Re: SoR2access again, with recordings and other games

2014-07-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games Does this mean it's working for you, now? URL: http://forum.audiogames.net/viewtopic.php?pid=182598#p182598 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: favorite cheat codes in games?

2014-07-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: favorite cheat codes in games? I always liked debug mode in the 2D Sonic games. Not (just) because it provides an easy way to escape inescapable deathtraps, but because you can go to otherwise inaccessible places and build things out of sprites, some of which may involve chain reactions

Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp pricing discussion Yeah, agreed. Swamp's chat was pretty much like a mainstream multiplayer chat, and I'm very glad for the various mute commands and all the not-private-but-might-as-well-be channels and the whispers and the replying.At Dark: You can probably solo a mission in the

Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp pricing discussion I looked back at my posts to see if I'd made a comment containing the word "troll", since my first impulse was to write something much less nice. But I didn't find it (I did find it in someone else's post, about halfway down the first page).There are new weapons

Re: minecraft for the blind?

2014-08-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: minecraft for the blind? What makes Minecraft popular isn't knowing what blocks you have. Else we could just hook up the Swamp Map Editor to a server and let people play with it.There's a lot of at-a-glance aesthetics that simply do not translate into audio.Pretty much every Minecraft s

Re: Castaways, roleplaying strategy game, by Aprone

2014-08-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone Mission 6 kicked my everything.I did get one game going quite well, but right as I went to save, my battery died, as the laptop had somehow come unplugged without my knowledge.(I'm curious about what changes you made to the graphics! ) U

Re: Help your developer make cooler games by donating

2014-08-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Help your developer make cooler games by donating SSI maxes out at $700/month. Tip: pay careful attention to how you're going to pay for college *before* you get too far in. You can defer loan payments based on income, but it's necessary to indicate that you're working toward increasing

Re: Help your developer make cooler games by donating

2014-08-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Help your developer make cooler games by donating truecraig wrote:Someone (I'm too damn busy to do it so someone else) should set up a decent cross-platform app-store for audio games. That way, an option to include a donation there would be a breeze for users or developers. Would be tri

Re: Curiosity about Japanese Games

2014-08-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games Long version: Bladestorm's guide, which includes several recommended steps that I never had to do, but have been helpful for others.Short version: Find something that explains the menus well enough for you to activate the clipboard output mode, and use NVD

Re: Curiosity about Japanese Games

2014-08-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games BK mixes it up a bit; the first game is an exploration RPG (keep in mind that navigation is trickier there; there was a while when it first came out when a lot of people couldn't find their way out of the house, but once you get going it's fine); BK2 is mo

Re: Curiosity about Japanese Games

2014-08-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games I'm with Assault_freak: BK1 plays more like an exploration RPG, but BK3 feels more like one. And ShadowRine is much more the Zelda-esque exploration-heavy game compared to the the lot of them.Aaron wrote:I'm now left wondering, what will be next?I've been

Re: request games sex for blind

2014-08-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request games sex for blind [...]/files/"dark room (keyboard version).jar" is the file to run.Sometimes, Windows messes with capitalization with java files, and that can break them (it does more often than not, using winzip, from what I can tell).You should run jarfiles with java or jav

Re: request games sex for blind

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request games sex for blind The only way to know for sure what's wrong, other than to fix it, is to read the error message. That requires the command prompt.I can imagine one of two reasons:1. Capitalization got corrupted. I don't know how to fix this; maybe someone can put a working co

Re: Curiosity about Japanese Games

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games The old version of the addon used nvda+shift+y, but the new version uses something a little more complicated. nvda+shift_t should play a tone, then you can press another keystroke (in this case, shift+t) to do other things. URL: http://forum.audiogames.ne

Re: request games sex for blind

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request games sex for blind That is weird. That hints that it might be a fmodex Vs 64bit problem. If that's the case, I'm not sure how to help. URL: http://forum.audiogames.net/viewtopic.php?pid=185651#p185651 ___ Audiogames-reflector ma

Re: Curiosity about Japanese Games

2014-08-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games I believe they are actually in .zip format, but with the .nvda-addon file extention.I think I could fix it if it's treating it as a plain zip, but to explain/learn how to do so from a forum post might be kinda frustrating. :-/ URL: http://forum.audiogames

Re: Justice League Assemble, please

2014-08-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble, please So, I remember uploading an update with some improvements, but that must have been during that huge stretch when my dropbox's public links were disabled, because the version I have a link for is older than that.https://dl.dropboxusercontent.com/u/16520690

Re: Curiosity about Japanese Games

2014-08-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games Why would you need another program to use the clipboard directly? I just use NVDA and instant Translate, with the japanese games set to output to clipboard. That is all. This worked even when I tried BK3 on a new computer on which I hadn't yet installed th

Re: Justice League Assemble, please

2014-08-24 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble, please Here's the most up-to-date version:https://www.sendspace.com/file/khd0sfI don't remember if there's more than voices/sounds/the object viewer as improvements, but if you wan them, here they are. URL: http://forum.audiogames.net/viewtopic.php?pid=186277#p

Re: Looking for insight and recommendations.

2014-08-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for insight and recommendations. I'm not sure what I could say that Dark hasn't already. Subjective experience is difficult to explain, and the sorts of audio games people play are the sorts of video games people play, whenever possible. The fact that the market is tiny, and ver

Re: Looking for insight and recommendations.

2014-08-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for insight and recommendations. Well, it involves writing an article. I must assume it was posted in both places in the hope that one would be the best. URL: http://forum.audiogames.net/viewtopic.php?pid=186830#p186830 ___ Audiog

Re: Looking for insight and recommendations.

2014-08-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for insight and recommendations. Can I take a spot somewhere between the two? And call it the Darkmeister position? URL: http://forum.audiogames.net/viewtopic.php?pid=187009#p187009 ___ Audiogames-reflector mailing list Audiogames

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Possibly Seeking Code Help I think I might want to help with this, but I'm also in the middle of like 3 other projects at the moment, so I have no idea if I could manage what it needs. :-/ URL: http://forum.audiogames.net/viewtopic.php?pid=187313#p187313 ___

Re: The Official Gameplay/Commentary/Let'sPlay Thread!

2014-05-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Official Gameplay/Commentary/Let'sPlay Thread! Well, this evening did not go as planxpected.It seems I wound up with a commentary on the first three stages of Streets of Rage 2, using a side-along access program.I say commentary; I didn't actually explain all that much of use, and it was

Re: petition

2014-05-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: petition If true, then clearly jerks will be jerks no matter what Aprone does.I wonder, though. Aren't most of these hackers in school? Sometimes at schools with lots of blind people?I'd say tell the school administrators, but there's no guarantee that'd actually work.URL: http://audiogamesf

SoR2access again, with recordings and other games

2014-05-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
SoR2access again, with recordings and other games So I spontaneously tried playing some Genesis games, and this happened.http://www.sendspace.com/file/na4jd7It contains:my copy of KFusion, which may o may not be useful for anyone.Streets of Rage 2The Streets of Rage 2 access program. Just extrac

SoR2access again, with recordings and other games

2014-05-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
SoR2access again, with recordings and other games So I spontaneously tried playing some Genesis games, and this happened.http://www.sendspace.com/file/na4jd7It contains:my copy of KFusion, which may or may not be useful for anyone.Streets of Rage 2The Streets of Rage 2 access program. Just extra

Re: petition

2014-05-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: petition According to the audiogames.net facebook page, the site was hacked to send out spam emails, and the host therefore took it down. We're using this alternate address while Richard and Sander try to talk the host into putting it back up, from the sounds of it.URL: http://audiogamesforu

Re: SoR2access again, with recordings and other games

2014-05-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games If it works on your system, you could use the copy of fusion.exe included in the zip (adjust the controls however you want).If that doesn't work, Kega Fusion or Gens come up quickly in Google.(I'd suggest being careful about sites like coolro

Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games The accessibility is pretty limited; the point of the recordings was to show ways they could be played anyway.(This is kinda long. Should I give each game its own post?)The X-men game will be the hardest, just because it's a platformer. It is

Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games Here are some basics on each game; each has its own heading, if you want to skip to a specific one:Streets of Rage 2When the music starts, it's going into the intro, which is mostly a story scroll, explaining how, one year after the previous

Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games X-MenOf the games I included in the first post, this is the least accessible, because it's definitely a platformer. But, between the vOICe and some trial and error, I've been able to make it through enough areas that I'm willing to give it a

Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games Mighty Morphing Power Rangers: The MovieThis game plays very similarly to Streets of Rage, but the access program does not work for it. ... I think. I'd be impressed if it turns out it does.It might take a press of start or two, after the tit

Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games Teenage Mutant Ninja Turtles: Tournament FightersFirst of all, there were two games under this title: one for SNES, and one for Genesis/Megadrive. They are both fighting games, and they both include the TMNT, but they're otherwise completely

Re: SoR2access again, with recordings and other games

2014-05-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games It hasn't ever given me lag, but if the timing is just right, sometimes the F5 presser will interfere in attempts to alt+tab away.It's also possible that it's blocking the F5 presser somehow (did you unzip everything?).URL: http://audiogamesf

Re: SoR2access again, with recordings and other games

2014-05-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: SoR2access again, with recordings and other games This should only be possible if the F5 presser tries to press F5 while you're trying to switch windows. If it's still a problem after two or three tries, you could try changing the refresh rate with the brackets. If you press right bracket tw

Re: silver dollar crack

2014-05-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: silver dollar crack I get the impression there are a few people who see charging for Audio Games as inherently greedy anyway, because they are naive, or (believe that they) have absurd amounts of social status that let them command armies of volunteers.(Keep in mind, Aprone pulled this off,

Re: Temporal. Aprone's time traveling strategy game.

2014-05-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Temporal. Aprone's time traveling strategy game. I think the way it's supposed to work is that they don't notice you until you enter the room, so you have a chance to immediately attack the guard at N5.I'm not sure of any other way it could work. URL: http://forum.audiogames.net/viewtopic.p

Re: A Chrono Trigger project

2014-06-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A Chrono Trigger project Is the game still being sold through official channels? I'd figure it went out of print at least a decade ago, if not two.Really, when the lifecycle of a console is over and the games aren't being sold anymore, I'm not really sure I'd call ROMs piracy.True, some olde

Re: GTA, mine craft, half-life and counter strike for blind

2014-06-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: GTA, mine craft, half-life and counter strike for blind I think Aprone did say that he was adding features to Castaways 2 based on the frequent requests for an accessible Mindcraft, so there's that, whenever it manifests.URL: http://forum.audiogames.net/viewtopic.php?pid=175872#p175872

Re: Question about BGT

2014-06-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about BGT It is possible to declare an array of objects that match a given interface, so you can do exactly what you said.Example:interface enemy { void act(); // Add more if needed. } class Robot : enemy{ // Robot properties. // Robot constructor: Robot() {} void act() { // Code

Re: Question about BGT

2014-06-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about BGT I don't think there are, unfortunately.You could write a function likeint[][] array2d(int size1, int size2) { int[][] ret(size1); for(uint i=0; iBut I think you'd need a new function for every type or number of dimensions.URL: http://forum.audiogames.net/viewtopic.php?pi

Re: Question about BGT

2014-06-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about BGT Binary mode would work better for encrypted files, since they're not encrypted as ascii characters.Text mode works if you only want to work with text (example: the Swamp Map Editor, since Swamp Map Files are ascii text files)Part of me panics at those case blocks not being

Re: How to play Super Mario Bros: audio edition?

2014-06-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: How to play Super Mario Bros: audio edition? Jumping is somewhat analog. The longer you hold the jump button, the higher you go. You stop moving up when you release the button, reach the peak of your jump, or move left/right.I could try to explain more (though I'll need to reread the readme

Re: A Chrono Trigger project

2014-06-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A Chrono Trigger project Dark has contacted them (and Capcom); Nintendo and Capcom appear to be the two biggest game companies least interested in accessibility (some Capcom titles are reasonably playable in spite of this; see Stereo and screen announcements in Street Fighter).In addition, H

Re: A Chrono Trigger project

2014-06-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A Chrono Trigger project Yeah. Like that, only better, since it attacks the problem much closer to the source (that is, in the emulator itself).URL: http://forum.audiogames.net/viewtopic.php?pid=177531#p177531 ___ Audiogames-reflector mailing list

Re: Fighting engine Alpha Version

2014-06-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Fighting engine Alpha Version Guitarman wrote:I was really looking forward to cae_jones's extreme clashers but so far as I know it's not being developed anymore.*Looks at the last file that had open* Well, as it turns out...(As it turns out, I need to get my own set of footstep sounds. And t

Re: I have a deep desire to build higher quality games for blind people.

2014-06-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. I don't think there's much I can say that hasn't already been said, other than "Yay! Hopefully more comes of this than my akrasiatic flailing!"Swamp, Entombed, Shadow Line, and the Bokurano Daibouken trilogy make up the bul

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: You are stuck in the dungeon of despair! I'm trying to move away from over-reliance on navigation aids like radars, but cannot deny that they help a lot (see: Swamp, and the camera in Bokurano Daibouken3).Subtle echolocation-type stuff, and feeling (either via canes or whatever else) tend to

Re: I have a deep desire to build higher quality games for blind people.

2014-06-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. Resources are what we're talking about, not money. It's just the most reliable way to get resources is through money. (Money and charisma, but blindness seems to come with a charisma penalty).So, yeah. Give me a million dol

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Omar Alvarado wrote:BK III does include a camera, activated by pressing and holding g, then you use all arrows to look around with it.Just so Game Dev is on the same page, the sort of camera in BK3, MTG's platformer, Audio Mario, etc, is nothing like

Re: How many people have access to Flash?

2014-06-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: How many people have access to Flash? Most people have it, but flash and accessibility rarely get along all that well.URL: http://forum.audiogames.net/viewtopic.php?pid=178599#p178599 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

Re: I have a deep desire to build higher quality games for blind people.

2014-06-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. I've heard similar sentiments from other sources - publishers nowadays focusing on super ultra mega graphics and rushing out sequels to milk shallow franchises for all their worth, etc.And yet, they still have us beat by mi

Re: How many people have access to Flash?

2014-06-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: How many people have access to Flash? All you really need is for a flash object to take the focus, right? From that point, it could be self-voicing, capture keyboard commands, etc. The only danger would be reading text or using specific on-screen controls. Am I understanding correctly?URL: h

Re: I have a deep desire to build higher quality games for blind people.

2014-06-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I have a deep desire to build higher quality games for blind people. It's also curious that you say "Put down Mario" and aim for PS2-era MK quality. We kinda have to reach Mario quality first. And we're only sorta-kinda there. We're basically at 1990 in game quality, at the latest; it's just

Re: user interface suggestions for huge maps

2014-07-01 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: user interface suggestions for huge maps This might be a bit confusing, but perhaps nesting smaller areas inside bigger areas?For example, you have your 500,000KM regions inside regions of, say, 16,000,000KM. You have those inside regions of 500,000,000KM. Most of these will be empty sp

Re: minecraft for the blind?

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: minecraft for the blind? I imagine getting a set of legos and a lego scanner and telling it to build whatever you made from legos in the game would solve half the problem.The other half, of course, would be viewing what other people have built.So, like, a 3D printer/scanner, but with re

Re: jekokon vertual console?

2014-07-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: jekokon vertual console? Yes and yes.The Planet Seva Vs Herendil game has a complication that would make rereleasing it a questionable idea, but the others are being worked on.Unfortunately, slowly. I really should have started posting here a couple years earlier. -_-Aside from fixing t

Re: Looking for someone who has beaten Castaways, or is good at it.

2014-07-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for someone who has beaten Castaways, or is good at it. I've beaten it, but won't pretend I'm good.I'm in a weird place where Skype might be challenging, but I'll see what I can do if you still need help? URL: http://forum.audiogames.net/viewtopic.php?pid=179715#p179715 ___

Re: Free fighting games for the blind on windows?

2014-07-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Free fighting games for the blind on windows? Capcom games have used stereo for a while now.MK took a while to get there (I don't remember any MK game using stereo well before MK Vs DCU), but even without stereo, MK4 is pretty accessible (Drat, just realized I don't have the disk with m

Re: question about games creating

2014-07-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: question about games creating Audacity might work. I've generally found it heavy and parts of the interface not overly to my liking, but it's free and you can convert files by exporting them in the desired format. URL: http://forum.audiogames.net/viewtopic.php?pid=180416#p180416 __

Re: Interview with Philip Bennefall on tonight's Arcade

2014-07-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Interview with Philip Bennefall on tonight's Arcade ^ Comically missing the point Wait, there's a new Gauntlet game? And it uses ELIAS? This is almost enough to make me want to ignore the fact that I will in no way be able to play it and try to get my hands on it anyway.Why, if you igno

Re: super mario brothers audio edition help

2014-07-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: super mario brothers audio edition help When you hit the bottom of the brick, the item appears on the top.However, there are other bricks to the left and right.You must find open space, so you can jump on top of the bricks.In this case, go to the left until there is nothing above you, j

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