Re: [Bf-committers] Should we change the splash image when the version number changes?

2019-10-12 Thread Gaia Clary
automatic. Just a stupid thought before coffee :) Gaia On 10/11/2019 5:37 PM, Brecht Van Lommel wrote: We could consider adding a new splash at the start of the release cycle, instead of at the end. It makes some sense for a specific Blender version to always have the same splash. On Fri, Oct 11,

[Bf-committers] Update openCollada to 1.6.68

2018-12-05 Thread Gaia Clary
then will forward this to the opencollada people :) cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Euler angles clarification

2018-03-25 Thread Gaia Clary
); /* XYZ order */ i am not sure though if this helps. - gaia On 25.03.2018 13:34, Recep Aslantas wrote: Hi, Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)? Intrinsics rotations or extrinsic rotations? Since I'm testing the math with COLLADA files which exported

Re: [Bf-committers] Commit logs

2018-02-28 Thread Gaia Clary
Thanks for this link! I didn't know this guideline before. I follow it now. cheers, Gaia On 28.02.2018 19:55, Brecht Van Lommel wrote: Hey everyone, As a reminder for all committers, please follow the commit log rules here: https://wiki.blender.org/index.php/Dev:Doc/New_Committer_Info

Re: [Bf-committers] Blender 2.79a Release Candidate AHOY (rB78a77fe622b8)

2018-02-02 Thread Gaia Clary
not arrive at the 2.79a branch, i found it in master and fixed it also in blender2.8 and all is well now :) cheers, Gaia On 02.02.2018 10:36, Bastien Montagne wrote: Eh… for some reason, we don't have same code in 2.79a and master for DocumentWriter.cpp, and that issue is not present in 2.

Re: [Bf-committers] Blender 2.79a Release Candidate AHOY

2018-02-01 Thread Gaia Clary
i found a nasty mistake in one of my recent fixes where i have unintentionally commented out 2 lines which now disable Collada animation export. Please can you consider to add this fix to 2.79a? rB78a77fe622b8 -- fix: unintentionally commented out collada animation export thanks, Gaia

[Bf-committers] How to maintain for master and blender2.8 in parallel?

2018-01-31 Thread Gaia Clary
Is that the right way to go? Or do i just do my fixes in master and blender2.8 separately? Or is there yet another way to do it? Please can i get an advise? cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman

[Bf-committers] Propose to update collada libraries to v1.6.62 (not urgent)

2018-01-27 Thread Gaia Clary
O2 /Ob2 /D NDEBUG CMAKE_C_FLAGS_RELWITHDEBINFO = /MT /Zi /O2 /Ob1 /D NDEBUG CMAKE_C_FLAGS_MINSIZEREL = /MT /O1 /Ob1 /D NDEBUG Please let me know if anything is annoying with the build.Then i try my best to talk the collada people into fixing it :) ch

Re: [Bf-committers] 2.79a release - proposed list of commits

2018-01-03 Thread Gaia Clary
can set the export option manually in the export panel instead of relying on Blender to decide what is correct and what not. cheers, Gaia On 03.01.2018 12:36, Bastien Montagne wrote: For the record, created a phab task to track the release status (thanks to Campbell for the suggestion): https

Re: [Bf-committers] 2.79a release - proposed list of commits

2017-12-27 Thread Gaia Clary
hi. I believe this one (Collada - crash during export) should be added: rB1f95347882 ( Fix T53322 ) But maybe Campbell should decide. cheers, Gaia On 27.12.2017 12:05, Bastien Montagne wrote: So… looks like our list of commits to backport is too long, even the ML server does not want

Re: [Bf-committers] Please merge your master work in blender2.8 immediately

2017-07-05 Thread Gaia Clary
a tip how to proceed as i am totally stuck :( thanks a lot, cheers, Gaia On 03.07.2017 16:37, Bastien Montagne wrote: > This is a reminder to all developers : when you commit something in > master, that goes beyond the oneliner and has even a remote possibility > of creating a

[Bf-committers] Whoever is interested in Collada: Request for testing

2017-06-24 Thread Gaia Clary
assigned. Any hint for change or improvement is very welcome! Thanks a lot! cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Collada test files. How to organize, where to place?

2017-06-18 Thread Gaia Clary
Ok, bzzt_ploink pointed me to a better location: https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/collada/... Is it ok to begin adding testfiles there? -gaia- On 18.06.2017 21:01, Gaia Clary wrote: > 2.) Where is a good place to setup such a test collection? > I

[Bf-committers] Collada test files. How to organize, where to place?

2017-06-18 Thread Gaia Clary
but i no longer can find it. Thanks for any tip and advise on that :) Cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Update to OpenCollada 1.6.51

2017-06-07 Thread Gaia Clary
and report any remaining issues with building the libraries or building blender with the libraries. If you know a fix for your find, you either can forward the fix to OpenCollada project or tell me about it. Then i will take care :) thanks, cheers, Gaia

Re: [Bf-committers] proposal for a small UI improvement for driver setup

2017-06-05 Thread Gaia Clary
[Reload as | Ignore] In that solution the user gets the file selection box only for the "Reload as" option. This approach would be more convenient and avoid the spreading of property fields all over blender. gaia On 04.06.2017 13:58, Joshua Leung wrote: > Hi, > >

Re: [Bf-committers] proposal for a small UI improvement for driver setup

2017-06-04 Thread Gaia Clary
ed to have auto run enabled. Anyways, it was just a proposal, if its not useful, then its ok for me. I asked at least :) cheers, Gaia On 04.06.2017 10:26, Sergey Sharybin wrote: > Hi, > > This isn't a good idea. You should not expose same user setting all over > the interface. All

[Bf-committers] proposal for a small UI improvement for driver setup

2017-06-03 Thread Gaia Clary
how.php?id=116080 If this is an acceptable improvement, is that something that could possibly already go into Blender 2.79 or would that be only good for Blender 2.8 ? cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.b

[Bf-committers] Update to OpenCollada 1.6.47

2017-05-10 Thread Gaia Clary
care :) thanks, cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] not able to build environment

2016-11-05 Thread Gaia Clary
Hi; I have added a few lines to the wiki page so it may become more clear what you have to install and why you need to install it. I hope that helps a bit: https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows/msvc/CMake On 05.11.2016 15:04, Nishant Varshney wrote: > Sir the link

Re: [Bf-committers] COLLADA Node Transform

2016-11-03 Thread Gaia Clary
Hi; thanks for this information. Would you mind to create a report for this? Here is the link: https://developer.blender.org/maniphest/task/edit/form/1/ You also can assign me to the report. thanks gaia On 03.11.2016 08:59, Recep Aslantas wrote: > I've another issue about node transform, si

Re: [Bf-committers] COLLADA Node Transform

2016-11-02 Thread Gaia Clary
The 'Both' option was made especially for fixing a (blender unrelated) issue with an Importer from another target system. But this issue has already been fixed long time ago. I just forgot to remove the option from the Blender exporter, thanks for the reminder! gaia On 02.11.2016 12:11

[Bf-committers] About the Default Behavior of Dissolve Edges

2016-10-19 Thread Gaia Clary
to 'unchecked'? cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Revisions for the final 2.78

2016-09-24 Thread Gaia Clary
ton should look similar to the exported skeleton (bone lengths). thanks, Gaia On 22.09.2016 12:39, Sergey Sharybin wrote: > Hi, > > We are working on getting 2.78 finally released. > > here are the lists of revisions ported to the branch since Release > Candidate 2. > &g

[Bf-committers] collada fixes

2016-09-23 Thread Gaia Clary
e imported correctly (same size, same location) cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Should i fix a Collada bug or not ?

2016-09-23 Thread Gaia Clary
this for release 2.78 (my favorite choice, this should be doable in one day), or should i wait after the release is out? cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Please can you add 1346482d23f167fa57049128384246397fda8d27 to the release 2.78?

2016-09-20 Thread Gaia Clary
as before. cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Stepping away from Blender development

2016-08-01 Thread Gaia Clary
, gaia On 01.08.2016 14:50, Campbell Barton wrote: > Hi, writing this mail to say that I'll be taking time away from > Blender development, > I'm stepping down as maintainer/module owner. > > I'll be taking an extended period of time off, to work on my own > projects for a while, ex

[Bf-committers] Issues with broken Addons on windows

2016-03-01 Thread Gaia Clary
is: delete the application data folder, restart blender and all is well. IMHO this is not a fix but an odd workaround. Thanks for taking care :) cheers, Gaia || || ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/l

Re: [Bf-committers] The future of FBX and/or other formats in Blender

2016-02-10 Thread Gaia Clary
module: The challenge is not the exporter but the Importer. And i am almost sure this is true for FBX and for Collada equally. cheers, Gaia On 10.02.2016 21:41, Juan Linietsky wrote: > Guys I'm sorry. I've seen this situation happening over and over to no end > for more than a decade. >

[Bf-committers] Request for Collada Importers/Exporters

2016-02-10 Thread Gaia Clary
Hi. If you have a working Collada Importer and/or a corresponding Exporter for Blender and if you think your solution works better than Blender's own Collada Module, then please tell us where we can take a look at your solution. Please can you make it easy for us to find the code by providing

Re: [Bf-committers] The future of FBX and/or other formats in Blender

2016-02-10 Thread Gaia Clary
Can the Collada Fans please move over to the other thread that i just opened? I believe the FBX guys will be thankful for that :) thanks On 11.02.2016 00:30, Todor Imreorov wrote: > Until the code clean up can this exporter at least be included as a > "testing" addon in trunk? That way you will

Re: [Bf-committers] fixed: Commit e6c58d... breaks debug builds on windows-64

2015-11-24 Thread Gaia Clary
I updated to "visual studio 2013 update 5" and now building works again. cheers, Gaia On 24.11.2015 20:05, Gaia Clary wrote: > i found a hint that maybe vs 2013 update 3 fixes this issue. > i try that and report if it helped. > > cheers, > Gaia > > On 24.11.2015

Re: [Bf-committers] Some Ideas for a Blender Plugin System

2015-11-03 Thread Gaia Clary
, especially because plugins need to be built for multiple platforms. cheers, Gaia On 03.11.2015 14:14, Dalai Felinto wrote: > Hi, > > I'm missing the main point here which would be, what is the advantage > of a C/C++ plugin system over the current Python addon interface? > > I'm cu

[Bf-committers] Another try for "Weight from Bone Glow"

2015-10-31 Thread Gaia Clary
from Bone Heat" Operator. Of course if someone can do this in a snap, then i would not be sad if you just go ahead and make a patch :) thanks for any feedback and help on this. cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http

Re: [Bf-committers] Implementing "weight from Bone Glow" as an alternative for "weight from Bone heat" ...

2015-09-14 Thread Gaia
gt; Hi, >> >> On Sun, May 3, 2015 at 12:38 PM, Gaia <gaia.cl...@machinimatrix.org> wrote: >>> 1.) Both algorithms work by first calculating an initial set of weights for >>> a >>> given skin/skeleton combination, then this initial set is smoothed by &

Re: [Bf-committers] Implementing "weight from Bone Glow" as an alternative for "weight from Bone heat" ...

2015-09-14 Thread Gaia
I got a bit scared about implementing this when i looked into it last time. Because of this i did not dare to touch this topic again until now. well, i try another round now. But i doubt that i can do it easily. well, maybe with a bit of help... cheers, Gaia On 14.09.2015 09:36, Daniel Salazar

Re: [Bf-committers] Weekly Blender developer meeting minutes - 31 May 2015

2015-05-31 Thread Gaia
if it is a good idea to use them or not, nor did i do any in depth tests. -gaia- On 31.05.2015 21:51, TARDIS Maker wrote: I guess the devs where getting a bunch of bug reports for it and stuff, and they weren't able to take care of them. The main problems with it are that it really only works for the 3D

Re: [Bf-committers] Generic Dragdrop for Importers?

2015-05-17 Thread Gaia
@Campbell Yes, you are right. I changed the e-mail Subject. On 17.05.2015 01:51, Campbell Barton wrote: @Gaia, the original post wasn't clear that (I think) you meant. generic dragdrop [for importers]. What about a brain dead simple path dragdrop ? Example for .obj: - in blender open

[Bf-committers] Generic Dragdrop for Blender?

2015-05-16 Thread Gaia
if you like. It is vacant at the moment ;-) thanks -gaia- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] General purpose icons for Blender Addons?

2015-05-08 Thread Gaia
in Blender as well. However i still believe this list is general purpose enough to be at least discussed and improved :) what do you think? cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf

Re: [Bf-committers] General purpose icons for Blender Addons?

2015-05-08 Thread Gaia
different style) . -gaia- On 08.05.2015 22:59, patrick boelens wrote: I agree custom icons would be more versatile and fill a need, but I also think a good set of default icons can ease the lives of a lot of devs. It's just cumbersome to have to worry about icons, especially if you want to match

Re: [Bf-committers] Addon guidelines (suggested update)

2015-05-07 Thread Gaia
for your own workflow, or only minor changes to existing tools may be rejected for inclusion in Blender. While there is great value in developing your own tools, they need to serve a common use case to get included in the blender.org official releases. -gaia

Re: [Bf-committers] Addon guidelines (suggested update)

2015-05-07 Thread Gaia
if an Addon gets included or not. Rule of thumb: The Contribution needs to be useful for more than one or two people. On 07.05.2015 21:46, Campbell Barton wrote: On Fri, May 8, 2015 at 5:24 AM, Gaia gaia.cl...@machinimatrix.org wrote: On 07.05.2015 19:48, Campbell Barton wrote: While

[Bf-committers] Builders: Please take care to use the newest collada libraries...

2015-05-04 Thread Gaia
of opencollada: https://github.com/KhronosGroup/OpenCOLLADA/commit/3335ac164e68b2512a40914b14c74db260e6ff7d The reasons for updating was a missing API call which now has been included and is already used from within Blender's Collada exporter. -gaia

[Bf-committers] Implementing weight from Bone Glow as an alternative for weight from Bone heat ...

2015-05-03 Thread Gaia
that it will take me a long time to get this solved, so if someone knows how to implement the bone glow easily into blender, then please feel free to do so or at least share the howto. thanks -gaia- ___ Bf-committers mailing list Bf-committers@blender.org http

[Bf-committers] opencollada library update 3335ac164e68b2512a40914b14c74db260e6ff7d

2015-04-29 Thread Gaia
, then just send me your issues. I will then forward this to the Collada maintainers, so that building the Collada libraries becomes painless for blender developers. Thanks Gaia ___ Bf-committers mailing list Bf-committers@blender.org http

Re: [Bf-committers] accessing normals from python

2015-04-27 Thread Gaia
Please note that another bug in the Python API to custom normals was recently fixed as well (fix will be available in 2.75), see here: https://developer.blender.org/T44359 -gaia- On 27.04.2015 10:12, Alexander Romanov wrote: Blend4Web addon has a tool for normals editing. But it has not quite

Re: [Bf-committers] Why must sync selection be disabled to select UV islands?

2015-03-18 Thread Gaia
agree that using any select tool in vertex selection mode might be less useful than using it in face selection mode. cheers gaia On 18.03.2015 11:00, Antony Riakiotakis wrote: Rubber band tool? On 18 March 2015 at 10:40, Gaia gaia.cl...@machinimatrix.org wrote: I made a simple experiment: - i

Re: [Bf-committers] Why must sync selection be disabled to select UV islands?

2015-03-18 Thread Gaia
because i have actually chosen to keep UV in Sync with 3dView... Now here is my problem with your argumentation: If you say, the selection by UV Island is wrong and unusable, what makes it ok to have the rubber band selector available, which actually suffers from the same issues? -gaia

Re: [Bf-committers] Why must sync selection be disabled to select UV islands?

2015-03-18 Thread Gaia
Yeah, just tested, looking good :-) cheers, -gaia- On 18.03.2015 12:41, Antony Riakiotakis wrote: Committed, https://developer.blender.org/rBaff4aa173a78c7bbd7d08666f995d48ea18cdb50 On 18 March 2015 at 11:29, Gaia gaia.cl...@machinimatrix.org wrote: I meant Border Select (shortkey b

[Bf-committers] What about adding a bcon-debug phase?

2015-03-09 Thread Gaia
is defined by reaching the goals rather than reaching a point in time, then this might be a good motivation for developers to help getting the bad bugs out of the system as soon as possible, because only then they can proceed with new shiny stuff ;-) cheers, Gaia On 09.03.2015 07:54, Campbell Barton

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-06 Thread Gaia
all release fixes have been propagated to the development branch. Would something like this make sense? cheers, Gaia On 06.03.2015 11:17, Eugene Minov wrote: Hi! I'm not a developer but just read the thread and have been thinking, what if instead of making branch per feature, try to make

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-06 Thread Gaia
to the release branch one by one. This acts as an extra level of protection against accidental last-minute cleanups sneaking in. On Fri, Mar 6, 2015 at 11:38 PM, Gaia gaia.cl...@machinimatrix.org wrote: I just was thinking about something similar, but possibly easier to maintain: - A development

[Bf-committers] Building with openexr broken on windows 7?

2015-02-06 Thread Gaia
). Right now i can build blender when i disable WITH_IMAGE_OPENEXR Do i have to install the openexr libraries separately or is this a broken build? -gaia- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

[Bf-committers] I would like to add a rearrange Material slots feature

2015-01-12 Thread Gaia
this have to be added in C or in Python? thanks gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] regression fix for collada

2014-12-22 Thread Gaia
) For 2.73 i propose to partially revert to the 2.72b behavior. This commit should do it: f78490182efc5d4c1145321f449cbd0d7fb08bb6 For 2.74 i can look into this again and try to import the mesh animation data as well. -gaia- ___ Bf-committers mailing list Bf

[Bf-committers] New Collada import options

2014-12-01 Thread Gaia
-small-improvement-for-armature-imports It would be nice to get some feedback for improvement. thanks -gaia- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] building on windows weird things happen :(

2014-11-30 Thread Gaia
why building does not work any longer ;-/ -gaia- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Can't build blender on visual studio 2013 Pro

2014-11-29 Thread Gaia
done === i restart visual studio 2013 pro i wait for a minute until visual studio tells its ready i rebuild INSTALL i wait a while Here is my error report: http://www.pasteall.org/55401 http://www.pasteall.org/55401 -gaia

[Bf-committers] Still not able to build with visual studio 2013 pro...

2014-11-29 Thread Gaia
DESTINATION ${CMAKE_INSTALL_PREFIX}/2.72/python TYPE DIRECTORY FILES D:/blendergit/cmake-build/source/creator/2.72/python/lib REGEX /\\'site\\-packages\\/[^/]*\\'$ EXCLUDE) ENDIF(NOT CMAKE_INSTALL_COMPONENT OR ${CMAKE_INSTALL_COMPONENT} STREQUAL Unspecified) Now what next please ? thanks -gaia

[Bf-committers] Building on Windows -- Issues with cmake default settings ?

2014-11-21 Thread Gaia
://www.pasteall.org/55288 However, when i disable WITH_CYCLES_OSL then i can build blender. So my question is: Why does CMake complain about missing cmake variables? And what can i do to fix this ? Maybe i forgot to install something ? thanks, Gaia ___ Bf

Re: [Bf-committers] Building on Windows -- Issues with cmake default settings ?

2014-11-21 Thread Gaia
further. thanks for fixing. Gaia On 21.11.2014 13:11, Campbell Barton wrote: On Fri, Nov 21, 2014 at 12:45 PM, Gaia gaia.cl...@machinimatrix.org wrote: Hi; I have an issue with building blender from a fresh setup: fetch the blender sources and the runtime libraries for windows-7 (64 bit

[Bf-committers] Artists guide for Building Blender on Windows

2014-11-21 Thread Gaia
Hey; Here is a (hopefully easy) complete build setup guide for Blender on windows: http://blog.machinimatrix.org/building-blender/ I hope it will be helpful for some people. If necessary i can improve the guide over time, but that obviously needs feedback from users. cheers, Gaia

Re: [Bf-committers] Artists guide for Building Blender on Windows

2014-11-21 Thread Gaia
or operable batch etc. On Fri, Nov 21, 2014 at 2:17 PM, Gaia gaia.cl...@machinimatrix.org wrote: Hey; Here is a (hopefully easy) complete build setup guide for Blender on windows: http://blog.machinimatrix.org/building-blender/ I hope it will be helpful for some people

Re: [Bf-committers] Improvement suggestions

2014-10-23 Thread Gaia
On 23.10.2014 09:04, Vlad MS wrote: ... 5.Why are weight tools showing in non weight modes? Weight tools are displayed in Weight Paint Mode and in Edit Mode. They are best used together with the Mesh Display option Show Weights. Note that in Edit ode only those weight tools appear which also

Re: [Bf-committers] Fixes for 2.72 Release

2014-10-02 Thread Gaia
What about this one ? A change in the label of a Collada export option: https://developer.blender.org/rB2040666fd1526c8ea21f2512dd6750ea11d3dc0c cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

[Bf-committers] creating a dictionary of terms ...

2014-08-30 Thread Gaia
(maybe just add a comment to the Blog page if you like to do so). I could eventually move all of this to a new Blender Dictionary page. Please also tell me when you have a better idea about all of this . thanks, cheers, gaia ___ Bf-committers mailing list Bf

[Bf-committers] proposal: tooltip change for mirror modifier...

2014-07-10 Thread Gaia
, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] proposal: tooltip change for modifiers...

2014-07-10 Thread Gaia
documentation somehow :) cheers, Gaia On 10.07.2014 12:20, Bastien Montagne wrote: Not really possible currently, this icon is part of the 'generic' UI of modifiers, nothing specific to the Mirror modifier here… Le 10/07/2014 12:09, Gaia a écrit : Hello; I'd like to propose a tooltip change

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Gaia
Both projects have been added to the Collada module. -gaia- On 28.04.2014 13:29, Ton Roosendaal wrote: Hi, BTW: what happened to this? We had Collada projects in 2011/2012 for animation: http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender http

[Bf-committers] The Blender Cloud (advertising video) request for review

2014-04-28 Thread Gaia
the correctness of the transcript below. thanks -gaia- Transcript: The Blender Cloud http://www.youtube.com/watch?v=1QUmbQRiaHU (Advertising video by Gabriel Hackett) Transcript: The Blender foundation presents The future of Open Content a new way

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-27 Thread Gaia
. But what i know for sure is, that a Collada Importer is way more complicated than an exporter. But ... well... Now what is Mixamo stocks as payment exactly ? cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

[Bf-committers] Some remarks about the Cloud website ...

2014-04-04 Thread Gaia
with: /Download is in preparation and will be available soon/ Thanks for reading Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] adding load_ui and use_scripts to the read_homefile operator ?

2014-03-23 Thread Gaia
believe that allowing to set the load_ui flag from the API is harmless. But regarding the use_scripts flag i am not so sure because of security. If there is no immediate complains about this idea then i will cleanup my patch and prepare a Task for review. cheers, Gaia

[Bf-committers] Gooseberry 20 seconds trailer ...

2014-03-18 Thread Gaia
something from there ? thanks, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender

2014-03-15 Thread Gaia
, for the Cone maybe something like: (Pyramid = vertices:4, Depth:sqrt(2), Rotation:45) (Tetraeder = vertices:3, Depth:sqrt(2), Radius1:sqrt(2/3)) Just a thought though :) cheers, Gaia On 15.03.2014 21:50, Eugene Minov wrote: To create a cone one must enter a radius. To create a pyramid one must

[Bf-committers] we want gooseberry logos !

2014-03-11 Thread Gaia
hi; please can you create some advertising logos which can be used to make advertisement for the project ? It would also be fine to have a We support Gooseberry logo as well for active supporters. thanks ___ Bf-committers mailing list

[Bf-committers] Convert Bone Color Sets to a bit more generic Color Sets

2014-03-07 Thread Gaia
Hi; In the theme editor we have Bone Color Sets which currently are only used for bone groups. I'd like to propose a few minor changes: 1.) Rename the section in the User Preferences from Bone Color Sets to Color Sets Reason: I think we can (re)use these color sets for other contexts as well.

[Bf-committers] About compatibility: How to make Maya's Joints and Blender's edit bones work nicely together ?

2014-02-16 Thread Gaia
on how this can be solved best cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Godot Game Engine Annoucement!

2014-02-10 Thread Gaia
Hi, Juan; What is missing in the blender Collada exporter ? What does not work for you ? And has it been reported somewhere ? cheers, Gaia On 10.02.2014 16:12, Juan Linietsky wrote: Hi guys! I'm writing to let you know we have finally released Godot as open source, MIT licensed at: http

[Bf-committers] Thoughts on Vertex Group List ...

2014-01-27 Thread Gaia
feedback cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Addressing Vertical Tab Concerns

2014-01-21 Thread Gaia
Hi, Jonathan; While playing with the Tabs i got worried about the order of tabs and the default tab. I added some remarks to the discussion section of your wiki page. cheers, Gaia On 15.01.2014 20:34, Jonathan Williamson wrote: Hi everyone! There's been some concerns raised on the new

[Bf-committers] Quit and unsaved changes ...

2014-01-17 Thread Gaia
(imo). But now the text in the confirm box could be changed from Quit Blender to (for example): Unsaved Changes. Quit anyways ? What do you think ? cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

[Bf-committers] What is a UV Texture ? (definition wanted)

2013-12-15 Thread Gaia
// //to the surface of a 3D object by use of a UV Map/ Can someone please approve/improve/correct this definition ? Or ... maybe the term UV Texture is just a relict from the ancients and should be avoided nowadays ? Thanks, Gaia ___ Bf-committers mailing

[Bf-committers] arc diff no longer waits for my comment editing ...

2013-11-29 Thread Gaia
. Any hint what could have gone wrong ? -gaia- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] File - Open ... open as startup file and a bit more ...

2013-11-27 Thread Gaia
, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] File - Open ... open as startup file and a bit more ...

2013-11-27 Thread Gaia
On 27.11.2013 15:55, Brecht Van Lommel wrote: On Wed, Nov 27, 2013 at 1:50 PM, Gaia gaia.cl...@machinimatrix.org wrote: --- 1.) Add a checkbox to the File - Open panel: --- [ ] open

[Bf-committers] UI question (about collada exporter)

2013-11-26 Thread Gaia
affected. When the number is 0 then the corresponding checkmark gets greyed out. Is this OK to do ? I guess the numbers are easy to find and they will only be collected when a user calls the export panel. cheers, Gaia ___ Bf-committers mailing list Bf

Re: [Bf-committers] UI question (about collada exporter)

2013-11-26 Thread Gaia
Hey, Jonathan; what about this ?: [ ] Include 23 children [ ] Include 1 armatures [ ] include 110 shape keys [ ] Include 3 UV Textures [ ] Include 10 Material textures [ ] Include 21 Deform bones only -gaia- On 26.11.2013 16:24, Jonathan Williamson wrote: Hey Gaia, I think

Re: [Bf-committers] UI question (about collada exporter)

2013-11-26 Thread Gaia
somewhere. I was thinking about calculating the numbers once and reuse them until the File Selector window is closed. I guess this will be OK ? On Tue, Nov 26, 2013 at 9:27 PM, Gaia gaia.cl...@machinimatrix.org wrote: Hey, Jonathan; what about this ?: [ ] Include 23 children [ ] Include 1

Re: [Bf-committers] UI question (about collada exporter)

2013-11-26 Thread Gaia
is where to store them :) But yes, that should be fine i guess. On Tue, Nov 26, 2013 at 10:32 PM, Gaia gaia.cl...@machinimatrix.org wrote: On 26.11.2013 16:31, Sergey Sharybin wrote: One developer-side note: if you're gonna to calculate things from a draw calllback. This callback is called

Re: [Bf-committers] blendercasts reloaded...

2013-11-23 Thread Gaia
On 23.11.2013 14:55, Jonas Wielicki wrote: On 22.11.2013 16:53, Gaia wrote: blendercasting: - Similar as with screencast i start a session recorder - Mouse movements are tracked and recorded. - The recorder tracks what functions i have clicked at what time and where on the screen

Re: [Bf-committers] blendercasts reloaded...

2013-11-23 Thread Gaia
and there are applications (of Blender's complexity) out there that do this very well. This actually keeps me on track :) Actually this is a good argument for continue thinking about how it could be done better :) Brecht. On Fri, Nov 22, 2013 at 4:53 PM, Gaia gaia.cl...@machinimatrix.org wrote

Re: [Bf-committers] blendercasts reloaded...

2013-11-23 Thread Gaia
first: - recognized as mostly doable - seen as useful improvement, - accepted by tutorial makers - accepted by users - recognized as implementable by others than Sergey, Brecht, Campbell... - accepted by bosses (allowed to be implemented) -gaia- ___ Bf

[Bf-committers] blendercasts reloaded...

2013-11-22 Thread Gaia
present for Christmas 2014 :) cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] developer.blender.org

2013-11-16 Thread Gaia
more: Documentation, Buildbot, Feed are external links Could these links be marked as leaving the site ? And/Or maybe they could open a new page in another tab instead of leaving developer.blender.org ? * *-gaia- ___ Bf-committers mailing list Bf

Re: [Bf-committers] developer.blender.org

2013-11-16 Thread Gaia
---+--+- note: the top 10 Subprojects title would not be a link, only the part labelled more ... note: Sculpt Paint is just a shortcut i used to keep the line length below 72. I apologize for the noise :( -gaia- ___ Bf-committers

[Bf-committers] developer.blender.org

2013-11-15 Thread Gaia
and buttons. Would it be possible to show the buttons as links instead ? That would make the page look more organized (imho) - -gaia- ___ Bf-committers mailing list Bf-committers@blender.org http

[Bf-committers] User interface: observations about the layout of the file browser (for exporting)

2013-10-22 Thread Gaia
Hopefully this can help later to optimize the user interface of the exporters as well. cheers, Gaia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

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