Re: PDF generation in D?

2016-11-11 Thread Karabuta via Digitalmars-d
On Friday, 11 November 2016 at 09:10:38 UTC, Edwin van Leeuwen wrote: On Thursday, 10 November 2016 at 22:30:34 UTC, Karabuta wrote: Hello community, does anyone have on something for PDF generation in D? I may need a PDF generation library in a vibe.d project I'm working on. :) Thanks ever

PDF generation in D?

2016-11-10 Thread Karabuta via Digitalmars-d
Hello community, does anyone have on something for PDF generation in D? I may need a PDF generation library in a vibe.d project I'm working on. :)

Re: Linux Kernel in D?

2016-11-02 Thread Karabuta via Digitalmars-d
On Wednesday, 2 November 2016 at 13:56:22 UTC, qznc wrote: On Tuesday, 1 November 2016 at 16:22:58 UTC, Andrei Alexandrescu wrote: [...] Nevertheless, I don't see a successful D kernel in the foreseeable future. Building a kernel for IoT devices is trendy, but you want a lot more portability

Re: Linux Kernel in D?

2016-11-01 Thread Karabuta via Digitalmars-d
On Tuesday, 1 November 2016 at 13:41:04 UTC, Wild wrote: On Tuesday, 1 November 2016 at 12:12:29 UTC, Heisenberg wrote: Just an idea. Do you think it would have any advantage compared to the one that is written in C? It is better to instead design a new kernel from scratch, and structure ever

Re: Minimizing "reserved" words

2016-10-31 Thread Karabuta via Digitalmars-d
On Monday, 31 October 2016 at 20:45:56 UTC, Jacob Carlborg wrote: The "reserved" words I'm referring to are not necessarily keywords in the language but otherwise words that should be avoided, especially for defining methods in aggregates. I'm mostly thinking of built-in properties like .init,

Re: DLang Youtube channel

2016-10-29 Thread Karabuta via Digitalmars-d
On Friday, 28 October 2016 at 16:22:18 UTC, Patric Dexheimer wrote: There isn't a official D youtube channel right? Would be be nice to have all the D related videos spread on youtube centralized in one place :) Who handles YouTube for the community?

Re: I can't use nodejs anymore. Please vibe.d, don't follow that path

2016-10-22 Thread Karabuta via Digitalmars-d
On Friday, 21 October 2016 at 11:14:41 UTC, Sönke Ludwig wrote: Am 20.10.2016 um 22:25 schrieb Karabuta: This is actually a nodejs project's dependencies for a small code-base. (...) Dependencies upon dependencies. Each package comes along with its own dependencies. I give up nodejs, you win

I can't use nodejs anymore. Please vibe.d, don't follow that path

2016-10-20 Thread Karabuta via Digitalmars-d
This is actually a nodejs project's dependencies for a small code-base. { "name": "Houston", "version": "0.3.0", "description": "Backend for AppHub", "main": "build/houston/index.js", "dependencies": { "babel-core": "^6.9.1", "babel-loader": "^6.2.5", "babel-plugin-syntax-a

Re: Why are homepage examples too complicated?

2016-10-20 Thread Karabuta via Digitalmars-d
On Thursday, 20 October 2016 at 19:52:32 UTC, Andrei Alexandrescu wrote: On 10/20/2016 03:48 PM, Karabuta wrote: On Thursday, 20 October 2016 at 14:04:06 UTC, Andrei Alexandrescu wrote: On 10/20/2016 07:38 AM, Nick Treleaven wrote: On Sunday, 16 October 2016 at 16:07:19 UTC, Nick Treleaven wro

Re: Why are homepage examples too complicated?

2016-10-20 Thread Karabuta via Digitalmars-d
On Thursday, 20 October 2016 at 14:04:06 UTC, Andrei Alexandrescu wrote: On 10/20/2016 07:38 AM, Nick Treleaven wrote: On Sunday, 16 October 2016 at 16:07:19 UTC, Nick Treleaven wrote: I think this example is a bit awkward for D newbies to decipher. I think here we are showing D's ctRegex; drop

Re: Why are homepage examples too complicated?

2016-10-19 Thread Karabuta via Digitalmars-d
On Wednesday, 19 October 2016 at 09:28:28 UTC, Benjiro wrote: On Tuesday, 18 October 2016 at 20:51:24 UTC, Karabuta wrote: [...] True. Anybody can make a website. A website that is efficient, takes time. A stupid travel booking website took over a year with constant meeting to design around

Re: Why are homepage examples too complicated?

2016-10-18 Thread Karabuta via Digitalmars-d
On Tuesday, 18 October 2016 at 10:04:35 UTC, Benjiro wrote: On Tuesday, 18 October 2016 at 09:26:56 UTC, Chris wrote: The issue is, that in order to understand the example, you are already required to have a knowledge of the language. I can only use myself as a example. Only started to reall

Re: Why are homepage examples too complicated?

2016-10-17 Thread Karabuta via Digitalmars-d
On Monday, 17 October 2016 at 19:39:14 UTC, Benjiro wrote: On Thursday, 13 October 2016 at 19:06:26 UTC, Karabuta wrote: How is a new visitor supposed to know "!" is for templates and not some complicated syntax? As a dlang newbie ( only started to learn a few days ago ), the example on the f

Re: Why are homepage examples too complicated?

2016-10-17 Thread Karabuta via Digitalmars-d
On Sunday, 16 October 2016 at 12:14:34 UTC, Adam D. Ruppe wrote: On Friday, 14 October 2016 at 21:18:45 UTC, Karabuta wrote: The "!" is more trouble than good (IMO for the majority). @Adam Roupe did a talk at previous DConf which he testifies to this. Couldn't be me, I don't think I ever tal

Re: Why are homepage examples too complicated?

2016-10-16 Thread Karabuta via Digitalmars-d
On Thursday, 13 October 2016 at 22:12:42 UTC, Guillaume Piolat wrote: On Thursday, 13 October 2016 at 19:06:26 UTC, Karabuta wrote: I agree, something friendly and familiar would be called for. Instead we have weird float-rounding programs. The goal of such program should be to push the read

Re: Why are homepage examples too complicated?

2016-10-13 Thread Karabuta via Digitalmars-d
On Thursday, 13 October 2016 at 19:30:30 UTC, Meta wrote: On Thursday, 13 October 2016 at 19:06:26 UTC, Karabuta wrote: How's a new user supposed to know <> is for templates when looking at a C++ example? They don't; it's just something that has to be learned, ... Does that make it a standa

Why are homepage examples too complicated?

2016-10-13 Thread Karabuta via Digitalmars-d
I assume the purpose for those demonstrations are to win the interest of the user as to how easy and clean D code can be. Then why; // Round floating point numbers import std.algorithm, std.conv, std.functional, std.math, std.regex, std.stdio; alias round = pipe!(to!real, std.math.round, t

Re: Why I am switching to Go

2016-09-21 Thread Karabuta via Digitalmars-d
On Wednesday, 21 September 2016 at 16:13:13 UTC, bachmeier wrote: On Wednesday, 21 September 2016 at 13:56:01 UTC, Nick Sabalausky wrote: On 09/20/2016 03:14 PM, Intersteller wrote: Vibe.d looks great on the surface but lack of documentation, http://vibed.org/docs http://vibed.org/api There

Re: Why I am switching to Go

2016-09-20 Thread Karabuta via Digitalmars-d
On Tuesday, 20 September 2016 at 19:47:12 UTC, WebFreak001 wrote: On Tuesday, 20 September 2016 at 19:14:41 UTC, Intersteller wrote: Vibe.d looks great on the surface but lack of documentation, commonly used functionality, and that it looks like it is dying suggests that putting any effort in t

Re: Replace/Rename DWT forum with GUIs forum?

2016-09-19 Thread Karabuta via Digitalmars-d
On Sunday, 18 September 2016 at 23:21:26 UTC, Gerald wrote: I would like to suggest that the existing DWT forum be renamed or replaced with a more generic GUIs forum. As far as I can tell, the DWT forum doesn't get much traffic these days and I don't believe any of the current GUI options for D

Any video transcoding lib like this?

2016-09-10 Thread Karabuta via Digitalmars-d
Hello community, has anyone done a lib published/unpublihed in D like https://github.com/senko/python-video-converter . It was developed in python and uses ffmpeg behind the scene. It works this way; from converter import Converter c = Converter() info = c.probe('test1.ogg') conv = c.convert(

Thsi Youtube Channel Complete intro

2016-08-29 Thread karabuta via Digitalmars-d
Complete tutorial for beginners https://www.youtube.com/user/KeyEventHandler/playlists

Re: Check out blog post on vibe.d

2016-08-22 Thread karabuta via Digitalmars-d
On Monday, 22 August 2016 at 15:50:55 UTC, Edwin van Leeuwen wrote: On Monday, 22 August 2016 at 15:47:34 UTC, karabuta wrote: I made a blog post on vibe.d for people who might be into node.js and other web frameworks. Its not meant for everybody especially not for softwares engineers or hardco

Check out blog post on vibe.d

2016-08-22 Thread karabuta via Digitalmars-d
I made a blog post on vibe.d for people who might be into node.js and other web frameworks. Its not meant for everybody especially not for softwares engineers or hardcore coders :) Please let me know what you think.

Re: [OT] I am a developer and I hate documentation

2016-08-18 Thread karabuta via Digitalmars-d
On Thursday, 18 August 2016 at 08:40:23 UTC, Kagamin wrote: Article: https://dzone.com/articles/why-developers-write-horrible-documentation-and-ho Also: https://www.reddit.com/r/programming/comments/4y6pws/why_video_documentation_isnt_the_answer/ Ha ha ha! I read the article :) What sort of th

Re: [OT] of [OT] I am a developer and I hate documentation

2016-08-18 Thread karabuta via Digitalmars-d
On Thursday, 18 August 2016 at 23:14:44 UTC, H. S. Teoh wrote: On Fri, Aug 19, 2016 at 12:02:09AM +0200, Marco Leise via Digitalmars-d wrote: [...] By the way, AFAIK someone implemented `code` as an alternative to $(D code) quite a while ago. So you can use that instead. I'd like ordered/unord

Re: Establishing a recommended statndard for documenting dub packages

2016-08-17 Thread Karabuta via Digitalmars-d
On Tuesday, 16 August 2016 at 21:05:29 UTC, jmh530 wrote: On Tuesday, 16 August 2016 at 19:59:16 UTC, Karabuta wrote: Looking through documentations for the various packages available in the dub registry, I noticed that some packages have very good documentation whilst others are quite not ther

Establishing a recommended statndard for documenting dub packages

2016-08-16 Thread Karabuta via Digitalmars-d
Looking through documentations for the various packages available in the dub registry, I noticed that some packages have very good documentation whilst others are quite not there yet. ... Therefore I suggest the community put-up some kind of documentation guideline to standardize the learning

Re: [OT] The coolest (literally) desktop machine I've ever had

2016-08-14 Thread Karabuta via Digitalmars-d
On Friday, 12 August 2016 at 19:13:12 UTC, Andrei Alexandrescu wrote: I was using a large Lenovo Y70-70 laptop as a pseudo-desktop machine and additional monitor. It's quite powerful, but its fans would run at all times. Getting really tired of that, I googled for the better part of an afternoo

Re: D lang for android development

2016-08-14 Thread Karabuta via Digitalmars-d
On Sunday, 14 August 2016 at 17:19:17 UTC, eugene wrote: Hello, everyone, did you try to write apps in D for android? Is it ok currently to write in D for android or there are issues or something? I think DlangUI has some initial support for Android. The developer even did a mindcraft demo (w

Re: Why D is not popular enough?

2016-08-14 Thread Karabuta via Digitalmars-d
On Monday, 1 August 2016 at 15:31:35 UTC, Emre Temelkuran wrote: For years, i was travelling along Golang, Rust, Perl, Ruby, Python, PHP, JScript, JVM Languages. Lastly Crystal Lang and Nimrod, Julia, Haskell, Swift and many more that i can't remember. I'm 24 years old, my first lang was PHP a

Re: IPFS

2016-08-14 Thread Karabuta via Digitalmars-d
On Sunday, 14 August 2016 at 21:21:25 UTC, Nordlöw wrote: I advice you all to read about IPFS at https://ipfs.io/ and https://techcrunch.com/2015/10/04/why-the-internet-needs-ipfs-before-its-too-late/ A D frontend is lacking... :) More details at: https://github.com/ipfs/papers/raw/master/i

Re: What is the current progress on "Safety and Memory Management"?

2016-07-19 Thread Karabuta via Digitalmars-d
On Sunday, 17 July 2016 at 06:05:27 UTC, qznc wrote: On Saturday, 16 July 2016 at 21:45:17 UTC, maik klein wrote: I was actually thinking of contributing something bigger as part of my bachelor thesis. (Not sure if I am allowed to do that) What I wanted to do is to translate a big part of Rus

Re: DConf Videos

2016-07-08 Thread Karabuta via Digitalmars-d
On Tuesday, 7 June 2016 at 04:25:42 UTC, Mike Parker wrote: On Monday, 6 June 2016 at 18:48:30 UTC, Karabuta wrote: On Monday, 6 June 2016 at 16:22:18 UTC, Gary Willoughby wrote: On Monday, 6 June 2016 at 10:40:01 UTC, sarn wrote: What's the best source of DConf videos at the moment? Are ther

Re: D is crap

2016-07-03 Thread Karabuta via Digitalmars-d
On Sunday, 3 July 2016 at 04:37:02 UTC, D is crap wrote: Sorry, I've spend the last month trying my best to get simple shit done. At every turn there is some problem that has to be dealt with that is unrelated to my actual work. Be it the IDE, debugging, the library, or user shared code, it is

Re: DConf Videos

2016-06-06 Thread Karabuta via Digitalmars-d
On Monday, 6 June 2016 at 16:22:18 UTC, Gary Willoughby wrote: On Monday, 6 June 2016 at 10:40:01 UTC, sarn wrote: What's the best source of DConf videos at the moment? Are there are any edited versions released? I'd like to share some of my favourite talks. Also, where are the DConf 2016 v

Re: Andrei's list of barriers to D adoption

2016-06-06 Thread Karabuta via Digitalmars-d
On Monday, 6 June 2016 at 02:20:52 UTC, Walter Bright wrote: Andrei posted this on another thread. I felt it deserved its own thread. It's very important. - I go to conferences. Train and consult at large companies. Doz

Re: Dconf videos offline download?

2016-05-10 Thread Karabuta via Digitalmars-d
On Tuesday, 10 May 2016 at 21:23:00 UTC, Marco Leise wrote: Until edited 1080p videos become available, you can use FlashGot in Firefox to get at the flash video files in ustream.tv. Here is a set of extracted links: [...] Thank you very much

Re: Dconf videos offline download?

2016-05-10 Thread Karabuta via Digitalmars-d
On Tuesday, 10 May 2016 at 21:02:05 UTC, John Colvin wrote: On Tuesday, 10 May 2016 at 20:50:04 UTC, Karabuta wrote: How can I get them? http://offliberty.com/# Sweet!

Dconf videos offline download?

2016-05-10 Thread Karabuta via Digitalmars-d
How can I get them?

Re: Gnome Builder IDE

2016-05-02 Thread Karabuta via Digitalmars-d
On Sunday, 1 May 2016 at 16:21:16 UTC, WebFreak001 wrote: On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder I would make a plugin but it seems that you ca

Re: Gnome Builder IDE

2016-04-20 Thread Karabuta via Digitalmars-d
On Wednesday, 20 April 2016 at 06:40:38 UTC, Russel Winder wrote: On Tue, 2016-04-19 at 16:29 +, Karabuta via Digitalmars-d wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder I downloaded gnome-builder

Re: Gnome Builder IDE

2016-04-19 Thread Karabuta via Digitalmars-d
On Tuesday, 19 April 2016 at 17:16:45 UTC, WebFreak001 wrote: On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder Cool, it supports plugins using libpeas. G

Gnome Builder IDE

2016-04-19 Thread Karabuta via Digitalmars-d
Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder

Re: Females in the community.

2016-04-12 Thread Karabuta via Digitalmars-d
On Monday, 11 April 2016 at 17:12:03 UTC, Ola Fosheim Grøstad wrote: On Saturday, 26 March 2016 at 19:52:18 UTC, QAston wrote: A person who advocates for a more welcoming community and wishes for objective moderation introduces a divisive topic You need to relax. The topic wasn't divisive. I h

Re: Females in the community.

2016-03-20 Thread karabuta via Digitalmars-d
On Thursday, 17 March 2016 at 17:07:28 UTC, deadalnix wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Are there any female programmers using D? :) Are you programing by slamming your dick on the keyboard ? No ? Me neither. Therefore, your genitalia don't matter here. More

Re: Females in the community.

2016-03-19 Thread karabuta via Digitalmars-d
On Thursday, 17 March 2016 at 16:55:29 UTC, Jack Stouffer wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who That's a lot of stereotypes of both men and women,

Re: Females in the community.

2016-03-19 Thread Karabuta via Digitalmars-d
On Friday, 18 March 2016 at 12:09:45 UTC, qznc wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Are there any female programmers using D? :) Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who actually understand

Females in the community.

2016-03-19 Thread Karabuta via Digitalmars-d
Are there any female programmers using D? :) Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who actually understand how to communicate and build a community. Coders suck at these things and its not helping. This is not about gende

Re: Females in the community.

2016-03-19 Thread karabuta via Digitalmars-d
On Thursday, 17 March 2016 at 16:55:29 UTC, Jack Stouffer wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who actually understand how to communicate and build a c

Re: the most D-ish GUI library

2016-03-19 Thread Karabuta via Digitalmars-d
On Wednesday, 16 March 2016 at 07:26:24 UTC, Saša Janiška wrote: Karabuta writes: I run on Linux so i would sadly go for Gtk :( whilst keeping an eye on DlangUI Do you have any opinion for DWT (https://github.com/d-widget-toolkit/dwt which *might* be a nice one? Sincerely, Gour My dea

Re: the most D-ish GUI library

2016-03-18 Thread Karabuta via Digitalmars-d
On Wednesday, 16 March 2016 at 09:44:22 UTC, Vadim Lopatin wrote: On Tuesday, 15 March 2016 at 22:26:15 UTC, Karabuta wrote: DlangUI has a nice API design but still need serious design and art work to catch up with Gtk 3.18 - 2.0 in terms of UI look and feel. I also find that it just have basic

Re: the most D-ish GUI library

2016-03-15 Thread Karabuta via Digitalmars-d
On Sunday, 13 March 2016 at 22:26:48 UTC, Saša Janiška wrote: Hello, After long pause and trying some other languages, I've decided to try (again) with D for writing open-source multi-platform desktop (GUI) application. I've selected three different libraries: a) dlangui (https://github.com

Re: ABOUT PROGRAMMING LANGUAGE

2016-03-09 Thread karabuta via Digitalmars-d
On Wednesday, 9 March 2016 at 09:31:35 UTC, Aliyu Ibrahim wrote: What did people mean about the programming and if you will give some step and how to build a java game and how i wil operate it on my desktop. I will so glad and if you send your reply to my e-mail. Thanks Download this book a

Suggestion for a book

2016-03-02 Thread karabuta via Digitalmars-d
Whilst coding in D, there so many approaches one can take to structure his project. As the code base grow large, one can get really confused as to how best to structure code (modules, directories, classes, using class or structs, utilizing language features, etc.). Making a good decision init

Re: D Vulkan API

2016-03-02 Thread karabuta via Digitalmars-d
On Tuesday, 1 March 2016 at 11:33:26 UTC, Nicholas Wilson wrote: So i've spent the last few days making more D feeling bindings for vulkan, based off Satoshi's because going strait from the spec was a PITA and very inconsistent, and they're almost done. I would like to request some feedback o

Re: D in Ubuntu apps ecosystem

2016-02-26 Thread karabuta via Digitalmars-d
On Friday, 26 February 2016 at 09:25:19 UTC, Joseph Rushton Wakeling wrote: On Thursday, 25 February 2016 at 19:21:48 UTC, Joakim wrote: Well, if I understand right, the hardest part of the work (making sure things run OK on ARM) has substantially been done by you and others. Assuming that

D in Ubuntu apps ecosystem

2016-02-25 Thread karabuta via Digitalmars-d
Maybe you might only be thinking about Android or iOS, but Ubuntu Touch (a single Ubuntu OS meant to run across multiple devices from PC to Phones) is really gaining traction. The good news is that QML is officially the way to build apps and D already has dqml(https://github.com/filcuc/dqml). B

Re: Official compiler

2016-02-25 Thread karabuta via Digitalmars-d
On Thursday, 25 February 2016 at 01:53:51 UTC, Walter Bright wrote: On 2/17/2016 4:35 PM, Chris Wright wrote: And since DMD is something like twice as fast as LDC, there's at least some argument in favor of keeping it around. When I meet someone new who says they settled on D in their compa

Re: Official compiler

2016-02-25 Thread karabuta via Digitalmars-d
On Thursday, 18 February 2016 at 11:12:57 UTC, Jonathan M Davis wrote: On Thursday, 18 February 2016 at 06:57:01 UTC, Kai Nacke wrote: even if DMD is the official reference compiler, the download page http://dlang.org/download.html already mentions "strong optimization" as pro of GDC/LDC vs. "v

Re: Head Const

2016-02-16 Thread karabuta via Digitalmars-d
On Tuesday, 16 February 2016 at 06:04:42 UTC, Jonathan M Davis wrote: On Monday, 15 February 2016 at 22:48:16 UTC, Walter Bright wrote: rears its head again :-) Head Const is what C++ has for const, i.e. it is not transitive, applies to one level only. D has transitive const. What head const

Re: Babylon JS-like game engine or complete port

2016-02-13 Thread karabuta via Digitalmars-d
On Friday, 12 February 2016 at 12:04:12 UTC, Guillaume Piolat wrote: On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote: Was referring to assimp. Which one do you recommended for newbie(physics, animation, importing of prebuilt asserts)? I'd recommend to use SDL2 (or any other wind

Re: Babylon JS-like game engine or complete port

2016-02-12 Thread Karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 21:59:55 UTC, Guillaume Piolat wrote: On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote: On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...] Do

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...] Wa

Babylon JS-like game engine or complete port

2016-02-10 Thread karabuta via Digitalmars-d
I like the feel when using Babylon JS(http://www.babylonjs.com/) and how the APIs are designed. It has glTF, STL & OBJ importers and many more cool features for game devs (http://www.babylonjs.com/#featuresdemossection). But, it does give me the power and performance I need since it is based

Re: Can I get more opinions on increasing the logo size on the site please

2016-02-10 Thread karabuta via Digitalmars-d
On Wednesday, 10 February 2016 at 16:26:33 UTC, Gary Willoughby wrote: Can I get more opinions on increasing the logo size on the website please. See here for an example: https://github.com/D-Programming-Language/dlang.org/pull/1227 Destroy! Making it big is more like a flat design, which is

Re: Using C++ everywhere D is makes things worst

2016-02-03 Thread karabuta via Digitalmars-d
On Wednesday, 3 February 2016 at 15:40:08 UTC, Laeeth Isharc wrote: On Wednesday, 3 February 2016 at 13:27:45 UTC, karabuta wrote: I understand many D programmers were formally(or still is or in-between) C++ but most explanations for certain things tells me either D is a C++ clone or I need to

Using C++ everywhere D is makes things worst

2016-02-03 Thread karabuta via Digitalmars-d
I understand many D programmers were formally(or still is or in-between) C++ but most explanations for certain things tells me either D is a C++ clone or I need to learn C++ first before I really understand D (kind of like C++ is a subset of D). I must say that I never coded C++ beyond "hello,

Re: What are the real GUI toolkits for D?

2016-01-24 Thread karabuta via Digitalmars-d
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising.

Re: What's the real support that D offers for web development?

2016-01-24 Thread karabuta via Digitalmars-d
On Sunday, 24 January 2016 at 13:57:35 UTC, krzaq wrote: On Sunday, 24 January 2016 at 12:20:44 UTC, nbro wrote: [...] I'm afraid not, not for anything serious at least. The documentation is okay, but not great; greatly lacking examples. There is no built-in support for any real database eng

Re: Why do some attributes start with '@' while others done't?

2016-01-23 Thread karabuta via Digitalmars-d
On Saturday, 23 January 2016 at 20:11:35 UTC, tsbockman wrote: On Saturday, 23 January 2016 at 20:07:48 UTC, karabuta wrote: On Friday, 22 January 2016 at 04:30:33 UTC, tsbockman wrote: I don't necessarily disagree with your overall point, but I think the question of whether a few attributes ha

Re: Why do some attributes start with '@' while others done't?

2016-01-23 Thread karabuta via Digitalmars-d
On Friday, 22 January 2016 at 04:30:33 UTC, tsbockman wrote: On Friday, 22 January 2016 at 02:13:56 UTC, Ola Fosheim Grøstad wrote: [...] I don't necessarily disagree with your overall point, but I think the question of whether a few attributes have an @ attached to them or not ranks pretty

Re: [dlang.org] Let's talk about the logo

2016-01-23 Thread karabuta via Digitalmars-d
On Friday, 22 January 2016 at 20:28:57 UTC, anonymous wrote: On 22.01.2016 20:53, ronaldmc wrote: I don't want to start a war, but this isn't community? I mean aren't we trying to make things better, because the way you said it seems like a dictatorship. It's dictatorship insofar as Walter a

Re: [dlang.org] Let's talk about the logo

2016-01-23 Thread karabuta via Digitalmars-d
On Saturday, 23 January 2016 at 08:25:49 UTC, Walter Bright wrote: I always wanted it to be a gif so the planet would appear to be subtly rotating and the edge of Deimos might twinkle slightly :-) If it was meant to be a git then it makes more sense why it was as it is originally (but without

Re: Localization (i18n) Options

2016-01-18 Thread karabuta via Digitalmars-d
On Monday, 18 January 2016 at 15:06:12 UTC, Luis wrote: On Monday, 18 January 2016 at 14:00:05 UTC, Gerald wrote: [...] I browse your code and grestful code a few times. I did stuff with GtkD on a different approach, using GtkBuilder and Gtk autolink of functions by name. I try to avoid gene

Re: [dlang.org] new forum design

2016-01-18 Thread karabuta via Digitalmars-d
On Monday, 18 January 2016 at 18:17:31 UTC, Uranuz wrote: On Monday, 18 January 2016 at 10:20:13 UTC, Vladimir Panteleev wrote: As the new design rolled out on dlang.org, I decided to push the changes on forum.dlang.org as well. From what I gathered from the previous feedback thread, I believe

Re: [dlang.org] getting the redesign wrapped up

2016-01-16 Thread karabuta via Digitalmars-d
On Friday, 8 January 2016 at 22:32:59 UTC, anonymous wrote: My implementation of the redesign is pretty much complete. Check it out: http://d-ag0aep6g.rhcloud.com/ This is an implementation of a design done by one Ivan Smirnov, brought forward by Jacob Carlborg [1]. The dark forum widgets on

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-16 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 20:07:01 UTC, Wyatt wrote: On Wednesday, 13 January 2016 at 19:17:00 UTC, karabuta wrote: when they do This is... remarkably optimistic. -Wyatt Mark my words

Re: local import hijacking

2016-01-16 Thread karabuta via Digitalmars-d
On Thursday, 14 January 2016 at 15:54:02 UTC, Daniel Kozak wrote: V Thu, 14 Jan 2016 16:17:41 +0100 anonymous via Digitalmars-d napsáno: On 14.01.2016 15:25, Byron Heads wrote: > I got burned by this yesterday, this code should not compile > void foo() { import std.net.curl; /* not m

Re: std.experimental.yesnogc

2016-01-16 Thread karabuta via Digitalmars-d
On Saturday, 16 January 2016 at 15:56:39 UTC, karabuta wrote: On Thursday, 14 January 2016 at 07:44:16 UTC, Jacob Carlborg wrote: std.experimental.memory.rc std.experimental.memory.gc std.experimental.memory.manual // or something +1 Simplifies things IMO

Re: std.experimental.yesnogc

2016-01-16 Thread karabuta via Digitalmars-d
On Thursday, 14 January 2016 at 07:44:16 UTC, Jacob Carlborg wrote: On 2016-01-14 01:35, Andrei Alexandrescu wrote: Hey folks, I want to push things forward with artifacts dedicated to avoiding the GC, and of course my main worry is finding the right name. An obvious choice is std.experimenta

Re: Rust's website is really good

2016-01-16 Thread karabuta via Digitalmars-d
On Friday, 15 January 2016 at 11:56:36 UTC, Andrea Fontana wrote: On Friday, 15 January 2016 at 11:35:52 UTC, Saurabh Das wrote: I saw it via Reddit. Since the dlang.org website has been under discussion on this forum, I thought I would bring it up: https://www.rust-lang.org/faq.html https://w

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 08:19:01 UTC, Joakim wrote: On Wednesday, 13 January 2016 at 00:00:17 UTC, israel wrote: On Tuesday, 12 January 2016 at 23:26:07 UTC, karabuta wrote: Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented in

Re: [dlang.org] new forum design - preview

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 06:01:41 UTC, Vladimir Panteleev wrote: http://beta.forum.dlang.org/ https://github.com/CyberShadow/DFeed/pull/51 The DSFML website has a good selection of colours for the page and header background (but no syntax highlighting though) http://www.dsfml.com/

Re: [dlang.org] new forum design - preview

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 06:01:41 UTC, Vladimir Panteleev wrote: http://beta.forum.dlang.org/ https://github.com/CyberShadow/DFeed/pull/51 Disclaimer: I am a web designer Looks like an old website of the 2010's IMO :) 1. The reddish header background is not inviting. I suggest a da

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-12 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 00:00:17 UTC, israel wrote: On Tuesday, 12 January 2016 at 23:26:07 UTC, karabuta wrote: Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented in Go with JavaScript and Python on the way. However it seems m

IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-12 Thread karabuta via Digitalmars-d
Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented in Go with JavaScript and Python on the way. However it seems most other programming languages have API Client Libraries. Sup? :) http://ipfs.io/ https://github.com/ipfs/ipfs

Re: Mockup of my doc dream ideas

2015-12-25 Thread karabuta via Digitalmars-d
On Friday, 25 December 2015 at 07:41:11 UTC, James Hofmann wrote: On Friday, 25 December 2015 at 05:06:47 UTC, Adam D. Ruppe wrote: I strongly agree Markdown is simple to use, and well supported. No need to do work that has already been done. Besides, Github is pretty popular nowadays. asse

Re: D Consortium as Book / App Publisher... ?

2015-12-24 Thread karabuta via Digitalmars-d
On Sunday, 20 December 2015 at 21:09:31 UTC, Jakob Jenkov wrote: Writing a focused book of around 100 pages can be done in 3-6 months. If more people chip in, it might even be faster. There are these books floating around where various programmers actually come together to write them. Each

Re: We need a good code font for the function signatures on dlang.org

2015-12-17 Thread karabuta via Digitalmars-d
On Wednesday, 16 December 2015 at 21:05:27 UTC, Andrei Alexandrescu wrote: I was looking at https://github.com/D-Programming-Language/dlang.org/pull/1169 and that bold sans serif proportional text for the code is just... well let's say it's time to replace it. What would be a good code font t

Re: Microsoft to contribute to Clang and LLVM project

2015-12-07 Thread Karabuta via Digitalmars-d
On Monday, 7 December 2015 at 11:26:27 UTC, Bruno Medeiros wrote: News article, Microsoft releases Clang with Microsoft CodeGen: http://blogs.msdn.com/b/vcblog/archive/2015/12/04/introducing-clang-with-microsoft-codegen-in-vs-2015-update-1.aspx The interesting bit is at the end: " Clang with M

Re: OT: Swift is now open source

2015-12-04 Thread karabuta via Digitalmars-d
On Thursday, 3 December 2015 at 20:22:39 UTC, Adam D. Ruppe wrote: On Thursday, 3 December 2015 at 20:16:50 UTC, Meta wrote: Surprisingly (or not), lack of semicolons is something that I have sorely missed in D/++/Java/C#/etc. ever since I first tried Ruby. There's a lot to be said for the litt

Is D ready for quants?

2015-11-27 Thread karabuta via Digitalmars-d
This question came into mind when I read this http://www.makeuseof.com/answers/which-programming-language-is-used-to-build-a-financial-trading-platform/

Re: Anyone working on updated Qt bindings?

2015-11-13 Thread karabuta via Digitalmars-d
On Friday, 13 November 2015 at 20:03:38 UTC, Ramon wrote: Just for note, you can make desktop D applications in HTML/CSS3/scripting using https://github.com/midiway/sciter-dport May be Github's Electron or D's webview bindings(which also abstracts too much, with too much weird naming convent

Re: Is dlangui dead?

2015-10-24 Thread karabuta via Digitalmars-d
On Saturday, 24 October 2015 at 12:14:18 UTC, suliman wrote: On Saturday, 24 October 2015 at 12:07:29 UTC, karabuta wrote: On Friday, 23 October 2015 at 10:09:36 UTC, Chris wrote: On Thursday, 22 October 2015 at 20:14:06 UTC, karabuta wrote: On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wr

Re: Is dlangui dead?

2015-10-24 Thread karabuta via Digitalmars-d
On Friday, 23 October 2015 at 10:09:36 UTC, Chris wrote: On Thursday, 22 October 2015 at 20:14:06 UTC, karabuta wrote: On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wrote: On Tuesday, 20 October 2015 at 17:01:19 UTC, karabuta wrote: I hope I am wrong, but dlangui seems to be abandoned for

Re: Is dlangui dead?

2015-10-22 Thread karabuta via Digitalmars-d
On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wrote: On Tuesday, 20 October 2015 at 17:01:19 UTC, karabuta wrote: I hope I am wrong, but dlangui seems to be abandoned for some time after all the hard work that went into it. I really like it since it was easy to setup and get things working.

Is dlangui dead?

2015-10-20 Thread karabuta via Digitalmars-d
I hope I am wrong, but dlangui seems to be abandoned for some time after all the hard work that went into it. I really like it since it was easy to setup and get things working. In fact, I consider it the best option.

Re: What keeps you from using gtkd or dlangui

2015-10-06 Thread karabuta via Digitalmars-d
On Sunday, 4 October 2015 at 13:38:04 UTC, Manu wrote: On 4 October 2015 at 23:24, karabuta via Digitalmars-d wrote: For some time now I have been trying various GUIs options in D. I came to settle on gtkd and dlangui(stability is not my current priority). In YHO, what keeps you from using

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