[Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread Aaron Stout
I am using models/props_windows/window_industrial.mdl window prop in a csgo map. It's breakable and automatically spawns gibs and a window frame prop. the problem is that the window frame prop that stays behind is also breakable, and it turns into two huge chunks of wood when broken. how do i make

Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread ics
I don't think you can make it so, unless there is another window frame that is static (which you can set to non solid). Use that with the breakable one. Otherwise you would need to adjust to model itself to work as you want it to work but it's no way easy task to do if you haven't been

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-15 Thread Michael Mayea
Thanks k HAN but I didn't find that useful. The #1 problem I have right now is that func_push is a guessing game when using push direction, and doesn't behave consistently. Does anybody have any tips on setting a func_push push direction? On Tue, Oct 14, 2014 at 8:29 PM, k HAN

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-15 Thread Jesse Oak
You could just toggle a trigger hurt anytime an enemy comes inside a trigger multiple along with some lasers. It would fit your maps theme I feel On Oct 15, 2014 9:21 AM, Michael Mayea mikema...@gmail.com wrote: Thanks k HAN but I didn't find that useful. The #1 problem I have right now is that

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-15 Thread Michael Mayea
haha dang sometimes it's the simplest thing I do not think of. So if the trigger_push is exploited by a player, I'll have him killed. That literally solves all my problems, thanks Waz! On Wed, Oct 15, 2014 at 10:32 AM, Jesse Oak wazanato...@gmail.com wrote: You could just toggle a trigger hurt

Re: [Csgo_sdk] Why are the music kit models separate models for each artists?

2014-10-15 Thread Nick Haruk
assuming they're going to make a million of these, it's likely faster and/or more conveinent to use multiple models, instead of one model with a bajillion skins. On Tuesday, October 14, 2014 1:34 PM, Niels Gade nielsg...@gmail.com wrote: Wouldn't it be better with multiple skins instead?

Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread Aaron Stout
im confused about why the window frame prop breaks and spawns big chunks of wood when broken. just doesnt seem right. theres no way to change it? On Wed, Oct 15, 2014 at 8:30 AM, ics i...@ics-base.net wrote: I don't think you can make it so, unless there is another window frame that is static

Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread Nick Haruk
Call me Nick. I have the same problem with some mailing list users ending up in my spam folder too. !self is good to go, it's a universal for whatever calls itself or you could name it and refer to it's own name, they work the same, but !self is easier. Unbreakable, might have been something