Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-08-12 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler We finally Released the Code Dungeon! Its free to download over at https://stealcase.itch.io/codedungeonI made a new thread for the release, so please continue any further discussion in the thread below:h

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-06-03 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler This is Not a game update, but a status update.Sorry for going silent for a week. Had a Sidejob as a Social Media Manager for a Digital Game Conference, and during the conference I couldn't spare any time to work on

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-25 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Hello folks, @40 practically said everything. I personally think the walking speed is a bit too fast, specially when considering some narrow passages.Best regards, Haramir. URL: https://forum.audiogames.net/post/53

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-25 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler My feedback, a bit later than I would have liked.I like the sonar. I think it's a major improvement over what you made in the last version. I don't really have anything else to say besides proposing a longer

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @Stealcase_, I have seen the update and will do my best to give feedback... tomorrow. I forgot my mouse at home, LOL. URL: https://forum.audiogames.net/post/532914/#p532914 -- Audiogames-reflector mailing list Audiog

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-23 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Apologies for the Double Post, but We just Pushed an Update! Link as always in my signature.FEATURES:  We have added some things that the player can do!The player now has a Dash!Press the space bar to dash in a direction

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-20 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @34 I can't say thank you enough for the long and thoughtful responses! No need for apologize; there are no egos here. This is gamedev, and we're doing design. So honesty is the most helpful thing we can get; on

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-20 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @34 I can't say thank you enough for the long and thoughtful responses! No need for apologize; there are no egos here. This is gamedev, and we're doing design. So honesty is the most helpful thing we can get; on

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-20 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @34 I can't say thank you enough for the long and thoughtful responses! No need for apologize; there are no egos here. This is gamedev, and we're doing design. So honesty is the most helpful thing we can get; on

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-19 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Hi there. For those that don't use a mouse, is there any plans to add a way to just use the keyboard? URL: https://forum.audiogames.net/post/531513/#p531513 -- Audiogames-reflector mailing list Audiogames-

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-19 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler ok. this gonna be a small post.when you press escape to exit the game, press yes to take the survey, you will enter a dialog with what would you answer to this? You can't press enter or anything, just keeps repeating t

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Oh man, I'm afraid this is going to be quite a negative feedback post...First, the sonar. I believe that it is quite intrusive. I wouldn't use this in combat, it's too distracting. I like the effort, I

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Oh man, I'm afraid this is going to be quite a negative feedback post...First, the sonar. I believe that it is quite intrusive. I wouldn't use this in combat, it's too distracting. I like the effort, I

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-19 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Thanks for the amazing feedback @31 amerikranian and @32 moaddye!I didn't reply when I saw them, but your comments have heavily driven the direction of this update.The Update is now live and available in the l

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-15 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler to be honest, after I destroyed the first humming crystal, I ran around like a headless chicken in the second corridor, looking for a humming crystal. I could hear one at the opening in the 3 north a bit east corner of the

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-15 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler to be honest, after I destroyed the first humming crystal, I ran around like a headless chicken in the second corridor, looking for a humming crystal. I could hear one at the opening in the 3 north a bit east corner of the

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-15 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler to be honest, after I destroyed the first humming crystal, I ran around like a headless chicken in the second corridor, looking for a humming crystal. I could hear one at the opening in the 3 north a bit east corner of the

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-15 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler to be honest, after I destroyed the first humming crystal, I ran around like a headless chicken in the second corridor, looking for a humming crystal. I could hear one at the opening in the 3 north a bit east corner of the

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler An update.I'm impressed. This is shaping out to be quite a neat experience. There are still some minor problems, though, so let me address those.First, the hallways. They work, but I sometimes have a difficult time

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Right. Will check it out shortly. I have a mouse, and I can give it a go with the mouse, that’s what I will probably do after redownloading. URL: https://forum.audiogames.net/post/529282/#p529282 -- Audiogames-refle

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-14 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @26 hey moaddye, I made the starting room bigger, since playing space and movement speed are heavily linked.But I'm gonna take a look at walk speed again later and see if it needs to be adjusted; the game is

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-13 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Right. My feedback.I like the concept here, and don't even think that the player needs to be slowed down. However, I do feel like there is a huge struggle in communicating the information about the current environme

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-13 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Right. My feedback.I like the concept here, and don't even think that the player needs to be slowed down. However, I do feel like there is a huge struggle in communicating the information about the current environme

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-13 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Hello folks. Agreed with @26. Well, there are some sounds that are not so obvious, specially when you walk next to a wall, I couldn't say for sure if it is the character brushing against the wall, or if it is climbin

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-13 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler for one, consider reducing the speed slightly when the player walks? URL: https://forum.audiogames.net/post/528993/#p528993 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-12 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Here I am reviving an old thread, but THE GAME GOT AN UPDATE! Actually the game has had several updates, we've been pushing patches iteratively, but now we'd love it if somebody tried it again and gave us s

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-18 Thread AudioGames . net Forum — Developers room : simba via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Hi.One game I would check out when you want to get a feel of a good fighting system is the concept demo of planet saga.In the side scroler mode fighting is pritty much get into range and attack your enemy.The game also

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-18 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler I feel like something's missing, @1:Stamina. Have you considered a stamina system at all? For instance, you swing away wildly, stamina goes down quicker, block for too long?Stamina drains. It recovers over time (hr

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-18 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler I feel like something's missing, @1:Stamina. Have you considered a stamina system at all? For instance, you swing away wildly, stamina goes down quicker, block for too long?Stamina drains. It recovers over time (hr

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-18 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Your work and ideas are very, very interesting.I have to keep on eye on it, because the idea is very good The people here give to you a lot of good feedback, with a lot of interesting aprouches. So, turn now the game into

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-17 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler There! The project is now properly in first person, and no longer locked to a grid!Sorry for the wait, we hit a bunch of implementation snags that made it literally unplayable.Please try it out here:https://stealcase.itc

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @19I haven't tried it in practice, so perhaps it falls flat.But I've played a lot of sequence storm of late (a rhythm game that added accessibility), and I started thinking about how you could make it work in the

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-14 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler We were rushing to get a build going today but we couldn't to get it out the door in time;Too many little things cropped to cause problems.But we've resolved to get a build up tomorrow; in about 24 hours it sho

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @17For rhythm, you can almost certainly cheat, at least for that of the player:for(int i = 0; i < keypresses.length; i++) { beats[i] = (keypresses[i].time - keypresses[i-1].time) / bpm; }Now obviously this doesn

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-09 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @15Some of what you're suggestion matches the design doc we've had for combat, here's our ideal;You're fighting a monster, and that monster might have a fire breath, or can cause stalagmites to erupt f

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-09 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @15Some of what you're  suggestion matches the design doc we've had for combat, here's our ideal;You're fighting a monster, and that monster might have a fire breath, or can cause stalagmites to erupt f

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @15Sighted games have had lock-on forever. You could easily do that in an audiogame, but it's mildly confusing because you rotate implicitly.  However you don't necessarily need the whole multiple positions thi

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @15Sighted games have had lock-on forever. You could easily do that in an audiogame, but it's mildly confusing because you rotate implicitly.  However you don't necessarily need the whole multiple positions thi

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-09 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Interesting. I'd thought about some sort of dueling, tactical combat simulation in audio that's a step above the usual "block or attack, front, left, or right" system lots of games use. I've never s

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-09 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Wow, I really appreciate the amount of feedback! And man the quality of it!And thanks for the game example suggestions from camlorn @3 and Jaidon of the Carribean @4 (and everyone else!), me and Wiktor have been spending

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler If the game is top down from the sighted perspective, then copying Shadow Line one for one will get you much further than trying to make it first person with 4 cardinal directions.  In general, top down interfaces like Sh

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Another approach could be the implementation of 3D positional audio, reverb and audio occlusion with ambient sound of the players footsteps of idle sounds, clink of armor, breathing, sound of a torch, etc. same with oppon

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Another approach could be the implementation 3D positional audio, reverb and audio occlusion with ambient sound of the players footsteps of idle sounds, clink of armor, breathing, sound of a torch, etc. same with oppon

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Lots of great advice in this thread. Hope it's taken to heart!Speaking for myself, I find the motion system described in @1 fairly uninteresting, and the implication that rotation might add significant difficulty a bit

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler @8Sighted people aren't able to just use their senses like we can.  We don't have better senses but it takes a hell of a lot of practice to be able to use them as we do.Sighted people are, generally, also not ab

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Also, why is it every new developer comes out you guys ask what programming language its coded in? Is that really important? URL: https://forum.audiogames.net/post/517464/#p517464 -- Audiogames-reflector mailing

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler 7's system is quite intuitive. I'm going to say something a bit controversial, but In my Opinion:Manamon's navigation system, while it does wwork is really annoying. The constant beeep gets

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler I can't believe you guys aren't bringing Shadow Rine into this. No, seriously. That game's sonar was top notch, even if it was a bit short. It essentially told you only about open passages as you walk through

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler I can't believe you guys aren't bringing Shadow Rine into this. No, seriously. That game's sonar was top notch, even if it was a bit short. It essentially told you only about open passages as you walk through

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler hi, sinse this is in the devlepors room, of corse I could ask, which langwige will you code this thing in, thanks URL: https://forum.audiogames.net/post/517453/#p517453 -- Audiogames-reflector mailing list Audiog

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : toto via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler hii m totally agree camlorn URL: https://forum.audiogames.net/post/517437/#p517437 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler I don't think Manamon's movement system will meet the needs and demands of your game, especially if you intend to make something worth playing. Post 3 pretty much sums the topic up quite nicely, but to add to tha

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler I'd look at Swamp. Swamp manages this pretty well even without limiting itself to the cardinal directions.Or Shades of Doom for that matter.There's no particular reason to limit yourself to the 4 cardinal direct

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler sounds interesting, what programming language are you using to coad the game? URL: https://forum.audiogames.net/post/517424/#p517424 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net Forum — Developers room : Stealcase_ via Audiogames-reflector
Code Dungeon - A first person hack & slash dungeon crawler You enter a Tower, weak and frail. You have lived in darkness all your life. There are monsters, and they want to kill you. You find a blade. You are ready to do what needs to be done. The tower must be ascended. Only then can