Re: [Audiogames-reflector] How to use Chead engine on Audiogames

2014-03-19 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: How to use Chead engine on Audiogames Moderation! As Bashu said, this room is for announcing newly released or newly discovered accessible games only, not for questions on existing games or programs, so I am moving it. Please remember where to put topics in the future.URL: http://forum.audio

Re: [Audiogames-reflector] Super Airik, Airik the Cleric 1.7

2014-03-18 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Super Airik, Airik the Cleric 1.7 Sounds great, I hope the xp bug is  fixed so I can finally try the game, though whether it is or not I'll be glad tcontinue o voice acting.URL: http://forum.audiogames.net/viewtopic.php?pid=169132#p169132 ___ Audi

Re: [Audiogames-reflector] Mind Sports

2014-03-18 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Mind Sports Well that is true about connect 4 and  tick tack toe, however don't confuse those with chess or  even draughts, sinse both are very different and far more complex games, indeed  I'm not sure how easy it would be to learn chess just from a computer as opposed to playing an actual

Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Giving Haypy monster a try Okay, I'll try that. What was confusing me is that I got the monster name (which clicking on brought up it's info page), then the unlabled button, then a button called pethouse or something like that which could be selected or deselected, but  selecting that button

Re: [Audiogames-reflector] Mind Sports

2014-03-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Mind Sports Thanks bladestorm I was wondering about that.Generally I tend to find dice  games  less complex than card or board  games and don't tend to play them  as an interlectual exercise as much, though I don't know if this was me trying the wrong games or is because of the  larger  set

Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Giving Haypy monster a try Okay, I'll try that. What was confusing me is that I got the monster name (which clicking on brought up it's info page), then the unlabled button, then a button called pethouse or something like that which could be selected or deselected, but  selecting that button

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Well regarding Solara I confess I never particularly paid enough attention to the battles to sit and learn the sounds sinse I tended to just go on the descriptions of abilities and order, but then again I admit I  am less a fan of any game with automatic battlin

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Well regarding Solara I confess I never particularly paid enough attention to the battles to sit and learn the sounds sinse I tended to just go on the descriptions of abilities and order, but then again I admit I  am less a fan of any game with automatic battlin

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Well unfortunately the developers seem to have vanished  though they initially seemed quite keen on the idea, and  did  intimate that changes might be made to monster kingdom 2, they then directed me to the in game help files. When I politely explained that the

Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Giving Haypy monster a try Sight is not related to either of these, indeed the Iphone screen is so small my sight doesn't make that much difference unless things contrast particularly well  which isn't usually the case. I did notice the cases where you had buttons followed by lables, but oft

Re: [Audiogames-reflector] Mind Sports

2014-03-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Mind Sports I'm not sure what  ice world is  or what it has to do  Ios, but lost citties is just a straight out buy on the ap store you don't need  a computer or anything similar, though if you are having internet  troubles with ios and don't have an Iphone that could be a problem, still it

Re: [Audiogames-reflector] Mind Sports

2014-03-15 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Mind Sports @Assault freak, I would not describe fighting games as the same category of  stratogy or requiring the same skills as  bridge, whist or even chess, sinse what is required in those games is judgement based, or reactive stratogy in a real time action  environment. While you can ann

[Audiogames-reflector] Giving Haypy monster a try

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Giving Haypy monster a try Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no idea how

[Audiogames-reflector] Giving Haypy monster a try

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Giving Haypy monster a try Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no idea how

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no id

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages being better than those in monster kingdom, though the button lables are weerd, however I've now got to a point in the tutorial where I am utterly stuck, I have to

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Playable I agree, accessible not, not when information isn't displayed. I want to know why! I lost the challenge and what the other monster did to mine so I can  equip better items etc. I can visually see alert boxes appear on the screen and when I attempt to hi

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Hi. well that is a little disappointing really, and indeed I might contact the devs about it sinse it wouldn't be rocket science to get the messages of ability use sent to Vo, heck, that could also make the real time battles  accessible too.I was using a buff up

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Hi. well that is a little disappointing really, and indeed I might contact the devs about it sinse it wouldn't be rocket science to get the messages of ability use sent to Vo, heck, that could also make the real time battles  accessible too.I was using a buff up

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios That makes sense for challenges,  though i do wish they had monster selection acessible. Out of interest is there any way to tell what is happening in battle at all?  when I lost the battle in the challenge I had no idea what the enemy was doing. If not that is

Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Trying Monster Kingdom on Ios Okay, I sort of got the challenge menue to work, though I have no idea which challenge I've selected. I fought a battle but lost because I had no idea what was happening. Also, I had a team of two monsters sinse I won one on day at the beach, when it asked me to

[Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Trying Monster Kingdom on Ios Well After the comments from  bladestorm I thought I'd give this one a try.I'm actually pleased with a lot of the access, albeit a couple of things had to be got used to such as the ineventory and shop labelling items by price when you flick, so to see items and the

Re: [Audiogames-reflector] Unwritten Legends: RP-enforced mud

2014-03-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Unwritten Legends: RP-enforced mud Moderation! Even tif this isn't absolutely a newly created game, it's the first we've heard of it, which qualifies this topic to be in the new releases room so I'm moving it.After all, that is where other new mud topics go.URL: http://forum.audiogames.net/v

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Moderation! While I understand the logicof trying  mainstream games out before buying, this is dangerously  close to cracking audio games, which  as I've explained before is a very bad idea, sinse audio games have only a few

Re: [Audiogames-reflector] logd anyone?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: logd anyone? Moderation! How many times must i say this! offtopic room is for topics which are not! about games. Game programming is about games (look at general discuss and you'll find not a few topics about source code). so this is the wrong place. really! I would've thought the name "offt

Re: [Audiogames-reflector] Land of Devestation

2014-03-06 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Land of Devestation It is on the  Ner bbs. go and see the topic on the new releases room for details.URL: http://forum.audiogames.net/viewtopic.php?pid=167687#p167687 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: [Audiogames-reflector] Land of Devestation

2014-03-06 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Land of Devestation I'll be interested to see the guide. I liked the look of the game but the way text displayed was just so whacky I had little idea what was actually going on.URL: http://forum.audiogames.net/viewtopic.php?pid=167681#p167681 ___

Re: [Audiogames-reflector] Help with SilverSword IOS game accessibility

2014-03-06 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with SilverSword IOS game accessibility I think you will enjoy a dark room, it's one of these games that starts out really simple and builds up and before you know ityour into something majorly complex, but  you never get  overhwelmed, the developer has balanced the game very exactly so

Re: [Audiogames-reflector] Help with SilverSword IOS game accessibility

2014-03-06 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with SilverSword IOS game accessibility I think you will enjoy a dark room, it's one of these games that starts out really simple and builds up and before you know ityour into something majorly complex, but  you never get  overhwelmed, the developer has balanced the game very exactly so

Re: [Audiogames-reflector] Which chooseyourstory.com game do you think is the best?

2014-03-06 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Which chooseyourstory.com game do you think is the best? Well, even when not carrying a gun the amount of references to him being able to just kill people by scowling angrily at them and the "oooh look, here is a police officer doing his job,  look how much a bad arse you are sinse you think

Re: [Audiogames-reflector] Which chooseyourstory.com game do you think is the best?

2014-03-05 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Which chooseyourstory.com game do you think is the best? Well I can't say which is the best as I'venot tried  many of them. out of the ones you mentioned though, Dead man walkng was exceptional, as was dungeon stompage, I also enjoyed the crab fighting game just for amusement value though th

Re: [Audiogames-reflector] Help with SilverSword IOS game accessibility

2014-03-05 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with SilverSword IOS game accessibility @guitarman, you are correct in that making an entirely graphical game accessible would be a very long and difficult task, however  in the cases of most turn based games that already display textual information there are usually workarounds that ar

Re: [Audiogames-reflector] annyone wants to play the road to rage with me?

2014-03-05 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: annyone wants to play the road to rage with me? Moderation! However board you are, you will be better posting in the right part of the forum. off topic means not about games, road to rage is a game, so off topic room is the wrong place. please remember next time!URL: http://forum.audiogames.

Re: [Audiogames-reflector] Bad news about Star base Orion

2014-03-05 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Bad news about Star base Orion Well Slj, I am on Applevis but I don't tend to use their forums as I am busy with other places to keep checking each day, but if someone can pass on the news that would be great. I am rather disappointed I will admit, sinse the developer seems pretty adamant th

[Audiogames-reflector] Bad news about Star base Orion

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Bad news about Star base Orion Well I don't know how many people were hoping this  Iphone game would  have the last few acess  fixes made, but unfortunately it's not going to happen. I've  exchanged several E-mails with the developer, and he's pretty adamant not only that the map is unlabellable

Re: [Audiogames-reflector] Help with SilverSword IOS game accessibility

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with SilverSword IOS game accessibility @simber,   Your wrong I'm  afraid. Silver sword is most definitely, absolutely and completely a game for Ios, the developers website can be found Here and if you check the forum you will find several older topics from last year about the game.@Wel

Re: [Audiogames-reflector] Help with SilverSword IOS game accessibility

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with SilverSword IOS game accessibility @simber,   Your wrong I'm  afraid. Silver sword is most definitely, absolutely and completely a game for Ios, the developers website can be found Here and if you check the forum you will find several older topics from last year about the game.@Wel

Re: [Audiogames-reflector] how to solve?? Damage extreme file errors?

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: how to solve?? Damage extreme file errors? Moderation! I changed the topic subject slightly sinse if people know what is being asked about your more likely to get a response to the problem.URL: http://forum.audiogames.net/viewtopic.php?pid=167405#p167405

Re: [Audiogames-reflector] LocoCycle: Has anyone gotten past this point?

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: LocoCycle: Has anyone gotten past this point? Ah, if it's a mainstream game for Xbox fair enough.URL: http://forum.audiogames.net/viewtopic.php?pid=167379#p167379 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] LocoCycle: Has anyone gotten past this point?

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: LocoCycle: Has anyone gotten past this point? This is obviously an Ios game if it has game center achivements etc, however how accessible is it?URL: http://forum.audiogames.net/viewtopic.php?pid=167369#p167369 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Help with SilverSword IOS game accessibility

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with SilverSword IOS game accessibility Hi welshweyr. Unfortunately Silver sword isn't actually accessible yet, it is still waiting on some fixes from the developer,  particularly around the map sinse currently while you can hit the direction controls to turn different directions and mo

Re: [Audiogames-reflector] Help with SilverSword IOS game accessibility

2014-03-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with SilverSword IOS game accessibility Hi welshweyr. Unfortunately Silver sword isn't actually accessible yet, it is still waiting on some fixes from the developer,  particularly around the map sinse currently while you can hit the direction controls to turn different directions and mo

Re: [Audiogames-reflector] flyby chow

2014-03-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: flyby chow Moderation! Gece, the new releases room is meant for newly released games only. if your not reporting a new release of a game, don't post topics there, use general game discussion. Also, try the "e-mail" link under a member's name to contact them if they don't get your pmm, that i

Re: [Audiogames-reflector] Grizzly gulch walkthrough?

2014-03-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Grizzly gulch walkthrough? @Slj, if I remember rightly you just get a basic "congrats on completing the game on  gunslinger" or words to that effect, it's a nice note but not really anything special, then again I might be missremembering, sinse it's a while sinse I played the game. I do reme

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-03-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Ah, good to know, though i don't regret getting the game on my  Iphone. I'll see if I can finish off zombi exodous and then  start in on Tinstar this week.URL: http://forum.audiogames.net/viewtopic.php?pid=167220#p167220

Re: [Audiogames-reflector] Grizzly gulch walkthrough?

2014-03-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Grizzly gulch walkthrough? I used that cheat when i first played the game, but second time round I found it better to win the money just to make the game last longer sinse it is a little simple (I completed it in the space of about an hour when i first got it which was rather disappointing).

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-03-02 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Well Violinist,  the only reason to use chrome is that the only viable way to buy the games that can only be played in a commercial version on windows is in the  Chrome web store, this is part of the reason access is a problem

Re: [Audiogames-reflector] Grizzly gulch walkthrough?

2014-03-02 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Grizzly gulch walkthrough? There really isn't much to it.  Visit the bank until it is robbed and the banker says "should get yourself a gun  could've helped us out" then  go to the store and buy a gun, (if you don't have enough money go to the saloon and win some).Then go back to the bank an

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-03-02 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Well  Violinist, as I said it is a shame that that is the one option which Choiceofgames doesn't really give you full access to, since that would be accessible to everyone. I will say I also appreciate the ability to put an Ip

Re: [Audiogames-reflector] A question about a game for the iPhone

2014-03-02 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: A question about a game for the iPhone I've not heard of something like thatmyself, but you might want to check on applevis,  http://www.applevis.com/ since they have a lot more information on Iphone stuff generally.URL: http://forum.audiogames.net/viewtopic.php?pid=167085#p167085 _

Re: [Audiogames-reflector] Strategy For Beating The Oil Platform In Zombie Exodus:

2014-03-02 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Strategy For Beating The Oil Platform In Zombie Exodus: Well we'll see  if it turns up.URL: http://forum.audiogames.net/viewtopic.php?pid=167084#p167084 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] Strategy For Beating The Oil Platform In Zombie Exodus:

2014-03-01 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Strategy For Beating The Oil Platform In Zombie Exodus: What chapter is that in?  I've almost finished chapter four but haven't come up to an oil platform, though it's entirely possible it's an alternate route. I'll let you know where it  happens.URL: http://forum.audiogames.net/viewtopic.ph

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Good to know about the applications thing, I'll remember that if I ever fancy laying zombi exodous on my pc, though as it is I'm happy on the Iphone anyway. @Aaron, well the rule on this forum is no cracking accessible games o

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Hmmm, I'm a sWell, singer Well singer yes, mostly light  opera though various other things too, hence dark tenor. Regarding the situation well I actually thought all the food buildings were unrestricted to level? At least I never see l

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Well I've certainly noticed that different games use the language to produce more or less complex effects, however in the case of Zombi Exodous I am fairly certain that the save post death and  possibly the jump to  chapter fu

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Interesting Sebby,  though  I've never had any luck getting anything out of Itunes to my Pc, indeed I really dislike Itunes generally.I do think choiceofgames should have an online account system so that you could buy and play

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Accessibility on iOS games @Jan while I would usually be the first person to  demand equal access, if the game itself isaccessible, I personally disagree on menue  changes being an isolation for vo users, since  fundamentally the menue is there to serve a function in the game, ie, display in

Re: [Audiogames-reflector] space game like smugglers?

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: space game like smugglers? Hi Venom. Well have you checked the articles room? there is a guide on playing smugglers with nvda there. Regarding similar games, if you have access to Ios or android there is star traders rpg, which is very similar in theme but different in gameplay. If you fancy

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Hi Niclas. Unfortunately,  windows is the one instance in which the choiceofgames are really not very workable. You can play demo versions of their games on their site in a standard browser, but if you want to buy the full  ve

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a question about the windows versions of the choiceofgames titles Hi Niclas. Unfortunately,  windows is the one instance in which the choiceofgames are really not very workable. You can play demo versions of their games on their site in a standard browser, but if you want to buy the full  ve

Re: [Audiogames-reflector] science invasion

2014-02-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: science invasion Moderation! this is about games so belongs in general game  discussion, as the offtopic room is for topics that are not! about games. Please remember in future.URL: http://forum.audiogames.net/viewtopic.php?pid=166750#p166750 ___

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Accessibility on iOS games Hello and welcome antoine. I would agree with what people have said. Generally flicking is the default but when the screen is  known you can find things more quickly, for example if I ever want to know how much battery life my Iphone has I simply hit the  top right

Re: [Audiogames-reflector] ce forum log in help?

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: ce forum log in help? Well as regarding the forum, it's all the same as your regular account, or at least it should be  so if you change your regular  password your forum one so should change too. Regarding the plotter I'm a little confused as to what you mean, but I'll try and explain how t

Re: [Audiogames-reflector] Winglulx with NVDA?

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Winglulx with NVDA? Ah, fair enough, unnecessary text is a pain. I do wonder though how much of the display in winglulx you have turned off. One thing I like about  winglulx is that you can pretty much turn off everything in the display but the game text, which helps a lot when wandering the

Re: [Audiogames-reflector] Winglulx with NVDA?

2014-02-24 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Winglulx with NVDA? Well if worst comes to worst winglulx has a sapi option for incoming text, though to be honest I don't see the big problem with using the virtual curser anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=166476#p166476 _

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-02-23 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Hmmm, that sounds like a weerd situation, but how are you so certain the player didn't buy the  food buildings with espa? You can get enough espa for all the food buildingsby spending about 70 usd. This is a lot of money for a game but

Re: [Audiogames-reflector] a new mainstream release, LocoCycle for steam and xbox consoles

2014-02-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: a new mainstream release, LocoCycle for steam and xbox consoles Moderation! As it says in the faq, not fully accessible mainstream releases belong in general game discussion, not new releases.URL: http://forum.audiogames.net/viewtopic.php?pid=166211#p166211 _

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI Well the angband floor  map is a lot larger. Also when I  you speak of map in a roguelike you are pretty much saying the same thing, everyone gets the same, though with the complexity of the layout I'm not sure even hurristic descriptions on a 21 x 80 m

Re: [Audiogames-reflector] Could someone tell me what a roguelike is?

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Could someone tell me what a roguelike is? I'll also add that the  gameplay in lots of  roguelikes is heavily tactical and positional. The player can move in 8 directions, and there are often many different monsters and objects on screen  all at once. Roguelikes also have a reputation for in

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI The map isn't 80 characters wide even in nethack, since the thing scrolls, indeed if it were I wouldn't be  concerned about map size and likewise, people with an 80 character  braille  display wouldn't have the problem. I'm not sure what you mean about

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI 20 x 20?  I  don't know any roguelikes that have maps that small. it is true that the individual area around the player and the effective limited of what is in melee range is on an 8 x 8 pattern, but the problem is that the tactical play limit outside w

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI 20 x 20?  I  don't know any roguelikes that have maps that small. it is true that the individual area around the player and the effective limited of what is in melee range is on an 8 x 8 pattern, but the problem is that the tactical play limit outside w

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI well camlorn most roguelikes have freely editable  display code, so that pretty  much wouldn't be a problem. The problem more comes from the fact that in roguelike terms your talking about areas that are very huge and very erregular. Even when the area

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI yep trenten,  the Dolphin curser is one of the major strengths of  supernova since it works with  so many random thins, indeed it sort of surprises me that people who are used to other programs like  Jaws have such a downer on virtual cursers because of

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI Hi Mdzab and welcome to the forum. [[wow]], I like! as I said, it's the ascii graphics that cause problems  in roguelikes, but since this uses an interface much more like an interactive fiction game, that is no problem. It actually reminds me of a coupl

Re: [Audiogames-reflector] Killing the erchin lord?

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Killing the erchin lord? The arena is covered with health and amo packs.  Run rounjd every square, grab them all and they pretty much just hammer your control key mercilessly! :d.URL: http://forum.audiogames.net/viewtopic.php?pid=164935#p164935 __

Re: [Audiogames-reflector] Can someone suggest me an interesting game?

2014-02-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Can someone suggest me an interesting game? Ah, I didn't realize that not having been through the uba topic. When it is back up it'll likely need a db entry too.URL: http://forum.audiogames.net/viewtopic.php?pid=164335#p164335 ___ Audiogames-refle

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: AppleScript and Game Development Moderation! game  development = about games = should be in  general discussion.URL: http://forum.audiogames.net/viewtopic.php?pid=164189#p164189 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: tell me your ideas and segestions about my new Game Engine Moderation! a game engine is  game developement so this needs to be in  general game discussion.URL: http://forum.audiogames.net/viewtopic.php?pid=164191#p164191 ___ Audiogames-reflector m

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Let's Have a Steamy Discussion Moderation! since steam is a game platofrm this really shouldn't be in the offtopic room, even if it is about graphical games.URL: http://forum.audiogames.net/viewtopic.php?pid=164190#p164190 ___ Audiogames-reflector

Re: [Audiogames-reflector] Can someone suggest me an interesting game?

2014-02-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Can someone suggest me an interesting game? I'd also recommend checking out  rs games, since they have some different stuff to quentin C, and  if you want to buy a game, Che martin is working on Rale racer Ii, plus of course pretty much anything Aprone has written is worth a go just for the

Re: [Audiogames-reflector] What can you play swamp on

2014-02-01 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: What can you play swamp on Moderation! rory, I don't know why you asked this question in the articles room, but could you please remember that the articles room isn't for! those sorts of questions, it's for serious magazine style articles about games. See The articles faq for a full explanat

Re: [Audiogames-reflector] Space cube and rush quest

2014-02-01 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Space cube and rush quest Yep bladestorm, I was playing around with the ap store  today and noticed the headings make things quite clear.URL: http://forum.audiogames.net/viewtopic.php?pid=163950#p163950 ___ Audiogames-reflector mailing list Audiog

Re: [Audiogames-reflector] Can someone suggest me an interesting game?

2014-02-01 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Can someone suggest me an interesting game? Well the guns in sixth sense are okay for me,I don't mind the guns in sixth sense myself, though I doubt they'd add other rpg like elements since it's essentially a  fast action game. Blindside I've not   played yet, I probably need to give it a go

Re: [Audiogames-reflector] Can someone suggest me an interesting game?

2014-02-01 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Can someone suggest me an interesting game? Moderation! I've moved this topic since it's about games and thus doesn't belong in offtopic room. One game nobody has suggested as yet is zero site, which if you like  Tdv style games is certainly worth a try.  I'd also recommend shades of doom, i

Re: [Audiogames-reflector] Space cube and rush quest

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Space cube and rush quest Well those games are not made by somethinelse as  far as I know, their only games are papasangre, papasangre Ii and the nightjar. I believe that link just shows games  by people who also bought  papasangre. If your looking for actual related games by somethinelse, I

Re: [Audiogames-reflector] Recommended text-based games?

2014-01-30 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Recommended text-based games? @Pelantas, as a correction you can't attack other players in core exiles at all! indeed the game is full of people who  have got hacked off with other muds. @Parham, much as I enjoy core exiles it might not be exactly what your looking for since a lot of the gam

Re: [Audiogames-reflector] How can I play as adventurer in Entombed?

2014-01-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: How can I play as adventurer in Entombed? Boy is right, you can also unlock the druid with ranger  healer. The fortune teller is unlocked  randomly, while the goblin race is unlocked usually by beating the goblin king. The last, the plague card that unlocks the ratkin needs to be bought in t

Re: [Audiogames-reflector] entombed monk class questions

2014-01-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: entombed monk class questions Hi Balliol. As Boy said combo gives you extra attacks, up to a maximum of four, these happen when you attack unarmed. Iron skin has two principle uses, it hardens your body   which makes you harder to damage just like wearing harder armor, and it increases the h

Re: [Audiogames-reflector] Codename Cygnus - Story and Characters [SPOILERS]

2014-01-22 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Codename Cygnus - Story and Characters [SPOILERS] Well i've only played through the first couple of episodes thus far, since there seemed to be an  annoying problem when trying to buy   them recently which only just got resolved, also I've had some extremely bad news in my life  so haven't r

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Hi. I understand your reasoning regarding quotes, but it's probably more of a hindrance than a help. I myself always start reading replies to a topic at my own last message for example. Solara is fun I agree, my only real issue with th

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Hi. No, i'm not a developer, but as admin for this site I've talked to the devs of the game about access and adding things like the ability to create descriptions for buildings and heroes and such. I also don't really know what you mea

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Well I'm not sure what you mean about "how the game is run"  all the dealings I've had with the developers have been very positive. Anyway, if your looking for people's gamecenter names to share gifts and what not, have a look at This

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara I think there actually was a thread like this before for people to share gamecenter names, but if anyone wants to add me I'm darktenor, I'm level 33 at the moment and happy to throw some gifts along when I play Solara.URL: http://forum

Re: [Audiogames-reflector] where are the player market and bordertown located in koL

2014-01-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: where are the player market and bordertown located in koL Hi Mike. If I remember  rightly, the south of the boarder town  unlocks when you have done the meat car quest, along with the desert beach area, though check the koL wiki for details. As to the mal, that unlocks when your a high enoug

Re: [Audiogames-reflector] iOS Audiogaming

2014-01-10 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: iOS Audiogaming I also wonder how accessible orify is since I've heard people had  bits where you needed to poke the screen and hope, though did these get fixed?URL: http://forum.audiogames.net/viewtopic.php?pid=161326#p161326 ___ Audiogames-refle

Re: [Audiogames-reflector] iOS Audiogaming

2014-01-10 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: iOS Audiogaming Well there is a lot of stuff I haven't tried yet,, but I do have som favourites. King of dragon pass is  absolutely  fantastic if you like complex  rpg and stratogy games,  and it also has nice music and sfx. I'd also agree on Solara and  the somethinelse games as being well

Re: [Audiogames-reflector] King of Dragon Pass Question

2014-01-01 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: King of Dragon Pass Question It's not buggy, but it is complex. It has some overlays that go over the screen such as the menue, and other screens where the controls are in different places, but it is certainly accessible, all the controls work and you can play right through the game to the e

Re: [Audiogames-reflector] question about experience in torn

2013-12-31 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: question about experience in torn As far as I could work out, crimes were the best way to get experience if you didn't want to fight other players, though perhaps someone more experienced in Torn could give some more thoughts on this.URL: http://forum.audiogames.net/viewtopic.php?pid=160180#

Re: [Audiogames-reflector] King of Dragon Pass Question

2013-12-30 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: King of Dragon Pass Question To elaborate a little on what Grryf said, the menue basically brings up some   basic statistics about your clan, along with buttons to get to the different important screens such as magic, clan relations etc. You can usually find it towards the bottom.If you need

<    1   2   3   4   5   6   >