(Please word-wrap your lines.)
> I know I sent y'all an email earlier pertaining to the new Oper features
> in ircu2.10.xx, I wanted to make it clear that I know now I misunderstood the
> se features, due to lack of doc's etc, I have a question pertaining to it.. I
> 've been told on a 1 ser
- Original Message -
From: <[EMAIL PROTECTED]>
>I have a question pertaining to it.. I've been told on a 1 server network,
it would work fine, what if you were to code it >into every server compiled
and connected to the network, would it be feasable that the servers would
not reject >eac
Hi all,
I know I sent y'all an email earlier pertaining to the new Oper features in
ircu2.10.xx, I wanted to make it clear that I know now I misunderstood these features,
due to lack of doc's etc, I have a question pertaining to it.. I've been told on a 1
server network, it would work fine,
(Please word-wrap your lines.)
> Just a beginner C/C++ programmer here, but I thought you might like to know
> , you're additions for making Opers Non-Deopable and Non-Kickable, as well as
> allowing them to set modes on a channel whether or not they have ops, and in
> cluding the option for "
Hi,
The patch I made was intended to only allow those privileges for opers when
they are on local channels (&channel), not on global ones (#channel).
Simply changing the references you give will not make it work on global
channels, since others servers will (correctly) see it as a hack and can
>
> Since when are opers non-deopable and non-kickable?
>
They're not - on global channels anyway. Only on local channels, and then
only if you compile ircu that way.
Gav
Since when are opers non-deopable and non-kickable?
Dan
[EMAIL PROTECTED] wrote:
> Hi all,
> Just a beginner C/C++ programmer here, but I
thought you might like to know, you're additions for
making Opers Non-Deopable and Non-Kickable, as well
as allowing them to set modes on a channel
Hi all,
Just a beginner C/C++ programmer here, but I thought you might like to know, you're
additions for making Opers Non-Deopable and Non-Kickable, as well as allowing them to
set modes on a channel whether or not they have ops, and including the option for
"walking through" modes, wasn't w