haha dang sometimes it's the simplest thing I do not think of. So if the trigger_push is exploited by a player, I'll have him killed. That literally solves all my problems, thanks Waz!
On Wed, Oct 15, 2014 at 10:32 AM, Jesse Oak <wazanato...@gmail.com> wrote: > You could just toggle a trigger hurt anytime an enemy comes inside a > trigger multiple along with some lasers. It would fit your maps theme I feel > On Oct 15, 2014 9:21 AM, "Michael Mayea" <mikema...@gmail.com> wrote: > >> Thanks k HAN but I didn't find that useful. The #1 problem I have right >> now is that func_push is a guessing game when using push direction, and >> doesn't behave consistently. Does anybody have any tips on setting a >> func_push push direction? >> >> On Tue, Oct 14, 2014 at 8:29 PM, k HAN <mhan.sen...@gmail.com> wrote: >> >>> When the workshop first came out, valve released a few maps that have a >>> system similar to what you describe. You might want to take a look at how >>> they implemented the spawns and capture points. >>> >>> One such example is: >>> http://steamcommunity.com/sharedfiles/filedetails/?id=125528758&searchtext=control >>> >>> >>> On Tue, Oct 14, 2014 at 3:25 PM, Michael Mayea <mikema...@gmail.com> >>> wrote: >>> >>>> I've been working on a new game mode for CSGO powered by vscripts. The >>>> purpose is to provide a competitive game mode that requires 50% less time >>>> commitment, and is also coupled with a DM style respawn system in order to >>>> increase the frequency of encounters. >>>> >>>> The mode features two control zones CT's must defend. Terrorists can >>>> capture a zone by being present in the area if CT's are not present. If one >>>> zone is captured, new events are triggered through listening entities. >>>> >>>> Now because I'm using a DM style respawn system, I want to prevent >>>> players from entering the opposing teams spawn, so I want to be able to >>>> create force fields which are team specific, and it is important that >>>> players can backtrack and rotate so I cannot create a hard physical 1 way >>>> direction limitation, it has to be team specific. >>>> >>>> I appreciate Valve's time, if they were to implement this feature, I >>>> would most certainly utilize it and release to the workshop with the goal >>>> of spawning an entirely new competitive meta game for CSGO. (I've accepted >>>> the insurmountable probability!) >>>> >>>> I've already heavily invested my time into this project, and I've even >>>> been developing my own artistic flair to match the zany nature of the new >>>> game mode. No pressure on Valve, I will eventually solve this problem, but >>>> if they could enable me to do this in a less hacky manner I would greatly >>>> appreciate it. Here's a glimpse into my new art theme I've been developing, >>>> inspired by Quake. The map is ready for testing as soon as I can resolve >>>> this issue. >>>> >>>> >>>> http://cloud-4.steampowered.com/ugc/44233222326671780/1ED4D5C316B1CD1769A72E4871655E0FB5410DC3/ >>>> >>>> On Tue, Oct 14, 2014 at 3:55 PM, ics <i...@ics-base.net> wrote: >>>> >>>>> What you are looking for would be func_respawnroomvisualizer but it >>>>> doesn't exist in CSGO, only in TF2 and DOD Source. >>>>> >>>>> Valve would need to add support for it. Tell us what you are doing and >>>>> they might do a compliment and implement it. >>>>> >>>>> -ics >>>>> >>>>> Michael Mayea kirjoitti: >>>>> >>>>>> This does not appear to block players, only physics objects, after >>>>>> testing. I textured it trigger, made a logic_auto ensure it started >>>>>> enabled, set the filter to both allow / disallow, tried both teams, I >>>>>> could >>>>>> no get this to function as desired. >>>>>> >>>>>> On Tue, Oct 14, 2014 at 3:08 PM, Jesse Oak <wazanato...@gmail.com >>>>>> <mailto:wazanato...@gmail.com>> wrote: >>>>>> >>>>>> https://developer.valvesoftware.com/wiki/Func_clip_vphysics is >>>>>> what I would try >>>>>> >>>>>> On Oct 14, 2014 1:51 PM, "Michael Mayea" <mikema...@gmail.com >>>>>> <mailto:mikema...@gmail.com>> wrote: >>>>>> >>>>>> I'm in need of a way from preventing T's or CT's from entering >>>>>> certain areas, I'm presently using a filter entity with a >>>>>> func_push but it's not working very well. The helpers for >>>>>> func_push are not very accurate for the push direction comes >>>>>> from the center, so if you approach from the side you are push >>>>>> sideways and not back. Also it seems that with enough >>>>>> persistence you can always break through a func_push even with >>>>>> a very high push force and entity thickness. >>>>>> >>>>>> I'd really like to ditch this method all together, can anyone >>>>>> think of a way to simply have team specific clips for CSGO? >>>>>> How was this done in Day of Defeat Source? >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_sdk mailing list >>>>>> Csgo_sdk@list.valvesoftware.com >>>>>> <mailto:Csgo_sdk@list.valvesoftware.com> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>>>> csgo_sdk >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_sdk mailing list >>>>>> Csgo_sdk@list.valvesoftware.com >>>>>> <mailto:Csgo_sdk@list.valvesoftware.com> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_sdk mailing list >>>>>> Csgo_sdk@list.valvesoftware.com >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_sdk mailing list >>>>> Csgo_sdk@list.valvesoftware.com >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_sdk mailing list >>>> Csgo_sdk@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>>> >>>> >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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