This is sort of a Dev community FYI based on the post I made here on
reddit: http://redd.it/i0slo
Essentially when most Tegra 2 based tablets, like the Xoom or Samsung Galaxy
Tab 10.1 are put in any mode other than standard rotation then fps chokes.
The Android issue is
Um. Don't look the screen into landscape. WTF. Just don't.
On some hardware you may get different performance in different
orientations. Looking into landscape isn't a magical fix, it just pisses
off your users.
There are optimizations on Tegra 2 that can be done when the screen isn't
For the game that I am currently making if you look at it upside down or
from any other perspective it does not affect your ability to play the game.
Similar to how you can put a board game on a table and anybody from any
direction can still play it. So, for me, it actually makes perfect sense
I am not going to continue to argue this, but no. It does not. You are
tying your game to a particular device with a particular behavior. As I
said, it is perfectly possible for someone to make a Tegra 2 tablet that is
portrait dominant and now what have you done? Made sure your game would be
You are right in that I would have locked them into the slow case, but I
guess I just find it odd that there is a slow case at all when it comes to
orientation. So yes, I will re-consider not locking the orientation based on
your advice. However, what would you suggest if you game should have
I also realise that in my last email I forgot to say thank you for
responding with what the actual issue was about overlays not
being rotatable. So thank you very much for taking the time to let me know
what the root cause was.
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Most games are fundamentally designed to run at one orientation, so locking
isn't an issue. :)
If you can actually allow the user to run at different orientations, you can
certainly rely on the screen lock setting to take care of that. I can see
it also being useful to allow them to select an
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