Re: Presenting Master of Orion, a space strategy game
Yeah. For the next version, the rule changes move from an option you select in the menus to one you set in your configuration file. In a sense this is nicer because you don't have to remember which option you set for every save
Re: Presenting Master of Orion, a space strategy game
I prefer the option 2 cause it fixes some bugs which have never been fixed in the original release of the game.
URL: https://forum.audiogames.net/post/524461/#p524461
--
Audiogames-reflector mailing list
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
Wich Rule Option should i choose when start new game?Where is the diference explained
URL: https://forum.audiogames.net/post/524456/#p524456
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: Presenting Master of Orion, a space strategy game
Aaah, i see! But it is a pity nevertheless that things went so badly!
URL: https://forum.audiogames.net/post/524437/#p524437
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: Presenting Master of Orion, a space strategy game
I think that you’re misunderstanding, it’s not dying, I’m just not going to be working on the version which includes those changes. I was disappointed to find the work I had done on adding them to the command line game removed, but I’m
Re: Presenting Master of Orion, a space strategy game
Oh damn! Thats a pretty big shame that one of those few accessible mainstream games will die cause of community drama!That really pulls my little gamer heart down a little.Or even a little bit more. Who knows.
URL: https
Re: Presenting Master of Orion, a space strategy game
Firefly, I am afraid that it will, I don’t really feel like forking another version just to keep some changes around, unfortunately. The changes caused some political drama in the community, such as it is. I would rather stick with a
Re: Presenting Master of Orion, a space strategy game
i like this game
URL: https://forum.audiogames.net/post/524407/#p524407
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames
Re: Presenting Master of Orion, a space strategy game
@zkline: Ah, so the option to disable the counciel will be gone in the next version?
URL: https://forum.audiogames.net/post/524399/#p524399
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: Presenting Master of Orion, a space strategy game
caio, the game ends when you or someone else manages to secure enough votes to become Master of Orion, that is, gets over 2/3 the votes in the high council. At that point you have a choice between accepting the council ruling or going
Re: Presenting Master of Orion, a space strategy game
@Caio: Make sure that you are using the latest Version cause the v-Command had a lot of trouble in older versions.It is up to you, when you want to create new ships. It highly depends on what you want to do with them. For example
Re: Presenting Master of Orion, a space strategy game
@Caio: Make sure that you are using the latest Version cause the v-Command had a lot of trouble in older versions.
URL: https://forum.audiogames.net/post/524367/#p524367
--
Audiogames-reflector mailing list
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
@zklineThanks for the help!So do I have to create new ship desighns each time my tech is updated?Alsso what are the conditions that determine the end of the game?
URL: https://forum.audiogames.net/post/524366/#p524366
Re: Presenting Master of Orion, a space strategy game
caio, A command for viewing your own planets already exists. the "V," command is very powerful. In this case, if you do "v py," you'll see your plants.The "p," stands for "planets," and the
Re: Presenting Master of Orion, a space strategy game
@zklineThats great!If pocible could you add a command to quickly check which planets our empire controls?That would help because I sometimes forget the numbers.As for the ship desighns is it recommended that I scrap all my designs in
Re: Presenting Master of Orion, a space strategy game
OK, so i will definitely start a little written tutorial with the next version released.My earlier Tutorial is on a system to which i dont have access at the moment cause of all this damn stupid corona-stuff, so i have to restart.I will
Re: Presenting Master of Orion, a space strategy game
Hi there,The link in the first post is not quite the newest version, but very close. I'll see if I Can get a newer one out this weekend. There are very few changes from my side, I'm still trying to figure out a way to han
Re: Presenting Master of Orion, a space strategy game
Ah damn damn damn, i realy should restart my tutorial to give more of you guys an easier start to this absolutely great game.@Caio: Your first scoutships can only reach planets within a range of three parsecs. So find one with the v
Re: Presenting Master of Orion, a space strategy game
hELLO!sO, i'VE RECENTLY STARTED TO PLAY THIS GAME.The question is how do I send my scout to an unexplored nameless planet?The commands are a bit confusing
URL: https://forum.audiogames.net/post/524159/#p524159
--
Audio
Re: Presenting Master of Orion, a space strategy game
Hey hey Zkline!Is the link in your first post for your latest Version?Aaaand, HAHA, the more important question: Anything new about MOO? I mean, are there any new versions out from the main developer?
URL: https://forum.audiogames.net
Re: Presenting Master of Orion, a space strategy game
Hi,Okay, this file is a mac release of 1OOM, as of this afternoon. The only major difference from the Windows version is that nebulas are identified when a planet is part of one. To run this, you need to unzip the file, and then go into
Re: Presenting Master of Orion, a space strategy game
There IS a mac version, actually. I'm doing all my development on the mac, I just didn't know anyone else would have one and be interested. I can package the current code real quick, but be aware you'll need to use the T
Re: Presenting Master of Orion, a space strategy game
wil there ever be a mac version
URL: https://forum.audiogames.net/post/500531/#p500531
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: Presenting Master of Orion, a space strategy game
Yes, yeah, yiha and yippi!Thats simply totaly awesome great!i still love it idolatrous!
URL: https://forum.audiogames.net/post/500499/#p500499
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Presenting Master of Orion, a space strategy game
Hey,By pure coincidence I've been re-visiting this game lately and working on some fixes. I'm slowly becoming more familiar with the way the game code operates. I've got a fix for the view command not identifying ne
Re: Presenting Master of Orion, a space strategy game
OK, i think we got a little improvement.With the newest NVDA you can scroll through all console-output by pressing control up and down arrow. So we can read now all the longer stuff like ship-designs and so on.
URL: https
Re: Presenting Master of Orion, a space strategy game
The actual author seems sporadically active, but there's at least one developer who commits fairly regularly and can merge PRs.
URL: https://forum.audiogames.net/post/490482/#p490482
--
Audiogames-reflector mailing list
Audio
Re: Presenting Master of Orion, a space strategy game
@zkline how active is the author of that fork? In terms of accepting {PRs or answering questions?It will be really hard to figure out how the ascii art works without some sighted assistance.
URL: https://forum.audiogames.net/post
Re: Presenting Master of Orion, a space strategy game
Hi,The current repo is here. The combat stuff is largely located in ui/cmdline/uibattle.c, but those functions are called by the stuff in the game/ directory.THe basic flow of combat is to print a map display every turn, with symbols
Re: Presenting Master of Orion, a space strategy game
That bug with the governer isn't that important, the simple workaround is just to not have such a long name. Anything 10 characters and below is fine. Some of the commonly requested items e.g, new filters for the view comman
Re: Presenting Master of Orion, a space strategy game
Victorious,Something like that sounds theoretically very useful. I don't have the programming chops for it yet, but I imagine it's fairly easy in any high-level language. My experience so far has been with mostly command-
Re: Presenting Master of Orion, a space strategy game
I've been thinking about an idea to get a better hang of how the galaxy works. Would like to hear more opinions on whether this could be feasible.I'm thinking of an application which reads a list of coordinates and planet
Re: Presenting Master of Orion, a space strategy game
I realy think that it would be more important to work firstly on improving all the combat stuff cause it becomes realy important later on a longer match.
URL: https://forum.audiogames.net/post/489691/#p489691
--
Audiogames
Re: Presenting Master of Orion, a space strategy game
@mmaslo1124 look at the first link in this thread.@zkline regarding the gov crash, try starting a new game with a world named "NerveCentre". Then when the game starts, type gov.I've been thinking about some ways of how
Re: Presenting Master of Orion, a space strategy game
@zkline I heard that the original project author is dead, i.e this repo is no longer accepting anymore fixes: https://gitlab.com/KilgoreTroutMaskReplicant/1oom/Is there an unofficial successor / developer who's leading future wo
Re: Presenting Master of Orion, a space strategy game
It's stable and playable, I keep coming back to it and games don't usually keep me interested for this long. I'm amused, however, we're all basically suggesting the same stuff.
URL: https://forum.audiogames.net/
Re: Presenting Master of Orion, a space strategy game
Hi All,Victorious, wow, that's a big post, I appreciate the feedback.The planetary governor is new to the 1OOM reimplementation. It does help with the micromanagement, but I'll have to do some searching to figure out where y
Re: Presenting Master of Orion, a space strategy game
Hello everyone,Where could I download the Game at? Did I miss it in the thread? Is it on S t e a m? I Google it but unsure if It is the right application. Any help would be appreciated.
URL: https://forum.audiogames.net/post/489505
Re: Presenting Master of Orion, a space strategy game
Hi,Thanks Xcline for bringing this to our attention. I'm so excited and yet so depressed at the same time once I mastered the interface. Elated because this is probably one of the most complex accessible strategy games that I
Re: Presenting Master of Orion, a space strategy game
Very very great Summary of the main points. I agree with all of them.We mentioned a lot of them before. But it is nice to see this all in one post.
URL: https://forum.audiogames.net/post/486432/#p486432
--
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
I just wanted to check in here because this game keeps giving me hours of fun. I understand development's on hiatus, but I have a couple thoughts and suggestions. I have no idea how feasible these would be, but here goes:1. I
Re: Presenting Master of Orion, a space strategy game
OK, i realy want to put this here cause it is a damn great command:"g +1" or "g -1" will let you switch through all your colonies so you dont have to keep in mind their names or numbers.Thats realy real
Re: Presenting Master of Orion, a space strategy game
@Zkline, No worries at all. I totally understand wanting to save the politics for in game situations. Honestly I'm just having fun with the concept even though I haven't yet figured out a good system for keeping track of
Re: Presenting Master of Orion, a space strategy game
Hi ALl,Yeah, I'm so glad to see people still enjoying this game. I unfortunately have been busier with work than usual lately, and also the development was a bit political, which I thought it best to stay out of. I will try to get
Re: Presenting Master of Orion, a space strategy game
Ah, yeah, I'll maybe try being a Human next. Right now I'm having fun being a Meklor, or Meklar or whatever it is, basically just building a crap ton of factories and that's letting me pretty much dominate, though if som
Re: Presenting Master of Orion, a space strategy game
HAHAHA, yes, the groundconquering breaks the system, hahahaha.We allready talked about a renaming-feature and a command to switch between your own colonys.I only played the humans and the silicoids so far. But i like both races and i
Re: Presenting Master of Orion, a space strategy game
@FireflyHmm, I've not played with the governor. That sounded dirtier than I meant it to, but you get the idea. As for planet numbering, yeah, I do this too. I've had to end a couple games because I accidentally gave two p
Re: Presenting Master of Orion, a space strategy game
HAHA, hey Audacity! Great name!Firstly, i absolutely agree with you. Moo1 is the best we had in this year. Maybe the best of last year too! Maybe my realy favorite release of all time here!Yes, you count out the main problems we have
Re: Presenting Master of Orion, a space strategy game
Wow, holy f&^$$ s@@%t! This is amazing. I've spent hours already and will doubtless spend many more as I try to figure out how everything works. I can't imagine all the work and energy that went into this. I have a fe
Re: Presenting Master of Orion, a space strategy game
Keep getting stomped by the Sakkra, though I tend to just build up, and the AI tends to explore more...Either way though, ugg... Still good game.
URL: https://forum.audiogames.net/post/474000/#p474000
--
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
Oh! How can you forget my favorite game of the year!This is such a huge great example for making a mainstream game accessible!I am not able to tell how much i love this!
URL: https://forum.audiogames.net/post/473670/#p473670
Re: Presenting Master of Orion, a space strategy game
As a note, there is a command reference file, which has the contents of the ? command. It's worth keeping open just in case.I haven't forgotten about this game, I've just been busy with work and other things. I intend to
Re: Presenting Master of Orion, a space strategy game
V highly depends on your scanner-technology and your explored map. The fleet-filter for v is f and you should use it together with the o-filter for displaying only your oponent fleets. So the syntax is:v foIf you want to check general
Re: Presenting Master of Orion, a space strategy game
So, when useing the "V" command, without the quotes, at the moment when ever I type anything other then V pi, or just V with distance and stuff, how do I get it to tell me stuff like enemy fleets and stuff.Can't look at i
Re: Presenting Master of Orion, a space strategy game
I was thinking about another point:After the first 200 years, when you have lets say 12 Colonies, it would be useful to check out the endangered of your colonies which are close to other empires. Cause they can be reached very quickly
Re: Presenting Master of Orion, a space strategy game
I've been thinking about that as well. The actual code for those is pretty simple in the GUI version, as far as I can see. I'll have to look into implementing it.
URL: https://forum.audiogames.net/post/47236
Re: Presenting Master of Orion, a space strategy game
at long last a gnext and gpre command would be useful. But thats comparatively not so important to other stuff.
URL: https://forum.audiogames.net/post/472294/#p472294
--
Audiogames-reflector mailing list
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
Walker,You never use the quotes with the V command, just to be 100% clear. THe only time you quote anything is if you have a planet name like "Alpha Centauri," which has a space in it.What the V command I gave you is doing
Re: Presenting Master of Orion, a space strategy game
Wow... That actually worked. Didn't expect it to, since anything I tried to type in with the V command except for stuff like "V 5", with the quotes, didn't work.Thanks. Smiley.Yeah, it's "G plan
Re: Presenting Master of Orion, a space strategy game
It's "g planetnum/name."
URL: https://forum.audiogames.net/post/471950/#p471950
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/m
Re: Presenting Master of Orion, a space strategy game
So, I got three planets. I don't recall how to switch between them.
URL: https://forum.audiogames.net/post/471924/#p471924
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabah
Re: Presenting Master of Orion, a space strategy game
Walker,You can do something like "v py", which will show all your planets. I might suggest doing a little notetaking in a separate file, since it's a little harder to call up info than it is to just see it visually a
Re: Presenting Master of Orion, a space strategy game
Walker,You can do something like "v py", which will show all your planets. I might suggest doing a little notetaking in a separate file, since it's a little harder to call up info than it is to just see it visually a
Re: Presenting Master of Orion, a space strategy game
Greetings from emperor Decimal, whos planets are named one, two, three, four and so on.HAHAHAHAHAHA
URL: https://forum.audiogames.net/post/471800/#p471800
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin
Re: Presenting Master of Orion, a space strategy game
Anyone know how to show your planets?I keep forgetting the names and numbers of some of them, and they just sit there for like 100 years or so, just chugging along or what not.
URL: https://forum.audiogames.net/post/471782/#p471782
Re: Presenting Master of Orion, a space strategy game
Yeah, true, but i am a little bit sad about the behavior of the hole reputation thing. Rep is totaly linked to spies. I would like it more, if for example technologys which were revealed by scanning enemy fleets would be added to the
Re: Presenting Master of Orion, a space strategy game
YEah, autoresolve is smart enough most of the time, I've found. WHat's more key than combat tactics, often, is knowing what your enemy has tech-wise, and that's what spies can do. The "rep," command is super us
Re: Presenting Master of Orion, a space strategy game
I just Autoresolve everything, unless I want to skan the enemy ship.
URL: https://forum.audiogames.net/post/471659/#p471659
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: Presenting Master of Orion, a space strategy game
Yeah and i would say, that combat is a more important thing than i thought. If you want to learn how to design good ships, you have to partizipate in combat to see how they behave. So yes, combat is a not to be underestimated part of
Re: Presenting Master of Orion, a space strategy game
HEy,Stellaris is, let's say a moving target. MOO at least is more or less static. I'll definitely keep everyone posted with any progress I make, however. As far as MOO goes, one of my longer-term goals is to improve the comb
Re: Presenting Master of Orion, a space strategy game
It's good to know my 1990s era stratts for this game still work. I put way too many hours into the original. This is gonna suck up my free time. Gah. I wanted to be useful. Sat down for a game. Five hours later I'm engro
Re: Presenting Master of Orion, a space strategy game
To be clear, what I mean is, I run the scanned PDF, as it exists now through VoiceDream. I don't bother with using the VoiceDream scanner app to recognize it.
URL: https://forum.audiogames.net/post/471380/#p471380
--
Audio
Re: Presenting Master of Orion, a space strategy game
Yeah, it is better, but far from perfect if i remember correctly.It is of a time where they had to scann it by hand
URL: https://forum.audiogames.net/post/471379/#p471379
--
Audiogames-reflector mailing list
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
YEah. I just ran the PDF through VoiceDream Reader, which helped a lot. It has the same effect and I think the text conversion is a little better.
URL: https://forum.audiogames.net/post/471372/#p471372
--
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
I have just started reading the stratagy guide.I enjoy it, just wish there were not as many pictures. Took like an hour for my computer to convert it all to word... Pictures... Now that is somethhing I do not understand...
URL: https
Re: Presenting Master of Orion, a space strategy game
Thats definitely a huge huge milestone!Now the V-Command is working absolutely perfect!A thousand thanks to Zkline!This is awesome!
URL: https://forum.audiogames.net/post/470921/#p470921
--
Audiogames-reflector mailing list
Re: Presenting Master of Orion, a space strategy game
Hi All,HEre is a new release of the command line version of Master of Orion. THis is not as featureful as the previous versions, I didn't have as much energy to work on code as I thought I'd have this weekend.Still, the f
Re: Presenting Master of Orion, a space strategy game
I would say a written guide would be best,since the game is at the moment, just text. Makes things easier, but that's just me.
URL: https://forum.audiogames.net/post/470824/#p470824
--
Audiogames-reflector mailing list
Audio
Re: Presenting Master of Orion, a space strategy game
Aaaah! Thats interesting! I have to try out the "res"-thing.
URL: https://forum.audiogames.net/post/470774/#p470774
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://
Re: Presenting Master of Orion, a space strategy game
Sort of. The way it works is your tax is taken from planets proportionately, so that the total matches the percentage you are taxing. Sadly you lose 1 bc for every 2 you collect, so it's inefficient.In order for colonies to us
Re: Presenting Master of Orion, a space strategy game
Sort of. The way it works is your tax is taken from planets proportionately, so that the total matches the percentage you are taxing. Sadly you lose 1 bc for every 2 you collect, so it's inefficient.
URL: https://forum.audiogame
Re: Presenting Master of Orion, a space strategy game
So if i got something in my reserve all the colonys can use it? And if i set the taxes to 20% the colonys will have to pay a yearly ammount to fill it up?
URL: https://forum.audiogames.net/post/470709/#p470709
--
Audiogames
Re: Presenting Master of Orion, a space strategy game
Taxes take money from your prduction and put it into the interplanetary reserve. This is kind of a floating bank account you can use to give planets, especially newly-colonized ones, a boost to production. It's also used to do t
Re: Presenting Master of Orion, a space strategy game
Thats a very interesting Detail about the AI. I have to keep it in mind.Could you say something about the taxes? I dont understand what they exactly do.And i am celebrating the new release like a bunch of whacky cheerleader!
URL: https
Re: Presenting Master of Orion, a space strategy game
Interesting side note, the AI is designed to only focus on one area of tech research at a time exclusively. This was probably easier to code than some kind of priority system for different areas, which would have to keep changing.I
Re: Presenting Master of Orion, a space strategy game
@Walker: TS, followed by, w for weapon, c for computer, f for force field, and so on. You have to check the capital letters.Example: ts w 100Oh and something very nice: Syntax" t=" will set all sliders equal.Question to
Re: Presenting Master of Orion, a space strategy game
What is the command to change your tech sliders? It is in the ? command, but it is not quite clear.
URL: https://forum.audiogames.net/post/470686/#p470686
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin
Re: Presenting Master of Orion, a space strategy game
Oh, it's definitely a thesis to pursue!I will do so in my next empire. I think i have to throw my momentaryon the trash.The later acting of the races about conquering is realy realy realy nasty!The darlocks sended out a big sh
Re: Presenting Master of Orion, a space strategy game
Firefly,It looks like both security, and spying, and taxes incidentally, can be treated as basically percentage sliders, the same as you would your planet production. That is, the maximum for all three is 100, although it’s 100% that
Re: Presenting Master of Orion, a space strategy game
Au au, ya, this guide is a damn heavy piece of bread, haha. But yes, it is useful indeed.@Zkline: Could you give me an example for the highest value syntax you can use with the sec-command?The entries in the emp looks a little bit
Re: Presenting Master of Orion, a space strategy game
Hi All,I have to put in a good word for the Master of Orion Strategy Guide, available for download here. Despite the fact it's got OCR issues, it's a treasure trove of information about the way the game works. The info I got a
Re: Presenting Master of Orion, a space strategy game
I assume you're talking about the "tb," command, if not please correct me. This works with the added planetary governor feature, and all it does is set the number of bases you want to build on a planet before the gover
Re: Presenting Master of Orion, a space strategy game
I assume you're taking about the "tb," command, if not please correct me. This works with the added planetary governor feature, and all it does is set the number of bases you want to build on a planet before the gover
Re: Presenting Master of Orion, a space strategy game
Walker and Firefly,Keep in mind that the Darloks are very, very good at finding spies sent against them. I would not expect to get very far with this tactic. That being said, the command you want is "spy Darlok sabotage." I
Re: Presenting Master of Orion, a space strategy game
So, when I target a base, what exactly does that do? Do I have to target them to activate them or something?
URL: https://forum.audiogames.net/post/470364/#p470364
--
Audiogames-reflector mailing list
Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game
Walker and Firefly,Keep in mind that the Darloks are very, very good at finding spies sent against them. I would not expect to get very far with this tactic. That being said, the command you want is "spy Darlok sabotage." I
Re: Presenting Master of Orion, a space strategy game
@Zkline: Ya, fo or foc is OK. But it still shows me stuff which i dont need at this time. But yes, it is OK.@Walker: I think the syntax is sabo hide or esp. As i said, i have to try the hole spy thing again.
URL: https
Re: Presenting Master of Orion, a space strategy game
Also, I have some missile bases targeted, but what do I do now? Not even sure I can use them offensiveley against other planets.
URL: https://forum.audiogames.net/post/470316/#p470316
--
Audiogames-reflector mailing list
Re: Presenting Master of Orion, a space strategy game
Do you need to type the full word, or just "sabot?I am trying to spy on the Darloks, but it keeps telling me that I have no spize in the empire, but a year, and in this case, sabotage.
URL: https://forum.audiogames.net/post/4
Re: Presenting Master of Orion, a space strategy game
Firefly,I want to try and overhaul the combat display in general at some point, but for now I suggest maybe using the fleet command and seeing if you notice your scout on there. They always head back to your closest colony.Speaking of
1 - 100 of 292 matches
Mail list logo