Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-06 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Nostalgic hand seems better in almost every way except for that nasty passive effect in the discard. URL: https://forum.audiogames.net/post/613318/#p613318 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-05 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) From what I understand, the battle quest has apparently been disabled because it's very, very incomplete and people kept asking how the rest of the bots can be unlocked. Not sure how disabling it entirely helps to stem the flow of questi

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Basically, every level of physical/special attack increases the damage by a factor of 1.25, however it goes exponentially. So a physical attack level of +10 doesn't increase the damage by a factor of 3.5 total, but much, like 9 times.Als

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I guess by that time, he would have enough levels to play overheat though, and you can't junk playable cards as far as I know.It's not a huge disaster to play it. You should've just tried using it to see what happens, it looks to me like

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I guess by that time, he would have enough levels to play overheat though, and you can't junk playable cards as far as I know.It's not a huge disaster to play it. You should've just tried using it to see what happens, it looks to me like

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I guess by that time, he would have enough levels to play overheat though, and you can't junk playable cards as far as I know.It's not a huge disaster to play it. You should've just tried using it to see what happens, it looks to me like

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) You should definitely be able to use fire punch before turn 10. In fact, you can use it by turn 3 if for example you discard overheat on the first turn, and burning wind or another fire punch on the second.Overheat is arguably a waste of

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) You should definitely be able to use fire punch before turn 10. In fact, you can use it by turn 3 if for example you discard overheat on the first turn, and burning wind or another fire punch on the second.Overheat is arguably a waste of

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) It's still very doable, in fact I feel like the bots have gotten weaker since they seem to junk a lot more than they did before, though perhaps it's just me. However, it's not nearly as friendly to new players who have yet to learn the l

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Minitaur gets a whole bunch of moves from different types. It gets thunder hammer, earthquake, sludge hammer, conjure sword, geocombat... Basically letting you hit almost anything super effectively. But, that only happens

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Oops. Yep, leafowl is later. But it won't be long until you can get it. URL: https://forum.audiogames.net/post/561067/#p561067 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Both can be found in Peninsula wilds. Hipplish is a definite winner, though it might seem a bit useless for the first few levels. Mirron is even more of a pain to train up, as it mostly relies on copying/parroting your opp

Re: Moderation, please delete this topic.

2020-08-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Moderation, please delete this topic. Nope, run from your past is already taken. That's run for your life, but then with 8 bit sounds, is it not? URL: https://forum.audiogames.net/post/560221/#p560221 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: Moderation, please delete this topic.

2020-08-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Moderation, please delete this topic. Nope, run from your past is already taken. That's run for your life, but then with 8 bit sounds, is it not?Perhaps this should've been in the developer forum, with some more explanation of course. URL: https://forum.audiogames.net/post/560221/#p560

Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-27 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) Yeah, that's rather short-sighted. If you don't have proof that somebody is indeed cheating, it's best not to ventilate your frustrations. It won't do you any good.I'm afraid I'm going to have to agree that things like the sticks game ar

Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-24 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) Another advantage to going slower in the hang gliding game is that you can be in the range of the updrafts for a longer time, which helps if you're in danger of landing prematurely. URL: https://forum.audiogames.net/post/522241/#p522241

Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-22 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) Press the numbers to hear the sounds. Updrafts sound different to downdrafts. URL: https://forum.audiogames.net/post/521615/#p521615 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Crazy Party: mini-games and card battle! (beta70)

2020-04-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) I just tested stupid program myself and it indeed doesn't work. The card plays (the sound is quite amusing by the way), but the temporary effects simply don't apply. So it doesn't say the succeeding conditions aren't reunited. URL: http

Re: Crazy Party: mini-games and card battle! (beta70)

2020-04-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) That isn't very descriptive. What exactly were you trying to do? Were you playing against a psychic opponent?Here's some observations so far.That hang gliding minigame is fun, also different from the games we've had so far. The golems on

Re: Bloodbath beta

2020-02-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath beta Yeah, selling the rights to the game and then slamming the new developer feels like a low blow to me. Especially if it's literally after a week or two. Reputations are certainly a thing, but if anything, that should've been a red flag for you not to sell to someone you co

Re: Bloodbath beta

2020-02-27 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath beta Not to mention that 1.0 is kind of misleading, since such a version number tends not to be used for a beta product. URL: https://forum.audiogames.net/post/504617/#p504617 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: Bloodbath released!

2020-02-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! How many players were there? Because I'm wondering what will actually happen when the playerbase does come back. URL: https://forum.audiogames.net/post/497707/#p497707 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: Bloodbath released!

2020-01-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! @431 Pissing off the world? Well, thanks for apparently representing the whole world. Way to go!my comment relating to far left was mostly caused by the post that said that Jayde might be far left, but not everyone else is. Which in this case didn't seem relevant to

Re: Bloodbath released!

2020-01-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! @431 Pissing off the world? Well, thanks for apparently representing the whole world. Way to go!my comment relating to far left was mostly caused by the post that said that Jayde might be far left, but not everyone else is. Which in this case didn't seem relevant to

Re: Bloodbath released!

2020-01-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! I am rather surprised, not to mention disturbed, that these kinds of views are apparently considered far left. To me, that speaks volumes about a large part of the world.I guess I shouldn't be surprised, because this really is common knowledge, but oh well.Anyway, th

Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) Mostly luck-based, I'm afraid. Sometimes the escalators are so long that you can't hear the bonuses on the other side. But you definitely won't get 0 points.Also, its better to just rush through it, since near the end, the bonuses are al

Re: Bloodbath released!

2020-01-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! Unfortunately, usually in this case the damage has already been done.Also, if compiling and releasing today means rushing the update, and new bugs/problems arise as a result, then you're still doing it wrong. I hope you're aware of that. URL: https://forum.audiogame

Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) Perhaps this might be at least partially fixed by making certain reaction cards able to react with your own cards, for example, reaction cards that do not have the offensive flag. Imagine being able to play a card that would put a card i

Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) I think this would still work better as a minigame. It's too simplistic for a full blown thing, and we already have a card battle mode anyway. So I strongly feel the right decision was made in this case. If I had to choose, I would prefe

Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) A lot of people seemed to be happy when they could finally destroy the robots with the robot bombing game, but I would like it even more if we could get rid of wasps. I hope that can be arranged sometime. URL: https://forum.audiogames.n

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! Well, ultimately you will hope your game gets played by more than 9 or 10 players...Thing is, CP could get away with it because the underlying mechanics were good. The network-related issues were relatively few and far between. I'm not saying they didn't exist, but t

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! Even if you have backlash, what's the diffference? You have backlash now as well. The only difference is that changing the server system will actually allow you to make improvements where improvements are needed, which will be a lot harder if you keep in that way. Ki

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! Private servers might not be desirable under normal circumstances, but at least you might have something which is mostly playable. Judging by all the responses, this currently is not the case.In fact, this is what the Crazy Party team did right. They waited with a ce

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Bloodbath released! I do have some questions, and not because it is my intention to bash people, but because I'm genuinely curious.1. How much was this game actually tested before release?2. When the game was tested, how many people played at once? And how often did people run into lag

Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) Yeah, this one is infuriating. I somehow managed to unlock it after a bunch of tries. I think I did end up walking more or less in front of them as I threw the bombs, but that didn't always work either. URL: https://forum.audiogames.net

Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-23 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) I did hear something along those lines, yes.This is why private servers are good. since we know not to play with stuff like chance of the thief and ancient time. Sure, there are parry cards for pretty much everything, but they take up de

Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) The wall sound isn't a bad improvement per se, but it also doesn't really solve the problems I had in games like the hunting ants, where you have to go around an ant but can't because there are walls in the way. URL: https://forum.audio

Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Probably tomorrow. I'm kind of confused as to why this bug appeared when not too much was actually changed in the battle system, but I guess it's all underlying infrastructure. Why this was not discovered before release is a little beyon

Re: New Yu-Gi-Oh game being created

2017-07-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: New Yu-Gi-Oh game being created It has not been around for very long. I expect prompts will be better in due time. In the meantime, I could perhaps log a duel and comment on the various aspects of it, so people might know what they can expect to type. For those who are completely unfami

Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-14 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Yes, flying makes the grass gym a walk in the park. Just focus on dodge and damaging cards, leave out stuff like tailwind, and you will have no trouble at all. URL: http://forum.audiogames.net/viewtopic.php?pid=301986#p301986 _

Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: new game online! Desafio Mortal I sincerely hope you do not see what people are capable of based on this topic... *shudders*Also... Wouldn't it be better to make a new topic for this, rather than straying even farther from the topic at hand?For the rest... I very much agree with everyth

Re: new game online! Desafio Mortal

2017-03-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: new game online! Desafio Mortal Yes, I remember there being some announcement somewhere about ultrapower clones. Thanks for pointing out exactly where it is.Unfortunately, this does kind of prove my point about this rule not being very obvious/easy to find. New members would have to go

Re: new game online! Desafio Mortal

2017-03-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: new game online! Desafio Mortal Smoke-J brings up an interesting point. How would someone new to the forum know that the discussion of games based off of ultrapower code is not allowed here? On the one hand it seems a bit stupid to create a rule for the code of one particular game, but

Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: new game online! Desafio Mortal This is a difficult situation. The game's obviously quite a bit better than ultrapower and BTB, and I also think it's rather ironic that some of the people complaining about the game using stolen code are the ones who have been guilty of doing the exact s

Re: Crazy Party: mini-games and card battle! (beta46)

2017-01-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) I could be wrong about this, but I think you can now unlock the darkness world by playing through the ice world. That would solve the problem of people not being able to get to darkness because they have trouble with math.There are no re

Re: It's time to duel! Text based Yugioh is now available in English

2016-12-31 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English I did make a skype group for this, easier to communicate so you don't have to be on the MUD 24/7 if you want a duel. Here's the link.https://join.skype.com/cMax3gPRGjJO URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Fairy is sometimes frustrating yes. But if you truly want annoying, try ice. That is, I think, the only type which could be OP at the moment, because you can just shut your opponent down for the rest of the battle once you used sheer col

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-27 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) The lava pools are in fact surrounded by mud, so if you find yourself walking on mud you must go the other way or you will probably die. That having been said though, I do think that it would be very helpful if this game would have bubbl

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) @Raygrote, There are in fact ways to go up and down. Notice that you often end up swimming in water, you might even hear some of those bubbles you can use to breathe underwater. You can usually swim under the polar bears, however they ca

Re: Beyound the Bullet (BTB) release by Storm Productions.

2016-11-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Beyound the Bullet (BTB) release by Storm Productions. Hey, that name rings a bell! Were you the one who came up with the name of the game, at least? I'm not very involved in all that ultrapower discussion, so I'm genuinely curious.Well, that is somewhat amusing. This makes me wonder wh

Re: It's time to duel! Text based Yugioh is now available in English

2016-11-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English I've taken to playing this as well and am actually really enjoying myself. Does anyone have a complete card list with information in a text file or something? Because navigating through the cards in the game itself is slig

Re: Crazy Party: mini-games and card battle! (beta44)

2016-11-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) Hints for minesweeper can be found in post 651. It's still on this page for me and I don't have my posts per page set very high, so you shouldn't have too much trouble finding it. URL: http://forum.audiogames.net/viewtopic.php?pid=28538

Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-31 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) Nope, no pigs involved. Although since you don't know what a router is, I don't know if you'll be able to forward your ports either. A router is basically one of the devices which facilitates internet connections. You may need to look it

Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) @pulseman, we actually don't have calls very often in the skype group, in fact more often than not it's more of a hindrance for the minigames because you need to concentrate for some of them. We do skype chat, however, so if you wake up

Re: Crazy Party: mini-games and card battle! (beta43)

2016-10-26 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta43) Sure you can. If you have all the cards that were in beta 42, you only need to play the grand counsel 3 times and you will be able to get all the new ones. By the way, the dark type just went from one of the worst types to one of the bes

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-22 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) That is very, very vague, probably to the point of no one being able to actually help. I have windows 7 64 as well and I have no problems, so some form of pasted error message would probably be required. URL: http://forum.audiogames.net

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-20 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep. What I usually do is walk along the bottom of the map where the counters are, and then duck into the long south to north passages and travel them all the way to the end or until I have 5 good diamonds. Then I backtrack all the way t

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) I never said it was impossible, or near impossible, to finish it. That's the nice thing about randomness, I guess. You can get away with putting yourself in danger, if you're lucky. Even if you play it safe, it's still perfectly possible

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) @dark: Your strategy will probably work for when you are soloing, but good luck trying to get a decent score if you're in a competition. Taking all those detours means you will often waste valuable time which others are almost certainly

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep... The wasps just seem to sting at random times, which makes the game a bit too luck-based in my opinion, sometimes you can run by a whole bunch of wasps and never get stung once, while at other times you only encounter a few wasps b

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Funny, my biggest problem in the intellectual was actually quiz with numbers. I suppose you can just look up all the answers, which is basically what I did just to unlock it... But I don't do that in the online mode, in fact more often t

Re: Redspot, blood and paril. First public beta released!

2016-10-16 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! funnily enough, I've never even come across moments where there weren't enough players online. More often than not, there are way too many to be able to get your bearings properly, or at least if you aren't very experienced. I suppos

Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Sorry for the double post, but it's been a few hours and it concerns something else. I currently think the inventory system is rather clunky as well because it requires you to tab or shift+tab a lot to find the right item. How about

Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Unfortunately I am still getting completely random speedhack detection warnings. I have seriously tried my best to find a pattern to them, but not with too much luck. They do seem to happen more often when there are a lot of players

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) @Wlomas If you do manage to stick to the path all throughout the race and the turtle still wins, then you're probably not doing it fast enough. One idea I've been playing around with is to start a walkthrough/guide kind of thing for CP,

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for ice, but that type was already one of the strongest types IMO.Dark,

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for ice, but that type was already one of the strongest types IMO.Hmm,

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for maybe ice, but that type was already one of the strongest types IMO

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-10-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I never really understood quicken and stuff that boosts your speed in general. Sometimes you get to attack again right after you used quicken, but then why not just attack straight away? And sometimes your opponent takes a turn anyway,

Re: Crazy Party: mini-games and card battle! (beta41)

2016-10-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta41) I think the grid is just the same size for each type, but not every type has the same amount of cards. So for example dark has a lot of cards so it might take up the whole grid from left to right, but flying has fewer cards but since the

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Glad it's not just me. I'd love to give more info on why this happens, but it just seems to be very random... I played a bit more yesterday, and in at least 3 cases I got a speedhack detection right after I died, before I even logged

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! The multiple skills with the same effect is mostly realism, I guess. It would be a bit stupid for a plant type to get something called stun volt and having it sound like electricity, for example. I don't necessarily mind that, although

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! So after several months I finally decided to put my sceptical feelings aside and try this game. Within ten minutes, the game had already closed on me twice because of a supposed speedhack detection. I don't even have anything install

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I actually see a lot of people liking leafox more but for me the water starter is much, much better... Leafox just seems too frail, perhaps because it's the only one having two types so it also takes neutral damage from stuff like wate

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I actually see a lot of people liking leafox more but for me the water starter is much, much better... Leafox just seems too frail, perhaps because it's the only one having two types so it also takes neutral damage from stuff like wate

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! On a random note, where do all these silly genius people in the belltower get their chingles from? They seem to be abundant enough, and yet you cannot capture one anywhere. I guess it makes sense to have a few manamon you can't actuall

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Ah, I was beginning to think I was the only one who found a deviant manamon... Literally no one I asked seems to have encountered one, but I did get a deviant sapple. I guess there's multiple levels of perfect, because I've definitely

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I kind of wish the multi hit things like pummel would be better... It's way, way too random currently! It even has a chance to hit 0 times. Could be nice if it always tried to hit 6 times, but with each individual hit having 50 to 75%

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I kind of wish the multi hit things like pummel would be better... It's way, way too random currently! It even has a chance to hit 0 times. Could be nice if it always tried to hit 6 times, but with 50 to 75% accuracy. That'd make the d

Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta41) The name of the group is crazy party, translators and players. Unfortunately I don't currently remember how to copy the link, but it is somewhere in this topic.I'd highly recommend anyone who wants to play online join this skype group...

Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta41) The name of the group is crazy party, translators and players. Unfortunately I don't currently remember how to copy the link, but it is somewhere in this topic.I'd highly recommend anyone who wants to play online join this skype group...

Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Ok, I have 111 minigames unlocked, which leaves 5 to still be done. Simon, haunt of eels, trapped bonuses, bay of jellyfish, and diamonds mine.Simon I don't know if I will ever unlock, because I always get like 6 points and then I need t

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Yeah, I have no idea how to do the colored buttons either, but I did manage to score over 50 points in one of the math ones, I believe it was either subtractions or multiplications. Mastermind is another annoying one I haven't completed

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-08 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) So I was going to post this grand list of bug reports and suggestions... And then realized that most of them have already been posted! I very much agree with the left/right arrow to switch between types when managing a deck, that would m

Re: Crazy Party: mini-games and card battle!

2016-05-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! This game is just way, way too much fun. It's unbelievably addicting. You guys really know what you're doing. Congratulations on having done a truly amazing job. URL: http://forum.audiogames.net/viewtopic.php?pid=262389#p262389

Re: MarinaBreak - new year release from Nyanchan games

2016-01-31 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Here's a recording of me playing a good round of score attack, and 3 ok but definitely not good rounds of time attack.https://dl.dropboxusercontent.com/u/603 … attack.ogg URL: http://forum.audiogames.net/viewtopic.php?pid=248727#p24872

Re: New Ultrapower

2016-01-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: New Ultrapower This can't even be considered a clone... Clones are games which already exist, but someone else writes an identical or nearly identical version of. From what it sounds like, these people merely took someone else's source code claiming it was their game. Rather pathetic.

Re: MarinaBreak - new year release from Nyanchan games

2016-01-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games I could do that, but it wouldn't be of much help because you won't really be able to tell which keys I use. URL: http://forum.audiogames.net/viewtopic.php?pid=247178#p247178 ___ Audiogam

Re: MarinaBreak - new year release from Nyanchan games

2016-01-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games The new game modes are lots of fun. I somehow got a velocity peak of 150. I guess that's what repeatedly hitting bonus items can achieve, but its very random if you can manage it or not.I'm not sure how doable this is, but could we have

Re: SoundRTS and the CrazyMod (update 8.3)

2016-01-15 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Is there a link to the latest beta of version 9 somewhere? the links seem to have expired so I can only go to the main site with version 8.3. Kind of want to get back into this, but there doesn't seem to be a link. URL: http://forum.audiogames.net

Re: MarinaBreak - new year release from Nyanchan games

2016-01-14 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games I guess both could have their own scoreboard, I think velocity attack would be nice to have a scoreboard as well if it gets implemented. Not sure how easy it is to create more boards but it would definitely be fun. But I do agree that w

Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Those are fun suggestions. Another one which would be interesting is like a velocity attack mode. I'm not sure how you would want to make the mode exactly, but the goal would be to get the highest velocity on the ball as possible, eithe

Re: MarinaBreak - new year release from Nyanchan games

2016-01-05 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Seems I'm the first to break 2000. Somebody beat my score of 1803, so I decided to try and break the record again. Poor Michael only got to enjoy his number 1 rank for a few hours, because I now have 2033 points. Weee! URL: http://foru

Re: MarinaBreak - new year release from Nyanchan games

2016-01-05 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Seems I'm the first to break 2000. Somebody beat my sc ore of 1803, so I decided to try and break the record again. Poor Michael only got to enjoy his number 1 rank for a few hours, because I now have 2033 points. Weee! URL: http://for

Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games I guess difficulty selection could work, but IMO it really is fine the way it is now. I think I could pretty much play infinitely if the difficulty was easier.But the ball getting stuck between the racket and the ground really makes me

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games looks like you got a new score to beat key, because I just got 1286 points! he only thing that makes me sad is that I got the score with nearly no strategy, because if you go all the way down with your racket and always stay there it wo

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games looks like you got a new score to beat key, because I just got 1256 points! he only thing that makes me sad is that I got the score with nearly no strategy, because if you go all the way down with your racket and always stay there it wo

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games This game is insanely frustrating in the beginning, and insanely fun afterwards. Unfortunately it is going back to frustrating on mission 9, but the first 8 I managed to do fairly easily. Mission 9 is generally hard, but it also seems t

Re: Design it, Drive it : Speedboats

2015-12-23 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: Design it, Drive it : Speedboats [[wow]], you say you're surprised to run into us but I think we're just as surprised. It doesn't happen often that a developer almost literally falls from the sky. You might like to view the regular audiogames.net site to get an idea of the kinds of thin

Re: New horror and adventure sidescroller, The gate!

2015-11-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! are there more people that just can't jump over the second hole in the game? I can take running jumps or whatever and still it fails. Perhaps my computer's keyboard just isn't fast enough, but I'm literally running, hitting the up arrow,

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