Re: [android-developers] Re: AppWidgetManager updateAppWidget throws NullPointerException

2010-07-14 Thread Tjerk Wolterink
://groups.google.com/group/android-developers?hl=en Tjerk Wolterink T +31645300385 tje...@gmail.com http://twitter.com/tjerkw http://tjerkwolterink.hyves.nl -- Kostya Vasilev -- WiFi Manager + pretty widget -- http://kmansoft.wordpress.com -- Kostya Vasilev -- WiFi Manager + pretty

[android-developers] Re: Game using Canvas porting to OpenGL please help

2009-07-01 Thread Tjerk Wolterink
? Re implementing the GamePainter completely and callopenglfunctions directly? Or is there some kind of abstraction mechanism, so that i can useOpenGLwith just a few lines of code? -- -- Tjerk Wolterink @ GMail --~--~-~--~~~---~--~~ You received

[android-developers] Re: Application Resources on SDCARD on install!! MUST HAVE, GOOGLE DO SOMETHING!!

2009-06-15 Thread Tjerk Wolterink
/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa. .. -- -- Tjerk Wolterink @ GMail --~--~-~--~~~---~--~~ You received this message because you are subscribed

[android-developers] Re: android.util.SparseArray space time complexity properties

2009-05-20 Thread Tjerk Wolterink
don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- -- Tjerk Wolterink @ GMail --~--~-~--~~~---~--~~ You received

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Tjerk Wolterink
: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- -- Tjerk Wolterink @ GMail --~--~-~--~~~---~--~~ You received

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Tjerk Wolterink
engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- -- Tjerk Wolterink @ GMail

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Tjerk Wolterink
That's correct. On Mon, May 18, 2009 at 9:53 AM, Tjerk Wolterink tje...@gmail.com wrote: Aha ok, so if this memmory is thrown it mean i really have to cut down on memory usage. Is that right? I have a lot of sprites and a lot fo gamesounds, which takes a lot of memory. 2009/5/18 Romain Guy

[android-developers] Re: TrackBall an event states: is there always a ACTION_DOWN before ACTION_MOVE

2009-04-18 Thread Tjerk Wolterink
to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- -- Tjerk Wolterink @ GMail --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers

[android-developers] Re: Emulator Performance VS Real Phone Performance

2008-10-17 Thread Tjerk Wolterink
that your game loop maintains a stabile frames-per- second and having a maximum fps by using sleep on game thread. Even if the new hardware is 5x faster, as long as you have maximum FPS, your game will work fine. -- -- Tjerk Wolterink @ GMail

[android-developers] Re: Emulator Performance VS Real Phone Performance

2008-10-15 Thread Tjerk Wolterink
)((BULLETSPEED*deltaT)/(float)1000); Which required FLOATING POINT calculation. Or i make the bullet speed a float. But this also requires floating point calculation. So how is it done, without the need of floating points? -- -- Tjerk Wolterink @ GMail