Re: Mortal Kombat x officially announced!

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat x officially announced! When I looked to use the PS3 controller with windows 8, the only solution I could find was to use a frankly very dodgy-looking piece of software, by the name of MotioninJoy, if memory serves.  People reported bugs, issues and all manner of other ann

Re: Mortal Kombat x officially announced!

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat x officially announced! When I looked to use the PS3 controller with windows 8, the only solution I could find was to use a frankly very dodgy-looking piece of software, by the name of MotioninJoy, if memory serves.  People reported bugs, issues and all manner of other ann

Re: Doomed

2015-03-23 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Doomed Also, I must agree with Burak's idea about game pause. URL: http://forum.audiogames.net/viewtopic.php?pid=209504#p209504 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: death match project alfa

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: death match project alfa I am extremely confused, the game should tell you if your taking an item, and if you can't take it its a tractorable item. URL: http://forum.audiogames.net/viewtopic.php?pid=209505#p209505 ___ Audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Jonikster:1: This is not a chat, but a forum. So please don't post like a chat, but try to limit your messages.2: People have messed up Swamp multiple times, and made Things much worse for Aprone. Therefore, Swamp is paied. You just can't get it all for free.

Re: Connect Four game for Android included in Pontes GameZone

2015-03-23 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Connect Four game for Android included in Pontes GameZone Hi.[[wow]]... thanks for sharing this. Keep up the awesome job. URL: http://forum.audiogames.net/viewtopic.php?pid=209507#p209507 ___ Audiogames-reflector mailing list Audiogames-r

Re: Beatstar discussion

2015-03-23 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Beatstar discussion Hi.I'm also wandering how this can happen. I mean, people wouldn't upload packs which just plays nothing, and if they did, the packs wouldn't be confirmed and released by Oriol. It's pretty weird. URL: http://forum.audiogames.net/viewtopic.php?pid=209508#p209508

Re: Clok Mud

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Clok Mud Hmm, good one there. Seems like you'll make her a monk rather than a knight. Nice one there Mirage. URL: http://forum.audiogames.net/viewtopic.php?pid=209509#p209509 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hello there jonikster,       i disagree,      1,     here not allowed spam,      2, aprone almost 3 year working the swamp project with,         3,      he is tired the fight the hackers with,     4,       5,         if you not money for pay,  try offline mod

Re: Clok Mud

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: Clok Mud The church is pretty difficult to get into compared to other guilds. So I wouldn't hold my breath, but that doesn't mean you can't try. Mining does pay off very well once you've enough skill, but it'll take time for that, but keep working towards it, we can always use more smit

Re: BGT confusion

2015-03-23 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: BGT confusion Good morning,First of all, you can disable scape key for your menu changing this line:admiral_menu.allow_escape = false;And I think your second menu doesn't redirect the player to the first one. Try something like:else if(orderchoice==8) {fleetmenu();}When your second func

need a converter

2015-03-23 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
need a converter hi alldo you know of an accessible pdf to text converter? If so, can I have a download link pleasethanks URL: http://forum.audiogames.net/viewtopic.php?pid=209513#p209513 ___ Audiogames-reflector mailing list Audiogames-refle

Re: Mortal Kombat x officially announced!

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Mortal Kombat x officially announced! I wish I could play with an X360 or X-One controller to see how they work and where the buttons are placed. The one or two times I've seen one, I remember feeling like it was clunky, but that could be purely because I was unused to it or because my

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hey there!I repeat!1. I can not unpack the archive with the swamp, lay out please!2. I know how to get rid of hackers! URL: http://forum.audiogames.net/viewtopic.php?pid=209515#p209515 ___ Audiogames-reflector

Re: Two questions about bgt

2015-03-23 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: Two questions about bgt If CAE Jones don't know what is a ispolzvoanie vector, I give up!  URL: http://forum.audiogames.net/viewtopic.php?pid=209516#p209516 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: flux world, a truely unique experience.

2015-03-23 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector
Re: flux world, a truely unique experience. Hello all,I started playing the game a few weeks ago but I never got around to posting on here. This is actually one of the most interesting MUDs i've ever playd. It is quite unusual,, of course, since all the actions you can do are not presented

Re: got error when running shades of doom old version and newes version

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: got error when running shades of doom old version and newes version Ronal,If you installed Shades of Doom correctly, there should be a Shades of doom 2.0 folder created inc:\users\ronal\my documentsIn Shades of Doom 2.0 there should be 22 files. URL: http://forum.audiogames.net/viewto

Re: Shades of Doom 2.0 Audio Playthrough?

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Shades of Doom 2.0 Audio Playthrough? Hello, I have a problem with the game when I want to run with screen reader, this throws me an error, and it gives me the sapi 5, the error says error initializing screen reader, or something. sorry my english is not my native language. URL: http:/

Re: Mortal Kombat x officially announced!

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat x officially announced! @jaydeWell, in a sense you're in luck, as it's available on Steam.  Though much maligned, it is usable, with a small amount of initial sighted assistance to disable steam guard (an overkill security feature the last time I remember seeing it).You co

Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1? News-centric thread resurrection bump!Troop 2 and Pipe 2: Blast Chamber are the only two games I've tested with the command prompt theory, but I can confirm that it does work as described.  The below instructions are designe

Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1? I am aware this is an older thread, but I thought an update was due with regards to the directions given earlier that seem to have confused some forum members.Troop 2 and Pipe 2: Blast Chamber are the only two games I've tes

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Some news regarding Skullgirls. Talked to Mike today and he'll look at the PS4 accessibility features. He emailed sony to ask about more details so we can expect full SG accessibility on the ps4 console soon!Ofcourse, h

Re: Clok Mud

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: Clok Mud I think I'm so interested in this, because I'm also a writer (as yet unpaid, Heheheheh), so I'm looking at RP as another form of character development.  I have a lot of experience putting literally years into characters, so this challenge seems like a perfect fit. URL: http://

Re: Two questions about bgt

2015-03-23 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Two questions about bgt In the mathematical sense, vectors describe a magnitude and a direction. This can be used to represent position, as well as velocity, force, etc.In BGT, vectors contain member variables x, y, and optionally z.Most of the more complicated features come into play f

Re: a request for standalone legacy

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: a request for standalone legacy Maybe I have. just going to check. and maybe upload them. URL: http://forum.audiogames.net/viewtopic.php?pid=209525#p209525 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: key is full's playthroughs?

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: key is full's playthroughs? How size is in the torrent? URL: http://forum.audiogames.net/viewtopic.php?pid=209526#p209526 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: native sinthesizers?

2015-03-23 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: native sinthesizers? Well, apple alex does a pretty good job at least from what I expect from mike arigo's podcasts... URL: http://forum.audiogames.net/viewtopic.php?pid=209527#p209527 ___ Audiogames-reflector mailing list Audiogames-refl

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I don't normally ask this, but… Is anyone else having trouble logging on? I'm told "the server appears to be full, or couldn't be contacted for some other reason." I can log in successfully, but when I choose a character, I get that message. I only ask becaus

Quentin c's playroom download link need to be fix

2015-03-23 Thread AudioGames . net Forum — Site and forum feedback : Socheat via Audiogames-reflector
Quentin c's playroom download link need to be fix Hello,The Quentin c's playroom download link is need to be fixed. the new link is http://qcsalon.net/autodl/quentinc-game … -setup.exeThanks. URL: http://forum.audiogames.net/viewtopic.php?pid=209529#p209529

Re: fix for bit torrent sync's accessibility issues

2015-03-23 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: fix for bit torrent sync's accessibility issues Syntax of a Defender post:*put in introduction, consisting of a few cuss words, an introductory flame, and an exclamation mark.*provide a body essay of paragraphs. This consists of at least 3 choppy short claused flames, with half-thought

Re: fix for bit torrent sync's accessibility issues

2015-03-23 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: fix for bit torrent sync's accessibility issues Syntax of a Defender post:*put in introduction, consisting of a few cuss words, an introductory flame, and an exclamation mark.*provide a body essay of paragraphs. This consists of at least 3 choppy short claused flames, with half-thought

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? I completely agree with you guitarman. It's probably best to delete this topic before the defender offends again. Just keep up with the programming languages of your choice, they are good purposes for you, because as twoard said, unl

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive

Re: Pirates and traders accesible game for android

2015-03-23 Thread AudioGames . net Forum — New releases room : micabyte via Audiogames-reflector
Re: Pirates and traders accesible game for android Took a little longer than I had hoped, but version 2.10.0 of Pirates and Traders, released earlier today, fixes some issues. The buttons that were missing talkback should now be updated, and I went through some of the labels to improve the

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive

Re: fix for bit torrent sync's accessibility issues

2015-03-23 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: fix for bit torrent sync's accessibility issues I apologize for being so harsh, I guess I just got really fed up with this same thing being repeated so many times, and no mods doing anything about it, or the people doing it changing their attitudes much, even after saying that they will

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I just got the server running again.  It had crashed without me realizing it, and was stuck at a windows prompt.Jonikster, if you are using IE (internet explorer) to download Swamp, try using either Fire fox or Chrome.  IE has known issues with downloading la

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? @defender your appology is excepted. I appologise for my replies regarding it.as for games I will in fact need sounds for my racing game. I would like menu bleeps, menu music, croud sounds, sound of rain falling on a car, that's abou

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thanks. The server going down somehow managed to coincide perfectly with my router losing nearly all signal, so I wasn't sure whose fault it was when the problems continued this morning. Now to see if my newly fixed connection can handle Swamp. URL: http://f

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Oh yes, Danny. Just because I treated 1 player badly. Yeah, yeah. Well, you know what? Moving to that server was a mistake. There will be no difference in the server hosts. They're the same. URL: http://forum.audiogame

Re: fix for bit torrent sync's accessibility issues

2015-03-23 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: fix for bit torrent sync's accessibility issues @defender it is excepted.@ns studios you made a cool app. is there any way such could made for drop box? My friend tried to install db4.0 but it wouldn't work, accessibility wise anyway. It's not so much the instalation process; it's more

little problem with the ATC on Its your plane

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
little problem with the ATC on Its your plane Hello guys.I have a little problem with the ATC window on microsoft flightsimulator 2004 and it's your plane.I have taken off successfully, and changed my course to the required direction.Now, the ATC told me that I have to change my squak code.

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I use firefox.about hackers, the first solution is to make audio test where a person says about himself.There are many solutions.Put the game on file sharing please. URL: http://forum.audiogames.net/viewtopic.php?pid=209541#p209541 __

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Hi all,Can you all please stop shoving it down each other's throats that this language is bad and this language is the worst thing ever created in the history of languages and this one is the best? I am not giving my opinions about t

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @danny, can't wait for the server reboot if it's as fast as the other server, awesome!@Tyler knock off the victem bullcrap.@Ethin that was a bad thing you did, hope this teaches you.@danny again are you still going to p

Re: mota verssions

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: mota verssions Thomas,I have:Mysteries of the Ancients-Standard-Beta22.exe 200 mb, August 16, 2011 Mysteries of the Ancients-Standard-Beta21.exe 200 mb, August 6, 2011 Mysteries of the Ancients-Standard-Beta20.exe 74 mb, June 25, 2011Mysteries of the Ancients-Standard-Beta19.exe74 mb, M

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone tried crome, the same situation URL: http://forum.audiogames.net/viewtopic.php?pid=209545#p209545 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: Mortal Kombat x officially announced!

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! I've used motion in joy for years without issues on win 7, but am going to be real careful with win 8... thanks for the article! And you beat me to mentioning that the game will be digital. hahaha.As to voices being overdone, well, just another hall

Re: Two questions about bgt

2015-03-23 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Two questions about bgt still do not understand!Here we have the variables:player_x, player_y, how do we determine where he play? or if I also want the arrow to the left to the right not to go, and to turn, how to do it? URL: http://forum.audiogames.net/viewtopic.php?pid=209547#p209547

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Jonikster, try this download link.  https://www.dropbox.com/s/27jcfletefimz … p.zip?dl=0Recording a person talking about themselves would not stop hackers.  I think your idea is meant to help identify returning people, but there is no way to automate the proc

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone can help free of charge!I do not care, or 5000 100. URL: http://forum.audiogames.net/viewtopic.php?pid=209549#p209549 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone pass by reference, writes:The file you are looking for, moved or deleted. URL: http://forum.audiogames.net/viewtopic.php?pid=209550#p209550 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone jonikster, the paid system is in place for a reason, not only that, the amount of work Aprone has put into this game justifies the price alone, the man deserves something for his contribution to this community, why must people insist on being ungrateful for o

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone let it be known, in one language (not bgt) like game only 100 lines URL: http://forum.audiogames.net/viewtopic.php?pid=209552#p209552 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Jonikster, if a similar game is only 100 lines of code, why are you worried about downloading Swamp?  Just build your own similar game and use your anti hacking techniques to keep it free for everyone.  I am sure the entire community will be very impressed an

Re: Adventure At C:

2015-03-23 Thread AudioGames . net Forum — New releases room : Veronika . Hanackova via Audiogames-reflector
Re: Adventure At C: Hi, i have problem with a part of the arena. there is a creature and bombs. i can not kill the boss, becouse the bombs kill me before it. I don't know, if i should trow bombs away or try to kill the boss. It is a stage in postgame. do you have walkthrough of this stage,

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone 1. Thank you for the link works now, the download has begun!2. A swamp is written in what language? I used to think that in C ++, but I have doubts!A game that is the way I'm going to do is to blitz3d, which allows you to quickly make the game!But I also want

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone but it seems to me that it is not a working link to the kaldobsky, since not only can not I normally download! URL: http://forum.audiogames.net/viewtopic.php?pid=209556#p209556 ___ Audiogames-reflector mailing

Re: three-d velocity 2, latest public build

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: three-d velocity 2, latest public build no, I wasn't asking about that, I wondered about my key. I baught it and I enjoyed the game a lot but then I lost my key. is there a way to get it back? otherwise, this would be, to put it extreamly! ruffly, Kind of a wrip off the Price that I pay

Re: key is full's playthroughs?

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: key is full's playthroughs? no, the torent was uploaded a Long time ago in 2014, I doubt it still works. URL: http://forum.audiogames.net/viewtopic.php?pid=209558#p209558 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yay !!! Unpack! Thank U! URL: http://forum.audiogames.net/viewtopic.php?pid=209559#p209559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I'm glad the download worked for you.  Don't spend too much time playing though.  I am looking forward to playing your blitz3d game that you are making.  Since it is so few lines of code, I expect it to be finished very soon.  URL: http://forum.audiogames.n

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Error when starting the game:Run-time error '52':Bad file name or numberHow can I fix this? Win32 file I ran! URL: http://forum.audiogames.net/viewtopic.php?pid=209561#p209561 ___ Audiogames-reflector mailing l

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone,Graphics3D 800,600,16,1SetBuffer BackBuffercam=CreateCamera()cub=CreateCube()PositionEntity cub,0,0,5RepeatUpdateWorldRenderWorldFlipUntil KiyHit(1)EndЭто основная часть игры будет готов, вот как это просто!So what language was written game Swamp? Or i

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone All of them! Problem with starting the game decided! URL: http://forum.audiogames.net/viewtopic.php?pid=209563#p209563 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: Ubuntu

2015-03-23 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: Ubuntu Hello everybody!The gnome 3:14 lets you know the battery level in the main distribution of ubuntu? URL: http://forum.audiogames.net/viewtopic.php?pid=209564#p209564 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Jonikster, did you actually unzip the game or are you trying to run it from within the zip?I'm not sure why you wrote code in your post.  If that is supposed to be your game, then it would be better to post your compiled game so we can all play it. URL: http

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Jonikster, did you actually unzip the game or are you trying to run it from within the zip?I'm not sure why you wrote code in your post.  If that is supposed to be your game, then it would be better to post your compiled game so we can all play it.Added:I ran

Re: Beatstar discussion

2015-03-23 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Beatstar discussion Yes, shurely.But, maybe It exist some explanation. URL: http://forum.audiogames.net/viewtopic.php?pid=209566#p209566 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone and so what language you use in your game? URL: http://forum.audiogames.net/viewtopic.php?pid=209567#p209567 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO What are you yslking about Steve. Danny, if you decide to tatally disappear for a few weeks, let me know if you want me to help moderate the game URL: http://forum.audiogames.net/viewtopic.php?pid=209568#p209568 __

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO hi there!me in this game was banned, it is not clear what, at the time how I was trying to help a friend to remember the password.and so the game is super! URL: http://forum.audiogames.net/viewtopic.php?pid=209569#p209

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO techmaster20 wrote:Steve has hurt me. He was my gate to talking to you and he slammed it in my face. He also called me names, and trolled me after acting on my side. He betrayed me.That's what I'm talking about. You wer

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Hi Defender.I forgive you no hard feelings. And I appoligize for my earlier post. I probably wouldn't have replied I just got mad when you started bashing danny for no good reason.Btw, do you still talk to camlorn? If you do tell him

Re: mota verssions

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: mota verssions Hope things get better for you Tom. URL: http://forum.audiogames.net/viewtopic.php?pid=209572#p209572 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO So, I guess this flame war continues. I suggest @severstormsteve1 and @techmaster20 just set aside their differences and play DMNB as it was meant to be played. As Tyler has said in the past, we can get behind the past

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I used Visual basic. URL: http://forum.audiogames.net/viewtopic.php?pid=209574#p209574 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: Mortal Kombat x officially announced!

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat x officially announced! I've been trying to look around for people talking about the functionality of the PS4 controller without using DS4 Tool, but can't find anything post-launch.  However, this article from Kotaku gives an insight into the fact that at least up until wi

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Ethin, as I explained before this isn't just about one player, this is just about your aditude in general because you treet almost everyone like this. But, I won't go into details, seeing as you won't get the picture an

Re: Mortal Kombat x officially announced!

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! Thanks! Gotta run to do some stuff at church, but I'll definitely give this a look when I get home. And the ps3 controller itself wasn't any good without the ds3 tool, so it doesn't surprise me all that much. Wonder why support was broken on win 8 t

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO This is goint to  be a big rant. Danny, nice job.Ethin, I once trusted you. For crying out lpoud I gabe you sounds for a dang game! You called Devin puwer hungrt on your little mud just because he asked  to be  an admin

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Oh god, here we go again. I think, techmaster, that we shouldn't even bother trying to respond back to ethin, doing so will only stur up the flamewar and i'm trying my best to keep the game, and this topic going, though

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Yes, I wouldn't bother responding. Don't give him anymore attention. URL: http://forum.audiogames.net/viewtopic.php?pid=209580#p209580 ___ Audiogames-reflector mailing li

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO You know what? Fine. If I'm going to be treated like dirt just because I treated 1 player harshly, then I'm done. I'm not playing DMNB. Ever. If people are going to treat me like that just because I banned Vlad (which I

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Virual basic 6 or Visual basic.net? URL: http://forum.audiogames.net/viewtopic.php?pid=209582#p209582 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuk

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I wonder what language was written game URL: http://forum.audiogames.net/viewtopic.php?pid=209583#p209583 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: fix for bit torrent sync's accessibility issues

2015-03-23 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector
Re: fix for bit torrent sync's accessibility issues hey there, when he's at account config, he should press control+g and it should be more accessible.BTW, guys I do not appreciate you blasting flames at one another, that's disrespecting the topic, thus disrespecting the creater of the topi

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Visual basic 6.  Why do you ask?  You are already using a language that lets you make the same games as mine, but with only 100 lines of code instead of thousands. URL: http://forum.audiogames.net/viewtopic.php?pid=209585#p209585

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Visual basic 6.  Why do you ask?  You are already using a language that lets you make the same games as mine, but with only 100 lines of code instead of thousands. URL: http://forum.audiogames.net/viewtopic.php?pid=209585#p209585

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @techmaster20 Why do you even keep this up. Knock it off, You've been banned from the game, alright, let it go, done. You've blown your chances, you actually think Danny would let you moderate the game, no chance! You n

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone you know, I only have one problem with my game, namely the difficulties with the creation of the attack, and everything is perfect.just wondering what languages can be used in games! URL: http://forum.audiogames.net/viewtopic.php?pid=209587#p209587 _

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Nearly any language can be used in games, as long as you know what you're doing.  The programming language is only a tool. URL: http://forum.audiogames.net/viewtopic.php?pid=209588#p209588 ___ Audiogames-reflec

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Well for some languages easier for other more complicated. eg blitz3d do not need more than one calculation! URL: http://forum.audiogames.net/viewtopic.php?pid=209589#p209589 ___ Audiogames-reflector mailing li

Re: Braillemon status update!

2015-03-23 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Any advice on finding the root pass? URL: http://forum.audiogames.net/viewtopic.php?pid=209590#p209590 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: key is full's playthroughs?

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector
Re: key is full's playthroughs? If the torrent doesn't work, does anyone still have the playthrough of Night of Parasite? For the person who wants to know the size, I think it's 218 meggabites. URL: http://forum.audiogames.net/viewtopic.php?pid=209591#p209591 __

Re: mota verssions

2015-03-23 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: mota verssions hello, i love the usa games company. holp that things go bether to you, big developer. URL: http://forum.audiogames.net/viewtopic.php?pid=209592#p209592 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO ironcross32 wrote:@techmaster20 Why do you even keep this up. Knock it off, You've been banned from the game, alright, let it go, done. You've blown your chances, you actually think Danny would let you moderate the game

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO The point I was trying to make in that second statement is that you cannot behave in a manner that is annoying, immature, disruptive, so on and expect not to have to deal with the consequences. The murdering thing was a

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