Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: camlorn
Re: Sloth Mud I'm completely agreeing.  I am simply stating that the feature makes sense, not that Sloth mud does a good job with it (and it's been too long for me to say if they do or not).  Realism in muds-well, once you introduce dragons, spaceships, or dragons on spaceships, you need a teles

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Sloth Mud The way I understand it is that new releases is for both actual new releases and new discoveries. So basically if it hasn't been posted about, it's ok to throw up a topic here.On the diku subject, that is not true at all. There are a few good diku muds out there. Yes a lot of them

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: camlorn
Re: Sloth Mud The idea of gold to level isn't so absurd as all that in terms of realism: you're getting better, you have to get better somehow, and so pay for someone to teach you with money.  Sort of.  I mean, on Alter Aeon, we might as well picture it as beams of light coming down from heaven,

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: stirlock
Re: Sloth Mud Yeah, I've gotten to the point where I basically won't touch most things that are remotely diku based. If you want a worthwhile codebase, LP is where its at, either that or custom, which is kinda rare.URL: http://forum.audiogames.net/viewtopic.php?pid=165573#p165573 __

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Sloth Mud Don't bother. Just keep working on the sound pack for alter please. This mud isn't worth it, in my opinion.URL: http://forum.audiogames.net/viewtopic.php?pid=165551#p165551 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Sloth Mud if demand is high, I might work on a soundpack for it too.URL: http://forum.audiogames.net/viewtopic.php?pid=165533#p165533 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: Victorious
Re: Sloth Mud The mv thing did get to me, and some mobs do give a fair amount of gold like the adventurers at the newbie school. I don't like the rent system, but I forgot to mention that you can not pay anything by just losing link, it'll log you out after a while with your eq.The length of lea

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Sloth Mud I'm not a fan of the rent system. I'm also not cool with the excruciating long length of time it takes to learn spells from books and manuals. Also, there's no convenient way to return to where you started, unless you shell out gold on recall scrolls. Speaking of which, the gold I

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: camlorn
Re: Sloth Mud It's okay.  It's got some unique stuff, but the insane rate at which one loses movement got to me; you can't explore quickly, and that was the death of my enjoyment.  I think that the idea of movement point needs to be killed, but Sloth's cost was way too high.  Other than that, it

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Sloth Mud I am utterly stunned that you like this mud, especially since it's one of the ones where rent is charged for keeping your equipment, and not just a one time fee but a daily one. It's possible to log even as soon as a month later and be missing all of your equipment. Unless I missed

[Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: Victorious
Sloth Mud This has been on my radar for a while now and I just got to trying it. Sloth mud has a multiclass system where you can level 8 classes - bard, cleric, druid, mage, monk, necromancer, thief, and warrior. The order that you gain levels in the classes does matter - you can't choose to reo