[android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
This is sort of a Dev community FYI based on the post I made here on reddit: http://redd.it/i0slo Essentially when most Tegra 2 based tablets, like the Xoom or Samsung Galaxy Tab 10.1 are put in any mode other than standard rotation then fps chokes. The Android issue is

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Dianne Hackborn
Um. Don't look the screen into landscape. WTF. Just don't. On some hardware you may get different performance in different orientations. Looking into landscape isn't a magical fix, it just pisses off your users. There are optimizations on Tegra 2 that can be done when the screen isn't

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
For the game that I am currently making if you look at it upside down or from any other perspective it does not affect your ability to play the game. Similar to how you can put a board game on a table and anybody from any direction can still play it. So, for me, it actually makes perfect sense

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Dianne Hackborn
I am not going to continue to argue this, but no. It does not. You are tying your game to a particular device with a particular behavior. As I said, it is perfectly possible for someone to make a Tegra 2 tablet that is portrait dominant and now what have you done? Made sure your game would be

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
You are right in that I would have locked them into the slow case, but I guess I just find it odd that there is a slow case at all when it comes to orientation. So yes, I will re-consider not locking the orientation based on your advice. However, what would you suggest if you game should have

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
I also realise that in my last email I forgot to say thank you for responding with what the actual issue was about overlays not being rotatable. So thank you very much for taking the time to let me know what the root cause was. -- You received this message because you are subscribed to the

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Dianne Hackborn
Most games are fundamentally designed to run at one orientation, so locking isn't an issue. :) If you can actually allow the user to run at different orientations, you can certainly rely on the screen lock setting to take care of that. I can see it also being useful to allow them to select an