.

>Tom


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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[SWCollect] Ultima and RPGs

2001-07-26 Thread AvatarTom

No one is going to change my mind that Ultima V is one of, if not the best 
RPG of all time (IV and VI are close). Anyone who liked those games should 
also try Magic Candle 1, in a few ways even better than UV!!! I recommend 
playing on a C64/128 to get nice music, IBM version has no sound card 
support. This game is SO underrated/unknown!!! MC1 is actually better than 
MC2 or MC3. My other favorite RPGs would have to be the early Might and 
Magics, Wiz 6+7 (the last battle in Wiz 6 was so interesting, the weaps you 
had to use), and the Bard's Tale games (Dragon Wars is another good one for 
BT fans, Legend of Faerghail is also similar although buggy)

Tom
www.tommage.com (games for sale and trade)

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread AvatarTom

In a message dated 07/25/2001 6:47:04 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<<  (And with such fantastic market value?  $1+ for an Akalabeth, $1250 
for a CPC advertisement, $1000 for an
 > Akalabeth CPC floppy only...)
  >>

Where are you getting these prices from, did someone actually pay these 
amounts? The CPC "ad" you are thinking of was actually cover art from 
Akalabeth (saw that), an Ak disk went for $600 (saw that) but $1+ for 
Ak??!!! I might sell my original high school project Ak disk for $1!!!

Tom


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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Pedro Quaresma




On Thu, 26 Jul 2001, Pedro Quaresma wrote:
[snip]
> >If you want a complete limited edition (not sure exactly what this is
> >called offhand; if it's like ES:Arena it's the "Deluxe Edition"), *then*
> >you should plan for a long hard search.  (How hard is this one to get
> >now?)
>
> There is a special edition for Daggerfall? I didn't know that, or seen
one
> ever. The Arena deluxe is considerably hard to find, with all the props
> included (mouse pad, etc)

>I snagged this on eBay for $10.51 several months back.  Muhahaha.  (The
>*standard* ES:Arena package typically goes for $8-10 or so on eBay.)

Nice going! :) How different is the box? Let me guess, exactly the same but
with a sticker saying "Deluxe version"?

> What does the special Daggerfall include?

>I'm actually not absolutely certain that people aren't confusing
>Daggerfall with ES:Arena here, but I've heard a couple people claim they
>have a copy of this.  When Daggerfall came out I wasn't paying too close
>attention to game stores, so that's something I don't personally recall
>.. No, I don't know what it includes if it does exist.

I'll try to ask Bethsoft themselves. They're selling the CD version of
Arena for $10, but I'm guessing it's not the Deluxe version

>So:
>
>* does this exist (a quick Google search didn't tell me anything), and
>* what does it contain if it does exist?

>-- Stephen

I'll post something when/if my mail gets an answer.


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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Stephen S. Lee


On Thu, 26 Jul 2001, Pedro Quaresma wrote:
[snip]
> >If you want a complete limited edition (not sure exactly what this is
> >called offhand; if it's like ES:Arena it's the "Deluxe Edition"), *then*
> >you should plan for a long hard search.  (How hard is this one to get
> >now?)
>
> There is a special edition for Daggerfall? I didn't know that, or seen one
> ever. The Arena deluxe is considerably hard to find, with all the props
> included (mouse pad, etc)

I snagged this on eBay for $10.51 several months back.  Muhahaha.  (The
*standard* ES:Arena package typically goes for $8-10 or so on eBay.)

> What does the special Daggerfall include?

I'm actually not absolutely certain that people aren't confusing
Daggerfall with ES:Arena here, but I've heard a couple people claim they
have a copy of this.  When Daggerfall came out I wasn't paying too close
attention to game stores, so that's something I don't personally recall
.. No, I don't know what it includes if it does exist.

So:

* does this exist (a quick Google search didn't tell me anything), and
* what does it contain if it does exist?

-- Stephen


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Re: [SWCollect] Awkward game packages

2001-07-26 Thread Pedro Quaresma


What about the Suspended mask?

Oh, and it isn't the "Starcross saucer". There's no such thing as a
"Starcross saucer". It has recently been officially renamed by the members
of this mailing list to "the pink frisbee". Weird but true. Thank you.

:)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
"Stephen S.
 
Lee" Para: <[EMAIL PROTECTED]>
 
   Ref:   
 
cc:
 
26-07-2001   Assunto: [SWCollect] Awkward game packages
 
09:51  
 
Solicita-se
 
resposta a 
 
swcollect  
 
   
 
   
 




OK, so I'm gradually moving to a new place in Berkeley (fortunately,
relatively cheap -- by Berkeley standards at least), and I am establishing
the Mighty Bookcases of Doom there.

Er, okay, so they are just a set of four bookcases purchased for $70
apiece at IKEA.  They still work great for computer games -- the shelves
can be spaced evenly to accomodate any normal-sized computer game (nice
fit, too -- a large box fits nicely with not much extra room to spare).

I haven't quite set everything up yet (I need to get more shelves,
actually), and I'm still agonizing over just how to organize my games on
the shelves.  Not everything is going to fit, but everything significant
to me in any way should, at least at first, heh.

Anyway, a few games are misbehaving.  I think I'll shelve some small books
separately on a bookcase that has actual books, but here are a few games
that will require special treatment:

* Wing Commander III Premiere Edition.  Easily the largest game box I own.
There's no way this is going to fit on a bookshelf (it's way too large in
two dimensions).

* Escape From Monkey Island Signature Edition.  Oh, it fits the shelves
okay, but there are props inside.  Guess what one of props inside is?  A
*magnet*.  It's one of the flat types, so I don't think it's much of a
threat, but just as a precaution it's going to be isolated from my whole
main collection-library.

* Sid and Al's Incredible Toons.  What's awkward is the package shape --
the package consists of two separable pieces that form a misshapen
cartoonish TV set.  Not only is it not nicely orthagonal, it's also
fragile.  (Incidentally, I have a duplicate set of trading cards and the
poster for this, but I don't have the manual -- I'd like the manual to
form a complete set.  Oh, if you're a fan of the Incredible Machine
series, this is a must-own.)

If I had a Starcross saucer, that would probably make the list too, but
since I don't, it doesn't.

Any other awkward games of interest out there?

-- Stephen


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[SWCollect] Awkward game packages

2001-07-26 Thread Stephen S. Lee


OK, so I'm gradually moving to a new place in Berkeley (fortunately,
relatively cheap -- by Berkeley standards at least), and I am establishing
the Mighty Bookcases of Doom there.

Er, okay, so they are just a set of four bookcases purchased for $70
apiece at IKEA.  They still work great for computer games -- the shelves
can be spaced evenly to accomodate any normal-sized computer game (nice
fit, too -- a large box fits nicely with not much extra room to spare).

I haven't quite set everything up yet (I need to get more shelves,
actually), and I'm still agonizing over just how to organize my games on
the shelves.  Not everything is going to fit, but everything significant
to me in any way should, at least at first, heh.

Anyway, a few games are misbehaving.  I think I'll shelve some small books
separately on a bookcase that has actual books, but here are a few games
that will require special treatment:

* Wing Commander III Premiere Edition.  Easily the largest game box I own.
There's no way this is going to fit on a bookshelf (it's way too large in
two dimensions).

* Escape From Monkey Island Signature Edition.  Oh, it fits the shelves
okay, but there are props inside.  Guess what one of props inside is?  A
*magnet*.  It's one of the flat types, so I don't think it's much of a
threat, but just as a precaution it's going to be isolated from my whole
main collection-library.

* Sid and Al's Incredible Toons.  What's awkward is the package shape --
the package consists of two separable pieces that form a misshapen
cartoonish TV set.  Not only is it not nicely orthagonal, it's also
fragile.  (Incidentally, I have a duplicate set of trading cards and the
poster for this, but I don't have the manual -- I'd like the manual to
form a complete set.  Oh, if you're a fan of the Incredible Machine
series, this is a must-own.)

If I had a Starcross saucer, that would probably make the list too, but
since I don't, it doesn't.

Any other awkward games of interest out there?

-- Stephen


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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Pedro Quaresma




On Thu, 26 Jul 2001, Pedro Quaresma wrote:
> Jim Leonard wrote:
>[I think there's a missing set of ">"'s here]

I admit, I have to do them manually, because my mail program/server (Lotus
Notes/Domino) doesn't add them automatically =)

[snip]
> > 10 great RPGs better than those two... Ultima 4, 6 and 7, Betrayal in
> > Krondor, Darklands, Magic Candle 1, Wizardry 6, Starflight h...
> > Ultima Underworld 1 and 2! ;)
>
> >Krondor had bad voice acting, but I'll give it another shot.  The
endless
> >wandering in a sparse landscape was a neat idea but got tedious...  I'll
> give
> >it another try.
>
> It's a great plot, by Raymond Feist. I played the floppy version, so I
> don't even know how good/bad the voice acting is. The game is very
"free",
> so if you don't want to go to your main objective right away, by all
means,
> it's possible take a tour around the land of Midkemia, finding new things
> each chapter.

>Feist didn't write the plot of BaK.  I think this is a good thing;
>professional authors who get too involved in a game have a strong tendency
>to screw it up, IMO.  I think Bureaucracy is a good example of this:
>strong writing, but weak gameplay.  Oh, and Feist had a strong hand in the
>making of Return to Krondor.

I'm 99% sure he had a strong hand on both, but it seems that I'm getting
lots of facts wrong lately, so I'll just be quiet.

>[look!  actual collecting conversation!]

Ack, no! Where? Where? >:)

> >Good justifications, thank you!  I will buy them today (although finding
a
> >complete Daggerfall might be tough).
>
> My pleasure :) Be sure you actually buy Daggerfall and not the
"Daggerfall
> Interactive Preview", as I think the boxes are quite alike.

>Daggerfall proper was, until recently, trivial to find unopened.  It was a
>regular in the $5 bin in many stores.  Now enough time has passed, and
>enough people consider it a masterpiece, that the price has gone up
>somewhat, but it's still not especially valuable or hard to find.

It has been happening with several RPGs, when the community starts
appreciating the game's real value. It's not hard to find, but paying less
than $15 may be harder.

>If you want a complete limited edition (not sure exactly what this is
>called offhand; if it's like ES:Arena it's the "Deluxe Edition"), *then*
>you should plan for a long hard search.  (How hard is this one to get
>now?)

There is a special edition for Daggerfall? I didn't know that, or seen one
ever. The Arena deluxe is considerably hard to find, with all the props
included (mouse pad, etc)

What does the special Daggerfall include?

>-- Stephen


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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Stephen S. Lee


On Thu, 26 Jul 2001, Pedro Quaresma wrote:
> Jim Leonard wrote:
[I think there's a missing set of ">"'s here]
> > But there are 10 better RPGs than those, at least in my opinion. I really
> > disliked Wasteland's save system, and Fallout is finisheable in less than a
>
> >Wasteland's save system was a limitation of the technology of the time. They
> >saved state by "patching" the map on disk in realtime when moving between
> >areas.  Besides, I think it gave the game a sense of seriousness and
> urgency --
> >there's no restoring when an NPC dies, for example.
>
> I don't necessarily think that's a good idea. You may call it challenging,
> but I call it annoying... reminds me of the strange Blade of Destiny save
> system: if you saved outside of a temple, each char'd lose 50 xp

I'm not sure what you guys are talking about -- if someone dies, just quit
right away.  Only if you switch maps is the game actually saved.
Wasteland is therefore effectively no different from lots of other old
games, where you just quickly powered down, reset, or backed up
disks/files (on an IBM, you back up the files GAME1 and GAME2; easy with a
batch file) if something went seriously awry.

This is discussed a bit in the manual, too.

> > 10 great RPGs better than those two... Ultima 4, 6 and 7, Betrayal in
> > Krondor, Darklands, Magic Candle 1, Wizardry 6, Starflight h...
> > Ultima Underworld 1 and 2! ;)
>
> >Krondor had bad voice acting, but I'll give it another shot.  The endless
> >wandering in a sparse landscape was a neat idea but got tedious...  I'll
> give
> >it another try.
>
> It's a great plot, by Raymond Feist. I played the floppy version, so I
> don't even know how good/bad the voice acting is. The game is very "free",
> so if you don't want to go to your main objective right away, by all means,
> it's possible take a tour around the land of Midkemia, finding new things
> each chapter.

Feist didn't write the plot of BaK.  I think this is a good thing;
professional authors who get too involved in a game have a strong tendency
to screw it up, IMO.  I think Bureaucracy is a good example of this:
strong writing, but weak gameplay.  Oh, and Feist had a strong hand in the
making of Return to Krondor.

[look!  actual collecting conversation!]
> >Good justifications, thank you!  I will buy them today (although finding a
> >complete Daggerfall might be tough).
>
> My pleasure :) Be sure you actually buy Daggerfall and not the "Daggerfall
> Interactive Preview", as I think the boxes are quite alike.

Daggerfall proper was, until recently, trivial to find unopened.  It was a
regular in the $5 bin in many stores.  Now enough time has passed, and
enough people consider it a masterpiece, that the price has gone up
somewhat, but it's still not especially valuable or hard to find.

If you want a complete limited edition (not sure exactly what this is
called offhand; if it's like ES:Arena it's the "Deluxe Edition"), *then*
you should plan for a long hard search.  (How hard is this one to get
now?)

-- Stephen


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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-26 Thread Pedro Quaresma


Jim Leonard wrote:
>Pedro Quaresma wrote:
>
> >I'm really more concerned why people think the series is the best ever
> when
> >there are really only 3 standouts.
>
> Not standouts. Masterpieces.

>If it were a masterpiece then it would've sucked me into it's world and
not let
>me go.  It didn't do that.  :-)  Maybe I just don't like
quasi-fantasy-british
>worlds.

You're just not into RPGs like "we" are, maybe. I know Ultima 6, Serpent
Isle and Ultima Martian Dreams did that to me.

> You don't understand. U1 was made in 1978, there was _nothing_ like that
in

>1979.

Thank you (and Hugh) for correcting me with the dates :)

> And none of them had spacetravelling! ;)

>See, this is my main beef with U1.  Garriot took a gazillion things and
mashed
>them all into the game.  What business does aliens and space travel have
in a
>fantasy RPG?  This isn't Journeyman Project we're playing, here.  It just
seems
>really amateurish.  I've never been able to get past it.

Wizardry 6 and 7 have space travel too and everyone considers both great
RPGs. Might & Magic 3-6 have robots and space shuttles and similar stuff.
Also great RPGs.

I'm not saying it makes them better or worse games because of it. They're
great games, and the sci-fi elements don't ruin it.

> Seriously now, do you know any other saga with at least 3 masterpieces,
> that has lasted for 23 years?

>22 years, actually.  And since U8 and U9 were crap, that's really where
the
>saga ended.  And the length isn't fair; Wizardry 8 is coming out soon, and
that
>will make 21 years for it; does that make the series a masterpiece?  Of
course
>not.

No, because almost each of the games had a different man behind it :)
Wizardry 8 will never be as good as 6 or 7 because these two had David W.
Bradley producing it.

> (And with such fantastic market value?  $1+ for an Akalabeth, $1250
for a CPC advertisement, $1000 for an
> Akalabeth CPC floppy only...)

>Well, the market value of them isn't something I'd label as "best of all
>time".  Nazi paraphernalia routinely sells for thousands of dollars but I
>wouldn't call it "best collectable of its genre of all time", quite the
>opposite, it's despicable.

I agree 100% with you, but we're talking about computer games here :)

>My final point is that I don't think you can assign a label to it as
strong as
>"best RPG series of all time."  There are millions more console people
than PC
>people who would argue against you because FF appeals to them more than
>Ultima.  Would they be right, when console RPGs like Grandia have a better
>combat system?  Of course not.  But since they're the majority,
technically
>they're right.  I agree it's a great series, and a few of them are
fantastic.
>But not best of all time -- because NOTHING can be best of all time.

I know that quantity doesn't make quality (or else Windows would be
considered a good OS, and McDonalds great food), but if the experts (people
that knw 99% of the RPGs created) like it, then it must be really good :)

>Wait, someone paid $1250 for an ADVERTISEMENT?  Are they deranged?  Stuff
like
>that shouldn't be auctioned, it should be properly scanned and preserved
and
>shared with everyone.  Good grief.

Actually, Alexander Zöller corrected me here. It was the cover art,
apparently it had some ads on the inside.

Hey, if people pay $600+ for Tal Rasha's armor, an item on the Diablo 2
addon, which means just a bunch of bytes on a server, nothing "touchable",
why can't you pay $1000+ for an ad? :)

And $1+ for a single Akalabeth handsigned pre-CPC non-numbered floppy,
don't forget it (it is the only one in existance outside of Richard
Garriot's house)

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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Pedro Quaresma


Jim Leonard wrote:
>Pedro Quaresma wrote:
>
> What a coincidence, both are Tim Cain games :) Or you just simply love
> post-nuke :)

>Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees with
>you.  I don't see Tim Cain associated with Wasteland at all.  Why do you
think
>Tim Cain was associated with Wasteland?

Err... I was pretty sure he was the one responsible for Wasteland. I'll
have to do some research (yes, I know his name isn't mentioned on the game
box/flat)

>I like good games and I like post-apocolyptic nuclear aftermath games.
Those
>happen to be both, so of course I love them.

> But there are 10 better RPGs than those, at least in my opinion. I really
> disliked Wasteland's save system, and Fallout is finisheable in less than
a

>Wasteland's save system was a limitation of the technology of the time.
They
>saved state by "patching" the map on disk in realtime when moving between
>areas.  Besides, I think it gave the game a sense of seriousness and
urgency --
>there's no restoring when an NPC dies, for example.

I don't necessarily think that's a good idea. You may call it challenging,
but I call it annoying... reminds me of the strange Blade of Destiny save
system: if you saved outside of a temple, each char'd lose 50 xp

>Fallout in a day?  If a day means 14 hours to you, then yes I'd agree.
But I
>work for a living and don't have 14 hours in a single day, so it took me 2
>hours a day for 2 weeks.

Doing all the main quests and side quests, I think 12 hours is enough (for
the second time, of course)

> day... besides the fact that it is easy to exterminate all monsters to
find
> yourself in a "I can't level anymore because I've finished all quests and
> have no more monsters to kill except for random wilderness encounters"
> situation.

>So ask yourself this:  When you get to that point, do you *need* to level
up?

Oh yes. You see, it's very important to reach level 24 so you can get
either the Sniper or the Slayer perk, which makes the game much more
interesting.

After finishing all the other quests, I had to go to this specific place
and re-kill about 20 times some nice Deathclaw trio that would respawn if
you didn't do this other specific thing.

>I wouldn't consider the above flaws at all.

> 10 great RPGs better than those two... Ultima 4, 6 and 7, Betrayal in
> Krondor, Darklands, Magic Candle 1, Wizardry 6, Starflight h...
> Ultima Underworld 1 and 2! ;)

>Krondor had bad voice acting, but I'll give it another shot.  The endless
>wandering in a sparse landscape was a neat idea but got tedious...  I'll
give
>it another try.

It's a great plot, by Raymond Feist. I played the floppy version, so I
don't even know how good/bad the voice acting is. The game is very "free",
so if you don't want to go to your main objective right away, by all means,
it's possible take a tour around the land of Midkemia, finding new things
each chapter.

>All others are good suggestions, and I've played most of them but I didn't
lop
>them into the "traditional" RPG category so that's why I wasn't comparing
them
>to Ultima.

Magic Candle is very Ultima-like. Ali Atabek had great ideas there, with
the player being able to split the party so the mage could stay at the inn
studying spells, the carpenter working for money, the ranger hunting for
food, the main hero gathering information, etc...

(It's Tom's favorite game ever, IIRC.)

>Starflight was of course fantastic, and I hear good things about
>Darklands so I'll buy it.  (There's an updated patched version for sale
legally
>on a website; check MobyGames.)

The "Win-optimized" CD is on sale everywhere on eBay too, but I'll take a
peek.

> >Any other RPGs exist like that?
>
> Ohhh, yes :) I'll just mention Darklands and Daggerfall.
>
> In the first, there are no character levels, all skills increase with
use,
> learning and knowledge, ranging from theology, to weapon use, streetwise,
> alchemy, etc. There are a few games like this. Betrayal in Krondor, for
> example.
>
> In the second, you can create your own character class, and choose the 3
> main skills it uses (you can use all skills, but these 3 determine your
> levels). You do not raise levels by getting xp from monsters, but from
> getting better in those skills... this was a brilliant idea by Bethesda,
it
> isn't logical that a class named "Merchant" gains levels for killing
> monsters, or "Mages" for pounding peasants to death with their club.
>
> (this is one of the two things that makes Daggerfall an excellent game,
> IMHO)

>Good justifications, thank you!  I will buy them today (although finding a
>complete Daggerfall might be tough).

My pleasure :) Be sure you actually buy Daggerfall and not the "Daggerfall
Interactive Preview", as I think the boxes are quite alike.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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