Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Swamp: Questions for the Map maker and Campaign Oh, now I think I see what you mean. So I just link to the glass folder and the map maker automatically picks the run sounds randomly? Nice feature! It would be nice to have things like this described in the readme, if other people than me feel

Re: [Audiogames-reflector] my expirience with the ps vita.

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: my expirience with the ps vita. Hi Sinba.[[wow]] thank you so much for taking your time to share your experiences.Yes, the Vita have a headphone jack for sure.what accessible games do yu have for the Vita?Have you tried the touch controls on the back side of the console, and are they usable

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Well if it comes down to sighted people having to read maps, I'd say no.I have a Little vision left, but I'd be better off using my hearing if I can.A question about Swamp: how does the shootout zone work from a technical perspective? And it's a shame that god mod

Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: bcs993
Re: The Official Gameplay/Commentary/Let'sPlay Thread! Hi. ultradude306, thanks for the reply! I've done all that, made my file output to be test.mp4, and after a recording nothing comes out. I'll play around a bit more and perhaps I'll figure out what the problem on my end is. But I agree, we r

Re: [Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: I'm Steamin' Angry! Hi.MK is just as playable on the pc as it is on the playstation and the XBox. You can either get used to the keyboard controls or hook up a gamepad. It's only Steam which is the issue. And, I'm sure MK is sold world wide through steam.URL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Well if it comes down to sighted people having to read maps, I'd say no.I have a Little vision left, but I'd be better off using my hearing if I can.A question about Swamp: how does the shootout zone work from a technical perspective? And it's a shame that god mod

Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: The Official Gameplay/Commentary/Let'sPlay Thread! Twitch sounds like something which people should talk more about. I haven't heard about it before you mentioned it the first time here on the forum. It sounds really cool.URL: http://forum.audiogames.net/viewtopic.php?pid=162118#p162118 ___

Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: super liam 2 being developed! Hi.I totally agree on the confirmation there should be given if you press new game and it just wipes your saved game without any warning.I also agree that automatically registration is a good idea, especially for us who are using virtual machines which can chang

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-16 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Well I'll just have to say something.From the beginning, when there's no playthrough, what will the first people playing the game do?I'll give an old example, might be erelevant but whatever. Remember Swamp 1.6? Well it took me, I'm no

Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: turtlepower17
Re: super liam 2 being developed! Yeah, but the cool thing about that is when you died, you could simply hit escape, hit load game, and you wouldn't lose a life. If the system were fixed, I'm sure that little bug would be gone too.Anyway, I'm looking forward to this game, it sounds really cool.S

Re: [Audiogames-reflector] pitition: remove the ads, bring back flag

2014-01-16 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: pitition: remove the ads, bring back flag cool_turk: are you sure you're saving in text, not html? I have never had firefox do this.URL: http://forum.audiogames.net/viewtopic.php?pid=162114#p162114 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: ultradude306
Re: The Official Gameplay/Commentary/Let'sPlay Thread! bcs993 wrote:Hi. Okay, I think this might be a stupid question regarding OBS, but here goes: I'm trying to record, but when I listen back to it nothing plays. I went into settings, changed my encoding settings, my input and desktop devices t

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? OK all invited.Why we use dropbox? Simple. Everyone knows how to use it. When one learns to program and puts out a piece of software is forced to learn that most people don't know how to program. Thus we have to use software that everyon

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? OK all invited.Why we use dropbox? Simple. Everyone knows how to use it. When one learns to program and puts out a piece of software is forced to learn that everyone is stupid. Thus we have to use software that everyone knows. I don't wa

Re: [Audiogames-reflector] I am scared

2014-01-16 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: I am scared Oh, that had to be nasty, and I'm sure your cat wasn't happy with you, lol.Either way, I imagine that cat food can't be that bad for you; it's probably pretty rich in nutrients, actually, what with all the organs and stuff that's included in it.Of course, depending on the brand,

Re: [Audiogames-reflector] pitition: remove the ads, bring back flag

2014-01-16 Thread AudioGames.net Forum — Off-topic room: kool_turk
Re: pitition: remove the ads, bring back flag The only problem with that method is, when you save in txt, you get a whole bunch of forward slashes throughout the story.I'm not sure why Firefox does this, I just find it annoying.That script is pretty cool, if only it supported other sites as well

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-16 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: The Road To Rage I: Fires Of War -- First Person Shooter ultradude306 wrote:severestormsteve1 wrote:Hello all,I'm wondering...  I posted a post on the official playthroughs and let's plays thread asking for a review for this game. I posted this 4 or 5 days ago, yet I still haven't gotten a r

Re: [Audiogames-reflector] pitition: remove the ads, bring back flag

2014-01-16 Thread AudioGames.net Forum — Off-topic room: dhruv
Re: pitition: remove the ads, bring back flag hey,awesome. you're the best. thanks for this info URL: http://forum.audiogames.net/viewtopic.php?pid=162108#p162108 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] An interesting article about Public Education

2014-01-16 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: An interesting article about Public Education This discussion is far more interesting than the article itself, which I found to be bland, something I've heard a thousand times before. It's not edgy, and it's not new--I'd bet that lots of kids have thought this very thing for centuries. In fa

Re: [Audiogames-reflector] 2d platformer

2014-01-16 Thread AudioGames.net Forum — New releases room: Adel
Re: 2d platformer masonarm1999 wrote:OK guysSo, bugs: The one with the door sounds, I've never experienced. Custom sounds, haven't experienced either.Hi.well, if you select a custom sound as a sound source it will greatly work but if you select it as an ambiance it won't. and i preffer the sound

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net Forum — New releases room: ultradude306
Re: Swamp, zombie fps by Aprone SLJ wrote:[[wow]], thanks for some nice information there. Do you think COD would be playable when being totally blind?Idk... I'm partially sighted myself, and only know full/partially sighted ppl who play it, but I bet if u played w/ a friend who could read the m

Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Ironicly enough I now have a character system implemented so you can do voiceovers if you liked. MMM 1080 snowboarding, good times. I played its sequel 1080 avalanche, not quite as good as the n 64 version. Ssx was a snowboarding series made by EA sports. The one I would look at

Re: [Audiogames-reflector] pitition: remove the ads, bring back flag

2014-01-16 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: pitition: remove the ads, bring back flag Hi:If you want to download a fanfic, and you use firefox, this works.First install the greasemonkey extension from:https://addons.mozilla.org/en-US/firefo … asemonkey/Then install this script for it:http://userscripts.org/scripts/show/33325It will ad

Re: [Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Adel
Re: I'm Steamin' Angry! hi.I've just sent a webvisum invitation to king gamer and audiogames.fan. please check your mail and if couldn't find it in your inbox search in spam or junk folder.URL: http://forum.audiogames.net/viewtopic.php?pid=162102#p162102

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-16 Thread AudioGames.net Forum — New releases room: ultradude306
Re: The Road To Rage I: Fires Of War -- First Person Shooter severestormsteve1 wrote:Hello all,I'm wondering...  I posted a post on the official playthroughs and let's plays thread asking for a review for this game. I posted this 4 or 5 days ago, yet I still haven't gotten a review... although s

Re: [Audiogames-reflector] does anybody who still in school feel that he loves his teacher?

2014-01-16 Thread AudioGames.net Forum — Off-topic room: ultradude306
Re: does anybody who still in school feel that he loves his teacher? Mord-Sith wrote:cane/blocked, my friend Lol... Now any tips on how 2 stop it from happening? Haha  URL: http://forum.audiogames.net/viewtopic.php?pid=162100#p162100 ___ Audiogames-re

Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark
Re: Coming Soon NER BBS Returns 1. Type the word features in the Windows vista or later search box, then arrow down til ya find "Turn Windows Features On Or Off," then press enter.2. Tab until ya come to the Treeview, then type "Tel," which takes you to the "Telnet" item in the list. Press space

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: Training Centers You know, this topic, and others I've either seen or participated in, has brought up a gripe that I often have in these discussions.There is never any objectivity in these matters. While a lot of it does come down to personal opinion, and I'm not trying to dispute its value.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: yukionozawa
Re: bokurano daiboukenn 3 Mr. BruneteIt's strange. I haven't set any conditions for magical ball. If your level isn't enough, you'll be defeated in 3 seconds.Anyway, some of the map files may be corupted, so please try downloading this file.https://dl.dropboxusercontent.com/u/10243904/maps.zipOv

Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan
Re: super liam 2 being developed! Yes, I agree. I was on lava lake one time and it was the farthest I'd ever gotten. I hit start game by accident, poof, all gone.URL: http://forum.audiogames.net/viewtopic.php?pid=162096#p162096 ___ Audiogames-reflecto

Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Jeffb
Re: super liam 2 being developed! Actually something that bothered me about Super Liam that would be nice if it were fixed in the second game. Was the whole saving a game thing. You'd hit start game by mistake and it wipe your game, no warning just splat gone. I don't mind having just 1 slot to

Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: Guitarman
Re: Death Match Hi Danny.Well I've never heard of these snowboarding games have to check them out on youtube one snowboarding game I liked but could never play was 1080 snowboarding. My brother would play that game on the nintendo 64 for hours it had all kinds of unlockables and there was a tric

Re: [Audiogames-reflector] mtg studios and NS Studios present, mtg scroller 4.0 test 1!

2014-01-16 Thread AudioGames.net Forum — New releases room: mike-tan
Re: mtg studios and NS Studios present, mtg scroller 4.0 test 1! roflrofl. not spam lol.URL: http://forum.audiogames.net/viewtopic.php?pid=162093#p162093 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabaha

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-16 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hello all,I'm wondering...  I posted a post on the official playthroughs and let's plays thread asking for a review for this game. I posted this 4 or 5 days ago, yet I still haven't gotten a review... although someone told me on that t

Re: [Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan
Re: I'm Steamin' Angry! Can I also have a web vism invite? lucasbbr...@hotmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=162091#p162091 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-g

Re: [Audiogames-reflector] notifications on the pc

2014-01-16 Thread AudioGames.net Forum — Off-topic room: robjoy
Re: notifications on the pc Hi,I believe with a bit of tinkering this can do it.See my site (in my signature) for an enhanced speech display.RobURL: http://forum.audiogames.net/viewtopic.php?pid=162090#p162090 ___ Audiogames-reflector mailing list Aud

Re: [Audiogames-reflector] notifications on the pc

2014-01-16 Thread AudioGames.net Forum — Off-topic room: Gaita 2014 Asturiana
Re: notifications on the pc i think noURL: http://forum.audiogames.net/viewtopic.php?pid=162089#p162089 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog

Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Coming Soon NER BBS Returns There actually is, but it's a bit difficult to find, and it's disabled by default.URL: http://forum.audiogames.net/viewtopic.php?pid=162088#p162088 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: [Audiogames-reflector] Coming Soon NER BBS Returns

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: turtlepower17
Re: Coming Soon NER BBS Returns Isn't there a default Telnet client in Windows? Or has that been removed in later versions? I seem to remember there being one back when I used Windows 98. It worked pretty well with Jaws, from what I can remember. I think I used Jaws 4.0 at the time.URL: http://f

Re: [Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: I'm Steamin' Angry! I don't know how playable it is yet. I've not gotten Steam to work correctly yet, am still waiting on a WebVisum code so I can join them so I can get around the captcha. Once I do get the account, how do I sign in on the client and play my game?URL: http://forum.audiogame

Re: [Audiogames-reflector] game development: sounds/music

2014-01-16 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: game development: sounds/music Hi.Awesome can't wait for that.URL: http://forum.audiogames.net/viewtopic.php?pid=162085#p162085 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi

Re: [Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: I'm Steamin' Angry! Hi king gamer.Mk9 is sold for the pc in the US? Because I last I heard it was only sold in the UK. Could you please let me know how playable it is on the pc because I want it too.URL: http://forum.audiogames.net/viewtopic.php?pid=162084#p162084 __

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Training Centers the android app thing is interesting in that android accessibility currently sucks, but *may* soon get better.  That's a big, big may though.If you want a job, you're probably going to have to learn things you could care less about, there's no denying that.  You could probab

Re: [Audiogames-reflector] my expirience with the ps vita.

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: my expirience with the ps vita. Hi Simba.Well that's awesome I wanted to get the vita but wasn't sure it was accessible. Just one question does the vita have a headphone plug? Because I think that would make games a lot easier to play.URL: http://forum.audiogames.net/viewtopic.php?pid=162082

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: cj89
Re: bokurano daiboukenn 3 thanks. For some reason I thought I needed to get a key for that box. I managed to open one of the other ones, but obviously I must have missed that. same goes with the doors. Anyways.URL: http://forum.audiogames.net/viewtopic.php?pid=162081#p162081 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 James, to open the box.. you need to hit the switches while dodging the missiles.URL: http://forum.audiogames.net/viewtopic.php?pid=162080#p162080 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: Quasar
Re: bokurano daiboukenn 3 To get the I and J keys you need to go back and go through the doors in each of the first two stages that you haven't been through yet.URL: http://forum.audiogames.net/viewtopic.php?pid=162079#p162079 ___ Audiogames-reflector

Re: [Audiogames-reflector] Braillemon status update!

2014-01-16 Thread AudioGames.net Forum — New releases room: Haramir
Re: Braillemon status update! Hey all! Daigonite, it said exactly what I last posted. I'm using windows 7 64. I didn't say anything else.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=162078#p162078 ___ Audiogames-reflector m

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: cj89
Re: bokurano daiboukenn 3 I have no idea how much Yukio checks this thread, but it would be awesome to have some kind of filter system for lists, especially collection items. I have so much crap that looking for 1 particular thing is often times quite painful. Also, anyone have any idea where th

Re: [Audiogames-reflector] Morokuma's Text RPGs

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: boy
Re: Morokuma's Text RPGs For the people who do not understand stats, there are explainations in the list folder of each game. And, I will also post a basic explanation here. These stats do not apply for all of the games, sense some have different stats then others. Basic stats. Power, or brute s

Re: [Audiogames-reflector] does anybody who still in school feel that he loves his teacher?

2014-01-16 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: does anybody who still in school feel that he loves his teacher? hi bashue.good! you beleev in god, but the most importent that you'll beleev in jesus. but what did you ment by "goddess?" maybe i'm not so understood because of some words which i don't know in english.i understood correctly,

Re: [Audiogames-reflector] Braillemon status update!

2014-01-16 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! I'll have to check the file out, had a stressful week, sorry. Haven't been working on the project. Haramir can you give me more specifications about your system? Like are you running XP? Seems like it's something to do with the DLL. But I need to make sure. Also let

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Training Centers camlorn wrote: Basically, don't record yourself traveling from A to B, and then memorize only that path, try to figure out the "shape" and "size" of it.Ah, the recording was me vaguely hoping I could get usable sound effects out of it, or something interesting at least. (My

Re: [Audiogames-reflector] Braillemon status update!

2014-01-16 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! I'll have to check the file out, had a stressful week, sorry. Haven't been working on the project. Haramir can you give me more specifications about your system? Like are you running XP? Seems like it's something to do with the DLL. But I need to make sure.URL: http

Re: [Audiogames-reflector] does anybody who still in school feel that he loves his teacher?

2014-01-16 Thread AudioGames.net Forum — Off-topic room: bashue
Re: does anybody who still in school feel that he loves his teacher? Greetings all; it's been a while.Well, in School I did love a nece of one of my teachers and a student. At College I did love a student and a support worker but this was back in Manchester and Liverpool. However, in Hereford I

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: daniel
Re: Who wants me to make roadsplat an open source project? Hi,I can attempt to help with coding but can help with more of the sound aspect..I sent you a PM not sure if you got it...My email is:danielwo...@cogeco.caThanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=162071#p162071 __

[Audiogames-reflector] notifications on the pc

2014-01-16 Thread AudioGames.net Forum — Off-topic room: simba
notifications on the pc Hello, so i am interested in a program that could sent notifications from the pc like low batterie, overheating, completing of an installation or something like that to my smartphone. Is there a program like that?URL: http://forum.audiogames.net/viewtopic.php?pid=162069#p

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 Could you elaborate on that? Just to see what I missed when trying to calculate it...URL: http://forum.audiogames.net/viewtopic.php?pid=162068#p162068 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: [Audiogames-reflector] mtg studios and NS Studios present, mtg scroller 4.0 test 1!

2014-01-16 Thread AudioGames.net Forum — New releases room: jaybird
Re: mtg studios and NS Studios present, mtg scroller 4.0 test 1! I assume the spam got deleted between the time he posted and the time you read the topic. So when he made that post, there was spam, but now there isn't.URL: http://forum.audiogames.net/viewtopic.php?pid=162067#p162067 ___

Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match In the lobby their is a checkpoint at 20, 21 or something like that. It will make a humming sound as you approach it. To save once your at it, press enter.URL: http://forum.audiogames.net/viewtopic.php?pid=162066#p162066 ___ Audiogames

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: arqmeister
Re: bokurano daiboukenn 3 210URL: http://forum.audiogames.net/viewtopic.php?pid=162065#p162065 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 So... this password for 23-1 has me stumped. the display box says 15, 55, 120. What's the next logical step? 15+40 is 55, add 65 and you get 120. Am I missing something? Times like this I wish I was better at math. lolURL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: [Audiogames-reflector] game development: sounds/music

2014-01-16 Thread AudioGames.net Forum — Off-topic room: sorressean
Re: game development: sounds/music thanks all for the information. I'll keep a hole on all these sites and use the paid versions as fallbacks to anything I can't get.Also: I am aware of BGT. I find the licensing costs insanely high and I'd much prefer to develop in c++. Thanks a lot for pointing

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: sorressean
Re: Who wants me to make roadsplat an open source project? Why not use something like github instead of... dropbox? Dropbox isn't exactly the optimal VCSURL: http://forum.audiogames.net/viewtopic.php?pid=162062#p162062 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Hmm, I thought I had updated the website at that time Bcs993.  I wonder if I forgot to upload or something.  I'll add that to my list of stuff to check, LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=162061#p162061

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: KenWDowney
Re: Who wants me to make roadsplat an open source project? by the way, how come this game isn't listed on audiogames.net quick links?URL: http://forum.audiogames.net/viewtopic.php?pid=162060#p162060 ___ Audiogames-reflector mailing list Audiogames-ref

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 i am now in level 1000! How can i get my hyper sniper ryfel back? i have my sniper ryfel, super sniper ryfel and my ultra sniper ryfel!URL: http://forum.audiogames.net/viewtopic.php?pid=162059#p162059 ___ Audiogames-reflector

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: KenWDowney
Re: Who wants me to make roadsplat an open source project? Please invite me at kenwdow...@me.com . I can't program, but can give lots of ideas and sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=162058#p162058 ___ Audiogames-reflector mailin

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: KenWDowney
Re: Who wants me to make roadsplat an open source project? Please invite me at kenwdow...@thepionear.net. I can't program, but can give lots of ideas and sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=162058#p162058 ___ Audiogames-reflector

Re: [Audiogames-reflector] Death Match

2014-01-16 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Death Match I know this is going to sound really stupid, but, um, how do I save a game? I don't see a readme file and, as far as I know, nothing was mentioned in the tutorial. This is my first time playing the game, and I love it. It reminds me somewhat of Teraformers--but I get to run, unli

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Swamp: Questions for the Map maker and Campaign You would have to use the glass terrain, instead of a specific glass/run*.wav file, since all walkable tiles pick randomly from the folder in question.URL: http://forum.audiogames.net/viewtopic.php?pid=162056#p162056 __

Re: [Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: I'm Steamin' Angry! I've tried that, too. Can someone send a WebVisum invite to hunter.t@gmail.com so I can get the captcha solved?URL: http://forum.audiogames.net/viewtopic.php?pid=162055#p162055 ___ Audiogames-reflector mailing list Audiogam

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Training Centers At scotf: I had plenty of time over breaks, or when I wasn't in class, to get mobility lessons on campus, but they were specific to campus, and dependant on what mobility I already had. Even then, most of the routes I learned were more like tips than anything; I effectively

Re: [Audiogames-reflector] vocalizer voices down?

2014-01-16 Thread AudioGames.net Forum — Off-topic room: raygrote
Re: vocalizer voices down? Hmm Socheat, I don't know what's going on there, but I can confirm that they're back up now. I'm downloading Ava Premium High... the biggest Vocalizer voice I know, at 436 MB! But its size is pretty justified in my opinion, as I hardly ever hear it mess diction up. The

Re: [Audiogames-reflector] EU offers public a chance to fix copyright law

2014-01-16 Thread AudioGames.net Forum — Off-topic room: crashmaster
Re: EU offers public a chance to fix copyright law Well its a good step, however downloading the document and then converting it to text, there were a lot of inaccessable things in it, bolding and underlining sertain parts, ticking boxes, and other things.You would almost have to print out the f

Re: [Audiogames-reflector] mtg studios and NS Studios present, mtg scroller 4.0 test 1!

2014-01-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: mtg studios and NS Studios present, mtg scroller 4.0 test 1! ogomez92 wrote:lol spamLol, I agree.Seriously, why do you open up such an old topic just to let us know there is spam? And, where is the spam actually? In what post?URL: http://forum.audiogames.net/viewtopic.php?pid=162051#p162051

Re: [Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: I'm Steamin' Angry! Hi,Create your account through the website, remember there's a captcha though.URL: http://forum.audiogames.net/viewtopic.php?pid=162052#p162052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] vocalizer voices down?

2014-01-16 Thread AudioGames.net Forum — Off-topic room: raygrote
Re: vocalizer voices down? Hmm Socheat, I don't know what's going on there, but I can confirm that they're back up now. I'm downloading Ava Premium High... the biggest Vocalizer voice I know, at 436 MB! But its size is pretty justified in my opinion, as I hardly ever hear it mess diction up. The

[Audiogames-reflector] my expirience with the ps vita.

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: simba
my expirience with the ps vita. Hello folks. today i want to talk about a gaming console witch was thought inaccessible but can be used with a bit of help.I thought about the vita when i was in hospital on the start of 2013. I got bored and decidet, that i need some entertainment to keep myself

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Swamp: Questions for the Map maker and Campaign Are you still not sure on what I'm asking for? Or you don't know how to fix my issue?I'm simply asking how to make a broken window which I can go out of, just like in the wearhouses in Swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=16

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 sapphire kickman, 7-3 is a very easy stage... just kill all the soldiers. Their guns shouldn't take that much damage. Just use a shield to block them.URL: http://forum.audiogames.net/viewtopic.php?pid=162048#p162048 ___ Audio

Re: [Audiogames-reflector] Where do I find injustice for pc?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Where do I find injustice for pc? burak wrote:Hi, I want the demo, I can't buy it.Well, you didn't mentioned you only wants the demo, so I thought you wanted to buy the full version for pc. I have searched on Google. but can't find any downloadable demo version.URL: http://forum.audiogames.n

Re: [Audiogames-reflector] Where do I find injustice for pc?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Where do I find injustice for pc? burak wrote:Hi, I want the demo, I can't buy it.Well, you didn't mentioned you only wants the demo, so I thought you wanted to buy the full version for pc. I have searched on Google. but can't find any downloadable demo version.harrylst wrote:can you please

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: crashmaster
Re: Training Centers Ok cae.Firstly, this is going to be harsh.not to you but on your topic.You can call me a no good bastard if you want I don't mind.Firstly, you need to know what you want round about.I am 31 years old now and should know.I hate to burst things but my experiences were less tha

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Training Centers The below is my opinion and thoughts on this subject.  I'm loving alone in a college dorm, with some help from parents and others to get to the grocery store.  I have plans to fix that; they involve leaving the state for somewhere where you can use public transportation to t

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Training Centers The below is my opinion and thoughts on this subject.  I'm loving alone in a college dorm, with some help from parents and others to get to the grocery store.  I have plans to fix that; they involve leaving the state for somewhere where you can use public transportation to t

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone Can someone explain the rep weapons give?  It seems like each time I log in the AK 47 for example sometimes gives 3 rep per kill and sometimes 6, is it just me being weird LOL?URL: http://forum.audiogames.net/viewtopic.php?pid=162044#p162044 _

Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: The Official Gameplay/Commentary/Let'sPlay Thread! ultradude306 wrote:^That was true ly something... Absolutely crazy gameplay there!!  Actually, that has to be right up there with some of the freshest trickshots in COD, or epic takedowns in Battlefield... AwesomeIndeed! I did a custom map w

Re: [Audiogames-reflector] EU offers public a chance to fix copyright law

2014-01-16 Thread AudioGames.net Forum — Off-topic room: enes
Re: EU offers public a chance to fix copyright law hi,copyright law as it stands now, is fundementally incompatible with the digital ageif the EU implements posetive reform this could affect the rest of the worldURL: http://forum.audiogames.net/viewtopic.php?pid=162042#p162042 _

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 have you guys beaten the game? that's the first step is you probably have to do that firstURL: http://forum.audiogames.net/viewtopic.php?pid=162031#p162031 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: bokurano daiboukenn 3 the magic edge is in the tutorial remix, sorry for spoiling it, but we must try to find what is necessary to make it apear. it is located after you open the first door, use the object locator and you will see it. if not, maybe you need some weapon or collectible.@dd. ye

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: seal
Re: Who wants me to make roadsplat an open source project? Hello dude, I can help with sounds, Also, i am interested in translating the game in to my polish language. I AM NOT PROGRAMMER and this is very important, but as audio phile i'll do my best to help with audio and translations.Here's my

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: scotf2012
Re: Training Centers Hi CAE,I'm pretty much in the same situation, except for me, it's college, plus all the dependence.  Translation: I can't get around campus or do anything else without help, and it's really, really annoying.  And what's worse is, the parentals don't see this as a problem.  I

Re: [Audiogames-reflector] CubeAlone, virtual Rubik's Cube style game for IOS

2014-01-16 Thread AudioGames.net Forum — New releases room: claudiogaranzini
Re: CubeAlone, virtual Rubik's Cube style game for IOS Hi guys! Do you know if there is something similar playable for Android? I've tryed spellstack that's a great game! Something like these games? Thanks a lot!URL: http://forum.audiogames.net/viewtopic.php?pid=162037#p162037 _

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net Forum — Off-topic room: scotf2012
Re: Training Centers For right now, all I really need out of a blindness center is cane travel/mobility, and lots of it.  I seriously would be content waking up and spending all day, every day, for a few months, just working on mobility cane travel, since my skills are seriously that bad.  A com

[Audiogames-reflector] I'm Steamin' Angry!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222
I'm Steamin' Angry! Hey folks,I just bought MK: Complete Edition for my PC! Sadly, I have to use the Steam interface, which, funnily enough, works better with NVDA's OCR add-on over JAWS. When I go to create an account, I can't get the words to go in to the boxes. So, how do I operate this pain

Re: [Audiogames-reflector] 2d platformer

2014-01-16 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana
Re: 2d platformer o thancs for the information!URL: http://forum.audiogames.net/viewtopic.php?pid=162034#p162034 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listin

Re: [Audiogames-reflector] 2d platformer

2014-01-16 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: 2d platformer /The worst bug in the game for me is definitely the jump height not saving. Also, you would be nice to be able to just hold the up arrow down and climb the ladder, rather than having to keep pressing it and jump from rung to rung--unless the rungs are, say, more than three feet

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-16 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 mr.brunete, could you try taking the stones backwards? i can not press my arraw key fast i could from left to right but not from right to left? mr.brunete go 40 step to the right and then fly with your super ufoURL: http://forum.audiogames.net/viewtopic.php?pid=162032#p

Re: [Audiogames-reflector] GW Micro Announces Window-Eyes Offer for Users of Microsoft Office

2014-01-16 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: GW Micro Announces Window-Eyes Offer for Users of Microsoft Office Greetings!Although you can read a comparison chart of WE VS JFW here , I too would advize you to check out the "InsertKey" Layout, by pressing CTRL-Alt-0, and its documentation from its menu inside the apps menu of the WE Con

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