I don't think you've read h5py source in enough detail :)
You're right - I haven't done more than browsed it.
It's based HEAVILY on duck typing.
There is a question here about what to do in D. On the one hand,
the flexibility of being able to open a foreign HDF5 file where
you don't know
On Wednesday, 14 January 2015 at 16:27:17 UTC, Laeeth Isharc
wrote:
struct File { Location _location; alias _location this; ... }
// group.d
public import commonfg;
struct File { Location _location; alias _location this; ... }
// commonfg.d { ... }
enum isContainer(T) = is(T: File) || is(T :
struct File { Location _location; alias _location this; ... }
// group.d
public import commonfg;
struct File { Location _location; alias _location this; ... }
// commonfg.d { ... }
enum isContainer(T) = is(T: File) || is(T : Group);
auto method1(T)(T obj, args) if (isContainer!T) { ... }
auto
On Wednesday, 14 January 2015 at 14:54:09 UTC, Laeeth Isharc
wrote:
In the hierarchy example above (c++ hdf hierarchy link), by
using UFCS to implement the shared methods (which are achieved
by multiple inheritance in the c++ counterpart) did you mean
something like this?
// id.d
struct ID
In the hierarchy example above (c++ hdf hierarchy link), by
using UFCS to implement the shared methods (which are achieved
by multiple inheritance in the c++ counterpart) did you mean
something like this?
// id.d
struct ID { int id; ... }
// location.d
struct Location { ID _id; alias _id t
On Tue, 13 Jan 2015 18:35:15 +
aldanor via Digitalmars-d-learn
wrote:
> I guess two of my gripes with UFCS is (a) you really have to use
> public imports in the modules where the target types are defined
> so you bring all the symbols in whether you want it or not (b)
> you lose access to
On Tuesday, 13 January 2015 at 17:08:38 UTC, Laeeth Isharc wrote:
>> I see, thanks! :) I've started liking structs more and
>> more recently as well and been pondering on how to convert
>> a class-based code that looks like this (only the base
>> class has any data):
> it's hard to tell by brie
On Tue, 13 Jan 2015 17:08:37 +
Laeeth Isharc via Digitalmars-d-learn
wrote:
> I just finished reading aldanor's blog, so I know he is slightly
> allergic to naked functions and prefers classes ;)
that's due to absense of modules in C/C++. and namespaces aren't of big
help here too. and, of c
>> I see, thanks! :) I've started liking structs more and more
>> recently as well and been pondering on how to convert a
>> class-based code that looks like this (only the base class
>> has any data):
> it's hard to tell by brief description. but having multiple
> inheritance
> immediately rin
On Tue, 13 Jan 2015 16:08:15 +
aldanor via Digitalmars-d-learn
wrote:
> On Tuesday, 13 January 2015 at 08:33:57 UTC, ketmar via
> Digitalmars-d-learn wrote:
> > On Mon, 12 Jan 2015 22:07:13 +
> > aldanor via Digitalmars-d-learn
> >
> > wrote:
> >
> >> I see, thanks! :) I've started lik
On Tuesday, 13 January 2015 at 08:33:57 UTC, ketmar via
Digitalmars-d-learn wrote:
On Mon, 12 Jan 2015 22:07:13 +
aldanor via Digitalmars-d-learn
wrote:
I see, thanks! :) I've started liking structs more and more
recently as well and been pondering on how to convert a
class-based code t
On Mon, 12 Jan 2015 22:07:13 +
aldanor via Digitalmars-d-learn
wrote:
> I see, thanks! :) I've started liking structs more and more
> recently as well and been pondering on how to convert a
> class-based code that looks like this (only the base class has
> any data):
p.s. can't you convert
On Mon, 12 Jan 2015 22:07:13 +
aldanor via Digitalmars-d-learn
wrote:
> I see, thanks! :) I've started liking structs more and more
> recently as well and been pondering on how to convert a
> class-based code that looks like this (only the base class has
> any data):
it's hard to tell by b
On Mon, 12 Jan 2015 23:06:16 +
jmh530 via Digitalmars-d-learn
wrote:
> I had seen some stuff on alias thing, but I hadn't bothered to
> try to understand it until now. If I'm understanding the first
> example http://dlang.org/class.html#AliasThis";>here,
> alias this let's you refer to x in s
I had seen some stuff on alias thing, but I hadn't bothered to
try to understand it until now. If I'm understanding the first
example http://dlang.org/class.html#AliasThis";>here,
alias this let's you refer to x in s by writing either s.x (as
normally) or just s. That didn't seem that interesting,
On Monday, 12 January 2015 at 19:29:54 UTC, jmh530 wrote:
I'm new to D. I have some modest knowledge of C++, but am more
familiar with scripting languages (Matlab, Python, R). D seems
so much easier than C++ in a lot of ways (and I just learned
about rdmd today, which is pretty cool). I am conc
On Monday, 12 January 2015 at 21:54:51 UTC, ketmar via
Digitalmars-d-learn wrote:
On Mon, 12 Jan 2015 21:37:27 +
aldanor via Digitalmars-d-learn
wrote:
On Monday, 12 January 2015 at 20:30:45 UTC, ketmar via
Digitalmars-d-learn wrote:
> it even has `RefCounted!`, but it doesn't play well
On Mon, 12 Jan 2015 21:37:27 +
aldanor via Digitalmars-d-learn
wrote:
> On Monday, 12 January 2015 at 20:30:45 UTC, ketmar via
> Digitalmars-d-learn wrote:
> > it even has `RefCounted!`, but it doesn't play well with
> > classes yet
> > (AFAIR).
> I wonder if it's possible to somehow make a
On Monday, 12 January 2015 at 20:30:45 UTC, ketmar via
Digitalmars-d-learn wrote:
it even has `RefCounted!`, but it doesn't play well with
classes yet
(AFAIR).
I wonder if it's possible to somehow make a version of refcounted
that would work with classes (even if limited/restricted in some
cer
On Mon, 12 Jan 2015 20:14:19 +
jmh530 via Digitalmars-d-learn
wrote:
> Thanks for the reply, I wasn't familiar with scoped. I was aware
> that structs are on the stack and classes are on the heap in D,
> but I didn't know it was possible to put a class on the stack.
> Might be interesting
Thanks for the reply, I wasn't familiar with scoped. I was aware
that structs are on the stack and classes are on the heap in D,
but I didn't know it was possible to put a class on the stack.
Might be interesting to see how this is implemented.
After looking up some more C++, I think what I wa
On Mon, 12 Jan 2015 19:29:53 +
jmh530 via Digitalmars-d-learn
wrote:
the proper answer is too long to write (it will be more an article that
a forum answer ;-), so i'll just give you some directions:
import std.typecons;
{
auto b = scoped!B(); // `auto` is important here!
...
I'm new to D. I have some modest knowledge of C++, but am more
familiar with scripting languages (Matlab, Python, R). D seems so
much easier than C++ in a lot of ways (and I just learned about
rdmd today, which is pretty cool). I am concerned about
performance of D vs. C++, so I wanted to learn
23 matches
Mail list logo