[Bf-committers] quick news

2011-06-27 Thread raulf
Hi I'm running to Havana now, I will give a one week course Introducing Blender Development in the University of Informatic Sciences, I hope it will attract more cuban newcommers :) Cheers Raul >>> - Participe en Universidad 2012, del 13 al

Re: [Bf-committers] Unlimited clay patch review

2011-05-25 Thread raulf
yes, they where not cleaned experiments or things to be further develop later, anyway, a slim version would be best. Cheers Raul > On Mon, May 23, 2011 at 12:13 PM, wrote: >> Thanks for the quick repply. >> >> I thougth someone has being able to compile it and post a build online >> ... >> didn

Re: [Bf-committers] Unlimited clay patch review

2011-05-23 Thread raulf
Thanks for the quick repply. I thougth someone has being able to compile it and post a build online ... didn't knew community don't have a build to test with. (a consecuence of the lack of feedback) my main communication channel is email, I can't barely surf the web and definatelly I cannot longer

Re: [Bf-committers] Unlimited clay patch review

2011-05-23 Thread raulf
Hi there :) Yes, the patch is more like spagetty code and for internal development, I use all of those hacks in order to get a working system first, and only then start reworking/redisigning into a readable form. UnlimitedClay is about mixing two very separated functionality in Blender source code

[Bf-committers] UnlimitedClay patch link

2011-04-27 Thread raulf
Hi all :) Finally I could upload it to PasteAll.org! http://www.pasteall.org/21170/diff I have sent another email to this list explaining more things with the full patch but is awaiting moderatio because is big ... sorry, I fear I cannot upload to pasteall :( Cheers Farsthary >

[Bf-committers] Unlimited Clay update

2011-04-26 Thread raulf
Hi all :) Now that I have leverage both UnlimietdClay and LiveClay implementations http://farsthary.wordpress.com/2011/04/25/second-liveclay-video-test/ and since free time is a scarce resource for me I will rely on the true power of open source: "release often, release early" and hopefully will

Re: [Bf-committers] Unlimited Clay update

2011-04-01 Thread raulf
Hi LetterRip :) >> I have discovered also a memory issue that is eating a lot of RAM as I >> sculpt, due to no correctly freeing PBVH rebuilds, I have pointed many >> times that also a big performance eater is the global nature of all >> EditMesh operations: for split faces the function iterates

[Bf-committers] Unlimited Clay update

2011-04-01 Thread raulf
Hi all Yesterday, in a code sprint the whole nigth I have implemented new optimizations to the dynamic subdivision, specifically in the face classification part (to determine if a face will be smoothed and subdivided). That code proves to be higly optimized as a I quickly discard faces to avoid e

Re: [Bf-committers] Introduction

2011-03-19 Thread raulf
Hello Benjy You're wellcome, being a Blender developer is a joy and a pleasure that will fill you, you will see ;) Cheers Farsthary > > Hello, > My name is Benjy Cook, I'm a long time Blender user and avid programmer. I > am currently a student at Tel Aviv University, majoring in Computer > Scie

Re: [Bf-committers] Roadmap for 2.5x - 2.6x - beyond

2011-03-14 Thread raulf
> We've been in some kind of "freeze" long enough now. Let's have fun > for a while, and then try to fix it all up again :) > > -Ton- Those words are music for my ears :) Congratulations!!! Cheers ___ Bf-committers mailing list Bf-committers@blender.

Re: [Bf-committers] Code Review

2011-03-11 Thread raulf
Ops! I can't access to any google hosted project/site... "Forbidden Your client does not have permission to get URL / from this server. You are accessing this page from a forbidden country." So can I stick to my old way of send my patches? many times I don't have the possibility to choose :( Ch

Re: [Bf-committers] Particle surfacing question

2011-03-10 Thread raulf
Thanks Damien and Serguey ! I will review them and will see how did they fit or what optimizations can be made ;) Cheers Farsthary ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Particle surfacing question

2011-03-08 Thread raulf
Hi all :) I have once again teamed with Stephen to finish the implementation of the particle polygonizer,we have fused his modifier approach with my slighly faster polygonizer ... but since I have lost my Realflow demo version I can't have speed reference comparison. We don't use (and I would pre

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread raulf
Hi :) > Sounds great! I am just at particles chapter for my book an was not sure > to include fluid particles at all, it is (was?) quite hard to get nice > simulations, they tend to explode to often with no (for me) obvious > reason. That explode thing is long in the past, Jahka has improved a lo

Re: [Bf-committers] Inverse Shrinkwrap? (only "keep above surface")

2011-02-18 Thread raulf
Hi May be my recent released relaxation patch can help http://www.box.net/shared/ddhtfnsq75 > > HI guys! > > As I see it, shrinkwrap is lacking of two things that would make it even > better. > > 1_ A Neighboring vertexes smoothing factor. This would be done by applying > a kind of falloff to th

[Bf-committers] Relaxation patch (Farsthary)

2011-02-16 Thread raulf
Hi guys :) As you may know, recently I have being working on several relaxation algorithms that prove to be useful for mesh editing to extend funtionality of the current somoothing algorithm implemented in Blender. Well, I have made a patch with the two best relaxation algorithm I have being worki

[Bf-committers] Unlimited Clay status update and Valentine's

2011-02-14 Thread raulf
Hi all :) Firts of all congratulations for Valentine's day. This weekend I have made a few tweaks to UC and got a minor speed boost, remaining still in my todo list to be released is: -Implement the PBVH tree faces update (the current showstopper and the most performance hungry step). -Fix some

Re: [Bf-committers] Memory bug

2011-02-10 Thread raulf
Hi Bretch :) Thanks a lot! this certainly explain everything ;) I need to store several different values, I need a float[3] for accumulating neighbours positions, an int to store neighbours amount and more advanced relaxation algorithm may need to store aditional information like face area, angl

[Bf-committers] Memory bug

2011-02-10 Thread raulf
Hi :) In order to finish and release the new mesh smoothing/relaxation patches I have being working on I'm rewritting them to avoid introducing new fields inside the EditVert structure, so I end up using the union tmp inside that structure that is for temporal data storage... well, here is where t

Re: [Bf-committers] Volume Rendering Updates

2011-01-27 Thread raulf
Hi Aurel Regarding baking of radiance cache, have you considered a camara/view independent baking?. A way to implement this is raycasting from ligth sources and not the camera, sice ligth is aditive, for baking with several ligth sources you simply iterates over them. Cheers Farsthary > Another

Re: [Bf-committers] Vortex particle sim/set up

2011-01-26 Thread raulf
Hi > It is OpenSource, the source can be find here: > http://software.intel.com/file/31849 (Link from the 8th and last page of > the > article) > However it is copyrighted and not under any specified lisence. You can > still > read it or contact the author if you want to copy some code. > > Xavier

[Bf-committers] Vortex particle sim/set up

2011-01-26 Thread raulf
Hi guys! well, in past days my email server was down so this message is kind of late ;) anyway, here it goes: Recently an Intel developer has written a series of articles about realtime vortex simulation for games. The demo (http://software.intel.com/en-us/articles/fluid-simulation-for-video-gam

Re: [Bf-committers] Volume Rendering Updates

2011-01-24 Thread raulf
Hi Aurel :) Improvements are allways wellcome, thanks! > I have written a documentation back then, which is full of other > details of the related project and a more general discussion on volume > rendering. But in the volume rendering section, there should be a good > explanation of my work: > h

[Bf-committers] Unlimited Clay status

2011-01-24 Thread raulf
Just a quick update to fade away fears ... Unlimited Clay blender patch will DO be released under GPL, a fist version has been released long a go and my current patch is just an update (a radical but an update) There's no need for a "rescue UC" call, I'm not leaving. What's holding UC in Blender i

[Bf-committers] Farsthary joining 3DCoat

2011-01-23 Thread raulf
Hi all! I have an exiting announcement to make: I'm joining Pilgway/3DCoat team! my Unlimited Clay efforts are higy appreciated by them and I will be collaborating to integrate dynamic subdivision sculpting in 3DCoat. 3DCoat (http://www.3d-coat.com/) is a leading sculpting application in the

Re: [Bf-committers] replacing an EditFace vert question

2011-01-14 Thread raulf
Hello Ton :) Thanks! it certainly clear things a lot! yes, I´m figuring out just didn´t knew the edges restriction ;) will continue today trying to implement pole splitting, if I managed to do it I plan to release it along with the mesh relaxation algorithms as a patch. Ton, in case the Planet T

[Bf-committers] replacing an EditFace vert question

2011-01-11 Thread raulf
Hi if I need to replace an editface's editvert with some other editvert should I need to directly replace in the structure and down edges structure too? or is better to create a new face with the new vert and delete the old one? also what would be the correct functions to use and delete new editve

Re: [Bf-committers] Unlimited Clay video online

2011-01-07 Thread raulf
Hi Nicholas!! > Very impressive! Nice work Raul, looking forward to seeing the patch :) > > -Nicholas those words coming from you are very important! thanks a lot!! yes, now the algoritmic engine is ready, the remaining issues are dealing with blender architecture and the PBVH update structure,

Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-07 Thread raulf
Thanks a lot! I will review them :) btw did you have seing the new test video? hope you like it Cheers Raul > Hi again, > I asked Bruno Levy about your references. He told me: > > .Marc Alexa http://www.cg.tu-berlin.de/menue/publications/ > .Olga Sorkine http://cs.nyu.edu/~sorkine/publications.

[Bf-committers] Unlimited Clay video online

2011-01-07 Thread raulf
Hi guys! The video is now online ... waitting visaul feedback ... again, no public patch aviable for now ... sooner than you think will be :P http://farsthary.wordpress.com/2011/01/07/toward-sculptris-like-sculpting/ hope you like it Cheers Farsthary

Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-06 Thread raulf
Hi :) > Hi Raul, > I bet we are on the same deadline. I don't know many things about > sculpting, but I believe you should probably mention automatic > quadrangulation methods if you are subdividing using Catmull Clark, Oh yes :) ! I´m aiming at SIGGRAPH 2011 , perhaps is too high goal for me

Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-05 Thread raulf
Ops I forgot in my previous repply to mention that the paper I'm writting: 'Dynamic subdivission sculpting' will make life easier for those who want to integrate that feature in any sculpting pipeline. I'm writting there the unlimited clay algorithm essence and theory, and contrary to what I thoug

Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-05 Thread raulf
Hi all :) Thanks a lot! I want to thank one more time the incredible and fast help from the community, I have gathered a lot of research papers and yes, softwares can and should be cited (I will use APA standard) The unlimited clay dynamic subdivision video test will soon be online, just wait a

[Bf-committers] A resources help for paper (Farsthary)

2011-01-04 Thread raulf
Hi all I´m finishing a paper regarding dynamic subdivission sculpting and for the "Related Work" section I need to find previous papers/research in the field. So far I have Sculptris (which is a software, not a paper and I don´t know how to cite it if applications could be cited) , recently VUE

[Bf-committers] Unlimited Clay subdivision test video

2011-01-03 Thread raulf
Hi all :) Soon will be uploaded a new video test showing my recent advances in the Unlimited Clay project, this is my late christmas present for the community but I think you all will be very pleased. I show there my previous approach, sculptris approach and my new algorithm, notice how those lo

[Bf-committers] smoothing-relaxation report

2010-12-27 Thread raulf
Hi all :) This end of the year /new year will be full of surprises and good news ... I hope that. ;) Regarding Unlimited clay I have very good news and also a new surprise development in particles simulation field ... but sorry, you will have to wait a bit more for that ;) I have a very low ba

Re: [Bf-committers] Blender developer meeting minutes 26 dec 2010

2010-12-27 Thread raulf
Hi >> 2) Other projects, branches >> >> - Janne Karhu: he approved on Stephen Whitehorn "viscoelastic fluid >> particle springs" code, is almost ready for merge to trunk. Not real >> "new", >> but completes functionality for fluid particle system. Will be >> submitted >> after 2.56. Oh! I´ve mis

[Bf-committers] UC status and smoothing status

2010-12-24 Thread raulf
Hi Since I have performed a research on optimal smoothing algorithm I end up implementing and experimenting with several of them, along with the spring relaxation I have successfuly implemented a method called Revised ideal Length relaxation and , the most interesting to me, the HC relaxation alg

Re: [Bf-committers] number of commiters

2010-12-22 Thread raulf
Hi Jeroen :) Good points and I don´t see how my points are against yours, both are two sides of the same coin :) > Hi, > > A wise men told me, with great power comes great responsibility. I find > myself to be a very experienced developer, but still I like that my > patches are reviewed by other

Re: [Bf-committers] number of commiters

2010-12-22 Thread raulf
Hi :) I can´t speak for all wish-to-be-a-committer, just for myself as one of them :) but I think the main motivation of being a developer is to get your work recognised and widely used and the summun of that is to be commited in official releases. If too restrictive commit rules make that path

Re: [Bf-committers] New smoothing algorithm update

2010-12-20 Thread raulf
> Nice video, looks useful :) > > Regarding your question, I assume you mean smoothing of UVs in the > UV/Image editor? If so, then I think you would need to implement that > operator separately. > > -Nick > Hi Nicholas :) Thanks a lot! yes, is quite handy, I´m currently researching smoothing re

Re: [Bf-committers] New smoothing algorithm update

2010-12-17 Thread raulf
Hi guys :) The second smoothing algorithm video test is now online ... just a question, if I add it as an editmesh tool it will be automatically aviable for the UV module or has to be added elsewhere too? http://farsthary.wordpress.com/2010/12/17/spring-relaxation-second-test/ cheers Farstary

[Bf-committers] New smoothing algorithm update

2010-12-13 Thread raulf
Hi all :) this weekend I polish a bit more the spring based smoothing algorithm and as suggested by an artist, I have added frontier preserving shape in open meshes, for using this smoothing as an independent/general smooth this is a very desired feature. Also for closed meshes it won't shrink th

[Bf-committers] Unlimited Clay status

2010-12-13 Thread raulf
Hi guys! The last step on getting good topology (aside from a good smoothing that luckily we already have) seems to be some sort of dynamic brush size, I mean, mesh detail under the brush should be fine enough to avoid stretching polygons, and also detail transition among adjacent faces should b

[Bf-committers] New spring based mesh relaxation for Unlimited Clay

2010-12-09 Thread raulf
Hi guys :) last week I announced that I was implementing a particle spring based mesh relaxation algorithm for unlimited clay ... well, thanks to Lapinou that post my test video you could now check it. The main advantage of this method is that it converges to the rigth solution from any initial

[Bf-committers] Compiling issue

2010-12-03 Thread raulf
Hi Once updated my SVN windows libraries and Blender code base I fail to compile it under Windows 7 64 bits and python 2.6 + scons + MinGW ... I get this error: Compiling ==> 'buildinfo.c' Linking program ==> 'blender.exe' C:\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ld.exe: BFD

[Bf-committers] Unlimited Clay Update: New mesh relaxation

2010-11-30 Thread raulf
Hi all :) Many people think that jumping from one field to another in 3D development is not good , but well, many good ideas born from mixing different things into a new one, and my recent perticle developments provide me the tools to implement a mesh relaxation algorithm based on the principles

[Bf-committers] Per tile subdivission wil get into trunk?

2010-11-26 Thread raulf
Hi all Probably I have missed something but one of the coolest feature of the Sintel dev side was the per tile subdivission feature: - In which state is? - It is planned to go to Trunk? thanks in advance Farsthary __

Re: [Bf-committers] Planet texture patch

2010-11-26 Thread raulf
Thanks for the build :) I'm waitting feedback Cheers to all > here is a Linux build with the Planet texture, 64-bit nocona arch., > built using Ubuntu 10.10, r33343 > http://rowdyrabbit.com/blender/BlenderWithPlanetTexLinux64bitNocona.tar.

[Bf-committers] Planet texture patch

2010-11-25 Thread raulf
Hi all :) well, I was expecting the GPU gems procedural parts before releasing the patch in order to add others if needed but it didn't arrived. some use advice: at small scales (i.e the default textures values) it is a curl like texture but at larger scales (size 1.0) and with 6 octaves in

Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread raulf
could you send me in a .rar that page at ra...@info.upr.edu.cu? thanks in advance :) > Farsthary > > Looking at your shots I can see only a subset of the > techniques/generator functions present in the paper. It is really > trivial to add the presented variants to the

Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread raulf
Hi :) For some reason I always get this message from NVIDIA pages, seems like a DNS issue, in case is similar then is a happy coincidence and I will be very gald for that because then it will show that my shots where accurate :P Cheers Farsthary " El URL solicitado no se h

Re: [Bf-committers] extension clause

2010-11-22 Thread raulf
Whatever licence that will not restrict Blender in the present and the future from being used in any enviroment, open or close, is ok to me :) Cheers Raul > Hi David, > > Sorry, my mistake :) LGPL covers both cases I sketched. > > For now I'd like t

Re: [Bf-committers] New procedural texture: Planet

2010-11-22 Thread raulf
Thanks Tomas :) Yes, indeed will be very helpfull for your sci-fi project, as soon as Lapinou upload it check my site http://farsthary.wordpress.com , I made there a comparison with current textures to see their limitations. I will polish today the patch and will release it by tomorrow, hop

[Bf-committers] New procedural texture: Planet

2010-11-22 Thread raulf
Hi all :) This weekend I need to create a procedural planet for a local work, so I went straigth to tinkering with built in procedural textures, sadly there where no simple combination of procedurals that provide me satellite like view of planet surfaces, in order to achieve that a procedural sho

Re: [Bf-committers] Status of C++

2010-11-19 Thread raulf
I could not give you a precise answer but many Blender modules are completely written in C++, elbeem fluid simulator is one of them and besides C and C++ have bridges that makes hybrid code possible. I do agree with you that some tasks are easier to do in a completely Object Oriented environment r

Re: [Bf-committers] Farsthary's branch update help

2010-11-03 Thread raulf
Hi all :) thanks for the answers I'm using TortoiseSVN so no command line I think, If I use the Merge command it won't mess things with the trunk? I thougth merging affect the trunk... > Hi All, > >>What I was saying is that I need to clean up my branch on Blender SVN >>repository and start cle

Re: [Bf-committers] Farsthary's branch update help

2010-11-02 Thread raulf
Hi Luke > If all else fails I suppose someone could try mailing you a dvd with > the latest repository on it :) I would offer to do so now but alas i'm > doing exams and don't have much time. > What I was saying is that I need to clean up my branch on Blender SVN repository and start clean there

[Bf-committers] Farsthary's branch update help

2010-11-01 Thread raulf
Hi all :) Since my branch has became pretty obsolete and was based on my first unlimited clay draft in order to commit my latest Unlimited Clay patch I need to flush the old code and start from a fresh sync source what steps should I follow to do that? (flush the old branch and start with fr

[Bf-committers] unlimited clay DerivedMesh question

2010-10-29 Thread raulf
I build the unlimited clay modifier based on the EditMeshDerivedMesh type (emDM) I have added the emDM_getPBVH() function to the definition of that derived mesh type in a similar way like other types like cdDM_getPBVH() and ccgDM_getPBVH() but I have noted that while the other functions are calle

[Bf-committers] Bmesh question

2010-10-25 Thread raulf
Hi The main drawback that makes Editmode unusable for high polycounts is that for nearly every operation the code has to iterate over every vert, edge and face, in any combination/amount depending on the tool. That makes the performance scaling with the number of geometry components pretty bad,

Re: [Bf-committers] Unlimited Clay report and question

2010-10-22 Thread raulf
Hi Sergey :) > Hi Farsthary, > > I put latest code from his branch at my site > > http://www.sim-ai.org/ptex_nicholas.7z ( it is compressed with free 7z ) > > in case of problems, I think, it is possible to mail things to you by > parts. Thanks! my download speed with flashget is at 0.44 K/s and

Re: [Bf-committers] Unlimited Clay report and question

2010-10-22 Thread raulf
Thanks Sergey and LetterRip I have being in touch with Nicholas and he has being of great help (I couldn't made it without his advices :) ) but I could not download his branch to check the improvements :( Thanks for the info Cheers

[Bf-committers] Unlimited Clay report and question

2010-10-21 Thread raulf
Hi all :) I have the pleasure to announce that Unlimited Clay refactor is around 90% now! Yesterday I have fixed the last edge selection issue that was causing bad subdivisions in my new code and now is at the same functional level as before but of course with a better speed factor ;) A r

[Bf-committers] Dynamic springs for particle fluids

2010-10-04 Thread raulf
Hi guys :) One of the last frontiers of particle fluids simulation engine was implementing plastic behaviors (previously some elastic features where implemented using Hooke's style spring forces) but plastic remain challenging, and Stephen was working on it since the release of particle fluids, he

Re: [Bf-committers] Tortoise SVN patching issues

2010-10-04 Thread raulf
Thanks Peter! VC++ has the option to check for Windows , Mac OS and Unix line ending styles too :) but having Notepad++ around is a good advice :) > Indeed that is a problem with getting svn sources and editing in some > Windows editors. > > Using something (free) like Notepad++ that not o

Re: [Bf-committers] Tortoise SVN patching issues

2010-10-04 Thread raulf
Thanks Martin and Campbell yes, problem solved, the text editor have an option to check for it ;) this patch is for Stephen (co-author of Particle Fluids) and Jahka. Cheers Farsthary > > > --- On Mon, 10/4/10, Campbell Barton wrote: > >> From: Campbell B

[Bf-committers] Tortoise SVN patching issues

2010-10-04 Thread raulf
hi all :) I'm using TortoiseSVN on Windows 7 but when I try to generate a patch from the changes I made I get this error: File (C:\Blender any file here) has inconsistent newlines Inconsistent line ending style and it cancels the patch making :( How could I solve this? Is very i

[Bf-committers] unlimited clay update

2010-09-23 Thread raulf
hi all :) Following the 80-20 rule that says: -you will make the first 80% of your code in the 20% of the time and will spend the remaining 80% of the time in the last 20% of your code :P I'm progressing slow but steady :) I've just solved today a nasty bug that prevented to properly sculpt ov

Re: [Bf-committers] Super-sampling and anti-aliasing

2010-09-18 Thread raulf
Hello :) Thanks for your will to improve Blender, sampling algorithms are always wellcome, and a really nice adition to the Blender toolbox though not many people realize their importance at first sigth. I would like to help you if no one with more skills have the time to do so feel free

[Bf-committers] National coverage

2010-09-10 Thread raulf
Hi guys ;) Yesterday I have featured an interview in "Juventud Rebelde" the most important newspaper in Cuba http://farsthary.wordpress.com/2010/09/10/national-coverage/ wow!, I'm speechless, this will help to spread the word in my country where opensource have a critical importance bu

Re: [Bf-committers] Which IDE is best for develop Blender on Windows

2010-09-10 Thread raulf
@Pacific and Xavier Thanks for your repplies :) Yesterday I manage to compile Blender on VC++ 2005 and Cmake after lots of library issues At last, and the IDE is so much confortable than SourceNavigator. Cheers Farsthary > Hello > > Perha

[Bf-committers] Which IDE is best for develop Blender on Windows

2010-09-09 Thread raulf
Hello Perhaps this question have raised a million times, I don't want a flame wars about preferences, just simple advices. Now that I'm spending lot of time in Blender is time to think about the ergonomics of my development that could impact also my productivity, so far I have being using Sour

[Bf-committers] Why EditMesh has double faces, verts than Mesh

2010-09-07 Thread raulf
Hi When I create an EditMesh structure out of a Mesh with make_editMesh() it gives me doubled the number of verts and faces than a Mesh Why is this? for example: Mesh *me = ob->data; if (!me->edit_mesh) make_editMesh(scene,ob); EditMesh *em = me->edit_mesh;

[Bf-committers] I'm back from offline period

2010-08-30 Thread raulf
Hi friends! wow! this offline month feels like a year to me! I have being on college vacation and we could not access email/internet during that time so my only choice was to keep working offline and enjoy my vacations a little. There's to much that I need to be updated so I will soon post im

Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread raulf
Congratulations and all the best, Brecht, just make sure don't forget us and the door will be always open in case you want to comeback :) Blender has lost a Blenderhead, (precisely in a field where you will be very needed: the render engine) seems that lately there's bad news everywhere: Radi

[Bf-committers] Unlimited Clay modifier question

2010-07-31 Thread raulf
Hi :) Is there any function to convert/create an EditMesh from a DerivedMesh and vice versa? Since Modifiers are like black boxes I need to have two functions like static EditMesh *DerivedMesh_to_EditMesh(struct DerivedMesh *dm); static DerivedMesh *EditMesh_to_DerivedMesh(struct editMes

Re: [Bf-committers] compilling issue

2010-07-31 Thread raulf
> Hi guys > > compiling on W7 with minGW + scons I get this error > > Compiling ==> 'storage.c' > In file included from source\blender\blenlib\intern\storage.c:39: > C:/Program Files > (x86)/CodeBlocks/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../.. > /include/stdlib.h:461: error: syntax error bef

[Bf-committers] compilling issue

2010-07-30 Thread raulf
Hi guys compiling on W7 with minGW + scons I get this error Compiling ==> 'storage.c' In file included from source\blender\blenlib\intern\storage.c:39: C:/Program Files (x86)/CodeBlocks/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../.. /include/stdlib.h:461: error: syntax error before "uintptr_t"

[Bf-committers] Did dupliframes work?

2010-07-12 Thread raulf
Hi all perhaps I'm missing something but did dupliframes work in 2.5x? when I animate an object and activate dupliframeit does nothing I hope is not target for remove because many good things could be made with it if everything is animatable in 2.5 thanks in