Re: Lords And Knights: Who's still playing?

2020-07-29 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords And Knights: Who's still playing? I agree the PVP aspect of it can suck, especially if someone who's spending loads of money is buying their way to the top and decides that you should be conquered next. What I used to like about it was the alliance part. If you have a great team i

Re: Lords And Knights: Who's still playing?

2020-07-29 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords And Knights: Who's still playing? I agree the PVP aspect of it can suck, especially if someone who's spending loads of money is buying their way to the top and decides that you should be conquered next. What I used to like about it was the alliance part. If you have a great team i

Lords And Knights: Who's still playing?

2020-07-28 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Lords And Knights: Who's still playing? So decided to give this another shot after a 4 year absence. I'm glad to see that it's still accessible, although the new features like emblems, rubies and stationed lords are new to me. I'm just curious since I haven't seen any discussion on the game

Re: Sound RTS im a noob!

2019-03-23 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Sound RTS im a noob! Yeah, that recording is rather old (from around 2012 to be exact) but it covers basic gameplay and you should hopefully have a better understanding after listening. The newer features can just be incorporated from the manual. URL: https://forum.audiogames.net/post/

Re: Is it still possible to buy Entombed?

2017-12-26 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Is it still possible to buy Entombed? This is pretty sad actually, I've been on and off about buying entombed over the years as, when I do play it, I enjoy it enough, but I never got to actually buying the full version and always stuck to the first 7 levels. Guess this decides it then.

Re: Eurofly 2 Walk-through

2017-12-24 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Eurofly 2 Walk-through Hi, How did this happen? I know the forum cut off some part of the download link, so if you copy it elsewhere it's inclined to happen, but if that's not the case, let me know and I'll look into it. Is anyone else able to download it successfully? URL: http://foru

Eurofly 2 Walk-through

2017-12-23 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Eurofly 2 Walk-through Hi all, So in light of the fact that Eurofly 2 has been released, I would like to share the walk-through I've made for the game. I cover, among other things, exactly how to take off and land in the new version. I've divided it in two parts; in part one I discuss the m

Re: lords and knights advice

2017-08-03 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: lords and knights advice Hi, Do any of you who have been playing for a while know exactly how to trickle when defending your castle? I always seem to stumble at this point; I have read several instructions but I am not sure if I understand it correctly, there is also a website you can g

Re: Reposting links of old walk-throughs

2017-05-11 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Reposting links of old walk-throughs Hi, Thanks for the generous offer! I will e-mail you shortly. URL: http://forum.audiogames.net/viewtopic.php?pid=310579#p310579 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Reposting links of old walk-throughs

2017-05-10 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Reposting links of old walk-throughs Hi all, In light of the fact that dropbox shut down the functionality of the public folder, taking with it all public links from there, I want to post links to the walk-throughs myself, Lauren Downie and some others made of games around 2012 - 2013. I un

Re: My Sound RTS server is now alive

2017-01-02 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: My Sound RTS server is now alive Hi, If possible, I would like to send in a number of maps you can add, as myself and a few friends created a lot of those over the years. Not sure how enjoyable they are but I know we'll probably make use of the server next time we play. URL: http://for

Re: Lords and Knights new server: Who wants to join us?

2015-10-26 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? Hi. @alec, don't worry, fair enough. Believe me, I also don't want to play on 2 worlds at once, I'm too busy myself. LOL I was just putting it out there, but should you ever get tired on USA10 you are more than welcome. Unfortunately s

Re: Lords and Knights new server: Who wants to join us?

2015-10-24 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? Hi. @revan, I found this link on the android app store, but please note that the last time I heard from android players, some elements of the game weren't very accessible. I suggest people contact the developers; in fact, I'm sure we c

Re: Lords and Knights new server: Who wants to join us?

2015-10-14 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? It means that all the buildings have been upgraded to the maximum level. I remember I helped someone in a topic a while back with that, even listing the levels and how to go about getting new castles. To stay active, I suggest you try

Re: Lords and Knights new server: Who wants to join us?

2015-10-13 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? Hi. It's possible to play on as many servers as you like, however if you have time constraints prioritizing your servers might be tricky, as most alliances love active members and would kick those they deem "inactive". Earlier, a frien

Re: Lords and Knights new server: Who wants to join us?

2015-10-12 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? The battle idea is a bit trickier and I'll see what I can do about writing as comprehensive a guide on it as I know how to, at some point. The basics are that, upon landing at a castle, the battle will start 10 minutes after. Each time

Re: Lords and Knights new server: Who wants to join us?

2015-10-12 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? Hi SLJ. I trust you're on the UK7 server? In order to search, go on your profile, look for the "rankings" button, when tapping on there you'll see a search field. In there you can type the name of the player you want to find. If you wi

Re: Lords and Knights new server: Who wants to join us?

2015-09-28 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? Unfortunately, as I do not own an Android device, I can't tell if there have been improvements. I hope someone better informed can let us know? URL: http://forum.audiogames.net/viewtopic.php?pid=233197#p233197

Re: Lords and Knights new server: Who wants to join us?

2015-09-24 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Lords and Knights new server: Who wants to join us? Hi. Firstly, from what I understand the web version is still inaccessible. Secondly, the iOS game itself seems pretty stable with voiceover. I haven't found any issues yet. And Zak's right, if you guys want to join, you are more than w

Lords and Knights new server: Who wants to join us?

2015-09-20 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Lords and Knights new server: Who wants to join us? Hi all! So I'm sure many of you are familiar with the Medieval MMORPG, Lords and Knights. On Wednesday, 23 September, numerous new servers will be launched, including UK7, Australia 7 and USA 10. New servers are always great, as it allows

Re: DeathMatch, a new beginning

2015-08-17 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi. Just to clarify for those who don't speak English as a home language: Danny decided that due to a lot of annoying bugs in the game, he would take it offline for an undisclosed time, in order to work on those bugs. He will have a beta-testing team to help

Re: DeathMatch, a new beginning

2015-08-09 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi. I think I found a rather nasty little bug. I tried refueling my firestar planet cracker by letting them refuel bay 1. Only, for some reason it keeps refueling, even if I move away from the planet. I guess I'm now in a situation which, no matter what I do

Re: DeathMatch, a new beginning

2015-08-03 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, Based on the previous post, I have a little suggestion you might consider. Would it be possible to install some kind of defensive system on planets/moons we colonise and build on? Reason I'm asking is that you might spend a lot of time and resources on yo

Re: DeathMatch, a new beginning

2015-07-21 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi. Something I've noticed while playing along with a friend: It seems like sometimes, doing certain things on the game randomly crashes the entire server. For example, this friend and I did some exploring together the other day, and every time he pressed ent

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Looking for SoundRTS players For those who haven't played this game in that long a time, have a look at this: http://pragmapragma.free.fr/soundrts-crazymod/en/This is the crazy mod Zak spoke of in post 1. Whereas, in the past, you could only choose one race, you can now play 8, with uni

Re: Survive the Wild, item making and some tips!

2015-04-08 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Survive the Wild, item making and some tips! You need 25 grass. Then, use it in both hands and it will make a string. URL: http://forum.audiogames.net/viewtopic.php?pid=211581#p211581 ___ Audiogames-reflector mailing list Audiogames-refle

Re: DeathMatch, a new beginning

2015-03-31 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Ah okay, I understand now. URL: http://forum.audiogames.net/viewtopic.php?pid=210527#p210527 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: DeathMatch, a new beginning

2015-03-31 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi. Something I've noticed: While installing the game, there wasn't any kind of license agreement/terms of service. Why don't you guys make a basic one players should agree to before playing the game? Then, in cases where you have to ban someone you can alway

Re: DeathMatch, a new beginning

2015-03-31 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi. @potterspotter13, I log in as Brendan. Not sure when, though. I just figured I'd try the game out in my break time, so knowing me I might just get extremely distracted and forget all about this for the next few months :-) but in case that doesn't happen a

Re: DeathMatch, a new beginning

2015-03-30 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi. So, I've also tried this game out, and it seems great! However, I have, what might probably be regarded as a newbe question: I logged in this morning, only to discover that all the power in my ship was off and that I couldn't interact with any of the cons

Re: What Was the First AudioGame you Ever played?

2015-03-28 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: What Was the First AudioGame you Ever played? Interesting - my dad actually discovered Jim Kitchen's games. I used to play these EA sports games; the gameplay itself was accessible, however you had to click with the mouse to get through the menus. So I kept asking my family members to h

Re: What Was the First AudioGame you Ever played?

2015-03-28 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: What Was the First AudioGame you Ever played? Mach1 was the very first audio game I played back in 2005. From there on I discovered and quite enjoyed the Pong and Golf games. I only discovered from the old pbGames a few years later, including showdown and dark destroyer. URL: http://fo

Re: Any games where i can just kill kill kill all day?

2015-02-02 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Any games where i can just kill kill kill all day? Sixth sense definitely comes to mind. The way I remember the game there's not a leveling system; you basically keep killing until you get killed yourself. URL: http://forum.audiogames.net/viewtopic.php?pid=203343#p203343 __

Re: help with Lords and Knights please

2015-01-30 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: help with Lords and Knights please That is not the easiest thing to navigate. I stopped watching videos early on for that very reason. The way I remember it, though, is to press some unlabeled button somewhere to get out of it. If I ever choose to watch a video and find the correct butt

Re: help with Lords and Knights please

2015-01-28 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: help with Lords and Knights please Hi. Yes, all the buildings have limits. For example, the wood, stone and ore stores, as well as the fortifications, can only go up to level 20; the production facilities and arsenal can go up to level 30; the library, keep and tavern can go up to level

Re: help with Lords and Knights please

2015-01-26 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: help with Lords and Knights please Yes, you need to do some research in the library. I think it's crop rotation and seller storeroom, but correct me if I'm wrong. Fortunately on each research it will tell you exactly what it does. Oh and don't forget, upgrading your library will unlock

Re: help with Lords and Knights please

2015-01-25 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: help with Lords and Knights please Hi. Yes, subjects only get more as you upgrade the farm. Just note that they will decrease as you recruit units and upgrade other buildings, so keep upgrading your farm wherever possible. As for units vanishing, my only guess is that you're probably fa

Re: help with Lords and Knights please

2015-01-24 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: help with Lords and Knights please Hi. 1: Subjects are basically what it costs to upgrade buildings and recruit units, along with the three main resources. You need to upgrade your farm to gain more subjects (the farm feeds the subjects). 2: You can conquer more castles by sending silve

Re: help with Lords and Knights please

2015-01-24 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: help with Lords and Knights please Hi. 1: Subjects are basically what it costs to upgrade buildings and recruit units, along with the three main resources. You need to upgrade your farm to gain more subjects (the farm feeds the subjects). 2: You can conquer more castles by sending silve

Re: SoundRTS: Crazy mod demonstration

2015-01-15 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi. As far as I know, it's not posted. In fact, I don't know how many custom -made mods or maps are on the main site. Anyway, a bit late but here it is: https://dl.dropboxusercontent.com/u/351 … ndpack.zipJust extract it the usual way and remember to ad

Re: SoundRTS: Crazy mod demonstration

2015-01-06 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi SLJ, No, I'm using a modified soundpack called the "super soundpack". I think I might have posted a link of it somewhere on the forum, but if you can't find it I'll upload (or find) it when I get home again. URL: http://forum.audiogames.net/viewtopi

Re: SoundRTS: Crazy mod demonstration

2014-08-07 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi Joshua, I believe this is because in the map file itself, starting units are already specified, and on CE5 you will start with footmen and archers, etc. So, the mod itself won't change anything about it, as the map was made long before the mod was re

Re: SoundRTS: Crazy mod demonstration

2014-07-17 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi All. Here's another let's play of the mod. This time, we played against each other: https://www.youtube.com/watch?v=8s5SLynswuw URL: http://forum.audiogames.net/viewtopic.php?pid=180940#p180940 ___ Aud

Re: SoundRTS: Crazy mod demonstration

2014-07-16 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi Sid, I can understand how annoying this must be. Have you tried any of the youtube to mp3 converters out there yet? If you did and are still having a hard time, I will see what I can do about an mp3 download to the recording. So, from the success of

Re: She Noire - First review on the new Hidden Object Audiogame

2014-07-14 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: She Noire - First review on the new Hidden Object Audiogame Hi. I know this is probably taking this even more off from the original post, but it seems to be a written review, so doesn't this actually belong in the articles room? Just wondering if I'm understanding this correctly. URL:

Re: soundrts maps dropbox folder

2014-07-11 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: soundrts maps dropbox folder LOL see the date on the first post. And I think this is for custom maps users made. But it would be cool to download maps via the client in a later release. URL: http://forum.audiogames.net/viewtopic.php?pid=180346#p180346 __

Re: SoundRTS: Crazy mod demonstration

2014-07-08 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi Claudio, I use a free and open source program called open broadcaster software, found at https://obsproject.com/You can record videos, as well as stream if you like, plus it captures your mic's audio along with the computer's sound.It is pretty much

Re: SoundRTS: Crazy mod demonstration

2014-07-08 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration I'm also using the new html5 player and it works for the most part. And yes, if you have a YouTube channel and have content on it, go to www.youtube.com/analytics to see how it applies to your channel. I guess if you really want audio files, there are a

Re: SoundRTS: Crazy mod demonstration

2014-07-08 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Thanks! I'm still looking for some more feedback about switching over to YouTube. As I said earlier, I'm not limited by a certain amount of space, yet I understand that people want to download it to listen at a later point. So, as these things go, the

Re: SoundRTS: Crazy mod demonstration

2014-07-07 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi SLJ, Thanks for your positive feedback, I really appreciate it. And sadly balancing the game audio with my microphone is a bit of a problem, so I'll try to improve on that for the next recording. Having said that, I know how loud it can get when ther

Re: SoundRTS: Crazy mod demonstration

2014-07-07 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi SLJ, The thing I like with youtube is that it doesn't seem as if I'll be limited in data, such as with dropbox or any other service to which one can upload audio. But I'm still getting feedback on this. This first video was an experiment as much as a

Re: SoundRTS: Crazy mod demonstration

2014-07-07 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: SoundRTS: Crazy mod demonstration Hi SLJ, The thing I like with youtube is that it doesn't seem as if I'll be limited in data, such as with dropbox or any other service to which one can upload audio. But I'm still getting feedback on this. This first video was an experement as much as a

SoundRTS: Crazy mod demonstration

2014-07-06 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
SoundRTS: Crazy mod demonstration Hi all. A couple of friends and I decided to make a demonstration of how the crazy mod within soundRTS works, showing a few races in gameplay and trying to explain everything. I hope this helps people who want to get into this mod, as it's absolutely awesom

Re: Walk-through for tactical battle

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : bcs993 via Audiogames-reflector
Re: Walk-through for tactical battle Hi. I got to this one a little late. And I really don't mind if people want to share the recordings I did; it's free, after all, plus I want to help as many people as possible. Here's the walk-through we did for the game about a year ago. Note, I think i