Re: [Bf-committers] Blender developer meeting notes - 31 August, 2014

2014-08-31 Thread CoDEmanX
There should really be a pre-flight check, to prompt the user what to do BEFORE even preparing rendering. It would catch unavailable drivers, missing textures, non-writable target devices etc. Am 31.08.2014 19:29, schrieb Daniel Salazar - patazstudio.com: About the Reload Trusted issue, don't

Re: [Bf-committers] Download stats for blender.org

2014-08-27 Thread CoDEmanX
And still 9,200/day if we dropped linux and osx support :P Am 27.08.2014 19:19, schrieb Ton Roosendaal: Hi, Analytics was hooked up with the downloader on blender.org, there are over 10k downloads per day via our site! Full month of july stat:

Re: [Bf-committers] File Upload on GraphicAll failed!

2014-03-03 Thread CoDEmanX
It often fails to complete the upload, it may depend on the browser you use (it used to work for IE, and fail a lot with Chrome/Firefox). It should work with Firefox, as long as it's a new build, or if you update an existing one, either change the info OR the build. When I changed the info and

Re: [Bf-committers] numpy for 2.70

2014-02-24 Thread CoDEmanX
They charge for MKL, so the free version should definately not use / require it. Direct download links for Anaconda Windows builds: http://repo.continuum.io/archive/.winzip/ I checked the content in 7zip and it seems to contain py2.7 builds only? Or is it compatible with py3.3? Am

Re: [Bf-committers] Saving and retreiving custom object properties

2014-02-23 Thread CoDEmanX
Hey Patrick, there are different kinds of properties, see: http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Properties#Summary There are only ID-Properties internally, but ID-Props and static props are separated from python perspective. What you seem to use are

Re: [Bf-committers] E key eyedropper tool... add icon?

2014-02-08 Thread CoDEmanX
The E shortcut works also for objects, an icon to make it more discoverable and clickable is planned: https://developer.blender.org/T37521 Am 09.02.2014 06:49, schrieb Garrett Williams: With the new ability to press the E key over an object picker(parenting, for example), it seems an

Re: [Bf-committers] Quit and unsaved changes ...

2014-01-17 Thread CoDEmanX
Hey Gaia, thank you for your improvement work, the quit prompt really deserves some lovin' :) I propose the following prompt: - Unsaved changes: C:\the\path\to\file.blend [Overwrite] [Save as...] [Discard Quit] [Abort]

Re: [Bf-committers] IMAGE_OT_invert missing undo

2013-10-30 Thread CoDEmanX
Just noticed another issue: If the image datablock is float (and not int), it doesn't update on inversion. One can call Image.update() and Area.tag_redraw() with python to force the update. But should be handled by C op for sure. Am 30.10.2013 18:15, schrieb Antony Riakiotakis: Codemanx

Re: [Bf-committers] Hive system

2013-07-17 Thread CoDEmanX
There are two pictures in the ba.org thread, so check it out: http://www.blenderartists.org/forum/showthread.php?256747-The-Hive-system-version-0-91-releasedp=2133217viewfull=1#post2133217 Looks similar to CryEngine's FlowGraph. Once it will be integrated into Blender and use native PyNodes,

Re: [Bf-committers] Blender roadmap article on code blog

2013-07-02 Thread CoDEmanX
Am 29.06.2013 16:41, schrieb Ton Roosendaal: - Where Python is too slow (I/O), we can also improve the api a lot still. For our UI now it's more than fast enough. There are two areas where it's notably slow: user preferences input and addon UI - due to the high number of layout elements I

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread CoDEmanX
GG-slide with clamp turned off can be used to extend like described, but snapping isn't supported, so this was either achieved with an addon or just snapping without caring about the direction of the connected edge. Am 12.05.2013 23:08, schrieb Blender Attitude: Did you try double typing the G

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread CoDEmanX
Well if moving on the face is ok, then standard snapping will do: http://youtu.be/v-Ly-BeqFpQ Am 12.05.2013 23:12, schrieb Knapp: On Sun, May 12, 2013 at 11:10 PM, CoDEmanX codem...@gmx.de wrote: GG-slide with clamp turned off can be used to extend like described, but snapping isn't

Re: [Bf-committers] Some changes in 3D view header (and general RNA-generated UI)

2013-05-11 Thread CoDEmanX
Hey Mont, good work on the UI stuff, this is always great for python scripters :) Two questions about the patch: ** enum-operator-generated menus are now PULLDOWN in headers too. Does that mean the visual order is inversed? ** All bit-flag enums expanded in ROW buttons now have a handling

Re: [Bf-committers] Blender online

2013-04-26 Thread CoDEmanX
Multiple people working on a single image sounds ridiculous indeed, but with 3D, it's a different story. Especially if you use Blender to create game environments, multiple working working on the map is really a use case. Since Blender isn't designed to stream 3d content, a sharing feature

Re: [Bf-committers] Proportional editing distance calculation ?

2013-04-12 Thread CoDEmanX
Maybe as simple as: Connected (Distance) Connected (Geometry) ? There should be a more in-depth tooltip text of course. Am 12.04.2013 21:51, schrieb Jace Priester: I can think of a reason. Say you want to use proportional edit along a curve, either an actual curve object or mesh representing

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55940] trunk/blender/release/scripts/ startup/bl_ui/properties_freestyle.py: Added to the Freestyle panel in the Render buttons a

2013-04-10 Thread CoDEmanX
Maybe a good time to discuss (again) about the UI organization of the Properties editor? There's i.e. a UI proposal for the modifiers since a long time. And there is no group editor (like regular editor but not limited to context object) - if scripters were able to add tabs, and addon would

Re: [Bf-committers] Radial control, pie menus and nice wip feature: Conflict?

2013-04-01 Thread CoDEmanX
I like the overall idea of such a widget, but i find it rather confusing that it's a wheel you have to spin for different actions. It makes perfect sense for rotations, but for scew/scale/move? The arrow icons rotate with the wheel menu, making it really unpredictable... Here's my own

Re: [Bf-committers] Odp: Re: Feature Request: predefined rotation values in spin tool

2013-03-28 Thread CoDEmanX
' you click 180' shift 90 or 180 shift 45 to make 225'. It can be probaly hard to do. I don't understand why need number of turns greater than 360' ? Dnia Środa, 27 Marca 2013 23:50 CoDEmanX codem...@gmx.de napisał(a) Toggling between CW and CCW is basically done by changing the sign

Re: [Bf-committers] Odp: Re: Feature Request: predefined rotation values in spin tool

2013-03-28 Thread CoDEmanX
Hm i actually had a custom entry in the enum, didn't think about the benefit of a custom button to set/add/subtract the set angle - that would be handy of course! BUT: the spin tool isn't a live operator, so you need to set its parameters in the redo panel. Redo + operators to change a

Re: [Bf-committers] Odp: Re: Feature Request: predefined rotation values in spin tool

2013-03-28 Thread CoDEmanX
Why a custom enum? The set/add/subtract thing is operators, not enum. Am 28.03.2013 16:28, schrieb Antony Riakiotakis: That's exactly the reason why you need a Custom enum ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Using C++11 features in Blender source code?

2013-03-27 Thread CoDEmanX
I remember a recent discussion about moving from MSVC 2008 to 2010, it was rejected / post-poned for a simple reason: the build team members don't own 2010 and can't afford the required amount of licenses. And community members who want to compile Blender with CUDA support would have to

Re: [Bf-committers] Feature Request: predefined rotation values in spin tool

2013-03-27 Thread CoDEmanX
Toggling between CW and CCW is basically done by changing the sign of the angle value, so a small button could be added to toggle the sign - or a checkbox as you suggested, but its state would have to be updated if the sign of angle value changed. Some convenience buttons for common rotations

Re: [Bf-committers] Node Efficiency Tools - can it go to trunk?

2013-03-26 Thread CoDEmanX
If ideasman is fine with your code, then it's ok to move to trunk! Am 25.03.2013 17:33, schrieb Bartek Skorupa (priv): Hey, @CoDEmanX: I don't quite get what you mean by: But please don't do this if the amount of props varies (prop1-propN)! Could you elaborate, please? Bartek Skorupa

Re: [Bf-committers] Node Efficiency Tools - can it go to trunk?

2013-03-25 Thread CoDEmanX
Proper formatting: props = layout.operator(NodesLinkActiveToSelected.bl_idname, text=Replace Links) props.prop1 = True props.prop2 = True props.prop3 = False But please don't do this if the amount of props varies (prop1-propN)! Use a CollectionProperty instead. I think i did this in the Game

Re: [Bf-committers] Suggestion: Drop zip archives (Windows releases)

2013-03-09 Thread CoDEmanX
+1 for keeping zip AND 7z! I often need a portable blender and therefore download an archive, not exe. 7z is about the size of the exe, while zip is quite larger and internet connection isn't always fast... Am 09.03.2013 21:23, schrieb Bastien Montagne: Not a Windows user, but I seriously

Re: [Bf-committers] proposal for better integration of addon functionality

2013-02-26 Thread CoDEmanX
1.) you can set the plugin-icon for any custom menu entry, see python template Addon Add Object. This isn't used by most addons though, and I actually like it - the plugin icon (as well as the old 2.49 snake icon) kind of annoy me in menus - most menus don't have any icons, and the ones with

Re: [Bf-committers] proposal for better integration of addon functionality

2013-02-26 Thread CoDEmanX
The addon's name could be added to the tooltip, but screencasts wouldn't benefit then... for video tutorials it would make sense to indicate whether users need an addon or if need just the built-in functions. append_after(bpy.ops.*) looks ok, but shouldn't it rather be

Re: [Bf-committers] 'help'

2013-02-24 Thread CoDEmanX
It's 3 clicks from wiki start page to svn page: http://wiki.blender.org/index.php/Dev:Doc/Tools/SVN_checkout_and_usage Am 23.02.2013 20:57, schrieb Erwin: At a first glance that wiki page has no information about the subversion repository. It usually takes me a while of searching too. So

Re: [Bf-committers] Weight paint: display unreferenced verts in black instead of blue ?

2013-02-14 Thread CoDEmanX
I agree as well, especially when it comes to game engine export, it would be great to have that visual feedback. Several engine formats don't allow verts without weight / with no vgroup and I've seen exporter addons complain about such verts. A visual feedback would help users to find these

Re: [Bf-committers] Feature request - Copy Render Layer

2013-02-01 Thread CoDEmanX
maybe it can be implemented as RenderLayer.copy(scene=context.scene), so it could be used with python and UI. Am 01.02.2013 23:31, schrieb Juan Pablo Bouza: Hi!! Moreover, I think that there should be an option to copy a render layer from one scene to another one In many cases you

Re: [Bf-committers] Interested in GSoC 2013 for Blender Organisation

2013-01-25 Thread CoDEmanX
Am 25.01.2013 14:00, schrieb Xavier Thomas: -Third, look for small bug or simple feature in the area you are interested in. http://projects.blender.org/ Especially the Simple Todos on Todo list are a good point to start:

Re: [Bf-committers] Simplified Header Stats (with icons)

2013-01-04 Thread CoDEmanX
It shouldn't be a panel that generates stats on every redraw. Campbell: Counting geometry on every redraw (from python), is just too slow and will interfere with workflow on higher poly models. Would suggest to have a tool that is more comprehensive and runs from a menu/button rather then on

Re: [Bf-committers] import_obj.py - Reimplementation

2013-01-03 Thread CoDEmanX
OBJ import can take quite some time and use a lot memory, but only if you use splitting (keep vert order imports way faster). Is there something else causing the bad performance? Multiprocessing would be great, for splitting it might work. But probably not for any code that calls bpy api

Re: [Bf-committers] Simplified Header Stats (with icons)

2013-01-02 Thread CoDEmanX
Am 23.12.2012 19:30, schrieb Tobias Oelgarte: I see this number every time in the splash screen, but more importantly i usually need to know the revision number instead of the version number. I bet most people don't care at all, some do care the version number as they wanna follow a tutorial

Re: [Bf-committers] Bachelor-thesis

2012-12-18 Thread CoDEmanX
Hi Paal, have a look at the projects of this year's Google Summer of Code, (external) programmers contributed great stuff to Blender: http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Overview You could do something similar, but a lot of other things need to be done as well,

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-07 Thread CoDEmanX
to get something done here. Maybe the layout is wrong but at least it would be just cool if we could get the functionality. Gaia On 06.12.2012 22:25, CoDEmanX wrote: 3 variations of possible filter integration: http://www.pasteall.org/pic/show.php?id=41437 Am 06.12.2012 18:44, schrieb

Re: [Bf-committers] Blender 2.65 RC2 AHOY

2012-12-06 Thread CoDEmanX
Could anyone (=ZanQdo?) write some lines about the film response addon? It's new and official, already mentioned in the release notes for 2.65 but wiki has just a single sentence: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Film_Response Am 06.12.2012 17:52, schrieb

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread CoDEmanX
3 variations of possible filter integration: http://www.pasteall.org/pic/show.php?id=41437 Am 06.12.2012 18:44, schrieb Gaia: I played with my 2d image editor and created this mockup: http://www.pasteall.org/pic/show.php?id=41429 I added a drag handle to the lower right corner of

Re: [Bf-committers] Search Field for browsing Shapekeys

2012-11-25 Thread CoDEmanX
The popup closes too easily indeed (if you click on search list entry outside of the popup's rectangle), but one can add an empty column, scale it's height and add a separator to match the search list size to workaround this problem:

Re: [Bf-committers] Cursor to center of mass

2012-11-21 Thread CoDEmanX
It's pretty easy to handle: http://www.pasteall.org/37405/python Am 21.11.2012 04:55, schrieb Brecht Van Lommel: Tessfaces includes both triangles and quads, it doesn't triangulate entirely, so you'd need to handle the quads still. Brecht. On Wed, Nov 21, 2012 at 4:30 AM, Ummi Nom

Re: [Bf-committers] ascii art

2012-11-15 Thread CoDEmanX
Forget cycles, render ascii! xD http://nopaste.php-quake.net/406431 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] ascii art

2012-11-15 Thread CoDEmanX
13:55, schrieb Abhinav Yadav: thats cool , is it a script or a complete add-on. On Thu, Nov 15, 2012 at 4:57 PM, CoDEmanX codem...@gmx.de wrote: Forget cycles, render ascii! xD http://nopaste.php-quake.net/406431 ___ Bf-committers mailing list Bf

Re: [Bf-committers] Triangulate modifier

2012-11-14 Thread CoDEmanX
, Nov 14, 2012 at 1:00 AM, CoDEmanX codem...@gmx.de wrote: Alright, maybe what i had on mind isn't possible in your case. As Blender has a tessface cache, I thought it should be used throughout the application for everything that requires tessellated mesh geometry. Polygon and tessface data can

Re: [Bf-committers] Triangulate modifier

2012-11-13 Thread CoDEmanX
Sounds to me like there is an inconsistency somewhere in Blender, which causes the difference in mesh geometry between what baker uses and the stored/exported data... Shouldn't everything in Blender use tessfaces, if triangles are required? When baking with an all quad mesh, the triangulation

Re: [Bf-committers] Triangulate modifier

2012-11-13 Thread CoDEmanX
permanent triangulation. It's a sensible practice which is already used by artists in other modeling products. Morten M. I hope that clears everything up :) -Andy On 13/11/2012 23:12, CoDEmanX wrote: Sounds to me like there is an inconsistency somewhere in Blender, which causes

Re: [Bf-committers] Triangulate modifier

2012-11-10 Thread CoDEmanX
We already have tesselation (tris+quad), and you can turn the quads into triangles by taking vert 0,1,2 and 2,3,0. That will give you a triangulation like seen in Blender viewport. So why not use tessfaces? I'd like to have a viewport option to show triangulation edges, but I can't see the

Re: [Bf-committers] Unregistering UI panel

2012-10-25 Thread CoDEmanX
It shouldn't add the same panel multiple times, unless you change bl_idname or the unregister_class call is bad. Any errors in console? For manual removal, you can do in pyconsole: bpy.utils.unregister_class(bpy.types.SCENE_PT_layers) # replace SCENE_PT_layers with bl_idname! Am 25.10.2012

Re: [Bf-committers] Why is use fake user not default for actions?

2012-09-10 Thread CoDEmanX
I agree. However, this can be fixed with a simple addon, core code: from bpy.app.handlers import persistent # Auto-enable fake user to rescue unused actions @persistent def fakeuser_for_actions(scene): for action in bpy.data.actions: action.use_fake_user = True This addon needs

Re: [Bf-committers] *** GMX Spamverdacht *** Re: Syntax error in export_3ds.py

2012-07-09 Thread CoDEmanX
My bad! Turned it back into utf8, hope it's ok now. http://projects.blender.org/scm/viewvc.php?view=revroot=bf-extensionsrevision=3602 Am 08.07.2012 15:55, schrieb IRIE Shinsuke: Hi CoDEmanX, r3595 causes another error: Traceback (most recent call last): File /usr/lib/python3.2

Re: [Bf-committers] Syntax error in export_3ds.py

2012-07-08 Thread CoDEmanX
Commited fix: http://projects.blender.org/scm/viewvc.php?view=revroot=bf-extensionsrevision=3595 Should now work as expected. Thanks for reporting! Am 08.07.2012 06:08, schrieb IRIE Shinsuke: Hi, When I was byte-compiling release/scripts/addons/ (r3577), I got a syntax error in

Re: [Bf-committers] The Future of Blender Projects WAS meeting notes

2012-06-24 Thread CoDEmanX
1.) I'd like to see some improvements for 2.5D creation. Ideally, Blender would work similar to Adobe AfterEffects. Composing movie clips and FX should become very intuitive, especially by a new properties editor, which would support group manipulation (values adjustable simultaneously). It

Re: [Bf-committers] Color to greyscale conversion - confusion

2012-06-22 Thread CoDEmanX
I use a rgb to luminance conversion in my Blender-CoD like: c_lum = c[0] * 0.3 + c[1] * 0.59 + c[2] * 0.11 but correct seems to be: Y = 0.2126 R + 0.7152 G + 0.0722 B http://en.wikipedia.org/wiki/Luminance_(relative) Am 22.06.2012 20:19, schrieb Dalai Felinto: The second looks like an sRGB

Re: [Bf-committers] Temporary global storage

2012-06-21 Thread CoDEmanX
How about using RNA with SKIP_SAVE flag? bpy.types.World.temp_var = StringProperty(description=Label of the control, options={'SKIP_SAVE'}) Or in C: prop = RNA_def_int(ot-srna, prop_name, 1, 1, INT_MAX, Prop Name, , 1, 10); RNA_def_property_flag(prop, PROP_SKIP_SAVE); Am

Re: [Bf-committers] Import CS in Blender ?

2012-06-13 Thread CoDEmanX
Format specs: http://www.crystalspace3d.org/docs/online/manual/XML-File-Format.html you could write an import script, seems to be rather simple XML-based format. Am 13.06.2012 15:23, schrieb John Smith: Hi, I know there is a tool to export Blender to Crystal Space (CS,

Re: [Bf-committers] Point cache Import

2012-06-07 Thread CoDEmanX
it exists: Export mesh Pointcache data (.pc2) in addons\io_export_pc2.py Version 1.0 Am 07.06.2012 14:23, schrieb Christophe Leyder: Hey all, we're trying to import an animated mesh into Blender from Softimage for smoke simulation, Collada isnt working at all and FBX isnt there. The only