Re: Contribute your assets to Golden Crayon

2021-03-10 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Contribute your assets to Golden Crayon Moderation:Closing this thread, per Tunmi's request, because there is already a well-established thread that Tunmi couldn't be bothered to find by having a thirty-second peek at DanGero's post history or the general games discussion board. URL: h

Re: Earwax

2020-09-14 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax Bear in mind, this boss comes well into the game, when you have a full party with decent levels and quite a few tools at your disposal. A lot of folks who enjoy turn-based games criticize AHC because it's too easy, and Entombed because it's too random and uncomplicated. I think m

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax Okay, so for the sake of argument, here's a boss I built three years ago. Exact numbers don't matter right now, but extrapolate a little bit and you'll see what I mean here. It should be noted that including the main character, you have three three party members. You can swap the

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax When you have the freedom to use your biggest spells or skills every round, sure. That's what Entombed boils down to, and by and large, that's what AHC boils down to.But what about bosses that can paralyze you? Bosses which will actually react to AoE attacks by using attacks you

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax Okay, Canlorn, here's the deal:World of Warcraft and, say, Chrono Trigger have entirely different styles of combat.The former can be hard because you're teaming up with other players (or not) and you're doing things like calculate DPS, test reaction speed and whatnot. Chrono Trig

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax Oh, there is definitely a place for non turn-based stuff. I just think that we should have more turn-based JRPG-style RPGs, which means that combat is sort of its own thing and probably a whole lot simpler than some of these engines and mechanics can top out with. It's not like a

Re: Earwax

2020-09-13 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax Another layman-type question here.So when you play something like Manamon, environments are their own little pocket universes. Even if there's an NPC right inside the door of a hotel, you don't hear them till you step in.Something like AHC, for instance, will let you hear through

Re: Earwax

2020-09-12 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax Well, in the RPG I'm planning, we're talking about random encounters and turn-based combat, so that sort of cheating wouldn't matter much. Also, bosses at fixed, scripted points on the map (step on this tile, boss fight ensues). But I see what you're saying, too, and of course yo

Re: Earwax

2020-09-12 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Earwax Layman question here.How did A Hero's Call do it? How did Manamon do it (yes, I know they're vastly different)?And why wouldn't either of those work? I feel like I'm missing something really, really obvious. It took me awhile, but I grew to love AHC's navigation system, all the z

Re: Let's Build an RPG!

2020-06-08 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Posts 1 and 5 will tell you most of what you might want to know about it.Turn-based combattop-down navigation preferred, though I'd be happy to switch this up to an AHC-style movement setupCombat where certain enemy AI is reactive (i.e., if you cast a fire spell, it

Re: Let's Build an RPG!

2020-06-08 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! There is no tearing rush to do this. I'd like to get it rolling, of course, but it's not like I'm fending off potential help with a stick. Heh.Story and gameplay is the part of design I feel that I'm best at, so it might be a nice fit. URL: https://forum.audiogames.

Re: Let's Build an RPG!

2020-06-02 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! This does lead me to one question:This game was proposed before A Hero's Call, and while I was on the dev team for a short while, it didn't last. I actually quite like the movement style in that game. How difficult would it be from a coding or sound-design standpoint

Re: Let's Build an RPG!

2020-06-02 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Well, they aren't really steps forward at this point. lol This game has been in hiatus for the better part of two years. Admittedly, I spent most of that time in school and up to my ears in schoolwork. Really, I was taking a gamble here, thought maybe I could use the

Re: Let's Build an RPG!

2020-06-02 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Whoo! So, topic necromancy ahoy. But this is my thread, and yes, there is a point.Needless to say, this project died. But like the thread itself, it doesn't have to stay dead.I still have the design documentation I wrote originally (dug it off an old hard drive, and

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing You have one point that I'll acknowledge. You would not be responsible for the issue that causes a game to be problematic in the first place. Obviously, copyrighted assets are not your fault, and a user should not be blamed if they report another user for brea

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing You have one point that I'll acknowledge. You would not be responsible for the issue that causes a game to be problematic in the first place. Obviously, copyrighted assets are not your fault, and a user should not be blamed if they report another user for brea

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing You know how sometimes we pounce on a particular breach of copyright right away, while others slide under the radar for awhile? This goes for games and copyrighted assets, VM stuff, audio description, etc. If we see it, we do something about it, but we are not

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing You know how sometimes we pounce on a particular breach of copyright right away, while others slide under the radar for awhile? This goes for games and copyrighted assets, VM stuff, audio description, etc. If we see it, we do something about it, but we are not

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Carter has already come in here saying that it might be worthwhile to consider reporting CP to Nintendo. This, again, does not mean any decision is being made, so don't take it as such, but I am not the only one who cares about this. I just happen to be the lo

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Unfortunately, if Pragma's not moving on this, then doing the sound work seems kind of pointless now. Obviously I can't stop people and don't want to discourage them. I just don't see a point.Meatbag, just a quick heads-up: casting shade on something and then

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Unfortunately, if Pragma's not moving on this, then doing the sound work seems kind of pointless now. Obviously I can't stop people and don't want to discourage them. I just don't see a point. URL: https://forum.audiogames.net/post/531707/#p531707 -- Aud

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Again, Meatbag, if you have proof, I'm all ears. You're quite right, of course; just claiming you have permission doesn't actually mean that you have the right to use the asset, especially if it's a paid product you're spreading about.I say it's a slap in the

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Can you prove that Manamon has stolen those songs? It absolutely does have assets from various places, and the credits will list those places. But to my understanding, everything it's got was either made in house, paid for, or is legally allowed under some sor

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing I also repudiate utterly the notion that Crazy Party isn't Crazy Party without pirated assets. That's just silly.The game succeeds or fails based on its games, both battle and board. While I admit that the retro feel is cool and all, if your argument boils dow

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Please bear in mind that no, this is not an ultimatum. I neither have the authority to issue such a thing, nor the desire to do so without a full staff consult first.What I am saying is that Pragma has decided that it is more important to him to maintain his g

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Please bear in mind that no, this is not an ultimatum. I neither have the authority to issue such a thing, nor the desire to do so without a full staff consult first.What I am saying is that Pragma has decided that it is more important to him to maintain his g

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Well, unfortunately this sounds as if Pragma would rather have audiogames.net stop supporting his game than have people update his sounds for him.What this would mean is that the game can no longer have a DB entry, can't be linked to, and when new betas come o

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing You know what, Defender? You're absolutely right.I tried to let this get back on topic, but did not react well afterword. That much I'll fully own, and I'm sorry. Carry on. URL: https://forum.audiogames.net/post/531453/#p531453 -- Audiogames-reflector ma

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing I'm sorry for not possessing the requisite telepathy or telemetry necessary for me to realize that your windows don't open. I didn't mean to exclude people in your predicament, since I'm sure that yelling that you're a hemophilic is something you would otherwi

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing One quick point, though:Do you understand the concept of a thought experiment?Because that's pretty much what this was.People were bound and determined that big companies don't care, but in a hypothetical scenario, when challenged to defend that position, they

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Nidza07, if you can't be bothered because there's a teeny tiny chance that Nintendo will care, then you are tacitly admitting that big companies sometimes do care about what we get up to. Thank you. You've just proven my point for me. By acknowledging that the

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Nidza07,Please go back and very, very carefully read my post.It is a challenge to those people who say that large companies don't care. It is manifestly -not me making a threat or claiming that I actually believe that large companies don't care. In fact, I fee

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Nidza07,Please go back and very, very carefully read my post.It is a challenge to those people who say that large companies don't care. It is manifestly -not me making a threat or claiming that I actually believe that large companies don't care. In fact, I fee

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Here's a challenge for any of you thinking that the big companies don't care.Is anyone brave enough to reach out to Nintendo to tell them about Crazy Party, and to divulge just how many assets have been used in its creation?Because if you're not, it implies th

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Here's a challenge for any of you thinking that the big companies don't care.Is anyone brave enough to reach out to Nintendo to tell them about Crazy Party, and to divulge just how many assets have been used in its creation?Because if you're not, it implies th

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing I just want to take a quick second to wave a caution flag here. No one is in trouble, but please, please, let's not start fighting.Pragma, I understand what you're saying, though I don't agree with you. I respect that you, personally, do not have a problem usi

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing Yeah, that's true. I have tons of experience with most of the source material (not quite all of it, but a lot of it), so I'd be able to see how similar it was.I suspect the music will be harder than the sounds, but honestly, anything is a good start here. This

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Crazy party sound sourcing I just want to step in here real quick and say thank you for trying to get this ball rolling. I know it's an enormous undertaking, but the effirt is a good start.I honestly wish I could help, but I have zero music and sound-editing knowledge whatsoever, and wo

Re: BGT multi player game Update sounds download problem.

2020-03-25 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: BGT multi player game Update sounds download problem. Moderation:I've gotten a couple of reports on this thread, and I'm not sure why.Could someone demonstrate, with some sort of proof, how this is problematic?I don't see any proprietary code here, but I am not intimately familiar with

Re: Randpy, a set of basic little python scripts

2019-11-07 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Randpy, a set of basic little python scripts I'm not going to moderate this, and am not dropping any punishments, but I am responding to a report that was made.Ethin, seriously? I don't know what your deal is.This is clearly an attempt to help beginners with python get a leg up. Why do

Re: Example.bgt?

2019-10-22 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Example.bgt? Uh, no.As previously stated, talking about a banned individual would be fine. But if that banned individual wanted you to post his press release for him? No, that's not gonna fly. URL: https://forum.audiogames.net/post/470025/#p470025 -- Audiogames-reflector mailing l

Re: Example.bgt?

2019-10-22 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Example.bgt? The rule doesn't say you're not allowed to visit the forum. The rule says you're not allowed to get around your ban.Using a proxy is clearly in violation of this. If not for the proxy, the banned user would have no voice on the forum.To be clear here, if you're banned, we'v

Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Example.bgt? Okay, I really hate to do this, but here goes.Moderation:Jaidon, you did not need to use personal attacks to get your point across (post 4). This was  way above and beyond what was needed. Redfox was harsh with you (I'll hit on this later) but you went far above and beyond

Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Example.bgt? Okay, I really hate to do this, but here goes.Moderation:Jaidon, you did not need to use personal attacks to get your point across (post 4). This wa  way above and beyond what was needed. Redfox was harsh with you (I'll hit on this later) but you went far above and beyond w

Re: Prototyping game for blind players and need feedback

2019-09-20 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Prototyping game for blind players and need feedback If you still need beta testers, I'm down to help. I've got a long history of playing games, both audio and mainstream, and I've been involved with a few games on a dev level in the past as well, so I know what constitutes good feedbac

Re: how do you make weapons in your inventory

2019-06-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: how do you make weapons in your inventory I knew they weren't the same language entirely, obviously. I just didn't know if they were similar.For example, Spanish, Italian and Portuguese are all sort of similar. They have a Latin root, so a lot of the construction is the same and you mig

Re: how do you make weapons in your inventory

2019-06-16 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: how do you make weapons in your inventory Oh. My apologies then, regarding the language issue. Are Turkish and Arabic similar? URL: https://forum.audiogames.net/post/442146/#p442146 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: how do you make weapons in your inventory

2019-06-16 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: how do you make weapons in your inventory Lord, do tell me something, if you can.If you're German, then why are you making the same spelling mistakes as someone who, I believe, speaks Arabic? I could get into specifics, but I suspect it will go over your head.More interestingly: why is

Re: Creating a Horror Audio Game - looking to exchange ideas

2019-04-04 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas I would love, absolutely love to see a game like this. Something like Silent Hill, where a lot of the focus is on riddles/exploration over run-and-gun action. I mean, I don't mind combat, and bosses and such, but if part of the fu

Re: decrypting bgt stuff?

2019-03-05 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: decrypting bgt stuff? Moderation:I'm removing the link, but am not issuing any punishment beyond that. There is no intent to harm, or none that I can see at any rate, and it appears that this discussion is remaining fairly theoretical.I agree with the standpoint that it's okay to talk t

Re: decrypting bgt stuff?

2019-02-26 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: decrypting bgt stuff? I'm keeping an active eye on this topic. I definitely do not want to start seeing specific descriptions of how to break games, as BGT is still a language many devs use and we don't need them feeling as if they're going to be at risk by default. URL: https://forum.

Re: Let's Build an RPG!

2017-09-30 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Hi all,So I have good news! I've got a programmer!I'm not gonna say too much more just yet, but we've already banged out a very minimalist working prototype for battle, and we'll be adding to things.I haven't any clue regarding timescale, so please don't ask. It'll t

Re: Let's Build an RPG!

2017-09-26 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Okay, guys,I've got a lot of things to field here, a lot of offers, and am trying to figure out how to juggle them. I've received a couple of private offers on both the programming and design front, and am getting some overwhelmingly positive feedback here publicly t

Re: Let's Build an RPG!

2017-09-23 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! See, this is why I love you guys. You help me in the areas where I'm a bit ignorant.I haven't thought of a company nname or a place to host. I haven't got that far yet. As far as the voice actors you've listed...like I said, that's the last item on my list. A couple

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! A few things here. Thanks for your responses.Voice-acting will be one of the very last things I gun for. The game can live without it, but once my script is finalized, that's a time to start chasing that dream. Maybe, and only maybe, I can release the game without it

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Hi there, and thank you for your interest!I'm not in any enormous rush to do this, so giving you a couple of months to brush up on things won't hurt me. I might be in school by January, which will limit my own time, but frankly a lot of my work is done already.I do h

Re: Let's Build an RPG!

2017-09-21 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Just bumping this back up, as I'm still hoping for a little help.If you're interested in the project, particularly as a programmer, please say so directly. URL: http://forum.audiogames.net/viewtopic.php?pid=330382#p330382 ___

Re: Let's Build an RPG!

2017-09-03 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Kyleman123, thank you for the link and, by extension, the advice. I think I need to make a couple of things clear though.1. This game is already built, in the sense that all the formulas are worked out, and as far as I can see, the math checks out. Exact numbers on s

Re: Let's Build an RPG!

2017-09-01 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Let's Build an RPG! Okay, you want it, you got it. *grin* I'm happy to provide more information if that will help catch people's interest.My project has something of a classic JRPG style to it. Turn-based combat, some smallish puzzles, complex and somewhat difficult boss fights, a full

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help No, not a mud. More like Paladin, in that it's a game with a beginning, middle and end. But I want a better story (which won't be hard), slightly more interactive maps, a much stronger combat engine (again, shouldn't be hard), story choices in certai

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I have an overall storyline but I'm not at all averse to people wanting to chip in on certain things. I have a build standard in mind, regarding tone and dialogue and all that, but I'm not utterly set in stone on everything.So let me be clear. Python

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I have no strict project deadline. I'd like to see it done before, say, 2017 in general, but that's very rough. If it's really good but takes awhile, then oh well.I was thinking Windows at least at first, which does make things easier. We can think a

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-21 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I'll try and address your concerns, though not necessarily in order.1. I'm willing to give exp for dungeon completion, but probably only if you collect all items/chests from that dungeon. Else, you could speedrun it, get next to nothing and get rewar

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game, you get to pic

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game, you get to pic

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game, you get to pic

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game, you get to pic

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game, you get to pic

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game, you get to pic

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi there,I don't want to force the level. The issue I'm coming up against are skills, spells or bonuses earned by level-up. If I could find a way to get around those, I'd be happy.I wouldn't want a player to get to novice level 14, then do the bit wh

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game, you get to pic

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-15 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help The overarching plot is made, yes...in the sense that I know where the story is going and vaguely how I want to get there. I don't know the ins and outs of every character along the way, and I do intend to have more characters in the game than just y

Full-Fledged Audio RPG: Seeking Help

2015-01-15 Thread AudioGames . net ForumDevelopers room : Jayde via Audiogames-reflector
Full-Fledged Audio RPG: Seeking Help Hi there,Some of you may remember me seeking help a few months back regarding an audio RPG I want to create. I'm basically useless as a programmer at this point.Now that we're in the new year, I figured I'd try again.Here are the sort of things I want in