Re: [computer-go] Black/White winning rates with random playout?

2009-01-10 Thread Alain Baeckeroot
Le jeudi 8 janvier 2009, Nuno Milheiro a écrit : > It seems normal to me, Blac is only one play ahead, which value is several > points (probably 7,5 hence the komi value) given intelligent play, given > random play the value of one more move may be only one point. > > You should try with more komi

Re: [computer-go] Fast ways to evaluate program strength.

2009-04-07 Thread Alain Baeckeroot
Le 08/04/2009 à 07:28, Petri Pitkanen a écrit : > > This is nice idea and this is to a degree what GnuGo regression test > does. afaik, gnugo testsuite (based on a previous one) is not totally suitable for MC programs, as some position are dead lost / clear win but shows gg misbehavior. Some

Re: [computer-go] Slightly OT: Sound in CGoban

2009-07-16 Thread Alain Baeckeroot
Le 16/07/2009 à 22:28, Peter Drake a écrit : > I've recently been getting an odd distorted buzzing with every sound > played by CGoban3, the KGS client. This doesn't happen with other > applications, so I don't think it's a hardware or driver problem. > > Has anyone else encountered this? > >

Re: [computer-go] Re: Mirror Go against Zen

2009-07-20 Thread Alain Baeckeroot
Le 20/07/2009 à 15:34, Don Dailey a écrit : > Again, I don't understand go so well, but how do you win against mirror > go? > > It seems you must either take advantage somehow of the non-symmetry of the > center point OR take advantage of the fact that a capture could break the > symmetry. Is th

Re: [computer-go] Re: Mirror Go against Zen

2009-07-20 Thread Alain Baeckeroot
Le 20/07/2009 à 16:01, Don Dailey a écrit : > Ok, so I am right about this, you take advantage of the asymmetry of > captures. > > But go programs do not KNOW they are playing mirror go GNU Go knows if the game is mirror-go or not, and "decide" to break it when a sufficent number of moves is reac

Re: [computer-go] Re: Mirror Go against Zen

2009-07-23 Thread Alain Baeckeroot
Le 23/07/2009 à 09:21, Ingo Althöfer a écrit : .../... > > Therefore I really like the test series by Yamato (with 30 out of > 100 wins for Zen against mirror strategy) > > > Can we assume that both programs are approximately equal or is MFGO > > clearly stronger (or visa versa?) > > In "normal"

Re: [computer-go] Joseki Book

2009-11-09 Thread Alain Baeckeroot
Le 09/11/2009 à 08:04, Jessica Mullins a écrit : > > Hi, > > I am wondering what is the best way to build a Joseki Book? I am a student at > Lewis & Clark College and am working with Professor Peter Drake to build a > Joseki Book for the program Orego. > > Right now I am extracting moves from pr

Re: [computer-go] Re: Joseki Book

2009-11-10 Thread Alain Baeckeroot
Le 10/11/2009 à 15:56, Stefan Kaitschick a écrit : > > Ofcourse I can't say what a "correct" opening is. > What I can say though, is that if bots are onto something with their strange > openings, at this point it's by accident. It is not by accident, it is consistent with what the bot can read. >

Re: [computer-go] Elo move prediction

2009-11-19 Thread Alain Baeckeroot
Le 19/11/2009 à 09:35, Seth Pellegrino a écrit : > > Hello all, > > I'm working on an implementation of Rémi Coulom's Elo-based move > prediction algorithm[1], and I seem to be running into efficiency > issues. Very simple question to start: What is the programmation language ? Do you use 1d rep

Re: [computer-go] Rated bots on KGS

2009-11-19 Thread Alain Baeckeroot
Le 19/11/2009 à 13:10, Mark Boon a écrit : > > On Nov 19, 2009, at 1:24 AM, Nick Wedd wrote: > > > So a bot which appears on KGS, gets rated as 25k, plays hundreds of > > games, and then improves to 15k, is going to do a lot of damage to > > the rating system. > > What happens when all those

[computer-go] Hahn system tournament and MC bots

2009-11-22 Thread Alain Baeckeroot
A Go tounrmaent with Hahn system has been retransmeted on kgs/eurogo TV With these rules, the actual count makes a difference (as opposed to just win/lose) Winning by >40.5gets 100 points ...... Losing by >40.5gets 0 point

Re: [computer-go] Hahn system tournament and MC bots

2009-11-23 Thread Alain Baeckeroot
Le 23/11/2009 à 15:04, Don Dailey a écrit : > On Mon, Nov 23, 2009 at 1:58 AM, Robert Jasiek wrote: > > > Don Dailey wrote: > > > this simplification of the rules > > > > Simplification? It does not even simplify strategy. > > > > I am asserting that a properly modified bot is going to better at

Re: [computer-go] Re: Hahn system tournament and MC bots. and KGS tournament ?

2009-11-24 Thread Alain Baeckeroot
Le 24/11/2009 à 00:24, dhillism...@netscape.net a écrit : > > For my fast/dumb neural net engine, Antbot9x9, I coevolved the weights using > a similar tournament system. Each individual played a number of games against > all the others, round robin, and the score was the sum of points for all of

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-25 Thread Alain Baeckeroot
Le 25/11/2009 à 12:39, Vlad Dumitrescu a écrit : > > On Wed, Nov 25, 2009 at 12:04, Nick Wedd wrote: > > A program to play Hahn Go has no > > reason to calculate probabilities, it should just make the biggest move it > > can. > > Ah, okay, now I understand your point of view. Thanks for explaini

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-25 Thread Alain Baeckeroot
Le 25/11/2009 à 15:11, Vlad Dumitrescu a écrit : > What I am considering is a way to analyze a list of moves, each having > in turn a value that is a list of expected outcomes and their > respective estimated probabilities, and to sort the moves by the > expected outcome in the context of a given r

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-26 Thread Alain Baeckeroot
Le 26/11/2009 à 10:08, Vlad Dumitrescu a écrit : > > On Thu, Nov 26, 2009 at 00:43, Darren Cook wrote: > > When I read this it reminded me of experiments I tried before to pass > > more than one piece of information up from the leaf nodes of a (min-max) > > tree. E.g. a territory estimate and an

Re: [computer-go] Fuego parameter question

2009-12-06 Thread Alain Baeckeroot
Le 06/12/2009 à 01:05, Darren Cook a écrit : > You also need to set max_nodes quite high or Fuego will keep stopping to > clear out its tree. I'm setting it to max_games*50, so for 8000: > uct_param_search max_nodes 40 > > According to my notes fuego uses 75M + (65M per million max_nodes). S

Re: [computer-go] (no subject)

2010-01-04 Thread Alain Baeckeroot
Le 04/01/2010 à 14:19, Nick Wedd a écrit : > I have discussed these extra events in the past, and received feedback > here; which, unfortunately, I have forgotten. So please, anyone who is > interested, make your suggestions now. As a spectator i would like an Hanh tournament on 19x19, not t

Re: [computer-go] (no subject) wish hahn

2010-01-04 Thread Alain Baeckeroot
Le 04/01/2010 à 18:09, Petr Baudis a écrit : > I don't think Hahn tournament would be that interesting, As a physicist i like to experiment first, and think later, to understand what happened, which obviously was not foreseen ;-) I believe it will reveal some hidden aspect of the stronger engines,

Re: [computer-go] Pachi/fuego GnuGo hybrid

2010-01-18 Thread Alain Baeckeroot
Le 18/01/2010 à 10:54, Petr Baudis a écrit : > it would be great to share other information like L&D > and semeai critical moves; perhaps GNUGo even provides interface to get > these as well. yes, via gtp you can easyly see in gogui :-), and maybe more with gnugo tool (regress.pike ?) Alain __

Re: [computer-go] Re: Open source real time Go server

2010-01-18 Thread Alain Baeckeroot
Le 18/01/2010 à 18:37, terry mcintyre a écrit : > My pet peeve is the KGS "score estimator", which is often wildly wrong. The best thing to do would be to remove the score estimator which prevent people from thinking. I bet there would be much less stupid chat during games whithout it :) Alain.

Re: [computer-go] Dynamic Komi's basics

2010-02-11 Thread Alain Baeckeroot
Hi Le 11/02/2010 à 10:32, Le Hir Matthieu a écrit : > Hi, > > > From what I think I understood, dynamic komi is supposed to try to keep the > game more even. The dynamic komi is a bias in the evaluation in order to "inform" the bot that the game is balanced, and prevent it beeing "blinded" by

Re: Réf. : Re: [computer-go] Dynamic Komi's basics

2010-02-11 Thread Alain Baeckeroot
Le 11/02/2010 à 16:27, Le Hir Matthieu a écrit : > In other words, pachi's dynamic komi should be twice as high as it is ? > Currently, on first move - at 9 handi - pachi has an advantage of about 66 > points thanks to his komi. It should be about 130? How would that affect his > play ? More second

Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Alain Baeckeroot
Le 12/02/2010 à 08:43, Darren Cook a écrit : > > Do any of the strongest MCTS programs have a rank at 9x9 on any major > server? I found the "fuego9" account on KGS but it appears to be > unranked and only playing free games (*). The "ManyFaces" account > appears to play only 19x19. > > I know th

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-08 Thread alain Baeckeroot
Le dimanche 8 juillet 2007 11:51, chrilly a écrit : > If it would be really a big challenge, there would be some money. There was a computer challenge with 1 million dollar prize during many years, for a program abble to beat one professional choosen by the sponsor. I don't know if it is still vali

Re: [computer-go] SGF parsing

2007-07-09 Thread alain Baeckeroot
Le lundi 9 juillet 2007 18:46, Joshua Shriver a écrit : > Ok found some KGS games, and they make a lot more sense. With the > specification I can see what all of the OT, AP, TM, FF, etc commads > are. However I don't understand the way it sets the location, so far > nothing I've seen describes it.

Re: [computer-go] Binary release of MoGo

2007-09-13 Thread Alain Baeckeroot
On Monday 10 September 2007 10:37:17 Sylvain Gelly wrote: > > Is there a option like gnugo's "--capture-all-dead"? > > In my test(./mogo --9 --time 1), seems mogo passed when not capture > > alldead stones. > > As this release is mainly for humans to play, it is set to play > against humans, so

Re: [computer-go] problems w/ 19x19 cgos server

2007-09-21 Thread alain Baeckeroot
Le vendredi 21 septembre 2007 21:35, [EMAIL PROTECTED] a écrit : > If the 19x19 CGOS is going to be retired due to lack of interest, > I wonder if there would be interest in trying out an ultra-blitz > version for a while: games as fast as the com. links would permit.? > (Game storage would be an

Re: [computer-go] IEEE Spectrum article by Deep Blue creator

2007-10-02 Thread Alain Baeckeroot
Le mardi 2 octobre 2007 16:46, Ian Osgood a écrit : > Greetings, > > I noticed that the following link was recently added to the Computer > Go Wikipedia article. > > http://www.spectrum.ieee.org/oct07/5552 Cracking Go, by Feng-hsiung > Hsu, IEEE Spectrum magazine, October 2007. > > He claims it sho

Re: [computer-go] best approach forward

2007-10-12 Thread alain Baeckeroot
Le jeudi 11 octobre 2007 21:15, Don Dailey a écrit : > I appreciate the vote of confidence, but my point is that if you want > some kind of "certified" rating CGOS is not a good choice. You can run > anything on CGOS and claim anything. You could even substitute a > strong human player, if you

Re: [computer-go] best approach forward

2007-10-12 Thread alain Baeckeroot
Le jeudi 11 octobre 2007 22:31, Christoph Birk a écrit : > On Thu, 11 Oct 2007, Don Dailey wrote: > > But we had a 19x19 server and it WAS NOT interesting. Nobody seemed > > willing to play on it. > > Maybe that has changed now. > It was not interesting because there was only one competitive > pr

Re: [computer-go] Re: Former ... inhuman MC/UCT style

2007-10-12 Thread alain Baeckeroot
Le vendredi 12 octobre 2007 06:10, Dave Dyer a écrit : > > Considering how monte carlo actually works, I think it's plausible > to argue that it works best where the distance to endgame is small. > And for a player against Mogo this is very un-human feature on 19x19. - Fuseki is done agaisnt a 1

Re: [computer-go] Opening game strategies

2007-10-16 Thread alain Baeckeroot
Le lundi 15 octobre 2007 20:53, Erik S. Steinmetz a écrit : > Greetings all, > > I have been looking through the literature (many thanks to Markus's > wonderful online bibliography) on existing strategies in the opening > game, and have not found too many articles on the specifics outside >

Re: [computer-go] Where is Mogo?

2007-10-30 Thread alain Baeckeroot
Le lundi 29 octobre 2007, Don Dailey a écrit : > I don't see Mogo on the server?Where is Mogo? > > However CrazyStone is there to represent the Monte Carlo programs and > seems to be doing a very good job indeed! > > CS-8-26-2CPU is > doi

Re: [computer-go] Handicap vs Elo

2007-10-30 Thread alain Baeckeroot
Le lundi 29 octobre 2007, Don Dailey a écrit : > I don't see Mogo on the server?Where is Mogo? > > However CrazyStone is there to represent the Monte Carlo programs and > seems to be doing a very good job indeed! > > CS-8-26-2CPU is > doi

Re: [computer-go] Gnugo development and MC

2007-11-05 Thread alain Baeckeroot
Le lundi 5 novembre 2007, Don Dailey a écrit : > I noticed there are various Gnugo with Monte Carlo enhancements. Will > any of these be integrated into the the Gnugo releases? It seems like a > logical move. As far as i know MonteGNU is more or less: http://trac.gnugo.org/gnugo/ticket/150 and c

Re: [computer-go] KGS connection

2007-11-11 Thread Alain Baeckeroot
Le dimanche 11 novembre 2007, Stuart A. Yeates a écrit : > On 10/11/2007, Nick Wedd <[EMAIL PROTECTED]> wrote: > > In message <[EMAIL PROTECTED]>, > > Chris Fant <[EMAIL PROTECTED]> writes > > >> A beginner could easily run gnugo for a day or two, get a 7k rank for > > >> the > > >> gnugo account

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Alain Baeckeroot
Le mardi 4 décembre 2007, Don Dailey a écrit : > > > For 9x9 ELO works better. For 19x19 it's less clear cut.The > handicap system appears to be a good system at 19x19 and has the very > nice merit of allowing grossly mismatched players to compete. I > think the two systems can be ma

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Alain Baeckeroot
handicaps/ with and "interesting observation" in the end. Alain. > > However, this data should still be quite useful. > > - Don > > > Alain Baeckeroot wrote: > > Le mardi 4 décembre 2007, Don Dailey a écrit : > > > > > >> For 9x9 ELO works b

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Alain Baeckeroot
Le mardi 4 décembre 2007, Christoph Birk a écrit : > On Tue, 4 Dec 2007, Alain Baeckeroot wrote: > >> For 9x9 ELO works better. For 19x19 it's less clear cut.The > >> handicap system appears to be a good system at 19x19 and has the very > >> nice m

Re: [computer-go] Gnugo rank on 9x9 on kgs

2007-12-06 Thread Alain Baeckeroot
Le jeudi 6 décembre 2007, Don Dailey a écrit : > > Lavergne Thomas wrote: > > If some bot can be setup to play on kgs for enough time to get a solid > > rank and then put on cgos to get an elo rating with the same > > configuration we could find a formula to convert elo to kgs ranks. > > For sure,

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-12 Thread Alain Baeckeroot
Le mercredi 12 décembre 2007, Ben Lambrechts a écrit : > > > How do AGA ratings compare to KGS? > Sensei's Library is your friend ;o) > http://senseis.xmp.net/?RankWorldwideComparison > I believe this page has not been updated since last year change on kgs ranking scale. Kgs have the big advant

Re: [computer-go] Microsoft Research Lectures: Akihiro Kishimoto

2007-12-12 Thread Alain Baeckeroot
Le mercredi 12 décembre 2007, Harri Salakoski a écrit : > Such comment just take my word back little it is maybe awesome but I can't > say is it or not, as have still bugs left. > > E E E > E E E > BEE > WWWEBEE > E E EWBEE > E E WEBEE > ABCDEFG > For example current version(not releas

Re: [computer-go] Re: language efficiency

2007-12-18 Thread Alain Baeckeroot
Le mardi 18 décembre 2007, Harald Korneliussen a écrit : > Some thinking out loud here on the topic of languages and efficiency: > > I'd like to know how well MoGo would have played if you let it think > for a week for every move. Only it seems to me that is not possible, > because I don't think M

Re: [computer-go] Difficult and strong move

2008-01-08 Thread Alain Baeckeroot
Le mardi 8 janvier 2008, terry mcintyre a écrit : > - Original Message > From: Stuart A. Yeates <[EMAIL PROTECTED]> > > >I recommend "Mathematical Go: Chilling Gets the Last Point" by Elwyn > >Berlekamp and David Wolfe. The book contains a number of such > >positions, as well as an appro

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Alain Baeckeroot
Le mardi 8 janvier 2008, Don Dailey a écrit : ... > On 19x19 it might be 30 minutes per side like we have now, with 5 > minute games for the fast time control.We would probably have to > work it out so that program like gnugo would be able to handle the fast > time control at their standard se

Re: [computer-go] To French speakers: computer Go on the French Radio

2008-01-10 Thread Alain Baeckeroot
Le jeudi 10 janvier 2008, Olivier Teytaud a écrit : > > They announce that a match will be organized between MoGo and a > > professional > > player in March, during the Paris Go Tournament. > > It will be the > MPI version of mogo, and > in various board-sizes. > What will be the hardware for M

Re: [computer-go] handicap for mogo against pro ?

2008-01-12 Thread Alain Baeckeroot
Le samedi 12 janvier 2008, Olivier Teytaud a écrit : > [game against MoGo and a professional player] > > >> It will be the MPI version of mogo, and in various board-sizes. > > > >What handicap, if any? > > I don't know yet. There is lot of room to show improvements. JL Gaily reports games with m

Re: [computer-go] Sylvain Gelly thesis in english

2008-01-13 Thread Alain Baeckeroot
Le dimanche 13 janvier 2008, terry mcintyre a écrit : > From: Rémi Coulom <[EMAIL PROTECTED]> > > > >Sylvain Gelly wrote: > > >> Yes I did! :).It is not on my website, but will (soon?). > >> However, you should not be so eager to read it :) > > >> Cheers, > >> Sylvain > > >Google finds it: > >

Re: [computer-go] Anchor player

2008-01-17 Thread Alain Baeckeroot
Le jeudi 17 janvier 2008, Don Dailey a écrit : > Perfect! I will adjust the level so that it plays as strong as > possible on CGOS without taking a risk of getting into time trouble on > modest hardware. Then I can make Mogo the anchor player. > Even if i love Mogo, and i am very impresse

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-20 Thread Alain Baeckeroot
Le samedi 19 janvier 2008, Don Dailey a écrit : > The new scalability study is in progress. It will be very slow going, > only a few games a day can be played but we are trying to get more > computers utilized. > > I will update the data a few times a day for all to see. This includes > a cro

Re: [computer-go] KGS private room

2008-01-21 Thread Alain Baeckeroot
Le lundi 21 janvier 2008, Olivier Teytaud a écrit : > I am trying to connect a bot to a KGS private room. > > If we set "computer-go" as the room, the bot comes and plays against > its opponents. > > But if we set the name of the room, the bot comes and can be seen in the > room, but does not pla

Re: [computer-go] Is MC-UCT really scalable against humans?

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, Petri Pitkanen a écrit : > 2008/1/22, Eric Boesch <[EMAIL PROTECTED]>: > > On Jan 22, 2008 1:43 AM, Petri Pitkanen <[EMAIL PROTECTED]> wrote: > > > Even top MC programs fail to see that a group with 3 liberties with > > > no eyes is dead. > > > > A 3-liberty group with no

Re: [computer-go] 19x19 cgos ranking page

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, Olivier Teytaud a écrit : > > >Have you selected the room with bot's name as a member? > > > > > > > Yes. Seemingly only public rooms are possible for bots. > I'm interested in if someone has a solution for private rooms. > I know that Aloril is running one mogobot clo

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, Michael Williams a écrit : > > ... perhaps only uniformly random playouts > > will scale to perfection. > > The reason that MC/UCT scales to perfection is because of the UCT part, > not the MC (playout) part. People seems to forget this a lot. > I agree on this _only_

Re: [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, David Fotland a écrit : > > The UCT-MC programs do particularly well against traditional programs > because they expose the brittleness inherent in the pattern databases they > use. Strong humans are not so easily beaten by playing unconventional and > somewhat inferior

Re: [computer-go] Is MC-UCT really scalable against humans?

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, Mark Boon a écrit : > > On 22-jan-08, at 11:33, Magnus Persson wrote: > > > So feel free to argue that 19x19 has properties that are unique, > > but in doing so please *specify* exactly what this means and why a > > computer program has to deal with it to play really

Re: [computer-go] orego license?

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, Peter Drake a écrit : > The license for Orego is GPL: basically, you can do whatever you want > with it, but don't sell it, claim our stuff is your invention, or try > to prevent anyone else from using it. You can sell GPL, but you can't prevent the owner to redristrib

Re: [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, [EMAIL PROTECTED] a écrit : > >Infinite scalability is a theoricaly proved property, so please > >don't feed the troll :-) > > Are you saying that the scalability is linear between number of playouts and > ranking? > No i just said that, unless i really understood nothi

Re: [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread Alain Baeckeroot
Le mercredi 23 janvier 2008, ivan dubois a écrit : > Hi Alain, > Sorry for being so insistant : You should browse the archive of the list, nearly the same discussion about infinite and scalability happenned in 2007. > > >No i just said that, unless i really understood nothing, i read here from

Re: [computer-go] Re: Scalbility study: low end

2008-01-24 Thread Alain Baeckeroot
Le jeudi 24 janvier 2008, Don Dailey a écrit : > Hi Hideki, > > No need to stop any of the weaker games since 99% of the compute time is > consumed by the strongest half. > > Also, only the new mogo's will be scheduled to play until they catch up > - however their opponent will almost always be

[computer-go] out of topic: Bobby Fisher

2008-01-24 Thread Alain Baeckeroot
Hello http://www.theregister.co.uk/2008/01/18/fischer_dead/ Alain. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Alain Baeckeroot
Le mercredi 30 janvier 2008, David Fotland a écrit : > 3 kyu at this level is a lot for a person. I've know club players who never > got better than 9k, and people who study and play may still take a year or > more to make this much improvement. > > Many club players stall somewhere between 7k an

Re: [computer-go] 19x19 Study - prior in bayeselo, and KGS study

2008-01-30 Thread Alain Baeckeroot
Le mercredi 30 janvier 2008, Michael Williams a écrit : > I don't feel like searching for it right now, but not too long ago someone > posted a link to a chart that gave the winrates and equivalent rankings for > different > rating systems. > > Wikipedia have a nice graph to compare all rating

Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Alain Baeckeroot
Le mercredi 30 janvier 2008, Don Dailey a écrit : > I must not understand the problem. My program has no trouble with > nakade unless you are talking about some special case position.My > program immediately places the stone on the magic square to protect it's > 2 eyes.I can't believe m

Re: [computer-go] Hybrid theory

2008-02-01 Thread Alain Baeckeroot
Le vendredi 1 février 2008, David Doshay a écrit : > This is the direction in which we are moving with SlugGo. We also > expect it to be difficult to integrate different approaches, but this > has always been our research direction: when there are multiple > codes which will each give an evaluation

Re: [computer-go] Transformation between KGS ratings and Elo

2008-02-01 Thread Alain Baeckeroot
Le vendredi 1 février 2008, Andy a écrit : > See below I created a table that shows the transformation from KGS ratings > to the Elo that CGOS uses. I set 6k=1800 because I believe that is what GNU > 3.7.10 is under both systems. Does anyone have more data points for bots > that play on both syst

Re: [computer-go] scalability study

2008-02-01 Thread Alain Baeckeroot
Le vendredi 1 février 2008, terry mcintyre a écrit : > Regarding the scalability study, ... > I'm very curious about that flat spot for > Mogo-16, 17, and 18. ( http://cgos.boardspace.net/study/index.html ) > I think its just lack of data Mogo_16 = 2958+47 / -45 Mo

Re: [computer-go] Hybrid theory

2008-02-02 Thread Alain Baeckeroot
Le samedi 2 février 2008, terry mcintyre a écrit : > > Apologies for not quoting Don Dailey's text on Borda voting -- > yahoo is doing something truly awful with quoted text, for some reason. > It also break mail-thread, putting your post in uncorelated thread. Maybe switch to another mail ? ;-

Re: [computer-go] Transformation between KGS ratings and Elo

2008-02-02 Thread Alain Baeckeroot
Le samedi 2 février 2008, Christoph Birk a écrit : > On Sat, 2 Feb 2008, Alain Baeckeroot wrote: > > 1800 is gnugo, so this puts top programs near 1k (2d for extreme > > mogo_18) this seems reasonable to me. > > Are you confusing 19x19 and 9x9? > The ELO/KGS table is

Re: [computer-go] Re: Fw: big_Mogo_19

2008-02-09 Thread Alain Baeckeroot
Le vendredi 8 février 2008, terry mcintyre a écrit : > Probably true, but I am already running into RAM > limits with big_Mogo18 - had to halve the number of > instances of the autotest program, and am installing > RAM in the next few days to alleviate this problem. > There is also the time-per-gam

Re: [computer-go] Re: komi

2008-02-12 Thread Alain Baeckeroot
Le mardi 12 février 2008, David Schneider-Joseph a écrit : > On Feb 11, 2008, at 8:42 PM, Don Dailey wrote: > > > David Schneider-Joseph wrote: > By definition, > komi is proportional to the value of moving first. Likewise, by > definition, your skill is the amount of value you get out of a m

Re: [computer-go] gpugo. optimisation

2008-02-13 Thread Alain Baeckeroot
Le mercredi 13 février 2008, Florian Erhardt a écrit : > If anyone knows where I could get SIMPLE docs explaining optimizations > for vector cpus, that would be great. Some basic advices and links. Read Linux Coding Style, especially section concerning indentation and functions. Draw the flow ch

Re: [computer-go] Re: computer-go Digest, Vol 43, Issue 8

2008-02-18 Thread Alain Baeckeroot
Le lundi 18 février 2008, Michael Williams a écrit : > But as was pointed out before, these high levels of MoGo are probably still > not pro level, right? > On 9x9 Big_slow_Mogo is near pro level, maybe more. 6 monthes ago or so it was able to regurlarly beat pro without komi on 9x9. Alain ___

Re: [computer-go] 13x13 study.

2008-02-21 Thread Alain Baeckeroot
Le jeudi 21 février 2008, Don Dailey a écrit : > The study is running very well. We have 32 computers being used so > far, some participants are providing 2 (or even more) computers. > > It would be great to get even more as we get into higher levels, as it > will take a LOT of power to get

Re: [computer-go] 13x13 study. Time and memory

2008-02-22 Thread Alain Baeckeroot
Le jeudi 21 février 2008, Don Dailey a écrit : > If you look at the table you will notice that going from level 4 to > level 11 (which is 7 doublings and should take 128X longer) only takes > 59.43 X longer. > So if we plot 9X9 rank vs time, maybe we have a straight line :) ELO vs size of the t

Re: [computer-go] 13x13 study. Time and memory

2008-02-22 Thread Alain Baeckeroot
Le vendredi 22 février 2008, Sylvain Gelly a écrit : > 2008/2/22, Alain Baeckeroot <[EMAIL PROTECTED]>: > > Le jeudi 21 février 2008, Don Dailey a écrit : > > > If you look at the table you will notice that going from level 4 to > > > level 11 (which is 7 doubl

[computer-go] GNU Go is not public domain

2008-02-28 Thread Alain Baeckeroot
Hi On http://cgos.boardspace.net/study/13/index.html we read : > a reference point, a popular program in the public domain called "Gnugo" It is open source and libre program GPL, but not public domain. Alain ___ computer-go mailing list computer-go@co

Re: [computer-go] Re: komi argument = silly

2008-03-07 Thread Alain Baeckeroot
Le vendredi 7 mars 2008, Petr Baudis a écrit : > This has nothing to do with black/white distinction. The idea is to > dynamically adjust the komi to make UCT to aim at higher and potentially > less sure win or lower and potentially more sure loss. Of course, > depending on whether it takes black o

Re: [computer-go] Hybrid theory

2008-03-11 Thread Alain Baeckeroot
Le vendredi 1 février 2008, David Doshay a écrit : > This is the direction in which we are moving with SlugGo. We also > expect it to be difficult to integrate different approaches, but this > has always been our research direction: when there are multiple > codes which will each give an evaluation

Re: [computer-go] off topic: Tobacco

2008-04-08 Thread Alain Baeckeroot
Le mardi 8 avril 2008, Dave Dyer a écrit : > > > > >By the way, has anyone seen the Philip Morris commercials? > > I believe they were forced into this as part of the extortion > by the state attorneys general. It's Penance for illegally > targeting young non-smokers with Joe Camel, and prom

Re: [computer-go] komi for 13x13 and 19x19

2008-08-04 Thread Alain Baeckeroot
Le samedi 2 août 2008, Christoph Birk a écrit : > > On Aug 2, 2008, at 10:34 AM, Don Dailey wrote: > > Does it make sense to use a komi of 7.5 for 13x13 and 19x19 under CGOS > > rules? > > I don't know about 13x13, but for 19x19 you should use 6.5. > Is'nt the komi 6.5 with japanese rules => 7.

Re: [computer-go] Positional Superko anomalies

2006-10-24 Thread alain Baeckeroot
Le lundi 23 octobre 2006 16:06, Don Dailey a écrit : > I don't want to beat this one to death - but a side effect I noticed of > positional superko is that having a move available can make the > difference between the life or death of a group on the other side of the > board - not connected in any

Re: [computer-go] When is Pass the best move? Ko

2006-10-24 Thread alain Baeckeroot
Le lundi 23 octobre 2006 22:12, Don Dailey a écrit : > I'm just looking for a way out of the KO ugliness as a mental exercise. arg , ko is not ugly :) A famous go proverb, you can find in the excellent book "go proverbs": "If you are afraid of ko, don't play go." And a strong pro (sorry i fo

Re: [computer-go] Positional Superko anomalies

2006-10-24 Thread alain Baeckeroot
Le mardi 24 octobre 2006 10:55, Erik van der Werf a écrit : > On 10/24/06, alain Baeckeroot <[EMAIL PROTECTED]> wrote: > > > > On Mon, 2006-10-23 at 09:41 -0400, Don Dailey wrote: > > > > When someone mentioned a position where a pass-alive group should be >

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-24 Thread alain Baeckeroot
Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit : > Hi, Hi Rémi > > I am in search of Go positions that are easy to understand for humans, > and difficult for computers. > One incredibly simple example for human, where GNU Go horribly fails. The only move is tengen (center of the board).

Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread alain Baeckeroot
Le vendredi 24 novembre 2006 23:34, Richard Brown a écrit : > Of course we can imagine the moon being made of green cheese. > The problem I have with that -- and the reason I assert that it > _does_ matter -- is that if one begins by assuming an utterly > false premise, one can prove _anything_.

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-25 Thread alain Baeckeroot
Le samedi 25 novembre 2006 00:38, alain Baeckeroot a écrit : > Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit : > > Hi, > Hi Rémi > > > > I am in search of Go positions that are easy to understand for humans, > > and difficult for computers. > > >

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-26 Thread alain Baeckeroot
Le dimanche 26 novembre 2006 10:06, Rémi Coulom a écrit : > Even on 19x19, Crazy-Stone finds tengen rapidly (in about 30s > with a single thread on a 3.4GHz PIV, but this varies a lot depending on > randomness). > Thanks for the news :) I needed some time to understand why Crazy-Stone finds the

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-27 Thread alain Baeckeroot
Le lundi 27 novembre 2006 16:36, Steven Clark a écrit : > Computer stupidity? How about how GNUGo has no problem invading under my 4,4 > stone, but refuses to invade under my 5,5 stones? I assume this is because > there is a joseki entry for 4,4, but none for 5,5 openings. Attached is a > rather si

Re: [computer-go] Self test

2006-11-29 Thread alain Baeckeroot
Le mercredi 29 novembre 2006 14:21, Don Dailey a écrit : > I have heard this many times - but it doesn't always apply. In fact I > have heard that IMPROVEMENTS always look better against your > twin-brother but if that were true, I would always want to test against > my twin since it makes improv

Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread alain Baeckeroot
Le vendredi 1 décembre 2006 06:24, Don Dailey a écrit : > > On Thu, 2006-11-30 at 18:40 -0800, David Fotland wrote: > > How does monte carlo go do with fights that are trivial to evaluate, but > > hard to search? > > It's easy to construct problems that any program cannot handle including > yours

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-12-03 Thread alain Baeckeroot
Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit : > Hi, > > I am in search of Go positions that are easy to understand for humans, > and difficult for computers. > Hi Maybe too late ... Nethertheless, i remember a funny thing. Some time ago i implemented "opponent good move is good for

Re: [computer-go] language choices

2006-12-05 Thread alain Baeckeroot
Le mercredi 6 décembre 2006 00:04, [EMAIL PROTECTED] a écrit : > > > So that I can follow this discussion, how would be the "kgs level" of > > > this player (it is the only level I have access to when looking at the > > > results of game)? > > > > Wouldn't it be 1 dan on KGS? > I don't know because

[computer-go] http://senseis.xmp.net/?KGSBugs

2006-12-07 Thread alain Baeckeroot
Hi I did some clean up in http://senseis.xmp.net/?KGSBugs most visible one is moving old KGS2/Cgoban2 bugs to a separate page btw, it would nice to have reading access to Bugs Tacking System to add a link, and possibly add comment on senseis page. Alain. _

Re: [computer-go] http://senseis.xmp.net/?KGSWishlist and http://senseis.xmp.net/?KGSWishlist2

2006-12-07 Thread alain Baeckeroot
Le mercredi 6 décembre 2006 23:01, Robert Jasiek a écrit : > House, Jason J. wrote: > > Can anyone honestly say that they're still working on the restrucring? > > When trying to read parts of it a few days ago, I have found it useful > to restructure the related contents (topics: rules, ratings).

Re: [computer-go] Metrics for good shape

2006-12-11 Thread alain Baeckeroot
Le lundi 11 décembre 2006 02:11, Carter Cheng a écrit : > I still have difficulties understanding certain > aspects of the game of go. One of the things I fail to > grasp is the concept of shape. It is difficult to grasp :) David Fotland explaination is very clear. > I noticed most go > computer

Re: [spam probable] [computer-go] Anchor Player

2006-12-13 Thread alain Baeckeroot
Le mercredi 13 décembre 2006 05:53, Don Dailey a écrit : > Does a 1 kyu difference mean I can give you 1 stone if I am better and > expect to come out about even? yes, 1 handi is 0.5 komi. > > Does this all work out in a transitive way? If a 6 kyu can give a 7 > kyu 1 stone, and the 7 kyu can gi

Re: [computer-go] OT: Are there researches about human annotation to gamerecords ?

2006-12-14 Thread alain Baeckeroot
Le jeudi 14 décembre 2006 10:36, Stuart A. Yeates a écrit : > If I understand correctly, the point was that: > (a) parsing English is hard > (b) most English language comments on Go games are made by those for whom > English is a second language, who don't use "correct" English > :. (c) (b) is lik

[computer-go] seven groups

2006-12-22 Thread alain Baeckeroot
Hi During kgs slow tournament we discussed about 7 groups and the proverb "6 groups, one die" I find the reference: Black has 7 groups and lose by 0.5 http://senseis.xmp.net/?NotSoMagnificentSeven Alain ___ computer-go mailing list computer-go@computer

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