Sami Kallinen wrote:
> great post, thanks. been poking around the website(s) and asking
> questions on the irc, trying to get an overview of the project. needed
> something like this.
>
> should there be a quick start page containing this info in the wiki home?
Good idea, make one, its a wiki hin
On Tue, 2008-02-12 at 18:54 -0800, JASON D Fellingham wrote:
> Hopefully someone out there can help me with this.
>
> I'll start with the pertinent stuff.
> Asus M3A MoBo
> AMD Phenom 2.2
> 4Gb RAM
> Nvidia 8400GS 512 PCI-E x16
> 1TB fake RAID 0 (driver dependant RAID controller)
> UBUNTU Gutsy x8
Hopefully someone out there can help me with this.
I'll start with the pertinent stuff.
Asus M3A MoBo
AMD Phenom 2.2
4Gb RAM
Nvidia 8400GS 512 PCI-E x16
1TB fake RAID 0 (driver dependant RAID controller)
UBUNTU Gutsy x86_64
cinelerra 2.1CV from http://project.akirad.net/node/18
Footage from Sanyo
great post, thanks. been poking around the website(s) and asking
questions on the irc, trying to get an overview of the project.
needed something like this.
should there be a quick start page containing this info in the wiki
home?
cheers,
sami kallinen
(aka sakalli)
On Feb 12, 2008, at 2
Am Dienstag, den 12.02.2008, 21:45 +0200 schrieb Dirk Uys:
I am interested in getting involved with the development of the new
> version of cinelerra! I am a C++ developer, but I know a fair amount
> of C.
Hello Dirk,
you are welcome!
> What I would really like to know, is there some web page or
Hi,
The starting Point is at:
http://pipapo.org/pipawiki/Cinelerra3
I've also posted a List of related Ideas, that would be interesting to
persue in the context of a "next generation linux video editor":
http://e.kevb.net/lurker/message/20071122.080122.b2484bc3.en.html
Cheers
-Richard
2008/2/1
Hi
I am interested in getting involved with the development of the new
version of cinelerra! I am a C++ developer, but I know a fair amount
of C.
What I would really like to know, is there some web page or document
that contains all knowledge/ideas/guidelines about cin3 to this date?
Regards
Dir
Quick question on the OGG keyframe error bug (#457): has this been addressed in
any new versions or is it still outstanding? When I run a render for a project
that uses OGG video files, I also get a ton of "Expecting a keyframe, but didn't
get it" messages. I am using Fedora 8 and the version that
Hi,
marquitux caballero schrieb:
what is wrong? wy are all in this list so focused in NOT GOING WITH THE FLOW?
Because only dead fishes go with the flow ;)
Now jokes aside, nobody says that an NLE should not export FLV or whatever the
future will bring. Export formats are easy to implement us
> On Tue, 12 Feb 2008 15:19:32 +0100, marquitux caballero
> > why don´t you LISTEN? maybe having 2k or 4k is for not many users, but
> > FLV and 3GP EXISTS, so if you plan to make a PROFESSIONAL tool, why not
> > to listen what the people say?
Am Dienstag, den 12.02.2008, 15:58 +0100 schrieb
On Tue, 12 Feb 2008 15:19:32 +0100, marquitux caballero
<[EMAIL PROTECTED]> wrote:
Nah, come on! youtube is ment for ~3 min shitty home videos. If you want
high quality, use Vimeo, archive.org, or host it yourself.
Videos that does not take forever to load is more fun to watch. And
youtube wi
>> Yes, but then youtube might transcode it once more to further degrade
>> quality :( I would be surprised if youtube takes flv files without
>> transcoding, since they have strict constraints regarding bitrate, imag=
> e
>> size etc.
>>=20
>> I never uploaded to youtube, but If would, I would tr
I think the point is that if the choice between portability to win and
performance has to be made, the emphasis will be on performance instead of
portability.
Or the other way round: Let this be a good linux software (and whoever wants
to can port it, anyway) instead of designing it to be a so-so
Hello everybody. I just wanted to ask if anybody knows where can I
download a compiled patched version of Inkscape, so I can use the "SVG
via Inkscape" plugin. I don't mind if it is a .deb or .rpm
Thank you very much. Best regards,
Juan.
___
Cineler
On Feb 12, 2008 5:59 AM, Martin Ellison <[EMAIL PROTECTED]> wrote:
> It will need to be a case of, you want Cin3 to talk to MSWin, you cut the
> code. Or if you want Cin3 to talk to some API, you write the code. The Cin3
> umbrella is going to cover lots of sub-projects; I don't see why they cannot
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