Re: [Computer-go] Congratulations to AyaMC!

2016-09-08 Thread Robert Waite
break > shenanigans. There is a defect in the script I use to convert > https://www.gokgs.com/tournEntrants.jsp?sort=s=1068 to a crosstable. > I'll probably leave the script as it is, and put this right with manual > edits. > > I think Robert Waite reads this list, maybe he'll explain how

Re: [Computer-go] Having an "estimated winrate" on the AGA pro game broadcasts

2016-08-31 Thread Robert Waite
If you want something quick could use any engine that supports the gtp command "final_score". It doesnt give win rate but will report who it thinks won and by how many points. GnuGo.. pachi or commercial engines likely all support it.. but calculation in early game can lag.. like 30s to 1min for

Re: [Computer-go] Having an "estimated winrate" on the AGA pro game broadcasts

2016-08-31 Thread Robert Waite
Estimating winrate is actually a very challenging problem.. particularly in early and midgame. AlphaGo did create a value network that could help.. but dont think any value networks are publicly available and even then cant trust till later in game. Could get guesses for next moves from a

Re: [Computer-go] Converging to 57%

2016-08-24 Thread Robert Waite
out trying to see how they converged so quickly on GoGoD (or if the implementation I am using is horribly flawed). Play strength seems to say the network is working... so doubt the implementation is completely out of whack. On Wed, Aug 24, 2016 at 1:01 AM, Robert Waite <winstonwa...@gmail.com>

Re: [Computer-go] Converging to 57%

2016-08-24 Thread Robert Waite
. humans. With just a network evaluation... that is pretty dang impressive. I guess there might be weaknesses that humans could figure vs. just the networks without search... but still... I'd be pretty happy. On Wed, Aug 24, 2016 at 12:30 AM, Robert Waite <winstonwa...@gmail.com> wrote: >

Re: [Computer-go] Converging to 57%

2016-08-24 Thread Robert Waite
@Detlef It is comforting to hear that GoGoD data seemed to converge towards 51% in your testing. When I ran KGS data... it definitely converged more quickly but I stopped them short. I think it all makes sense if figure 5 of the DarkForest paper is the convergence of KGS data... and it doesn't

[Computer-go] Converging to 57%

2016-08-23 Thread Robert Waite
I had subscribed to this mailing list back with MoGo... and remember probably arguing that the game of go wasn't going to be beat for years and years. I am a little late to the game now but was curious if anyone here has worked with supervised learning networks like in the AlphaGo paper. I have

[computer-go] yet a mogo vs human game

2008-08-27 Thread Robert Waite
* - MoGo was using 5% of Huygens (instead of 25% against Kim); * - there were some software improvements * - MoGo won 2 out of 3 games in 9x9 (even games) * - MoGo won with handicap 5 in 19x19 against the 6D player That is interesting... it used 1/5th of the processing power and got approximately

[computer-go] Correction in AGA eJournal...

2008-08-12 Thread Robert Waite
Just in case anyone hadn't seen the correction yet... * CORRECTION: *The EJ misquoted David Doshay in our 8/7 report on Computer Beats Pro At U.S. Go Congress. What I said is that computer programs have improved 7 to 9 stones in the last few years, [not We've improved nine stones in just a year

[computer-go] Re: mogo beats pro!

2008-08-11 Thread Robert Waite
Yes, but exhausitve search does not improve your player by 63% (eg.) for a doubling in CPU time. This part was done in an empirical scalability study. Please check the archives of the list. In the (inifinite) limit minimax+evaluation-function would find the perfect move too, but UCT/MC

[computer-go] Re: mogo beats pro!

2008-08-11 Thread Robert Waite
play you probably meant it in a different sense than I read it and many people on here might have understood what you were trying to point out. I'm not trying to spray your parade with yellow rain... I just feel that there are still many unknowns. On Mon, Aug 11, 2008 at 12:23 PM, Robert Waite [EMAIL

[computer-go] Re: mogo beats pro!

2008-08-11 Thread Robert Waite
You clearly don't understand the principles of alpha/beta pruning. It is an admissible technique which means it guarantee's the same result as searching the entire tree, but only requires a very tiny subset of the entire tree. Okay... congratulations... you are right... if you are able to

[computer-go] Re: mogo beats pro!

2008-08-11 Thread Robert Waite
You clearly don't understand the principles of alpha/beta pruning. It is an admissible technique which means it guarantee's the same result as searching the entire tree, but only requires a very tiny subset of the entire tree. Okay... congratulations... you are right... if you are able to

[computer-go] Re: Strength of Monte-Carlo w/ UCT...

2008-08-11 Thread Robert Waite
Steve, You mentioned three proofs relating to go... could you post the links to the papers? it makes no sense to ask if there is a mathematical proof of anything related to humans. I didn't ask for a mathematical proof saying if a computer can beat a human. I asked in a roundabout way if this

[computer-go] Re: Strength of Monte-Carlo w/ UCT...

2008-08-11 Thread Robert Waite
* whether or not computers can beat humans at go on a * 19x19 board in a reasonable amount of time is unrelated * to mathematics.* Because solving the game is not a prerequesite for beating the humans. There are very obvious examples(chess) I never questioned that. The way I read Steve's

[computer-go] Re: Strength of Monte-Carlo w/ UCT...

2008-08-10 Thread Robert Waite
at 2:54 PM, Robert Waite [EMAIL PROTECTED] wrote: I'm curious what you guys think about the scalability of monte carlo with UCT. Let's say we took a cluster like that which was used for the Mogo vs. Kim game. Then lets say we made 128 of these clusters and connected them together efficiently

[computer-go] Re: Strength of Monte-Carlo w/ UCT...

2008-08-10 Thread Robert Waite
to me. On Sun, Aug 10, 2008 at 1:14 PM, Robert Waite [EMAIL PROTECTED]wrote: * The MCTS technique appears to be extremely scalable. The theoretical * * papers about it claim that it scales up to perfect play in theory. ** We agree here that this is not true of course. * No, I

[computer-go] Re: Strength of Monte-Carlo w/ UCT...

2008-08-10 Thread Robert Waite
Hmm.. I dunno.. I think there are a lot of ideas floating around but some miscommunications. So the aim is to devise a computer that will beat the strongest human players of go. I hear that Monte-Carlo with UCT is proven to be scalable to perfect play. It seems that this is essentially saying...

[computer-go] Re: Strength of Monte-Carlo w/ UCT...

2008-08-10 Thread Robert Waite
I don't know how you can say that. The empirical evidence is overwhelming that this is scalable in a practical way but more importantly it's been PROVEN to be scalable. If you throw the word practical in there then you are no longer talking the language of mathematics, theory and proofs so

[computer-go] Re: Strength of Monte-Carlo w/ UCT...

2008-08-10 Thread Robert Waite
Well... I think I have hunches just as you do. And I think we both express our hunches on here. Diminishing returns is not really my theory.. I am just looking at alternative ways of viewing the datapoints. Let's say you have two computers and both of them focus only on solving local situations.

[computer-go] Re: mogo beats pro!

2008-08-10 Thread Robert Waite
there are no problems that would take infinite time or infinite space. there are problems that cannot be solved no matter how much space or time you give a computer, but that's a different matter altogether, and go isn't one of those problems. How do you know what class go belongs in?

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
I was in the KGS room for a couple of hours before the match and a couple after. I was very surprised by the result as many were. There still is a lack of clear information about the event. For example, when Kim said that the computer plays at maybe 2 or 3 dan... does he mean professional or

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
Yeah.. the misclick question is another fuzzy point. There was a lot of debate in the actual game about what was happening... but there is the difficulty of having weak players and strong players commenting. The only person who really knew what was happening and the direction of play is Mr. Kim.

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
Oh yeah... I downloaded the final game from KGS and the sgf file seems to be missing the small review that Mr. Kim gave at the end. He did not write comments... he seemed to be doing it for those that were in the room. It might be of interest to those that are interested in what he was thinking...

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
Yes... I do hope that more interest is sparked by this match. I had heard that one of the big guys from Deep Blue now works for MS Research in Asia. He had written a paper that I am sure most here have already read.. a title similar to Cracking Go. I am sure he would be delighted by these results.

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
Well.. I disagree that too much significance is being made of it. It is quite clearly a record. Handicap stones are a fundamental part of go. It is uninteresting for human players to play an even game where one player is incredibly stronger. There might be some recreational value.. but

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
I might come off as being strongly opinionated on the topic.. but I have been of the opinion for a while that maybe playing go is a problem that can't be solved by computers. I kinda want p != np and for us to be confined by mathematics (sorry).The general taunt from my side is that A computer can

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
well, in opposition to the p neq np problem, this is a fixed boardsize. it's an engineering, optimization, and special-purpose algorithm issue at this point. no need for any solution to work for all boardsizes in some measurable, scalable way. I don't necessarily think that go is

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
go is worse than np-complete, it's pspace-complete. Well.. it would really depend on what you mean by solve go. If you mean to solve it like they have with 5x5 for all possible moves... I don't know if it is clear that 19x19 has the same properties. Ole Wikipedia, which very well may be

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
* Besides... solving a ** pspace-complete problem would require infinite memory... isn't that correct? * nope. I flipped memory and time there. If pspace-complete is not in p, then it will be a big problem trying to solve it without infinite time. That doesn't seem like an ideal situation for

[computer-go] Re: mogo beats pro!

2008-08-08 Thread Robert Waite
At worst we will just have to wait until robots take over the world in 20 years. I would hope there wouldn't be a war... I'll join the robots. No need for a body. ___ computer-go mailing list computer-go@computer-go.org