Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-12 Thread Marco Thorek
Pedro Quaresma schrieb:
 
 Agreed wholeheartedly, but which companies care about that these days?
 How many games in the last few years have had a decent manual + props
 other than on a special or collectors edition?

I can't recall any. Even very complicated games like Microsoft's FS9,
who really should come with adequate printed documentation, have most of
it on the CD only. And Knight's of the Old Republic, being a CRPG, who
usually have and need bigger manuals, comes with nothing more than a
couple of pages that explain the basics.

But about the collector's editions you mentioned: Nice way of selling us
for extra money what once upon a time we got in the first place.

Marco

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-12 Thread Jim Leonard
Marco Thorek wrote:
I can't recall any. Even very complicated games like Microsoft's FS9,
who really should come with adequate printed documentation, have most of
it on the CD only. And Knight's of the Old Republic, being a CRPG, who
usually have and need bigger manuals, comes with nothing more than a
couple of pages that explain the basics.
The last game I bought that had good documentation was Arcanum (late 
2001).  150 page manual, with TONs of information (walkthough of first 
area, background on all the character classes, even a recipe for cookies 
:).  Was very pleased to see that.  Of course, that was also one of the 
very last large/original-size box formats.  Now everything is the 
smallbox format.  We must be the only group in the world who hates the 
small boxes :-)

But about the collector's editions you mentioned: Nice way of selling us
for extra money what once upon a time we got in the first place.
Yes, BUT, games usually cost about $59-$69 back then.  So although you 
got more, you were paying more.  Collector's Edition Return to Castle 
Wolfenstein cost $59, so instead of saying once upon a time we got in 
the first place, we should be saying all releases should be 
collector's editions or with collector's editions, you get what you 
pay for.  (Sorry to play Devil's Advocate, but one of the reasons I 
started collecting old games post-1997 is because it was actually 
*cheaper* for me to do so compared to back in 1987!)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-09 Thread Pedro Quaresma

Marco Thorek wrote:
IMHO the best copy protection still is a neat box, a nice and sufficient
manual and some props to go along. If all you get is a DVD case and a
PDF manual on the CD, most people don't see enough physical evidence of
the game's worth, compared to what is readily available on the net.

Agreed wholeheartedly, but which companies care about that these days? How many games in the last few years have had a decent manual + props other than on a special or collectors edition?


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.
 
 




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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-05 Thread Marco Thorek
Edward Franks schrieb:
 
 Gamasutra had an interesting article
 http://www.gamasutra.com/features/20011017/dodd_01.htm -- you may
 need to register on Gamasutra to read it -- on the developer's attempts
 to simply slowdown the cracking of Spyro: Year of the Dragon.  Their
 goal was simply to try to keep pirates from cracking the game for the
 first few months of the game's sale life (when up to half the sales of
 the game occur).  The idea that came across was that they realized that
 the crackers would eventually win, so all the developers could do is
 try to slow them down.  It included allowing partial cracks to work for
 a while, so that if you didn't play the game for 10 to 12 hours you
 might think your crack worked.  It is a bizarre world when developers
 spend so much time trying to make a game work correctly and then turn
 around and break their own game.

I doubt that it made much of a difference. A good enough coder can
quickly identify any subroutine depending on the protection.

IMHO the best copy protection still is a neat box, a nice and sufficient
manual and some props to go along. If all you get is a DVD case and a
PDF manual on the CD, most people don't see enough physical evidence of
the game's worth, compared to what is readily available on the net.

Marco

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-05 Thread Edward Franks
On Dec 5, 2003, at 5:58 PM, Marco Thorek wrote:
[Snip]
I doubt that it made much of a difference. A good enough coder can
quickly identify any subroutine depending on the protection.
	From the article it apparently did.  Enough that the dev team decided 
it was worth the effort then and in the future.

IMHO the best copy protection still is a neat box, a nice and 
sufficient
manual and some props to go along. If all you get is a DVD case and a
PDF manual on the CD, most people don't see enough physical evidence of
the game's worth, compared to what is readily available on the net.
	I pretty much agree with that.  People have gotten used to the idea 
that cheaper is always better -- zero cost being the cheapest -- 
without understanding or giving a damn about the eventual long term 
consequences.  But, I'll save the economics rant for another day.  ;-)

--

Edward Franks

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-04 Thread Edward Franks
On Dec 3, 2003, at 7:07 PM, Dan Chisarick wrote:
[Snip]
http://www.microsoft.com/presspass/features/2002/jul02/ 
0724palladiumwp.asp

Anyway, I remember reading about how hard the emulator guys were  
working on emulating brutal encryption on certain standup arcade  
titles.  That seemed effective.  My guess is, if a console had 100%  
encrypted content on their distribution media, and all decryption was  
done on-chip (no decrypted data ever went over the pins on the chips),  
that would be pretty effective :)  I'm waiting for some form of online  
activation system for consoles myself (for non-networked games).

The problem is, trying to match wits with someone with detailed  
knowledge of a system and trying to keep you out is fun.  Sometimes  
more fun than the game they're protecting.
	Hmm.  I need to think through this.  I wonder if the NSA would freak  
if there wasn't a backdoor.

--

Edward Franks

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-04 Thread Jim Leonard
Edward Franks wrote:

Hmm.  I need to think through this.  I wonder if the NSA would 
freak  if there wasn't a backdoor.
I think the RIAA would freak if there *was* a back door ;-)

So-called back doors are more trouble than their worth.  It means that 
anyone to figures it out can get into anything.  There are far less back 
doors in security hardware/software than you think.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-04 Thread Lee K. Seitz
Jim Leonard stated:

It certainly worked for the Atari Jaguar.  Emulators and homebrew games were 
impossible until somebody cleverly broke the encryption using jaglink'd 
development systems running a brute-force technique.  It took almost 9 months, 
if memory serves.  (Ironically, the Jaguar rights were released to the public 
shortly thereafter :)

Perhaps my memory is faulty, but the way I remember it, Hasbro
announced that the Jaguar was an open console (meaning anyone could
develop games for it), but didn't have (or didn't know where to find)
the encryption algorithm.  This made their statement practically
meaningless at the time.

I also seem to recall 4-Play's web page up with a countdown to when
the brute force method would be done.  And when the time was up, they
still hadn't made an announcement.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-04 Thread Jim Leonard
Lee K. Seitz wrote:

I also seem to recall 4-Play's web page up with a countdown to when
the brute force method would be done.  And when the time was up, they
still hadn't made an announcement.
They hadn't updated the page -- several homebrew Jaguar games do indeed exist 
(check Songbird Productions for a few)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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RE: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-02 Thread Feldhamer, Stuart

Piracy? Here? On this bastion of software morality?

Why my fragile mind can not cope with it! AAAR!!!

Hey, that reminds me, does anyone have a working copy of The Quest for
IBM?

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 1:54 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] [Fwd: Re: 5.25 disks?]


Sarinee?  Which ones should I send to you and to which address?
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/



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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-02 Thread Jim Leonard
CRAP!!!  This is the very first time in my life I have sent a message to 
the wrong address!!  I am a moron!

Feldhamer, Stuart wrote:

Piracy? Here? On this bastion of software morality?

Why my fragile mind can not cope with it! AAAR!!!

Hey, that reminds me, does anyone have a working copy of The Quest for
IBM?
Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 1:54 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] [Fwd: Re: 5.25 disks?]
Sarinee?  Which ones should I send to you and to which address?


--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-02 Thread Jim Leonard
Feldhamer, Stuart wrote:

Don't worry...some good can come out of this...

So how do you repair the broken disks? I'd sure like to know.
Seriously?  Well, most broken disks are merely copy-protected.  If you 
have special software or hardware, it is fairly trivial to analyze the 
disks to get a feel for how they are laid out, load the software up in a 
debugger, watch for suspicious activity, and patch the game so that it 
doesn't check for the odd layout present on the original disk.

I have only run across three games in my life that were HARD to crack:

- King's Quest 2, PC, booter (NOT the DOS re-release in 1987).  This was 
some extremely clever use of self-modifying code, encryption, and other fun.

- Dunzhin Warriors of RAS, PC, booter (used extremely unconventional 
means to access the disk drives)

- Turrican, Amiga (had several different protections that it checked at 
random -- you'd crack it, and three weeks later it would complain.  So 
you'd crack THAT protection, and three weeks later it would complain 
about something else.  Etc.

If you want more information, let me know.  It's pretty fascinating 
sometimes.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 2:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] [Fwd: Re: 5.25 disks?]
CRAP!!!  This is the very first time in my life I have sent a message to 
the wrong address!!  I am a moron!

Feldhamer, Stuart wrote:


Piracy? Here? On this bastion of software morality?

Why my fragile mind can not cope with it! AAAR!!!

Hey, that reminds me, does anyone have a working copy of The Quest for
IBM?
Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 1:54 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] [Fwd: Re: 5.25 disks?]
Sarinee?  Which ones should I send to you and to which address?





--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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